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Warhammer Fantasy General- Praise Stillman Edition
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
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So, what have you done to praise Our Lord Stillman today, /wfg/? How do you honour the Oldhammer Ones?


>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)

>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Third party Miniature manufactures
http://pastebin.com/CvGaNyrk

Last Thread >>46029762
>>
First for elves, the better-than-thou race.
>>
Can you still use Dogs of War rules for 8th?

Want to field some slayer pirates.
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Let's do a little autism test. Is this image deadly serious, or a lighthearted take on one's own preferences and foibles?

Please select either

A) Lighthearted joke

or

B) I am autistic
>>
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>>46058682
For those who have completed the test, here's some nice Stillmania to explain it.
>>
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>>46058707

>>46058674
No reason I know of why you couldn't, but I have no idea how Long Drong stacks up in 8th.
>>
javascript:quote('46058429');
Got my negro covered.

https://docs.google.com/file/d/0B_Redi9cZJ5iOHRiZlpBdVZ5MkU/edit

Fan-made, but well balanced and full of flavor. Check the guys's site out too, he's currently working on a 9th edition.

http://warhammerarmiesproject.blogspot.co.at/
>>
>>46058735
ok cool

Where can I actually find the rules for them btw?
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>>46058735
>>
>>46058682
hm, what if I see it as non-attainable ideal. so not a joke by any means, but nor a something I will ever do, but something I will honestly and seriously look up to, as a guy who just took up cello may look up to Rastropovich.
>>
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>>46058764

>>46058756
The Dogs of War army book in 6th (in the OP) is the best collection of them. Maybe there's some updated versions in later White Dwarfs, but I can't stand to read the shilling long enough to find out.
>>
>>46058674
>>46058751
Slayer Pirates are found in the Regiments of renown supplement.

Quite a decent unit, though for some reason they don't have the usual Slayer abilities but are closer to Dwarf-Powdermonkeys.
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>>46058802
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>>46058831
And my bad, the Dogs of War book was 5e.
>>
what would Tzeentchian beastmen be like?
apart from being half-birds, what would characterize them?
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>>46058887
And this concludes your daily dose of Nigel. Know that somewhere out there he's a postman living a happy life, and probably gets together with the lads to fight battles worth the remembering on weekends.
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>>46058922
Make them eye-poppingly colourful; not beautiful like Slaaneshi, but a great swirl of every colour possible, and a few that aren't. Mutate them thoroughly, with hands, legs, eyes that don't match, and even have one side different from the other.
>>
>>46058766
>ideal

What is ideal about that though?

Seems arbitrarily limiting if anything.
>>
>>46058922
Fish aspects and lionesque with very brightly colored manes.
>>
>>46059012
>>46059021
what about their motivations?

Regular are burn, rape and shit
Khorne is BURN, rape and shit
Slaanesh is burn, RAPE and shit
Nurlge is burn, rape and SHIT
Tzeentch is ???
>>
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>>46059078
They're going to burn, rape, and shit, but you don't know the order or the target of each.
>>
are all Daemon Princes hulking troll-like butterflies? I remember in Heldenhammer the leader of Chaos forces was called daemon prince, yet he looked like a regular chaos lord, if a bit on the large side. Can Daemon Prince look fairly human-like?
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>>46059214
Obviously given the nature of Chaos they come in all shapes, but I imagine that most of them are going to be inhuman simply because the human body is not the best for doing what they want, not to mention echoing the preferred forms of their gods.
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>>46059078
Rape, shit then burn, just for a change.

More seriously though, I imagine tzeentchian beastmen as perhaps the ones closest to the true nature of beastmen as embodied by morghur (R.I.P.): the warping and deconstruction of natural and artificial order, they do not break a tree, they twist it, they do not destroy a monument, they rearrange it, they do not kill a person, they mutate it.
It would be seen by the tzeentchian beastmen as a quest for liberation and salvation of the strange world from its heretic limits and bounds.

Morghur was more burn, rape and shit than this, but you get the point I hope.
>>
>>46059214
It's entirely possible, however I would assume most, tripping on the new power that they've acquired, would choose to assume a much larger and more intimidating form.
>>
>>46059214
Sure, but I think that's something you see more commonly among newly ascended.

Chaos is all about stepping out of the normal forms.
>>
>>46058826
Actually found a complete slayer list in Storms of Magic that's much better.

Slayer Pirates are in it as well and they got the Slayer rule there.

Question now is, do I use the rules exactly as presented in Storm of Magic or use all of the latest profiles for the Dwarf units that are also in the codex?
>>
>>46058625
>there are people in this very thread who will never know what owning a fully painted army of 2k or more points is like.

>>46058674
If your opponents say yes then you may, they suck though, Really badly.

>>46059021
Lions are more of a slaneshi thing, tzentch is all fish birds.

>>46058922
Lots of third eyes, fish scales, birds feathers and chromatic cluster fuck colors.
>>
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>Need some more rats
>retail for clanrats is 42 for 20 multipose
>ebay is selling them for 44 for 20, snapfit and most are primed not including shipping
YOU FUCKING JEWS
>>
>>46059214
Demon princes are humans elevated to demonhood, if they don't choose too and their god doesn't choose to fuck with their body then they can be any height.
They must be modeled on the appropriately sized base though.
>>
>>46059874
Too late. They were cheap as fuck in 8e, Vermintide and being one of the most powerful factions in crunch and lore in Age made the price skyrocket.
>>
>>46060396
also don't forget IoB being gone
it was the main source of cheaprats
>>
if a human serves Chaos well, he gets elevated to a Daemon Prince
if a Daemon serves Sigmar well, does it get elevated to an Elector Count?
>>
>>46060550
IoB is now twice the value of the AoS starter on the secondary market.
>>
>>46060550
>>46060701
Oh shit I found clanrats for a dollar a model, hot gun, time to buy 80 clanrats.
>>
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>>46060571
A Daemon who does good is granted the Mercy of Sigmar and released from it's unholy existence.
>>
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>tfw white dwarf is now just advert weekly
>tfw waharmmer visions is just miniature porn monthly

How the mighty have fallen
>>
>>46059735
On second thoughts, is this kosher?

Trying to look into if anyone else has been doing this and haven't found much apart from people bitching about Doomseekers.
>>
Do the children of a Bretonnian noble who marries a foreign noble still count as nobility?

What about a Border Prince whose ancestor was a knight errant?
>>
>>46061069
Based on Age lore, Sigmar can purify Chaos.

So in theory the Daemon would become a Daemon of Order.
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>>46061141
Back in the day, even when they wanted to sell us something they did it with class and humour. I do so miss when they would talk about non-GW stuff and actually be a hobby magazine, though.

>>46061389
>Age lore

Fuck off, for God's sake, we're talking about Warhammer here. Leave the homebrew to homebrew threads.
>>
>>46061320
Like real life, the foreign spouse must be part of the court and thus become a Bretonnian.

For the second, you'd have claim but would still have to become a knight per Bret customs and be accepted within the court.

So its up to the king and FE basically.
>>
>>46061424
Calm down, its only a point of reference and was completely relevant to the question.
>>
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>>46059078
Beastmen of khorne see a human town. They barge into it, raze the place, kill everyone. Simple. To digress my favorite khornate beastman was a bestigor from gotrek and felix. He had horns warped into the shape of the skull rune, a great two handed club, and a lack of eyes, but he saw from the eyes of human victims strung around his neck like jewelry. Metal as fuck.

Beastmen of slannesh barge into the place, loot everything they can and turn the town into a murder orgy for a week or two, drinking and eating everything the villagers have including some of the villagers, raping and torturing, building horrible new works of beastman art from their statues, and adoring themselves in the fine clothes and jewels of the town, and leaving with a couple of prisoners once they get bored or all their toys die.

Nurgle beastman are probably much more meticulous. First their bray shamans probably send some sort of plague upon the town. Some weeks later, the beastmen walk in uncontested, executing any who would show feeble resistance in their plague addled state, and perhaps recruiting their new pox covered mutating brothers who are willing. The cast down the buildings, trample them to dust and generally wipe the civilization from existence as much as possible.

Tzeentchian beastmen are probably closely entwined with a cult of the dark powers, their target city being slowly infected by heresy. The doors of the town are opened by cultists on a night when the lesser moon waxes high and the heretics fall upon their sigmarite brothers as the beasts flow into the town, shamans chanting turning the walls to trees, residents to warp and change, the night chosen being perfect to attract the winds of magic and eye of the gods. Sacrifices and rituals go through out the night, empowering the beasts, summoning murders of crows and beasts from the woods to his banner, and he leaves behind a city of arcane architecture, mutants stalking the dark halls.
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>>46061424
Yea even in the mid years, 2000s and such they were nice enough to book end the thing with adds, rather than make the whole thing an add. The first few pages showed the new stuff and it's prices, and then the rest was campaigns articles and battle reports. There might be a few stealth ads, like painting guides for the minis, or the battle report featuring the new stuff, but that's hardly detestable. Nowadays white dwarf is just, for example the most recent one, "STORM CAST ON DRAGON THING WOOOOOW WOOOOOOOOOOOOOOOOOOOOOOOOOW BUY IT PICTURES OF IT OOOH ONE PAGE OF PAINTING GUIDE FOR IT"

It's sad.
>>
I asked this in the previous thread,

What is currently the strongest unit in age of sigmar
>>
>>46062639
>>>46019604
>whatever you take 20 of
>>
>>46058940

I was never one for Stillman's design a list and stick to it thing.
Largely because it's very possible to make bad choices. Granted it was 4th/5th edition warhammer when that article came out, and that made most troop choices fairly irrelevant in the face of powerful characters and mages. 3rd and earlier could get away with it better due to the narrative focus of the game that was supposed to be there.

I do agree with his complaint that games of warhammer are told as tales of dice rolling and rules-combos being applied rather than telling how things moved and the like though. It's a trait that's pretty endemic to the Warhammer style of wargame system, because it's practically impossible to do things like have units move in formations and the like because there's not the mechanics for it, it's all about your dudes on a more personal level (calculating attacks based on individuals, their gear and the like), not your army.
>>
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>>46062794
>I was never one for Stillman's design a list and stick to it thing.

You didn't read closely.
>>46058735
>You probably need 3000 points in your collection to have a good choice of units to pick your 2000 point army from.

>One of the good things about a campaign is that it will generate opportunities for armies of 1000 points, 2000 points, and 3000 points or more. In this way the tactics and strategy of Warhammer can be explored to the full.

He encouraged you to get gud with a list, but it was by no means forcing you stay with it forever.
>>
>>46062920
>You didn't read closely.
It's literally the second line, and reinforced repeatedly >>46058682
>>
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>>46063055
I'm sorry, you failed the autism test. You took that tongue in cheek section entirely seriously. He mentions learning your lists instead of constantly abandoning it in favour of whatever optimized idea you have floating around, not that you have to stick with that exact 2000 point army until they pry it from your cold dead hands.
>>
>>46061649
Slaanesh Beastmen are more for civilization? Because jewelry is pretty civilized.

Also, Slaanesh is the main corruptor, not Tzeentch.
>>
>>46058682
>build an army
>never expand on it
>play the same thing no matter what game you play
sounds like this guy is the epitome of the reason why whfb got canned in the first place
>>
>>46063266
You can be pretty good at making jewelry without actually being particularly civilized or sedentary at all.

And you can do the rest of the whole "Drinking yourself into a stupor, dancing like a maniac, screwing like the dickens" as itinerant nomadic hunter warriors too.

Naturally their is probably also a strain of sadomasochism and one upsmanship with extreme body modification, tatooing, and scarification.

Slaanesh is about going too far after all. And being covered head to hoof in wild tattoos and having a bunch of freaky piercings and stuff would be that.

Also drinking to the point that even the freakishly tough Beastman constitution gets alcohol poisoning.

This would be a serious motivation for raiding civilized types who make powerful distilled alcohol.

The jewelry would also be a motivation, because shinies. Never enough shiny trophies.
>>
>>46063127
Given that the shortlist was originally in an article along with others on the design /WD team describing and their methods of playing, the original context was not one of tongue-in-cheek at all.
>>
>>46062920
Newfag here, how many points is this?
>>
>>46063440
I've always wondered what autism is like

>>46063603
Roughly 1000

.
>>
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>>46063440
There's a seven page article by Stillman, posted in this very thread, that is all about his recommendations on how to collect an army. It has actually useful and good advice about having fun, and does not mention that every choice you make is forever cemented (not to mention the obvious jokes like putting three coats of gloss varnish).
>>
>>46063955
>obvious jokes like putting three coats of gloss varnish

This used to be pretty common
>>
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>>46064090
No, it didn't. Some people put on varnish, and some people liked the shine/were too dumb to know how to use gloss and matte together.

NOBODY did three coats of gloss on every model.
>>
So I'm gonna run the Slayer list out of Storm of magic as it's easy to bring it up to 8th edition.

Question is, do I take MSU units of 10 slayers or 1 big unit of 30 with a banner for vanguard + 5+ ward vs shooting?
>>
>>46064192
I respectfully disagree. As does my old whfb army.
>>
>>46063266
It isn't neccesary anything and everything civilised that beastmen hate, they'll happily wield arms of fine make, guzzle alcohol made by men and wear their armor and cloth, in fact their jealousy is a major reason for their hatred of civilization.
>>
>>46064250
MSU?
>>
>>46066205
Multiple small units
MSU units is like saying RIP in peace
>>
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>>46062920
>warrior priest

SIGMARITES PLEASE GO
>>
>>46066876
>imperial religions

Bretonnia was here, the Lady said you're all shit.
>>
>>46067733
Why do you guys always paint her with pointy ears?
>>
>>46067733
At least sigmar and ulric are humans you fucking frog cucks
>>
>>46064192
Many people did and still do, most of the GW armies had three coats.

>mfw I'll never have to look at giant patches of red
>no more lime green bases

>>46063440
White dorf was once very tongue in cheek, they were giving him credit for playing the list he wanted rather than power gaming or net listing or as close as was possible back in they day.
Essentially no one who played against him regularly had ever said "man fuck that stillman cunt and his bullshit" behind his back.
>>
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>>46068443
Myrmidia was here, everything north of the Vaults is literally populated by beastfuckers.
>>
>>46068764
I like you. Also, I want to get Alcatini Fellowship models now.
>>
>>46068620
>playing the list he wanted rather than power gaming

This is really bloody commendable. I wish more people would do that. I wish the game was better balanced for it too, because no edition has ever really managed it because so many options will just lose games from how bad they are, no matter how cool the idea.
>>
>>46061141
>miniature porn monthly
what is wrong with that? well, apart from google doing same job daily and being free
>>
>>46069847
It's JUST miniature porn. Minature porn is great and all, but things such as articles, battle reports, hobby guides, ect are also of value, but none of those are done by GW anymore under either the name visions or white dwarf.
>>
>>46069897
I quite like Visions, the PDFs at least, no way I'd ever pay for it...
>>
>>46070226
huh? you can download them? gief link!
>>
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>All this Brett posting
Keep it up, fellow knights.
What does the future hold for us? As I see it, there are two alternatives.
1: squatted
2: getting folded up with Empire under a "free people" thingy.
>>
>>46070310
>getting folded up with Empire

>implying Empire ain't gettign squatted as non-generic enough to give way to STORMCAST ETERNALS
>>
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>>46070310
The models have already been put on last chance by some store managers jumping the gun.

Its better they die with dignity like the Tomb Kings.
>>
what if Bretonnia were... Tomb Kings?

good undead, animated by the blessing of the Lady to fight evil. explains their anachronistic ways perfectly.
Grail Knights are those who have supped from the Grail and became living again.
peasants are actual living peasants who slave at the undead knights for protection/out of religious reverence.
>>
>>46070264
Epistolary torrents m8

>>46070649
I don't get why they simply couldn't advance technologically a bit and yet retain a strong conservatism in their chivalry.

They already had cannons after all.

Is it so strange to imagine paesants strapped to cheap guns and sent in the shitholes of the battlefields to let knights bask in the glory of their safe combat?
>>
>>46070264
OP of WIP thread
>>
>>46070774
thankses
>>
>>46063440

How do you people not understand that this is one of the other guys in the studio taking the piss? Do you AmeriFags just not get BritFag humour?
>>
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Who is your favorite ever/current WHFRP character? What about your favorite companion currently or ever? Would your char die for their comrades?

Has love ever bloomed on the battlefield?
>>
>Stormcast Eternal Stardrake
>140 colonial pounds

you know, Reaper dragons look cheap now, even that enormous Tiamat from Bones 3 and Kaldrax. even with shipment, I dare say

also they look miles better
>>
>>46069401
I've always wanted to collect a Dogs of War army focused around a Tilean theme.
>>
why do daemons of CHAOS look so uniform? shouldn't Chaos be, I dunno, chaotic?
>>
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Man, Stillman's policies would cause so much screeching and moaning at the local FLGS it makes my head spin.

'Uneven points? REEEEE REEEEE'

I hate it how even the most casual of games up there have to be undertaken in the most dour, serious-faced way possible under the full weight of the tournament rules.
>>
>>46071130
Because modelling stuff is hard.

That, and uniformity makes them recognizable from a distance, allowing GW to keep a common theme, so people can immediately link a model to a specific god and get some idea on how it may potentially work.
>>
>>46071243
>keep a common theme, so people can immediately link a model to a specific god
meh, easy to do without keeping them identical

>Because modelling stuff is hard.
that, I believe
>>
>Dark Elves
>palest skin

>High Elves
>average elves height and don't do weed (Avelorn don't count)

>Wood Elves
>made of flesh

>Vampire Counts
>not all vampires bear title of counts and can even do without vampires whatsoever

>Ogre Kingdoms
>got just one king and live mostly in tribes anyway, not kingdoms

>Orcs and Goblins
>also include Giants, Trolls, Squigs and Snotlings

>The Empire
>also covers independent Marienburg and Border Princes

Warhammer the Game of Unindicative Army Names
>>
>>46071378
>Dwarfs
>doesn't indicate that it only covers a part of Dwarfs, leaving Chaos Dwarfs out. shoulda been called High Dwarfs (ahahahahah) or Good Dwarfs

>Lizardmen
>After Tomb Kings and especially Vampire Counts should've been called "Slann"
>>
>>46071378
>Chaos Dwarfs
>One of the most stable, regimented and enduring civilisations in the world
>>
>>46071447
>In an effort to clarify the intent of our miniature ranges, we have renamed our two main factions to "Good Empire" and "Evil Warriors"
>>
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>>46070890
Captain Otto 'Ironhand' Holtzmann. A soldier from Talabecland who went AWOL and joined a Norse pirate crew in Marienburg. Was known among the crew for being a bad ass that never quit no matter how much he got hurt, which was a lot. He lost his right eye and his left arm four times. Like the rest of the Party, he was mutated and got Body of Metal which made him super strong and tough. Went into the jungle of Lustria and came out rich. Also defeated the navies of Bretonnia and Ulthuan, though it cost him and his allies dearly.

My favourite companion was from the same campaign, a former Greatsword from Reikland who Otto set free after freeing him from a Dark Elf slave ship. He instantly hated Otto for going AWOL, but agreed to serve with him. He ended up being a bad motherfucker that ate monsters for breakfast and became a Blood Dragon vampire.
>>
>>46071645
Iron Hand, the iron man with the iron hand.
>>
>>46071447
>>Lizardmen
>they actually have more similarities to amphibians all things considered
>>
>>46070897
I have a good number of Empire models unpainted, and a bunch of Dogs of War stuff too, I'm gonna make a Tilean/Marienburger army at some point.
>>
>>46059367
I always felt sorry for Morghur getting pushed out by that flying guy who shat on things.
>>
>>46071226
I fucking hate this too, but I understand why it happens. In order for the game to be enjoyable, the two armies need to be on relatively equal footing, otherwise you are just watching guy A beat guy B repeatedly. Like if you really want to play tabletop vermintide by fielding four lords against an infiinite swarm of skaven, more power to you, but most people won't be down for it.

Back when there was a GW in my area, it was the biggest tournament hub in the area, so there were a lot of toury optimized players, so if the intermediate skill players wanted to play with them, they had to optimize their lists, and if the casual players wanted to play with the intermediate level ones they had to optimize their lists, until there really wasn't room for running fluffy lists.
>>
>>46058707
>a HUGE regiment of slayers
>20 Slayers
That's a small unit by today's standard
>>
>>46071920
Those were the days.
>>
>>46071874
well, shitting is one of the three major things Beastmen do and it's so much easier to shit on things from above, just ask pigeons
>>
>>46071920
it's still a huge regiments for slayers (as opposed to much more regular and common units of zero slayers)
>>
>>46071920
24, they are in 6x4 formation for some reason
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>>46068443
Ey, you fuckers talkin' shit 'bout the frogs?
>>
>>46071920

yeah nowadays units start at 120

except elves, I have seen small White Lion squads of only 75-80 models
>>
>>46071920
>>46071926
I long for the days when a 20 man unit was big and 25 a fucking rock, and normal cavalry units of 5 were perfectly acceptable. The reduction in point costs and requiring 10 wide for horde left me quite upset wih 8e.
>>
>>46071998
That and it was countered by fuck-off spells that could obliterate that giant horde unit.
>>
Stupid question, but how important is it to have a lvl 4 wizard for dispel in a 2000 empire list. I know the wizard lords are really good, but I also really want to field Valten
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>>46071959
where are you located because I havent seen so small units since 2008. In my area it is normal to have around 150+ for White Lions.
>>
>>46071998
how 9th Age handles it, by the way? I was thinking of crossing over.
>>
>>46068443
Spoken like a true dwarfcuck
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>>46071959
>>46072058
Why are you even in this thread?
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>>46071255
It's also the thing that you don't want to half to make a dozen different molds for every Chaos model. It still needs to be easily assembled by people who aren't good at modelling, and easy for GW to produce.

Not to mention the bitching if Chaos got a ton of uniquely posed and designed models but everyone else didn't.
>>
>>46072164
One is here to countershitpost, the other is lightheartedly going along.
>>
>>46072172
>Not to mention the bitching if Chaos got a ton of uniquely posed and designed models but everyone else didn't.
well, in my mind many armies should, but that's something GW wouldn't do even if it's best days. too much to ask.
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>>46072205
Considering how many different units there are, and how many different armies, yeah that is a hell of a lot to ask. This doesn't excuse making bad minis, which GW is definitely guilty of doing, but I can't imagine the size of the design studio if they were to give you really varied sprues for even every cavalry unit in the game.

Even if you were to take models from all the other studios (Perry, MoM, Avatars of War, Reaper) there's a lot of the same general poses floating around, because certain poses look nice, are easy to assemble and paint, and lend themselves to being mass produced. At least God gave us green stuff and bitz.
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>>46072169
Apart from making the black orcs, what have the chaos dwarfs actually done that's really impacted the other races?

They might help other chaos forces from time to time, but they are pretty isolationist.
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>>46058922
They're called Tzaangor and sport a variety of fur patterns like tiger stripes and leopard spots, as well as feathers and extravagant horns.
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>>46072178
I am just having a lighthearted laugh, sorry for making you think that I am shitposting anon.

What are you guys working on?
I am gonna start painting my dorf cannon and crew and 5 questing knights. I love the questing knights, but jesus christ I hate resin.
>>
>>46072268
They make Chaos Armour and Hellcannons which greatly enhance their siege capability. They might not march out very often, but they contribute a fair deal that buffs their allies.
>>
>>46072295
trying to design a corpse cart conversion so it looks skeletal but ain't copying SkeleBro's design
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>>46072295
speaking of resin, how the fuck do I rebend it?
>>
>>46072295
>resin

Why is this allowed (other than for ridiculously large stuff like titans)?

Having parts lead miniatures was a huge deal, but apparently highly toxic resin is alright?
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>>46072761
So much ignorance in one post.
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>>46072808
So you just play your models with mould lines and flash?
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>>46072823
To elaborate on this, I'm not saying I wouldn't use either lead or resin. I own both. I'm saying resin is potentially worse for you than lead. Unless you're chewing on your lead minis or something.
>>
>villagers in Arden forest may not see travellers for decades, barely know the rest of Bretonnia exists and assume anybody who leaves the village is dead

These guys must be borderline troglodytes with all the inbreeding. Their only source of genetic diversity must be the lord of the villages son banging wenches, at least the nobility travels a bit.
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>>46072823
I was referring to the fact that you're clueless about both GW's manufacturing process and the toxicity of materials, idiot.
>>
>>46072983
>assume anybody who leaves the village is dead
>at least the nobility travels a bit

so they think their lords are undead?
>>
So I was re-reading my Bretonnian fluff and I really like Mousillon. It seems like Mordheim 2.0 in a lot of ways.
Can anyone give good, current (well, pre end-times obviously) lore on Mousillon, the city or the duchy, or on Maldred?
>>
>>46073043
Have you looked at Barony of the Damned?
>>
So I just bought 40 clanrats with hand weapons and a skaven warlord.
what else should I buy to expand my army? Just started fantasy, I play 40 as well though.
>>
>>46073111
Not familiar with that one? What is? Got a link?
>>
>>46073141
http://khorne.ru/2nd/wfrp_web/Barony_of_the_Damned.pdf
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>>46072464
Do no make it pushed by skeletons, make the skeletons part of the wheels.

A hellish tricycle with the 2 wheels forward are smaller and have in-between a casket with various rattling bones, while the single wheel on the back is way bigger, has hooks and spykes to flay the corpses and drag the bones and there's a fancy skeleton riding on it separating the useful from the useless parts and in which order to put them on the casket according to a list that may or may not resemble lego-assembly instructions.


The greater wheel may or may not have been an imperial calendar or be used by the skeletons as torture/funny ride machine.
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>>46072528
Heat it up a little bit, wear a mask and don't let the flame touch it directly.
If you're a fucking idiot and can't be trusted with fire, immerse it under hot water to let it soften

>>46072268
This>>46072298
That and their occasional forging of magical weapons and chaos armor has probably led to a lot of the chaotic hordes victories.

>yfw the nega version of gotrek and felix, an old chaos dorf sorceror and an exalted human champion will never get expanded upon now that the settings over

When gotrek killed the faceless champion I immediately got a boner.
>>
>>46058625
Do not get Mordheim the RNG in the game is irrevocably fucked to the point they have tried to fix it three different times.

Also the factions are nowhere close to balanced and have yet to be fixed.
>>
>>46073136
Skaven rules of thumb

1) Field one model per 10 points of army, so a 2k army should have at least 200 bodies

1.5) Try to field at least 100 bodies at anything below 1k. Skaven just don't work without superior numbers.

2) About half your bodies should be skavenslaves in big bricks.

3) Always have a BSB

4) Use up your allotment of "rare" points.

Beyond that? Grey Seers are pretty good, bell or otherwise but the bell is of course expensive as hell. Warlock Engineers will probably find their way into your list so pick up one or two: there are several good builds (L0 distraction, L0 with any of a number of toys such as the Doomrocket or Brass Orb, L1 with the Warp-Energy Condenser, sometimes the gold plated L1 with Condenser and Doomrocket. Warp Lightning Spam and Doomrocket are VERY powerful, Brass Orb is situational but can WTFPWN some things Skaven have trouble with like, say, Temple Guard formed up around a Slaan, or a Steam Tank, maybe an irongut deathstar on a good day. Gutter Runners are also pretty good so some models that can represent a few of them are in order. For weapon teams, the Warpfire Thrower and Poisoned Wind Mortar are decent investments. And you will want some Rare choices, be they PCC, WLC, Doomwheel, or Abomb. (I prefer some combination of the latter three). Depending on what edition you play you might get some use out of building "Rat Darts" -- units of 5 giant rats and 1 packmaster, usually arranged 2-wide. They're dirt cheap (cheaper than a single Bret KotR). and can sometimes hold up a real unit for more than a single round of combat because it's hard to put a lot of attacks into a 2-wide frontage, or if they break they lead the enemy off the wrong way to get flanked or even hit in the back by a real unit. Plus, they output enough attacks to snipe wizards out of units or kill archers or war machines on a good day. Hard to beat for the points.
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>>46073472
So in other words its a faithful adaptation of the tabletop game.

Fucking /v/irgins need to get out if /tg/.
>>
>>46073136
Hey anon, this guy >>46073565 has really good advice but at the same time don't feel like you have to go and get all that stuff at once. It sounds like you aren't the most experienced hobbyist, and 200+ rats is very intimidating to paint.

Take your time, build up unit-by-unit as you finish painting them and expand your games gradually from 500 points upwards in 250pt blocks.

And whatever you do, get some brown spray primer (if you don't prime with an airbrush), it will save you countless hours.
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>>46070716
I want things less like 40k, not more.

>>46071130
Because GW doesn't want unique things, they want a recognizesble brand. Daemonettes and Keepers look like whatever fetish Slaanesh had at the moment, from giant spiders with dicks for legs to an eyeball attached to a candy bar to a bull-headed Mexican wrestler with no nipples or hair. Yet lobster claw purple elves are the recognizeable brand, so its all depictions now.
>>
>>46072041
Preferable, but not crippling so long as you have at least one wizard.
>>
>>46072062
9th changes are minimum from me being halfway through the rules. Mostly balance to what sucked about 8e, like weakening top level magic, magic dice exploits, cannon efficiency, five models or a single fencepost stopping a horde, and so on.

But I'm not through the core rules yet and haven't glanced at Army Books.
>>
>>46073565
>1) Field one model per 10 points of army, so a 2k army should have at least 200 bodies
>1.5) Try to field at least 100 bodies at anything below 1k. Skaven just don't work without superior numbers.
>2) About half your bodies should be skavenslaves in big bricks.

You're dumb m8, clanrats and stormvermin with weapon supports are way funnier than slaves.

Fucking fag-things with their slaves hordes...
>>
>>46073726
>I want things less like 40k, not more.

Making them arthurian tomb kings with alive slaves won't help too though.
>>
>>46073825
I say keep them the same. If they advance, make it through magic rather than science.
>>
>>46073565
>one model per 10 points of army
That's only relevant if you spam skavenslaves like a WAACfag, most people want to use infantry that's at least somewhat useful and has cool-looking models.

9th thankfully alleviates this by making "fire into combat" an army-wide rule so that practically all of our ranged attacks except the two war machines can fire into any combat with friendly infantry or swarms. All of the fun of cruelly abusing your expendable troops while still being able to use clanrats, plague monks and stormvermin.
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>>46071378
>Slanngors
>Not actually froggoats
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>>46074849
You can make an 1000 point army of 100 models with 60 clan rats, 20 stormvermin, a bunch of globediers or gutter runners, and weapon teams, and a doom wheel or cannon. Skaven are ALL cheap.
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>>46072983
I assume that's an exaggeration (I think it's in KotG, right?). Villagers might travel from one village to another, but not often, and it's exceptionally rare for someone to keep going out into the wide world. There's some genetic movement, but it's slow and plodding. They're not Mousillion swampmen, after all.
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>>46073753
thanks

I guess my follow-up question is wether valten is worth the price of admission, and if not him luther huss?
>>
>>46075276
>>46074849
I didnt plan on using skavenslaves because I like the idea of my army at least thinking theyre competant/useful and not being sent to die. I wanted to use Clanrats, stormvermin and warp lighting cannons for sure.
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>>46075355
>I didnt plan on using skavenslaves because I like the idea of my army at least thinking theyre competant/useful and not being sent to die

Boy, really missing the point of Skaven, aren't you.
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>>46073262
hm, that's an interesting idea. not that I'll make the tricycle, but for some reason I didn't really think of making skeletons PART of it, rather than crew/passengers/pullers

any more ideas, guys?
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>>46075562
>>
>>46061141

Gee, it's almost like the internet exists.

Majority of what people have listed exists on the internet and in most cases is done better via video than it is written form and pictures.
>>
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>>46075604
Yea "other people do it better and cheaper" applies to literally every single thing made by gw but the most specific models they make nowadays.
>>
>>46074849
I dunno, I never found myself lacking for non-slaves.

Grey Seer on Screaming Bell, Skalm and Dispel Scroll
Chieftain BSB Razor Standard
Engineer L1 Condenser and Doomrocket
50 Slaves
50 Slaves
50 Clanrats, FC and Shields
50 Clanrats, FC, Shields, and a Warpfire Thrower
40 Stormvermin, FC, Storm Banner, Poisoned Wind Mortar (Bell Unit)
5 Poisoned Wind Globadiers and Poisoned Wind Mortar
Doomwheel
Doomwheel
WLC
WLC

=2500 points, 253 bodies, and decent combat ability. Could probably trim the Clanrat units to 40 for rat darts and more toys, maybe gutter runners with slings and poison, maybe a second unit of globes? There are options while still being somewhere in the vicinity of the benchmarks. And that's a bell list.
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>>46075427
I just like clanrats > skavenslaves 2bh
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>>46075276
Yeah, that gets you to 1000 with ~100 models quite neatly after upgrades, but then you end up with approximately 0 points in characters. No magic, no general bubble, no BSB, no engineer with rocket/orb, no plague furnace etc.
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>>46070310

Majority of Bretonnia stuff on the US store is already temporarily out of stock with Atia saying they're going to go soon and won't be in the AoS Order Grand Alliance book.

>>46070801

Figures that the epitome of humor in Britbongistan would be "I was just pretending to be retarded. XD".

>>46075671

I think I'd stick with GW (If I really bought miniatures at all) if your picture is an example of "Better and cheaper".
>>
>>46075427
Almost all Skaven have a superiority complex and megalomania, they all think they're the best and strive to climb the ranks by any means possible.
Skavenslaves are the exception, since they're, well, slaves. They can hope for a revolt but in most cases they're just shit tiers getting worked to death.
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>>46075785
Nah this is an example of better and cheaper, that's an example of models GW dosen't eve make.
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>>46075671
Picture not related.
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>>46075884
Looks better than a gw skeleorc to me senpai
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>>46075671
They look like shit.

>>46075355
Sounds like you want a furry empire army.

>>46075300
Everything in the warhammer world is something taken to the extreme.
>>
>>46058682
This picture made me laugh and then sad, because those days are long since gone.
When people ask what made the Editions before 7th better, it's this. This spirit that flowed through WHFB and GW as a whole.
>>
>>46058682
>>46076253
This.
That shit literally read like a fa/tg/uys green text though, it gets worse when you realize that stillman actually looks like a fa/tg/uy.

>make 2,000 pt list
>wipe ass with list
>thin paints
>name ur waifus
>more than one waifu can ruin ur laifu
>insert entire army into anus
>literally no one here has ever actually played warhammer
>>
Its a real shame GW never made a good plastic kit of those non human skeletons.
>>
>>46075427
I don't really like them either. They are so numerous and worthless that I can't be bothered to paint them properly, which means a shitty ass looking unit.

I always liked the Stormvermin. The super badass elite unit, whose statline is actually about the same as a normal elf warrior. My enemies would always send their toughest units and firepower at the unit for some reason, as if it were particularly expensive or useful.
>>
>>46077141
>Its a real shame GW never made a good plastic kit of those non human skeletons

A lot of the old plastic kits came with skulls and arms for the race. The old skaven box had enough to make a few skeletal skaven if you so chose.
>>
>>46076009
Yet still unrelated with WARHAMMER general.
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>>46077199
If you think only official stuff is welcome here you haven't been paying attention
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>>46077269
It's no matter how welcomed or not welcomed something, all not-GW stuff is still unrelated with thread.
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>>46077401
Warhammer is a game and a setting, as long as it fits the setting and game, it's related.

Warhammer is no longer a GW product.
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>>46077401
It actually is, if you use it with Warhammer Fantasy. Anything is. In fact, WFG doesn't specify edition and in 1-3e GW was still advising you to find models from any company to play the rules you bought from them.

But if you don't think so, feel free to report random people. We'll see who gets banned.
>>
>>46077455
>Warhammer is no longer a GW product.
It's still GW franchise.
>>
>>46077499
Naw, they rented it out to other companies.

Its an exclusively /v/ IP now.
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>>46077499
There is literally no reason to give a shit weather your plastic toys are approved by a company that no longer makes or cares about the world or game.

It's an over used word, but caring about that sort of thing makes you a cuck. You're letting a company cuck your fun.
>>
>>46077542
He's a shill, ignore him and post good models from other companies.
>>
>>46075700
>>46077164
Nothing wrong with preferring one unit over another for aesthetic or gameplay reasons. I was more pointing out how silly it was to have the Skaven value the lives of their slaves and try to protect them from harm when every piece of fluff says that Skaven don't value anyone but their own individual self, would happily send hundreds of their brothers to die in their place, and that attitude goes double for slaves who are literally only of the field to die in tremendous numbers in the hopes that it will inconvenience the enemy while the actual army tries to win, because the Under-Empire is full to bursting with near-valueless lives.
>>
>>46077531
>Naw, they rented it out to other companies.
Yet they still owns rights.
>that no longer makes or cares about the world or game.
The main problem here with thread name, if you want to discuss other models or rules make your own "random fantasy models and rules general".
>>
>>46077670
Thread isn't called "Citadel Miniatures Thread".
>>
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>>46077670
Rules is one thing, because that's a different game (unless you are talking about a change to GW rules), but even when the WFB was roaring along the company knew and expected that people would alter the minis as they pleased, including using substitutes from other lines. Even at their most draconian they still accepted that the showpiece models entered in competitions only had to be 75% GeeDubs, because they know saying 'nothing but us' was pointless.
>>
>>46077575
>shill: le meme
>>46077686
Yes, it's called WARHAMMER general.
>>
>>46077670

meh, most people here are still playing warhammer rules, or doesn't play at all anyways is just here for the setting, so this isn't random fantasy rules general
>>
>>46077670
So what do you suggest people do when GW discontinues all the armies they like? Because its coming soon.

Just stop playing and never expand their forces?
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>>46077747
Let me blow you mind here

No one gives a shit. No one likes GW enough to have anything resembling company loyalty to them. Being "warhammer" is defined by if it fits the setting or not, not who sculpted it.

Please go. Notice the list of alternate miniature companies in the OP
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>>46077860
>No one likes GW enough to have anything resembling company loyalty to them.

The sad thing is that this is not true.

I have lost count of the number of people who consider GW the be all and end all of the hobby. Hell the other day I saw someone say they 'owe' it to GW to keep buying their products because of how they were in the past.
>>
>>46077195
The old skaven box also had enough bits to create 20 monkeys.
>>
When are my Tomb Kings getting an update? Been out of the game for a while and want to know if I should dive in now or wait for a new rule set.
>>
>>46077670
Slavposter has awoken and is trying to stir shit, everyone please ignore him for the benefit of the thread.
>>
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Speaking of non GW minis, I had an idea for a Tiliean army.

Basic units would be Perry European mercenaries but the commanders and unit champions would be converted with Warlord Games hoplite parts to have muscle cuirass and Corinthian helms. The hoplite command sprue comes with three Ancient Greek style swords, four extra crests and 5 Corinthian helmet heads. Just have to convert the arms and legs to not be bare.

This is either going to look awesome or ridiculous.
>>
>>46078343
Nice meme
>>
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Dont take the bait anons.
>>
>>46078370
That could look nice if the scales match.
>>
>>46078826
Both are 28mm and neither is heroic scale like GW, should work in theory.

Will just have to cut off the sandal legs and put the plate armour ones on under the skirt since the hoplite command bodies are one piece. .
>>
>>46078901
Right but every sculptors definition of 28mm and heroic varies a bit. Sometimes even things ostensibly of the same scale are incongruous
>>
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>tfw you use ebay high elves to fill out your dark elf list
I regret not picking up some sword masters for use as executioners.

>>46078007
It's the polite thing to do, most non GW models are complete cartoony shit anyway.

>>46078370
In a similar vein I remember seeing some female warrior/ swordsman models in here a while ago. They were named after an animal of some kind but I can't remember what they were called.
Can anyone remember them?
>>
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>>46079679
Fuck balls, wrong picture.
8th ed would have never taken off the ground had there not been an easy supply of ebay miniatures up for grabs.
>>
>>46073792
That doesn't exactly sound very promising to me. I'm not that guy, but I share his sentiment. Magic needed a fix, but if hordes and random mega-charges are still in it then I will play KoW.
>>
>>46077747
Would you prefer that he use the term stooge? I agree that shill is overused, but that doesn't mean the shoe doesn't fit.
>>
>>46079749
>140 dollars for 10 sea guard
What the fuck anon, GW sells 5 for 40 on their website. Im canadian though so how the hell does that work. 1 cad is equal to 1 au atm.
>>
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>>46079749
You could argue it never did, it led to the major decline in sales.

>>46079897
It irks me far more than it should that Bretonnians do not pray for the Blessing of the Lady in 9th Age.
>>
>>46080030
I got 4 lots of 10, the island of blood models are a lot better than dread spear models are also.
>>
>>46078360
Stop inverting values to boogeyman shitpost. That's obviously not your Slav scapegoat.

In the spirit of contributing, was anybody happy with the way magic items were handled in 8th? I was a bit disappointed with the limited amount per book, but I started in 4th.
>>
>>46078370
I think you've got some pretty good ideas. I've always liked Tilea and I like those Perry models, but I will have to check out the Warlord stuff.
>>
>>46080078
Ah okay, for a second I thought you were retarded. Nevermind
>>
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>>46079679
>the polite thing to do is pay way too much money to a company that has abandoned your game, not to help independent sculptors who are likely struggling to make a profit.

no
>>46079749
Holy shit, 140 straya dollars for 10 IoB sea guard? I think I have 60 of those what the hell.
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>>46080072
You could try to argue that but there was no decline in sales, gw just weren't getting the profits they wanted.
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>>46080159
Yeah sometimes it can be hard to tell in fantasy generals.

>>46080171
Buy which ever models you like the look of, but there's no way I'd spend money on crap just to support an up and coming sculptor.
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>>46080174
What? The combination of price rises, the rules favouring bigger units and general changes people disliked led to the game falling off the best selling wargame chart.

And led many people to stop playing entirely, that is why the game died. GW made it both less fun and more expensive which is a horrible combination.
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>>46080072
I agree with you. I inherited my brothers Brets, but I am a long time dwarf player (both flavours). The 15 inch charge and big blobs didn't fit the defensive tactics that I quite liked, even though it meant I could now charge cav. Individual quirks of armies was what made it interesting.
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>>46079679
How is it 'polite'? Especially when current GW has shown nothing but unmasked contempt for people who enjoy fantasy and destroyed the setting that appealed to them? GW is a company, you owe it nothing. Especially when most of the people who made it good in the past left years ago.

>>46080154
Here is a pic of the sprue I was talking about. More efficient to buy the command sprue, because muscle cuirass is expensive IRL the normal hoplite sprue only has one of them for every eight bodies.
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>>46080303
I'm assuming you're just planning to use the cuirass for the command group?

Incidentally, Perry make some metal addons for the plastic kits, including some italian heads and circular/oval shields that might be useful to you.
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>>46080533
Only for heroes and unit champions, might have to see if there is another more efficient way to get them since that is still nearly ten. Everyone in elite units, standard bearers and such will get a barbute or corinthian helm though if I can find enough.

Those heads should help a lot, thanks.
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Is decent for just a starting off army? Or should I use 5x4 - 20 stormvermin on each side?
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>>46080303
That is pretty great. I've actually seen some of those assembled now that I recall, I just didn't know where they were from at the time. Good luck on your project: Yer doin it right.
>>
On-and-off working on "WHFRPG: Ancient Nehekhara Edition" stuff for personal use. Of the following careers,

Abbot, Ambassador, Animal Trainer, Anointed Priest, Apothecary, Artisan, Assassin, Bailiff, Boatman, Bodyguard, Bonepicker, Bounty Hunter, Camp Follower, Captain, Cartographer, Cat Burglar, Catechist, Champion, Charlatan, Courtier, Crime Lord, Cult Attendant, Dilettante, Engineer, Entertainer, Envoy, Exciseman, Explorer, Farmer, Fence, Ferryman, Fisherman, Foreman, Freeholder, Gambler, Graverobber, Hedge Wizard, Herald, High Priest, Hunter, Initiate, Interrogator, Jailor, Lay Priest, Litigant, Man-at-Arms, Master Thief, Mercenary, Messenger, Militiaman, Mining, Noble, Noble Lord, Outlaw, Outlaw Chief, Outrider, Peasant, Physician, Pilgrim, Politician, Prelate, Priest, Racketeer, Raconteur, River Warden, Rogue, Scholar, Scout, Scribe, Seaman, Seer, Sergeant, Servant, Slave, Slaver, Smuggler, Soldier, Spy, Steward, Student, Targeteer, Temple Guardian, Thief, Thug, Toll Keeper, Tomb Robber, Traderman, Vagabond, Valet, Veteran, Watchman, Witch, and Zealot

Any people would suggest trimming or adding? This is before adjusting skills, talents, trappings, and so-on, as a note. Just things that might fit from either pre-existing WHFB lore or extrapolation from precedent and ancient egypt.
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>>46080737
I am a fan of 6 and 7 by 2 for flanking units, although a lot of people stick to multiples of 5. Those extra attacks from the corners can come in handy.
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>>46080625
The Mercenaries command sprue comes with two barbutes, so you can factor that in. You can buy the sprue separately, but it probably isn't cost-efficient.

Those combined with the excess crests from the hoplites might work though.
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>>46079897
Hordes are weaker now, and the game favors lower level magic. Level 4 spells are much more of a gamble, giving a unit +2 In for one turn is less of one.
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>>46080750
Thanks.

Now I need to work out what a band of Ogres working in Tiliea would look like. Why did GW change the Ogre skin colour from their original army book anyway?
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>>46080784
>No embalmer

What the fuck are you even doing jesus christ m8. (It's in Night's Dark Masters iirc).
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>>46080078
That's still bad.
I got 60 for like $40 three years ago in one bundle.
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>>46080737
Skaven should *never* have less than 3 extra ranks to max out Strength in Numbers (so 20 dudes) unless you want them to vanish in a puff of fail, so I'd say 5x4 and 20 sv on each side is the better configuration.
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>>46080878
I think I will reserve the crests for more important people to give them more of an impact. Looks like it will be easy to have enough helmets for everyone though.

Lets hope a guy in plate armour that has a muscle cuirass who is armed with both a Kopis and a black powder pistol is the right kind of silly.
>>
>>46080816
>>46080977
Thanks, for clanrats, im guessing shields are mandatory? What about spears?
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>>46080910
Fair point. It didn't sit well with me at first glance since it was obviously focused more on the whole "Pickling" and "Chop Shop" aspects (which clearly don't fit into Nehekharan lore), but reading their in-game rules nothing except a handful of trappings would seem out of place (and those are going to need some adjustments for nearly every Career anyways).
>>
>>46081088
On Clanrats? Shields are a must because they're so cheap and grant a parry save. They'll save you points in the long run (Slaves are shields or no shields at personal preference). On Stormvermin, forget it, they can't use them versus melee thanks to the halberds, so it's just a mild protection versus shooting. Not worthwhile.
>>
>>46081088
>>46081225
Oh, yeah, the spears. Don't buy those, they hurt more than they help. Clanrats aren't really for killing enemies so the extra rank won't do a whole lot. Use your Stormvermin to kill-kill the enemy-things.
>>
>>46077471
That's pretty baller, conversion or mini from another company?
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>>46081163
Oh, yeah, and while I haven't dug through the Skills and Talents and such too thoroughly, some things that did stick out are:

1) Common Knowledge (Nehekhara) is going to need to be added. Probably broken down by the city-state similar to how the Empire's CK skills are oft. broken down by province.

2) When it comes to languages, Nehekharan and High Nehekharan are the only unique ones I could find in various books (the former seeing everyday use, the second in the spells of the Mortuary Cult). Beyond those, Elvish (a "duh" one since Nagash couldn't exactly torture information out of someone he can't understand), and (Archaic) Dwarvish (mentioned in the Lich Priest supplement), any other languages anyone can think of? Main ones I can think of are Lizardmen (but there's even less information on them in the official WHFRP 2E than Nehekharans), Ogres, and Arabay, but other than that I've got nothing.

3) Read / Write (with almost everything described as a former officer or noble having a uniform +20% in the Lich Priest book). It's likely most Nehekharans will have this skill, going by both the TK Lore and what I can dig up on Ancient Egypt. Am I getting this hilariously wrong, or do I have the gist of it right?
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>>46081314
That's a Freebooters Fate Mini by the look of it
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>>46081314
Freebooter Miniatures, the Goblin Pirates faction from their game Freebooter's Fate.

https://1d4chan.org/wiki/Freebooter's_Fate
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>>46081251
Thanks mate, glad the ones I bought have hand weapons then.
>>46081225
>On Stormvermin, forget it, they can't use them versus melee thanks to the halberds
Was this an oversight? Why would they let them buy spears if they cant use them?
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>>46081414
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>>46081499
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>>46081376
I guess Classical is too late? Same with Strigany. Also, 'modern' Arabyan is most likely a descendant of Nehekharan.
Some Southlands languages are probably important too, but there is very little information available there anyway.
Presumably the people who live in the lands that become the Empire speak Belthani, which is similar to the language of Albion. But that is unlikely to come up in play.
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>>46081690
Seeing as how Classical is not one of the many languages a Lich Priest will ramble off trying to get you to understand them, it most probably is.

Strigany… I would assume it's a more modern invention too? It's possible it was a regional dialect before the rise of Nagash / during the age of the Nehekharan kingdom(s), but considering who the Strigany were it's probably closer to a northern language with some Nehehkharan inflections than the other way around.

Southlands and Belthani could apply, however. Likewise it's - at least in theory - possible that the Dark Tongue existed in some fashion back then too.
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>>46081483
They will help you against shooting, but ultimately it is a design trap. It might be worth it against some gunlines, but there are usually better ways to deal with that that don't involve buying something that only gets half its use.
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>>46081483
>buy spears.
I meant shields, but you got it >>46082004
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I wish I could afford the old ulric models
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>>46081376
>3) Read / Write (with almost everything described as a former officer or noble having a uniform +20% in the Lich Priest book). It's likely most Nehekharans will have this skill, going by both the TK Lore and what I can dig up on Ancient Egypt. Am I getting this hilariously wrong, or do I have the gist of it right?

I don't fully know about it in TK lore, but AFAIK in ancient Egypt it was rare for anyone beyond scribes (who were a self-perpetuating class, like a closed guild) were the ones who could read and write in hieroglyphics and hieratic. It was a highly respected position and trade, and literacy was not common outside of it. Deir el-Medina challenges this assumption, but it's not a deal-maker or deal-breaker.
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>>46077860
>gut
>defined serratus
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>>46083050
Dwarf fat distribution is truly arcane.
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>>46083050
Fun fact: Dwarves have a second stomach, located in their abdomen. Their primary stomach serves to hold solid foodstuffs and ferment it, while the second stomach is used as storage for ale (both consumed and naturally produced). This ale is slowly released into the body, ensuring thorough alcohol penetration into every limb, deadening them to feelings of pain and exhaustion that rise from their natural tendencies to burrow. It also makes them unappealing to vampiric predators, who prefer the appletini flavour of elves. A mistranslation of an 11th century dwarven text by a Altdorf medical student has given this secondary stomach the Reikspiel name of 'beer gut'.
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>>46082997
You appear to be right. While a number of sources I found in my more casual searching touted to me "uncommon levels of literacy", they failed to mention this was a /relative/ statement compared to their neighbors in the 2nd and 3rd Millennia BCE.

Further research looks to come to a consensus somewhere around ~1% for Ancient Egypt. I'd estimate it's higher for Nehekharans as - in the very least - their royal families look to be both more numerous and more extensive (let alone small details like soldiers writing on pieces of parchment / papyrus attached to their shields), but with no direct references to education or literacy the safe bet is probably "Scribes, Temple Cults, Mortuary Cult, Royal Families, (Professional) Military Officers (who in Nehekhara probably connect to the royal families anyways)".
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Anyone know any good alternate witch hunter models?
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>>46084173
if you can get your hands on it, the mordehiem fanatic captain
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>>46084173
Reaper Pathfinder has some good ones. Von Konigsmark from Raging Heroes are decent female ones.
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