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Rules databaseshttps://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQhttps://kat.


Thread replies: 503
Thread images: 72

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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.blacklibrary.com/faqs-and-errata.html

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Illiteracy Edition
>>
>>43927223
DIS FRED NOW BELONGS TO DA ORKZ!!
>>
Anyone have a the mega link to all of the books? Looking for Horus Heresy.
>>
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All hail the coming of the Demon Emperor! Vas'talos will fall.
>>
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For the anons who asked for the text that hundreds of marines died in the initial stages of the Kauyon war, here is (picture related).

From the previous general we realize that Imperialfags are either illiterate (most likely) or extreme selective readers.
>>
>>43927270

I think ImperialFags are just under the impression that the Tau can't actually tell the difference between a Space Marine and a guy in armour.
>>
>>43927255
The old Mega's dead. I can reupload it eventually, but it takes a lot of bandwidth and cajoling to get it on a filesite.

In the meantime:
http://rebeltorrent.net/warhammer-40k-fiction-complete-horus-heresy-series-jan-2014-t8625295.html
>>
>>43927223
40k ethics question.

>Is it wrong to play a super heavy against someone you feel is an inferior player?
>>
>>43927350
If he is comfortable with it, then it's okay. If he seems nervous and unsure of himself, then don't force it. Try your best to calm him down and assure him things are going to be okay and that it won't hurt much.
>>
>>43927350
Superheavies run the gamut of overpowered to underpowered, just like any other type of unit. There's a mile of difference between a Wraithknight, a Baneblade or Imperial Knight, and a Scythed Heirodule. Besides, like it or not, Lords of War are a core part of the game now. They're not a weird bit on the side or an optional addition, but just one more thing you've got to prepare for when building an army list. Just like Flyers were when they were introduced to the game.

I wouldn't roll out a Wraithknight against someone who I felt was a worse player than me, but I wouldn't roll out any unit that I felt was overpowered against such a player.
>>
>>43927270
>From the previous general we realize that Imperialfags are either illiterate (most likely) or extreme selective readers
Judging a whole fanbase based on a few rotten apples.
>>43927292
I think they can. They've bound to perform an autopsy on at least one marine.
>>
>>43927486
>Judging a whole fanbase based on a few rotten apples.

You shouldn't have seen the last thread. Anyways, passing judgements is something Imperialfags tend to do...a lot. So it's only fair.
>>
>>43927270
Dont be such a carnac
>>
>>43927522
Should've*
>>
Is there a torrent or link to the Calpurnia omnibus floating around, and if so, could I have it?
>>
>>43927292
Funny, because I was there, and there were all of two anons. One was chickenposting at you because you didn't back up any of your statements, and the other was just a shitposter.

From this you conclude that all Imperial players are scum.

Fucking Taufags.
>>
>>43927522
>Being this biased against imperialfags

Wow, hating human races while being human is something only a lowly Taufag would do.

Guess its time to play the sterotype game
>>
>>43927564
meant >>43927522, shit
>>
>>43927486
>>43927522
Haha. Playing guard, THEY CAN AFFORD TO JUDGE others with all that money they have to spend on their armies.
>>
>>43927527
And don't shit up an entire thread next time. I mean fuck the other guy said he read the Kauyon book and never seen the "hundreds of dead marines" page. All he could have done is Ctrl-F "hundreds" and it would have solved the whole issue but they can't just do that.
>>
>>43927522
Question. What was these threads like when the Cruddance codices came out? I imagine the Nidfags complaining more than the Imperialfags have more. I'm now preparing myself for the CSM and Nid codices. I have four predictions.
1: There will be enough salt to cover the world when they rage over how their factions got worse.
2: No salt. They knew it was only going to get worse.
3: Neutral reactions.
4: Slightly salty because their factions didn't get buffed as much as they hoped for.
>>
Speaking of guard, based on the new Guardurion, can you get nine superheavies per platoon of infantry?
>>
Did anyone save those pics someone was taking of Doom of Mymeara a few days ago?
>>
>>43927600
>Taufaggot and Imperialfaggot both thinking Kauyon had any reliable statements beyond vague numbers and "TAU STRONK" wanking
>>
>>43927583
>>43927564
I came to the thread literally at its last posts and spotted the whole sorry fucking argument. A question, Have you or have you not read the Kauyon book?
>>
>>43927600
>Implying I was the fag from before.

You do relaize there are more then 4 posters on the general threads?
>>
>>43927631
It's not about exact numbers. The other guy claimed that he read the Kauyon book and denied that that the hundreds number was given.
>>
>>43927614
whose going to play against that if you can?

>>43927604
>What was these threads like when the Cruddance codices came out?

The same as all other /tg threads. When does /tg not complain? Whining, complaining, and solving problems in unorthodox fashion is what we do.
>>
>>43927632
Yeah, I have. Don't know if he had or not, as, y'know, not same person.

I mean, Taufag was right, it does.
>>
>>43927632
Why are you bringing it back up? You're the sorry shit trying to spark a stupid conversation up again. Literally kill yourself.
>>
>>43927636
Yeah, that's why I said Imperialfags. It was a whole group of them acting belligerent and spamming chickens.
>>
>>43927659
Answer the bloody question.
>>
>>43927664
Pretty sure it wasn't, and that you have delusions of persecution, since only a single chicken was posted.
>>
>>43927664
>The whole group of them
>two people

Wow, /TG/ sure is dead.

Atleast we know now that there are more imperialfags then you have brain cells.

2>0
>>
>>43927631
Are you ready for the only good thing in the CSM dex being Abaddon, formations that require models you don't have and won't help you, and meh quality fluff?
>>
>>43927564

Not really him. I'm the one. I was attempting to predict a future for the Imperium and the Farsight beyond the Firewall based on the losses of the Imperium and the Tyranids. I didn't have time to search for proof at the time. The other anon claimed just 12 dead Space Marines, which it is absurd even for the most optimistic estimates and every battle described.
>>
>>43927664
>"whole group of them acting belligerent"
>"we realize that Imperialfags are either illiterate"

Am I going to be the one who has to say it?
>>
>>43927672
See>>43927636
>>
>>43927685
Yes, it's dead and you killed it.

At least I have enough braincells to read, unlike you guys.
>>
>>43927696
Well, I remembered one dude who said that 8-12 chapters had been killed or something, but not that someone had said 12 individual marines.

Wait, so were you the guy who said that "The Imperium is doomed because of the losses they took in the Gulf?"
>>
Post ways on how Tyranids can get worse, or will knowing the Crud.
>>
Got a couple curious questions guys. Is it normal to have four different armies after three months of wargaming? I mean I have been a fan of Warhammer for a long time but only recently have been able to spend fuck tons of money on the miniatures themselves thanks to my new job.

Second question is: can someone please link me to where I can find the stats on an imperator Titan? I am curious how powerful it is Crunch wise being the most expensive thing points wise.
>>
>>43927700
Aggression can only be met with aggression.

>>43927696
Yeah, the Imps said like a dozen marines died. What's up with that? The Kauyon and Mont'ka art alone has more than a dozen dead marines.
>>
>>43927709
Stop posting, please. You are acting like a child. Its arguements like these that make 8ch look better then 4chan.
>>
Can we please have a 40k General that doesn't turn into Tauskub vs Impskub? Please? Just one?
>>
>>43927745
I will. I am over it. I am done.
>>
>>43927741
Well, it's pretty early in the day for him to be posting, and it doesn't quite sound like him...
>>
>>43927749
Where the fuck do you think you are, Warseer?
It's always X-skub vs. Y-skub here.
>>
How does Kharn's "I hit on 2+" rule interact with things like Invisibility and the Warlord Titan's "You hit on 6s" rule?
>>
>>43927733

>Wait, so were you the guy who said that "The Imperium is doomed because of the losses they took in the Gulf?"

No, I just said that particular part of the Imperium beyond the Firewall was likely exhausted and doomed to the unexpected Tyranid invasion. I was speculating about the possibility of an unsanctioned alliance with Farsight or, if the prophecy is correct, conquered by him.
>>
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>Imperial fags are stupid because conversaion last night
>Here is pick of what proves im right
>Just because it was only a few people, doesn't mean that all imperialfags arent stupid.
>Have you read Crayon?1!!1!
>FUCKING IMPERIAL FAGS RUIN EVERYTHING.

Pic related
>>
>>43927749
What's coming up next? Any rumors on anything that might be cool? I heard Death Guard vs Nids, but then I heard Deathwatch vs Nids which is most likely. Was hoping it was DG vs Nids because now people can use Footstool, the Plauged Marine.
>>
>>43927772
Then can it at least be different skub for a change?
>>
>>43927778
ugh. kharn. never. misses.

something is going to die

burn. maim. kill.
>>
>>43927793
I agree.

They do ruin everything.
>>
>>43927810
Kharn misses on a 1, if there's no other squad there with him.
>>
Is the baal predator any good? Either dakka or salamanda configuration.
>>
>>43927793
>>Have you read Crayon?1!!1!
>>
>>43927792
Oh, okay.
Since I have no idea about force dispositions in the Damocles Gulf after the books, I'll just say that I wouldn't think the Imperium would have committed a particularly valuable quantity of materiel to the Revengeance Force or whatever, since it was basically always a suicide mission (from what I understood).
>>
>>43927778
Oh, I think there's a clause about things like this in the core rulebook. If you have two rules which trigger at the same time but have effects which counteract one another, the player who's turn it is decides the order in which they're resolved.

So if you had Kharn fighting against an Invisible Librarian, on the Chaos player's turn they could have Invisibility apply first then be countered by Gorechild, then the reverse in the Space Marine player's turn.

Alternatively, if I'm misremembering and this rule doesn't exist or wouldn't apply, you could the rules cancel one another out and roll to hit normally, or compromise and say Kharn hits on a 4+ instead.
>>
>>43927834
Yeah, for what it is. It's not retard-stronk, but it holds its own for its points cost.

Just remember that the burny one has to be in melta range to be effective.
>>
>>43927690
>Abby becomes LoW
>Drach'nyen becomes SD
>...but only if you take him in a formation of 3-5 chosen, one of each cult and some warp talons, with landraiders
>no other changes

>>43927798
The rumour is Deathwatch vs Nids. The faggot that called it Death Guard slipped it as a misnomer.
>>
>>43927864
You may be thinking of pic related.
However, would Invisibility and Kharniness both be considered Advanced Rules? Or just the Kharn bits?
>>
>>43927912
Invisibility is in BRB, so... Codex trumps BRB. Kharn gives no fucks about your psychic bullshit.
>>
>>43927874
But you get free digital weapons on all the Characters in the formation!
>>
>>43927927
Yeah, I read it that way too. Clear conflict between "always hit on 2+" and "incoming hits need 6+", and codex takes precedence.
>>
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>>43927798

>the rumours of plastic plague marines will never come true

I have more than I need of the 3.5 metal models but I still want more... GW plz
>>
>>43927912
>You may be thinking of pic related.

No, I seem to remember there being something else - it's specifically about the order which rules take effect. The biggest issue was clearing up how you resolve multiple rules which work "at the start of the turn" - namely, the player who's turn it is chooses.

That said it's entirely possible that I'm imagining things. I'd probably just say the abilities cancel one another out and roll to hit on normal WS's for ease of play.
>>
>>43927751
He lied, thinking to himself "I won that internet argument. I get goodboy points for some chicken tendies!"
>>
>>43927996
The bastard!
>>
>>43927739
Any answers to my questions here please? Really curious.
>>
>>43927265
Pointing your sword at the enemy... Not your plasma rifle. Fucken xenos.
>>
>>43928035
If you have the money, it's pretty normal. Most players don't, of course, and so only run one or two armies.

As for the Imperator, I don't think it's ever been given stats outside of Epic.
>>
>>43928035
Not really to that extent, although buying more plastic crack before you've built & painted what you've got is pretty common. The danger is you end up with a massive backlog that you just can't face up to, so end up not getting anything completed. Are you getting stuff painted etc.? If not, maybe get on with what you have before buying any more.
>>
>>43927739

Sounds like you don't know how to manage your money. You want to get me a few things? I've got a sizable Games Workshop wishlist :^)
>>
>>43927846
Initial Imperial reinforcements after the Agrellan was conquered were (picture related).

After the loss at Prefectia and the death of the RavenGuard Chapter Master, the High Lords upped the reinforcements coming to the region by an unknown but sizable amount.

The objective was to push the xenos back to the other side of the gulf and crush them once and for all.
>>
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>>43928099
>The danger is you end up with a massive backlog that you just can't face up to, so end up not getting anything completed.

I can confirm this. Owner of over 1,000 little toy men, buying more and never getting anything painted.

Help.
>>
>>43928110
Forgot my picture.
>>
Anyone got any real life experience with Dreamforge's Leviathans? How close are they in size to GW's Knights? Is it a suitable proxy?
>>
Is there a worse price to points model than this thing?
>>
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>>43928124
I think they look stupid in comparison to the actual knight model. Here is a picture of the like sized models
>>
>>43928124
I must say I don't care for the appearance, but it sounds like they're very similar in height.
>>
>>43928161
>>
>>43928161
Alas, my dreams of a thousand-model Drone Net will never happen without fucking absurd quantities of dosh.
>>
>>43928161
This model could probably make 2 or 3 other ork models. I'm seriously debating on getting one just for the parts.
>>
>>43928062
Do Imperials not want Tau to utilize melee now? I guess I'll tell all Tau player to gunline it up.
>>
>>43927223
Is it acceptable to bring a Riptide on a 1250 point list?
>>
>>43928124

eh, close enough.
>>
>>43928065
Where can I find the Epic stats for stuff?

>>43928099
Well, disregarding the Curaçao trip I was at for the last five days, all I do in my free time these days is paint my minis and game against others at my FLGS or against my friend. My friend's been mad helpful, too helping me paint shit and I help him paint his stuff/let him use my Betrayal at Calth leftovers for his Ultramarines army. I am in general just very surprised how helpful and nice everyone has been with the miniature war gaming aspect of Warhammer. Yeah we skub a lot here recently with Taushit, but other than that everyone's been real nice.

>>43928101
Well, the only bad buys for me were the initial Chaos shit I had, and that's cuz they suck in 40k. Even then I was able to use bartertown to trade most of those away for my fourth army (Dark Eldar.) Get my Chaos fix from 30k Word Bearers who play like how I intended CSM to do in 40k. The only miniatures I don't have in use are Betrayal at Calth Terminator looking guys (not sure you want to use Termies in 40k so idk if you want them!) My next planned army is 30k Thousand Sons (Word Bearers/TS my favorite SM/CSM groups period) so I won't be getting a new army in a long time.
>>
>>43928242
God, fuck off. It was obviously a joke.

>>43928250
A single Riptide? Sure.
>>
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>>43928110
>>43928119
And here is the escalation after Prefectia.
>>
>>43928257
I believe there's an old Epic rulebook up in OP's rules Mega.
In case you don't know, though, they're nothing like 40K stats. Epic was a completely different game.
>>
>>43928226
there are a shit ton of parts, I bought 1 and am converting another 4 from rhino doors, stompa bits, Battlewagon bits, Trukk bits, and anything else with flat or angled armour that look like field artillery pieces

>>43928161
Also is there a way that /tg/ likes to field these? 1d4chan seems to like all the variants (except Zzap and Bubblechukka) but when I talked about the Smasha the other day it was like I had mentioned Riptides or Wraithknights
>>
>>43928299
Thanks! Interesting...I always thought Epic was like Dark Vengeance where it's mostly like 40k but with like different objectives.
>>
>>43928302
Oh, /tg/'s a bunch of faggots when it comes to Orks. Zzap completely sucks, it's true, and the Bubblechukka is amusing to field at least once, but is completely unreliable.

I can't say I've seen a lot of success coming from Smasha Kannons, but if you feel confident about it, take them. They're hardly utter shit. They will pop tanks for you.
>>
>>43928169
>>43928181

>don't like the appearance

I dunno, this guy just speaks to me somehow. I love it.
>>
>>43928161
Skitarii Dragoons. $50 for 50 points. It's ridiculous.
>>
Has anyone been able to make the Cadian Detachment work?

The buffs and relics from it seem fun and interesting but the basic costs of a single core choice (both models and pointswise) makes it extremely hard to work with.


Also anyone else notice a worrying kind of AoS-esque "casualising?"
I mean specifically in that a lot of the campaign missions straight up say "Don't use points values for this mission" and to just pick a formation and use the units from that instead.
Not to mention the basic fact that these formation reach baffling points values to begin with (3 Baneblades chassis' what the fuck).
>>
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40kGen, please decide for us. What game should we play tomorrow - Zombicide + all expansions, Chaos in the Old World, Arkham Horror, or Betrayal at Calth + Space Hulk?
>>
>>43928427
That Mek gun is $50 for 18-30pts.... and they can be fielded in 5's... to be fair though converting new ones isn't that hard
>>
>>43927927
Yeah, but what about other shit that makes you hit on 6s that's Codex-tier? Like the Phantom Titan someone posted a few days back?
>>
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>>43928514

I still can't believe they made one of the core choices 173 models minimum. FUCK OFF GW.
>>
So if someone's tryna make a Deathwatch army, for chapter tactics are they able to use any of them or none of them?
>>
>>43928514
>Has anyone been able to make the Cadian Detachment work?


You can just take the formations on their own though right?

I'm interested in Psykana Division, but fuck am i gonna do any of the core shit, the entire Cadia decurion is too limited in choice.

Surely you can still field formations as add-ons to your normal CAD army like we did before decurions existed.
>>
>>43928514
I don't even have the models to make HALF of a core choice let alone an auxiliary choice and GW can get fucked if they think I'm going to buy 5 boxes of infantry for this.
>>
>>43927604
>I imagine the Nidfags complaining more than the Imperialfags have more
That's for CSM since they actually have things in common with Imperial factions. Tyranid bitching was centered around The new IB tables, loss of Biomancy, Tervigons being nurfed to the fucking ground, Primes becoming insanely cost inefficient compared to Tyrants that are just 40 pts more expensive, Talons becoming nearly useless and even fucking Swarmlord Cruddace's special snowflake got nurfed and some how becoming more expensive
>>
>>43928625
Tradition dictates you go with Imperial Fists tactics, just for the bolter buff, as far as I know.
>>
>>43928588

And 1005 points base no upgrades.

The Tank Company isn't that better either.
>>
>>43928627

But that Wrath of Cadia is too goofy to pass up.
>>
>>43927737
Infantry units gain the Swarm special rule. MC units become Infantry.
>>
>>43928627
Nope.
To get a psykana division you need to take the whole thing, core choice and all.
>>
>>43928302
Got any pics? I'm just going to ask for one for Christmas, if I don't get it then I'll buy it afterwards. Does it come with all types of barrels.

>>43928393
>1 Trakktor Kannon with an ammo runt
>33 points
>brings a flyrant down every time

I would never play any other form of it. My HS slot is already the most jammed slot there is. Oh and on the ORKs....waagh
>>
>>43928719
This is incorrect.
>>43928627
If it has the Formation symbol, the little circle with three skulls on it, it can be taken separately. You won't get the overarching Detachment abilities, but really, who gives a shit about that?
>>
>>43928719
Says who? it's just a formation.

Notice the Riptide wing and Ethereal council DO NOT appear anywhere in the Farsight Dawn blade detachment.
>>
>>43928546
>Space Hulk
What did you think we would say?

>>43928734
Yeah, I'm not saying its not the best by far. It's quite literally the best AA in the game. It just seemed like anon wasn't interested, so I focused on alternatives.

>>43928758
So anyone else thinking the Emperor's Spear Valkyrie wing has made Flesh Tearers drop pods obsolete?
God, imagine the War-Convo cheese with one of those.
>>
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>>43928787
>God, imagine the War-Convo cheese with one of those.
War convocation player here. No. If there's one thing we don't need, it's staying off the table for a turn. Besides, Flesh Tearers Drop Pods lets you take a nice little Librarian for some psychic presence - something the War Convocation is lacking in.
>>
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Is the siege assault vanguard organization for vanilla marines only?
>>
>>43928817
>not gaze upon my works ye mighty and despair
>>
>>43928734
I unfortunately dont have the models on me right now, but yes I believe them come with every gun, the GW website should have pics of the sprues. This video shows the basic idea although mine are much more compact than his
https://www.youtube.com/watch?v=WTgRLlOUQpA
>>
>>43927802
How about Sisterskub vs Dark Eldarskub?
>>43927824
So by that logic if GW releases a novel with every faction but the Imperium and the novel causes the fans of those factions to be salty and complain and ruin threads, the Imperialfags will still be ruining the threads even if they're not the reason for the threads being ruined.
>>43927874
>Footstool won't be fighting Nids
At least the Deathwatch is still cool.
>>43927977
You're playing Nurglites so don't hope. Give into despair.
>>
>>43928847
As it stands, yes. It shouldn't be too hard to craft your own variant.
>>
>>43928876
I'm fine with fighting about Sisters and Dark Eldar.

I think that sisters players need to stop bitching, as most of them started playing well after they knew that the army never gets updated (a claim which I shall never substantiate) and the same can probably be said for Dark Eldar players.
>>
>>43928934
>the army never gets updated (a claim which I shall never substantiate)
Sisters got a codex update more recently than non-khorne Chaos Marines or Guard.
>>
>>43928934
plastic sisters when?

>inb4 plastic sisters
>>
>>43928951
True, but model line is where I see most of the bitching. For the most part, 40k players are used to violent and bizarre rules swings. We bitch about it, but we mostly accept it as being inevitable. The unforgivable thing is a self-proclaimed miniatures company not making miniatures.
>>
>>43928934
Now I want to see an actual fight in the fluff with Sisters and DEldar.
>>
>>43928975
>I think I saw something like that on porntube once
>>
Is centurion star with Draigo still any good? Competitively. For max cheese, Tiggy or Loth?
>>
>>43928924
That kinda sucks, but I'll look at what I can use.
>>
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>>43928161
>implying
>>
>Sister of Silence takes up sorcery sometime after the HH, and manages to develop a soul
>She astral projects into the past and possesses a group of psykers
>She tries to warn her comrade in the past about the events of the future, about the opening off the Great Eye
>She tells them that she is one of them from the future and that they must take her to the Emperor to deliver her warning
>A zealous Sister of Silence kills the younger self of the astral projecting sister
>the future Sister dies alongside her past self, and her warning is not deliver

Why does this keep happening?
>>
>>43928982
I'm sure the fan artists would draw art of DEldar and Sisters having hatesex with each other.
>>43928998
>Tiggy
Didn't know he was called that.
>>
>>43929042
What? That never happens.
>>
>>43929037
God almighty that thing gave me instant terminal brain cancer and I dont even play Nids.... hope you bug boys get a good update
>>
>>43929047

At least Tigurius used to be called Tiggy. Don't see why this would've changed but then again I don't follow many 40k communities.
>>
>>43929057
It always happens. A dude somehow time travel from the future and tries to warn everyone. For his effort he gets killed or worse.
>>
>>43929068
I haven't heard before. How many characters have nicknames?
>Abby, Lord Topknot
>Papa Smurf
>Grandfather Smurf, Rowboat Girlyman, Rawbutt Gorillaman
>Emps, Big E
>Sang
>Morty
>Pert
>Sigs, Siggy
>>43929079
You would think with all of the stuff in the galaxy, the Inquisition would believe in time travelers.
>>
>>43929037
I love the model and the general idea of the thing, but I just can't pick one up with those rules and points cost. It would just never, ever, see the table.
>>
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>>43929042
It keeeeps happening
>>
>>43929102
>I love the model and the general idea of the thing, but I just can't pick one up
Slap an Acid Spray on it and field it as a Tyrannofex that looks like a huge Hive Guard
>>
>>43929037
Humour me. Why is this thing bad? The only thing I can readily see is the fact it costs 205 points for a shitty save that will get wrecked by a few autocannon shots from out of its threat range.
>>
I know librarius conclave is good, but how do you place them?
I don't think they're a unit so it's a gaggle of models that can join other units?
>>
>>43929165
Because it isnt a wraith knight
>>
>>43929165
It doesn't need anything else. It will never do anything of worth before getting absolutely wrecked, and if it doesn't do anything, that's that many points that you just wasted.
>>
>>43929171
They stick together. You only get the bonuses if they are 12" away from eachother
>>
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>>43929101

That's a pretty good list already. I can't think of anything right now but I'll add to that if any come to mind.
>>
>>43929165
It serves no purpose other than to generate 2 WC, cast 1 power from the Tyranid table and synapse. All that for 205 pts as where Zoanthropes do that and more for 50 pts.
Don't even get me started on that Witchfire it has... Utter trash
>>
>>43929236
Grimmy for Grimnar
>>
>>43929195
I know the models have to be within 12" but can they join other units?
>>
>>43929150
How does it end? I admit I'm getting a delicious amount of Schadenfreude from hearing an AI disassemble everything considered holy by the Admech and watching them get slapped around by a machine drunk on God-Mode and Logic.
>>
>>43929297
Yes, they are all ICs and can deploy and move as such
>>
>>43929376
The Imperials who survive the confrontation flee the ship and watch it blast its way outta of the space hulk, engage its Warp drives, and disappear, presumably on a path towards the borders of the galaxy and the emptiness beyond.
>>
>>43929447
Awesome, good end.
>>
>>43929150

>they left their wireless on.

don't do that.
>>
>>43927631

He literally just posted some exact numbers you daftie.
>>
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Is this a good way to start 40k? 40k models look boring to me compared to WHFB (RIP), but I like skitarii designs. I also hear they don't need an HQ which is nice. How manypoints can I field out of this box? I'm not into competitive scene but I would like to win sometimes.
>>
>>43929756
Codex is in op post, will answer 90% of your questions
When looking at GW bundles, check prices vs buying everything individually, normally it's not a savings
You'll do okay with those units, but will probably want some stuff from the other admech army as well.
>>
>>43929756
Off a guess it looks like around 600 points, but that's without upgrades.
With upgrades probably just shy of 800.
>>
>>43928250

politeness chart:
>one vehicle with a facing of armor 13+ or one monstrous creature with t+w>8 per 250pts.
>one non-aegis wall fortification per 500pts
>one flyer or FMC per 750pts
>one superheavy or gargantuan creature per 1000th

>1250
>one riptide

it checks out, captain.
>>
>>43929756
Yes, it's an excellent way to start the game.
I'm just salty that I bought literally all of that except the Onager, and now they came out with the Funbox.
As for how much you can build out of it, it starts at 600 and goes up for the Battle maniple formation, so I'm guessing about 1000 points if you kit shit out the fun way?
>>
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>>43929815

>admech players paying for their upgrades
>>
>>43929837
It's just the Battle Maniple. He needs to pick up the rest of it after.
>>43929756
I just did the math. Kitting it out the way you're going to want it kitted out later drops you to 970 points, and the extra 30 should be easy to find.
>>
>>43929837
I use them for cheap allies, can't commit to convocation when I'm building another army.
>>
>>43929867
>>43929756
For the record, what I'd call a Good List out of that box:

Ironstrider Ballistari: 75
- Cognis Twin-Linked Lascannon
Onager Dunecrawler: 115
- Neutron Laser
5 Infiltrators w/ Flechette Blasters and Taser Goats: 195
- Conversion Field on Princeps
5 Ruststalkers w/ Chordclaw and Razors: 190
- Conversion Field and Omniscient Mask on Princeps
10 Rangers: 185
- 3 Arc Rifles
- Conversion Field on Alpha
10 Vanguard: 210
- 3 Plasma Calivers
- Conversion Field on Alpha
>>
>>43928035
>>
>>43929867
>>43929833
Nice, I might go for it. It's kinda shitty that there are like 6 types of units for the whole faction though, but it makes it easier to have one of everything which I like.
I don't like the look of the other Ad mech faction though.
>>
>>43929931
I dunno about the eradication beamer, he'll already have haywire in two or three units.
Seems like too much AV for 1000 point games.
>>
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>>43930127
A s10 ap1 small blast isn't just anti-AV, friend. It solves a lot of different problems. Besides, he's going to want to scale this army up eventually, and when he hits 1500+ it's going to be a godsend.
>>
>>43930151
Probably too much to ask him to magnetize his options here.
But long term thinking is better yeah.
>>
>>43930151
What can I add for 1500 pts? More walkers?
>>
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>>43930127
>too much AV
>>
>>43930176
Hey, I'm okay with magnets if there's enough surface area to drill into.
>>
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>>43930183
How do you feel about the Cult Mechanicus? And/or the Imperial Knights? Because you can JUST fit a War Convocation into 1000 points.
>>
>Formations are killing Warhammer
Discuss
>>
>>43930151
IIRC Eradication beamer is only S10 ap1 single shot, not blast
>>
>>43928225
A dollar a drone on ebay
>>
>>43930230

fornations are exactly the thing warhammer needed. literally the best thing to happen to the game in a decade.
>>
>>43930247
You remember wrong, friend. I like to slap smoke launchers on mine, so that if they get Shaken they can deploy the Smoke and be protected so that next turn they aren't Shaken.
>>43930230
Incorrect. 6e killed Warhammer. Formations, at least in the form 7e is doing them, are revitalizing it.
>>
There are ton of online retailers that get 20-30% off GW product, is there anyone that does the same for Forgeworld that's not recasts?

Looking for a few sets of these;

http://www.forgeworld.co.uk/en-GB/Space-Marine-Heavy-Weapons-Set
>>
>>43930230
Progressively OP shit, no balance and codex writers playing favourites together are killing warhammer. Formations as a concept as fucking great and allow for a lot of customization and fun.
>>
>>43930247
I thought all 3 profiles are small blasts.
>>
>>43930209
Oh goodies then, the onager is pretty much made with magnets in mind.
>>
>>43930297
This.

Also constant giant xbox heug shit looking plastic kits AND GW not knowing the difference between a monster and a walker anymore is also killing the game off (for me)

But formations are fun.
>>
Hey all, I've been working on this project of mine in my off time from work and games, and thought you might be able to help me streamline this out.

I've been in the development of a homebrew codex for warhammer: 40,000 for the Rak'Gol, a rather untouched piratical and salvaging race known for their brutality, merciless slaying, and cyberetic augmentation. That, and that their technology is somehow worse than the orks.

Look them up on 1d4chan if youve got the time, while there's nothing much there, it does give you a general idea of where to go for these lizard-insect things!

Anyways, give this a good reading, and let me know what you think, what you would change, add, or remove.

Points are somewhat in place, but all units need unit sizes and points, some special characters, and maybe one or two more interesting rules.

Anything is up for this, so please have at it, and let me know what you think so I can improve it.

Inb4 OCDon'tStealPlz
>>
>>43930193
The meta's still shit and vehicles aren't popular around here since the tau can get better things.
Speaking as a different anon.
>>
>>43930217

what? it's minimum size is over 1000
>>
>>43930271
Just checked and I didn't you dingus.

0-9" is single shot S10 Ap1, further out is S8 AP3 blast and even further is S6 AP4 large blast.

>>43930303
where are you guys getting your rules from?
>>
>>43930230
I don't think they're killing it, I think it's leading back into options and rules out the ass.

But that's a good thing to me.
>>
>>43930356
Maybe I was remembering the space marine beam thing? They all sound alike to me.
>>
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>>43930335
>Also constant giant xbox heug shit looking plastic kits AND GW not knowing the difference between a monster and a walker anymore is also killing the game off (for me)
I want Apocalypse to go and not come back.
>>43930347
I meant 1500 points. My bad.
>>43930356
I also meant the Neutron Laser. I'm going to bed now, as I clearly need it more than I thought I did. Goodnight, /tg/.
>>
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So I'm building my first army (Blood Angels) and beyond the obligatory two boxes, what's a good number of Tactical Marines to have?
>>
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>>43930340
Want to trade? Its nothing but vehicles for me. I dont even bother with infantry anymore, Aside from the dirt cheap mandatory fleshy 5+ cover save
>>
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>>43930297
>>
>>43930371
>>43930247
WAIT A MINUTE I'M NOT GOING TO BED AT ALL, YOU GUYS ARE JUST FAGGOTS. I said the Neutron Laser. Why the fuck did you ask about the Eradication Beamer?
>>
>>43930356
the third profile is the 24-48" range yeah?
The stock gun looks like it'd work in a ton of scenarios.
>>
>>43930297
>allow for a lot of customization and fun.
>customization
>take 3 of unit A and 1 of unit B and get rerolls for things
They literally tell you exactly the units you have to take, they are the bane of customization

>>43930265
>fornations are exactly the thing warhammer needed. literally the best thing to happen to the game in a decade.
Disagree with this. They just seem like a cheap way to get people to buy more models under the disguise of "muh tacticool diversity".

Half the time they're not even fluffy.
>>
>>43930391
I would if I could.
I inherited a deathwing force a friend had collected and it agitates me that he put chainfists on every model that could take them.
But paying for them would be pointless cause it's nothing but creatures, or skimmers in two very specific cases.
>>
>>43930436
>They literally tell you exactly the units you have to take, they are the bane of customization
It's customization on a whole different level. Instead of "HQ and 2 Troops, max 3 anything else", it's "This formation and this one". You're more limited than the CAD when you pick to take a formation, but you get to pick which one you want, and that means a lot.
> Half the time they're not even fluffy.
A bold claim, considering GW writes the damn fluff.
>>
I dont care if some formations are OP. tryhards are gonna tryhard no matter what. that's just a fact of life we have to occasionally deal with.

I would much rather get my monthly boot up the ass from a mixed force that looks like something that might actually be fielded by the faction in setting because that specific layout unlocked some nonsense than take it from two minimum troops and three riptides or a GUO and 4 princes, or 6 hell drakes, or a bunch of eldar and deldar named characters in a mob.
>>
>>43930535
I fucking hate IC mobs.
>>
>>43929165
Aside from having a shitty save, only thing it really does is be a psyker, and it's not even a very good one. It gets one power from the (pretty lackluster) Nid powers, and won't even get a free Primaris power because its other power is not from the same discipline. And the unique power it has, which you'd think would be the big thing about it, is rubbish.
It's a withcfire which means that after casting it you still have to hit your target (with you bs a of 3), and it's basically a shitty version of psychic shriek, the Primaris power of Telepathy (ie. the thing you get for free if you take all your powers from the disciple that has the bets power in the game). Psychic shriek has shorter range (18 vs 24) and doesn't have (a very small) chanse of hitting a specific model, but costs half the warp charges, making it much easier to cast, and has potential to do a lot more wounds against low- or average ld targets.
>>
>>43930436
>Disagree with this. They just seem like a cheap way to get people to buy more models

No, you're thinking of Unbound, or the integration of Apocalypse into 40k to sell expensive units

If anything seeing a cool formation and then noticing a shitty restriction or 'tax unit' makes you abandon the whole thing, losing them money. (See: Almost every new Cadia formation)

>Half the time they're not even fluffy.

This is just blatantly untrue m8. Most formations are based upon typical composition within the fluff AND almost every single formation comes with it's own flavor text to elaborate upon where it fits into the world

Sounds like you're just parroting someone else's thoughts or trying to rail against the crowd.
>>
>>43930555
P-people actually do this? Are they high?
I understand it might be fun in Apoc but even there it's a shitty, shitty pointsink supreme.
>>
>>43930585
It's a thing, yeah. I regularly get rolled over by a Space Wolf player who only has two units on the table at the start of the game - each one is a squad of wolves with a bunch of attached ICs. The wolves are there to be a meatshield and allow the 2-3 characters each to join the same squad and hit you when they get close. It's big enough to engage multiple units in melee, fast enough to get tehre, has enough wounds to survive doing it, and can play for tabling if you decide to get fancy.
>>
>>43930585
I used to field a 1050 point Necron deathstar in 6th for giggles.

An Overlord, 5 Lords and one of each Necron discipline loaded to the fucking gills with every bit of wargear available. It was actually nigh-indestructible and god help you if you got in Cc with it but otherwise it was just a glorious pants-on-head-retarded distraction carnifex equivalent.
>>
>>43930585
I never looked into it very far but I've fought an ork player who always has this centerpiece of his army that's bikes that has five power klaws, a mek with a banner, and a warboss with the lucky stikk.

And being a DA player I can't, simply can't KILL THEM.
my imperial knight gets mobbed to death and a 4++ invulnerables with three chances to reroll per model...
Gah

Only time i've seen it done is with orks but jesus christ lucky stikk.
>>
>>43930682
>a 4++ invulnerables with three chances to reroll per model...
That's not how this works! That's not how any of this works! How are they claiming a 4++ in CC, and how are members of the squad other than the warboss claiming use of the Stikk?
>>
>>43928787
>So anyone else thinking the Emperor's Spear Valkyrie wing has made Flesh Tearers drop pods obsolete?
>God, imagine the War-Convo cheese with one of those.
Drop pods are 35 points
>>
>>43930710
That's how it went, most of my first attempt was mugging them with some DW knights cause I didn't get any of them with shooting.
Killed two cause they were outside his invuln bubble, or he let them die.

And then a stream of horseshit including shooting, and eventually trying to tank shock them with a baneblade.
The mek died but the game ended with him on every objective since he only threw half his points at me, so the board was still green.
>>
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>>43930846
The mek gives a 5++ bubble, and the Stikk only works for the warlord. You may want to read the book.
>>
>>43930710
But yeah, one big unit.

How is the lucky stikk supposed to work?
>>
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>>43930846
I play Dangels and was wondering if it's worth buying a SS to go with the mace of redemption on my Termie-Chaplain, is it worth losing one attack for T5 when in base contact with the Deathwing Knights he will teleport in with?
>>
>>43930889
Unless the termie chaplain gets two CC weapons with or without the special weapon rule he loses an attack anyway, I don't pick SS's though since he already has a rosarius.
>>
What's /tg/ opinion on Swiftclaws and Skyclaws?
Beyond "Not as good as Thunderwolves"
>>
>>43930889
ALSO, T5 termies leads to pleasant odds.
>>
>>43930569
>If anything seeing a cool formation and then noticing a shitty restriction or 'tax unit' makes you abandon the whole thing, losing them money. (See: Almost every new Cadia formation)
that's more real effect vs. intended effect.

The Space Marine formation is the primest of example of this.

So is War Convocation.

Giving you free shit based upon you buying models.

Does anyone have 10 Razorbacks lying around?

Probably not, but the most encouraged (and best) way to run marines now requires 10 of them!

And War Convocation just gives you free upgrades making units cost way less than they should, which means you get to take more models (and consequentially give GW more money).

>>43930506
>every single formation comes with it's own flavor text to elaborate upon where it fits into the world
thats my point.

Formations make fluff to justify shit they provide.

But the Tau?

>Broadsides now have jetpacks that let them deepstrike duh, they are also relentless :^)

Tau is really what I was referring to with the fluff comment, as it seems like a lot of the fluff their formations were based on were WHOLLY the flavour text.

The Space Marine Formation is another example though.

Does every chapter use Mechanised lists? They do now!

They did release other formations, but they require another investment into a shitty campaign book.

>Sounds like you're just parroting someone else's thoughts or trying to rail against the crowd.
No, this is just what I've come to conclude after looking at 30k rules.
>>
>>43930846
>>43930682
>>43930884
Would definitely have a sit down with this guy because the only way Orks get a 4++ is from the special Relic from Waaagh Ghazkull supplement and its only against shooting attacks. The Warlord is also the only one who gets Lukky Stik rerolls and he would have to be from a seperate detachment since Lukky Stikk is a Ork Codex relic...
>>
>>43931066
Also if he is running a Painboy in that Biker unit they would get 5+ Feel no Pain which your Knight should ignore and be Instantly Killing all of his bikes in CC (unless it somehow isnt Str 10)
>>
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>>43931098
>unless it somehow isnt Str 10
The only way it isn't Str D is if it's the Paladin, at which point it's got enough dakka to wipe the squad off the table anyway.
>>
>>43930710
>>43930884
The bikes get A 4+ ARMOR SAVE, 5 _ FNP IF HE BOUGHT A PAINBOY oops, a 4 + cover save from exhaust cloud special rule, and if he bought cybork bodies oh wait they nerfed that,.........
>>
>>43931098
>>43931140
Yeah, none of them have eternal warrior so a single wound is all that's needed to kill one of the dudes.

Battlecannon will instant death the nobz as well.

Honestly it sounds like a rather shit tactic as if he's paying 75 points + mek + bike for the Kustom Force Field when he could jink for a better result.
>>
>>43931208
with all of the tau floating around removing cover it might not be such a bad idea. And theres no reason why that kff mek has to be attached to that squad. Its not a bad investment.
>>
>>43931178
3+if they jink with exhaust cloud
>>
>>43930846
You are most certainly being rused here.

Deathwing Knights should be able to take on that Deathstar 1vs1 let alone all of the other shit.

He's making up his own rules and taking you for a dick.
>>
>>43931178
>>43931066
well then it was fucked up from the start, and i'll make sure the organizer points this stuff out to him the next time we have a tournament.
>>
>>43931208
Battlecannon wont knock them out, Toughness 5 with the Bikes.

Also kinda forgot about the Jinking, if thats what is giving you problems then just make sure you get the charge off with the Imperial Knight, which shouldn't be too hard, it'll deny him charging Attack bonuses and the Furious Charge Str bonus
>>
>>43931270
>Tournament
Good lord dont tell me that shitter won. Shamed to know there is someone who is either not reading his own rules or cheating with the boyz.
>>
>>43931291
While it might be different next time charging mobs with power klaws has brought very negative results.

And i've been using a Knight errant, though I could switch it out for the battle cannon rather easily.
>>
>>43930230

Best thing to ever happen more like.
>>
>>43931333
Nah, he didn't win, it was a vehicle themed tourny and I'm pretty sure the eldar player that brought fire prisms out the ass won.
Also had the holo-belt titan but for most purposes the tanks are why he won.
>>
>>43930569

Sounds like you're clinging to the notion that 40k is a legit game based on legit fluff.
It sounds harsh, but some of you guys are having the wool pulled over your eyes. Creativity is not the driving force behind 40k. Fluff is now written with sales in mind, thats tough to accept I know. But believing that formations are based on anything but sales is just being willfully ignorant.
>>
>>43931392
> now
As opposed to when, precisely?
>>
>>43930383
2 boxes.
>>
>>43930627

The fuck do you play
>>
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>>43931392

>Fluff is now written with sales in mind
>Now
>>
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>>43931415
Necrons and Marines. I've been building an AdMech force for fun. Dabbled in DE for a while, but they weren't my thing, and I've swapped armies with my Chaos-playing friend several times.
>>
>>43930297

Yeah 40k is out of control. Formations have ruined casual pick up games. Theyve fostered and encouraged WAAC behavior, and pushed fun/fluff players away from the game.

>hurrdurr Im a fluffy player. Optimized Stealth Cadre and 3 Stormsurges was right in the campaign supplement. See its right here! Fluff hurrrdurrrrrrhurrrdur!
>>
>>43930271
>revitalizing

If by revitalizing you mean marginalizing thematic or fluffy players, while catering to competitive and waac players - then yes, they are revitalizing it.
I dont consider alienating part of your playerbase a revitalization though.
>>
>>43931484
Ok when did they begin using fluff to drive sales? Because unless Im missing something, this is a recent trend.
>>
>>43931407
Give me an example as unmistakeable as the recent Tau supplement.
>>
>>43931641
How's about in 5e, when everything suddenly had a new model line made up of the Best Shit Ever for the army and if you tried playing it the old way you were guaranteed to lose?
>>
>>43931562
>marginalizing thematic or fluffy players, while catering to competitive and waac players
this argument, still haven't seen this defended in any intelligent fashion.
>>
>>43931507
>Iyanden player
>Wraith out the ass and yes, I have a Wraithknight in my list
>not fluffy

Fuck off m8. It's not my fault the army I like is OP. You're describing WAAC, not fluffy players.

I have enough problems gimping my army enough to make it still fun to play against without you faggots giving me shit for happening to like a style of army that is considered meta.
>>
>>43931366
So what do you play? Eldar, Necrons, Tau, WarConvo? Space Marines maybe?

Would you have the same opinion if you played Orks, SoB, CSM, or Blood Angels.

Of course not. Youre probably an overweight, self-serving, instant gratification addicted retard. Wholly incapable of recognizing an opinion other than your own.
>>
>>43928252

What is that thing? That's amazing looking.
>>
Games Workshop design process:
>model is created
>model sent to team to create fluff and rules
>this team must now integrate whatever strange bullshit the models team thought up into fluff
>they must now also make rules for this creation to make it SELL!

Result:
>Nemesis babycarrier and huge gundamns battling whilst giant metallic prehistoric dragons burn marines to dust

Forgeworld design process:
>Read Black Library novels, which were written exclusively with the purpose of being fluffy (as that's what makes 40k novels sell)
>Use the vivid descriptions of the Legions to create fluffy and representative models for their units.
>the rules, the model, and everything is totally informed by fluff which seems to make it more balanced (yeah I know it's MEQ vs. MEQ but Mechanicum are pretty gud)

I know Black Library fluff is mostly shit, but at least it's written with the intention of being cool fluff rather than to sell models.
>>
>>43931641
>>43931622
Unless you're a WAAC player most people make/start armies based on their fluff... units/models always have fluff that makes them sound like gods, this is nothing new at all...
>>
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>>43931622

>Recent trend

When newfag? Please point to when you think this first started happening. It's been a model company since day one.
>>
What would be a good gift for a Nurgle player?
He's got a herald, a few units of plague bearers, a great unclean one, and a beast of nurgle.
Nurglings I know he has, but I don't know how many.
>>
>>43931713
>The thing is a bad idea, just ask anyone who doesn't have it.
The idea isn't a bad one, the staggered codex updating just makes it inequitable.
>You're probably an overweight, self-serving, instant gratification addicted retard. Wholly incapable of recognizing an opinion other than your own.
because anon has a different opinion to you? top bait mate.
>>
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>>43931713
>Would you have the same opinion if you played Orks, SoB, CSM, or Blood Angels.


>Playing one army and nothing else.

Also Guard/Khorne/Ork player here, formations are a brilliant idea.

Go kill yourself you tear-eyed faggot
>>
>>43931732

It's a Leviathan Crusader from dreamforge.
>>
>>43929101
Um... Ordo Chronos?
>>
>>43929931
Thats also illegal list. No I mean, not illegal - you dont get 3x plasma/arcs in 2 boxes of skitarii
>>
>>43927604
I don't think it counts as a prediction when it includes every possibility
>>
>>43931777
Depends how much you like you're friend.

Forgeworld Plague Toads are brilliant and make awesome proxies for beasts of nurgle.
>>
>>43931820
Oh, damn. Well, there's always room for another box of Vanguard in your life. Or you can grab a normal plasma gun and go 'sssh, don't tell anyone'.
>>
>>43931674
>still haven't seen this defended in any intelligent fashion

Not that you'd ever agree or concede a point, but wth.
Formations offering bonuses encourage players to build powerful lists. Which creates an arms race; which creates a competitive atmosphere/meta. Now, players have to adapt and play their own power formations, or play the game at a disadvantage. So the competitive environment encourages itself, and fun players just stop showing up.

At least thats what Ive witnessed happen here in Phoenix, AZ. Our playerbase has been mostly distilled down to ultra-competitive types - and everything that comes with that. Cheating, rules-lawyering, poor sportsmanship, waac, etc.
Guys who play for fun tend to avoid these kinds of games.
>>
>>43931751
>FW AdMech
>balanced

ha ha ha ha ha

ha
>>
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>>43931392
>Sounds like you're clinging to the notion that 40k is a legit game based on legit fluff.

Could use a more vague statement to prop up your non-existent argument please?

Fuck off you idiotic child, fluff has always skewed the units it portrays as being powerful
>>
>>43931751
>>43931868
How good/bad are 30k Mechanicum? I was considering them as my army for that game since I know in my heart if I bout legion Marines I'd end up just converting them for 40k usage. Well that and the models are the shit unlike GW's boxy Baymax line.
>>
>>43931751
>Result:
>Nemesis babycarrier

I seem to remember that the suit was closer to the Centurion, but the designers were asked to make it bigger.

>totally informed by fluff

Is that why you got vehicles designed in M37 driving around in the Heresy?
>>
>>43931910
They're "that guy" tier overpowered. There's no way to play them fairly without a huge handicap.
>>
>>43931784
I play Orks and I think formations are wank.

Dread Mobb
>OMG THIS IS AWESOME! I can call a WAAAGH for my machines!
>2 Orkanaughts
>well fuck, I can't run this as I have to spend £120 on 2 of the shittest models ever with awful rules that make the whole formation suck

Kommando Formation
>This looks pretty cool
>Ork Scouts in droves
>oh wait, Kommando's suck
>formation doesn't make them not suck

Can't remember the others off the top of my head, but the only good ones are the MANz ones and green tide.

Not even gonna get into Khorne Daemonkin formations.
>>
>>43931696
This. A person who plays certain units is not a WAAC player by default. People should give more people the benefit of the doubt.

For one, you can usually smell a WAACfag from a mile away just from their attitude. At least in my experience, they almost universally speak like some CoD dudebro who can't shut the fuck up about top combos and rules, feel the need to argue with you and point out flaws in any combo you mention and always says smarmy shit like "Whatever happens, let's have fun" with the political-style sincerity of a BP oil spill.

That attitude is the true cancer and what makes playing against WAACfags so bloody awful.
>>
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>>43931864

which was never a problem in 40k before, right?
>>
>>43931932
>Is that why you got vehicles designed in M37 driving around in the Heresy?

What part of unreliable narrator you don't understand?
>>
>>43931840
He's a decent guy, I won't spend hundreds but I'm willing to spend a chunk.
I'll look at the toads.
>>
>>43931942
We have a one really good formation for walkers..............to bad its apoc only.

>friend playing necron decurian
>say what the hell and take apoc walker formation
>get the good roll where they all get 5++
>friend moans and complains about it the whole game
>mfw I'm an ork player using a walker heavy army listening to guy whine who's playing necron Decurion
>>
>>43931864
>Formations offering bonuses encourage players to build powerful lists.

Because there was no incentive to build powerful lists before? Shut up nig nog.
>>
>>43931864
>Formations offering bonuses encourage players to build powerful lists.
This would be the point of contention for me, anyone could milk and spam the best units in a CAD, now they will at least resemble the fluff of the army when in formation. WAAC players are not a result of formations, and nothing new is stopping anyone from running fluffy lists, people who didn't power-game their lists would always be at a disadvantage to those who did in-game. Formations are the straw-man for waac, my bud runs Ankor Prork (kroot hq) and the new vespid and kroot formation helps him use his list in more situations, I know at least 2 khorne CSM who love the way daemonkin plays, and my SM guy always had a burning hatred for scouts (no idea why) and now has an excuse to avoid them, hell green tide is the same shit.
>Cheating, rules-lawyering, poor sportsmanship, waac, etc.
how a different force org leads to this... the leaps in logic just don't jive in my brain.
>>
>>43932039
You should stop playing with your "friend".
>>
>>43931641
Blood Angels fifth edition.
>>
>>43929716
Hundreds isn't exact numbers, it could be anything from 100 to 999.
>>
>>43927749
Sure when the next new xeno stronk codex is released, untill then the skubbing will continue.
>>
>>43931641
L O O T A S
O
O
T
A
S
>>
>>43932163
I think you mean 200 to anywhere. Hundreds implies more than one, there for you can not have just 1 of them, hence 200 to anywhere.
>>
>>43932163
>Hundreds isn't exact numbers
still defines minimum and maximum, still proves the point.
>>
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>>43931942
>tfw I bought two Orkanauts for fluffy formation

>>43932039
>Imperial Guard buddy lost first game in months
>first time I fielded a Orkanaut
>"I have no idea how im going to deal with that thing"
>It literally walked across the board and assaulted his Basilisks
>He only had a Vendetta with 3 Melta dudes to handle it
>Everything else in his army is Vets with Flamers, Heavy Flamers, Meltas in Chimeras with Flamers
>>
>>43932189
Still isn't literally exact.

It's literally a rough estimate.
>>
>>43932163
think for a moment. if it were close to a thousand, theyd say "nearly a chapter" or something. close to 500 would be "half a chapter" you never get clear cut numbers and thats ok
>>
>>43931935
Well shit. I guess it's back to pumping myself up to build some legion Dark Angels.
>>
>>43932163

>Doesn't understand hundreds is plural

So you're stupid AND in denial.
>>
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Is there any fluff about what daily life in Commorragh is like?
>>
>>43932179
What does Lootas have to do with formation? They are about the only unit in the codex that DOESN'T have formations.
>>
>>43932206
>meltas in chimeras with flamers
awesome-o
>>
>>43932228
In denial about what?
Hundreds is plural, but not exact, the only point I contested.
>>
>>43932206
have you tried the FW meka-dread out? It does the same job essentially for 100ish points less, maybe more. 2 less HPs but has the ability to fix itself and still provide a nice kff bubble.
>>
>>43932213
>being a semantics dick
hyperbole on the internet, and you care.
>>
>>43932237
sex, drugs, rocknroll
>>
>>43932206
For some reason that Gorkanaught has a GUcO feel.
>>
>>43932286
'kay
>>
>>43932242

Loots got janked with to foster sales far before long before formations were a thing.

namely, in the same codex where they became a power unit they were moved to the elites slot where there was no competition and sold in boxes of 4. 4 models! and then once everyone had 45 of the fucker they went back to heavy support. top kek.
>>
>>43932237
Read the Path of the Archon series from black library. Pretty good descriptions, also just read the codex there's bound to be something
>>
>>43932237
Path of the archon and the multiple short stories do a good job at portraying it.

Basically it's on a knife edge constantly. You could be walking down an alley and at any moment you count be jumped and murdered. Some areas have brutal guards to enforce order but it's usually in self interest.

You could piss off a person without realising and suffer an unimaginable punishment because of it.

I love Comorragh.
>>
So if orkz are shit in assault are dakka lists any good?
>>
>>43932237
4.00: Roll out of bed to avoid reaver gangs randomly shooting through windows.
4.30: Breakfast, bald condor eggs with mucolid spore puree and catachan hotsauce.
4.32: Purging and antidote for suspected poisons.
4.33: Death from poisoned antidote.
>>
>>43932242
>mfw i went unbound and play 2k points of lootas
>mfw my opponent went unbound and had 5 land raiders
>ugh boss
>>
>>43932344
BS2 and 6+ save on most ranged units.
All units more competent at shooting are crammed into Heavy Support along with the good transports.
>>
>>43931910
>How good/bad are 30k Mechanicum

They are the Eldar of HH. Our group had a couple guys build Mechanicum armies, they dont bring them in much. Last time I saw them played he only ran 2000 points vs. 2500 points of Death Guard and still monkeystomped. I think that was the last time they were on the table.
>>
>>43932206
That Orkanaught actually looks OK with the conversion.

I think the weapon sticking straight out the front is what tipped it over the stupid scale for me.

>Imperial Guard buddy lost first game in months
sounds like he tried to list tailor for generic Orks and got rekt
>>
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>>43932367
>>
>>43932408
They were balanced considerably by the red book though right?
>>
>>43932377
I do not believe you have 140+ loota models.
>>
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>>43932206

IG players are truly the worst!
>>
>>43932367
>>43932337
I like to do these creative exercises where I go "You are suddenly teleported to <insert setting here> in this <particular> time period. What do you feel and how do you fare?"

Doing it with Commoragh gives me this deep horrifying dread cause even if you can somehow hide and/or bullshit your way to not get shanked or enslaved by ANYONE in the city, you're bound to be sniffed out by some Haemonculus' lackey.

Can't even kill yourself or splatter your brain all over a sidewalk, a Haemonculus could just decide he wants to reshape/revive you and use you as a fleshlight for a few thousand years.
>>
>>43932459
>Meanwhile the reaver gang leader's casually complaining about his wife and the arthitis, flying around on a jet'powered razorblade was fun to start with, but after 400 years it's getting hard on the knees.
>>
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>mfw BFG comes back out we'll finally get some descriptions of ship battles in campaign books again
>>
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>>43932344
>dis git
who told you that orkz isn't good in assult? The internet? /tg? Fuck those guys.If you build a list correctly with any army, and you are a competent player, and aren't playing against some scummy cheese lord fielding 9 wraithlords or 21 riptides.

You'll be ok. Assault isn't dead. My meta composes of 90% CC armies. We have one or two guys who like to shoot, but guess what? They're stuff dies even faster when you touch it.

>Shoot the choppy
>Chop the Shooty
YA GIT

One last thing. If you bring enough boyz. I promise you there is no way they'll have enough dakka to make them all go away. You will touch them, and they will die.

>crouching Nob
>hidden Power Klaw
>>
>>43932461
The absolutely worst offenders got slightly nerfed but they're still off the charts overall.
>>
>>43931822
I'm covering my bases.
>>
>>43932461
Idk, Ive never had the Mech red book in my hand. I wasnt even aware it changed anything. It would have to be drastic change though. Fielding 9 Thallax Cohorts for the price of a 5 man support squad in a rhino is pretty absurd.
>>
>>43932556
>>43932567

This cant be a mistake. FW must be doing it on purpose...
>>
>>43932532
>Wraithlords
>cheesy
>>
>>43932486
Eh, it's still a place where people live, the key is to be useful enough not be be used as kennel fodder, unimportant enough not to attract attention, and walk the narrow line between being gullible or too clever to be seen as a potential tool.

Janitor or plumber seems good job, there's bound to be nasty stains and unspeakable things that need flushing down drains.
>>
So a question, do any of you fellas ever take units that you know are bad just to see if you can make them work for you? For instance Maleceptors and Pyrovores for Tyranids, Penitent Engines and Repentia for Sisters, Rough Riders for Imperial Guard etc.

I find myself drawn to these units and making lists for them just to see if they'll work. Was wondering if anyone else did the same and if so what sub-par units do you take?
>>
>>43932592
whatever they are. those big dumb eldar ones. who really cares; its eldar, I'm just using it as an example.
>>
>>43932592
We all know he meant knights, though Lords are still T8 Mc's with good WS/S/I and a reasonable pricetag.
>>
>>43931942
>Kommandos suck
ARE YOU FUCKING GAY OR SOMETHING?
Take a squad of five or ten and infiltrate with a rokkit in some cover, enjoy your cover as everything in the area fires at you and not your squishy orks.
>>
>>43932279
I'm going to be getting at least 1 at some point
>>43932291
what is GUcO?
>>43932453
Yeah we recently started playing coming from 5th so I think he still has trauma from when I could just run 60 boyz and Ghazghkull and just win
>>
>>43932627
>lords
Knights
fify
>>
>>43932286
bad ass vegas hoes, late night booty calls
>>
>>43932615
As ork player I field what I feel like, don't' even think there' any actually bad units, some slightly lower preforming than others.

>>43932655
Are you playing vs. AI?
Can't thinks any humans players would give a fuck about a single bs2 rokkit on a dug in steath unit.

>>43932658
Great Unclean One.
>>
>>43932615
I play mono-god pure-CSM Thousand Sons. I will always field at least 2 rubric squads, a sorc and a squad of terminators in a land raider. I use a variety of other somewhat meh choices pick and mix but that's my core always.

I actually don't suffer as much as everyone would think. Ages of playing the army have given me some decent notion of tactics and strengths/weaknesses but even if I win it's usually a very hard-fought win/Pyrrhic victory.
>>
>>43932711
>Just gonna ignore that melee unit and let them assault me and tie up next turn, no problem here
>>
>>43932461
Not sure how many people have actually read that book as it's not in the OP and scannon hasn't delivered

(i'm not the only person who doesn't own a single rulebook, right?)

>>43932344
>So if orkz are shit in assault
They aren't shit, assault is just quite shit.

Though the good thing about Orks is that even if you go full blown dakka, all you're unit are still orks so they can still beat most things in CC.

Orks can be very shooty though but you generally rely on FW stuff

Big-trakks can be turned into Orky Leman Russ' which are actually better in a lot of ways

Mek Gunz can be pretty good as well.

The Flash Gitz formation also can work very well.

Park them behind cover somewhere mid-field and fire away 90 S5 AP d6 shots a turn at BS3 Mastercrafted.

That's pretty fucking shooty, even if you don't get the AP for what you are shooting at you can force enough saves to fuck them over.

Lastly, Grot-tanks! Grotzookas are the best anti-infantry weapon in the codex, but unless you take Grot-tanks you need to use up a heavy support slot to use them, which if you're going for a shooty list doesn't bode well.

There are other good units but they clutter Heavy Support even more than vanilla Orks

>>43932532
>You'll be ok. Assault isn't dead. My meta composes of 90% CC armies
>giving someone general advice based on YOUR individual meta which is actually very rare in 40k
>>
>>43932711
This is the way to do orks. Take one unit you like. Play the most you can and back them up with a shit ton of aspect boyz or regular boyz. It'll work, they can't kill it all.
>>
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>>43932628
Yeah but they're not jump and they have a more reasonable wound pool.
Their model is also the best in the non-FW Eldar range.
>>
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>>43932773
>that pic
Rip fifth edition best edition
>>
>>43932729
Kommandos are pricey, have shit armour, only s4 on their charge.

I'd rather kill worthwhile enemies with shooting and spend a turn bashing kommandos in melee than spend a turn vs cover saves only to be assaulted anyways AND having a second enemy walking about unmolested.
>>
>>43932753
I bought the red book out of curiosity, I don't even play 30k. It's just a good read.

I have it next to me right now. Pretty to look at.
>>
>>43932753
Grot tanks take up the FA slot out of IA8 and from the PDF update.

I'm just saying you shouldn't let others dictate what you want your 40k to be. I play ork walkers; arguably the worst codex along with worst type of unit, and somehow I manage to win with them. This edition is against CC armies, with overwatch and random charge distances, and such, but it isn't impossible. You just have to be able to have target priority, be a semi decent player, always ALWAYS play the objective, and know how your army works.

You can win with CC armies.
>>
>>43932615
>take units that you know are bad just to see if you can make them work for you? For instance Maleceptors
Cannot be done. At least you can shove Pyrovores in a drop pod and fry someone's ass when they get on the table, but Maleceptor is just beyond help right now.

I some times employ units/tactics that I know are sub-par. My last game was with the Endless Swarm formation and 2 Trygon Primes. The Primes dug some holes for the gants that were placed in reserves after destruction. Sadly only 1/5 units re-spawned, so luck wasn't on my side.

An army of Warriors and Primes is also one, but S8 sends them packing pretty fast
>>
Has anyone tried using Ork Flash Gitz in an actual game? I know they are ass on paper but would throwing them in a Battlewagon help at all?

>>43932711
Yeeaahhhhhhh I got that feeling after I got the horns glued down haha oh well.
>>
R8/H8

Space Marines CAD + Nemesis Strike Force 1500 points

Ultra Marine Chapter Tactics

HQ
-Tigurius

Troops

-Scout squad, 5 scouts, bolters, teleport homer
-Landspeeder Storm, multimelta

-Scout squad, 5 scouts, bolters,
-Landspeeder Storm, multimelta

Heavy Support
-Centurion Devastator squad, 3 Centurions, grav cannons, Omniscope

NSF

HQ

-Libby, ML3

Troop

-Strike squad, 5 marines, incinerator

Heavy Support
-NDK, personal teleporter, hammer, heavy incinerator

-NDK, personal teleporter, hammer, heavy incinerator

LoW

-Draigo
>>
>>43932839
That army is still the only eldar army with conversions worth a damn.
>>
>>43932899
I'm disappointed to learn that Flash Gitz are poo when they're so fucking baller in Dawn of War 1. I love 'em.
>>
>>43932865
Scan pls anon.

I spent all me shekkels on Solar Auxilia and have nary a penny to my name
>>
>>43932932
I kinda figured, my friends brother was apparently appalled I wasn't fielding them but I figured paying an extra 8 points for half range and -2 str from lootas wasnt wurth
>>
>>43932945
Dammit.

Ok what do you want to see? I won't do the entire book but I will do a few things.
>>
>>43932899
It might help, though playing a hundred points for a transport for models that cost 20 a pop and die to explosions...

If you could get them relentless they might be interesting.

What they really need is 'eavy armour & Big choppa acess and Elite slot.

THAT I'd play for.
>>
>>43932899
>Has anyone tried using Ork Flash Gitz in an actual game? I know they are ass on paper but would throwing them in a Battlewagon help at all?
>Ass on paper
2 wounds with a 3-shot S5 24" range gun is pretty gud for 22 points

And you can assault after shooting if you like as they are still Nobz

I'm planning on running the special formation (can't imagine taking them without using that with how over-crowed HS is for orks) but not any time soon as I'd have to buy the models.
>>
>>43932993
Well they can move and fire, though that makes them BS2, 2 wound each and 3 guaranteed shots per man as well.

Still they fell like a unfinished unit entry.
>>
Does your gaming group allow Forgeworld? Why or why not?
>>
What's a fun faction to play? I used to an Orks forever ago but I learned the hard way the game was nothing but WAAC guys. Is that still the case?
>>
>>43933096
Yes. Why? Why not? Seriously, only tourneyfags have a problem with it.

Even years back when FW was a wonderful mysterious legend for poor gamers that had never even seen a 40k scale Titan much less owned one, my group in particular has been chill about it.
>>
>>43933096
Yes. Because the units are about as balanced as GW and by and large look a lot better on the tabletop.
>>
>>43933096
Yes because most of them have collections well over 3000 points and none of them is a bitch nigga
>>
>>43933116
>What's a fun faction to play?
One you like
>I learned the hard way the game was nothing but WAAC guys. Is that still the case?
Depends on your local meta.
>>
>>43933116
>the game was nothing but WAAC guys. Is that still the case?

It varies. There are places that are pretty laid back and any WAAC guy is seen with disgust, places where you can find players that play both casual and competitive and places where if you don't bring at least 4 WK then you can just stay at home.
>>
>>43933004
Agreed
>>43933032
22 points for 6+ armour scares me badly when my good ol' IG bud has flamers on every vehicle and squad for open topped herpaderp and Wyverns for anything else. I might have to proxy in some and see what they're like.
>>
>>43933116
WAAC is a local thing, each store I've been to is different. Personally I find the AdMech armies enjoyable to play, I've had fun with Daemonkin and Tau. The armies that people tend to get bored of most quickly tends to be Space Marines, also a bad time to be DEldar btw, hard to get a working list.
>>
>>43933003
taghmata rules pls!!!!

based anon
>>
>>43933258
Tell you what, since this thread will prob 404 soon, I'll dump a few in the next thread ok?
>>
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>>43933116
>Orks are fun
>WAAC = no Orks
I hate you WAACs...
>>
>>43932914
Damn. Was about to post my RS/GK list but ours are so similar it makes me embarrassed. Except of course I take loads of dudez to put those apothecaries to work.
>>
>>43933286
Nothing more fun than rolling a a statistically improbable amount of 5's and seeing your boys eat 3-5 times their points of enemies in a single turn.
>>
>>43931414
So, 4 boxes total, right? I just wanna make sure I have a good amount of 'core' units.
>>
>>43933116
Unpopular opinion here: I don't have fun playing against pure Daemons lists, mostly because everybody has their own special conversions for their 300 pt Daemon dudes, and every single one of those Daemon dudes have random gifts that I have to remember while fighting them. I can't keep track of which one is the Daemon Prince with XYZ gifts and which one has ABC or whatever. Also don't get me started with mass summoning...
>>
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>>43927604
The only possibility is CSM getting shit for christmas. Again. For the third time in a row.
Fuck this game.
>>
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>>43932753
>>43932532
>>43933116
>>43933286
Hey Orks, I heard you had an initiative value EVEN LOWER than a normal human, Is this true?!

How can you call yourself if a bunch of normal guys with pistols and clubs can just run up to you and beat you up?!
>>
>>43933506
Any reliable rumours about any CSM updates or just your personal prediction?
>>
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>>43933179
>Mfw my stores often says its meta is that there is no meta.
Not sure what that means.
>>
>>43933598
Whoa...

... meta...
>>
>>43933598
If there is no mete there is no game.
So either they are ignorant or games are so rare that noone can see the meta.
>>
>>43933409

Ah, I think I've seen your list. Compared to Tigurius I think Loth is more stable with guaranteed Invisibility, but Tigurius has pretty cool WL trait which I think will be fun.
>>
>>43933598
Either there are no games going at your store or whoever said that is retarded. When there are games there is a metagame.

Do you know what armies the guys at the store play, and if so, what units/formations they bring?
>>
>>43933544
>A bunch of normal guys with pistols and clubs can just...beat you up
>50% hit
>33% wound
>The orks could make an armour save, I guess
Really now.
>>
>>43933544
>I2
If they raised all Boyz and Nobz Initiative by 1.... well id suck a lot of dicks too see it happen
>>
>>43933676
It also just depends on how much of a fuckboy you want to be. I'm custom building my Loth out of the Kurtha Sedd model because fuck buying an $85 dollar FW squad, but if you always want to be WYSIWYG then Tiggy is definitely cheaper haha.
>>
>>43932914
This is bait, shitty bait at that.
Oh and if you really run this, kill yourself, you are the cancer that's dragging the game down.

>>43933096
We do, we just don't play against min maxed WAAC lists, so if you don't do that... you get games.

>>43933241
>WAAC is a local thing
Yes, until some faggot posts a list that won a tourney on a clickbait site.

>>43933502
Which is why when I run mine, only the single MC has random effects. Everyone else takes the weapon swaps or has loci bonuses.

>>43933569
The false emperor shall know fear soon enough
>>
>>43933569
Ive seen grids with less consistancy than the chaos codex holding pattern.
Add a few models(mostly terrible), dont change any transport options, dont ever fix nilla marines, and make sure they arent competitive without three times your own body weight in british pounds being spent on forgeworld/daemons.
>>
>>43933726
>The false emperor shall know fear soon enough
The Custodes and the Warhound that protects the Emperor laugh at your fantasies.
>>
>>43933767
Tau just recently completely beat that imperial ass so I understand you are still sore
CSM just coming in, rocking that melee phase since everyone too busy shooting. We then proceed to beat that ass harder. All the way back to Terra.
>>
>>43933698
>cultists get 3 attacks on the charge
Really.
>>
Which are the best novels about Orks? Either from their point of view (if they exist at all) or as an enemy
>>
>>43933826
>Supreme leader ded
>Linchpin planet crucial to the success of TSE lost
>a victory
>implying
I know the Black Crusades dulled your sense of win and loss but come on Chaosfag, you can't really believe the Tau won.
>>
>>43933723

True words brother. I don't even like Loth model. I probably have to get crafty if I want to try him out sometime. So far I don't have any of the SM models required, but I will get them eventually.
>>
>>43933826
>Tau just recently completely beat that imperial ass so I understand you are still sore
I'm the Anon who was mad at the AdMech wasted lives and equipment from the other thread. Why should I care about Tau when they'll die in 40-60s?
>>43933826
>CSM just coming in, rocking that melee phase since everyone too busy shooting. We then proceed to beat that ass harder. All the way back to Terra.
You do know that Custodes will out meele you because while you waste time sucking off daemons they train harder because they're ashamed that they couldn't protect the boss man? And even if you're killing them the Warhound titan is still going to kill you. You'll job to make Abaddon look cooler anyway.
>>
>>43933694
Everyone got the new tau books so there are a few tau guys.
Theres a guy who is addicted to kitbashing and plays admech and spends over 500 bucks a week on stuff. Plays for fun
Another admech guy, plays robots instead. Uses formations and generally almost always win
There a tyranid player who is actually good.
Theres an Eldar player whos plays with a mix of everything, only seen him paint.
A small group of 4 guys who play AoS all the time
Theres a blood angel guy, a dark eldar guy, and me, a daemons guy.
Its pretty balanced, the only faggot ive found there is a tau guy who uses forgeworld in 1000 point pick up games.
>>
>>43933850
So 1-2 cultists to kill one ork boy, if the cultists get the charge. Cultists cost 4 points per model, ork boyz cost six points per model, 1.5 times as much. It's almost like they're balanced or something.
>>
>>43933949
Then the boys kill a few cultists before losing combat, failing their mob rule and getting caught running away.

Totally balanced friendo.
>>
>>43928161
Sisters of Battle.
>>
>>43933934
>the only faggot ive found there is a tau guy who uses forgeworld in 1000 point pick up games

I was going to say that Forgeworld is in general pretty balanced and that there shouldn't be any problems in using it below 1000 points if someone don't cheese, but if it's a Tau player then probably he's using a Tau'nar or multiple R'varna so yes it's a faggot of the worst kind.
>>
>>43933767
>warhound

arent warhounds babby titans
>>
>>43933934
>the only faggot ive found there is a tau guy who uses forgeworld in 1000 point pick up games.
What forgeworld stuff? Because a solid half of it is strictly worse than in-codex Tau.
>>
>>43934019
And yet it's basically the other way round if the orks get the charge. So yeah, fairly balanced between two low-tier, horde-style units that fluffwise die in droves.
>>
>>43933862
>>Supreme leader ded
To advance the plot? Let space pope be the martyr we need.

>>43933896
>Custodes
By the time it even gets to that, chaos will have already won. Kill as many as you want.

>>43933862
>>a victory
At least one dead chapter master
Several hundred SM dead, if not close
Held back the full force the imperium could managed to throw at them

Your Imperium plot armor is failing you. Now that it's started to crack, chaos will arrive to finish the job.
>>
>>43934064
It's the only titan big enough to fit in the room. The thing is probably holy by now if it's not covered in the psychically charged dust from the Golden Throne.
>>43934119
But that means AoS version of 40k. It's like you want people to get cringe worthy joke rules. Do you want DA players to brood like a DA, or BA players going on a rampage like a Death company marine?
>>
Is there any reason to run Tactical Squads over Scout other than fulfilling Gladius Strike Force reqs or running an Imperial Fists bolter heavy army? Scouts are so much better at the moment. A Scout Squad with a Sargent using meltagun with a Land Speeder Storm also having melta is a much better tank destroyer than anything Tacticals can do and is faster/better at getting objectives, too.
>>
>>43934119
I'm actually a Taufag Well, Farsight

He won't be a martyr. All things considered the Empire jobbed hard on Agrellan. Admitting the popestick bit it Is going to make them look even weaker to the Tau populace.

The Chapter Master was replaced instantly. Shadowsun assumed it was a decisive blow because the power vacuum would cause infighting for weeks and cripple the Marines' organization. She was wrong, Marines gave no shits and promoted Shrike on the spot. If anything Severax's death, unlike Aun'Va's, actually galvanized the morale of the Marines vis-a-vis strife between WS and RG under Severax.

They lost the planet. Even if the Imperium polled out, they left a final fuck you going away present courtesy of the asshole Mechanicus. If the Tau won at all, the victory was by definition pyrrhic.
>>
>>43934189
Scouts are better by default.
>>
>>43934189
No. As you said Scouts are better in absolutely everything now that they are BS and WS 4.
>>
>>43934205
>promoted Shrike
Plot advancement. He needed the promotion anyway. Raven guard players please buy riptides as thanks.
>>
>>43934205
I love how much the mechanicus dicked everyone over. Are they the real winners of this war?
>>
Really, Agrellan is Admech victory and their victory. They stole valuable Tau tech and tested one of their toys while not giving a fuck about the rest of the Imperium. Everyone else was utterly humiliated and lost.
>>
Kay so this is just curiosity based off the MC/Walker arguments that pop up now and then:

Hypothetically, Dreadnoughts are changed to their current Codex: Space Marine statline, but the armour values swapped for T6, W4, SV 3+.

Venerables are 2+ Save, Ironclads T7. Unit type for all is Monstrous Creature.

Points costs and upgrade costs and options remain the same.

How good are they?

What are the pros and cons of the unit in that scenario?
>>
Where is the best place to find older-edition codex downloads.
>>
>>43934282
>>43934277
Dat machinemind.
>>
>>43934288
>T6
They become even more shit because suddenly fucking bolters can take them down. AV12 = T8 like the Wraithlord. Actually, that's not wholly true, because at least they wouldn't fucking EXPLODE.

>>43934289
>>43927223
>>
>>43934071
In 1000 points he used 2 riptides, 1 forgeworld and a forgeworld crisis suit squad of 3
>>
>>43933544
except human units are universally shit in CC so this doesn't matter

>>43933850
Cultists suck dick compared to Ork boyz so your point is irrelevant.

>>43934019
You forgot the part where the Nob kills the cult leader in a challenge cos he's a punnie hummie

AND the part where all those cultists die to overwatch because Orks have S4 guns and shit aim anyway
>>
>>43934372
Yeah, he's a faggot. Are you talking about Hazards, or just the variant Crisis FW does? The latter aren't so bad, and Hazards aren't incredible anyway.

Not that this means anything because Riptide + Y'vahra/R'varna in 1k = fag detected.
>>
>>43934359

Well, exactly. They won't explode. They don't roll on the bad things happen table. They get a save against some shit. No rear armour, too high in toughness for ranged instant death.

The real question is are they worth 100 points of durability, no upgrades, or do they actually need a higher T stat to function.

Anyhow the magical immune to bolters toughness level is really rare, outside Eldar exceptionalism.
>>
>>43934381
>>43933850
https://www.youtube.com/watch?v=ej5EfgZzyDI
orks beat cultist
>>
Anyone else have no source of games so they find it difficult to justify buying new cool models they'd want?
>>
>>43934372
Riptide(s) in 1k or less is just silly. Was the FW 'Tide the pieplates of doom or the jump one? (just curiosity). As for the xv9 hazards... those things are pretty shit for Tau, at least compared to their standard counterparts.
>>
>>43934288

Monstrous Creature dreads would be kinda broken, I'd have thought, in that they can go full dakka and still be S6 AP2 in melee.

Heck, squad up six autocannons and run at shit, kicking whatever still stands.
>>
>>43934427
Even so, way back in 2nd the Wraithlord, or Eldar Dreadnought, was a vehicle, and then it was randomly a MC. If it deserves T8, the boxy Marine Dreads sure as shit do too. T6 W4 3+ with no invulnerable save is less durable than it looks, less so even than 12/12/10 3HP until you factor in vehicle damage and its retarded instakill result.
>>
>>43934474
I remember he had a lot of pieplates. Which riptide is that?
>>
>>43934441
I'm constantly finding new models or conversions I want to add to my Chaos Space Marines, then I remember that I play Chaos Space Marines and it'll still be an unfun, broken mess regardless of what I add to the army.
>>
In which order should I buy the Tidewall? 1shiellines, drone port, or gun rig?
>>
>>43934481

Like walkers shouldn't have AP2 in the fist place.
>>
>>43934487
Close enough I guess (Chaosfag here too), but I do get so many nice ideas even with my other good armies. I guess I just prioritize the desire to play over the desire to just model and paint. Buying big expensive stuff just to have them sit pretty in my cabinet just makes me feel guilty.
>>
>>43934485
R'varna is the double taping double pulse pie-plates that hit bulky models additional times, those things are just STRONG, outright broken in low points games.
>>
>>43934482

I kinda guess so, but fuck: Even Riptides are just T6 and those fuckers are a nightmare to shift. And way bigger mechs than a little box dude.
>>
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>>43934381
>except human units are universally shit in CC

err what? gotta admit that marines or their characters at least get a pass due to the abundance of 3++ and eternal warrior and their wide range of ap2 weapons. i find that the best or most favored cqc units have decent saves which marines have. some of the other assault armies don't gear towards cqc these days like nids, orcs, or chaos marines.
>>
>>43934482
>Eldar are a reasonable baseline for stating anything
I respectfully disagree.
>>
>>43934549
Riptides are also W5 2+/5++ with the option to boost that to 3++ and purchase FNP. They also have JSJ.

Let's not even start on their weapons.
>>
>>43934538

It should be noted the R'varna has had three distinct nerfs in major parts of it's profile between the 1.0 and 2.0 versions, costs the same and is still considered super strong.
>>
>>43929037
>205 points for a 4+ save
nopeeeeeeeeee
>>
>>43934571
>space marines
>human

Try running an inquisition assault squad.
>>
How dangerous is to use a Heavy Burst Riptide in overcharge mode?
>>
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>>43934428

>is there a reason why you're drinking?
>>
>>43934622
>run inquisition assault squad
>wonder why you didn't just use hordes of 5-point bolter acolytes
>paint the world in blood
>>
>>43934633

You have a 2+ save and 5 wounds.

Statistically you'll get hot twice firing it.

Honestly the nova charge itself is the bigger threat.
>>
>>43934656
Yes, exactly.
>human units are universally shit in CC
>>
>>43934589
The Wraithlord is actually a fair unit. No Battle Focus, no SD, no psychic bullshit. Reasonably priced.

The sad part is that it's probably the worst pick in its slot aside from maybe Falcons, and even Falcons can be squadded and act as transports.
>>
>>43933850
Cultists are terrible for actually killing things unless you pump way too many points into them.
>>
Okay, what if monstrous creature dread comes with a terminator invulnerable?

...Ha fuck, the Space Wolf one would be 2+ 3++. It has a storm shield.
>>
>>43934622
>Try running an inquisition assault squad.
good luck killing anything with a 2+ save.
>>
>>43934700

Okay so if we went with that:

A unit of 3 stock dreads would be 12 T8 wounds, with 15 attacks on the charge at S10 and three multi-melta shots and some stormbolting on the way in.

Plus HoW.

That's fucking terrifying.
>>
>>43934690
Oh, I wasn't the guy you were arguing with earlier. I totally agree. I guess that Crusaders and DCA are passable, under certain circumstances. That being said, even trying that isn't the best idea. It's best to stick with what you're good at, and what you're good at is five point bolters. Also, Inquisition wins for worst unit for the points. You can cover an acolyte in an order of magnitude more points worth of gear than the bast model. Nothing quite like paying terminator prices for a human in power armor with a plasma gun (or storm shield, if you're feeling particularly worthless).
>>
>>43934772

For 300 pts, by the way.
>>
>>43934589
It's easier to convince someone to let you use homebrew than it is to convince someone to gimp their entire codex, often in downright bizarre ways.
>>
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>>43934589

>Ignoring that wraithlords are mediocre in favour of LOLELDARAMIRITE?
>>
>>43934622

>Space marines
>Not humans

What part of 'humanity's greatest warriors' did you not understand?
>>
>>43934772
They also footslog 6" and run D6". Unless you find a way of somehow Infiltrating them then they're getting nowhere useful until turn 3 earliest, by which point one if not two of them will have died to focussed fire because no invulnerable save is a bitch.

Though maybe they should have W3. That is what I meant by Wraithlord equivalent.
>>
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>>43934772
>A unit of 3 stock dreads would be 12 T8 wounds, with 15 attacks on the charge at S10 and three multi-melta shots and some stormbolting on the way in.
>300 pts
M-muh poor Carnifexes...
>>
>>43934882
All that means is that they belong to humanity, not that they are a part of it, just like dogs are 'humanity's greatest friends'.
>>
>>43934772
Fuck off pls.

No one wants dreads to become MC's.

There's enough gay shit in the game as it is.

If you play Marines and want an environment where you can use walkers effectively just play 30k.
>>
>>43934915

Quiet you, this is what the effects would be, not whether it's a good idea.
>>
>>43934892
Once again, the Chaos Gods spread the cheeks to ram cock in fucking arse!
>>
>>43934915
>if you want balanced units, fuck off to 30k
You fuck off. I agree that making Dreads MC's is a terrible idea, but the solution is to fix vehicle rules.
>>
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>>43934914

>just like dogs are 'humanity's greatest friends'.

Anon, did you at any point take a step back and actually look at your post. Just think. THINK.
>>
>>43934883
Turn 1 Drop Pods are a thing...
>Inb4 b-but 1 phase of shooting
For 135 pts, they would be insane distractions. There's no way to ignore them
>>
>>43934960
>30k being balanced
Welcome to the Mechanicum, how exactly would you like you're arse reamed.
>>
>>43934288
>>43934960
Better topic: Dreads stay Walkers but they get 3+ armor. Does this fix them?
>>
>>43934960
Change vehicle damage chart to a 2d6 table, with ap adding + whatever
Low values do 0 damage, a pen doesn't always mean you hit something important.
>>
Okay, better solution I think:

Still T6 3+ with T7 for Ironclads and 2+ for venerables...

But with this rule:

Even in Death: Dreadnoughts have 4+ FNP.

Boom, survivable against both small arms fire and stronk weapons.
>>
>>43934973
Nice argument, did you at any point take a step back and actually look at your post(?). Just think. THINK.
>>
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Which colours go well to complementing this blue (dominant color)?
>>
>>43934973
SM aren't considered human in universe, and are referred to as belonging to humanity, so... the man's best friend comparison stands fine anon.
>>
>Hurr durr humans why you do what you do
>Derp derpity derp Don't you think before you act?
This is why Eldar die. They just have to come out and say "there's a daemon in that pot!" and so much trouble would be saved.
>>
>>43934993
5++ would be more like it.
>>
Honestly at this point we should accept the vehicle rules are clunky as fuck for representing mechas, and just save walker for awkward as fuck models like Sentinels and Stormsurges that can't turn to protect their vulnerable rectums.
>>
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>>43935015

Do... I actually need to lay this out for you? Egads man. Okay, see how being a friend of a human doesn't require being human right? Yeah, following? Well see how that is in no way comparable to being a human warrior. Cmon, anon. You can do it. FOCUS. I BELIEVE IN YOU.
>>
I think vehicles could be good if Extra Armour actually gave you extra armour, like +1AV to the facing of your choice, can be bought once for each facing.

Also make Armoured Ceramite purchaseable by any vehicle in the game, just at an astronomical cost like 50 points each.

Or how about a Vehicle Customization System of sorts? You have a set of special rules you can purchase for any vehicle you like and some exclude others. All have pros and cons, say you can purchase Fast for any vehicle but this is gained by reducing the armour all around (-1AV on all facings and prevents you from buying shit like Extra Armour). You can install some form of ramp or hydraulics system that allows for rapid deployment granting you Assault Vehicle but at the cost of transport capacity or fire points.
>>
>>43935018
here ya go, maybe not pink but this is the color scheme i'm thinking about doing for my keeper of secrets

>>43935021
do marines still consider themselves human? i mean the normal guys not those that hate regular humans or chaos marines
>>
>>43935069
>human warrior =/= humanities greatest warriors
>>
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>>43930335

>tfw my deff dreads dont even make it on the walker list
>>
>>43935039
I like when the Eldar attack you in DoW2, then complain that you're fighting them instead of the Tyranids.
>>
>>43934993
People already shoot at least AP3 weapons at them and nobody shoots small arms at them because AV
>>
>>43935069
You never said they were human warriors, just that they were 'humanity's greatest warriors'
>>
>>43935083

Thanks.
>>
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>>43935021

They are human and are referred to as such. Even the Emperor is referred to as human. Modification does not change your species.
>>
>>43935083
Afaik Astarties consider themselves apart from humans, paragons of humanities potential, tools of the Emperor, etc.. Humanity at large certainly doesn't consider them human.
>>
>>43935115
They started it. They just have to drown me in Banshees, and I don't like being drowned in Eldar women. I prefer to be on the top where I can breathe.
>>
>>43935039
Because they trust nobody but themselves to get shit done.
>Giving The Ancient plasma gun and jump pack
Muh nigguh good to see you again DoWAnon
>>
>>43935118
It would make them much more resistant to Tau missile spam, Autocannon, Scatterlaser and similar
>>
>>43935092

Now anon, I have identified the problem. You seem to have missed an apostrophe. Now an apostrophe in this instance indicates possession. For example, anon's stupidity = the stupidity belonging to anon. Humanity's warriors, by the same token indicates warriors that belong to humanity. Is this helping?
>>
>>43935083
The squad leaders have a discussion about losing their humanity in DoW2. Thaddeus, the idealistic assault marine, mentions that he's not taking the same primal thrill from combat anymore, and the others explain that he's losing his humanity and becoming a tool of the Emperor's wrath.
>>
>>43935164
I gave him a bolter instead. Might get him the reward Plasma gun for the next round.
>>
>>43935110
ork walkers look like mechs, unlike say chaos walkers who have living daemonflesh growing out of their joints.

i'm kinda miffed that grey knights managed to figure out how to make monsterous creatures out of xeno tech and robot bits before chaos because that heretical as fuck. though that might be done by choice since robots are easier to control
>>
>>43935118
Autocannons, Loota guns, Scatterlasers.
>>
>>43935139
They 'are' human, it's just than no one in-universe considers them human.
>Modification doesn't change your species.
Unless you fuck around with genetics to a significant degree.
>>
>>43935190
That's understood but at what point did you state that they did not just belong to humanity but were also part of it?
>>
>>43935215
>it's just than no one in-universe considers them human

Clearly they did, seeing as Horus was considered human up until that point.
>>
>>43935190
>implying correcting anon's grammar invalidates anon's point.
Thanks teach, I think I get it.
>>
>>43935240
>narration
>in-universe
>>
>>43934960
>>43934988
>30k being balanced
Not what I said.

I said Walkers are viable in 30k.

Part of that is because everyone just plays fluffy armies though.

>You fuck off. I agree that making Dreads MC's is a terrible idea, but the solution is to fix vehicle rules.
then brainstorm how to fix vehicles rather than making dreads MC's

might be useful when 40k gets the Age of Sigmar treatment
>>
>>43935215
>Unless you fuck around with genetics to a significant degree.

Except that's exactly what the Emperor did. Astartes are transhuman, more than human, inhuman.

They are not human, and are not considered humans.
>>
>>43930093
You can mix and match with detachmwnts from any other imperal army. You could take an inquisitor+retinue to mix things up, dor example.
>>
>>43935227

So you're having trouble with the concept of belonging to a species? You see anon, when we belong to a certain group we are part of it. When talking about animals we organize them into groups called species, humanity being one such example.
>>
>>43935009
>you can now insta-kill dreadnoughts with Force Weapons

no
>>
>>43935293
That was my point anon.
>>
>>43935279

So you're claiming narration doesn't tell us the story? Did someone slip crack into your tea?
>>
Seeing as how Space Marines are 'humanity's finest warriors', that makes them part of humanity. y/n?
>>
Apollo really wants to get this day over with, but the Eldar just want to make it rough.
>>
so are the admech guys still human despite having 70% robot parts and trying to become necron- i mean machines?
>>
>>43935315
>'belonging to a species' having multiple potential meanings.
>anon continuing to think he understands more than every other anon.
>>
>>43935336
Fair enough. But I'm honestly surprised others here don't see that. Being something more than human is the Astartes' whole spiel. It's why the Ecclesiarchy is standoffish around them, because they're bioengineered and implanted with all kinds of shit that leave them something other than the humans they used to be. They're only tolerated because the process was Emps' idea, and his blood runs in their veins.
>>
>>43935328

Oh like Force Weapons even come up outside of Grey Knights.

And really, are you so desperate for a game you're willing to acknowledge the morons who bought into a drab grey all Psyker terminator army with baby carriers?

Christ Grey Knight players, grow some fucking standards.
>>
>>43935346
How fucking dense...
The narration does not reflect the beliefs of the people, no one in-universe would refer to Astarties as human, or think of Astarties when you referred to humans.
>>
>>43935374
This argument is really stupid.

It stems from talking about rules where HUMAN obviously refers to 3's across the board where SPACE MARINES are 4's across the board.

In fluff its relative.

They are obviously initially humans but a lot of Astrates have disdain for humans and don't empathize with them to the point where they are practically a different species.

NEW QUESTION THOUGH:

Why did the emperor never try and make space marine equivalents for Ogryn?
>>
>>43935080
Anyone for this?
>>
>>43935523
>Why did the emperor never try and make space marine equivalents for Ogryn?
Cost vs reward, I guess.
>>
>>43935462
Ever Psyker in the game has Force....
>>
>>43935523
Because Ogryns are abhumans that come from places other than Terra.

When he made the Astartes he was stuck on Terra. He worked with what he had.
>>
>>43935215
>Unless you fuck around with genetics to a significant degree.

If by significant degree you mean, render them unable to breed with other humans. And since Salamanders have families, that's clearly not the case.
>>
>>43935541
Instead of +1 AV id want a Hull point (because my Killa Kans are damn near useless)
>>
>>43935557
>Farseers

Only Psykers with Force weapons.
>>
>>43935551
>>43935563
Still though.

He could've worked on it at some point after the crusade.

Ogryn are also too stupid to coordinate a massive galactic uprising that would culminate in killing their dad.
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