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Horus Heresy General


Thread replies: 417
Thread images: 51

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Traitor Legion Players Better Get Ready To Rage When The Current CSM Dex Becomes The Rules For the Traitors When We Ge The Siege of Terra Book Because The Chaos Gods Want Better Tasting Raisins Edition
It's Also A Staff Sub-Edition
On the last thread we discussed what gets you shanked, how the Daemon Primarchs would fare against Greater Daemons, the jobbing of Justaerian, the real reason why the Ultramarines are the greatest of them all, got spoilers about the disappointing Path to Heaven, ADB's work, why people are scared of and hate FW stuff, how fast old Morty is, and how Konrad forgot to turn off a dog. Old thread >>46505936

>HH Book 6 - Retribution PDF:
>http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
>https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
>HHG FAQ - http://pastebin.com/iUqNrrA8
>Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
>HH Rules:
>Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
>Isstvan Campaign Legions: http://www.mediafire.com/download/deadtdf0y47k59k/
>Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
>30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
>30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
>30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
>Red Book links:
>http://www2.zippyshare.com/v/s15Jqk1t/file.html
>https://mega.nz/#!Jx1UGCTI!vMJN89z7p8tiEC7YOAj477g6RxDtJ7culVLF3q3godg
>>
>>46530866
That, in fairness, was a very funny thread.
>>
>>46530942
Yes it was. One of the best threads we had.
>>
>>46530997

Things can only go downhill from here.
>>
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>>46531015
So misery, agony, or pain?
>>
>>46531045
Pain looks like it will play the least amount of havoc on me bowels.
>>
>>46531143
Drink more water and you won't fear the stones.
>>
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>>46531186
I think this is beyond "drink more water" territory and more "grease your arse with mayonnaise" territory.

On a related note, I used to think that the pain glove was a marine sized kitchen glove.
>>
My buddy and I are thinking about getting into 30k.

Should we get the task force for our respective legions, or should we just buy BaC and freehand the icons?
>>
>>46531278
Whatever you want man. I'm getting custom decals made
>>
>>46531251
>I think this is beyond "drink more water" territory and more "grease your arse with mayonnaise" territory
Oh dear.
>marine sized kitchen glove
Maybe if Dorn wanted a mobile version.
>>
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>>46531325
Could somebody more skilled than I Shoop a kitchen glove onto Dorns head?
>>
>>46530866
5 Justaerin with regular load out +1 multi melta with a primus medicae, yea or nay?
>>
>>46531278
i just bought the decals from FW

you can get 2 BaC boxes and enough decals for all of them for significantly less than 1 task force.
>>
>>46530866

So AL just get to be Codex Space Marines after the Siege?
>>
reposting from the other bread


Gal Vorbak under alpha legion get infiltrate or counter attack, power dagger + lightning claw on the Sargent and preferred enemy (everything) from Alpharius. They're arguably better in AL than they are in WB
>>
>>46531789
Idk they seem like they'd go more Blackshield than c:sm
>>
>>46531823
That's not even really debatable. They're straight up better in AL imo
>>
>>46531789
A mix between CSM, Blackshields, and 15% SM dex.
>>
>>46531823
The Word Bearers are failures. Obviously their specialists would be better in literally any other legion.
>>
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Hey /hhg/, I'm having a painting conundrum.
I've currently painted 10 Tactical Marines in a regular EC color scheme. Purple armour, gold shoulder trim/insignia/studs and metal details.
My problem arises when it comes to painting Sergeants and Palatine Blades. I'm currently making my Sergeants from the Palatine Blade kit, and I'm considering whether I should paint them as the HH1 book suggests, with "platinum blazoning of armour sections".
I'm mostly considering it to be able to swap around models, e.g. if I'm not using a unit of tactical marines I could add that sergeant to a unit of palatine blades, kind of like with Nobz for Orks.

First issue: would the Sergeants stand out too much from their squad?
They'll already have additional gold details on their helmets, knee pads, chests etc. and red loincloths. This is on top of having Phoenix Spears among a sea of Bolters.
It might make them look like a single fancy model accidentally placed inside the wrong unit more so than the leader of the bunch.

Second issue: would it make fluff sense to have someone promoted to a member of the Palatine Blades but most of the time have him lead another unit, while wearing the same armour and symbolism?

Third issue: would it simply look worse, even on full units of Palatine Blades?
I've tried googling around a bunch and while I'm convinced I don't want to follow FW's scheme with white shoulder pads, I'm torn between purple and metal or sticking with purple.
>>
>>46531278
It really depends on if your legion's upgrades suck or not.
>>
>>46532671
Aren't EC a Legion of proud, gaudy exceptionalists? Makes since to me a SGT would look more fabulous than the rest.
You also don't have to go all out on the platinum. A helmet and shoulder pad, or just the chest piece, would make then stand out... but not too much.
>>
>>46532671
Pics might help
>>
>>46532671
>white shoulder-pads
I have all purple and gold marines, but use the platinum like they use white on my characters n' shit (including all the palatine blades).
Note that I also went with a more silver shade than your pic because the muted metal felt out of place among the sea of purple and gelt.
>>
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>>46532671
>First issue: would the Sergeants stand out too much from their squad?
not really an issue, EC are all about being gaudy
>>
>>46528379

Anyone willing to provide feedback on this? Sorry for its crappie formatting
>>
>>46532843
these look amazing... where'd the spears come from?
>>
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>>46532813
Whoops forgot pic, basically do all my sgts. and palatines like this but replacing the white with an off silver.
>>
>>46532886
phoenix terminators and some careful arm choices, I'd imagine

not my army, btw
http://www.bolterandchainsword.com/topic/236305-the-sekhmet-hh-emperors-children-ultramarine-done-7416/page-58
>>
Is AP2 large blast weapon platform a must in HH environment?
>>
>>46533544
Not a must depending on the intensity and nature of your meta, but it sure does help
>>
>>46532786
Too late at night to bring out the camera, and it wouldn't be much to show either since I haven't started on the Sergeant yet.

>>46532843
Kizzdougs is a great source of inspiration, he's the main reason I'm still considering metal on my Palatine Blades.

When I think about it, since I prime purple I could just paint my Sergeants purple to begin with and see how it looks with the red loincloth and among Tactical Marines, then reconsider metal once I start building a proper Palatine Blade squad.
I might post an update once I get to that point. Thanks for all the replies!
>>
Have a pair of lists I'd be thrilled if I could get rated. Just general play; not necessarily super competitive but any efficiency tweaking would be appreciated.

++ Age of Darkness: Imperial Fists (3000pts) ++

+ HQ (230pts) +

Sigismund (230pts)
····Master of the Legion [Pride of the Legion]

+ Troops (1485pts) +

Legion Terminator Squad (895pts) [2x Chainfist, 9x Legion Terminators, 5x Power Fist, Tartaros Terminator Armour with Combi-bolter and Power Weapon, 2x Thunderhammer, 9x Vigil Pattern Storm Shield]
····Legion Spartan Assault Tank [Armoured Ceramite, Auxiliary Drive, Flare Shield]
····Legion Terminator Sergeant [Power Fist, Vigil Pattern Storm Shield]

Legion Veteran Tactical Squad (295pts) [2x Heavy Bolter and Suspensor Web, Legion Rhino Armoured Carrier, 9x Legion Veteran Space Marines, Legion Vexilla, Nuncio-Vox, Sniper]

Legion Veteran Tactical Squad (295pts) [2x Heavy Bolter and Suspensor Web, Legion Rhino Armoured Carrier, 9x Legion Veteran Space Marines, Legion Vexilla, Nuncio-Vox, Sniper]

+ Elites (560pts) +

Contemptor Dreadnought Talon (280pts)
····Legion Contemptor Dreadnought [Chainfist with inbuilt twin-linked Bolter, Graviton Gun, Kheres Pattern Assault Cannon, Legion Dreadnought Drop Pod]

Contemptor Dreadnought Talon (280pts)
····Legion Contemptor Dreadnought [Chainfist with inbuilt twin-linked Bolter, Graviton Gun, Kheres Pattern Assault Cannon, Legion Dreadnought Drop Pod]

+ Heavy Support (725pts) +

Legion Heavy Support Squad (225pts) [Flak Missiles, 4x Legion Space Marines, Missile Launchers]
····Legion Sergeant [Artificer Armour, Augury Scanner]

Legion Vindicator Siege Tank Squadron (130pts)
····Legion Vindicator Tank [Laser Destroyer Array]

Leviathan Siege Dreadnought Talon (370pts)
····Leviathan Siege Dreadnought [Grav-flux Bombard, Legion Dreadnought Drop Pod, Phosphex Discharger]
>>
>>46534346

++ Age of Darkness: Imperial Fists (3000pts) ++

+ HQ (165pts) +

Alexis Polux (165pts)
····Master of the Legion [Pride of the Legion]

+ Troops (675pts) +

Legion Terminator Squad (225pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, 4x Combi-Weapon, 4x Legion Terminators, Teleportation Transponder]
····Legion Terminator Sergeant [Combi-Weapon]

Legion Terminator Squad (225pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, 4x Combi-Weapon, 4x Legion Terminators, Teleportation Transponder]
····Legion Terminator Sergeant [Combi-Weapon]

Legion Terminator Squad (225pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, 4x Combi-Weapon, 4x Legion Terminators, Teleportation Transponder]
····Legion Terminator Sergeant [Combi-Weapon]

+ Elites (630pts) +

Apothecarion Detachment (70pts)
····Legion Apothecary [Artificer Armour, Augury Scanner, Power Sword]

Contemptor Dreadnought Talon (280pts)
····Legion Contemptor Dreadnought [Chainfist with inbuilt twin-linked Bolter, Graviton Gun, Kheres Pattern Assault Cannon, Legion Dreadnought Drop Pod]

Contemptor Dreadnought Talon (280pts)
····Legion Contemptor Dreadnought [Chainfist with inbuilt twin-linked Bolter, Graviton Gun, Kheres Pattern Assault Cannon, Legion Dreadnought Drop Pod]

+ Fast Attack (475pts) +

Phalanx Warder Squad (475pts) [Legion Vexilla, Nuncio-vox, 14x Phalanx Warder, 3x Plasma gun, 5x Power Axe]
····Veteran Sergeant [Artificer Armour, Melta Bombs, Power Weapon]

+ Heavy Support (1055pts) +

Deredeo Pattern Dreadnought (220pts) [Aiolos Missile Launcher]

Legion Artillery Tank Squadron (465pts) [Legion Medusa, Legion Medusa, Legion Medusa]

Leviathan Siege Dreadnought Talon (370pts)
····Leviathan Siege Dreadnought [Grav-flux Bombard, Legion Dreadnought Drop Pod, Phosphex Discharger]
>>
>>46532743
I'm planning on Dark Angels, how are theirs?
>>
>>46532671

Most people don't paint Palatine Blades with the Platinum, even FW. Which is a shame, I like how the Platinum makes them stand out when compared to everyone else.
>>
>>46534493
Pretty sweet actually.
>>
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Just starting Word Bearers, our group doesn't allow Super Heavy units. We are pretty competitive, wondering if this unit is worth the ~800pts.
10 Gal Vorbak with 2 Power Mauls, Martyr with Lightning Claws, 1 Chaplain with AA and 5++, all in a Spartan.
Flying transports seem to risky for such a unit, and Drop Pods I don't want to take the RoW for.
Is it 'Deathstar-y' enough? Will it get crunched easily or will I lose my pals with this unit?
>>
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>tfw you hear your group Forge World Order has arrived and your friends are sending you awesome shit!

Ok guys, I am making a World Eaters Contemptor as a centerpiece model for my 1500 points force I've been slowly building.

I'm considering either making it a formal Contemptor or instead modding it a bit to be the new faster yet more unstable version.

Either way what are cool ideas for the pose on the thing? I know Its going to have 2 close combat arms and pic related is the chainaxe I whipped up to be one of its hands. But what should I do.

I was thinking making it modeled with broken chains around it, like it was chained up like my Red Butchers.

Anyway, if anyone has cool ideas or pictures of kickass modeling jobs on contemptors let me know.
>>
>>46535400
Your group does group orders?

Damn.

I wish my "group" was more than me and my best friend.
>>
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>>46535400
Not contemptor, but you should model it like this.
>>
>>46535400
I feel like that looks WAY too Orky. The proportions of saw to haft are off, giving it the stereotypical lopsided Ork feel. Could you use a smaller buzzsaw? It might even be worth it to try to fabricate something out of plasticard instead of using that bit.
>>
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>>46535400
I'd consider with the other arm using a weapon similar to that of the Lord of Skulls or the D-strength weapon from the Bloodthirster.
I think chains are appropriate. Also look at Ogre Kingdoms stuff for bitz.
>>
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>>46535261
>power mauls
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>>46531477
Bump
>>
>>46535453
Yeah I got lucky

>>46535463
A charging pose would be cool

>>46535506
The Ogre Kingdom bits idea is great, totally forgot about that.

>>46535502
You know, looking at it your little right, I'll probably shave off the studs and work on toning the excessive parts down.

Overall thanks guys.
>>
>>46535930
I think its because S7 and rending here, allows him to take on light tanks and Mechanicus.
Swords are not recommended on Gal Vorbak, and Axes are a waste here.
>>
>>46536280
This, they become great at popping light vehicles and can even aid if a Dread charges you at the wrong time.
>>
>>46536280
Spending 10 points to make a roll to wound of 3's to wound into a roll of 2's isn't very good. Especially when an axe can do the same thing (go from 3's to 2's) and also cut through armour. The fact that only 2 vorbak have the axes makes the unwieldy less dangerous.
>>
>>46536401
Relying on 6's to glance a dread in a unit that also rends is also bad. Especially when you can give your dark Martyr a power fist to strike at S10
>>
>>46536417
I think its more about drowning them in I5 attacks. Paying 10pts to make it a smidge easier to wound isn't worth it, but realizing it can now take out a Tank makes it more worthwhile. Ap2 is already achieved via the mass rends in the unit, so no reason to strike at I1 and risk getting hit.
The Martyr I'm always torn on, as that many Lightning Claw attacks are crazy, but S10 on a 3W champ just doesn't happen often.
>>
>>46536592
If the idea is to drown the enemy in attacks then just don't bother with the upgrades at all. But if you want to upgrade them, go for the sword or axe. I think the axe will help immensely against units like Terminators. A unit of Gal Vorbak needs to get some good rolls off to chew threw a unit of Terminators, and will probably be there for a couple turns before they win. But with power axes it makes it easier for them to eat through them and keeps casualties down.

I think the power fist is way too attractive. The ability to fuck vehicles and characters is too much.
>>
>Jetbikes and Outriders as scoring troops,
>Everything can bring the special glaive S+1 AP2 NOT Unwieldy and rerolls 1's if you moved,
>Bike troop that open any tank even Warlords because meltabombs are not melta,
>Hit & Run EVERYWHERE,
>97% of bringing the reserves you want when you want,
>Outflank everything,
>Base Tartaros Terminator with glaive just stomp through any other legion terminator,
Thank god those guys don't bring dreadnaught because of "fluff".

Looks easily like the most gifted Legion rules wise, and that's with only Half rules, no special units, and no Primarch.
Wat do ?
>>
>>46536672
We must alter 1dChan after this!
Other WB units like Ashen Circle should be taking out blobs, or just shooting stuff to bits, I mean, 30k has so many more templates its crazy.
2+ save units are much rarer in 30k, or at least for what I see. Even the Termis you get in the starter set I don't see people use.
I've never seen Gal Vorbak hit termies, usually they just hit a unit and chew through them. But in a Deathstar (Gal Vorbak) vs Deathstar (Terminator) situation, Axes would prove more useful. S10 Champ, has 3W and is on WS5 T5 platform, he ain't shifting.
>>
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>>46536781
don't worry they will update their dread and skip the fluff part when they can't, like they did for tanks. You'll have hit and run dreads everywhere.
They really are FW marysues.
>>
>>46536805
I dont know what your meta is like but mine has a lot of 2+ saves. Artificer armour everywhere and tons of terminators and special units with 2+. I feel envious of you for not being inundated by 2+
>>
>>46536851
Not OP, but play WBs
I see lots of AA on Sergs, but also few Termies. I pack a few Thudd Guns and that really helps just because of weight of fire, and am going to buy a Medusa soon too.
I have never faced unique Terminators beyond Justaerin Terminators when they stunk. 1 guy keeps talking about buying EC Phoenix Terminators, but thats been for a while now. Since I also pack my Chaplain with 10 Gal Vorbak, if I get the charge that means I get Rage and Hatred during the first round, meaning the unit charged is usually mush.
>>
>>46531251
>>46531186
>>46531143
those come out of your dick, anon.
>>
>>46536781
Isn't glaive character only item?
>>
>>46536813
Pic reminds me, can GW's platic bike be used as an Outrider?
>>
>>46532852
Someone please respond
>>
>>46537474
If you are too poor to afford the fw ones, I won't say anything as long as you at least have the mk2 heads on them
>>
>>46537460
No its a replacement for power weapon like iron warriors pinning heavy bolter or blood angels plasma pistol becoming meltagun pistols
>>
>>46537601
It's all good you just lack flank missiles.
>>
>>46537742
Uh, on Book 6 it is written "Any character with the LA (WS) special rule with access to power weapons as an option may instead take a power glaive for 15 pts."

I haven't checked whether terminators count as character or there's FAQ/Errata on WS or not.
>>
>>46537704
What if you just don't like resin or want other than MkIV riders? The FW Outrider kit uses the Scout bike as the base and the rider's legs are at a different angle than on the regular bike, so they can't be interchanged without reworking them.
>>
>>46538049
Yeah mines says the same, but most probably the WS terminator will have them standard, like death guard, Phoenix etc..
Whiner probably got cheated by a WS player
>>
>>46537982
My meta doesn't have much air support, but I'll take it into consideration
>>
Has Destroyer-focused RoW and/or SC came out yet? Because I kind of like their concept.
>>
>>46538316
Ashen Cirvle are basically improved desttoyets and I believe they can be made troops.
>>
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>>46530866

Despoilers: Yay or nay?
I think the kneejerk reaction is that Tacticals should all have Bolters and that the CCW should be an upgrade at most, never the primary weapon.
But having looked at the numbers a bit closer I think that Despoilers are something of a dark horse, or at least when running Rhinos.

A unit of 10 Tacticals in a Rhino is 185pts. Giving them Bolters means 2 shots a turn out the top hatch, and you get a Rapid-Fire dismount.
But Despoilers can dismount, shoot their pistols (Still 50% effective) and Turbo the Rhino back to block LoS. The next turn, they assault with 3A each.
Running them with Bolters just doesn't seem to contribute anything. You'll earn yourself an extra ~20 shots at most during the course of the fight, which translates to a whole 2 extra casualties over the Pistols. The Pistols will make that up with a single charge and only make money the longer the fight goes on.

If you've got Militia/Auxilia to hunker down and hold bases, Despoilers look like an extremely under-used resource IMO.
Of course a Furious Veteran squad goes much, much further for 5pts/head but the same can be said for Snipers IMO.

Thoughts?

> Sons of Horus, so BS5 Pistols/Rapids and piledrivers
>>
>>46537474
No, if you try your models will spontaneously combust.
>>
>>46538519
In LRs or Spartans I think it's a decent choice. If you don't think they're going to spend any time shooting that isn't followed by charging it makes plenty of sense to ditch the bolters.
>>
If a preator joins a squad with outflank, they will lose the special rule? Was thinking of running him with a unit of Reavers, either in rhino or jump packs.
>>
>>46538947
No, read the rulebook
>>
>>46538947
BRB will tell you what special rules are conferred to ICs and what ones are not.
>>
>>46539110
>>46539090

Yeah, I read up the rules and yeah, it seems he will be able to outflank.
>>
Starting a Death Guard army.

£3000 available after selling ALL my WHFB stuff (20+years..)

Complete noob to 30k/40k (I know the lore well but never played the game).
Don't like models in BaC, thank god DG use MKIII Goodness.

Wat do ? The only thing I know is that I want is a Stormbird filled with 20 Deathshroud and a Dread.
>>
>>46539364

> £3000
Oh my.
I'd say that we have rumours of plastic MkII/III coming later this year, but your budget makes that irrelevant if you wanted to start today.

> Acquire copies of the Red Books.
Either legit or linked in this thread.
> Acquire copies of Book 1 and Book 6.
Book 1 is your fluff book and good reading. Book 6 is the most recent stage of the fluff and contains loads of new treats for you to enjoy.
> Make a legal army
Always, always start an army with your HQ and 2 Troops. Go for the cool bits rather than objective efficiency, at least for the army core. Breachers, Tacticals or Assault are probably where you want to begin with a suitable Consul.

Once you have the core sorted, then you can branch into Rites. I'd avoid ever designing a list that *needs* a Rite because the whole fun of this game is the insane variety in what you can do.
I'd also brush up on some tactics specific to the Death Guard.
http://www.bolterandchainsword.com/topic/306169-the-sons-of-barbarus-a-death-guard-tactica-thread/
>>
Well, that decides which legion I want to play.

I know it's kinda lorerapey, but do you think those funky helmets would work on breachers?
>>
>>46539520

I don't think you would find anyone who would complain if you used those helmets on Breachers.
>>
>>46539586
Cool cool. I know HH players can be a bit more exact about armour marks so I wasn't sure. Just thought they'd fit breachers nicely, being kind of bulky and olde-knighty-looking and all.
>>
>>46539520
I'm still pissed that they released the shitty other Kson heads earlier, and then brought these beauties out once people had brought the first lot.
>>
What exactly forms a Mechanium force? The Cogboys, Legio Cybernetica, and a a knight or two?
>>
>>46531823
Gal Vorbak don't have the WB rule so they don't get the AL rule.
>>
>>46538519
You're only considering one very specific situation here, though.
What if their rhino blows up before they get to drive forward? What if they drive forward, blow up, get pinned or flee from casualties and the opponent backs away? What if you jump out, shoot pistols and other stuff and your main target fails morale and flees beyond your next turn's charge range? What if you successfully charge and destroy the unit and everything else is far away? What if your opponent's units are all rape machines in melee that you have to take out from a distance?
The situations where a bolter would be useful are countless.

Using despoilers is completely dedicating yourself to close combat and hoping that nothing goes wrong, while an extra CCW is all about versatility.
>>
>>46532852

Reasonably solid list, unfortunately most of my criticism would result in drastically changing your list, but here we go

way too many points stuck in that vet squad, either keep them bare bones with sniper as an objective camper, the bare minimum amount of equipment to do their job and outflank, or buy a HS landraider and give them FC. Honestly I would get rid of it all together and pump up either the heavy squads of grave wardens

If you pump up the heavy squads replace your praetor with rask and shoot shit all game, his warlord trait is absolute murder in objective games/vs cover camping armies

if you pump up the wardens (or if you want to play that way) then keep your praetor, but give the chem master his fist back unless you are always planning to challenge with the praetor

Either way get rid of the hunterkiller missiles and maybe drop the mortis and pump all those points into whichever one of the above you dont choose
>>
>>46537460

And also, technically, generic terminator characters cannot take one anyways, since the Glaive specifically says "with access to power weapons as an option", and generic terminators don't have it as an option, they have it as base wargear with no option, unless having a PW base and access to instead buy a PF/CF/LC instead of your PW counts as having the option to take a PW instead

Power armoured characters are still in the clear though, as most have the "option" to buy a power weapon
>>
>>46538316

Raven Wing is sort of destroyer focused, its all about fast moving raiders with radiation weapons on jet bikes

So is the Reaping, but thats more of a slow moving inexorable death kind of situation

Zardu Layak also unlocks ashen circle (Specialist WB destoryers) as troops
>>
>>46531477
>>46535959
What's the point?
>>
>>46538519

If there existed a way to get them into position and capable of assaulting quickly that didn't cost more then the squad itself (LR and Spartans) I would agree with you, and why the legions that make use of despoilers all have some way to get them into combat through reserve shenanigans
>>
>>46534367
>>46534346
Change those shitty formatted lists if you expect anyone to read them.
>>
>>46536781
Glaives are only on characters. So at least there is that.
>>
>>46536781
>>Everything can bring the special glaive S+1 AP2 NOT Unwieldy and rerolls 1's if you moved,
Well every character. That really isn't that big a deal, even if you equip every sergeant with that it would just add like one wound against marines on average. Not a huge deal. EC -1 WS sonic shriekers, and +1 initiative are much better when combined with the Phoenix Spear even if the spear is worse than the glaive.

Granted when the WS get their inevitable bodyguard unit where everyone gets a glaive it will be pretty fucking brutal.
>>
>>46532671
Palatine Blades are a structure outside the standard legion organization. Put simply your rank in the Emperor's Children isn't "Palatine Blade" your rank is "sergeant" or "consul" with you being a palatine blade as part of a warrior brotherhood. Their entry even says that they only fought together under special circumstances.

In other words having your palatine blades double as sergeants is actually more fluffy than just having them be palatine blades.
>>
>>46541232
I'm kind of hoping that instead of terminators the White Scars will get a jetbike squad that's all equipped with glaives and plasma cannons or such shit.

It could be the Khans personal bodyguard (I know it's the Keshig but the Pyreguard aren't available either so eh).

Horribly expensive but hey.
>>
>>46541292
If Khan gets jetbike bodyguards they really need to be WS 4 for balance reasons. Seriously, WS 5, S 5 (two handed glaives), T 5, 2+ with AP 2 at initiative on jetbikes is really too much. At least other elite units are infantry so they can't engage as easily.
>>
>>46541362
Oh I'm down with that.

I would even be cool with costing a newborn son in points. I just like the mental image.
>>
>>46536781
Other than glaives being characters only, yeah, gifted af.
The only escenario where they may struggle could be some place with lots of difficult terrain, like ZM. But who plays that?
>>
Any chance of plastic kits for other kinds of Marines coming, or should I just keep saving parts of my paycheck for a bunch of Assault Marines?
>>
>>46541634
We have rumours saying all kinds of stuff. Most popular is mkiii assault Marines in plastic but nothing has been confirmed.
>>
>>46541846
>MKIII

Damn, those rivets would be such a pain for me to paint.

Anything about plastic MKII?
>>
>>46541634
Rumours are that a second Betrayal at Calth style game is coming out, but content, when it's coming or where it's based is up in the air at the moment.
>>
>>46541846
>mkiii assault Marines

Does such a thing even exist? MkIII being the most heavily armoured one makes it funny to imagine it blasting through the air with jet packs.
>>
>>46539520
These are way nicer than the first TS upgrade heads, I hope other legions get a second head upgrade as well.
>>
>>46539620
>>46539520
They would be fine with breachers, do what you want anon. Mixing different marks makes a lot of sense, think of them as veterans who had to upgrade parts of their armour, because the old got damaged in war.
>>
>>46541960
How else would we explain IW assault marines? Perturabo firing them out of cannons, putting them in hollowed artillery shells and watch as they murder the enemy because they didn't expect marines to pop out of shells?
>>
>>46541634
Depends, more plastic HH could be far away. You could always buy a single squad and see what happens.

Blood Angels Sanguinary Guard has heresy era jump packs.
>>
>>46540064
Thanks for the feedback. I really like the grave wardens but haven't seen them perform yet, so I'm uncertain how they'll do. I've considered Durak Rask, and if I drop the vets (which I only took for the Chem munitions flamers, I like them a lot for some reason.), I may replace the Praetor with him and some more autocannons, since I don't have the models for the missile launcher ones. Also, what's your opinion on calas typhon for my list if I were to improve the grave wardens?

Pic somewhat related, one of 10 of my autocannon team.
>>
>>46541960
Mk3 is intended for assault (and ZM) because heavily armoured and stuff. Although yeah, it's very heavy. Maybe they actually added the jump pack to aid with the walking.
>>46542015
>Those artillery shells aren't the best they could be. Hollow them out!
>>
>>46542015
Give them MkIIs.

>>46542082
Assault as in "advancing on the enemy positions and relying on your superior protection to take the brunt of their attacks" not "blasting off across the battlefield strapped to a kilogram of fissionable materials and devices that has 1000 moving parts all made by the lowest bidder."

I mean, is there any depiction or mention of MkIII jump pack marines? Even FW sells only MkII, IV, V and VI.
>>
>>46542082
>>Those artillery shells aren't the best they could be. Hollow them out!
Thanks for the laugh, I needed it.
>>46542153
I saw a pic of a Raptor in one.
>>
>>46542153
Chance it to
>Advancing on the enemy positions and relying on your superior protection to take the brunt of attacks WHILE blasting off across the battlefield strapped to a kilogram of fissionable materials and devices that have 1000 moving parts all made by the lowest bidder
and you have the Death Guard
>>
>>46542050
please tell me you're going to wash that?
>>
>>46542277
I just thought of jetpack terminators because of the death guard, and I got aroused, thank you sir.
>>
>>46542277
There will be another layer of wash added, and plenty to the metal as well as some minor rusting. The color of the armor is actually after a 50-50 sepia/medium blend.
>>
>>46542343
Was meant for

>>46542306
>>
>>46542277
I haven't seen DG MkIII jump pack troops.
>>
>>46542015
>Of tired, outstripped Five-Nines that dropped behind.
>Gas! Gas! Quick, boys! – An ecstasy of fumbling,
>Fitting the clumsy helmets just in time;
>In vain, as within, a beast unyielding,
>Cold anger, hazard death, Iron and grime.
>>
>>46542314
Well, Grave Wardens are indeed strapped to some nasty chemicals, and you could see their gas vents as a kind of fan-system, so there's that, get hard
>>46542378
No one has seen them. They don't leave survivors.
Dubs, how do you mantain the fluffyness of your legion? Example: +1 CCW DG tacticals (even with their -1 to Sweep)
>>
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So what are the best daemon allies for the traitor scummy Word Bearers?

I've need to take a peek at the chaos daemon codex.
>>
>>46542582
Tzeentch
>>
>>46542577
>Dubs
>77
>Dubs

Magnus, I'm telling dad!
>>
>>46541634
The rumours for a second plastic HH box coming in the fall are very reliable, so you should expect one to come.
The rumours for the contents of any future plastic HH box are very unreliable, so you should not trust them.

However, going by common sense it's very likely to contain one, maybe two of the following:
>Mk II/IV/V/VI assault squad
>Mk II/III/V/VI tactical or despoiler squad
>Mk III/??? breacher squad
>Mk IV/??? recon squad
>Mk IV despoiler squad

Basically any new power armour troop choice we haven't seen already. I wouldn't personally expect Mk IV despoilers, any recon squad or any Mk V/VI squad but who knows. If it's worth saving paychecks for anything all depends on your patience and how much you love plastic and/or hate resin.
>>
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More Emperor's Children inspo please?
>>
>>46542050

IMO Calas is the weakest of the HQ's, expensive, not that great of a warlord trait (especially given how phenomenal Rask and Morturgs are) and less useful in a fight then a praetor of the same cost with digital lasers, paragon blade and the chance to roll world burner or child of terra
>>
>>46539620

It's fine, those helmets look like custom jobs anyway. Some legion helmets are more specific (AL are all Mk 4 and 6, IH are Mk 2/3, etc)
>>
>>46542762
I wouldn't expect anything but different mark of tacticals.
>>
>>46542825
The model is sweet tho.
>>
>>46542614
How are Bloodcrushers of Khorne? IIRC they got nerfed to shit.
>>
>>46542762

Well the real boon is on the chinaman front. After BaC, you can get a full 10 man Mk4 squad from Z for $20, all bits included. Granted you can get that from eBay sometimes but it's not always consistent.

also $16 10 man cataphractii
>>
>>46542981
>also $16 10 man cataphractii
kek
>yeah bro heres my $32 justaerin army
>>
>>46542981
>recasts of plastic

I think I'm going to vomit.
>>
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>>46542378
>>46542577

I got you senpai.
>>
>>46543036
Hard to tell what mark that's suppose to be. The armour doesn't look segmented (MkIII only had plates on the front, the back should be segmented like MkII), the exposed cabling on the legs looks like MkV, the torso looks like MkV, the vambraces, judging by the one in the distance seems to be of the MkV style.

Is this even official art? Looks like fanart. Could be from the card games.
>>
>>46542762
im betting on mk3 breachers/tacticals/heavy support. probably different pattern terminator armor.

i think theyll release a mk4 jump pack one in like 2 years whenever BA come out
>>
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Anyone know where I could find sculpted faces that arent rekt? need them for my EC
>>
Just bought a castellum stonghold because badass terrain, but apparently its got rules?
>>
>>46543374
Sorry, I meant to say I have the rules but is it worth it?
>>
>>46543009

>got my lernaen Spartan death star with all parts including alpha legion doors, axes and volkite guns for sub $70
>>
>>46543420
>>46543374

Where's that Dorn picture

>bring me my tools and 10,000 laborers
>>
Why wouldn't there be modified mk3 made for jump packs?
>>
>>46543765
Because it's the heaviest and least flexible out of all the armours, it doesn't work from a fluff perspective as it was intended entirely for cramped areas where jump packs are unreliable in the first place, so it wouldn't be a consideration.

Of course you can just ignore that and stick jump packs on MKIII armour and nobody would gouge your eyes out for it, but it isn't justifiable in-universe.
>>
>>46543765
Isn't that just MkII?
>>
>FW decides to give Power Armour special rules based on mark

What rules would the different armour marks get?

MK II/IV are just normal armour

MK III gets hardened armour

MK VI gets that acute senses
>>
>>46542582
>>46542614

I was thinking more of Bloodletters for that squad of ap3 swords, but I might be shortsighted.
>>
>>46544100
MkII is suppose to be pretty comfy and free moving, since it's made from interlocking plates instead of solid ones, so maybe re-roll run, difficult terrain and charge?

I can't think of anything for MkV that wouldn't penalize its use. Maybe give it the hardened armour thing of slowing you down, but also a reduced cost per model, like one or two points. So if you want cheap fodder, give them MkVs.
>>
>>46544175
I thought mk2 and mk3 were the least comfy.
>>
>>46544295
mk2 was lightweight and fast

mk3 was heavy as fuck reinforced mk2

mk4 was supposed to be best and the 'hot new thing'

mk5 was literally just junk that was cobbled together

mk6 was lightweight low armor sneeki beeki shit
>>
>>46544295
At least in the old WD article the MkIV was said to be more cumbersome because it adopted solid plates. And that by some the MkII was the best mark.
>>
>>46544342
So with Mk V you pick a rule from any other mark. Good, got that one sorted.
>>
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>>46542803
>>
>>46544371
What? No.
>>
>>46544100
I would say
Mk II don't know
Mk III is hardened (better protected)
Mk IV gets to reroll run distances (more agile)
Mk V don't know
Mk VI acute senses

Mk V seems like it would probably be given to new marines recruited as replacements for losses so maybe reroll charge distances to show their urge to get into combat as new recruits. The issue with this is unless FW makes you purchase them (eg. they are equipped with Mk II by default and you have to pay for the other marks) they all need different but largely equal upgrades or else certain marks would just be autotakes.

Maybe as a purely optional rule.
Mk II does nothing
Mk III is +1 point per model and gives them hardened armour
Mk IV is +1 point per and gets reroll run distances
Mk V is like that special blackshield armour
Mk VI gets acute senses for the same cost as every other armour upgrade
>>
>>46542803
Sigismund is Sportacus
> he never skips leg day
>>
>>46544439
>Mk V is like that special blackshield armour
Pariah Armour
>>
>>46544439

MK IV was suppose to be cheap but restrict movement because it was mostly solid plates instead of the the articulating plates of MK II, but was way cheaper to produce, so maybe give them a movement penalty like >>46544175 says for MK V but with being, say, a point cheaper per model, while heresy gets a more sever penalty because its literal garbage that was riveted together, but with a really steep discount of maybe 2 or 3 points per model

Now, what I really want is an "upgrade" where you get to decrease the stats of you marines (-1 bs/ws and maybe ld) for a flat but steep discount per unit, to represent the rapid induction troops both sides started to field, with the intention that pre-heresy armies will wear glorious MK II/III and field veteran troops while Heresy armies will be these hordes of super child soldiers wearing literal shit because its the best they can get to equip all the cannon-fodder
>>
>>46544547
>Now, what I really want is an "upgrade" where you get to decrease the stats of you marines (-1 bs/ws and maybe ld) for a flat but steep discount per unit, to represent the rapid induction troops both sides started to field, with the intention that pre-heresy armies will wear glorious MK II/III and field veteran troops while Heresy armies will be these hordes of super child soldiers wearing literal shit because its the best they can get to equip all the cannon-fodder
yes
>-1ws-1bs-1ld
>can take squads of 40 for like 300 points
>tfw play IF so theyd all be bs4 anyway
rapetrain kek
>>
>>46544628
>third company elite EC
>take sonic shriekers for 80 points per blob
>Drags enemy WS down by 1 and strike before enemies
>Have fun dealing with 120 str 4 attacks that hit before you
>>
>>46544628
Would the rapidly induced troops be trained enough to get legion special rules? Surely if there isn't time to teach them to shoot a bolter properly, there wouldn't be enough time to get them to understand the subtleties of legion-specific doctrines (simple ones like "hammer butcher's nails into them" excepted).
>>
with the new Ksons stuff FW is releasing, i do really hope they get librarian dreads...
>>
>>46544734
>Would the rapidly induced troops be trained enough to get legion special rules?
if they didnt theyd probably need to be even cheaper

i mean i can take 40 bs5 marines with fury of the legion right now for 500 points.
>>
Is there rules for allowing two legions to work together? Like say iron warriors and some word bearers?
>>
>>46544734

Doctrines are at least in part based on the martial culture warriors but also their home worlds, somehow I don't think the sons of Inwit or Barbarus would have any trouble adapting to their legions doctrines

Plus SA are suppose to be the best regular troops in the Army and the majority of their dudes are all ws/bs 3 (discount that one +1 ws rule), so raw legion recruits who have had little done to them but be augmented and indoctrinated would probably be no worse then good human troops skill wise, but probably not as good as regular troops
>>
>>46544342
>mk6 was lightweight low armor sneeki beeki shit
Which is funny because in DW it's superior to Maximus in armor protection.

Then again so is MkV.
>>
>>46544850

Theres allies in the army list section, and the shattered legion rules in HH6
>>
>>46544756
I really hope they get a librarian chapter master, maybe also named "Azarya"
>>
>>46544734
If Blood Claws can manage to into ATSKNF while still being BS3 I'm sure other child soldier scan as well.
>>
>>46544628
You do realize that the Heresy lasted for like 7 years, right? A child won't mature into a marine in that time, the new recruits weren't normal marines, they were more like Corax's failed super marines.
>>
>>46544948
I'll jizz in my pants if they actually get Revuel Arvida for a Loyalist SC.
>>
I have a question regarding Lord of War. Sometime in the future it will be time to expand with a LoW, and I would like a clarification regarding its use. rules say that you can only have a LoW for the cost of 25% of your total army. My question is that if I have an army of 3000pts and take a warhound titan as my LoW, will my army be 3750 points in total or 3000 points total with a LoW worth 750?
>>
>>46544960
>blood claws are BS/WS 3, LD8, 12 ppm
>grey hunters are bs/ws4, ld8, 14ppm
seems like +1bs/ws is only worth 2 points in bullshit 40k.

so that would take the 20 man tact squad from 250 points down to 210, now we need to figure out what legions and fury of the legion is worth.
>>
>>46544905
that's just FFG being FFG, though

I think battlecannons only fire to like 400m in FFG's books.
>>
>>46545180
Gotta be, what, Divination lvl3?
>>
>>46545256
Warlord Trait: Steel Rain
>>
>>46545185
If your total army points are 3000, you can only use total of 750pts of 3000pts for your LoW. So it will be like 2250pts normal army+750pts LoW.
>>
>>46544547
All SM suits since MkIV have had solid plates, so you'd have to penalize all of those suits.
>>
>>46545274
You mean, Master of Ambush, because that fits more with the Chapter tactics they used to have.
>>
>>46545191

I'm in favour for an upgrade like that just being taking a flat amount off the base cost regardless of number of dudes, i.e. get rapid induction and and its -35 to 50 points off the base cost, dudes cost the same value (+/- whatever their armour costs, assuming we're still wishlisting about the marks as well)

Buff hardened armour to allow rerolls of saves in CC, nerf tartaros so that its only 6++ for the ability to sweep (to balance out the three marks) and HH will almost literally be perfect
>>
>>46535004
When did they start wearing robes over their armor, chronologically? Most loyalist legions more or less keep their heraldry and aesthetic the same between pre-heresy, heresy, and post-heresy but Dark Angels change pretty radically. Come to think of it, other than second founding and later descendants of the legions I don't think any of the legions/first founding chapters change their colors in any significant way (not counting small variations for different companies and chapters).

inb4 DA aren't a loyalist legion so the trend doesn't apply
>>
>>46545351
They changed it after cleaning up their little "fallen" incident I believe. Something about Redemption?
>>
>>46545185
it's included. For example if you have a Sokar Stormbird +Orbital strikes in your 4K army, you have 1K dedicated to the stormbird, and 3K of army : a 4K army with 1K LoW
>>
>>46545300

So, if I understand you correctly, I say that the goal for the army is 3000 pts. Does that mean that I can have units worth of 2250 pts in order to get my warhound titan(750 pts), and in doing so, reach 3000pts?
>>
>>46545274
>Warlord trait: Steel Rain
Your enemy slaps your door. Wat do?
>>
>>46545341

to add to that, an assault transport that costs less then 250 pts base and HH will be perfect
>>
>>46545405
>>46545300

Think I got it, thanks.
>>
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There any current BL or HH characters that do a good job of both being loyal and also embody the 3rd legion ideology
> Pic somewhat related
>>
>>46542582
Tzeentch is good because 30k lacks ways to shut down psychic stuff, so easier to summon more Horrors or generate warp tokens.
Bloodletters are surprisingly good, considering how useful Power Swords are. Flesh Hounds are pretty good too.
>>
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Sniper recce squads got any use outside of specific legions/rites?
>>
>>46545499

Being proxies for sniper Veterans
>>
>>46545325
Nah, the joke is that Revuel Arvida seems to be the first of the Blood Ravens, whose most famous manoeuver is...
>>
>>46545411
Multiple simultaneous and devastating deep strikes using Drop Pods of course.
>>
>>46545499
Is that marine using a las pistol?!
>>
>>46545553
be honest, how often have you said this while deploying your drop pods

also, it's multiple simultaneous and devastating DEFENSIVE deep strikes
>>
help.. full scars jetbike and landspeeders
or
alpha legion infantry only
>>
>>46542853
I pray for MKII tac or despoilers.
>>
>>46545565
Maybe it's a blast pistol. If the squad used longlas snipers, in terms of logistics it would help for all the weapons to use laser power packs, so that you just need to provide them with them, instead of power packs and bolts (for pistols).
>>
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Updated OFFICIAL RANKINGS this time with novellas included.
>>
>>46545536
>Whose most famous maneuver is
Hiding all the knowledge. As such, >>46545325 is correcto too
>>
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>>46545274
>>
>>46545621

Tallarn: Executioner shows up twice in different categories.
>>
>>46545499

> Wolves in MkIV

I never understood that, or why the new upgrade kit is going to be MkIV.
I thought that it was a mark of favour with the Warmaster as he hoarded all the new kit for his own Legion and those he liked.
As reckless, teamkilling, absolutely loyal berzerkers, Wolves seem like the absolute last Legion that would either want or be given MkIV.
>>
>>46545611
Oh I'm aware solar las weapons have overall better logistics than solid-ammo weapons...but this is warhammer, we can butcher real-world sense with those power axes they are wielding
>>
>>46545653
>the legion that existed to police other legions wouldnt want or be given the newest gear
wut
>>
>>46545641
Tallarn: Ironclad is supposed to be mediocre oops
>>
>>46545430
Well, Saul Tarvitz is dead, isn't he?
>>
>>46545653
Looks more like Mk VI to me though.
>>
>>46545653
Every legion would have every mark in some capacity, at least. Though I do wish they started with Mk2's for plastic.

>>46545679
Horus was leading the show when maximus was put into production. He prioritized equipping the legions that were on his side.
>>
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>>46543525
I got you
>>
>>46545688
Saul was very atypical for his legion, and his rules suck anyway. I wouldn't nominate him as a loyal exemplar of the Third
>>
>>46545653
This is like when people objects to Siege of Terra BA, Fists and Scars using MkVII, because it doesn't suit their style, even though we know the armour was built and issued during the Siege.

>>46545661
Logistics is the one thing the Imperium got down to a t. Galaxy wide empire where you can make munitions one side of the galaxy to supply units on the other side with no problems.
>>
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>>46545706
nah, it's classic MK4. That image is from before FW tweaked the design. Bottom, center of the row.
>>
>>46545729
Vespasian then? Too bad he's dead AND has no rules.
>>
>>46545708
>He prioritized equipping the legions that were on his side.
thats why the smurfs had shit tons of mk4?

horus might have tried to prioritize it to the traitor legions, but everybody had their own forgeworlds making it for them.
>>
>>46545738
>Logistics is the one thing the imperium got to a t
>Departamento Munitorum posthumously sentences a regiment to death for failing to show up to a battle, because they had died a century ago.
I know this isn't 40k, but still. I always imagine marines shooting in semiauto mode and aiming for center mass because conserving ammo is a must
>>
>>46545788
>thats why the smurfs had shit tons of mk4?
That's just what happens when they mess with the timeline, like how MK5 isn't actually a mark anymore, for whatever reason.
>>
>>46545588

Full scars. Alpha legion all infantry is neat but you'll buy some vehicles eventually
>>
>>46545803
>>Departamento Munitorum posthumously sentences a regiment to death for failing to show up to a battle, because they had died a century ago.

Two years.

Now, how many times has a shipment of power packs or heavy bolters shells come from a Forge World on the other side of the galaxy to a unit and none of them can be used because they're the wrong type?
>>
>>46545806
>like how MK5 isn't actually a mark anymore, for whatever reason

Is there really reliable sources to this? So far the best I've come across is one Marine in some novel not realizing he was wearing one, which can just as well mean he's an idiot.
>>
>>46545848
Lel, like a billion times. I remember Thaddeus saying he prefers chainswords because they dont run out of ammo, but even those need fuel/energy. Not like an unpowered chainsword/power sword is useless, tho.
>>
>>46535261
I have recently come to the decision that rather than taking high strength ccw's on the grunts and ap3 on the champion, I'll go for s10 on the champion and ap3 on the grunts. More ap3 against stuff you want ap3 against and s10 is much more reliable against stuff you need high str against.

Gal Vorbak are pretty good but I'm not sure as to whether it is worth to put them in a Spartan. I dislike the Spartan model enough not to want to use it. Far as deathstars go it's alright I suppose. Something else you could possibly do is put them with Lorgar and have him fly them across the table. But then you have to be a little afraid of s10 blasts for a turn or so.
>>
>>46545929
How is that getting provided with wrong type of ammo? And batteries can be recharged. Lasguns can recharge from several electric sources and from light and heat. Imperial vehicles run on just about anything liquid that burns.
>>
>>46545990
Oh, and it was four years. The unit was wiped out, along with all Imperial forces, in 927.M41. The news never reached the Administratum and in 929.M41 they're issued new orders. In 931.M41 they're sentenced for desertion.
>>
>>46546049
I wonder how many regiments are sentenced for desertion without them knowing.
>>
>>46545565
Collected Visions art has lots of fluff inconsistencies in it. There's pics of space marines with lasguns
>>
>>46545990
No, that was only barely related to getting wrong ammo. I was saying that, no matter what mistake the Munitorum makes, melee weapons wont fail a marine.
This I assume is the reason why Blackshields can equip lasguns but not Drop pods - logistics.
Power armour runs on nuclear fuel, right
>>
>>46545708
>Every legion would have every mark in some capacity, at least.
Only Raven Guard and Alpha Legion got Mk.6 at least as far as BL/FW is concerned

Also Imperial Fists were the only ones with Mk.7 according to GW.
>>
>>46545621
I would've put Horus Rising in the top tier, and Know No Fear in the second. But it's still a good guide
>>
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>>46545653
IIRC there's a bit in Prospero Burns how the Space Wolves got access to prototype weapons earlier than most because of their enforcer status.

The Alpha Legion did as well, but that's just because they had spies who literally stole the designs and secretly reverse-engineered it. Even before they went traitor.
>>
>>46545621
Is First Heretic worth reading even if I'm not a huge fan of the Bird Wearers? Felt I got to know them and Lorgar pretty well in Betrayer.

(And yeah, I'm reading BL novels out of order, because to hell with it.)
>>
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>>46546149
>Only Raven Guard and Alpha Legion got Mk.6 at least as far as BL/FW is concerned

FW sells non-legion specific MkVIs. And RG was issued the prototypes before the Heresy. If they were so tight on suits that they had to make shitty MkV variants, surely any MkVIs available would have been issued as well.

>Also Imperial Fists were the only ones with Mk.7 according to GW.

Where was this said? BA and Scars were present during the Siege as well, surely they would have received those suits as well.
>>
>>46545803
Imperium was much more efficient in 30k than 40k, the religious bureaucracy (i.e. seeing traditional bureaucracy itself as a fanatical duty) hadn't set in and they had better technology/less corrupt leadership as a whole. But in 40k, Imperial logistics are woefully inefficient even given their circumstances.

Marines supply themselves via chapter forges on their own homeworlds or fleets or agreements with the Mechanicum, so they aren't reliant on the Departmento Munitorum which tends to fuck everything up.
>>
>>46546183
They are the emperors Space CIA.

The AL as a formation, before they found their Primarchs, was rad as fuck also.
>>
>>46545806
Mk.5 is still a mark, it just wasn't officially sanctioned by the Mechanicum and was an ad-hoc design made under the stresses of war.
>>
AHRIMAN MODEL WHEN
>>
>>46545679
MKIV is a big downgrade from MKII and MKIII faggot
>>
>>46546371
Last milennium.
>>
>>46546415
fluffwise you are completely wrong
>>
>>46546415
The only Mark that was a "downgrade" was Mk.V
>>
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>>46546107

Yet now, with the Blackshield rules, you CAN have space marines running around with lasguns and autoguns!
>>
>>46546415

MkII
> Can't turn head
> Exposed cables
> PITA to repair
> Heavier

MkIV
> Can turn head
> Cables hidden
> Easily repaired
> Greater mobility owing to shed weight

There is a reason Horus wanted the MkIV.
>>
>>46546107
>Collected Visions art has lots of fluff inconsistencies in it.

It was closer to rogue trader so I guess they were going for some kind of nod to that edition.
>>
>>46546446
This was in 2E wasn't it?
>>
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>>46530866
With all that talk about loyalist traitors and double traitors I am thinking of going for a loyalist faction of one of the traitors.

I like tac blobs/despoilers and alternate colour schemes and narrowed it down to these three Legions.

Sorry Dusk Raiders.

Sadly it really narrows down your choices, as World Eaters lose Red Butchers, WB keep the Ashen Circle.

Luna Wolves still get to use Reavers and Justaerin, apparently, as they are not marked as traitors.

Whats your opinion on good units to gain and lose by going loyalist/taitor?

Any option of Legions I overlooked?
>>
>>46546551
>> Can't turn head
this is blatantly not true anymore
>>
>>46546553
The books came out during 4th I think?
The art isn't that old.
>>
>>46546551
But MKII looks WAY better and has some spiffy tech, doesn't it?
>>
>>46546522
Why would you ever equip your astartes with flashlights? I mean from a fluff perspective I guess it's because it's all they have after years of desperate fighting, but on the tabletop I see no purpose.
>>
>>46546597
PS:

World Eaters have better characters with Endryd Haar and clearly beat loken there.

I am not talking about cheesing but there are some cool options.

>I hope we get rules for Half-heard.
>>
>>46546620
>But MKII looks WAY better
yes
>and has some spiffy tech, doesn't it?
nah its shit m8

mk2 wouldve been extremely uncommon during the heresy
>>
>>46546597
Mfw several Butchers are actually crazed loyalists used as attack dogs by the traitors.
>>
>>46546621

Because Blackshields don't have Bolters by default. They are poor as shit and start out with only a knife and a pistol to their name.
You can get them a shitty lasgun or shotgun to start, or splash out for bolters and xenotech.
>>
>>46546574
I think so, it wasn't new when I started during 3rd.
>>
>>46546703
Blackshields are poorfags
>>
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>>46546743

Yes.
> Poorfags with free chainaxes.
>>
>>46546675
Hurts, right?

I like the idea of Warhounds under Haas.

Would just wish that it changed the rules for everyone.

That would be a really good idea for future characters too.

Loyalist/Traitors that slightly change legion tactis for the whole army.

Please FW.
>>
>>46546756
Don't start anything, Anon.
>>
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>>46546756
>>
A question about destroyers.

So i've a quetsion, how do you guys paint up your destroyer squads? I am going to do a ten man squads for my alpha legion. And so far i've seen three styles

I)All black
II) black with shoulderpads legion colours
III) black with arms, and helmet legion colours.

I've only seen the first in the color plates, but i'm curious if any fellow hydras have done a different way and has pictures.

cheers!
>>
>>46546203
Sure, give it a shot.
>>
>>46545621
>Nemesis
>Good tier
Nope nope nope
>>
>>46546597
Word Bearers are very nearly vanilla Astartes without Traitor stuff so the only thing to gain there is heavier balls.

Luna Wolves are nearly identical to SoH. I don't think you lose anything from their current models. Sure their characters are mostly 'traitor only' but none of them are any different than before the Heresy. Unless your opponents are dicks I don't see why you should paint Horus up as a Luna Wolf either.

Warhounds take acceptable losses. Slightly different Legion trait, no Red Butchers (but I wasn't a huge fan anyway), no apothecary overcharge. But you do get to use the sweet new Warhounds character.
>>
>>46546597

Where I in your position I would run the sorry dusk raiders with Morturg at their head (btw he survives he somehow makes it off istvaan and survives the heresy, its in HH6), and play reaping with three infiltrating max strength tac blobs with morturg and Herald in a deathshroud blob and tons of outflanking vets
>>
>>46545621
I quite liked Descent of Angels, never got the hate for it, seeing pre imperium Caliban was fun, also liked the idea that they had some crude form of revolvers and power armor instead of the "medieval world in space" I imagined them to be before
>>
>>46546804
There are enough black-clad marines in 30k right now. I just change up the shoulder and knee pads.
>>
>>46546756
Are you saying that World eaters running a Dreadclaw army is a richfag with FREE chainaxes? :^)
>>
>>46546415
>more advanced materials
>new tech discovered during crusade
>cables fit under the plates
>easier to built and maintain
>downgrade
>>
>>46546703
What's the IG grenade launcher supposed to be?
>>
>>46546804

If I could figure out how to do it without it looking like shit I would do a metallic black with corrosion/damage around the edges as highlights
>>
>>46546756
Where's that sword and head from?
>>
>>46546945
Head is Kakophoni, blade is a Wrack.

>>46546943
Paint the model rusty and then mix some metallic black with a chipping medium.
Paint the black over, and then get a bit aggressive with a toothbrush.
>>
>>46546945
The sword appears to be from a Dark Eldar talos and the head & torso is from the Emperors Children Kakophoni.
>>
>>46546921

Blackshields can simply take Grenade Launchers on their 'Tactical' squad.
>>
>>46546597
>>46546597

War hounds are probably your best bet because you lose almost nothing and gain a great new character. Shame about that apothecary though.

Loyalist iron warriors are fantastic. Can do despoilers just fine.

Loyalist AL are neat but they lose out on all the named characters who are all big army buff guys. They're vanilla +1 essentially.

Loyalist night lords are cool because they're less psychotic murderers and more judge dredd/batman types. Also Sevetar goes loyal at some point.
>>
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>>46546756
>mfw someone posts my model
>>46546978
Blade is from a Talos actually
>>
>>46541292
The Khan's Keshig wore Terminator Armor, though.

Qin Xa, their leader, is an absolute hoss.
>>
>>46547007
Oh, I see.
>>
>>46546415
Less protection, more mobility. More of a change in doctrine.
>>
Is the Forge World "Tartaros" related to Gabriel Angelos' homeworld?

Do any of them really have any backstories?

Maybe Forge World Tartaros was destroyed post-heresy, and re-settled as standard Hive-World "Tartarus" later?
>>
>>46547164

https://en.m.wikipedia.org/wiki/Tartarus


Almost certainly not. Imagine how many Litany of Fury's exist.
>>
>>46547164

Tartaros is a type of Terminator Armour, not a planet.
>>
>>46546845
Do ALL warhounds get the changed trait?

To me it seems only the unit of Haas does., might be wrong.

>>46546846
Hmm good idea, will think about it.

"Sorry Duskraiders". Was more about them rather not being my can of beer, but I will think about them again. Thanks.

>>46547021
Loyalist iron Warriors have really nice characters, so they are definetly an option.

Sadly that kicks out AL for, if I don't go the "Al fucks over everybody" line.

Never thaught about NL, are there any tales or stories about them in the books?

I don't read those.
>>
>>46546415
tech-wise Mk4 is basically a full improvement

Mk2 is just more of an artificer job, since those were all made on earth and mars.
>>
>>46547164
Do we know that Tartaros is a place? The other type of 30k Terminator armor, Cataphractii, sounds descriptive rather than locational (named after the heavily-armored cavalry that the Parthians used, I think). 40k Termie armor is Indominatus, which also sounds like a reasonable name for a suit of armor but not for a planet. So I don’t expect Tartaros to be an actual forge world.

It’s probably named after Tartarus from Greek mythology. Picking an English vowel to match the Greek is just a matter of interpretation, so no big deal there.
>>
>>46546845
Also, I agree. i really like the idea of Luna Wolves.

Might be that an enemy allows me to use Morthurg or abby stand ins if i ask nicely.

Pre Heresy AND post heresy loyalists would be the best.
>>
>>46547206


Well unlike Word Bearers who are just vanilla marines, loyalist AL are legitimately just better vanilla marines. Even their loyalists can steal enemy units so you can have a little variety with your marines and even a generic praetor with paragon + power dagger is pretty fucking mean.

Oh and infiltrating Spartans.

Loyalist Night Lords do have some fluff I believe and are pretty much vigilantes instead of horrifying murderers
>>
>>46547199
Ah. I thought they were like "Graia-pattern rapiers", "Mars Pattern heavy bolters", and "Telerac Pattern Volkite Culverins", in that the "pattern" was named after their home planet.

"Graia" showing up in the Space Marine video game and in the HH made me think Tartaros/us was another shout-out.
>>
Sanguinius is now Warmaster instead of Horus. What happens?
>>
>>46547206
No but the WE base trait is slightly different whether you are loyal or traitor, I think the traitor one is accepted as being a tiny bit better.

>>46547256
You could also make your own Abaddon. Still requires consent though. Take the Cataphracti Primus relic, Paragon Blade, Power fist.
>>
>>46547295
Horus goes traitor and takes the same legions with him.
>>
Were the Primarchs really required for the Emperor to be able to conquer the galaxy?
>>
>>46545351
Dark Angels are a weird Legion/Chapter. We've had three primary recruiting worlds and after the third time we had to burn one we just gave up on the idea.
>>
>>46547206

Shit, I thought you meant "sorry dusk raiders" as in dusk raiders that are sorry for the whole heresy thing

As a another way to help: destroyer/ashen circle focused Iconoclast list with tac blobs and phosphex rapiers/medusas to play the floor is lava while you close ground on the traitors could be cool, it was legitimately the army I almost ran

Similarly you could do a predation fleet list with the blackshields
>>
>>46547345
the primarchs were what let him make the space marines

so yes, even if he probably didn't need them as generals after getting the marines built
>>
>>46547345
Nope, but it should've, in theory, made it easier
>>
>>46547331
...And he will be better at melee actually. Just without ability to Deep Strike Terminators.
>>
>>46547287
It’s definitely non-standard language.

Their names are more like the names that the different power armor marks get (Crusade, Iron, Maximus, Heresy, Corvus, etc.), though I’ve heard people refer to those as “patterns” too. Or perhaps like Predators being classified as Annihilators or Destroyers.
>>
>>46545621
I love Legion but
>Good tier
It's mediocre at best.
>>
>>46547345
Yes. At first he was going to have them be generals of regular dudes, but we know how that ended. The Emperor, needing to think of something to help normal soldiers to conquer the galaxy less something else fills the power void and made the space marines.
>>
>>46546845
>Unless your opponents are dicks I don't see why you should paint Horus up as a Luna Wolf either.

Well, a good opponent will let you play with any paint job with investment behind it, since it doesn't change gameplay like wacky conversions sometimes do, and in this case (I didn't actually know this), Horus having Luna Wolves colours prior to the Heresy is actually canonical, so I'd say go ahead.
I plan to paint my Sigismund black, as he was at the Siege of Terra (his "finest hour"), so I know that feeling.

https://www.youtube.com/watch?v=InRDF_0lfHk

>>46546909
>more advanced materials
>new tech discovered during crusade
>cables fit under the plates
>easier to built and maintain
>downgrade

It was clunky, made on Terra before the Mechanicus got fully behind the Great Crusade, and didn't actually incorporate all the lessons learnt in battle or the technologies recovered from a greater number of worlds.
So, yes, MKIV was an upgrade.
>>
>>46547463
Other than the the Cabal stuff, I thought it was actually really good. The silly Cabal fortuneteller ending took it down a notch, so I think second tier is fine. Still a good story about AL on a noncompliant world and their political machinations against the Imperial Army commander.
>>
>>46547516
When are they going to get murderizied? ADB, if you're here please kill off the Cabal via Fabulous Hawkboy or Lizardmen.
>>
>>46547469
Nah. Marines were going to be a thing anyway, seeing how the mortal Thunder Warriors werent suited for Empra's galactic crusade
>>
>>46547252
It's probably a Forge World given that there are other Tartaros pattern items floating about the lore.

The Tartaros pattern Land Raider for instance.
>>
>>46547503
>So, yes, MKIV was an upgrade.

Are you being sarcastic? I honestly can't tell at this point.
>>
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>>46547612
Are you doubting the wisdom of the Omnissiah?
>>
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>>46547646
He probably does because he's seen pic related.
>>
>>46547391
Good point and they are definetly sorry the herey began in the long run.

It really depends on what comes out this fall.

If its plastic MKIIs I will be so happy.
>>
>>46547612
>mk4 was a downgrade thats why horus made sure his legion had it
>>
>>46547726
>Plastic MKII

I would cry with joy.

I've been wanting MKII for my IF Successor Chapter but I'm so scared to work with resin.
>>
Mk4 was considered the greatest pattern.
>>
>>46547331
What do you mean?

His rules don't mention his army getting his alternate WE rules.
>>
>>46547646
>>46547769
No, seriously, I'm lost.

>>46546415 said MkIV was a big downgrade from MkII and III. To which I replied with this >>46546909, questioning his logic on how the MkIV is a downgrade if it was considered a pretty great suit, Horus wanted it for all his dudes and it implemented all great tech into it. And then >>46547503 replies with post I have no idea what suit he's talking about (MkII was not clunky, and the MkIV was made well into the Crusade).

So I'm genuinely lost as to what's going on.
>>
>>46547421
Thats what you take the black reaving for, then.

Relics are only a thing if your opponent allows it though, right?
>>
>>46547782
Same here.

It all looks so good though.

Will finish my other projects while writing lists and waiting for fall....
>>
>>46547830
Loyal WE have Bloodlust (4+ autopass morale and gain Rage)
Traitor WE may take Blood Madness instead. (Gain Rage, must sweep, can;t go to ground)

Actually, with Bloodlust being buffed to 4+ it's probably better, if not one of the best traits any Legions have.

All of this has nothing to do with Endryd Haar's trait, which is unique to him.
>>
if they come out with plastic mk3 breachers i will buy 60 of them
>>
>>46539738
Depends if you Tahgmata, reductor, or cybernetica at the core.
>>
>>46547932
Ah , thanks.

Got confused a bit.

This helps explain things.

Its from the new book, right?

Personally I am pretty amazed by the BA and EC traits.

For the former, yo ucan even give them the ec trait +1 ini at charges part via a rite.

Hoo boy.
>>
>>46547939
I'll be happy with 20 for a breacher squad. 30 if I want to make a volkite support squad.
>>
>>46547939
Same here, bro.

2 full squads for muh Fists, one for muh Warriors.

What they might do, though, is make the plastic breachers MKIV, to keep people buying MKIII until FW's moulds run out. Hopefully they don't bother with that, and just switch the whole thing over to plastic for the basic troop types.
>>
>>46547969
Ah. Thanks. I was wondering because I need for fluff for my House and I might as well fluff out a Mechanium force for my Forge World. House Delgado needs to know what it's fighting with.
>>
>>46547034
I know that's what I was saying.

We probably won't get them. Because I sure as shit would never use termies with my scars.
>>
>>46548093
Why not?
>>
>>46548104
Because people forget white scars use transports and shit instead of nothing but bikes.
>>
>>46547932
Are you kidding? You're aware that loyal WE play like vanilla marines until they lose a combate, right?
As in, loyal WE don't get WE-trademark anger UNTIL someone beats the shit out of them.
Even vanilla marines can start the game with furious charge
>>
>>46547975
Mmm.

Too bad the rite kind of blows in practice.

That "all jump infantry comes in turn one" is honestly more of a con than a pro, since you have fuck all deepstrike mitigation outside of rather expensive and limited range (not to mention easily shot) recon squads with voxes.

Plus it forces you to take assault squads. Which are hilariously expensive. And will probably mishap because no deepstrike mitigation as mentioned previously.

Looks good on paper, but until BA get more legion rules and can mitigate scatter/ assault marines stop being made of gold dust, the rite is a dud.
>>
>>46548137
Because they use transports that can actually keep up with shit.

I don't want piss slow termies. It goes against my play style.

I guess I could outflank them though. That ROW is pretty sick.
>>
>>46548157
not to mention even traitor world eaters (rage all the time) without hatred arent even scary since they are completely charge dependent. berzerker assault is pretty much mandatory
>>
>>46548157
I find that hilarious.

They get seven shades of shit beaten out of them, go "oh shit, we are world eaters!"

And then actually become somewhat dangerous in melee.

Except now there is only three of them left.
>>
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>tfw my Imperial Fists Terminators can be anywhere, anytime, for only 15 points, and that's without using any specific Rite of War
>>
>>46548187
Hmm, good point.

>>46548208
Similar to Ec then , right?
>>
>>46548157
So? Rage is nice and all. On your big tactical squads it's not so strange to want to fury at close range and expect to get charged to following turn.
Being forced to sweep and not being able to go to ground are also (somewhat minor) downsides.

Being unbreakable on a 4+ is actually one of the best Ld buffs there is.

In the end it comes down to personal preference and playing style, but both are very much worth taking.
>>
>>46548254
EC get incredible charge bonuses though.

WE, without Berserker Assault, are just kind of "eh."
>>
>>46548246
They run on final boss logic mixed with a desire to avenge the deaths of brothers.
>>
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>>46548249
cute
>>
>>46548289
What does Berzerker Assault do?
>>
>>46548254
>Similar to Ec then , right?
pretty much

thats why you always run berzerker assault with overcharged butchers nails and always rape everything all the time.

oh you charged my 20 man blob after eating a fury of the legion, heres 60 attacks with hatred. :^)
>>
>>46548078
*This is an automated Adeptus Mars information request about House Delgado and suppoting forgeworld. Reply without delay*
>>
>>46548322
Grants hatred outside of deployment zone.

Which is very good in fairness.

Downside is it's almost TOO good, and WE can feel a bit weak without it.

Plus hatred works if you get charged as well, unlike their legion bonuses.
>>
>>46548289
A 20 man blob against another 20 would cause on average 5 enemy losses.

Is that enough to have them break?

I guess thats where the HAS TO CHALLENGE rule comes in.

Allways have a nice shit kicker in there to make them break or cause even more wounds if no one accepts and then swipe them with I5/6 and crusader.
>>
>>46548328
Ow.

How do you beat those in CC?

I guess demolisher cannons are the best solution.
>>
>>46548329
I'm the Legio Glacialis Mortis Anon. I figured I should add a Knight World to the home sector of my Titan legion on the grounds that the sector had a huge AdMech influence in it. As for the Forge World it's an ice and war world that was/still is the capital of the sector ever since a cogboy went off the deep end and conquered the sector during the Age of Strife. I can pull up my results for the Knight House if ya want.
>>
>>46530866
Can one equip Justaerin to take advantage of merciless fighter or is it better to use them as the ones enabling merciless fighter?

Maybe some guys with LC between the fists.

Would be arguably best if they could have the Claw/Fist combo....
>>
>>46548387
battle cannons are the natural predators of marine blobs
>>
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>>46548387
Heh you sound like my Ultramarine buddy.

He is the most Ultramarine player I have ever met, everything has to support everything else, and he never fights you where you are strongest.

Like, I could bullshit on about how great my dudes are in melee and after a while the numbers become irrelevant to him and he just goes "melee=lose. Therefore I shoot it."

And while he does that he is stabbing all my shooty stuff.

It sounds simple, but watching him play is like watching a finely tuned machine. He is such a fucking smurf.

He hates fighting me though, since apparently I am "too stupidly unpredictable to reliably counter." Unlike the rest of my friends.

So that's a compliment I guess.
>>
>>46548387
>How do you beat those in CC?
EC can on the charge, especially with ap3. terminators should beat them on the charge.
>>
Played a 2000pt match last night, and while the fliers did their job of smashing up tanks left right and center 2 domitars, 2 Castellax a magos and Draykavac pushed my termi praetor and termi squads shit in and lost me the match. It was a crazy close match and heaps of fun. Hard for Heresy
>>
So, I haven't heard much about Medusas lately but everyone seems back in love with Vindicators for big pie plates.

What does /tg/ think about Predators?
Plasma Executioner for 3x s7ap2 small blast at 36", 110pts
Magna Melta for s8ap1 large blast at 18", 120pts (melta at 9", if you dare)

Compared to:
Demolisher: s10 ap2 large blast at 24", 120 pts (ordnance)
Medusa: s10 ap2 large blast at 36", 155 pts (ordnance, barrage)
>>
>>46548491
Heh, I would take it as a compliment.

Also allways winning is not fun, is it?
Would be boring that way.

>>46548497
I gues palantines with spears would be rather nasty, true.

Still impressive, these WE squads.
>>
>>46548254
>similar to EC then
Except that EC don't depende on losing a combat beforehand, and their rule makes them kill things before they can even fight back, so they're not only killier, but more survivable on melee, WHILE getting to try other battle plans besides "Berzerker Assault with special apothecary erry day"
>>46548258
I have nothing against sweeping and not ducking, as that's how I tend to play anyway. What I don't like is NEEDING to lose in the first place. Say my veterans are winning: then they play like vanilla marines.
And should they roll a 3 then they're lost. Endryd Haar all the way tho.
On a side-note, posting from the phone is extremely painful infuriating, so techmarine here had to lock my Butcher armour.
>>
>>46548491

Sounds exactly like something Guilliman would say.
>>
>>46548491
Tell me you play Alpha Legion.
>>
>>46548560
Thats a lot of fliers at 2k points.

Shows that they ont solve their problems on the ground alone.

Thanks for posting pictures!
>>
>>46548454
*Adeptus Mars would like to know more*
>>
>>46548491
>>46548574
So Rowboat got reincarnated?
>>
>>46548454
Are you...are you building a Titan Legion right now?
>>
>>46548455

Merciless Fighters is just a thing that happens sometimes, not something that should form part of your strategy.
Don't compromise on actual quality on the off-chance that it kick in. Rather you should equip them for what they are; a W2 melee beattrain that's going to be fighting enemy Terminators and Primarchs.

AP2 or bust IMO. You have the Wounds and resilience to soak up enemy hits and so Unwieldy is a non-factor IMO. Death Dealer is far easier to trigger and doesn't stop the Terminators from doing what they do best.
> Combi-Weapons on everyone
> Power Fists and Chainfists as afforded.
>>
>>46548560
>>46548598
Yeah was a test match for the flier spam, only 2 scoring units makes your army fragile in the end becaus if they die or get denied you lose on victory points even if you smash face. Here is a pic of me being cheeky and deep striking danger close to a Thanatar and rapid firing combi plasma to bring it down 2nd turn. One of my termies died to gets hot of course!
>>
>>46548491
>too stupidly unpredictable to reliably counter
We say that about our friend who plays Nids in 40k and Sons of Horus in 30k.

Pretty sure the man is a tactical genius hiding behind the mask of a madman.
>>
>>46548638
I wouldn't be surprised.

He is even prone to bouts of unusual or unorthodox tactics if it will win him the game.

He basically fights like how Guilliman wanted the Ultramarines to fight. Reliance on tried and tested strategies with occasional instances of innovation to carry the day.

In 40k I once had him play as Carcharodons for a laugh. He said he found the utter "unreasonableness" of the Carcharodons brutal melee assaults crude and distressing.

He fucking won, but he said (jokingly) that he was suffering from withdrawal playing something other than Ultramarines.

Great guy though.
>>
>>46548669
Sounds really good.

It is just that I do have an eye on the Black Reaving rite since it allows me to teleport them without Abaddon.

With Reavers,Justaerin and a lonely Tac-Squad it seems important to know when to get some extre nutt kicks in
>>
>>46548679
Man, thanatars are HUGE.

How do you like the buffed NL rules, by the way?

Seems really fucking great to me with the allready good stuff like Terror Assault.

Terror Squads are just great.
>>
>>46548711
Space Sharks are great, do you have a big horus heresy group?
>>
>>46548754
Me, him, two other friends and everyone in my flgs.

Big enough. Nobody plays the same legion either which is great.
>>
>>46548387

Don't bother with CC and bring out the big guns.
Medusa's combined with Ironfire speedbumps work wonders
>>
>>46548598
>>46548679
This is my Termi and HQ squad failing to kill a single magos in assault due to my opponent rolling like seven 4+ invul saves in a row and the incoming rape train of Draykovac and his crew coming to punch me.
>>46548739
NL rules seem fairly good now, and feel balanced too, their downsides do actually matter but don't make you feel crippled from the get go, very fluffly and I am having fun with them
>>
>>46548789
Grav weapons also sound fun in that regard.

>>46548784
What is played there?

Someone playing Cult/Militia or Solar Auxilia?

Never saw pictures of them around.
>>
>>46548811
What re those Ultramrines doing to the poor magos!

Jokes aside, do you plan to add mroe lightning? Looks like it.

In regard of fluff: drawbacks and flaws that have an actual cool impact can be a serious advantage on the fun side.

Flaws define as much as strengths.
>>
>>46548816
Nah no normal humans I'm afraid. I thought about it but I realise I liked bikes to much.

I play White Scars, he plays Ultramarines, other two guys plays Iron warriors (he doesn't play much lately because college) and salamanders.

The guys in the shop play Alpha Legion, Emperors Children, Raven Guard and Death Guard.

So it's pretty varied.
>>
So I've been fucking around on Battlescribe, did something get changed? Why can't I give a Master of Signal Terminator armor?
>>
>>46548866
They can't take Terminator armor.
>>
>>46548858
Sounds pretty good!
4:3 Loyalist Traitor ratio it seems, or are there any outliers?

Would like to see some traitorous IF or UM someday.

Regarding regular humans:

Mechanised Solar Auxilia seems a rather cool list and not even that expensive money wise.

You even get to use veletaris as troops!

Rayguns are cash.
>>
>>46548922
Yeah Solar Auxillia really caught my attention at one stage especially that swaggy commander dude who looks kind of like a rogue trader, and I was literally about to buy a whole load of them one day...

... but then I read Scars.

No other outliers I'm afraid. I proxied Word Bearers once and allied in daemons.

His Roboute got to wrestle a Bloodthirster and won. We called it "The Daemon and the Nerd."

Anyway end of tangent.
>>
>>46548907
Since when? I don't have the book in front of me, but I don't remember that stipulation in HH1
>>
>>46548853
Lightning bolts is the very last thing I paint on the models so lots and lots still to come!
I really want to build a Horror cult ROW army now too, so run two Kharybis claws full of raptors with apothecaries and 1 with Curze and lots of other drop pods + fliers, I think it would catch a lot of people of off guard and be cool as fuck.
>>
>>46549000
I like those stories, thanks for telling them!

After all that is the stuff that keeps the thread interesting besides lists.
>>
>>46549018
never could take terminator armor
>>
>>46548599
I may have to go onto the next thread for it. The cogboy I mentioned was a founder of the Mechanium who had the luck of living through the Age of Strife twice. Surviving the horrors on Mars had not been too kind to his sanity, and he decided to join an exploration fleet to distance himself from the past only for the fickle tides of the Warp to send him back to the past a few years before the Age of Technology ended. The personal of the fleet tried to warn the people of the past, but no one believed the technophiles from Mars. When the Age of Strife began the Martians felt out classed when they realized that this time they had to deal with not only daemons and AI, but aliens. Crons, Orks, and other varied xenos swarmed the sector and Warp travel was unreliable at the time. Should I go on?
>>46548659
Imma in it for the fluff.
>>
>>46549032
Does it make sense to put jump-pack equpped guys into pods?

I am a bit casual so I would not mind an explanation.
>>
>>46549035
Yeah definitely.

The Raven Guard player recently got in Corax and assembled him but still has to paint him up.

Never played Raven Guard so I want to see what they and their Primarch are like.
>>
>>46549036
Zog me, he's right. Can't believe I missed this.
>>
>>46549050
Well, if you don't make him the founder of the Admech I would like ideas about warp and time shenanigans.

Sometimes less is more and hinting on awesome stuff is better than just writing it.

°long cool description of a campaign with a lot of details that come together to create a nice image°> "It was totally cash dude, we slew like, 12 Avatars of Khaine!"
>>
>>46549068
Probably will molest a lot of butts, all that inflitrating and furious charging is nasty.
>>
>>46549080
>Zog me
With all due respect, I'm not into that sort of thing.
>>
>>46549090
Sorry.
>we slew like, 12 Avatars of Khaine!"
That's an average for everyone who's anyone in 40k, Anon.
>>
>>46549125
fungus allergy?
>>
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>>46549106
Oh wonderful. I better get a dedicated anti Primarch squad going.
>>
>>46548858

>White Scars
>too stupidly unpredictable to reliably counter

So you're literally channeling the Khan as well?
>>
>>46549192
Yeah. He's my favourite Primarch for a reason.

I can't wait until he has rules.
>>
>>46549149
Don't need to be sorry, just wanted to share ,my thoughts about it.

I hope you didn't feel i shat on your idea.
>>
>>46549225
I don't feel like that. I can either have 100% great ideas, or 53% great ideas.
>>
>>46542762
They really need to just go out an expand the actual HH range to plastic and stop with the fucking board games. Keep generic stuff plastic and the cool legion-specific stuff resin.
>>
Alright nerds, r8 my Iron Warriors 3500 point list.
>Cataphractii Siege Breaker
>Cataphractii Primus Medicae
>Artificer Master of Signal with refractor field
>2x 20 man tacs, nuncio vox, artificer sarges w/ melta
>3x Thudd Guns
>10 Tyrant Siege Terminators
>10 Iron Havocs, 6 with missiles and 3 with las, in a dozer rhino
>3x Medusae
>3x Dozer/Machine Spirit Vindicators
>Perturabo, with Forgebreaker

The idea is to drop in Pert and the Tyrants close to valuable enemy targets, then barrage the shit out of them. It'd be best with Ironfire, but I wanted to make a list that could be run with or without it in case I need to be the defender in thematic games.
>>
>>46549214

Looking forward to Path of Heaven later this month?
>>
Would Night Lords recruited outside Nostramo and Terra still have pale skin due to the geneseed?
>>
>>46549373
Cannot wait.

Actually super surprised with how White Scars got treated in HH. I thought they would be another Salamanders in quality.
>>
>>46549442
I say it's a 50/50 deal.
>>
>>46549443

Salamanders is what happens when only one guy is ever allowed to write them, and his singular vision tramples over any other competing ones.
>>
>>46549466
What happened to the Salamanders exactly?
>>
>>46549466
Imagine how Kyme would do the slam dunking to victory bit.
>>46549476
The Kyme and Thrope's Law was invoked halfway.
>>
>>46549501
>The Kyme and Thrope's Law was invoked halfway.
Elaborate please. I've stayed away from BL except for some carefully selected books.
>>
>>46549524
One BL write Nick Kyme writes all Sallie novels, and boy howdy does he rub some people the wrong way.
>>
>>46546804
Mine are legion colours with Black pauldrons
>>
>>46548565

So, no one uses this thing?
>>
>>46549537
I get that. I just want to know what he did to them.
>>
>>46549563
One part included what is commonly described as "a librarian going super sayain".
>>
>>46549590

And blowing a ship up in orbit by throwing a psychic fireball up through the atmosphere.

Not to mention using Flamethrowers on the Life Eater in Deathfire.
>>
>>46549626 Fresh out of the oven, boys!
>>
>>46549616
>Not to mention using Flamethrowers on the Life Eater in Deathfire.
thats so fucking retarded kek
>>
>>46549650

That will always be the single stupidest moment in any Horus Heresy book ever period. When giant building mounted flamethrowers manage to stop the virus that killed Isstvan III.
>>
>>46549650
Makes sense doesn't it?
>>
What books do I need to start a Night Lords army?

And can I use 40K pattern terminators in 40K?
>>
>>46549560
I use the heavy conversion beamer variant. Fucking hilarious against death stars.
>>
>>46549985
Yes, with the caveat that Indomitus armor (the 40k one) doesn't get the save bonus of Cataphractii armor or the sweeping advance of Tartaros armor.
>>
>>46550303
So, I can use it, but at a disadvantage.

Will people hate me for it?
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