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DUNGEON WORLD GENERAL
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Every once in a while we can have a Dungeon World thread!

Ask and answer questions, but mostly let's share some PDF's, classes and other junk!

Frequently asked questions:
>It's shit.
You're shit.
>>
File: 1446999143864.pdf (1 B, 486x500) Image search: [Google]
1446999143864.pdf
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BASE RULES, condensed into +/- 100 pages instead of 400.
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File: DungeonWorld_character_sheets.pdf (1 B, 486x500) Image search: [Google]
DungeonWorld_character_sheets.pdf
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Base character sheets
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Dumping alternate character sheets, fun stuff
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>>46706583
I'll show you a base character sheet, if you know what I mean anon. ;)
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File: Arcane Duelist.pdf (1 B, 486x500) Image search: [Google]
Arcane Duelist.pdf
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>>46706598
Not really. I'm assuming you're making a sex joke, but I can't wrap my brain around it.
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File: Augur.pdf (1 B, 486x500) Image search: [Google]
Augur.pdf
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File: Changeling.pdf (1 B, 486x500) Image search: [Google]
Changeling.pdf
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File: Charlatan.pdf (1 B, 486x500) Image search: [Google]
Charlatan.pdf
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File: Class Warfare 20131216.pdf (1 B, 486x500) Image search: [Google]
Class Warfare 20131216.pdf
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File: Dungeon Planet Playbooks.pdf (1 B, 486x500) Image search: [Google]
Dungeon Planet Playbooks.pdf
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Immolator-V1.pdf
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File: Impostor.pdf (1 B, 486x500) Image search: [Google]
Impostor.pdf
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>>46706827
The immolator is MAD as fuck, and its moves aren't even that good.

Fucking 4 base HP too.
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File: Inquisitor.pdf (1 B, 486x500) Image search: [Google]
Inquisitor.pdf
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File: Merchant Prince.pdf (1 B, 486x500) Image search: [Google]
Merchant Prince.pdf
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>>46706861
If my players want to play it and start a shit ton of forest fires, who am I to prevent them from roasting alive every session?
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File: Princess Rev4.pdf (1 B, 486x500) Image search: [Google]
Princess Rev4.pdf
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File: Slayer v2.pdf (1 B, 486x500) Image search: [Google]
Slayer v2.pdf
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File: Stolen V5.pdf (1 B, 486x500) Image search: [Google]
Stolen V5.pdf
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File: Summoner.pdf (1 B, 486x500) Image search: [Google]
Summoner.pdf
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File: Assassin.pdf (1 B, 486x500) Image search: [Google]
Assassin.pdf
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Shall I expect funnel world?
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File: Horde.pdf (1 B, 486x500) Image search: [Google]
Horde.pdf
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love this one
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>>46706972
No don't have that, never heard of it. Tell me about it.
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File: Number Appearing.pdf (1 B, 486x500) Image search: [Google]
Number Appearing.pdf
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>>46706991
It's level 0 DW, you play 4 peasants and most of them will die. That's how we did it at least.
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Anyone got any free(ish) resources on specifically underdark matters?

Found some heritage moves for drow and statblocks for monsters but that's really it. Anything like the Planarch Codex but for underground?
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The game is an alright hack of AW, but Adam Koebel is intolerable.
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File: Drider.pdf (1 B, 486x500) Image search: [Google]
Drider.pdf
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>>46707011
No but there are some edgy classes. Drider?
>>46707041
That's why it's better to concern yourself with the game itself rather than the people involved.
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>>46707041
And why does he matter to the game I run with my group?
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File: Cursed Knight.pdf (1 B, 486x500) Image search: [Google]
Cursed Knight.pdf
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>>46707064
Maximum edge.
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>>46706550
Running my first game of DW this monday. Anybody got some good tips on how to get started and avoid common pitfalls?
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>>46707064
>Drider
Yeah I already nabbed the Drider and a couple other variant classes I wanted to fold into shit.

I mean, conversion of materials takes like minimal effort I was just wondering if there was something to reduce it to zero effort.

In any case I can probably whip my notes up into a fifteen pager to post or some shit, so when someone else like me goes lookin', something will be there.

>>46707075
Jesus. Any GOOD death knights?
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File: Lore and Lords Pack.pdf (1 B, 486x500) Image search: [Google]
Lore and Lords Pack.pdf
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File: Necromancer.pdf (1 B, 486x500) Image search: [Google]
Necromancer.pdf
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>>46707091
Necromancer mayhap?

If anyone can contribute some classes, I'm always looking for more interesting options.
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File: Blindfighter-Ronin.pdf (1 B, 486x500) Image search: [Google]
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Compendium classes.
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File: Deathspeaker.pdf (1 B, 486x500) Image search: [Google]
Deathspeaker.pdf
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>>46707097
Like the Monk and Shaman there. I'd probably just call hunter a variant ranger. Others seem a touch flat.

>>46707126
Here, I'll drop my Dark Sun playbooks, look like the original source took them down.
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File: Ghost Warrior.pdf (1 B, 486x500) Image search: [Google]
Ghost Warrior.pdf
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>>46707162
(just a version with less white space; easier or harder to read depending on inclination)
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>>46707178
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Herbalist.pdf
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>>46707162
I actually like the hunter the most. It's more like a Van Helsing bounty hunter type than a ranger.
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>>46707200
And some monsters.
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File: Wandering Scholar.pdf (1 B, 486x500) Image search: [Google]
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>>46707178
>>46707200
>>46707230
Sweet, thanks!
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>>46707083
Take your time, communicate with your players. Don't prepare too much and ask a lot of questions. And know the rules as best as you can, but be prepared to improvise.
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>>46707237
Aye, I'd post a touch more but I don't have anything that's not already everywhere.

Got a Rogue Trader hack but it's got a nice hunk of AW elements in it.
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>>46707275
Post it, sounds pretty cool.
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Okay, perfect thread.

I have never played a tabletop RPG before and want to run a campaign. Am playing with 4 other people in the same boat.

Which do I start with, the Dungeon World pdfs/book or the D&D 5e Starter Set?
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>>46707524
If you ask here, people will tell you to start with DW.
If you ask in the 5e general, people will tell you to start with 5e.

I don't see how that's supposed to help you.
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>>46707608
This. It depends on what kind of game you're looking for.
As I see it: dungeon world focusses more on accessible storytelling and D&D on tight game play.
Dungeon world is more akin to improv theatre than a video game.

Here's what you do: open both rulesbooks, start reading them, see which one gets you going. Because the D&D rulebook spoke to me and told me I'm better off with another game.
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>>46707524
If in doubt try both, run a one-shot adventure in D&D and then dungeon world, see what you and your group prefers and then continue running that
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>>46707475
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>>46707779
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Anyone have "Minimalist Dungeon World Playbooks"?

In return here's the Class Warfare book:
https://dropfile.to/k2tmN
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Cold Ruins of Lastlife when?
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File: Suddenly Ogres.pdf (1 B, 486x500) Image search: [Google]
Suddenly Ogres.pdf
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>>46707524
Dungeon World best first RPG to GM.

That said, anybody continue with it after that? I'm really glad it was the first game I GM'd, but now I would never consider running it unless I had a party consisting of 100% RPG newbies.
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>>46708706
Been gaming for like 20 years now. Started in 2e. While most of my greybeard buddies have migrated into the OSR retroclone scene, the only thing I keep coming back to is DW. Lets me largely ignore huge tables of stuff and tinkering with details so I can present fun shit for my players to explore.
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>>46708828
They don't begrudge the extremely limited character options?

I have to say, after having a taste of DW and seeking out other narrative RPG its pretty hard to vouch for anything but generalist, classless systems.
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Probably not the place to ask, but does anybody know which games are considered the best PbtA games. I've played DW and I'm looking for hacks that are built for different settings and styles of games.
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>>46708706
I find it's actually one of the better RPGs for experienced GMs because of the game's huge focus on relatively free-form roleplaying concerns (i.e. "the fiction"). When you don't have a lot of rules to hold on to the game rises or sinks to your level pretty quickly.

For example, the combats I run in Dungeon World are more realistic than combat in almost any other fantasy RPG. Why? Because I'm a HEMAfaggot and the rules encourage me to just say shit that makes sense and then it happens. The shit I say makes sense because of my experience, so the combat is realistic.

In fact that's why I am sort of hesitant to recommend DW to a new GM. It teaches you good improvisational table flow, but other than that the results are really just going to reflect how good a GM you are. I think it works at its best when you've got an experienced GM teaching new players, since it teaches RPG table flow better than any other RPG.
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>>46708919
>limited character options
Could you elaborate why you think character creation in DW is limited? Because: a pretty good amount of player generated character sheets + compendium classes + multiclass moves + the possibility to write your own moves... Seems like a lot of options.
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>>46709135
Moreover you select them when you want them instead of being tied to a linear level up table.

>>46708919
Nope, not one bit, because I fill out my game world, run with noncore materials as well; also, like other similar dungeon crawl-y games, anyone can attempt to do most anything with a roll, but if you have a class or move related to the task your results are better/more repeatable/flashier.
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>>46708972
>it teaches RPG table flow better than any other RPG
That's interesting. Its likely the designers of table-heavy RPGs think their tables are extremely natural and realistic and that's why they make them and encourage others to use them.

Personally I go hard on establishing what the 'rule of cool' consensus amidst the group is and rule things towards that.
>the results are really just going to reflect how good a GM you are
So I'm only as good a GM as I read what my player's want. Which means I'm a shit sometimes if I misjudge my players, but that seems fair enough to me. Proper discussion ought to rectify that soon enough.

I feel as though the common assertion that old\experienced\grognard players are devoid of imagination and only follow rules blindly is in fact more accurate of players who's experience lies in mostly unimaginative GM and videogames.
Most of the people I've played with are people I've introduced to the hobby or of a similar age\experience level to my own so I've never really played with grognards.

>>46709135
>player generated character sheets
You get to pick an option out of three, that's rather limited
>compendium classes + the possibility to write your own moves
I'd imagine the proportion of players who delve into this is extremely small. If players are so interested in engaging and creating new mechanics they'll quickly discover the world beyond DW
> multiclass moves
These are pretty great, but are still a limited subset of character possibilities.

Again I'll reiterate that I quickly moved onto classless systems after DW, so considering it lacking in options may just be a matter of perspective.
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>>46707779
>>46707809
I also got this draft of an Eberron thing.
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>>46709172
>You can try anything
That;s cool, and important. But what if someone wants to specialise in niche X and no such playbook exists? e.g. a Dragon Knight or a Leper King. Moving beyond the fantasy genre makes it all even harder. You can probably stitch together something, but the level of effort into homebrewing or investment into propriety playbooks gets steep quick. Balancing moves let alone a class ain't easy.

The lack of flexibility is a failing of the system to my eyes. Which isn't to say it isn't good at what it aims at.
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>>46708706
I'd rather not play it again.
Apocalypse World: Fallen Empires has all the fantasy without any of the shoehorned D&Disms.
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>>46709326
>what if someone wants to specialise in niche X and no such playbook exists?
Write one or import existing components.

>Moving beyond the fantasy genre makes it all even harder. You can probably stitch together something
Really? There are multiple AW hacks that deal with bug hunts or full blown Lovecraftian stuff.

So I guess I should ask what I should run for my friends that you approve of, anon?
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>>46708969
https://docs.google.com/document/d/1nPfff5dSHsk__rFHGQfLaAmb3ns680s_Fc0CSNlhfFA/edit?pli=1#
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The (You) Thread.
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>Clerics can't dual wield

This game belongs in a trash can.
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>>46708706
>Dungeon World best first RPG to GM.

It totally isn't, not by a long shot.

>>46706972
>>46707008
>>46706991
It's a paid product so I doubt it. I really do like it though, especially the horror-themed adventure pack they released
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>>46710583
>Clerics can't dual wield
Who, what, I don't...? Have you played this?
Give your Cleric two weapons and describe how you use them at the same time. Solved.
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>>46710583
Clerics can dual wield.
Your reading comprehension belongs in a trash can.
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>>46710691
>>46710695
see
>>46710473

>inb4 "monsters from nowhere"
>inb4 "sjw" the game
>inb4 "ruining the community"
>inafter "no choices"
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>>46710763
Don't really get what you mean with (You) thread. Do you mean there's only one person samefagging here or something?
>>
bimp
Thread replies: 76
Thread images: 40

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