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Simple cards edition!

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://www.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>44332021
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Reposting since I'm still not entirely happy with the cards balance. Will this card make Affinity too strong?
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One of the simplest cards in my set. Coincidentally, one of the very few that isn't a rare or mythic.

>>44400534
Could you replace your entire hand with copies of Hidden City?

>>44400571
Huh, I was thinking of Leatherback Baloth just today.
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>>44400595
>gains indestructible
Why not Regen?
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>>44400468
what color would be "Unflip target creature/permanent?"

Blue? I know blue is usually the one that gets all the time stuff.
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>>44400589
sure. do you want 7 of them in your sideboard and only colorless mana in hand?
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>>44400615
Why not indestructible? (I didn't think of regen.)
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>>44400589
1) No, at least not in a competitive environment. In tournament play 'outside the game' means the sideboard which is still restricted to the 4 of limit.

2) For what purpose? don't get me wrong it's a hilarious idea "Oops, my hand is land" but is there any world where that is a good thing?
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>>44400534
Nah this is too good. I would play a storm deck with a bunch of ways to make colored mana from rocks and 0 lands.
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My previous comment about an addiction to complexity makes me think this card needs more on it. What do anons who aren't insane think?

>>44400666
>>44400678
>For what purpose?
I was just curious.

>>44400667
Eh, could just be me, but it seems more BG than Indestructible. And the way it's used here makes me think Regen would be a better fit of the two.
>Not!Purple mana symbol
I don't think I'll ever be able to look at that mana symbol and not roll my eyes, at least internally. The card is interesting though. Gets around nonbasic LD, which seems to be the most common and least expensive LD, but not invincible or overpowered. At least, as far as I can tell.
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>>44400649
Interacts with morph or with transform?
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>>44400771
Technically, Morph and Transform are different, even though they're represented by the same physical action.

This is why I recommend going through the comprehensive rules every so often, especially when you have questions about interactions.
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>>44400794
No, I get it, but he (you?) said "unflip" them. Referring to which? Or like the Kamigawa flip cards??
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>>44400794
he was asking which it worked with, not both together.
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>>44400771
>>44400794
Oh, forgot to mention that "flip" is actually an action that refers specifically to Kamigawa "flip cards". And that you can't actually "unflip" them.

Trivia: This is the only card banned specifically in Two-Headed Giant.
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>>44400822
>>44400823
>>44400842
Right, technically, that anon's wording doesn't do ANYTHING. Again, you can't unflip flipped cards.
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>>44400842
I'm aware that you can't unflip them, which is why I assumed the anon didn't mean the Kamigawa cards. Anyway, if you did want to print something to un-flip, un-morph, or un-transform, I would probably want to do it in blue or UW.
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>>44400771
transform. though kamigawa flips would also be nice.
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>>44400939
basically, lore is turning back to clock.
Jace becomes vryn's prodidgy again. delver becomes a mad scientist again.

and if somehow possible, erayo becomes a moonfolk oncemore.
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>>44400939
>though kamigawa flips would also be nice.
Why? Does anyone care about them? Wizards has no reason to use them now because they have DFCs.

Anyway, un-transforming creatures? I guess White or Blue. But then, you might as well just use flicker, which will get more or less the same effect anyway and be a million times less narrow than un-transform would be.
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>>44400997
But don't you want a three or even four faced card?
Someone make this clustefuck
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>>44401017
Ugh, no. And I actually have seen someone combine DFC and Flip. It didn't turn out well, surprise, surprise.
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>>44400986
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>>44400986
Dude just flicker it. If the flavor is going back in time, definitely blue.
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>>44400997
>>though kamigawa flips would also be nice.
>Why?
see
>>44400986

Mostly Vorthoz-y reasons.
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>>44401074
flicker doesn't untransform a creature though, does it? It just removes it from play, then puts it back.

it never turns back to a "card" it remains a creature/planeswalker/whatever. so it would come back out of exile the same?
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>>44400986
Well, flickering basically does exactly that. Flicker a transformed/flipped card and it comes back as if it had just been played.
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>>44400771
what would it look like on morph? now you've made me curious.
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>>44401105
It would come out of exile just like you had casted it. The game doesn't remember that it was in that state because it's a new game object, same as if I cast Doom Blade on your guy and you Cloudshift in response.
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>>44401080
You want to see Flip cards again so, on the off chance that Wizards rewrites the rules for how they work, you can get some flavor from un-transforming them that is already present in the game with different cards? What? There are already cards that represent turning back the clock.

>>44401105
This is why I talk about reading the comprehensive rules. The transformed card always ETB face-up/untrasformed.
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>>44401139

Pretty powerful
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>>44401306
Needs to cost a bit more. That would be useful in literally any deck.
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>>44401496
>That would be useful in literally any deck.
What about mono-Black control?
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>>44401565
Or any aggro deck.
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>>44401598
Doesn't need the 'each combat'
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>>44401610
>>44401598
>>44401583
>>44401568
>>44401562
Next time you do this, please just blow your Hydra load in one shot by putting all the cards into one image using PhotoJoiner.net
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>>44401568
That art is adorable.

The effect is pretty cool too, although gaining deathtouch on a 8/8 seems pretty niche. Thematically, what if it had "Remove a 1/1 counter from Hydra of Myth: Regenerate Hydra of Myth" instead?
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>>44401664
It has trample as well, so it can deal 1 damage to any blockers and the rest goes through. It's why trample and deathtouch don't show up on the same card very often.
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If this was to hit lands as well, how much higher would it have to cost?
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>>44401768
3 G/B G B
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>>44401693
>It's why trample and deathtouch don't show up on the same card very often.
Only partly. Another reason is that a lot of people get confused on how they work together. I've heard stories of JUDGES messing up how they interact.

>>44401768
>For each nonland permanent, destroy it if unless its owner pays 2 life.
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>>44401768
probably (2) more.

persomally i would make the card cost <><><><> for flavour reasons and good power/cc balance
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>>44401804
>>44401768
Wait, ignore my previous wording. Try
>For each nonland permanent, destroy it unless its controller pays 2 life.
Tired, sorry.
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>>44401804
>>44401860
That is neater.
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>>44401881
>If enchanted land is tapped for mana, it produces PP instead of any other type and amount.
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>>44400534 I think it's fine as is.
If you *really* think it's too powerful, try changing
>Any time you could mulligan you may exile a card from your hand and add a Hidden City you own from outside the game to your hand.
to either
>Any time you could mulligan you may exile TWO CARDS from your hand and add a Hidden City you own from outside the game to your hand.
>Any time you could mulligan you may exile a card from your hand and PUT a Hidden City you own from outside the game ON TOP OF YOUR LIBRARY.
>Any time you could mulligan you may exile a card from your hand and add a ANOTHER CARD NAMED Hidden City you own from outside the game to your hand.
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I'm really enjoying how Deathtouch and Menace interact. And I think this card's last ability avoids the "never block this" problem, at least in most situations.
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http://fantasygallery.net/random.php

Random, contextless, top-down design.

Using devoid and {C} because it's the fancy new thing. Otherwise the ability would be {1}{U} or something.

Yes, CMC 3 is probably a little pushed. It would likely get bumped to 4 if it had a set to go in, but it doesn't so... eh.

The idea of {C}{C} is to make it powerful in the right deck without taking over a hypothetical limited format.
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>>44404440

Unless you mean for that to be 'to it's owners hand from the graveyard' it feels very white rather than black. Flicker, Knights, Spirits and First Strike.
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>>44404453

Yeah, though it's not without precedent in black. Abattoir Ghoul, Black Knight, Vampire Nighthawk. So I think it's reasonably defensible on flavour grounds.

The "return to hand" definitely isn't though. I'm gambling on {C} being cheaty bullshit that can do everything as long as the cost is awkward.

Here's a more conservative form
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>>44404529

Derp, not the Nighthawk, the bat in KTK and new Drana have it.
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Temp art, because believe it or not, "fields made of fucking bismuth" is a hard thing to find original art for that isn't already in use.
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>>44404661

Needs a new name, unfortunately.
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>>44404736
Bah, serves me right for going for the pun.
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>>44404453
Black gets Knights and First Strike precisely so it has a counterpart to White's Knights. Though First Strike is far less common in Black than in White or Red.
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I've been busy but some work got done and stuff for my set. New mechanic concept has been working well with multicolor themes.

Other than that hey how's everybody been?
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>>44405726

Insight seems okay, but I don't like this example of it. It's average when you're in a decent position, useless if you're not, and just winmore when "fully charged".

Personally, I'd give it a fixed damage and tweak the cost based on that. Maybe start it at 4 damage and 6cmc? I don't know what your limited looks like, but it just feels too bad to draw on an empty board as-is.
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>>44405726
I've been OK. Still plugging away at cards. You?

>Card
Agreed with >>44405950 in that it's useless unless you have at least three colors out. I honestly wasn't a fan of Converge because it just seems like a nightmare to balance, and it just made most of the cards seem lackluster. I do like your idea however. Assembling five colored permanents is harder than just getting five colors of mana, so I think having a very powerful card at five colors is fair.
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>>44400468
What does ccg thing about Wastes?
I think they're terrible, in many ways.

>>44405726
Heh that's nice. Reminds me of Doflamingo.
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>>44406171

I think they're a gift to EDH players and will be a novel but ultimately boring draft gimmick. Nothing to fret over, really.
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>>44406171
>What does ccg thing about Wastes?
I think it is an exceptionally stupid and is no more than the "Slow" little brother of snow lands.

Separating "Colorless" and "Generic" mana is dumb almost completely pointless. The idiot little brother of snow lands.

Can't wait to play a shittier, watered down version of Coldsnap with none of the stuff that made its limited format great yaaaay.
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>>44406037
>You?
I've been mostly good.

>>44405950
>>44406037
>>44406171
>Card

The format is tricolor as a base, with a decent amount of hybrid permanents and other means to widen the color base of your board without widening your mana base.

Not sure how it will end up, but I think the current state is fine. I will probably move that specific card to uncommon so it doesn't clog up drafts.

Heyo though here's another boring common example!
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>>44406171
>Wastes
Completely retarded. Why on earth Wizards is making Purple (it's not a color, I know, but having a separate mana symbol makes it a color in mechanically) a thing after finding out nobody cares about it is beyond me.
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>>44406387
I think Mr. Wastes should read

"During each of your turns, you may play one card from your graveyard."
and then the rest.

I would suggest limiting it to "Cast a card" so you can't get lands back but that is up to you.
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>>44406326

Separating colourless and generic mana is good because it clarifies. The clearer the language of the game can be, the better.

How useful colourless mana symbols as costs will be is highly suspect however. They should have added the symbol with the M10 changes.(Assuming the ambiguity has been acknowledged internally for some time.)
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>>44406508
>Separating colourless and generic mana is good because it clarifies. The clearer the language of the game can be, the better.

Literally ew. (1) is effectly as bluntly clear as "Does not have a color" can possibly be. Having an actual symbol separating (1) from (1 except totally colorless) is absurd. It just adds a layer of complexity to the game that new players will have to learn. It doesn't even have any real gameplay advantages other than cheese-related mana costs.

It also gives the impression that there *is* a sixth color now, rather than just five colors and colorless mana. So, yeah, it doesn't make anything clearer. In fact, you need an extra line in every card to explain it.

If it opened design possibilities like phyrexian mana I might be fine with it. But it doesn't. It just opens up snow land space again.

Snow lands exist, Wizards. Why not just make "Arctic" that is a Snow Land with no color. Like, duh.
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>>44406543
>The same symbol for two concepts is simpler than one symbol for each concept.

Whelp, can't argue with that.
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>>44406752
TIL that one thing is simpler than two things.
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>>44406543
It's not really. I've seen new players think (1) could pay for any color cost, since any color can pay for (1).
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>>44406800
And you think now that there is a special diamond symbol, no player ever is going to say "So the diamond can pay for any mana color?"
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>>44406809
No, why would it. Just like only G can pay for G, only anus can pay anus. And any mana can pay for 1.
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>>44406832
Whether or not it *can* pay for any color has no baring on a player *thinking it can* pay for any color.

Considering MTG players are dumb as wintertime postlicking, this change will do effectively zero good in this specific regard.
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>>44406800
1 is the lowest form of mana, so any mana can pay it. There is no logic that it also can pay for any color of mana. WIthout to mention that the mana is colorless.
>>
For serious though, if this is about "Colorless" and "Generic" mana being two different concepts and needing two differnet symbols, can we stop to realize that it was basically not two different things for the entire history of MTG and Wizards is just arbitrarily dividing it into two things for no good reason?
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>>44406877
It was very clear in the card, only retards would think that something COLORLESS could be ANY COLOR YOU WANT.
My nephew that is only 9 years old could easily grasp this concept after I explained that you could only pay a color of mana with the mana of the same color.
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>>44406543
>>44406792
>>44406809
>>44406859

Why is your autism so triggered? Did you have the same freakout over 6th Ed and M10? Why not quit if your secret club is being ruined?
(Anus mana costs still don't open any worthwhile design space, this much is given)
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>>44406917
MTG players somehow manage to reach the vast extremes of dumb with consistency.

You wait, people will think that any color of mana can pay for the star because "It is colorless mana and any color can pay for colorless mana right?"

It will happen.
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>>44406939
>"I don't have anything smart to say."
>"Let's call them autistic, that will prove I am right!"
:^) Every fucking time.
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>>44406906
But it hasn't been the same thing for the entire history of magic. For a while colorless mana did not have a symbol and only generic mana costs used the numbers.
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>>44406978
Which was quite an an oversight that was fixed in later updates of the MTG formatting rules.

...only to be reverted with a side-dish of anus.
>>
The biggest problem of the anus is not even the symbol, but the cards that have anus in their costs.
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>>44406372
>(it's not a color, I know, but having a separate mana symbol makes it a color in mechanically)
What are you one and where can I get some? There is no mechanical change.
They didn't want to waste card space repeatedly saying "Spend at least X colorless mana to cast ~" and they're clearing up player confusing between colorless and generic mana. That's it.
In a few months, nothing will have changed.
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>>44406906
No because it WAS two different things for the entire history of MTG and Wizards is finally correcting what they did in Odyssey.
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>>44407005
*nothing will be different.
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>>44407005
>They didn't want to waste card space repeatedly saying "Spend at least X colorless mana to cast ~"
and then they wasted card space saying (anus represents colorless mana) so heyo! Straight out the window that goes!

>In a few months, nothing will have changed.
This is going to be the only set that actually has any mechanical benefits from having this symbol exist, and now for the rest of MTG we will have this derpy symbol doing effectively nothing mechanically and being obtuse for new players.

"Wubrgc" is also a completely grody thing to say.
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Old changes are good, new changes are bad. More at 11!
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>>44406543
>It just adds a layer of complexity to the game that new players will have to learn.
Generic and Colorless mana were always different. They already had to learn it.
And seeing how the community initial reacted, they clearly hadn't bothering to learn it earlier.
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>>44407052
>>44407040
Why fix what isn't broken?

...why "fix" something that isn't broken until it is?
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>>44407048
Wouldn't it keep it mana ability as an enchant? Like you could tap the land for <> AND tap the enchant itself for another <>?
Or is it the point?
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>>44407040
jokes on you, I prefer when it was "one colorless"
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>>44407072

Magic is drifting towards the mainstream, that means more players which necessarily means more players toward the left of the bell curve. It has already been explained this change is helpful for new players and especially normalfags. It's good business for your game to be as easy to learn as it possibly can be.

The vast majority of people will find two things that ARE different and LOOK different easier to grasp than two things that ARE different but LOOK the same.
>>
>>44407059 Name is on point.
Though considering you only need one or two in your deck, the card advantage off of fetchlands almost seems a bit too good.
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>>44407048
>>44407101
It would. Bug or feature? If it's going to stay like that, it should probably be an 0/1 since it's harder to remove.
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>>44407210
You'll have to delay cracking your fetchlands though, since you still need an available land drop.
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>>44407101 >>44407215 Didn't make the card, but I'm pretty sure that was intentional.
>If it's going to stay like that, it should probably be an 0/1 since it's harder to remove.
I was going to disagree with you, but then I realized you can hand your opponent the disadvantage without losing your mana rock.
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>>44407005
>There is no mechanical change.
Except for the introduction of new mana costs that can only be paid for with Purple/square mana.

>They didn't want to waste card space repeatedly saying "Spend at least X colorless mana to cast ~" and they're clearing up player confusing between colorless and generic mana. That's it.
Why do people act like separating colorless and generic is some huge deal? It's just confusing and pointless.

>In a few months, nothing will have changed.
Exactly! Just like Purple, square mana brings nothing new to the game that will actually matter in a few years. And this goes back to my question of "Why even bother making such a trivial change?"
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>>44407004
that's one of the main points it was ever created.
they needed a way to say "you must use _ number of colorless mana to cast this"
and the way to do that thus far is symbols. a red symbol means "you must use _ red mana to cast this." blue means the same for blue. Clearly the solution was to make a symbol that means specifically colorless mana.
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>>44407036
>then they wasted card space saying (anus represents colorless mana)
they didn't though.
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>>44407282
>snow and bismuth
>not even a good reason to add bismuth
uuuughhhhaaaarrrrrrttthhhhhh
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>>44407710
>Why even bother making such a trivial change?
clarity for new players if memory serves.

so they stop asking the "do i have to have numbers to pay numbers, or can I pay that with anything?" "then why is this ability thing giving me numbers?"

And it can just be "symbols can only be paid with same symbol. numbers mean you can pay it with any symbol. done."
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>>44407710

The problem with purple was definitely NOT that it was "irrelevant" or "trivial", it infringed on the other colors, there was no point in running Dimir colors if the purple cards could do the work of both blue and black

Only literal retards think that the new state of colorless mana resembles the situation when wotc designed purple
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>>44408355
>you must use _ number of colorless mana to cast this
It was already exaplained by >>44407036.
Unless the shadow over innistrad is really emrakul, I doubt we will ever see anus mana cost in other sets. So, ongoing sets will have to change to anus mana, except that they will not differentiate anus mana from {1}.
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Weird. So I was checking comp rules and apparently only snow permanents can make mana that pays for snow costs. Thus you can't have snow rituals like pic.

>>44408561
>And it can just be "symbols can only be paid with same symbol. numbers mean you can pay it with any symbol. done."
Not quite. Snow mana symbols for example, represent a generic mana cost with a restriction - the mana had to be produced by a snow permanent. There's nothing like snow mana that you can add to your mana pool.

And then there's phyrexian mana symbols, and all the hybrid symbols.
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>>44408561
>symbol
You meant color, because there is no land that produces phyrexian symbol.
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>>44408636
that was their problem really. they made purple all about "nuh-uh" which is a major part of each colors repetiore.

Red needs its direct damage to kill creatures.
Black needs doomblade/edicts.
Blue needs its counter.
and green and white certainly don't enjoy having anti-enchant removed.

it was just "control: the color: the movie: the experience"

What purple needed was its own identity, not vital bits of other colors stolen and ducttaped together.

>>44408774
except {1} doesn't exist. nothing generates generic. they generate either color, colorless, or snow.
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>>44408835
colorless isn't a color. I meant symbol.

Theta is the symbol of lifepoints.
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>>44408853
No, really, it should be "colors can only be paid with the same color". As the name colorless implies, it doesn't have a color, so it can't pay for colored stuff, only for colorless stuff.
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>>44408840
>except {1} doesn't exist
You know, it exists, that was the symbol to represent both colorless mana and generic mana in mana costs.
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>>44408993
nothing generates generic.
they generate colorless, then you can use that colorless to pay for generic costs, the same as you can use a color to pay for generic costs.

They are different concepts, have always been different concepts, and are now represented by different symbols to clarify such, and to facilitate colorless-specific costs.
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>>44409174
Where I implied the opposite? I just said that since there both concepts use the same fucking symbol. The only reason to make another symbol for it was just now with the anus costs, which is retarded, because >>44408774 (two guys already explained that)
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>>44409218
I don't understand how you think there will never be other colorless-only costs.
If nothing else, I could see a Karn or a resurrected Ugin with it or something.

Its not like Eldrazi are the only colorless beings in the entire universe.
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>>44409288
Why would Karn or Ugin require anus mana? Karn is an artifact, if wizards starts printing artifacts that requires anus to cast, I will sell all my cards as soon as possible. And Ugin will not need anus to cast, since if that was true, they would have made Tarkir after the anus change and not before.

I really doubt they will continue with this shit because it is a sixth color in the end(since you have to change your mana base to produce anus). You want to play(hipothetically) Ugin or Karn? I hope you are ready to fit in another color in your deck specifically to cast them. Or in case they change artifacts to anus, everyone will need to fit in another color just to cast artifacts.
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>>44410187
living Ugin is not back yet.
that was merely spirit ugin.
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>>44410187
>artifacts to anus
At least I would be able to get my hands on a couple of Stoneforge Mystics with a reduced price.
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>>44410187
>I hope you are ready to fit in another color in your deck specifically to cast them.
there are plenty of lands that give colorless mana. its not a tough requirement.
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>>44410187
not all artifacts. just ones worth having specific mana in the cost.

just like not all eldrazi require <> either. thus far the only one we've seen are new!Kozilek and Endbringer.

<> casting costs aren't evergreen. they have to fit with the block. but that's not to say eldrazi are the only place they can fit.
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>>44410283
>Sarkhan goes back in time once again to save Ugin's ass for the second time
I don't think Ugin will stop being a spirit dragon.

>>44410300
>plenty of lands that give colorless mana
fetchlands, shocklands, checklands, even therecent battlelands doesn't give colorless.
Although we do have some that does:
Storage lands, Pain Lands, Tainted Lands... who uses these shits? I don't think it will be worth to use shit lands because of a card or two.
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>>44410187
>I really doubt they will continue with this shit because it is a sixth color in the end
Wizards has said there will be 14 <> in every fatpack land brick.
There has to be some reason for that.
Make of it what you will.
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>>44410300
>>44410450
Without to mention of limited, you will need to fit in some Wastes to play them. And limited IS a concern for wizards.
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>>44410423
>>44410423
There is no reason for an artifact to require colorless mana specifically, that is the same as printing more colored artifacts, which is highly improbable according to wizards.

>>44410456
They probably meant "every" as in "every" prerelease pack will come with a guild booster. Again, if they ever make anus mana a thing, I give up on mtg.
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>>44410450
There a couple of people who runs tainted lands and pain lands, and filter lands are playable. But yeah, I agree that <> is basically a sixth color and should not exist in cost.
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>>44411474
I feel like it needs to cost more, even with the reanimation restriction.
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>>44411883
Ixidor should really have another color. I would argue any of them, really. W would give him Akroma, Red would cover his strong emotions. R more than White for sure.
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>>44408400
how is that any different from boreal druid?
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>>44412558
>>44411883
Adding white would also justify him mechanically for being able to spit out bears.
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>>44412558
You mean for the card, or in general.

>>44412754
No, no. Not spitting out bears. It's transforming spell potential into the physical. Blue does that.
hue

All joke aside, manifest is U, with G just behind. And Morph is mainly U. I don't think it needs another color, but it does fall into 'Blue does everything."
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>>44412872
I'm more talking about the character. The thing with Ixidor is that he's really kind of at that level of bullshit powerful where it's hard to truly put him on a card. Blue is the best color for him because he can literally do anything, but he is also very emotional. His wife was killed by Phage and the Cabal, so he created an army to fight them lead by an unstoppable angel with the face of his lover. He was eventually eaten by his wife's deathwurm and refused to leave because he was with her image until Akroma cut him out of it's stomach.

He's very UR, which is usually associated with mad science or artifice, but the root of that is passion for a cause. In this case, Ixidor's passion is destroying those responsible for killing his wife.

TLDR - He's blue because he can do everything and he's red because he has blinding passion.

I'm actually worried about colors for EDH, but that's because that's what I play. The best way to handle that would be a clause about including permanents outside of color identity. Manifest gave us a good way to handle that, and your card puts it to good use. You can't cast them normally, you still can't produce not blue/colorless, but you CAN manifest them into existence.
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Heyo, CCG!
I finally finished my skeleton for the set, and I'm working on the basic ideas and themes.
It's 210 cards (not including basic lands), with an even split between all colors. Nothing fancy with dual colors yet, I want to get my basics down before I get cute with it.

Here's a set of 10 preliminary cards. Two of each, with an attempt to show off the core of the color in the set, and a representative slice of the other commons.

Any opinions? I'm waiting on art until I like what I have, so I don't have to keep pulling things out and cropping.

Least pleased with white by far right now, although CW02 is mostly an experiment. I might move it to green and do something else in white, but I like the idea of white getting awesome weenies with semi-relevant drawbacks.
>>
Let's try this again! Black commons, revamped. Changes to costs, flavor, abilities, all of that sort of tweak-y stuff. Trying to get back into design and finish this set. Feedback much appreciated, as always.
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>>44414384
Shoot, it didn't save Bastion or Purloin text.
Purloin is attached.

Bastion is "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
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>>44414393
I don't like the cards that gain a time counter that does nothing but interact with temporal. Temporal lost its flavor when you opened it up to any counter type. Black getting first strike at common seems unnecessary, especially on what's essentially a french vanilla. You should try to trim some flavor text - nearly all your cards are at 6 or more lines.
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>>44410604
>Again, if they ever make anus mana a thing, I give up on mtg.
we welcome your salty leave.
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>>44411375
>decree
>artifact

make up your mind.
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>>44412872
what about U<>?
that's a second "color" of sorts.
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>>44413210
wonkyvigilance manadork.

neat.
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>>44414862
>I don't like the cards that gain a time counter that does nothing but interact with temporal.
Well, they do a lot more than that. Spells that add a counter can be used to buy extra time with a vanishing creature, or to give you more counters to remove for effects, or allow you to interact with cards that care about counters, or to interact with Temporal, etc. The limited environment is built around "counters matter," so I need ways besides Vanishing to make those counters available.
>Temporal lost its flavor when you opened it up to any counter type.
Yeah, it sucks, but them's the breaks. I had to make compromises in flavor to make the set work mechanically. Translating all flavor directly can't and hasn't worked.
>Black getting first strike at common seems unnecessary
Black gets first strike, and the card is roundabout enough with it that I don't mind having it at common.
>You should try to trim some flavor text - nearly all your cards are at 6 or more lines.
In all fairness, Vanishing does add four lines of reminder text. But card space is important. However, I think that flavor text is especially important to have at common. These are the cards players see most often, so they need to give some sort of impression of the world and setting that they come from. I don't think I ran on too long anywhere; eight lines is my absolute limit on a card, and I made sure that no card exceeds that limit here. But I will certainly give them a second look.

Thank you for your feedback, anon.
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>>44415293
I was talking specifically about Hoarding Cock, that just gets time counters (and its not even tied in flavorfully).

And I know black gets first strike, but why put it on a common when you can use any of the other black keywords?

And you don't need to remove the flavor text, but trim them down. CB06 for example does not need 4 lines of flavor added to its existing 3 lines or rules.
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>>44405726
I love your expansion symbol. Intricate but not painfully so.
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>>44415035
>actually likes a sixth color
disgusting, I bet you are chaos anon.
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>>44415635
>I was talking specifically about Hoarding Cock, that just gets time counters (and its not even tied in flavorfully).
The cockatrice collects little pieces of its petrified prey. That's the flavor tie-in for its counters.
>And I know black gets first strike, but why put it on a common when you can use any of the other black keywords?
Because I use its other keywords on other cards, and I don't want to create redundant cards in the same color at the same rarity.
>And you don't need to remove the flavor text, but trim them down. CB06 for example does not need 4 lines of flavor added to its existing 3 lines or rules.
It isn't strictly necessary, but I feel that flavor is especially important to have at common. I don't think that four lines is too many there.
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>>44411474
>power or toughness 2 or less
Does this mean I could use the reanimation ability on something like Spark Trooper or Spitebellows?
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>>44416178
Karmic Guide, Eternal Witness, Stoneforge Mystic, Shriekmaw, Fleshbag Marauder, Acidic Slime, Elvish Visionary, Wall of Omens. Yeah.

It can get pretty crazy.
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>>44416336
Didn't it care about TOTAL power and toughness before? Why the change?
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Got bored and made some WoW characters as cards, thoughts?
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>>44408835
Name on card with a phyrexian mana symbol but no reminder text for how it works.
Hell, name one card that does the same with split mana.
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>>44414384
>Cw01
I get that you're hesitant about making white counters, but there's no point of making them if you're just going to make them unplayable. Compare to Dawn charm, hindering light, and rebuff the wicked.
>Cu01
Way too powerful. This is a double coersion for 2 mana with the downside of giving your opponent lands when he's flooded or giving him uncastable cards if he's mana screwed. Seriously broken, better than hymn to tourach. Discard effects tend to disallow taking lands for such reasons.
>CB01
slightly underpowered, even best case the card is still weak, I'd consider making it a 2/1 unless you have a very heavy sac for benefit theme.
>CR01
Purloin seems insane against creatureless decks. Like removal or bust. Might be a fine mechanic for draft but even so your card is too strong.
>CG01
Also too strong, this time for control decks. In draft it isn't bad without the effect (compare to brass man) and when the effect triggers it is significantly better than a 1 mana 2/2.
>CW02
Flavor concern, why does a spirit have a corpse? Probably fine otherwise, quite good, but I don't think it's too powerful.
>CU02
Fine, should have defender (or shouldn't be a wall.)
>CB02
Fine.
>CR02
Nice.
>CG02
Dunno about specific P/Ts for draft, but likely fine.
Also I have no idea what your themes or mechanical ideas are, aside from your two mechanics.
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wrong version, sorry
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>>44413543
>Blue is the best color for him because he can literally do anything
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>>44419880
That's the problem with making Blue the color of magic. Have a mechanic but don't know what color it should be in? Well, it's still magic, and magic is Blue. It's the kind of logic that lead to some of the now hilariously out of color Blue cards from the earlier sets.
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>>44418787
> ...any number of cards named Banned...
:^)
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>>44418837
Thanks for the feedback!

I have to say, I agree with you on a lot of these, and many of the suggestions you have are changes that I've been flipping between.
>CW01 could probably be taken down to 1WW without any issues. I'm a little tentative because this is still at common, though.
CU01 is actually ripped straight from Wizards. It's part of a promo they did for that The Sorcerer's Apprentice movie with Nic Cage. That said, I think you're right. Shifting it to just one nonland card doesn't feel playable at all.
>CB01 flipping p/t is probably for the best. It's meant to be an early-game trader, and a late-game cantrip.
CR01 should actually be Purloin 1. I just want red to have something more than direct damage...
>CG01 needs some fixing. I wanted it to make a copy of itself if you didn't have a card named "CG01", but it felt awkwardly worded. I'm trying to make a small creature mostly for proccing Bastion. Think Dragon Fodder, but conditional. Would making it 1/2 instead be acceptable?
CW02 is meant to be the spirit of someone who left their body behind for the worms. It's also stolen wholesale from Hearthstone.

Here's a super rough set rundown.
Vennin is a plane askew with the multiverse. Tilted leylines and warped mana make their home here, and more than one planeswalker wishes to exploit its peculiarities.

This set is what happens when Planar Chaos and Dominaria have a malformed and medically improbable baby. The idea is to have a mix of the iconic color abilities, and things that are within pie but just barely.
For example, White gets weenies all the time. CW02 is a very efficient form of that, with a very white ability on it. White also gets counterspells, but extremely rarely. In this set, they'll be about as common (though not QUITE as good) as their blue counterparts.

Obviously this is a dumb set to make and will be pushing boundaries of the pie, but I hope in only good ways. Thanks for reading this blog post.
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>>44420507
>Shifting it to just one nonland card doesn't feel playable at all.
Probably not, no (basically worse than distress then). The first thing that I thought was to shift it to two nonland cards but for it to force you to give them back cards with the same cmc as you took. It'd still encourage color screw, but wouldn't be as bad. To make it more playable in draft you can make it take 1 card and cantrip (I understand if you don't want to do that, or if you feel like I'm designing my own cards because I totally am and am adding that design to my set)
>CW01 could probably be taken down to 1WW without any issues. I'm a little tentative because this is still at common, though.
1WW is still unplayable. Blue gets to counter anything for the same mana cost and even that isn't that great. I'd suggest either adding versatility (giving it cycling, split card etc) or lowering its cost to 1W and buffing it slightly beyond that. Black is secondary in flying, but that doesn't mean all black fliers are worse than blue/white counterparts. I disagree with "(though not QUITE as good)", white counters (should they exist) should be the same; they should find a niche and within that niche should be equal to if not greater than their blue counterparts.
>CR01 should actually be Purloin 1
Might be fine then, not sure. Still on the strong side.
>I just want red to have something more than direct damage
I know that feel. I'm focusing on redirect effects and colorshifted commandeer effects to red. There's also the tinkering aspect, rituals, and recently deck manipulation.
>Would making it 1/2 instead be acceptable?
The issues are that: it's really good for otherwise creature-less decks and it's a turn 1 play, so you won't normally have any creatures anyway. Not sure how to fix both of those.
1/2
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>>44420507
>>44421326
>Obviously this is a dumb set to make and will be pushing boundaries of the pie, but I hope in only good ways.
Hey, for how much planar chaos is derided for breaking the color pie it is by far the most influential set on the color pie. It also 'broke' the color pie in clever ways, like rebuff the wicked is basically a protection spell, which white already did.
I don't mind breaking the color pie, but it should, from a gameplay perspective, make sense. Like re-giving blue instant speed draw was the dumbest large design decision in the last decade or so. I enjoyed playing against draw-go decks around odyssey-onslaught but I cannot defend the stupidity that is mistbind clique or sphinx's revelation. When I came back to magic I was surprised how absolutely everyone hated countermagic decks, but after seeing the current control decks I could see why.
So what I'm saying is, have your changes or your shifts to the color pie make sense. keep in mind that each color should play in a way that is conducive to fun.
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>>44421326
>>44421358
Put that way, I gotta agree. I'm gonna have to play around with this for a while, but thank you so much for your suggestions and advice.
People who respond in custom card threads are the saviors of humanity.
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This is a good and healthy design, right guise? The color pie doesn't matter, it's just a flavor tool. Definitely not an important balancing factor. Abundant dual lands, efficient artifacts, and greedy mana bases make the game more fun because players can have more of the strongest effects with little downside!
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>>44421358

I like you. What is your opinion of New Phyrexia? I feel it was an exercise in how not to push the boundaries. My opinion as a turbocasual is that it felt muddy instead of new and clever like Planar Chaos did.
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>>44421725
That is a really cool card anon. I can totally see Wizards making something like that. I like how you gave it two colorless costs to represent how it splits into two tokens - very flavorful!
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>>44413210
That is so good mang.

>>44413543
I love EDH aswell, it's the only format that consistently mixes card interaction, with fluff-feel, and bullshit.
I could give him a shot as UR.

>>44416380
It did. Someone mentioned that the Sac and the recycling should have the same clause, and this just opened up some more space, and will allow to some decks to actually be effective when built around him.

>>44419880
Should have Maro's face.

>>44421725
Utter shit, dies to removal.

>>44422079
That's pretty bad mang.
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>>44422079
This is pretty cool, but I think the free attach might be a bit much. You could make it a combat damage trigger instead of a tap and I think it'd be fine that way. I mean he actually has to go steal it, right?
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>>44422079

He actually seems pretty reasonable. I'd drop the "You may attach it to target creature". Instant equiping AND what can amount to a cost reduction for your own gear? Playability aside it just seems too greedy.

Alternatively, he could have the "until end of turn" clause like Ogre Geargrabber.
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>>44422262
>You could make it a combat damage trigger

I like this idea.

2RB, 3/3, "As long as a creature you control is equipped, it has +1/-1 and deathtouch", "Whenever ~ deals combat damage to a player, gain control of target equipment that player controls. You may attach it to target creature.

Is permanent theft a reasonable trade for needing to connect on turn 5+? I'm assuming he's been designed with commander in mind..
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>>44413543
Not sure I like it, but here. It's original.
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>>44422262
>>44422335
>>44422418
Being able to hand out your fel blades to creatures you don't control was the main inspiration (and to justify granting abilities to equipment themselves), so I'd rather keep that than the stealing.
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>>44422718
Huh. I actually would have never guessed that was the main motivation for the card looking at the original. I just didn't consider it I suppose. If that's what you're going for though, this version certainly does it.
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I just saw TFA and I had to make this.
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>>44421781
>My opinion as a turbocasual is that it felt muddy instead of new and clever like Planar Chaos did.
I mostly agree. The only reason why I feel even slightly conflicted is that some of the breaks were to give answers to decks that would otherwise be almost unanswerable to for some colors (marrow shard answers empty the warrens, mental misstep similarly had decent intentions although it was broken as hell). I would've preferred for them to actually add elements to colors (specifically red/green) to allow them to interact with combo decks rather than have them just borrow mechanics from other colors, but I still find surgical extraction's impact on legacy to be positive so I find it hard to call it 100% bad.
Some of them are just stupid though, like metamorph or git-probe. The shift of all of the colors to black feels so minor that I don't have much an opinion on it. Vapor snag still feels totally blue because it's basically just unsummon.
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I think I broke MSE somehow. I installed the fonts from the forums, and now mana symbols don't appear in costs, but they do in rules text. What the fuck?
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>>44423332
That font doesn't seem right. That might be the problem? Did you install Belaren?
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>>44423371
I did, and it seems to be defaulting to it. I'm not at all familiar with how MSE interacts with fonts.

oh god how the fuck I am not good at computer
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>>44423410
Hm. Only thing I can think of to do is uninstall that font and see if you can get the mana costs working, then go from there. Try this link for getting the correct font, assuming it's not the same one you got it from originally:

http://sourceforge.net/projects/msetemps/files/Fonts%20-%20Magic%20Templates.zip/download
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>>44423437
Huh, I think I fixed it. Ran the Recently Printed Styles installer (I needed the conspiracy template) again just to see if it would smooth anything out, restarted MSE, and the costs are just fine.
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>>44423459
Font still looks jaggy and off, but at least you can make cards now; that's the important bit.

I wish I could critique them for you but I know next to nothing about balancing things for Conspiracy, sorry.
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>>44423477
It's all good, I'm used to multiplayer being kind of a niche. Downloading from the link you posted, uninstalling Beleren, hoping that puts things right again.
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>>44423583
>nigger
>human subtype
You're an awfully progressive racist.
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>>44423583
>Not Creature - Ape Warrior

Shame on you, /pol/
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Dead thread. What a surprise.
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>>44423583
>If ~ would deal damage to a white player, that player loses the game.
should be (see: Vraska, the Unseen)
>"Whenever ~ deals damage to a white player, that player loses the game."
Also that's undercosted.
>>
>>44407048
As soon as I saw anus mana I just knew you autists couldn't resist throwing it into your custom cards, color pie and logic be damned. At least the other ones had devoid, this makes literally no sense on any level.
Eagerly awaiting phyrexian snow anus split mana on a three sided card with two unique types of counters and planeswalker loyalty abilities.
>>
>>44423744
>Horror Mutant
>>
>>44428888
>and planeswalker loyalty abilities
Man, fuck those. Auras that gives abilities to planeswalkers will never be balanced unless they are complete shit.
>>
>>44428888
As if the new allies wasn't bad enough, they make a fucking anus mana. They managed to make me hate one of the best planes.
>>
>>44429309
I actually don't mind that not all Allies have a Rally mechanic, especially with the new Cohort mechanic. Though I despise colorless/anus/purple mana. It'd bad enough it'll be on mana sources from now on, I can only hope they don't use anus COSTS after Oath. Making colorless a separate type of mana is the dumbest thing I've seen Wizards do.
>>
>>44429443
It's not really about the rally mechanic, it is more about them being shit in general compared to the old allies.
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>>44429476
Well, I don't play much, so I can't really say anything about that. And this is nothing against you personally, but I feel like whenever a new set is released fully, there are a bunch of people talking about how upset they were and how bad the set was, so the complaint of a new set not being as good as an older set is something I'm very skeptical in believing.
>>
>>44429659
There was a bunch of sets that was pretty cool before and after release. Return to Ravnica was a set hyped and fun at the same time, only dragon's maze was a kind of too much fluff in a single set, but it was ok when drafted with the other two sets.

But this set is going downhill. I had some hopes when Ayli was spoiled, but I doubt anyone can look at the "new" mechanic wizards came up with and not think that it is shit.
Bad allies, anus mana, eldrazi not being true colorless, changing spawn to scions, and now uncreative mechanics. Unless they are keeping the good stuff for themselves, this set will be just like the first part, only bought because of the expeditions.

It also depends on what people are saying that is bad, for example, Kamigawa was a bad set in terms of card power, but in flavor it was top tier.
>>
>>44429443
If we get anus costs from now on, it would be the most contradictory thing wizards ever did in the history of magic.

You know what would fix anus mana? If they made it similar to phyrexian mana, you could pay it with the respective colored mana, or colorless, and devoid would even make sense, since the card could be cast with only colorless mana.
>>
>In Limited events, you can play Wastes only if it's in your card pool
Are you guys ready for the worst limited of all time?

http://magic.wizards.com/en/articles/archive/feature/oath-gatewatch-mechanics-2015-12-28
>>
>>44430583
No different from snow basics in Coldsnap.
>>
>>44430383
>Phi-square mana
I like this idea. And they could continue to use Converge with the mana as well.

>>44430126
I really started getting into Magic at about Born of the Gods, and I've heard people complain about every "standard" (ie, not Commander, Vintage Masters, etc.) set to come out since then. Though I generally don't interact much with the community, so maybe those people are just outliers.

>>44430583
Yeah, I didn't think people would take too kindly to that. In all honesty, I hope colorless mana crashes and burns hard.
>>
>>44430126
Surge is pretty cool for 2hg, but then, who plays 2hg? If my instincts are still sharp, wizards is going to release a 2hg side print instead of a "masters" print.
>>
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>>44430651
I believe they are doing some 2HG events for Oath. I have to admit, seeing more multiplayer stuff interests me, as I am a bit of a Commander fan.
>>
>>44430383
That would be pretty cool. I would still be able to cast all my cards with colorless.

>>44430644
And it was shit, because most people were avoidind creatures that needed snow mana, and if you wanted to draft them, you needed to spend some drafts to draft fucking basic lands. And now it is even worse, since some creatures can't even be cast if you don't have anus mana.

>>44430707
I like multiplayer too, but the problem with 2hg is that you need exactly 4 guys, or else you won't have enough, or someone is not going to play.
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I got a bit nostalgic. I think it's pretty good but fair.
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>>44430857
sounds like someone never drafted coldsnap.
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>>44430647
If you started during born of the gods I understand why you would think that. Theros was ridiculously overcosted, and Tarkir had a bad reception overrall, due to both cards like Rhino and the amount of colors in each deck.

Magic Origins was kinda cool, but it was basically a core set, so it didn't have anything exciting and new. Cross your fingers for Shadow Over Innistrad, because if they fuck up innistrad too, all you will hear will be complaints for half a year about how they fucked up.
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I kinda wish they introduced anus mana symbols in BFZ instead of devoid. They could have made processing and mucking around with exile be part of colorless' color pie, marrying two rarely used design spaces.
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So similar to Coldsnap, there would be regular colored Eldrazi Drones with colorless activated abilities. And in Oath they bring devoid as an eldrazi evolution and all the colorless-matters cards, and have that set be a climax of the converge-devoid war.
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Looking for some feedback on a new mechanic. There are two (subtly different) versions I came up with.

-- Motivate X (Whenever this creature attacks, you may have another target creature you control get +3/+3 and is motivated until end of turn.)

-- Motivate X (At the beginning of combat on your turn, you may have another target creature you control get +X/+X and is motivated until end of turn.)

This can lead to cards that have abilities like:

#####
2U
Defender
Whenever ~ is motivated, draw a card. (This ability triggers only once per turn.)
1/1
#####

One of them requires the creature to attack, the other does not. I'm leaning towards the second variation (beginning of combat), because it can be put on enchantments/artifacts/defender-creatures/etc., but I really want to make sure it's not too overpowered if this is the case. Thoughts?
>>
>>44432176
>-- Motivate X (Whenever this creature attacks, you may have another target creature you control get +3/+3 and is motivated until end of turn.)

Also, this should be +X/+X, not +3/+3. Keywording format got screwed up when I copypasted. Kinda obvious though.
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>>44431140
>due to both cards like Rhino and the amount of colors in each deck.
I've heard about Rhino. What other cards did people complain about? And why did they complain about the amount of colors? The first and second were designed to work with three colors, it's something to be expected.
>>
>>44432246
It's just that sets with too many colors aren't really healthy because your land base is going to be very expensive.
And with too many colors, the deck usually loses identity and all decks become goodstuff.dek, these may be some of the reasons as to why Wizards doesn't want to print stuff like Nephilims again.
>>
>>44432176
It would probably be better if the card motivated itself, like renown. The problem is that you will need both a card that motivates and a card that does something on being motivated, or else it will just be a dead mechanic.
>>
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>>44432246
Most of the complaints are less to do with colors, and more that BFZ was so low powered that they're still playing essentially Tarkir decks.
>>
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>>44432801
>[...] and gains this ability.
Not a fan of the different types here. Maybe activated abilities to change types and P/T?

Wait, so the complaint about BFZ is, essentially, that it doesn't have its own Siege Rhino? That's kind of hilarious.
>>
>>44430926
>(The colors of mana are white, blue, black, red, and green.)
>WotC

>>44432801
I can't believe that's actually a thing. DC lost the little respect I had for it.
>>
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Is there any flavor behind the Ophidian ability, where a creature deals damage to a player and you get to draw a card? And is there any reason it's in Green? Because I'm starting to think that it would fit more in UB as its evergreen keyword.

>>44433207
He's a Doom Patrol villain. Doom Patrol kinda has a thing for being really out there. I believe it was Morrison's run that introduced villains that always spoke in acronyms made of words that had no relation to each other.
>>
>>44433330
It's green because green gets card draw as long as it involves its own creatures. It's not black, because black's card draw usually requires a life or sac payment.
>>
>>44413210
>tap mana rock
>tap Bor son of Bor son of Bor
>tap mana rock again when it comes back
mang
>>
Did anyone congratulate the guy who invented Surge AND the Jori En mechanic like, a year ago in these threads?
>>
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>>44434190
There's a limited amount of design phase space, and a a huge number of custom card producers. Of course someone came up with something as boring as Surge before.
>>
>>44433330
I just tried Momir and MoJhoSto for the first time yesterday. The latter is really fun.

Why not shapeshifter?
>>
>>44433330
And uh, it's still too silly.
>>
>>44435002
>Why not shapeshifter?
Why not.

>>44435062
Elaborate.

>>44434789
I'd like it more if it said
>When ~ enters the battlefield, you may counter target creature spell with power X or less, where X is ~'s power.
>>
>>44435002
>>44436237
>Why not.
Uh, meant to say "Sure, I'll do that, good idea." Brain took a nap for a sec I guess. Hmm, maybe Changeling? Or the Mistform Ultimus ability?
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>>44438579
I made this exact card in blue a long while ago. Like... looooong ago. I haven't used this set symbol in years.
>>
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Because the world needs more Fungus creatures.
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>>44439517
2 seems a bit heavy for a single saproling
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>>44439517
I like the idea of this card, and I like Thallids so +1 for that, but honestly I think it's too pushed. Late game this is a low mana-commitment card with serious power. I just feel like in the right deck it's too oppressive. And let's face it, it's gonna be in the right deck. For Limited it's actually probably fine, but I think it might be a bit much for Standard.

>cards
Okay. I can't deny it. No set I have been working on since finishing the savage one has kept my attention.

>dream set
Bogged down in mechanics.
>desert set
Same
>civil war set
Ran out of gas; on hiatus while I figure out what to do with it.
>wizard set
Just not sure the concept of what I was doing was feasible. Might attempt it later, since I do like the fluff I had going for it. Also, in case anyone was wondering nobody was, the big crazy secret with that set was there was no monoblue. In a set about Wizards. Multicolor was all U+other color, and that was the blue stand-in.

So, I brushed off the savage block and started the second set. This one is based around enemy colors, and the concept that those color pairings are fighting each other for the "central" color (what this means is that for RW and BW, they are fighting over control of the W tribe as a whole, basically). Yes, this means each combo is fighting a two-pronged war pretty much; each monocolor tribe had two "families" in it that split apart, and joined up with allies from another color to try and assert dominance. Each multicolor faction will be headed by a new Legendary leader, representing the glue that holds the factions together, albeit loosely in most cases. The first five leaders are all dead. Well, four are dead and one is in a coma. TROPES.

These are the mechanics I came up with. Each pairing gets an established non-evergreen mechanic, and a new ability word mechanic. UR is a special case; its mechanic can't be on a creature. For your consideration.
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We're still doing RW legends, right? And I know the last ability is kinda cheap, but RW needs some card draw.

>>44439609
Really? I wasn't sure, because by itself it'll take quite a while to produce even one. But you're probably right.

>>44439806
OK, changing to 1 mana. Same mana cost for the card itself?
>>
>>44439806
Probably not going to review all your keywords (I just don't fine them interesting) I do want to warn you about Versatile, since 0-cost Equip abilities are a thing, and they're not all bad. Pic related is super popular in Commander.
>>
>>44439930
Hm, that's more an issue with the effect of the card, not the ability word I think. I forgot about that kind of thing, honestly; thank you for pointing it out. I may yet change Versatile to something else; I am not as sold on it as I am with some of the other mechanics.

>>44439868
Counter unless they pay 1? Hm. That would help, yes.

>keywords aren't interesting
Oh good, nothing like formulating mediocrity to get the creative forces flowing.
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