You too know the drill.
https://www.youtube.com/watch?v=EeKuOBKSmt8
>>44364057
Old thread
>>44345390
Water ships > Space ships
>>44364195
Nah senpai, this is the one and only instance in which 3D > 2D
>>44364275
I'm making one.
>>44364275
You've inspired me to do the same, picture and all, just trying to make a build and trying toJustify my CYOA origin and traveller trait giving me nothing but my 5 Spess Refuge companions in stead of the most expensive in said field as equivalent tender.
>>44364195
I kind of wish naval ships showed up a bit more in sci fi. It seems like they all but disappear as soon as we start putting guns on spaceships, but both have their uses and both can look cool.
>>44364004
I wish more people would make builds for this. It's a goldmine for write fagging.
>>44364246
>What are submarines & submersibles?
>>44364370
>>44364382
Noticed a small mistake, had to fix it.
>>44364518
Scifi takes place in space. You can't sail a boat in space.
Star Dust Thread nothing else allowed.
>>44364540
>Scifi takes place in space. You can't sail a boat in space.
What you're implying is that you think it only takes place in space, which is wrong.
Learn to logic, since what you're implying is not what you said. You were perfectly right that sci-fi takes place in space, yet that doesn't mean that it doesn't take place in other locations.
>>44364619
You're welcome to post and talk about whatever you like, anon. Merry christmas :^)
>>44364540
>not keeping a naval battleship inside your space battleship so that you can drop it from orbit and have it molest surface forces while you go and blow up satellites.
If anyone has the Fate/Nasuverse cyoa can they please post it?
>>44364533
How do I edit the boxes in a PSD like this? I'd google it but I don't even know what they're called.
>>44365080
>>44364533
I mean the SDA psd, not that one specifically
>>44365080
I just made a transparent layer under the text, made boxes with the select tool, then filled them with the paint bucket.
Photoshop should also have a shape making tool.
>>44365027
Bros gotta help bros.
>>44365238
>>44365252
You are are awesome bro.
Rolled 3 (1d6)
>>44365252
rolling for servant origin
Finally made a build for the updated Stardust. Managed a nice mining carrier. Though I noticed something a bit odd, With the Beatrice R&D background you effectively get as many free scout drones as you like, due to them only costing 1m and the origin removing 1m from the cost of drones.
First origin and jobs
Beatrice R&D
The Old Timer, The Whisperer.
Search & Rescue tier 4, The Acheron tier 3, All Aboard tier 4, The Twin Fangs tier 4, Rogue Drones teir 3, Mining King Steve tier 4, And the Fire Grows tier 4.
Skills Advanced Piloting, Mechanics, Nuclear, Industry, and bought Diplomacy.
Abyss for the hull, Targray AI, Two Fission reactors, Advanced Shielding, Columbus command mod, Teleport Jammer, Active Cloaking, and one Overdrive Afterburner.
For weapons attached to the carrier itself I have 6 Light Laser Cannons, and nothing else. Really just mean for those to be for cutting things to help with mining. Also didn't really feel like buying mining lasers and putting them on my hull.
Then my probes start with 22 Mining Drones, to fill up half my capacity, with 10 MK2 lenses, and 10 MK3 lenses. A single Hull Repair Drone, one Science Probe, and one Scout Drone. Lastly for actual fighting and defense, 6 Brawler drones with heavy laser and llc, which can double up for cutting asteroids and such into more manageable pieces.
For ship rooms Crew Quarters Upgrade, Officer's Quarters, Captain's quarters, Advanced Infirmary, Fancy Mess Hall, Tavern, Gravity Control room, Ore Processing Facility, Factory wing, Engineering Bay, Hypercomms Room, Teleporting Platform, Aquaponics, Laboratory, Terraforming bay, Meat Fridge, Recreational Room, Observatory, and a Secure Vault.
Last up crew, Vito Lozano, Carolyn Brooks, Wesley Chalmers, Emily Newton, Gregorz Gregrzoika, Brian Richardson, Ignacio Lopez, Trisha "Props" Lim, Malcolm Red, and Anna Tes. With 1000 androids, 500 industrial laborers, 500 Researchers, 500 Engineers, and 50 medics, and volunteers for the last bit
>>44364533
Thank you.
Rolled 2 (1d9)
>>44365252
rollin' servant
>>44365512
Why don't write your build in a list and post your background story separately?
That way people don't have to read a wall of text to know what you chose for your build.
>>44365597
Because it basically is a list anon? once the build starts there are three sentences that aren't part of it as a list.
>>44365616
I mean an actual point form list, without formally stating every choice in your build in full sentences.
You're currently presenting your build in a huge blocks of text.
>>44365648
Because when I wrote the thing it was not in a list.
>>44365680
Okay.
Rolled 2 (1d3)
>>44365583
Well shit, Archer is the only one I haven't picked out a servant for. Well gonna roll up magic experience then decide where to go from there.
A dustkeeper pirate decloaks and slaps your battleship on the ass. What do you do?
>>44365212
I ended up keeping it the same and just condensing the text, it looks worse but is easier on my sanity.
>>44366041
Never thought of a Dustkeeper pirate concept before, I usually thought they were people who minded their own business. I like this concept though, I can definitely see that some Dustkeepers are probably total dicks.
>>44366597
They are just adventurers in space as far as I can see. That means they follow normal murderhobo logic, so many of them would end up outlaws.
>>44366041
Took me a minute to realize that you'd just turned my build into an NPC. This looks nice but I think it's a bit too OP.
>>44366597
>>44366780
The origin description says Dustkeeper is more a title than a faction, so I imagine they can be anything from scavengers to treasure hunters to thieves.
>>44366955
What do you mean your build. It's my build, buddy.
>>44367000
It's a near exact copy of >>44364533
>>44367034
I made that build like 30 minutes after SD v2 was posted, and then just kept updating it with versions. So no, It's my build, we were likely just trying to do the same things and came to the same sorts of conclusions.
>>44367034
Now that I looked it over a bit more it's not really that similar. You have very different weapon load outs and you didn't try to maximize navigation and shields for example.
>>44367129
I figured an additional 2 Navigation wouldn't be worth gutting two rooms. And why max shields when most of the time you're gonna be invisible or flying to fast to hit?
I'm mainly saying they're the same because we both have Herald destroyers with twin Scab fighters and a Dustkeeper pirate background. Seriously, what are chances of that happening?Also why eight Pulse Cannons? You could probably achieve the same effect with sustained blaster fire, or are planning on attacking Carriers and Dreadnoughts by yourself?
>>44366041
>>44364533
>>44367192
>Seriously, what are chances of that happening?
>>44367237
>>44367192
AW SHIT
>>44367192
>I figured an additional 2 Navigation wouldn't be worth gutting two rooms. And why max shields when most of the time you're gonna be invisible or flying to fast to hit?
I figured that high navigation was the entire point of having a destroyer in the first place, why not maximize it. Seeing how 10 rooms is enough to be perfectly comfortable.
And why not max shields, it's not like it costs you much.
>I'm mainly saying they're the same because we both have Herald destroyers with twin Scab fighters and a Dustkeeper pirate background. Seriously, what are chances of that happening?
Not that low. Keep in mind that any player that's going to make a destroyer build will likely try to maximize it, since it's a small and therefore cheaper ship otherwise. Dustkeeper is also the background most closely related to Herald tech use. A detail like having two fighters is also a natural conclusion since both your cash and hangar space can fit them in comfortably.
One big difference between our builds is your lack of ground forces, by the way. All you'd have is a squad of infantry and air support via your fighters and possibly the destroyer which may be a bit clunky. Meanwhile I took vehicles and two brawler drones specifically for planetary operations. (The drones aren't meant for space, there's no point in using them there when they're so much slower than the main three ships.)
>Also why eight Pulse Cannons?
Why not? I can put them into the spinal mounts. They have the exact same DPS as mana blasters, they just have better stats except for tracking... and tracking doesn't do shit in spinal slots. It's a good longer ranged weapon.
That might not be an issue for you since your build has a lot more long ranged weaponry than mine, but my build maximizes weapons like mana blasters and tesla overchargers which are only useful in short range ambushes, as well as a lot of torpedoes that probably need to be launched in short range to have a decent chance of getting past PD.
>>44367192
>or are planning on attacking Carriers and Dreadnoughts by yourself?
Yes, actually. Well a dreadnought may be iffy, but carriers should be easy.
Let's see, 8 spinal particle beam cannons, 6 spinal tesla overchargers, 8 spinal mana blasters, and about 6 more broadside mana blasters would hit instantly out of ambush. They'd be quickly followed by 12 torpedoes and 8 missile volleys.
Even a 25 armor 25 shield carrier would likely be severely damaged by the end of the first volley in an ambush.
That's the sort of thing destroyers were made for.
>>44366041
First of all, I shit my standard-issue Federation command pants, because that destroyer alone costs almost twice as much as my battleship. Then while he's cloaked, I prepare to put my Bulwark on at any time and sweep the area with light laser cannons. If I register a hit or he decloaks to shoot me, fire all available artillery and missiles into his general location. Don't even bother waiting to lock on, shoot the fucker and hope he either dies or retreats far enough for me to be able to warp the fuck out of there.
Someone please tell me how to turn 7 pics totaling almost 40mb into a PDF under 8mb so I can post it here without spamming 7 posts of shit for the CYOA
All online sites make 40mb PDF's with the pics and idk what to fucking dosomeone be my santa and grant my christmas wish :3
>>44367497
Resave them around4-6quality.
>>44367497
http://pdfcompressor.com/
>>44367548
Or use something like irfan view's save as dialog, it gives you an exact max size option which maximizes quality.
>>44367497
If you're talking about Star Dust, I'll do it.
That said, 7 posts doesn't mean much to the thread. I have never seen a case where this posed a problem, so I don't see why /cyoag/ is so autistic about it. I'd only see it necessary if your CYOA exceeds like 10 pages.
>>44367548
they are 4mb to 5mb each
>>44367550
ill try this
>>44367574
ill try this next
>>44367595
Yes Stardust, including the newest updates and the romance and soldier DLC's, as for the 7 post thing, its just time consuming and annoying to post and my autistic add faggotry doesnt like it when my 7 post chain gets interrupted by other posts..so..
>>44367632
>my autistic add faggotry doesnt like it when my 7 post chain gets interrupted by other posts
>doesn't use 4chan X
>>44367632
Speaking of the soldier DLC, can someone post that? I haven't saved it.
>>44364004
>>44364018
>>44364040
>>44364057
>>44364078
The pdf of the main CYOA.
>>44367668
Update coming sooner than you think.
>>44367694
Oh boy, are we finally getting melee weapons?
>>44367704
Pretty much, I'm not adding a whole lot. I'm gonna consider it complete once I release it.
Also gonna introduce fireteam discounts.
>>44367704
>>44367694
How soon? Also, will you be doing an update to the romance one? What other DLC's will you do or plan on doing? Any other non stardust cyoa you are planing or would like to do?
>>44367770
meant for>>44367719
>>44367770
you sound like a reporter
>>44364540
>Star fox 64
>Stage: Aquas
>>44367869
Even star trek and star wars have significant amounts of action happen on planet.
>>44367382
>>44367337
>I figured that high navigation was the entire point of having a destroyer in the first place...
It is, but I really love having a lot of rooms. Hopefully that 2 Nav won't come back to bite me in the ass. As for my shields I just didn't really care for the extender mod and didn't have enough credits to buy it anyway.
>One big difference between our builds is your lack of ground forces...
I don't have any ground vehicles because I'm not planning on launching any major ground offensives. If I even need to fight planetside it'll be in close quarters.
>>44367694
Will there be official main CYOA support? Like an option in Star Solider that brings you into a faction in the main CYOA?
>>44367805
Just curious. I was so disappointed when SDA announced his updates last christmas then took a year off like a lazy faggot and now that hes posting shit im excited
>>44367897
>I don't have any ground vehicles because I'm not planning on launching any major ground offensives.
Yeah, I took them because they fit the whole "ready for anything" theme. Besides, it's a pirate.
>If I even need to fight planetside it'll be in close quarters.
Don't forget that your fighters can act as heavy air support and your destroyer is basically either a huge gunship or an artillery platform depending on how you use it.
>>44367937
So which Contracts and Titles did you pick to get so many credits?
>>44367951
I always take two of the biggest ones. In the new version I prefer Demigod and Fatebreaker.
Contracts are easy to just grab-all, mostly you can at least get T3.
But the build that I posted is an NPC build, so I didn't include any of that.
>>44367913
Nothing's stopping you from doing that already.
>>44367770
soon
yes
maybe
yes
>>44367988
>soon
>yes
>maybe
>yes
DETAILS
>>44367988
>Nothing's stopping you from doing that already.
So just assuming you have standard and advanced combat training in the core if you did Star Soldier or do you have to buy those as well?
>>44368022
You don't have to buy them, you get 6 skills for free :^)
What are the top 5 most popular CYOA's
>>44368409
Not Star Dust.
>>44368442
Well right now it obviously is.
>>44368460
>>44368442
Technically speaking at least four of them are, in fact, Not Stardust.
>>44368409
intersex turboslut, slut life, monstergirl femdom, evil waifu, and slut life exalted edition.
>>44368514
>Not Sex Demon or Monstergirl Waifu.
>>44366041
I fixed some minor mistakes and oversights if anyone cares.
>>44368514
Post slut life, montsergirl, evil waiful and the exalted edition
>>44368409
All CYOAs ever created?
In no particular order:
Jumpchain
Magical Girl
Star Dust
Power Armour
Magical Realm
There really is nothing else that can really compare in popularity.
>>44368514
>>44368591
Please don't post any of those things.
>>44368594
Conduit is pretty popular. Not sure if it would really displace on of those though.
>>44368594
Jumpchain isn't "a CYOA". It's a huge library of mostly walls of text in PDF form.
>>44367694
Do you divide your skill and equipment level by 2 when trying to transfer it into a character? Since both have maximums of 20 and the main and DLC crewmembers only have a max stat of 10.
>>44368609
Forgot about Conduit. I'd say it could find its way on the list.
>>44368614
You're right, it's a SERIES of CYOA. Just like Conduit. If
>>44368645
Conduit isn't a series of CYOA. Unless you're counting the waifu, queller and market addons or something (did I forget any?), then I guess you're right, thought its popularity doesn't have much to do with those.
>>44368672
Conduit is a bunch of pretty discounted pages that you can use together. Or not, and thrallherd is making them even more stand alone next version. So they very much can be seen as a series.
>>44368701
>Conduit is a bunch of pretty discounted pages that you can use together.
Except you can't use them without one another. For example the entire prison meister shitstorm kept happening again and again because people weren't able to cut out the prison from the rest of the setting even by using the drawback that usually lets you do that to a world.
It's a coherent CYOA.
>>44368727
>Except you can't use them without one another
Not in the future. As I just told you, the overhaul will make this possible.
>>44368710
Sweet Apple maybe.
Plan is to somehow embed the sword into a solid surface and impale That Guy on it. Let him eat the fuck's soul and end him for good. Gonna be doing the world a real favor with that.
>>44368737
I don't care about what you told me if it has no bearing on the discussion. We have no idea if the next version will be popular or even finished. A potential future version is completely irrelevant when considering how popular CYOAs are currently or historically.
>>44368737
Not him, but I think you should be talking about the version of Conduit that is actually completed, rather than the version that is in very early development. The first world isn't even finished yet.
>>44368761
Your discussion is a bit pedantic, isn't it? It absolutely has no bearing on the ranking either way.
>>44368779
Well, if by "the" ranking you mean that one here >>44368594 then it does directly affect it, since the Conduit is a direct contender seeing how Jumpchain would be disqualified.
I don't know why you're calling some random anon's opinion "the ranking" though.
>>44368801
That anon is the official CYOA adjudicator though.
>>44368810
Prove it.
>>44368801
>Jumpchain would be disqualified
Nope. You could instead just say the Pokemon jumpchain. Standalone, a complete CYOA, and extremely, ridiculously popular enough to spawn its own thread and series of CYOAs in its own general. So no, you can say Jumpchain as a whole might not qualify as it's not an individual CYOA, but individual Jumpchains could, and that would certainly ranks.
Because it's a ranking. I could have said 'a' ranking, but it hardly matters. Unless you want to be pedantic about my word choice now.
>>44368814Wasn't being serious, senpai.
>>44368823
Uh, no. The Pokemon Jumpchain may have spawned a genre, but it was never popular in and of itself, the genre is.
No individual CYOA that is part of Jumpchain is as highly popular as for example the Conduit one is, or any of the other CYOAs mentioned.
>>44368832Well, obviously, I just wanted to see what you'd come up with.
Even though the Stardust CYOA says I cant put hull mods on Dreadnought ships, im going to do it anyway since I think its fucking retarded that I cant. Ill just make the mods cost triple the regular price.
Will this be a problem?
>>44368851
>it was never popular
Now you're just lying. You and I both know that's some bullshit.
>>44368867
No, anon, do what you like as long as you think it's fair.
/r/ing Space Refugee CYOA. Stardust is good, make no mistake, but it puts you in a big-ass ship rather than a Firefly-esque scenario - just you, a ship, and a few friends, flying the endless skies in search of...well, probably money, so much for poetry, etc.
Come on, someone post the Evil Waifu one and the Exalted Slut Life
>>44368851Sorry to disappoint.
>>44368867
You'll be ostracized from /cyoag/ and elite cyber-hacker group Anonymous will hack your computer.
>>44368867
Dreadnoughts are already build with all possible upgrades integrated. They can't be improved. So you're retarded.
>>44368867
Probably.
>>44368877
I meant comparably popular to the most popular CYOAs out there. Sure it was popular, but it was in the top 100 at best considering that there's probably upwards of 2000 CYOAs by now.
>>44368894
>>44368894
Not true, prove it
>>44368897
And it got posted so much and had so many builds it got kicked out into its own general where it stays incredibly popular. It's at least Magical Girl level, probably more. Don't be mad just because you hate those guys, credit where credit is due.
>>44368894
So wait, all dreadnoughts have cloaking by default, and you can't not have cloaking on one?
>>44368867
So 21x the price listed on the page? Sure, you do you.
>>44368927
It's too big to cloak.
>>44368926
No, it spawned a whole bunch of new CYOAs off of its format that all got kicked to their own thread together.
It in itself wasn't that popular.
Examples of more poplar CYOAs: battlemage, domain master, slut life, quiet CYOA, etc.
>>44368942
But you just said it has cloak integrated.
>>44368955
>It in itself wasn't that popular.
See >>44368877
>>44368968
Be a retard if you want anon, I don't care enough to argue with you being retarded for an argument.
>>44368927
I think the only one actually built into it is the teleport jammer. My thought was always that the Dreadnaughts are too cumbersome to mess around with changing the structure - anything that size would have to be built to very specific engineering specifications or it would tear itself apart under its own interia. Also just too much surface area to cloak or cover with nanites.
>>44368938
>21x
No just 3x
>>44368972
Do you really not understand that a CYOA + its imitators being popular doesn't count as the original CYOA itself being popular?
I mean this is like saying that the ford model T car is the most popular car in the world because everyone started making cars like it afterwards.
No.
>>44369020
The CYOA itself was. Again, this is some historical revisionism on your part because you dislike it. Most of us here do, so you're in good company, but unlike you, I don't believe in using that to justify lies.
>>44369001
>Also just too much surface area to cloak or cover with nanites.
Why? Just get even more nanite paint. Ta-da, all of it is covered.
>>44369008
So what you're saying is that your dreadnaught's hull mods would cost the same as those of a destroyer?
>>44369008
Then that's less than the price you'd pay for a carrier. You're supposed to multiply ship mods by the hull size first, which is 7 for the dreadnaughts. Then you'd triple that.
>>44369031
>The CYOA itself was.
No it fucking wasn't, anon. It in itself never got as much attention as the Conduit for example. Or Battlemage, or Domain Master. Saying that it did is historical revisionism because you're just pulling shit out of your ass, apparently for no reason except to win an irrelevant argument that isn't going to have any effect on anything anyway.
>>44369054
>No it fucking wasn't,
You keep shouting this, but you're still wrong.
>>44369061
Hypocrite.
>>44369069
Pot and kettle anon, since this line >>44369054
>apparently for no reason except to win an irrelevant argument that isn't going to have any effect on anything anyway.
Applies to you as well.
>>44369082
Sure, okay. Glad that you agree. We can be hypocrites together.You're still wrong :^)
>>44369039
>>44369047
Oh
No just 10x then
>>44369093
Silly anon, always needing to get the last word.
>>44369126
Hypocrite.
>>44368996
I don't think anything you said made his house rule not make sense, though. I mean the entire point of house rules is that they're different to the regular rules to aid enjoyment for the player.
>>44369142
Anon please, if I didn't know any better I'd say you were hitting on me.
Why was the speed stat removed in stardust? Its so stupid now to only have navigation, that means so many things
>>44369173
Good riddance desu
I mean "speed" is just stupid in a space setting. Acceleration does make some sense, but it was still not really adding that much over a single navigation stat.
>>44369171
Just have a nice christmas and do a CYOA you like or something.
>SDA made the ships I like cheaper
>>44369213
>>44369236
>>44369263
Ragnarok > Underground >>> Adventurer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Imperial Thrones
For waifus. Ragnarok and Underground have some cuties, Adventurer is meh, and Thrones are just bad. I mean, pretty much all of them are military bitches. Aint nothing good about shitty military bitches.
You know what I really miss in SD?
The way it looked so much better back when it had a decent resolution like this. You can actually see detail in the images and the font isn't tiny.
>>44369263
This CYOA could've been expanded on.
Also its too easy to become OP without restrictions, and how do seatings for the Imperial Thrones work as that Rayquaza is the 8th seat, and Kyogore/Groudon are obviously 9th/10th, Ho-Oh is 11th, and Regigas is 13th.
>>44369325
>OP
Honesty you're supposed to be a legendary promised hero. You want your character to be a huge pussy or something that can't handle shit?
>>44368543
anon asked for the top five, anon. If he'd asked for the top seven, those obviously would have been included.
>>44368591
...you've called my bluff, I don't seem to have most of them saved. Have some evil waifu.
>>44368888
apparently I haven't actually saved any version of any slut life. This actually kind of surprises me, but whatever.
Rolled 12 (1d20)
>>44369213
Alright, let's do this. Rolling for element.
>>44369270
Paria a shit, but the other Imperial Throne girls seem okay.
>>44369419
They're military bitches anon. Their hobbies include killing people on orders and having sex with all the men in their unit. Not likeable people. And all on one boring theme too, if you want to talk variety.
>>44369333
Those triple trips.
>>44369270
For me:
Underground > Imperial Thrones > Adventurer > Ragnarok
For waifus. Everyone on Ragnarok is obsessed with D. Girls in Underground aren't that bad they're just doing their jobs. There is nothing wrong with military strong women, and those in the Imperial Thrones are pretty cute. Adventurers are okay.
>>44369482
>Nothing wrong with them
Well my view on that is >>44369439
You can take the first part as partially a joke, but they're not a diverse group of people. Not a lot of hobbies or personalities. All the same kind of woman who do the same one, boring thing with their lives. It's the same one after another. Even if it's a theme you like, you have to admit that all of your characters being that one thing is mad boring.
Whats the max amount of money you can get in Stardust?
>>44369419
>Paria a shit.
Paria is too serious and needs to relax and have fun.
Naunce is best boy of the CYOA.
>>44369635
1.308 billion credits from the Fed civilian background, most expensive 2 titles and all contracts.
>>44367694
Any possibility in the new version you may include experimental body upgrades or something?
About three threads have come and gone, and I don't have a neat image yet, but here's my frigate build.
I'm willing to say that the named characters are analogues, since a lot of people including myself like Tina Wei.Who can't love a cuddly TR medic?>You lean in and speed-read the fancy menu
>Your brows scrunch in confusion
“What exactly am I looking at?”
>The AI next to your terminal regains her smile
>”Your ticket in.”
“So I just build something and go in?”
>”Yes, but remember: no ripples.”
“Right, no making a name. So something small. Do I get to bring a team?”
>”You shouldn’t. Instead, use the roster on page four. They should make good recruits.”
“Yeah, we surely need more characters in our armada. Anything else?”
>”As long as you don’t get wrapped up in everyone’s story, this should be a simple search and recov—”
>The AI stops herself, her avatar covering her mouth
>You sigh as you begin to consider your "origin"
“Thanks for jinxing it.”
This cyoa hasn't got much attention, and that's a shame. It is pretty rough and could use revisions/fleshing out however.
There was a cool space cyoa where you are a prisoner on some asteroid or something idk and you got credits to upgrade your cell and get items and shit
Was cool, anyone got it?
>>44369934
Gotcha, mate.
>>44369710
ENOUGH TO BUY 4 DREADNOUGHTS
>>44368884
Not with this update. Just don't take any titles and you can play a pretty firefly-esque ship.
>>44369939
oh shit hot damn nigga this is it, originally saw it on /b/ a long time ago when they used to have cool CYOA threads with mainly would you kill niggers or jews or etc and it got me to /tg/
Nice, might add to it one day, always liked this one
>>44369946
But not to fit them with anything.
>>44365238
>>44365252
Hoping someone with a better understanding of the Nasuverse can critique my first servant.
Magic Experience
Magic User (3)
Background
Nobody Special
Base of Operations
Abandoned Building (2)
Resources and Bonuses
Assault Weapon Shipment (2)
Mundane Information Gathering(4)
Martial Training (3)
High Quality Circuits(5)
Drawbacks
Unplanned Stopover(+1)
Night Terrors (+1)
Marked for Execution-The Clock-Tower(+2)
Servant-Achilles
Berserk(2)
Str-B(1)
End-D
Agi-C(1)
Man-E
Luk-D(1)
Phn-B
Class Skill:Mad Enhancement-C
Bravery-B
Divinity-E
Instinct-C
Power of Legend
Phantasmal Being(3)
Bonuses
Manifest Phantasm(3)
Stat BonusX2(4)(on Agi and Str)
Drawbacks
Recognition(+3)
Inconvenient(+1)
King and the Horse(+1)
Phantasm
The Conquering River- Achilles is able to render himself invulnerable everywhere but his heel by expending mana.
Locked in Legends- Achilles' shield is also nigh invulnerable, but has a habit of revealing his identityntity.
>>44369946
With no guns.
>>44369977
>>44369992
Ill just gamble it all at the closest casino and win, then use my 2,600,000,000 to get 4 fully equipped rape ships
>>44369278
To be fair, I made the decision to move to 1200px wide for SD 2.0 because it was something being waved about at the time, and it seemed logical. That said, 1200px dimensions allowed me to keep a reign on filesizes a lot better, so I'm okay with it for now. My next CYOAs are likely going to be larger though.
>>44369807
I'm endlessly self-debating on augmentations. I'd like to put them in, but this isn't really a super soldier CYOA where you're some top secret experiment. On top of that, it's difficult to implement it into the stat system I have in place. For example, I have 20 terms for you to take which can translate into the "Skill Level" stat easily in Star Dust. Equipment was more or less balanced where picking a set of armour and a few weapons gave you a reasonable "Equipment Level". Adding in augmentations to the formula is going to be tricky, and the only way I can see this helping is if I nerf everything else's equipment/skill level, and that'll hurt the people who don't wish to take augmentations.
>>44364004
Do people play stardust in like groups? Where can I find people willing to do a stardust campaign?
>>44370076
>muh low res image
ITS ALL FUCKING BLURRY
>>44370103
Not that I'm aware anon, but that's no reason that you couldn't post a few fliers out at some local game stores and recruit some able players for fun and mayhem provided you do all the heavy work GMing. (Could probably get something running in Traveller or something)
>>44370076
>I'm endlessly self-debating on augmentations. I'd like to put them in, but this isn't really a super soldier CYOA where you're some top secret experiment. On top of that, it's difficult to implement it into the stat system I have in place. For example, I have 20 terms for you to take which can translate into the "Skill Level" stat easily in Star Dust. Equipment was more or less balanced where picking a set of armour and a few weapons gave you a reasonable "Equipment Level". Adding in augmentations to the formula is going to be tricky, and the only way I can see this helping is if I nerf everything else's equipment/skill level, and that'll hurt the people who don't wish to take augmentations.
Hmmm. Good points. Although since security officers can't also be engineers or medics you could get rid of those and just put augmentations down as a "training course". Armorer, weaponsmith, and medic does not really add to your skill level as a soldier. They are great tools to add on the side and add to your overall effectiveness but augmentations would add more to combat skill level then those.
>>44370170
>Armorer, weaponsmith, and medic does not really add to your skill level as a soldier.
I don't know being able to customise your loadout to the situation is pretty handy anon. Also in an extended combat scenario the ability to patch up some of your fellow soldiers is also something that probably would get good mileage. Ever heard of a Combat Medic?
>>44369921
Here's a CYOA that got attention then faded from existence.
Whats the point of any of the energy sources in Stardust other than Mana Cores? They are all shit and need replacement and Solar Panels have no use and Power Capacitors? Lmao 2 days
>>44370269
Second part to it.
>>44370269
>>44370316
Nice. Personally I would choose Sjofn.
Can stats exceed the 25 point limit in stardust?
>>44370345
Only dreads.
>>44370352
How do you know? I dont see that anywhere
>>44370366
Because SDA said.
>>44370366
Yes it does. Read the Ship Stat Information for Armor, Shields, and Navigation.
>>44370316
>>44370269
Great Tier: Izanami, Frigg, Nut, Nyx, Shub-Niggurath, Sjofn, Freyja, Hestia, Mors, Isis, Demeter
Good Tier: Artemis, Ba'laat Gebal, Eris, Athena, Minerva, Nike, Bastet, Hathor
Okay Tier: Hera, Nctos and Nctolhu, Epona, Yidrah, Triple Goddess, Tiamat
Pure Tier: Astraea
Evil Tier: Nyarlathotep,
Rapes You Tier: Hastur, Selene
>>44370386
>>44370352
>>44370402
Can I keep buying shields then?
>>44370402
Doesnt say that
>>44370116
Blurry, or small? These are the highest quality jpgs that these file sizes allow. I could go higher to the 7mb range but that's diminished returns.
It being hard to read for being small is a different story, anon. The only part I agree with you on this is the map, which I literally just took and downscaled from the old version.
>>44370170
Like I said, I'm likely just going to add in some primitive augmentations like a chip embedded in your head that lets you browse the internet.
>>44370315
>Not wanting glorious fusion energy
But seriously, 20+ years is a long time and you'll probably scrounge up enough money by then to replace the reactor fuel.
Have you never heard of capacitors for energy storage? Where does all the excess energy your power source generates go? Also, re-read the power caps description. They synergize with other energy sources and give you 3 energy points for 12m, forgoing their recharge time.
>>44370366
>>44370386
>>44370402
Stats section say you can't exceed 25 on any of those stats. You can't get past that limit even with mods.
Dreads are an exception to this rule, but you can't get mods on them.
I am also going to reword the Berserker title and say that the -2 shield strength is permanent. Meaning that your max is 23/25 shields, and you can't go beyond that. That was the whole point behind the title.
>>44370443
>Doesnt say that
>Cannot go over 25 or under 0
>>44370453
>Like I said, I'm likely just going to add in some primitive augmentations like a chip embedded in your head that lets you browse the internet.
Cool enough. Thought it was worth a shot to give a suggestion.
>>44370460
I meant the part the says dreads can exceed
>>44370453
im adding mods to dreads for 10x the price
you cant stop me
>>44370474
No problem, I was debating about it after all.
>>44370480
>I meant the part the says dreads can exceed
Well they have greater then 25 as a base. You don't effect that. That is just the way it is.
>>44370480
No, I can't, and I don't care if people break the rules. But if people want to discuss the rules, I will point it out to them.
>>44370482
While you are here could you answer this?
>>44368618
>>44370493
who the fuck are you
>>44370513
Who are any of us but lost souls adrift on a dark and empty sea?
>>44370531
who the fuck are you
Im so lost on Dreadnought hull and shield stats..they cant go past 25 shield, but can go past 25 hull because their base is that way, but can never improve from base?
>>44370497
Yes, that's the intention. I'm adding a section at the end that describes how to translate your character over to the main CYOA and also offer a fireteam discount for multiple characters.
>>44370513
I bet you didn't know that this happens to me every Christmas.
>>44370546
you turn into a futa trap
>>44370546
>Yes, that's the intention.
>I bet you didn't know that this happens to me every Christmas.
You become a kawaii girl?
>>44370546
Butt stuff?
>>44370546
SDA I wan't you to know that I completely support your right to be a giant faggot.
>>44370546
>>44370568
>>44370646
>that right breast
Fucking disturbing shape m8
>>44370658
literally fuck off to reddit
>>44365238
Master
>Mage Enforcer (6)
>House (2)
>Magic tools (3)
>Wardrobe upgrade (1)
>Martial training (3)
----
Servant
>Fionn Mac Chumhaill
>European
Stats:
>Str: A (3)
>End: A (3)
>Agi: B
>Man: D
>Luk: D
>Phn: B (1)
Phantasm:
>Mac an Luin: The Spear of Infinite Strikes. A spear which never misses because it has the ability to create wormholes, so it can attack from any direction, even multiple at once, within its range, the tip is permanently both red hot and poisoned with a potent poison.
>Anti-Unit B-Rank
>Range: 2-4
>Max # of targets: 1
Skills:
>Battle Continuation: B
>Charisma: B (2)
>Eye of the Mind (True): B (2)
>Lancer (2)
>Phantasmal Being (3)
>Skill Master (1)
>17 (+2 from Unsubtle and Inconvenient. He's basically Iskandar in actions and appearance)
I made this a while back. I think I cheated and used some spare points to upgrade some of his stuff.
Are there any good rolling CYOAs? I want fate taken out of my hands.
>>44370716
>any good rolling CYOAs?
Nope, it removes the entire point of a cyoa.
>>44370679
ANSWER MY FUCKING QUESTION
>>44370764
Not SDA, but she explicitly stated that you couldn't have more than 25/25 hull, except on dreadnaughts, which she added after creating the system. I don't know if the shield strength restriction was lifted.
>>44364018
It says that if you get more then one of the same power type you get the second for 50% off. I assumed it was just on one ship but what if I put it on a fighter as well. Does the fighter get the 50% off or does it only count doubles if they are on the same ship?
>>44369371
This one is just silly. Would go for pirate though or headless horse woman .......maybe the liar if it wasnt a lovecraftian shadow beast saying its not trying to make you go mad even though they call it a liar....
>>44370777
>she
Are we doing this now
A fighter with 25 armor isnt the same as a carrier with 25 right? Its more like since carriers are 6 classes up, their 25 hull is like the 150 compared to the fighters 25 right?
>>44370923
no, that wouldn't make sense with how some things work
the best explanation would be some sort of invisible HP in addition to shields and armor
>>44370696
>another irish lancer
sonuva... how many do they have?
Looks cool though. You miscounted his skill points though. Where did you get the extra stats for his noble phantasm?
>>44370918
Shit no offense
Saw "Sandra" floating around saying confident and authoritative stardust stuff and assumed SDA = Sandra = Grill. My bad
>>44370993
She can be whatever she likes, don't be a judgmental shitlord anon
>>44370923
>>44370939
I would think hull armour and shields are the same, but there's still hull integrity or hull structure to consider. They can be made of the same material and thus have the same resistances when impacted by projectiles, but a fighter would fall apart much quicker because it's a much smaller structure.
>>44371043
I think SDA fucked up royally with keeping numbers the same for all the ships. Dreads should be like 300 and it goes down to like 5 for fighters. Same for damage etc
>>44370993
SDA has no gender. SDA is a living meme.
>>44370662
her right or our right?
>>44371125
Her. Couldn't you guess?
>>44370923
>>44370939
>>44371043
>>44371074
Until told otherwise, I'm gonna pretend hull/shield strength scale up by 5 every tier. I.e. 5/25 on a frigate = 25/25 on a fighter. Same kinda deal with weapons. T1 on a dreadnaught can swat drones, fighters, and maybe frigates out of the air like flies. T1 on a fighter is only good for drones, other fighters, or, if you work on it, frigates.
>>44371157
https://www.youtube.com/watch?v=RW_hGOFukMQ
>>44371157
That makes weapon power not make sense anymore.
>>44371157
Bit misguided, since some ship classes are made to punch outside of their size, like Destroyers. Ships are literally designed to fuck up Battleships and Carriers by being too fast to pin down and having oversized weapons.
SDA if you are updating the star soldier CYOA then could you perhaps add notes as to which weapons are in the standard armory in the stardust CYOA, and which ones would be more appropriate in the advanced armory?
>>44371150
fuck anon do i look smart to you?
>>44371251
You don't exactly need to be smart for this, you just need to know how breasts generally look.
SDA you hack fuck, revamp your armor damage navigation scaling between ship classes.
SDA you faggot, don't do what this retard >>44371288 is saying.
>>44371308
my 5mil fighter has more armor and damage and speed than your 600mil heraldo ayy lmao ship m8 :^)
>>44364619
Last thread there managed to be a whopping three other cyoas, so that was s nice change
>>44371331
No it doesn't :^)
>>44371348
prove it :3
>>44371372
You can't buy a fighter for 5mil m8 :^)
>>44371172
That's silly. You know that's silly.
>>44371176
How so?
>>44371184
I'm not saying mine is a perfect system, just that it seems like a fair rule of thumb. Fighters and drones are meant to engage larger targets, sure, but they're meant to do it in /numbers/. If big weapons on small ships was a reliable strategy, no one would build big (combat-centric) ships. Every step up in size gives you more room for guns, a thicker hull, bigger shield generators. It even says in the flavor text that three Gungnirs stood up to "swarms of ships" for "many tedious weeks" with no backup, and you can bet your ass they weren't all fighters and frigates.
>>44371395
>Fighters and drones
I'm talking about destroyers, numb nuggets. The ones meant to engage battleships/carriers alone or in very small groups.
>>44371395
>If big weapons on small ships was a reliable strategy, no one would build big (combat-centric) ships
Welcome to 1939-present
>>44371395
>Fighters and drones are meant to engage larger targets, sure, but they're meant to do it in /numbers/.
No they're not. Look at the prices in the CYOA.
>If big weapons on small ships was a reliable strategy, no one would build big (combat-centric) ships.
This is wrong. Never heard of the concept of escalation before?
>It even says in the flavor text that three Gungnirs stood up to "swarms of ships" for "many tedious weeks" with no backup, and you can bet your ass they weren't all fighters and frigates.
You can also bet your ass they weren't the high quality ships that you see in a typical build here.
>Want to do a single Destroyer build, so pumped up to the gills with money.
>So has everyone else.
My snowflake feelings are making me reluctant. I don't want to upgrade to a slow ass Cruiser with too many people on it for an adventurer group.
>>44371456
Make a three frigate build.
>>44371456
Get some Gundams, blow up the army, be Celestial Being.
Im doing a build on a dreadnaught or carrier to invade smaller frontier outer ring planets
Some richfag kid bullied in school grows up to be alpha male wanting revenge idk, wants to be a tyrant outlaw or something. 6,000 elite merc army and tons of gundams and escourt destroyers
meh
>>44371480
Wow, that was better than just reading your build.
>>44371459
>Frigate shit
>>44371472
I probably will get a single gundam. Not very distinguished though.
>>44371486
t-thanks..
whats the ma hanger space you can get?
>>44371456
Get 10 fighters instead. Start a space biker gang.
>>44371487
I was gonna get four Gundams, but then I decided to get Styx, and then I had to get her siblings to do her quest, because I like to do side-quests, and somehow it seemed unfair to leave someone out. I was just gonna get a frigate to coast around and deploy Gundams, but now I think I have to move up to something with more hanger space.
>>44371506
>please add 2 numbers for me
>>44371515
More like space gnats. Fighters are not good for exploration or general adventuring, they're support craft for a larger ship at best.
>>44371516
You're gonna have a hard time. Even looking at Destroyers like I am, you the space for 4 at most. You need to go to Cruiser to even fit 5 max.
>>44371251
here's your high-spec biology lesson from a genius, anon: nipples aren't on the top of the breast pointing upwards.
>>44371548
Dunno anon, some people got some malformed mutant tits.
>>44370269
Eris or Minerva.
Eris cause she's a freak.
Minerva cause I have a fetish for power, plus dat ass.
>>44371537
Fighters are fine for deep space exploration and adventuring, you just won't have a lot of people with you.
If you want to laze around in your cozy ship full of luxury rooms they may be insufficient, but they have everything you need to survive.
>>44371557
Fighters have, at best, fuel for two days of travel. No, they are not fine for deep space exploration and adventuring. You need a puny frigate to even try.
>>44371569
Lol no. If you want a cheap ass fighter you can still recharge with solar panels, you just need to plot your routes carefully.
But there's nothing stopping you from getting an expensive reactor.
>>44371578
Yeah, I double checked. Misconception on my part. Still, fighters are wimpy little things not suited for any adventurers that want to get involved in respectable amounts of combat, or don't want to stew in a pool of their own sweat.
So yeah, not going fighter, ever. Destroyer is probably the best for adventuring because of the firepower for size, but like I said, it tickles my snowflakes to be doing a build very similar to other people. Personal problem, but hey.
>>44371597
Adventuring to me implies things other than blasting your space lazers in space, anon. That's more like a combat ship build.
Besides, I'm sure every fighter has basic quarters for you and a copilot or two. Like, there's probably even a shower in there if you turn the bunk upside down.
>>44371615
I figured Adventurer would call to mind to you a DnD party or a buncha space bounty hunters. Getting involved in fights is part of being either of those, and you want your ship both fast and capable of taking on other ships. You also don't go it alone or in pairs in a party, you have at least 4-5. Adventurer is only part explorer, in the end, with the other part being a warrior. If all I did was fly and collect rock samples, I'd have said 'explorer' or 'prospector'.
I also don't really know why you keep defending fighters to someone who clearly has no interest.
>>44371636
>I figured Adventurer would call to mind to you a DnD party or a buncha space bounty hunters.
Frigate, then.
>Getting involved in fights is part of being either of those
They don't need to be in space. You can find plenty of fights anywhere you go. Just put a heavy tank and a jeep or something into your fighter's hangar bay (yes, you can do that, fighter's aren't as tiny as you seem to think) and go have adventures on planets.
For crew archetypes, can someone post the original pictures for navy operators and androids?
>>44371650
>Frigate
I said 'you want your ship capable of taking on other ships', anon. A frigate can't handle anything but other frigates and fighters alone. They're bad ships for anyone with ambitions or big enemies.
>They don't need to be in space.
They don't, which is why I'm buying guns and a mecha. It's called covering your bases and having variety. Even Cowboy Bebop had the damn Bebop get involved in ship combat now and again, even though that thing's basically a transport.
>>44371663
>A frigate can't handle anything but other frigates and fighters alone.
This is so completely wrong. A high quality frigate could probably wreck standard cruisers easily. You could turn it into a destroyer-hunter, turn the tables on the destroyers that pack lots of pulse beam cannons and torpedoes, since those weapons are never hitting a frigate. Meanwhile if you load up on the accurate T2 weapons like blasters and missiles, you'd be gold.
>>44371672
>A high quality frigate could probably wreck standard cruisers easily.
Haha, no. It doesn't have the guns. Frigates are not designed to move alone. They're made for massed combat, like fighters. They're little baby boats.
And there are things larger than Cruisers out there little anon.
>>44371683
>Haha, no. It doesn't have the guns.
Sure it does. Load a bunch of mana blasters and torpedoes on it, a standard federation or pirate crusier wouldn't be hard to kill.
>And there are things larger than Cruisers out there little anon.
If you want to fight drednoughts then you best bring a battleship. I don't think even a destroyer could reliably kill those.
>>44371700
Doubtful, considering they're not going to be alone and all their ordinance is likely to outpower you if not in single weapon strength than in total.
>Dreds
There's Battleships and Carriers before those. Frigate doesn't stand a chance against a Destroyer or Cruiser, let alone them.
Frigates as a ship class exist for people who either want to take no titles or who people who want to buy multiple ships without taking anything too risky. Not for people who want to be an effective adventurer in a single ship and not a fleet.
>>44371537
Vehicle Bays, at the bottom. Adds more space, but Frigates are hardcapped at eight, and fighters at zero.
>>44371683
There are things larger than cruisers, but they're rare as fuck, frigates can easily outrun them and adventuring generally shouldn't involve facing battleships.
A frigate kitted out with a few torpedoes and a broadside full of heavy blasters or missiles could kick the crap out of a low to mid-grade cruiser, though anything bigger would be suicide.
>>44371714
A frigate is going to evade most of the larger weapons that are needed to reliably down a high shield ship. And it's not that hard to build a high shield frigate if you're going for high quality.
Meanwhile you could make a big ship hunter frigate build with something like 6 spinally mounted tesla overchargers to wreck the shields first, then follow that up with your 12 broadside mounted mana blasters for the DPS and 4 broadside mounted torpedoes to disintegrate the hull.
The only real threats to you would be drones, fighters, and T1 and T2 missiles assuming the ship you're attacking has those. So load up your 6 point-defense slots with say 2 flaks, 2 light lasers, and 2 missile pods. It's unlikely the big ship has any other high tracking high damage weapons.
>>44371748
>frigfags think they can take on bigger ships
Are you ignoring your weapons are mall shit tier pussy shit compared to larger ships with the same stuff, or higher tier things, with a lot more weapon slots, and higher scaled def and bigger stock hangers
HA
>>44371731
>>44371748
>adventuring generally shouldn't involve facing battleships
Only for those without ambitions or big enemies. Not everyone wants to keep their head low and be a big coward.
A top-end frigate against a low-end Cruiser is, by default, facing something better than it in everything but speed. They're not a overpowering Cruisers as you keep saying.
How would shield drones work on a ship with max shields? Like, they fly around blocking shit as a first line of defense, anything that breaks through or sneaks through then hits your main shields, then past that is your hull, right?
>>44371765
Did you even compare the stats of the weapons?
Did you know that the Mana Blaster is the highest DPS weapon, tied with the Pulse Beam Cannon?
You wouldn't actually gain any short range firepower by having access to the higher tier weapons.
>>44371748
I assume by big ship hunter you mean cruiser hunter. Good battleships and carriers could bitchslap any frigate, but cruisers and destroyers are fair game.
>>44371773
You saying a top tier decked out frig would lose to a shit poorfag low end cruiser?
>>44371777
>my 1 pixel frigate can go against your 4k pixel dreadnaught :^)
>>44371773
A top end frigate can overpower a mid end cruiser in an ambush situation, which is pretty easy with cloaking.
Just, seriously, go compare the damage numbers on and shields and armor of things.
>>44371790
Destroyers IRL and in fantasy things typically are designed to fight and win against bigger things, frigates would not win unless its a noob destroyer poorly optimized against the elite of frigate elites from AI to weapons etc. Otherwise high end frigs would eat dust against basic run of the mill destroyers
>>44371791
>dreadnought
Nice strawman, anon. Like I said I don't think even a destroyer could fight a dreadnough 1v1. You'd need a battleship for that. (since cruisers would be even worse than destroyers in this situation)
>>44371800
A frigate would actually probably be the best ship to face a destroyer with. Since the destroyer is likely packing firepower geared towards hitting slower and bigger ships, like torpedoes and pulse beam cannons.
>>44371791
>ou saying a top tier decked out frig would lose to a shit poorfag low end cruiser?
I'm going off of raw stats, because you really shouldn't be assuming that your enemies are going to be sending empty ships at you.
>>44371800
Right? I really don't know what their angle is. My entire issue is that a good Destroyer build is gonna look really similar to everyone elses so I'll feel like less of a snowflake, which is really petty but all it was was some complaining, and how I didn't want to go up to Cruiser. Then they start trying to tell me to start buying shitty ships that can't even do what I need to be done and defend those crappy boats.
>>44369921
Because they will kill me and I'd rather they just do it now and get it over with.
Besides, none of them appeal to me.
>>44371813
You were complaining that you didn't want to make a destroyer. Naturally people suggested other things than a destroyer. I mean, it would be completely idiotic to suggest a destroyer to someone in the process of complaining about destroyers.
>>44371800
Destroyers are usually covered in slow as fuck weapons that are made for killing battleships. A frigate is unlikely to get hit by anything but point defence, which isn't likely to be enough to kill it.
>>44371840
Which is fair, but when I pointed out that a fighter and frigate couldn't manage to face more threatening opponents like I'd run into, it just goes all frigate defense force.
>>44371840
Seemed to me they were complaining that they couldn't make a destroyer while still feeling like their build was special/unique, not about destroyers themselves. I mean, it would be completely idiotic to want to build a destroyer if you didn't like destroyers.
>>44370546
I just wanna say I'm happy you're still using Sandra.
I'd have been content with a name that started with S and had d in it, then I found Sandra ad it was perfect.
>>44371852
Destroyers can't face dreadnoughts or groups of ships either. You'll always have situations that you can't face regardless of your ship.
What you were saying is that you want an adventure build, not a battleship build.
>>44371852
If your more threatening opponents include battleships, then that's not adventure, that's war.
>>44371864
Dreds are things even I won't face until I piss off entire rich interstellar governments.
Yeah, and as an adventurer I have big eyes for big prizes, meaning I'm likely to run into more threatening foes than the frigates and fighters those two classes are made to fight.
Ultimately, like that other anon said, I do not dislike Destroyers, I was just complaining that a Destroyer build would feel like everyone elses Destroyer build.
>>44371871
>Implying the heroes won't have big run ins with pirate warlords and other foes.
>>44371883
>>Implying the heroes won't have big run ins with pirate warlords and other foes.
Sure, but the typical response of an adventurer would be to pull some kind of witty shenanigan, not take a battleship head on. Like the other anon said, that's not adventure, that's all out war and your build is a warship build, not the kind of nuanced and balanced build you'd expect from an adventurer.
>>44371883
If your destroyer build ends up the same as everyone elses, then you're going to get ripped apart by a good frigate or two. Those destroyer builds are made to show up behind a larger ship and empty every weapon into them before they can react before zipping away again. They're not versatile.
>>44371899
>Not take a battleship head on
You don't watch enough hotblooded scifi anime.
>That's not adventure
Did you miss where I pointed out I'm meaning to evoke something like a DnD party when I say adventurer? You know, guys who slay dragons and other big time foes eventually? Your definition of adventure is too narrow and more focused around being an explorer and not a warrior/explorer hybrid.
>>44371908
>a good frigate
Ha, no. Lone frigates can't punch above their weight class.
>Two
Well yes, GROUPS of Frigates are what's meant to take out larger ships. That's what they do.
>>44371908
Most of those destroyer builds seem to have a fighter or two as an escort. That's actually a big reason why they're balanced pretty well, since the natural counter of a frigate or two wouldn't really work.
>>44371911
>Did you miss where I pointed out I'm meaning to evoke something like a DnD party when I say adventurer?
No, I think you missed that part, since that was the entire reason why I suggested a frigate to you in the first place.
>Your definition of adventure is too narrow and more focused around being an explorer and not a warrior/explorer hybrid.
And yours seems to be even narrower and more focused on being the minmaxed fighter who can't tie his shoes.
>Ha, no. Lone frigates can't punch above their weight class.
Yes they can. A frigate is the natural counter for a destroyer, along with a fighter.
>>44371911
They can't punch far above their weight class. A good, well-balanced destroyer would kick a frigate's ass. A battleship-killing destroyer that's way out of its element and can't land a hit with its torpedoes? Not so much.
>>44371929
>No, I think you missed that part, since that was the entire reason why I suggested a frigate to you in the first place.
You suggested a frigate for someone who is fighting metaphorical dragons? So you're telling the fighter to stab the flying dinosaur with a four-inch switchblade? That's not very good advice.
>A frigate is the natural counter
To fighter wings.
>>44371932
What do you think I have hangar space for? Shipping potatoes?
>>44371949
>You suggested a frigate for someone who is fighting metaphorical dragons?
No, I suggested a frigate to someone who wants a metaphorical adventurer party. You don't need more than 15 crew slots to get a well balanced squad.
>>44371959
A frigate may hold a small number of people, but in the realm of spaceship combat, they really can't compete. If you ever, ever intend to fight any meaningful opposition in space, you cannot have a frigate as your flagship and expect not to die.
>>44371949
Just remember that you need to get past the metaphorical dragon's metaphorical goblin army first. Destroyers made for hunting capital ships are incapable of this. You should kit yourself out for versatility, not raw power.
>>44371949
Potatoes is no joking matter, ye cunt!
>>44371973
Spaceship combat is not the realm of adventuring. In fact, an adventurer would just avoid that big old pirate carrier and go look for herald loot somewhere else.
>>44371978
That's what the hangars are for. Filling the roles the flagship can't. Frigates can't punch in the upper leagues, so they have no use to me. They remove versatility.
>>44371984
>Spaceship combat is not the realm of adventuring.
It is in scifi space adventures. Especially ones occurring within the framework of a CYOA about building spaceships.
>An adventurer would ignore the carrier
>The adventuring party would ignore the necromancer and his zombie hordes.
Nope.
>>44371995
>Especially ones occurring within the framework of a CYOA about building spaceships.
lol no, see, this is the problem. You point out you want an adventure build in a CYOA that is not focused on adventure builds, of course everyone is going to get confused when you just make a standard build.
>>44372002
>a CYOA that is not focused on adventure builds
It can actually handle one pretty well. Hence why my complaint was "I feel same-y." not "I can't do this."
>>44371984
A good adventuring party wouldn't ignore the carrier. They'd think of a cunning plan to hit it while it can't fight back. Or if they're fucking retarded and think their 2 piddly fighters can take down 50 drones before dying, they'd engage it directly.
>>44372012
And so you decided to make a build as un-adventurer as possible while proclaiming all the adventures you're going to have.
Honestly, anon, I'm glad that my build was probably one of the main reasons your snowflake reflex was tickled.
>>44372021
>un-adventurer
Only if your definition of adventurer involves being an explorer/prospector and nothing else, and not the setting equivalent of a bunch of knuckleheads running around slaying monsters and gathering loot.
Honest, other anon, at this point you seem kinda personally offended I don't want a Frigate. Which is kinda dumb, since you tangled yourself into the conversation in the first place. If you don't like that I won't take a Frigate after you yelling at me to for an hour and a half, then you can just stop talking instead of blaming me.
I'm just waiting for someone to make a battleship build and say they are an even bigger adventurer because their "metaphorical dragon xD" is an even bigger dreadnought.
>>44372041
Meh, problem with Battleships are the sheer logistics needed. It's more like running a village than anything else. You're a space mayor. Plus that major need for supporting craft means you'll quickly become a fleet commander.
>>44372034
>Only if your definition of adventurer involves being an explorer/prospector and nothing else
Nope, see, adventure isn't only about those things, but you think it's only about combat. Hence why I and someone else has repeatedly pointed out to you that your build is heavily centered on combat instead of on the wide variety of things a proper adventurer build would need.
Instead of a party of a rogue, warrior, and mage, you're a party of three warriors. Get it? You can't do most of the things you're supposed to do in the standard adventure, all you have is your bigass sword.
>>44372034
The setting equivalent of a bunch of knuckleheads running around slaying monsters and gathering loot would involve a gang of destroyers and frigates, possibly including a cruiser. I'm sorry, but you can't take down a bandit battleship and its accompanying frigates, destroyers and cruisers head on with anything short of a dreadnought.
Frigate fags are cancer, they are like footfags and in the closet homos who enjoy trap threads on /b/ but claim they are not gay
Guys my fighter can kill sink ur battleships and make all ur base r belong 2me :^)
>>44372049
>only
Wrong. I also want to explore the galaxy. I've pointed that out a few times, but haven't gone into it much just because it hasn't been super relevant ever since we stopped talking about Fighter flight times and comfort.
And hell, recently I told you, and at the start I also said, that I want to use hangar space for a smaller craft and some land vehicles. To fill other roles that I'd want to get up to.
>>44372056
>A gang
Gotta start somewhere anon. Can't start with everything now.
I think ground vehicles should take up a lot less hanger space than aircraft. IRL jets are like the size of 5 or 6 tanks
>>44372064
Of all the ship classes, I did not expect Frigates to be the ones with fanboys. I expected Battleship vs. Carrier wars, Cruiser advocates trying to stay relevant (since I don't think many pick them), but Frigates?
>>44372070
Cruisers are the biggest ship that's still properly viable in the CYOA. A combat centric cruiser doesn't absolutely need a large escort, it can do fine with a small support group of drones or maybe two fighters or so. Battleships and bigger would only really be viable if you could somehow hoard up 2000m credits or more, which you can't.
Meanwhile if you're not going combat centric there's probably no point in going larger than a destroyer, though a cruiser will give you more rooms if you absolutely need 6 rec rooms for your vision or something.It's also funny that everyone has proclaimed me a frigate fanboy when I'm actually a destroyer fanboy.
>>44372069
Agreed. Jeeps are like 4 for 1 tank too. Carriers and Dreads that are miles long can only have 40-50 hanger spaces? So 20-25 aircraft or cars? Really? Shit needs to be upped to 150+ and aircraft need to take 3 slots, tanks 2, and cars 1 or something. Current system is whack.
>>44372067
>Gotta start somewhere anon. Can't start with everything now.
Exactly! Just like a level 1 fighter can't take on a dragon and its army. Start small, and then once you've killed a few frigates and cruisers you can work your way up to the battleshipdragons. It's best to start with some versatility, since if you can't deal with a capital ship's supporting fleet then being able to destroy the capital ship is pointless.
>>44372070
I'm not sure frigates do have fanboys. I was defending them, but that's only because people were saying that they were pieces of shit that couldn't even take on a lesser destroyer. I don't even actually like frigates, I'm more of a cruiser man myself.
>>44372094
Not gonna happen because of balance scaling.
>>44372089
You can easily get over a billion credits to max out dreadnoughts.
>>44372089
Probably because you've spent two hours telling people all their problems will be solved with a Frigate.
>>44372097
>its no fair that his 1,500,000,000 credit dreadnought build is better than my 100,000,000 frigate build :(
>we need scale balance
>>44372099
Yes, and I used the 1.2b credits to max out a destroyer instead. What's your point?
Because my point was that a doughnought would need something like two cruisers and three or four destroyers, and a large swarm of drones, to be properly maxed out. A battleship would need maybe one cruiser and two destroyers to be properly maxed out. These ships can't function alone, they need support ships.
>>44372103
I probably did that because those people phrased their problems in a way that made a frigate perfect for them.
>>44372096
>Start small.
It's what I'm doing. Want to know why that small isn't with a shitty fighter? Because a good, top-tier Destroyer in-setting is going to be rare as fuck and really difficult to get someone to sell to you as a barely established private citizen. Buying equivalent Frigates and Fighters will ALWAYS be far easier in comparison.
The reason I do not do this with a higher-tier ship is because Cruiser and up is very slow and interferes with a doctrine of speed. Also because I don't want to try and create a loyal core out of 200-300 people at the least, it'd be a pain. Destroyer is the most viable ship for both a doctrine of speed, and for using the CYOA format to bypass potential acquirement issues in the future.
>>44372111
>get blink
>o kno a dedly frigate :O
>blink away
>we adverted teh infamous fregrate
>>44372118
Frigates are for fleeing and picking on the weak. Literally a coward's ship.
>>44372126
>the frigate blinks after you
>o kno 5 minute cooldown ;_;
>>44372132
The exact same can be said about destroyers though. They are almost as good at fleeing (2 nav less is no big deal), and they're even bigger bullies. That's why I like them.
>>44372123
I'm not trying to argue you away from a destroyer. What I'm trying to say is that making a torpedo/mana blaster destroyer with a couple of fighters is a fucking terrible thing to start with. If you find a battleship or carrier, chances are that it's going to be supported by at least a dozen frigates, several cruisers and probably some destroyers as well. You might be able to take out the flagship, but the rest of the fleet will push your shit in.
>>44372137
>Bullies pick on people bigger than them
I mean I know you can just turn around and say Battleships are fat people but still, a coward doesn't charge in and zap a ship several times their size.
>>44372139
Mana blasters are pretty good for fighting frigates though senpai
I mean what else would you use? Missiles? Almost the same but less vps and more range.
>>44372134
>thinking u can track things that disappeared
ayyyyyy
>inb4 muh spezial radar
>inb4 tiny ship guns can breach shields and hull of a ship many tiers above u
top kek turkish food
>You must have an AI
S H I T
H
I
T
>>44372147
Yes we do. That's the point. We do it because we know we can get away from their fat ass, there's no way they can catch us.
>>44372139
Even I am not going to do something suicidal immediately. Destroyers are a good start mechanically, I'm just annoyed it's gonna be same-y.
Are people legit trying to argue small ships can beat bigger ones? Its been a while now but SDA said shit scales. That rail gun on a frigate is a lot weaker compared to a rail gun on a battleship. Everything scales, armor shields speed, ship abilities like blink distance and etc.
Come on guys
>>44372152
Why couldn't they? I mean look at the numbers, a frigate could likely cripple a battleship in two volleys and completely dismantle it in three or four.
>>44372164
b-but muh frigate waifu
>>44372160
Yeees, anon, enjoy the snowflake reflex.
>>44372164
He never said weapons scale. In fact, he said that destroyers killing carriers and battleships is definitely their niche.
>>44372150
Projectile velocity, my friend. Frigates are fast as fuck, too fast for mana blasters. Missiles are good because they're so versatile and can take on a variety of targets. I'd definitely recommend them for an adventurer's starting ship.
>>44372150
Mana Blasters are fucking terrible against frigates, frigates are just too damn fast.
>>44372152
You don't need to track anything. Umbra only works in a straight line, so it's easy to follow as long as you saw where the ship was facing.
>>44372173
>enjoy the snowflake reflex
Meh, assuming you're the guy thinking it's your build, if it hadn't been you, someone else would've done it. If you want to max a Destroyer, it's pretty obvious what to do with it.
>>44372177
Frigates need to be close to you to be able to do shit, so projectile velocity doesn't mean anything. If they're far away then they're doing what exactly?
How many destroyers would it take to take out a top tier dread?
>>44372167
look>>44372164
SDA said several times in his last update last year that everything scales. Frigate with a T4 weapon (just assume it has one) is no where near the T4 of a battleship or higher. It all scales.
>>44372173
Yes he did, he left the degree up to the person themselves and their RP faggotry, the point of all CYOA's. The given info in Stardust is just a base.
In your fantasy your destroyer may very well shit all over everything but it may not in another
>>44372181
Umbra scales. Fuck SDA's lazy ass needs to get on here, fucking midnight shitters
>inb4 fake SDA starts posting
>>44372164
Yes, but nobody is arguing that a frigate can take on a battleship. A good frigate could, however, take on a destroyer or possibly a cruiser. Shit scales, but having a bigger ship than your opponent isn't an autowin.
>>44372181
But their speed is the entire reason why mana blasters are good against them. They're the highest tracking weapon except for the point defense ones.
>>44372173
>In fact, he said that destroyers killing carriers and battleships is definitely their niche.
Yes, because Destroyers are designed to mount near Battleship-scaled weaponry on their smaller frames. It's their purpose. That's not what Frigates can do.
>>44372187
>In your fantas
He has a point about Destroyers being tough, he's just wrong about what. It's not even a fantasy thing, it's what real world Destroyers are for and why hardly anyone makes massive behemoth Battleships anymore.
>>44372157
Anon you may forego one or just put it in charge of digital security or bathroom systems
>>44372188
It is if you are not a retard who decided not to buy anything for your ship. Good luck with your shitty scaled weapons and the low amount of them going against stronger and more everything of bigger ships
>>44372193
>real world
Dropped, take your autism elsewhere
>>44372184
>what are railguns, heavy laser cannons, missiles, artillery cannons, etc.
Depends on the frigate and how its kitted out. If it's made for taking on destroyers (which it probably is if its escorting a battleship), getting close is the last thing it wants to do.
>>44372200
>autism
You're arguing from what SDA said? He's said that about Destroyers. Don't be a hypocrite.
>>44372200
>>44372187
>being the dictionary definition of a scrub
>>44372205
The battleship can handle railguns and HLC better than the frigates.
>>44372205
So basically the combat doctrine of this frigate is:
>1. Wait until the destroyer decloaks next to your flagship
>2. Run away from the destroyer and your flagship for a few minutes, observe pretty explosions the destroyer's torpedoes are making while destroying your flagship
>3. ???
>tfw then DLC is now useless
WHERE WILL I GET MY FLAILING ARM DREADNOUGHTS NOW
>>44372197
No, it says I must have an AI
>Ships need a ship AII was the AI-shitposter, and I'm only now going through the actual CYOA
>>44372240
God that thing was awful, it was basically just old school /b/ tier sorandom
>>44372240
Just re-engineer this and use it as the core of a Stardust "Create your own ship!" DLC. A little bit of old as optional content for the new.
>>44372243
How do Hull mods work? What does "Maximum upgrade" refer to? Hangar space or extra rooms or what?
>>44372244
Man you don't even know what you're talking about if you think that's anywhere near that board.
>>44372244
bit much, anon, it's just space opera.
>>44372253
Well I guess the last time I was there was like 2008 or something. So I dunno.
>>44372255
No, it's 90% just random crap that doesn't make any sense.
I mean I actually like the space refuge CYOA alright, but this is really dumb.
>>44372258
>Doens't make sense
I can understand not liking them, but they make sense if you like your soft scifi. Maybe you're just very dumb?
>>44372217
The destroyer can move out of the battleship's field of fire far more easily than it can the frigates'. A large number of frigates can also pump out more shots that have a higher chance of hitting.
>>44372229
It's actually more like:
>1. Wait until the destroyer decloaks next to your flagship
>2. Pump the destroyer full of holes while its attention is on the flagship
>3. If that fails and the flagship blows up, fly out to a comfortable distance and coordinate with your friends to shoot the destroyer until it dies, or at least stop it from looting your flagship
>>44372265
Wow anon, that's a very clever rebuttal. Not. Maybe you're just really dumb yourself? :^)
>>44372269
Wasn't meant to be clever or witty, but incredulous.
>>44372273
I am incredulous at your incredulity. Are you just picking at my semantics?
>>44372258
Sorry anon, i don't see how it equates, is it the arms or the subsystems or the crews or what?
>>44372276
No, I'm having difficulty understanding your position other than "I personally hate goofy things"
>>44372284
I'll take that as a yes, since apparently you know what I meant.
Low-Key Star Dust Build
>Fed Civie
>Whisperer
>S&R 4
> Fire Grows 4
> Rogue Drones 3
> Twin Fangs 3
> This Land 4
> Heat 2
> All the SKILLS
> Ship: The Lone Falcon. (Stalwart)
>Remington v3.0.0
>Anti-Matter Core
>Aegis Shielding
>X38 "Tribe" TDNK
>Active Cloaking
>Teleport Jammer
>10 Mana Blasters
>4 Flak Cannons
>Hull Repair Drone
>Bomber Drone
>APC
>MITM, Penetration, Honey Pot, Poisioning Modules
>Crew Quarters Upgrade
>Officers Quarters
>Advanced Infirmary
>Mess Hall/Taver
>Lounge/Recreation/Observatory
>Cargo Space/Engineering Bay
>Cargo Space
>Laboratory/Terraforming Bay
>Arsenal
>Hypercomms/Digital Security
>CREW
>Clara "Sun" Howell (Gunner)
>Tina Wei, Lyra Miralda, Kelly Moss (Medical Team)
>Trisha "Props" Lim (Mechanic)
>Amy McCartney (Nuclear Physicist)
>Mikka Akimoto (Cook)
>Carolyn Brooks (Bartender)
>Lauren L. Lazuli (Resident Scientist)
>Dani "Cuts" Laine, Livia Amaruq, Arabelle Meyer (Security Staff)
>Jacqueline Young (Co-Pilot)
Travel the galaxy catching smaller time bounties and helping out with some larger disasters.
>>44372287
Frigate scum
>Hello, I am the renowned Stalwart class frigate! Widely known primarily for the fact that I am used by the Blackhawk Elite to transport infantry merc squads around as is stated in my description!
>Except I have a max crew of 14 which is taken up by my acting crew, so I can't actually have any merc squads in me.
Good work, Sandra.
>>44372297
It's got a hangar space of 6. Just lock the mercs in the hold with the other cargo.
>>44372297
You know you're not actually meant to use the full crew space on your ship? It's like an elevator weight limit.
All these captains talking shit about their different ships.
>>44372306
I assume its more like bed and supply capacity
>>44372316
Just like real space operas
>>44372306
>14 max crew
>7 min crew
>a difference
:^)
>>44372191
yeah for targeting, but their projectile velocity is shit,
your aim maybe true but by the time the projectile gets there the target frigate already moved
unless very close range, you won't hit
>>44372297
>pilot
>gunner
That leaves room for a squad of 12.
>>44372323
>7 min crew
See above. A frigate only needs a pilot, and a gunner if they have any weapons.
>>44372336
Aim where they're going not where they are young grasshopper.
>>44372351
I doubt the frigate will have an easily predictable movement pattern.
>>44372316
All these silly captains not realising that all ship classes have their place within a good fleet.
>>44372351
Except when they detect your mana blasts, they'll just turn in the opposite direction. That's why missiles work better, they can change direction mid-flight. The only way to engage an agile ship effectively at with a mana blaster at anything beyond pissing distance is to saturate the area with a large number of shots.
>>44372373
Not all battles are about killing the enemy ASAP, but about commanders outthinking one another.
>>44372336
If you're far away, then the destroyer can bring spinal mounted weapons to bear on you. Pulse beam cannons are as nasty at long range as a mana blaster is up close.
>>44372399
PBCs have terrible tracking, only the AMC is worse. No way they could ever touch a frigate.
>>44372251
Please.
The other mod says I can only have one, but this one says nothing
>>44372399
True, but that doesn't make mana blasters any better at killing frigates outside short range. PBCs also have dogshit tracking ability, so they aren't very good anti-frigate weapons anyway.
>>44372409
At long range it doesn't need tracking, only accuracy, to hit the frigate. That's why he said spinal mounts, those have terrible tracking no matter which weapon is in them, except maybe missiles.
And the PBC is highly accurate and has a very fast speed. Basically it would easily hit a frigate at long range, but it would be nearly impossible at shorter range where the frigate's maneuverability becomes prominent.
>>44372409
The further the target is from you, the less you have to turn to track it. An enemy 100 meters away who moves at a kilometer a second can cross a huge section of your field of view very rapidly, requiring excellent tracking to keep up. An enemy 10,000 kilometers away moving at the same speed only requires a slight reorientation to keep up with.
If you're far away, tracking doesn't matter as much as accuracy and projectile speed, and the pulse beam cannon does very well on both.
At a distance, the pulse beam cannon is a great anti-frigate weapon. It's garbage up close against anything smaller than a battleship, but that's what you have mana blasters for.
>>44372421
Not really. Accuracy doesn't account for the fact that the frigate will be zig-zagging around like an obnoxious blowfly.
>>44372434
It doesn't matter how much it zigzags, if it's very far away that changes its apparent position (which the cannon needs to track) almost nothing. So the farther away it is, the easier it becomes to track, but the more speed the projectile needs to make up for the lower tracking requirement.
Which is why even a spinally mounted PBC would actually be pretty good at sniping a frigate at long range, but terrible at hitting it at close range.
>>44372415
Mana blasters kill frigates at short range. Pulse beam cannons kill frigates at long range. Destroyers can mount both, whereas frigates cannot. A frigate will need to stay in close against a destroyer to avoid getting blasted by tier 3 spinal weapons, which can outclass anything a frigate has at long range. And short range is exactly where mana blasters excel.
>>44372445
The problem is that tracking encompasses more than just turret rotation. It's the ability for the tracking computer to adapt. And while the frigate's evasive maneuvers are definitely less effective at long range, the PBC's tracking is just so fucking awful that it doesn't matter that much.
The Tachyon would probably be a better frigate-sniping weapon at long range, since it can continuously sweep over a large area.
>>44372434
So what? If a guy who is a million miles away is zig-zagging around, even a single degree of tracking is more than enough to cover anything he's doing. Over extreme distances, very small changes in orientation can translate into massive changes in targeting.
>>44372457
While it's true that mana blasters have good tracking, it has low projectile velocity, so it's probably mediocre against a frigate even at very short range.
Probably, we don't know for sure, since we don't have any concrete knowledge about stats, only abstract.
>>44372467
>The problem is that tracking encompasses more than just turret rotation. It's the ability for the tracking computer to adapt.
Uh, no. The weapon stats are only the weapon stats. The computer thing would apply to accuracy if anything.
>>44372482
I'm just reading the stats as they're shown in the CYOA. Tracking is the ability of a weapon to track its targets, concerning turret rotation, tracking computer accuracy and, (if missiles) the ability for projectiles to follow targets.
>>44372467
> Good tracking on mana blasters doesn't matter, only the projectile speed matters and that means I'm too fast to hit!
> Good projectile speed and accuracy on pulse beam cannons doesn't matter, only tracking matters and that means I'm too fast to hit!
So if your frigate is immune to damage because speed, why isn't the destroyer too? It's also got good navigation.
>>44372493
Yes, of a weapon, physically. Not a computer.
>>44372494
It's not immune to damage. Tracking matters a lot less at long range, and you've got a far better chance to hit with the PBC at long range than you do with the mana blaster, but the thing has such atrocious tracking that it's simply not a good weapon against agile targets.
I'm not saying the frigates are invincible here. Get a nice railgun with high accuracy and projectile velocity, but with tracking that isn't the second worst in existence. That will kick a frigate's ass at long range.
>>44372494
> HUR DUR I DON'T UNDERSTAND THAT BOTH MATTER
In order to hit a frigate, you need to have very good accuracy, tracking, and projectile speed. Missing any of them means you're not going to touch a frigate. Mana blasters fail because frigates outrun the projectiles, PBCs fail because they simply can't keep up with a frigate's maneuvering.
>>44372524
It's my opinion that the huge range and speed makes up for the shit tracking
>>44372502
>concerning tracking computer accuracy
It's what the CYOA says.
>>44372540
And why would a super accurate beam be bottlenecked by accuracy calculations? The computer always knows where it'll go. Obviously that's for weapons like blasters that spray all over the place. The PBC's tracking bottleneck comes from it being bulky and slow to recalibrate its direction of fire.
>>44372539
It helps compensate a bit, certainly. You're far more likely to nail a frigate with a PBC than you are with a torpedo. But there's also a significant chance that you'll miss at least once, and every shot you waste trying to hit an annoying frigate gives that frigate and any other hostiles in the area time to attack you.
>>44372567
No, not compensate. It eliminates the problem at very long range. It doesn't matter how low the tracking it is if the range is long enough and the speed and accuracy are high enough.
>>44372524
Shit tracking doesn't really matter if the opponent is a million miles away. Being able to get a projectile to the target quickly, with as little deviation as possible is what matters.
Besides, if you're claiming that projectile speed 3 is bad enough to make frigates immune to mana blasters, remember that rail guns have tracking 3. And if you're saying that poor tracking makes a frigate immune to weapons even at long range and even if they have good accuracy/projectile speed, then doesn't that also mean that navigation makes a ship immune to rail guns too?
In which case, what exactly are you shooting the destroyer with? It also has good navigation, by your logic that should make it similarly invincible.
Besides, guys, remember that the PBCs are spinally mounted on a very high navigation destroyer. It doesn't track with the weapons, it tracks with the entire ship moving its nose around. Since the navigation is so high that means that tracking should also be pretty high.
>>44372590
Not immune. Just resistant. The awful tracking matters a lot less at long range (which is why the railgun works), but there is still a distinct possibility of a miss if the target is small and fast enough.
Really, if tracking is completely irrelevant at long range, then mana blasters paired with PBCs and possibly flak cannons is the objectively best build for almost any situation.
>>44372633
The fastness doesn't matter, only the smallness does.
>>44372659
Oh, right. When I said fast, I mean agile. Moving unpredictably and all that. Dealing with raw speed would probably rely more on projectile velocity.
>>44372684
Agility doesn't matter, moving unpredictably doesn't matter. That's the point of the range thing. Only smallness matter.s
>>44372633
Tons of pulse beam cannons and mana blasters are also expensive, energy intensive, and only work on ships above a certain size. Bear in mind that only the anti-matter cannon sucks up more power, and only it and the ragefire are more expensive. And both of those have similarly crappy tracking. For Destroyers and cruisers it probably is a good general purpose build. Frigates don't get pulse beam cannons, so they have to do other things, Battleships have the anti-matter cannon to muscle the pulse beam cannon out of the "stupidly high damage at long range" slot, and carriers mostly don't get broadsides so like frigates they have to do other things. And on top of that, destroyers only get spinal pulse beam cannons, limiting the number of them that they can mount. So while they can do it, it's probably more of a cruiser build.
In which case, why not? What's wrong with an expensive, class restricted build being effective for the ships on which you can make it work? Is it automatically a bad thing for a tier 3 weapon to actually be good?
>>44372414
Please
>>44372693
Why not? Tracking is explicitly stated to include the capabilities of tracking computers. If they find it harder to react to unpredictable movement, then why wouldn't that matter?
For that matter, why would smallness matter to tracking? That seems like the realm of accuracy more than anything, since you need to be more precise to hit a small target than a big one.
Either way, we should probably just wait and ask SDA, since it's obvious neither side will be swayed.
>>44372733
>Tracking is explicitly stated to include the capabilities of tracking computers.
Where that makes sense, according to weapon accuracy and speed. A straight superfast beam doesn't need any calculations.
>>44372733
>For that matter, why would smallness matter to tracking? That seems like the realm of accuracy more than anything, since you need to be more precise to hit a small target than a big one.
What I meant is that the only factor that matters at very long range against a beam is how small the target ship is. Tracking on the offense and Navigation on the defense are both worthless if the range is long enough, let's say several hundred kilometers.
I've got suprisingly little done during the holidays. Just rephrasing shit.
>>44372728
How do hull mods work? How many can I get? What are "upgrades" referring to?
>>44373012
Each hull mod can be purchased repeatedly, up to the number of times listed under "maximum upgrades." Each time, pay the cost of the hull mod times a modifier for your hull class (x2 for frigates, x3 for destroyers, etc.). For hangar/vehicle bays you just pay a flat rate, not multiplied by class. You can get as many different hull mods as you can afford (though carriers and fighters cannot get some of them at all).
>>44373161
Thank you.
I can continue my build now.
>>44372856
I put the Enemy calendar on a different image because wow this thing is unexpectedly huge.
>>44373304
Will there be a cutie succubus enemy?
>>44373391
I wasn't planning one. Maybe in an extra thing.
>>44373195
Can every weapon be put on point-defense or how does that work?
>>44373515
1s point, 2s broadside, 3s spine
>>44373515
As you would expect, individual defence, Torpedo point defence? Maybe they only launch when drones or fighters get close with one target and one soul violent purpose. Tesla? Maybe the lightning zaps bullets and dissipates plasma projectiles
>>44373515
I recommend reading the entries at the start of each section. They have information that would have answered the questions you've been asking.
Point defense is locked in at tier 1 weapons only, while broadsides are locked in at Tier 3 and below.
Spinals can be any weapon, but I recommend using the higher tier weapons here if you choose to.
Also, if you plan on taking a salvage beam or a mining beam, they need either a broadside slot or a point defense slot free to take them.
100 (-3 ship hulls) + 70 (no nuclear, mana, anti-matter - aegis, mana shields)
Origin: Choose your own adventure
Skills:
>Basic + Standard piloting + Advanced piloting
>Diplomacy
>Mechanics
>Mercantile
Title: The old timer
Why fix what ain't broke?
Old Betsy here seen more space travel than any of y'all's fancy-pantsy shipperidoos with yer nukulear and your "mana" stuffdingles.
Hull (-3):
X33 Tribe (33)
AI:
Luke v9.5.0 (Deep space exploration)
Energy:
2x Power capacitors (18)
1x Solar panels (2)
Shielding:
Advanced (12)
Command mod:
Columbus BTR37 (3x2)
Hull mod:
3x Vehicle bay
Weapon:
Light laser cannon 3x
Artillery cannon: 1x
Drop ship:
2x MLUV:
Tractor beam
Crew quarters, officer's quarters
Basic infirmary
Fancy mess hall, tavern
Lounge, recreation, observatory
Hypercomms room
Training room
Secure vault
Meat fridge
Aquaculture, hydroponic garden
Anna Tse
Solely due to the rack. I'm a better pilot anyway.
Ivan Chesnikov
Enrico Jourdan
Bethany Parks
Elizabeth Tyler
I'm afraid she'll be terribly bored
Ley'ra Laur + Erik Burke + Raul Miller
Erica 761
Patricia Cooper + Hal
Fill the rest up with Industry labourers and a few engineers, I guess.
Like 23 mill or something. Use them on whatever gives more navigation and shields (13/25 and 15/25, respectively)
Contracts:
>tfw there are no "deliver the package" contracts
Sandra pls.
And the fire Grows, all four tiers.
>>44373667
While the young snippersnappers straight out of the academy head off to join the nearest fight, ol' Pat here goes from planet to planet delivering packages, enjoying the finer things in life with good friends.
I actually just got back to my ship after spending all of yesterday helping this frog out on a tiny planet in some faraway solar system.
>>44367497
Figure out the size of your pics in the pdf before you import them and then reduce the size before importing them to cut down on how big they are. You have to be careful with pdf compression because it can make everything look like crap. I've seen game pdfs that some genius thought he could make better and smaller and they're so compressed that the images inside look like shit.
Like say you have an 8 1/2 x 11 pdf and your image imported is 3x as big as what you've shrunk it down to. You then reduce the size of the image outside of the pdf by 3x and resave it there with a setting of about 90% uncompressed as a jpg and then re-import it into the pdf. Do that for all 7, 40 meg worth of images and they'll be far far smaller.
Under the Contracts section, for Heat tier 3-- would it be fine if I had the boarding ships or am I stuck with the teleportation pad as the only option? Were these not edited when the boarding ships came in?
>>44370453
>Blurry, or small? These are the highest quality jpgs that these file sizes allow. I could go higher to the 7mb range but that's diminished returns.
Something to keep in mind. Regardless of how high rez your image is, if you reduce it small enough it will lose detail and sharpness.
>>44370513
Seriously? Sandra = SDA.
>>44370777
>>44370918
When you post with a female name and people post female images that are supposedly your avatar it's pretty easy to see why someone would think that said person is female.
>>44369213
i remember breaking this CYOA by taking no gaurd and guillotine and sheer cold
With Stardust when it comes to spinal mounts how fixed are the weapons?
>>44374491
i always assumed a roughly 45 degree frontal arch, like in casemate tank destroyers
>>44372733
Lots of people ignoring that a frigate is about half the size of a destroyer, hardly "small".