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MTG Modern General
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You are currently reading a thread in /tg/ - Traditional Games

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One week left until the end of the Eldrazi Winter
>>
B&R Thoughts?

Personal bets:

Ban
Eye of Ugin
Inkmoth Nexus

Unban
Splinter Twin
Bloodbraid Elf
Jace, the Mind Sculptor
>>
>>46327198
Ban
Eye of Ugin
Temple of Ugin

Unban
I hope Sword of the Meek and JtMS but probably nothing.
>>
AND WITH EASTER COMES THE REBIRTH OF MODERN

except a week early
>>
>>46327198
Ban:
Eye of Ugin
maybe Eldrazi Temple if wizards really wants that shit dead

Unban:
nothing ever
>>
>>46327198
>Le unban jace meme

Unless they flood the market with jace reprints I hope he's never unbanned in modern.
>>
>>46327206
>>46327214

I could see Eldrazi Temple staying. The mana is fast, but nobody would complain about only one Mimic on turn one from a 4 land in 60 chance.

Also, i think that Simian Spirit Guide may be under the hammer as well.
>>
>>46327246
I know it's been said a million times before but control decks suck major dick in modern.

Let him off the leash, if he's fucking the format up we take him away again. Plus my sealed FTV20 can get a little price boost.
>>
>>46327269
Give control decks a counterspell that's not trash. A 4 mana brainstorm doesn't go very far in modern when you're dead to combo or aggro on t3.
>>
>>46327338
XU
Counter target spell unless it's controller pays XX
>>
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>>46327360
Are you a time traveller?
>>
>>46327360
>Aiming that high.

Send me your address anon. If you're right on all 5 you can have my FTV:20.
>>
>>46327338
B-but... Muh Mana Leak... Muh Remand...
>>
>>46327360
This is a spring update. Those are rare and basically never introduce gigantic metagame shakeups, the Eldrazi nerf is all that's gonna happen.
>>
>>46327416
Inb4 they don't nerf Eldrazi and we're stuck with this shit forever because they really needed to sell OGW packs.
>>
>>46327436
Innistrad is almost out, wizards doesn't care about ogw now.
>>
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Post the core of your shitbrews
>>
>>46327473
Want to build around new Nahiri with Emrakul. Thinking about a UWR Control shell.
>>
>>46327486
Just play polymorph instead
>>
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>>46327473

:^)
>>
>>46327507
Polymorph isn't a Harbringer. Plus her card filtering seems pretty decent and she's also got removal tacked on to her...
>>
>>46327507
what about that crazy manifest/cloudshift deck?
>>
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>>46327538
>tfw mainboard 3 Gatekeeper of Malakir, 3 Liliana of the veil, and 4 Abrupt Decay
>>
>>46327558
>tfw spellskite
>>
>>46327539
Polymorph is also many turns faster than nahiri. I mean you can play both since you're Jeskai.
>>
>>46327580
if you spent a turn dropping a spell skite, then I have a turn to remove that skite. I also run Dismember, Victim of Night, and Path
>>
Why haven't you guys accepted midrange as the most fun archetype?
>>
>>46327601
Jeskai Polymorph? I can get behind this.
4x Nahiri
4x Polymorph
1x Emrakul

What next?
>>
>>46327643
Maro pls go
>>
>>46327656
Lingering souls
>>
>>46327664
The more turns the game takes the more skill is required on the table rather than in deck building. Stop trying to play solitaire across from each other.
>>
>>46327681
But... Muh Flashback
>>
>>46327684
I don't think you understand modern anon.
>>
>>46327700
If you're going to play jank combo decks, your mana base might as we'll be jank too.
>>
>>46327132
WILL BITTERBLOSSOM EVER BE GOOD AGAIN?
>>
Daily Reminder:
>Eye isn't the one getting banned.
>>
>>46327773
It's pretty much confirmed. Aaron made a twitter post telling tron players to stop being babies since they're not restricting cards in modern. Only banning.
>>
>>46327198
>what it should be:
Ban Temple
Ban Mimic
Unban Ancestral Visions
Set up BBE to be unbanned in Fall

>what I honestly expect:
Ban TKS
No Unbans
>>
>buy MTG fatpacks they said
>it's the best way to get into the game they said
>spend like $150 on oath fatpacks
I pulled a foil Mina and denn and that's not even worth anything

Why couldn't I have just been an alcoholic? Wouldve been a cheaper hobby to get into
>>
>>46327879
Whoever told you that was flat-out lying to you. Buying singles is the best way to make a deck.
...I mean, at least you got like 400 full art basic lands. so that's something. Foil basics go for about $5 apiece
>>
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topkek m8
>>
>>46327805
False.
>>
>>46327914
>tfw not one foil basic
>>
>>46327914
tbf m8 I'm just a filthy casual and thats all I've been really trying to play.
>>
>>46327870
>Ban Temple
>Ban Mimic
>Ban Thought Nazi
>Eye of Ugin Dindunuffin

Greetings, Tronfriend, how's it feel to be losing an insignificant piece of your deck?
>>
>>46328106
>in modern they will just ban Eldrazi like the ante cards.
I would dig it. The rampaging arsehurt tronfags without Emrakul for a finisher would be delicious. Not to mention it'd open up far more enjoyable decks again. (Tezzerator)
>>
>>46327198
Nobody arguing against an Inkmoth Nexus ban?
>>
>>46328106
Eye is not insignificant to tron. The deck will still survive though regardless of what the tron nerds say.

Banning eye does breath some life into other control decks though.
>>
Because it's not going to get banned?

If you're targeting a card from affinity, it would most likely be cranial plating.
>>
>>46328175
>Banning eye does breath some life into other control decks though.
There is so much missing for a classic control deck in modern, it's fucking stupid
>>
>>46328165
>>46328175

So they lose some late game support from a one-of land... sucks but is for the greater good. They can play Sea Gate-Wreckage instead and man up.

>>46328201
Inkmoth Nexus hits both Affinity and Infect, two huge parts of the meta. An uncounterable free 1/1 flyer with infect which is immune to sorcery speed removal is a stupid sudden wincon for both decks. If we're following WotC's pattern for banning shit that'll shake up the meta (A-la Splinter Twin), i'd say Inkmoth is the next port of call. Just my opinion.
>>
How long until wizards acknowledges that twin wasn't the best u/r deck but the only viable u/r deck?
>>
>>46328324
When they finally admit that control is unplayable in modern
>>
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Post yfw Eye of Ugin doesn't get banned
>>
>>46327767
Bitterblossom is always good, but will Magic players ever be good again?
>>
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>>46328380
>>
>>46328379
So...never?

Control causes to many bad feefees in the 13 year old screaming child focus group.
>>
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>>46327473
>>
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>>46328380
>>
What if they ban affinity and not eldrazi?
>>
>>46327656
Izzet charm, remand, faerie conclave, timely reinforcements
>>
Can anyone give a decent argument for why they should ban Eye instead of Temple?
>>
>>46328851
Eye can produce significant mana advantage when played alongside cheap Eldrazi.

Temple creates tempo advantage by powering out meaty midrange Eldrazi fast enough to overpower most decks.

Together, you get really obnoxious shit like Mimics into Smashers, but on their own it's a question of what you think Eldrazi should be about: going wide, or going tall.
>>
>>46328851
Because it's potentially 8 mana off one land, it's a land that pays 2 on every spell you cast. It's the fastest fast mana
>>
>>46328851
>Eye allows for the explosive Mimic starts
>Eye can effectively produce a lot more mana than Temple, seeing as it pays for 2 in each Eldrazi you cast.
>Eye late game tutors up threats making it a pain against any slower deck, thus the huge rise of aggro in the format.

Temple only produces 2 mana at a time. It's still a lot for modern but dishing it out slower will cut the decks speed significantly. The deck would be fairer with only one of the lands and Eye is the more busted out of the two.
>>
>>46327879
There's still time, anon.
>>
>>46328945
It's never 8 mana off one land, the odds of having 2+ in your openers along with Eye and follow up plays are small, compare and contrast with turn 1 Hive Mind. Additional Eyes after the first do nothing. Temples are Ancient Tombs with no downside.
>>
>>46328982
2+ mimics*
>>
>>46328982
If at any point you cast two eldrazi in one turn, Eye has payed for four mana.

If only there were a deck that was popular where shitting out lots of eldrazi in a small number of turns was an effective strategy...
>>
>>46328851
I could care less about eldrazi. Hopefully wizards doesn't fuck up again with this BnR update. I want eye gone so tron is not the only option for a control deck in modern. Eye+emrakul is just too good of a win condition compared to the options U based control has.
>>
>>46329049
Ux Control sucks because the players suck.
>>
Shitbrew incoming lads
Land (24)
Crumbling vestige (4)
Evolving wilds (3)
Unknown shores (2)
Forest (2)
Mountain (2)
Plains (2)
Swamp (2)
Looming spires (1)
Holdout settlement (1)
Blossoming sands (1)
Scoured barrens (1)
Jungle hollow (1)
Akoum refuge (1)
Rugged highlands (1)
Creature (31)
Expedition envoy (4)
Vampire envoy (3)
Zulaport cutthroat (2)
Zada's commando (2)
Opaline unicorn (2)
Ondu war cleric (2)
Zulaport chainmage (2)
Kor sky climber (2)
Mina and denn, wildborn (1)
Munda's vanguard (1)
Drana's emissary (1)
Veteran warleader (1)
Drana's chosen (1)
Cliffhaven vampire (1)
Angel of renewal (1)
Honored hierarch (1)
Beastcaller savant (1)
Weapons trainer (1)
Goblin freerunner (1)
Kor bladewhirl (1)
Artifact (1)
Stoneforge masterwork (1)
Sorcery (1)
Allied reinforcements
Instant (3)
Deflecting palm (1)
Harsh sustenance (1)
Kolaghan's command (1)
Enchantment (1)
Impact tremors (1)

This deck is not meant to be good but it is rather consistent. It kind of works like an ally burn deck. And it works pretty well at it at that. Once you get rolling the deck just starts running on autopilot after a while. I thought I had another harsh sustanence but apparently I don't. Anyway, budget advice would be helpful. This deck is super fun to run and dirt fucking cheap too.
>>
>>46329064
>Ally deck
>No Ally Encampment

Also RIP to Deflecting Palm in about a week and a half. Branch out of the budget and start playing Collected Company.
>>
>>46329064
A sidenote to this deck

If I play a card that spawns multiple tokens at once while impact tremors is in play, do my opponents take 1 damage for each token or just 1 damage total? Just wondering
>>
>>46329064
This looks like the most inconsistent deck I've ever seen. Literally just a bunch of draft leftovers jammed into a deck with a weak manabase.
>>
>>46328851
Ban mimic son
>>
>>46329126
>Literally a bunch of draft leftovers jammed into a deck

Mate did you happen to catch PTOGW?
>>
>>46329157
Those cards are actually good in OGW draft. And it's running 4 ofs.
>>
>>46329126
Believe it or not it does work anon. If you run it right the opponent is taking damage every turn until you just play something like harsh sustenance and win. Plenty of life gain to keep you alive too.
>>46329110
I don't own one unfortunately ;_;
I mean, this is meant to be more of a casual bullshit deck to play against my friends and whatnot, I wouldn't throw money at something like that.

However, my friend kept asking me why I use crumbling vestige and why I don't just use a wastes instead. After we played he realized why that was a retarded question
>>
>>46329112
1 damage for each token

I had a goofy Goblins deck last standard that would routinely shit out tokens and kill people with a couple Impact Tremors out
>>
>>46329216
Oh that's just fun.
>spending money on cards when you can just burn your opponent to death slowly while they bring out boss monsters that you kill with black killspells
>>
>>46329193
I feel if you're trying to play a drain deck you want 4 of of your business cards. You have no real card advantage engines and no tutors so your stuck top decking your action. Playing a bunch of 1 ofs in this scenario just means you're going to have more dead draws than live ones.
>>
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>>46327473
B)
>>
>>46329260
T1 Foundry Street Denizen followed by a bunch of token spells was always fun

that or T1 Zurgo into T2 Call of the Full Moon
>>
>>46328166
It's a fine ban target, slows affinity which will be tier 0 if eldrazi is killed and nothing in affinity gets hit. Also it hurts infect which can break the turn 4 rule.
>>
So when is MTG going to get its own TV show?
I feel like magic lore could be made into a decent show
>>
>>46329042
>If only there were a deck that was popular where shitting out lots of eldrazi in a small number of turns was an effective strategy...

And ALL of them are weak to Pyroclasm except for a few. Go ahead and play your 3 Eldrazi Mimic Christmasland scenario because turn 2 there's a cheap board wipe in your future
>>
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>>46328380
>>
>>46329417
On the play sure.
Enjoy getting bent over on the draw though.
>>
>>46329381
>>46329064
>modern general
>>
>>46328682
Is Warrior a creature type or a subtype for this to work?

http://tappedout.net/mtg-decks/gw-warriors-with-wings-2-mana-curve-balanced/
>>
>>46329417
If eldrazi somehow survives the banhammer I expect a lot or BRx control decks to show up running pyroclasm, forked bolt, lightning bolt, terminate and damnation with some wincon or another to just fuck up eldrazi's day. Hell it would be good against most decks in modern since aggro is the only thing left now.
>>
>>46329514
>not using changlings
Its like you don't want to jank combo
>>
Ban:
Eye of Ugin
Cranial Plating

Unban:
Sword of the Meek
Ancestral

Not banning something out of affinity will be as big of a mistake as banning Pod but not Twin
>>
>>46329635
Why no ban Inkmoth Nexus?
>>
>>46329816
Why would you? Oh course why would you ban anything in affinity?
>>
>>46329816
Because infect is so fragile, it doesn't need a ban to keep it in check
>>
>>46329816
Because he's not a shitter like everyone else in this thread
>>
>>46329816
Why the fuck would you ban inkmoth to keep affinity in check?
>>
>>46329923
>>46329901
>>46329988

Inkmoth + Arcbound ravager as an alternate win con to just blast through the air with infect damage when the board is being wiped. Inkmoth is immune to most of the traditional cards you'd bring in for both Infect and Affinity (Pyroclasm, Damnation, Shatterstorm), and i still remain adament that a 1/1 uncounterable flying creature which deals damage that can't be repaired and has the advantage of synergy with Arcbound Ravager would slow down both decks rather than break them. Two birds, one stone.

Other than that i'm all for a Cranial Plating ban cause robots and affinity are the bane of my existance.
>>
Ban
Eye of ugin.

Unban
Dread return
Splinter twin

Reprints spoiled in next set
Functional reprint of cabal therapy


Were about to enter the golden age of modern boys.
>>
>>46330078
source
>>
>>46330077
If you think inkmoth is the problem card in affinity, you're delusional.
>>46330078

>unban dread return

Ok bro
>>
25 LANDS
4 Celestial Colonnade
1 Desolate Lighthouse
4 Flooded Strand
2 Ghost Quarter
2 Hallowed Fountain
2 Island
1 Mountain
1 Mystic Gate
2 Plains
1 Sacred Foundry
2 Scalding Tarn
3 Steam Vents

1 CREATURE
1 Emrakul, the Aeons Torn

28 INSTANTS and SORC.
4 Polymorph
4 Timely Reinforcements
4 Lightning Bolt
2 Lightning Helix
4 Raise the Alarm
4 Path to Exile
1 Sphinx's Revelation
3 Supreme Verdict
2 Faithless Looting

6 OTHER SPELLS
1 Ajani Vengeant
1 Gideon Jura
4 Nahiri, the Harbringer

SIDEBOARD
1 Celestial Purge
2 Crumble to Dust
1 Dispel
1 Keranos, God of Storms
3 Kor Firewalker
1 Lightning Helix
1 Negate
1 Pia and Kiran Nalaar
2 Stony Silence
1 Timely Reinforcements
1 Wear / Tear

First draft for Jeskai Polymorph deck, any thoughts would be appreciated!
>>
>>46329514
Warrior is a creature type and a subtype, I'm not sure what you're asking
>>
>>46330110
Not THE problem, A problem. You can't deny that the deck would be a bit easier to protect yourself from if it didn't have the infect wincon.
>>
>>46330115

Main board batter skull so you can actually do something when they surgical extraction your combo.
>>
>>46330140
1. Why would i main board a card pre-emptively for a potential sideboard card?
2. If the game goes that long i can rely on walkers and manlands to rule the skies.
>>
>>46329816
>>46330077

Look at how many matches get won with infect in affinity. Not nearly as many as are won traditionally. Affinity winning thru infect isn't the problem with affinity, it's affinity being able to consistently throw a bunch of power onto something evasive regardless of whether it has infect or not. Cranial Plating and Arcbound Ravager are the main enablers here. Plating is the one that gets the ban because it's the one that isn't expensive, and is also the one banned in other formats.

And as stated the dedicated infect deck doesn't need to be hurt.
>>
>>46329520
8 rack is actually really good against eldrazi so this could happen
>>
>>46330309
Shame that 8Rack is a meme deck
>>
>>46330115
No who shelters all?
>>
>>46330407
How many would you recommend? I just used the shell from a UWR control deck and changed it up for the polymorph wincon.
>>
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How should I land this?
My main power spike comes at 5 mana, and I used to use seething song, but I want to take it beyond the casual setting, and pyretic ritual is just so meh. Should I even run pyretic?
Also, any tips on this deck would be appreciated.
>>
>>46330433
Just a one of
>>
>>46330532
If you wanna break out of the format with mono red you'll have to play Burn or All-in. Cards like Fire Servant and Chandra Ablaze are way too slow for the format.

You're also running Galvanic Blast without a way to Metalcraft it.

And the Goggles... And Fire Servant...

Welp anon, you did it. You broke me.
>>
>>46330115
I still think Izzet Charm is better than looting. And I think you should play 1 faerie concave as a cheaper to activate manland you can polymorph away.
>>
>>46330604
Only run 2 copies of Izzet Charm or should i cut something else to make room?
>>
>>46330596
well, the dragon's claws are there for the metalcraft, and the pyretic rituals are there to speed up at least a little. this is meant to be a burn deck with a lot of reuse through chandra and charmbreakers.
what can i do to improve it besides scrapping it and starting over?
>>
I want to buy merfolk but I'll feel dumb buying it with the money I have from selling robots
>>
>>46330618
Nah 2 is good. More than that and it would just feel shitty.
>>
>>46330633
Typically with red burn, you're going to want creatures and spells which can operate as effectively as possible for as little card/mana investment as possible.

Dragon's Claw by itself is not exactly a great card. Keep in mind that if you want to get Metalcraft to trigger with Galvanic Blast, you're going to need to have three of them out, or two of them and a pair of Pyromancer's Googles. That's going to be at least another three cards to make a measly difference of two damage at late game.

If you want to make it to the point where you can cast Charmbreaker Devils and other assorted high mana goodies, you need to find ways to gain life or remove threats efficiently. As it is, Modern is a fast format and is filled to the brim with nasty things which can kill you really quickly.
>>
>>46330633
You're curve seems impossibly high. Even with rituals. Cut charm reaker and replace it with literally anything else. Dragons claw is a dead card in most matches and it's pretty bad against burn too. I'd play relic or something similar so you have a source of card advantage and a cheap way to activate metalcraft.
>>
>>46327356
I WANT THIS
>>
>>46330633
Not being able to do anything before turn 5 is usually controls angle of attack, as a result, trying to make that deck work is a stretch.

Burn is Viable, Keep the Bolts and Spikes, invest in Shock Lands, Fetch Lands and Goblin Guides and you're pretty much ready to go.

All-In Red uses Trinisphere, Blood Moon and Chalice of the void with Simian Spirit Guide to lock out the early game, and creatures like Thunderbreak Regent and Stormbreath Dragon to finish the top end.

Sorry dude but it's a stretch either way...
>>
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>>46328380
>>
Ban : Vampire Hexmage,Inkmoth Nexus,Lightning Bolt,Eldrazi Mimic

Unban : Dark Depths,Preordain,Splinter Twin,Bloodbraid Elf,
>>
All banned cards become restricted :o
>>
>>46330745
What if I ran Braid of Fire?
Also, which relic?

>>46330777
Why shock/fetch lands if I'm mono?
Aren't they usually used for mana fixing?
>>
Drawing 1 fetch removes 2 lands from your library so you can easily draw spells
>>
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>>46330959
That doesn't sound terrible
>>
>>46331045
>here we go again
>>
>>46327208
This
>>
>>46331065
Sry
>>
>>46331120
>>
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>>46331045
>>
what's a good modern deck to put my rhinos in
>>
>>46330917
Banning lightning bolt would be the single most retarded thing ever to happen in the history of mankind.
>>
>>46330765
It'll never happen
>>
Is modern elves expensive to put together? The big price tags just seem to be the CoCos (or Chords) and Heritage druids.
>>
>>46331229

Junk.

I hope you have a large disposable income anon.
>>
>>46331251
I don't know, creating a format where the only indicator of what's going to rotate is who won the last PT is up there
>>
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Your
Fucking
Face
When
>>
>>46331266
You can put Gb Elves together for not too much.
That's what I did for my first deck. But if I ever want to really finish it I would need Cavern of Souls and Spellskite so there goes the budget aspect.
>>
>>46331344
>mfw shitters do badly with CawBlade
>>
>>46331344
This picture was already posted in this thread. Go away you memer shitlord
>>
>>46331266
It's on the cheaper side but it has 3 problems:

It's not very good right now
It's get boring (it did for me) fast due to the gameplan, which leads to:
It doesn't have many reusable pieces, only coco and chord and caverns and the 1-2 Kites, most of which are used in specific decks. No other cards from the deck will help you make your next deck.
>>
>>46328682
that art is amazing
>>
>>46329417

well, once you're at 4 turn2, the single eldrazi that survives their board or that they kept in hand has pratically won by itself
>>
>>46330077

you forgot to mention that it naturally folds to most instant speed removal and to fucking GQ. And tho blood moon, incidentally
>>
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>>46328380
>>
>>46331420
>playing interactive cards
>in modern
>>
>>46331344
that image compression tells alot
>>
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Is this at at all good?
>>
>>46331660
no.
>>
>>46331660
Mana is only there at upkeep, so no.
>>
>>46331697
Damn, didn't realize it would drain at end of upkeep
I am not savvy on these rule things
>>
>>46331387
Yeah but the cards that arent reusable don't have a huge price tag, and some are still in standard so prices aren't too bad. I'm running Soul Sisters right now, so I was just thinking about a secondary deck to bring to events. Soul Sisters is already a budget option, so I was trying to find a deck in the same price range. Elves should be fine after Eldrazi, right?
>>
Unban Blood Braid Elf
Unban Stoneforge Mystic
Unban Splinter Twin
>>
Is Skred a good deck to get into modern in the upcoming post ban meta ? Seems fun.
>>
>>46331927
They are never going to unban Splinter Twin so soon after banning it, it would make them look like the clueless retards they are.
>>
>>46331947
Decklist?
>>
>>46331947
There's not many cards that carry over into other decks and the deck has never really put up any results. I wouldn't buy into it.
>>
>>46331975
Well I can hope that they keep acting like clueless retards that they are.
>>
>>46331988
Here's the primer
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/491196-skred-red

and a sample decklist

http://mtgtop8.com/event?e=11618&d=266127&f=MO
>>
>>46331975
I still laugh to this day that they banned it right after reprinting it in MODERN masters.
>>
>>46331927
Unban Green sun's zenit, Pod, and JtMS
>>
>>46332062
>Twiniggers this retarded that they think being in MM makes you immune to banning
>>
>>46332023
2/3rd of the deck price is in the playset of Blood Moon that can be re-used in Blue Moon, financially I think it's allright.

Depending if toolbox decks dominates or not post Eldrazi ban, it can either be really good or really bad as a meta deck I think
>>
>>46332103
I agree with you. I would love to get pod back. Can you imagine a world with twin, pod, jace, and BBE. Modern would be a power house, why is WOTC such a bitch.
>>
>>46332131
Toolboox decks won't dominate anything without pod or survival of the fittest
>>
>>46332158
Chord decks have been showing up in top 8s for months now.
>>
>>46332215
And? is not like when pod was in the power. being in the top 8 is not dominating anything, being like eldrazi is dominating the format
>>
>>46332158
Abzan CoCo is up there with Affinity right now and Chord still sees some extensive amount of play.

Also, Merfolk and Affinity (creatures deck in general really) are pretty weak to Red Control, so unless Ad Nauseam or Esper Control see a peak in popularity it could be a good meta deck.
>>
>>46332158
How would Survival of the Fittest help Coco decks?
>>
>>46332232
With Drazi gone chord decks are well positioned. No one plays blue and they already shit on aggro and midrange.
>>
>>46332282
Because oviusly playing a 2 cmc recurrable and specific tutor is worst than a 4 cmc one time tutor that only sereach the top 5 of your library and is prone to randomness
>>
>>46332347
But the whole point of Coco decks is not having to hardcast your dudes
>>
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>>46332118
I play play(ed) amulet bloom you big gay homo. I just thought it was funny how that turned out
>>
>>46332347
>>46332426
They're totally different card types. Might as well compare Ancestral Recall and Demonic Tutor.
>>
>>46332426
You can silver bullet with Survival, but not with CoCo
>>
>>46332347
Survival is a shitty Chord. CoCo is just good value that also gives a bit of card filter.
>>
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Okay hear me out on this polymorph list. I know everyone is just going to call it a shit brew, but if anyone would lend a poor sold a hand I'd appreciate it. So first off I'm running 24 lands as follows.
3x Khalni Garden for the tokens
2x drys arbor because he's fetch able and a polymorph target.
4x misty rainforest
2x verdant catacombs
4x Breeding pool
1x Boseiju, pretty necessary
3x temple of mystery, on the edge about this one, but the scry is useful
1x tolaria west
2x Forest
1x island
1x simic growth chamber, just to bounce something if need be.

Now the main deck is a little rocky, but I have to say I think my mana base is solid, possibly just switching out the temples for untapped lands. Now here's my selections for the main deck, which I can't seem to get just right. I'll start out with the staples.

4x Polymorph is a must
2x Emrakul, because I might draw one, and that's bad.

The deck has really 3 other things it wants to do, most importantly, card selection, secondly, counter spells, and third, but the least important is ramp, but I'm not sure about this. Anyone who has an idea on what I could run in addition to my ideas already I would gladly hear it.

So firstly there's card selection.
I think peer through depths is our best card, so I'd like to run 4, it digs deep and finds almost everything we could want.
Next is sylvan scrying. It finds our lands, it adds in ways to get Boseiju, tolaria west we can turn into a pact, or just a creature land. Next we have serum visions which is great, digs 3 deeps and replaces itself for turn 1. Next is see beyond, puts emrakul back if need be, and draws 2 straight up with Emrakul in hand. Lastly there is compulsive research, maybe the week est but also allows is to discard emrakul, or a land and draw 3. Definitely want either see beyond or research just incase I do draw 2 so I have an out.

Next the counters. My favorite is remand, buys a turn which is very valuable to me and replaces itself.
Cont.
>>
>>46333234
Watch everyone call this a meme and tell you to fuck off
>>
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>>46333172
Survival, as in Survival of the Fittest? Shittier than Chord? Ow lawd.
>>
>>46333172
Yeah that's why chord is banned in legacy and survival is legal.

Oh wait.
>>
>>46333234
First of all is Swan song. Hard counter for almost everything interacting with my combo, asides from Lili or bridge. Then there's spell pierce, which is another 1 mana spell, which I like, 1 mana is probably where I want to be. Next is delay which is essentially remand, but for 2 more turns and no card, but 3 turns is usually all I need. Pact of negation also seems reasonable. I can probably pay for it when I need to use it, and I can find it through sylvan scrying into tolaria west, seems like a solid choice. I think those are the counters I want to be running, cryptic and mana leak aren't really where I wa t to be, but I'm definitely up for any arguments for either, or anything I'm overlooking.

Lastly we have the ramp, which not only can allow me a turn 3 Emrakul, but a turn 4 Emrakul with backup, which seems exactly were I want to be. Awakening zone does pretty much everything I want to do. Makes creatures, makes mana, I think I want to run this but I'm not 100% sure. Next is utopia sprawl and fertile ground, either of which, considering I draw 1 untapped land, 1 land that makes a creature, and polymorph allows for turn 3 emrakul, which is absolutely hrd to beat. It's not too farfetched, as my lands are very redundant at making creatures, and if they can't interact it's over. Not 100 percent sold on all the ramp, but I do think at least awakening zone has a place, and I feel some number of sprawls and fertile ground are correct considering they help me dig faster, they help me play polymorph faster, and they help me protect more. Undecided on the amount of things I will be playing, and in what combination, but let me add that against a deck that grinds, all the ramp can definitely lead to me casting an Emrakul, which made me think about Eye of Ugin, but I think that is far too cute.
Maybe a black splash, for decay, and hand disruption, but I'm on the fence about that. Just run beast within if permanents end up being a serious problem for the deck.
>>
>>46332062
Both Eye of Ugin and Eldrazi Temple were in MM too and look where they go us XD
>>
>>46333741
I could see adding white for access to path and timely reinforcements. Plus all the nifty white sideboard tech that exists.
>>
>>46331215
Ok what is your point?
Look at me i plot functions
>>
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>>46327473
>>
>>46333871
White definitely is a card, and it would make my burn matchup a lot better. But I don't know if there is anything I need to path, and I don't know if there's anything else I really want in the board that green can't already do for me. I like timely reinforcements, but it's not entirely worth splashing to me. I feel like I already have enough ways to generate creatures, so all its really doing is gaining 6 life, and I'd rather do other things with my cards. Any other white cards you'd reccomend?
>>
>>46333891
it shows that deck thinning is a meme and fetching changes your probability of drawing non-lands by miniscule amounts
>>
>>46334102
If you want to be competitive you need to minmax
>>
>>46334149
Is it worth the life loss in hyperaggro: the format?
>>
>>46334197
Eight gorillion Magic players can't be wrong
>>
>>46334102
1% is not irrelevant, what is so hard to understand about that? If you play 10 rounds in a tourney at 40 draws per round, and you're only increasing your draws by 1 percent, then you've increased your odds of drawing relevant cards by 400% over the span of those matched
>>
>>46334020
Nothing else jumps to mind right off. I guess supreme verdict or wrath of god might be solid options to games where the opponent just aggros you out before you combo. Sigarda is a possibility in a jund/junk heavy meta, she is a weaker but more resilient target since she can't be Lilli edicted.
>>
>>46334197
It's worth it for the mana fixing so you can run every shockland of your color and on color fetches to get any color you need at the moment.

>Black/green deck
>one Blood Crypt
>Sideboard can have 4 Ancient Grudge because of fetches
>>
>>46334238
That's not how probability works
>>
>>46327198
Ban
Eldrazi Temple

>Unban
Second Sunrise
>>
>>46334260
obviously its worth it in a deck that requires multiple colors. The original discussion was about if its worth it in monocolored decks.
>>
>>46334238

Holy shit like, the first sentence of this post is true but after that

Pure unadulterated stupid
>>
>>46333172
>Survival is a shitty Chord.
Am I in /v/?
>>
>>46334293
Just fuck you
>>
>>46334293
Second sunrise shall never rise again. Treasure cruise and hypergensis are more likely to get unbanned than second sunrise anon.
>>
>>46334254
I don't know if I'd need Sigarda. Yes I can cast her and yes she doesn't die, but I have at least 11 ways to grab a creature just trough lands, which means I'm not too worried about getting edicted, if bogles can deal with it, I think I'll be fine. This doesn't include any sylvan scrying or awakening zone which could add as many as 8 more ways to stop an edict effect.
>>
>>46334238
Except that's complete bullshit because you will never draw 40 cards in modern post-cracking a fetch

In your average game of modern you will see 3-5 cards after your opening hand. If you play 3 games, that means you'll see about 12 cards post fetch assuming you fetch turn 1 every game. Notice how the lines don't even begin to visibly diverge until after turn 4.
>>
>>46334238
In response to the 1% argument, you're going to lose more than 1% of your games by 1 life.

It's also not a 1% increase, until around turn 16+. If you expect most of your games to go long, run your fetches out there.
>>
>>46334413
Ok fair enough, I was thinking through good cards that have white in the cost. Iona would be hilarious but less effective than emrakul.
>>
Added Mind Stone instead of Cold Heart as suggested, any more tips ?

Instant (13)
4x Lightning Bolt
2x Magma Jet
4x Skred
3x Volcanic Fallout

Planeswalker (7)
3x Chandra, Pyromaster
4x Koth of the Hammer

Sorcery (1)
1x Anger of the Gods

Enchantment (3)
3x Blood Moon

Creature (10)
4x Boros Reckoner
3x Simian Spirit Guide
3x Stormbreath Dragon

Artifact (4)
2x Mind Stone
2x Relic of Progenitus

Land (22)
2x Scrying Sheets
20x Snow-Covered Mountain

Sideboard (15)
1x Blood Moon
1x Boil
2x Crumble to Dust
4x Dragon's Claw
1x Pyroclasm
2x Relic of Progenitus
2x Roast
2x Shattering Spree
>>
>>46334482
Are you retarded? Most modern games do not end turn 3-5 unless both players are playing aggro you nigger faggot.
>>
>>46334523
>most games of modern
>not aggro
>>
>>46334517
You don't need mind stone either
>>
>>46334523
Most games in modern ARE aggro vs aggro you stupid shitter. The rest are combo, which ends the game just as fast.

>muh control brew
No one cares about your kitchen table garbage.
>>
>>46334523
Turn 1 fetch a shock instead of playing the shock out of your hand. Turn 2 play another nonbasic. If they blood moon, now you don't have a basic.
>>
>>46334613
I curve out at 5 with 22 lands, I kinda do.
>>
>>46334221
There is a flaw with that line of thinking. Fetches are very good and worth running even if, somehow, they did not thin your deck. Off the top of my head, reasons to run fetches include: superior color fixing, free shuffle effect, wasteland shielding, filling the graveyard, and even subterfuge. All of these provide a stronger argument for inclusion than deck thinning.
>>
>>46334662
You play a long game and koth can get you that ramp or untap a mountain. Mind stone is clunky and takes up spots better filled with good cards
>>
>>46334705
>free shuffle effect
>>
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>>46334560
>>46334620
Not including Eldrazi, which will be banned in a couple days anyhow, most of the decks are not just straight forward aggro, or combo. Seems about 50/50
>>
>>46334795
What would you put in instead then ?
>>
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>>46334102
>>
>>46334411
you will never play hypergenesis
>>
>>46335047
But that is literally true. Deck-thinning is a fallacy, and yet some people would still run fetches in monocolored lists for only that reason.
>>
>>46327767
BB will always be good (it's still the best card in Orzhov Tokens), but Faeries will never again be a viable archetype.
>>
>>46334813
Free as in no mana investment.
>>
>>46335093
Will skull clamp ever be unbanned?
>>
>>46335406
That Skullclamp is still banned proves there is a kind and loving God that created us and everything else in 6 literal days.
>>
>>46335406
topkek
>>
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If I play an Island, then Urborg, then Bloodmoon, is the Island now a Mountain or just a basic land with two types (Island Swamp)?
>>
>Want to play Modern
>Have to spend about 200$ in lands

What are the good monocolored decks in Modern if there are any ?
Here what I have gathered so far :

>Blue : Merfolk, Turns
>Black : 8-Racks
>Green : Elves, Devotion, Stompy
>White : Death and Taxes
>Red : Skred, Goblins.

Any other I'm missing ?
>>
>>46335554
Soul sisters

various t3 and below jank decks.
>>
>>46335551
Urborg becomes a mountain because Blood Moon, your Island remain unaffected because it's a basic.

So your Island stays an Island and your Urborg is now a Mountain. Your Island isn't a Swamp because your Urborg is a Mountain
>>
>>46335551
Only Island.
>>
>>46335554
human tribal can get there
>>
>>46335554
Of the decks listed, only Merfolk and D&T are definitively "good" decks.
Mono-B and Mono-R die to hateful enchantments and interaction-free combo. You'll need to splash or die.
Turns, Elves, Ramp and Stompy are all swingy, and while they might win local FNM they aren't consistently competitive against real T1/T2 decks.
>>
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Anyone else here doesn't even play Modern and just comes to these threads to laugh whenever the banlist is updated?
>>
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>>46327251
Coincidence? I think not.
>>
>>46335723
I haven't played magic since November. I thought that SOI would improve things but I still don't care.

Legacy looks fine but I can neither afford it nor does anyone here play it so there is little point to getting into it.
>>
>>46335687
Mono Red doesn't die to Leyline and Blood Moon is sort of an interaction against combo decks if you cheat it turn 2. I agree about MonoB.

Didn't Elves score in recent events tho ?
>>
>>46329360
>pretending like if infect does that than it has not over extended
>>
>>46335687

Elves can kill you with Shaman of the Pack off CoCo chained into Chord into Shaman of the Pack at end of turn. It used to kill through Ezuri into Overrun for 30++ damage, but that has fallen out of favor since Shaman can kill outside of combat, bypass Worship, Fog effects like Darkness and Angel's Grace. Elves also has a strong toolbox game like fetching Eidolon of Great Revel, RecSage, Kataki, Revoker and Forge Tender so it has added flexibility.
>>
Merfolk need coco
>>
>>46334238
what
>>
>>46328175
>breathe some life into other control decks
>tron
>control deck

This meme needs to die, fampai
>>
Are they any chances Coco could get banned? I'm about to order the deck
>>
>>46335933
>Eidolon of Great Revel
>Kataki
>Forge Tender
>Shaman of the Pack
Not fucking mono-green, is it? Shaman of the Pack requires Gilt-Leaf Palace or Cavern of Souls. The versions that run white sideboard cards also run Razorverge Thicket, Temple Garden, Brushland or Horizon Canopy. The guy asking about playing Elves is a poorfag who can't afford lands.
Mono Green Elves do not have a strong toolbox.
>>
>>46335933

>Great Revel

You mean rhetoric since it throws a wrench on Living End and Ad Nauseam's gameplan unless they kill it. Also Elves still packs Ezuri, but yeah it now usually goes for a Shaman mill than the overrun route
>>
>>46329062
Ux control sucks because there's no good counterspells, and no good cantrips to maintain card advantage while you control the game.
>>
>>46336149
>I'm bad at Magic and need brainless spells to carry my ass
>>
>>46336149
>Cryptic Command
>not good
Ux Control doesn't have ENOUGH good counterspells/cantrips, but it fucking has one.
>>
>>46336065
Nah, your clear. Powerful green cards like that rarely meet the hammer and coco is hardly stepping on any toes.
>>
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>>46336149
>cantrips
>card advantage
"Control" players ladies and gentlemen
>>
>>46336202
Are you implying that a counterspell with a cantrip, a 1-for-0, doesn't generate card advantage?
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