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/5eg/ - Fifth Edition General


Thread replies: 358
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>All official WotC content here (now including the SCAG)
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Tools for 5e, other stuff, miscellaneous homebrews
http://pastebin.com/X1TFNxck

>Sword Coast Adventurer's Guide Map:
https://mega.nz/#!CowGWLKT!yiwaLeoLWcsV4d8uY5DmqsmPxTw3ZIdpz8xAzaYkQ5II

> November's Unearthed Arcana:
https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdf

>November's Sage Advice
https://dnd.wizards.com/articles/features/rules-answers-november-2015


What does your party do in their downtime, and how does the DM handle it?
>>
Hey how the heck does Remarkable Athlete work, seems like its kind of... fucking pointless, as is?
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>>43849251
>What does your party do in their downtime, and how does the DM handle it?

Depends what's around.
In a big city, a character might go barhopping, picking up hot guys, and pickpocketing
While in a smaller settlement it's usually making good with the locals to make sure you have a group to defend you from shit when trouble eventually comes knocking.
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I'm trying to make pic related, are there any wizard spells that combo well or have cool interactions?
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>>43849251
I don't have a consistent group that meets every week, I have a pool of players and whoever can make it that week plays, so every week is its own single session self-contained adventure, all in the same campaign setting. So I just have the players tell me each session if their characters did anything in their downtime and have them subtract whatever resources they spent and add whatever they obtained during that time.
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>tfw you get halfway into a quest and then realize the NPC was lying about paying you.

EVERY TIME WITH THIS DM. If I weren't in two other campaigns with him I swear I'd quit his.
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>>43850033
Start shaking down NPCs a bit, or demand partial payment in advance.
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>What does your party do in their downtime, and how does the DM handle it?
Party was somewhat split during downtime. But it all was done quickly so DM didn't have issues, it was country running usually.
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>>43849251
Find a figurine of immense celestial power, take it to a temple of my character's goddess, they pray for guidance on it and then give it to the DMPC.

She turns up two days later murdered and a succubus tells us to go kill an ancient green dragon so we can have her resurrected. When we refuse she starts throwing her charm ability around to make us argue her side to the rest of the party.

We're level 7, isn't life grand?
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>>43850209
To clarify, this is what we did in our downtime. Along with entering our monk in a martial arts tournament.
>>
How do you get enemies to attack you? I'm playing a sword'n'board oath of ancients paladin and other than Compelled Duel I can't seem to keep the badguys focused on me.
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I want to play a sha'ir in 5e. I am thinking of going Chainlock 3/dragon sorcerer 17 and seeing if I can relfuff the dragon sorc stuff to be genie based as well as getting a mephit for the pact of the chain familiar. Like dragon ancestor would just be an ability of my gen, it would give me terran/aquan/auran/Ignan, and double cha on checks with elementals instead of dragons.

Or would I just be better off sitting down with my DM and homebrewing a sha'ir wizard arcane tradition?
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>>43850299

there's a buncha ways. Grappling a creature and keeping it out of reach of the party's squishies is one way, but you can only grapple things 1 size catagory above you. It also doesn't prevent monsters from attacking melee damage dealers, but since you can give them disadvantage with a grappling feat it does offer signifficant protection to your teamates.

There's one feat that basically turns you into a tank. I can't remember the name, but it can give you extra attacks whenever a monster doesn't attack you.

Positioning yourself in doorways can allow you to block movement through your space and keep them on you, but doesn't work against ranged guys. If you can't block them outright (like in a 10ft wide hallway), then you can still get opportunity attacks on them by keeping the next player over 10 ft away from you (I'm not aware of any feature or ability that gives you more than one reaction though, so this may not work on groups). To make this tactic even worse is how it also blocks fellow party members. If you're literally acting as the human shield it does nothing for melee damage dealers who need to be in close combat anyways, and it tends to get in the way of cone/line spells (like the mage's 1st level go-to aoe spell burning hands, and lightning bolt at later levels).

As a paladin you get healing magic. Heal spells SHOULD draw an intelligent monsters attention (if the dm is playing them right) better than any other action except the "save-or-else" spells. Every thing else should just attack the nearest creature. So if you stand next to the squishy and heal him through all of your enemies damage (asking a lot since even dedicated healers can only use heals a couple times a day) the monster should realize it HAS to kill you first.
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>>43850389
Your way sounds pretty good.
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>>43850411

Thanks for the advice. I believe the feat you're referring to is Sentinel.
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What's everyone's thoughts on strength-based monks? Useful when grappling, but I dunno if I made the right decision.
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>>43850563
Generally pretty bad. If I was going to go grappler I would probably end up going like babarian 1/rogue 19 or something like that.
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I've been spontaneously picked for DM'ing in like, an hour or two and I have nothing prepared. Give me something wild for a level 1 one-shot
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>>43850563
They're fun in theory, but the game doesn't support them at all.
If you can get your DM to let you use Strength instead of Dex for AC then you're set though.

>I stop attacks from hurting me by FLEXING.
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>>43850605
Power ranger tryouts.
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>>43850605
A gang of dust mephits is forcing orphans to sell crack.
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>>43850607
"This technique passed down through my monastery for thousands of years! I channel my ki into my glorious muscles making them hard as granite!"
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>>43850605
They all meet in a tavern and the bartender gives them to kill rats in the basement, upon slaying the rats, the bartender pays them promptly. Then, the sheriff takes the gold as taxes to the prince.
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>>43850638
Then they wake up finding that they were drugged and instead of rats they killed the townsfolk. The bartender is a minion of the necromancer BBEG (the Sheriff).
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>>43849251
Why is she squeezing the beer against her tits?
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>>43850627
I'd allow it.
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>>43850605
A small town was hit by an earthquake which opened up numerous entrances to a long forgotten cavern. Monsters have been coming from this cavern and attacking farmers and stealing livestock on the edge of town.

Several prominent figures are looking for daring adventurer's to brave the cavern for different reasons.

An archaeologist/geologist wishes to be escorted into the cavern for study, he doesn't pay well, but maybe he can help somehow.

The Duchess of the area wishes to have someone go in and clear out the monsters, she's willing to pay well once the job is done, but he doesn't offer much support (in fact, she's likely to betray you so he doesn't have to pay).

The town hedge mage can feel a strange energy from within the cave. He went to Magic to college, and has funds leftover, so he can pay reasonably, and maybe his magic will be of use.

Some reports of the creatures suggest they may be evil in nature, possibly even undead. The church is seeking heroes to cleanse the cave of evil. They don't pay especially well, but can provide numerous items which provide healing magic to aid the heroes in their quest.

The group can only take on one sponsor, and three other groups/individuals are hired by the other sponsors. They then all go into the cavern and search for answers/attempt to complete their jobs. Maybe some of the other adventurers will happily murder their group for their supplies. Maybe they can make alliances.

Once inside, some event happens making it difficult to leave. The cavern contains an ancient temple to a forgotten deity, and possibly even the (extremely) weakened form of the deity itself.

Are they bad enough dudes to deal with the monsters, the other adventurers, the deadly traps, and to find an ancient god? Then decide if it is evil or not, and whether or not to finally put it down? And then get out alive?!
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>>43850692
I like it, very good possibility that this is what my players will be playing tonight.
>>43850615
Sounds like a great subplot
>>43850638
I thought this was Tibia for a moment
>>
>The players are traveling when a massive storm hits
>Up ahead in the distance the see lantern light just off the road
>It is a very randomly placed inn
>They go inside to escape the rain
>Its full of patrons
>They all are heavily clothed and hunched over
>Above the bar is a sign
"Rules of the Long Night Tavern.
No fights inside without permission
No touching other patrons possessions without permission
No speaking to the guards
No leaving unless you know the password"
>Its not long before the players realize that all the patrons are ghouls, skeletons, and zombies
(Passive perception of 20, or active check of 15 to pierce through the illusion. If the players try to speak to anyone but the barmaid, eat the food, or drink the wine or beer from the inn it reduces the DC by 5 for each and they may immediately make a passive perception check to try and break the illusion)
>Once they realize the illusion is broken
>All the food is actually rotten
>All the wine has turned to vinigar
>All the beer has soured
>The scent of rotting flesh fills the room
>Should a player break the rules a shadow will attack them...and only them unless the other players get involved.
>Behind the counter what at first appeared to be a voluptuous barmaid is actually a mummy necromancer that runs the inn
>The players must either sneak, fight, or persuade one of the patrons to give them the password to leave before the night slips away and they join the patrons as undead
>The barmaid has the password
>Any individual patron has a 25% chance of having it
>The password is written on the back side of the label of the wine bottles and can be seen with a DC 20 perception check
>There is a spectre haunting the locked basement that will tell you the password if you bring him the head of one of the ghouls
>Shortly before dawn a green hag will enter the bar and will trade the password for ten years off of one players life
Shit like this is fun
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>>43850803
Whoops meant to link that to >>43850605
>>
So with OotA, it's an adventure module? For what levels? I'd look through the OP links but on mobile which didn't work last time.
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>>43850915
Adventure module for levels 1-15

It takes place in the underdark and is pretty fun.
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>>43850947
Wait, so it's out of the abyss, but set in the underdark? Glad to hear it's levels 1-15, I'll probably buy it.
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>>43850961
Demons are breaking out into the underdark from the abyss. Shit is going insane and the players are trapped in in the underdark while this all goes down. That faerzress radiation stuff is making shit turn on its head as the abyss leaks into it or something like that.

The beginning is really harsh and can easily lead to a TPK if your players don't RP or think things through. It has them as slaves breaking out of a drow outpost before they get shipped off to menzoberranzan. They start out with next to nothing and their survival all depends on how they handle it.
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>>43850978
So no starting equipment I take it? Or do they pick out starting equipment and it's picked up after escape?
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>>43850997
They get starting equipment but its been taken from them and during the escape they can tempt fate by going deeper into the outpost in an attempt to recover their gear. Considering the first fight is a CR 5 and three CR 1/4 vs the party and any other prisoners they can convince to join them many players will be like "Fuck it! Lets get the fuck out of here" This can fuck over characters like wizards.

The very beginning is unforgiving but it gets better after that.

The DM is told to just have the gear be stored in the room with the first fight if it seems like the players wont be adventuring further.
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>>43851039
I take it this isn't something 2-3 players can do is it? Or is a full party needed.
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>>43851083
The DM could alway adjust the encounter balance. But in the beginning you rely on the other prisoners strengths anyway
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>>43849455
You get Jack of All Trades with Strength, Dex, and Con checks, and your long jump distance goes from Strength to Strength + Strength mod.
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>>43850660
Shes new to the job and dont know that it will get the beer hot.
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What does the Hazirawn sword want? All its description suggests is that it's evil and Netherese, which isn't much to go on.
>>
>Four of us playing on roll20
>All know each other personally, and are pretty good friends
>Consisted of DM, human warrior (me), gnome monk and half elven cleric
>Clearing out a dungeon, standard murder hobo stuff
>Have a large fight, and one of the orcs runs off into a potion room
>We bursts in after him, and charge
>I attack first, do about 14 damage IIRC
>DM says I "Disembowel him, and he's struggling to hold in his intestines, but he's still alive"
>Orc's turn, attacks monk
>Monk player starts having a fit, asking how the orc can attack him if he's holding in his intestines with both hands
>Cleric and I explain that it's just flavour text from the DM to add story to what's happening
>Rule wise, the orc is just low on health
>Cleric won't accept this, starts having a massive sperg at the DM
>DM leaves the skype call, refuses to play with that much autism
>Monk continues to have a fit, won't accept that he's wrong
>Eventually we convince him to at least pretend to be normal, and let the game continue
>DM comes back, we play for a bit longer then call it a night

Was a shame, our DM is really good at being flexible normally, but the monk was too fucking autistic that night. He hasn't done it again, and the few games we've played since all went smoothly.
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>>43850803
Currently using this, I love it! You're a lifesaver anon.
Thanks for all the other ideas as well, I'm trying to incorporate them all. Even the crack dealing dust mephits
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What the hell are those "Hill Dwarf" niggas supposed to be? Surface dwarfs?
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>>43851600
I'm with that monk though, if the orc's holding onto it's instestines there's no way it would attack. Probably beg for mercy or something. Atleast it ain't using it's hands.
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>>43851746
I completely understood his point, but it was just flavour text from the DM to show he was low on HP.

I agree, DM should have used a different example for the wound, but the monk was being a completely aspie. He couldn't let it go, and didn't understand that it was just flavour from the DM

I've got more autistic stories as well if anyone wants to read them
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>>43851792
hit us up
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>>43851792
>>43851796

>Playing 4e 18 months ago or so
>Group of 6 of us, including DM
>Me and DM are the only people from this group who were in the other story
>This was essentially our first proper DnD campaign
>Decided to meet up at midday to continue to play one day
>I arrive, and the DM and two others are there
>Wait a good half an hour for the last two to turn up, they're not answering their phones
>start without them
>The three of us completely derail the DM's plan for the campaign
>This all started out after getting in a fight with a village
>I challenged the clan leader in charge of the village to a duel
>His son fought in his place
>We had secretly brewed a really nasty potion the night before and slipped it in this guy's drink
>He shits himself during the fight, has severe diarrhoea and begs me to kill him
>The clan leader is disgraced, and leaves
>We take over the village
cont.
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>>43851896
Getting back on track, during all of this, we're phoning the other two guys to find out where they are
>They both woke up late
>They live near each other so were gonna leave together
>One of them is waiting for his mum to get back before he can leave
>They end up leaving 3 hours late
>They stop off at the DM's gf's house and have ice cream with her
>Eventually they arrive 5 hours late, and when we were all packing up
>They completely missed the change in story for the campaign
>We were all pissed they were so late
>Asked why they went to the gf's house
>"We were already too late, so we didn't see any point in hurrying up"
>mfw
>Completely lost for words
>End up continuing the session for a bit longer, but eventually give up and head home

That session fucked everything up. The two who were late lost all interest because they weren't involved, and the gf wanted to play in the next game. DM made her a character, and she barely played, just wanted to talk to the DM and make out with him. He didn't want any of that shit, and just wanted to play DnD. They eventually broke up because of different reasons, but she still managed to fuck up the rest of our games, and eventually it all fell apart.

Later on in another session we convince an army of skaven under a city to follow us rather than the BBEG, and they proceed to become our soldiers and murder everyone in the town. That entire campaign was dope whilst it lasted, just a bunch of us terrorising the countryside
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>>43851904
Earlier on in the campaign, before the change, we had a brief meeting with the BBEG.

>The "We were already too late" guy was playing chaotic evil, surprise surprise, and decided to fuck us all up.
>Two of us were standing near a wooden wall, fighting some goblins, and That Guy set fire to the wall.
>It set myself and the other guy on fire also
>We were both playing high strength characters, and so we grabbed him and held his face over the fire, scarring his face for being a cunt
>He died charging in against the BBEG alone later on, and the DM had to resurrect him as a lich or else he would leave the game

I swear, he was dead set on being a massive fuck up that game
>>
>>43851896
>>43851904
>>43851940
Come onto /tg/ for the first time in month looking for stories.
Get stories.

I want to play D&D but I've had bad experiances, one with people destroying the fluff of the campaign setting from the get go, and one with the other players acting like such dicks that the DM quit the campaign in 1 minute.
I was really looking forward to that campaign too, I was gonna be a deranged half-ling that thought his parents were killed by ghosts, who was on a quest to kill ghosts.
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>>43851970
When I start at level 1 I like to keep my backstory to a minimum and build it as the adventure goes, with roleplay and shit... I mean, it only works if the group is going along with your shit.
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>>43851734
>Dwarf niggas
Bitch, you know damn well that nigga is not a racial slur for dwarves.
I dont have the print, but I know that for a fact.
I remeber Drow being Bottomniggas, though.
Fuck, Im starting to think that your backstory wasnt not nearly as hard as mine, also, the city where your character comes from has way better conditions for intelectual and economical development than mine!
I believe that your character is afraid of mine, because I am so much stronger than him, and even with the help of an army or some other help consisting of large numbers, I would still prevail, since Im so much stronger than you.
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>>43849251
Whats the best adventure module and why is it OotA?

>>43849595
Is pic related a bitch?
>>
>>43852194
I just started playing OotA last saturday, managed to escape with all the prisioners.
So far is pretty fun, but hard as fuck.
The fact that there are only 3 players and one of them is not optimized/that guy, may be a problem.
>>
>>43849251
Usually my party takes care of personal goals and drink ale. I usually give some light roleplay to downtime to give the downtime some life but I don't spend much time on it so we can get back to the fun stuff.
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>>43852237
Downtime can be fun too, yo!
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>>43851904
>>43851896
thats sound a lot like that grognard-maybe-virt-no-biggie tale on how he raped an orc to death and had sex with a princcess and got paid by her for it.
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>>43852231
hey, you the guy thats playing allong with that shitty drow sorcerer with str14dex14, from yesterday?
Good fucking luck.
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>>43852270
Yep, thats me.
Thanks for wishing me luck, we are doing very poorly money and waterwise.
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>>43850803
this sounds like it would be a lovely adventure to throw at my party, but I already have other plans for a magical inn that will appear and trap them. I stumbled upon the world serpent a few weeks ago and I just loved the concept.
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>>43852162
yeah well I hated everyone in the group and my plan was to kill them all eventually.
But like I said, we never got to that because they acted like such dicks the game ended in 1 minute.
My plan was totally justified.
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>>43852231
>not optimized
I thought trying too hard was looked down on as minmaxing and being that guy.
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>>43852607
On one end of the spectrum is the minmaxing That Guy, and on the other end is the special snowflake, maxminning, lolsorandum That Guy.
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>>43852630
I swear I shouldn't come to /tg/. I'm so paranoid about being that-guy that I was worried making a half-elf bard was too special snowflakey.

My last 2 characters were humans.
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>>43852630
The autism spectrum is very broad indeed.
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>>43851175
It also rounds up.
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>>43852637
>core race
>core class
>worrying about being a special snowflake
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>>43852773
I'm new and paranoid. He's also true neutral, at least I'm guessing that'd be the right alignment for a bard that's more concerned with gathering knowledge and lore and living forever to experience everything of life than good/evil.
>>
>>43852831
>true neutral
Man, why do people play any alignment with 'neutral' in it? Shades of grey are for other systems; if you're going to play in a system where your morality can be described as a position on 2 axes, why not go for the extremes of those axes?
>>
>>43852607
Sorry, I meant not optmized to cover the bases left for him to cover.
His spell selection is terrible, his skill selection was selfish (like not getting deception, the only social skill the Paladin didnt had, because "im so good at sneaking and stealing from people, that I dont need to lie").
I mean, we are pulling it so far, but it may become a problem.
>>
So, I'm running a human Monk of Shadows, and I'm on the horns of a dilemma. I'm planning to dip three levels in either Rogue, for the Assassin sweetness, or Warlock for Devil's Sight and a decent ranged attack option. I can't decide which way to go. Help me, /tg/. You're my only hope.
>>
>>43852908
Variant human, I should have said.
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>>43852948
What was your feat?
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>>43852908
Not an expert on warlocks here, but you should consider what you party can already do and what it needs. Rogue is probably the way to go, for extra damage, but again, it depends on your party needs.
>>
What are some good utility spells I could use for my character? The DM I am with lets us make our spells or modify existing ones as long as they aren't broken.
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>>43852975
Observant. My original idea was making a Batman type of deal.
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>>43853000
minor ilusion is pretty good.
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>>43852978
We have a rogue, though. That's what brought up the lock idea in the first place
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>>43853000
What class/race?
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>>43852895
>His spell selection is terrible, his skill selection was selfish (like not getting deception, the only social skill the Paladin didnt had, because "im so good at sneaking and stealing from people, that I dont need to lie").
>not getting deception when you're a sneaky thief
Wow, it's just like that time I made a big beefy brute and didn't give him intimidate......oh, wait, I never did that because it would be retarded.
>>
>>43852908
I'd go Rogue. For the Warlock dip ask your DM to houserule that you can see in magical darkness created by your ki. I do that in my games and it elevates the shadow monk quite a bit.
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>>43853024
So, considering you are already lvl3, you already know any weaknesses your partys been showing? For range you could've went sunmonk. You need a high CHA to be good as a ranged Warlock.
>>
I'm running Isle of Dread in 5e, and there's a good chance that, when they're finished with it, I'll need to continue the campaign with a new adventure, around level 10 in Forgotten Realms (decided to place it there since everyone was familiar with that setting).

What the hell should I run after Isle of Dread, that's exploration heavy?
>>
>>43853000
Minor Illusion, Fog Cloud, Tasha's Hideous Laughter, Charm Person, Comprehend Languages.

Good 1st level utility.
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>>43853027
Anon is right, specially with a party of only 3, OotA start is pretty brutal.
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>>43853030
I asked already. He refused, but he's working on a blindfighting feat
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>>43853069
>minor ilusion
>tashas laughter
love those.
>>
>>43853051
We didn't have SCAG available when the game started, or I would have. The only real weakness I've found is that I tend to get caught alone way too often. I'm a badass, but 7 on 1 isn't great odds for anyone.
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>>43853027
Yeah, he got the urchin background, but his dex is 14, even though hes playing a drow.
>>
>>43853096
>alone too often
Rogue swashbuckler then?
>>
>>43853101
>hes not even that good in sneaking and stealing
>+4 mod

Wow. He is THAT GUY.
>>
>>43853101
I should add that he got persuasion though.
Which the paladin already had covered.
>>
>>43853061
You could always make your own.

If you really want a module then the second half out OOTA works I guess.
>>
>>43853101
the guy is just fucking with you and the other player.
>>
>>43853061
Not familiar with Forgotten Realms, but are there any parts of the setting that are largely unexplored? If so, say something important is there and it's in their best interest to go find it. If not, do the same thing except it's in the outer planes, which are largely unmapped by mortals.
>>
>>43853101
>>43853027
>>43852895

If you call him on being a fucking load on the party does he accuse you of hating roleplaying or being a "rollplayer" and imply that him playing a character who's terrible at everything makes him a better player than you?
>>
>>43853150
>>43853061
Read up on Maztica? There's some good 2nd edition setting books. It's the FR equivalent of the Americas, so you can get a fun sort of exploration campaign there.

Alternatively something planar is always cool, have them end up in the Outlands.
>>
>>43853150
My first thought was to resurrect Maztica and the three adventures there (I don't have the time to write anything new, so conversions are it), but I also have the desire to run a game set actually in the Sword Coast itself.
>>
>>43853184
lol, beat me to it by 12 seconds.
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>>43853185
They could be hired by some Waterdhavian noble house with a merchantile interest in a colony out there to map some outlying regions. The colony lets you have the place feel like the Sword Cost (European-esq) while also incorporating a new place full of fantastical new sights. It also provides them with an anchor in this new world and a vested interest, the colony is their only way home for hundreds of miles.
>>
>>43853185
So, start at Candlekeep. Classics are classics for a reason.
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>>43853164
So far he did ok to poorly, ok when he used a fire spell to destroy some webs that were restraing us, poorly when he used an area spell with the other party members in it.

He hasnt been a burden so far, but he could be more helpful, lets see how it plays out.

On calling him on his shit, probably both options.
>>
>>43853223
>using area spells while your allies are in it
>1st level
>OotA
Thats a really bad omen.
>>
>>43853246
>And I thought the Demonlords were bad!
>>
>>43853220
I havent heard that name in a loooong time.
>>
>>43853109
I don't see how that would be all that useful, except the initiative boost.
>>
>>43853164
I bet hes doing one of those plot twist characters. Its the only explanation for shit like that.
>>
>>43853266
Hence, classic. I still do a run through every few months, to keep my 2e sharp
>>
>>43853274
Sneak attack versus everyone you are fighting agains and not getting aoo from running without disengaging sounds pretty good for what you described.
>>
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>>43853246
>poorly when he used an area spell with the other party members in it.
>at level 1
>>
>>43853294
... Point taken
>>
>>43853287
oh yeah, undoubtly!
>>
>>43853246

what 1st level spell does that?
Will it really fuck the group?
I mean, its only a first level spell, what real harm can it do?
>>
>>43853220
Is there a module called Candlekeep?
>>
>>43853298
Mildly?
Anon, you are too kind.
>>
>>43853287
Would you be so kind as to give a youngster like myself a run-down on Candlekeep? I could google it, but it would proably be more educational to hear it from a guy who runs it regularly.
>>
>>43853300
Glad to be of use, anon.
>>
>>43853324
Thunderwave can fuck your allies up at 1st leve if they fail save the i think it's enough to kill any PC with only their first hit dice.l
>>
>>43853329
>>43853349
Candlekeep is the starting point for the video game version of Baldur's Gate. It's an incredible campaign, from lvl 1 to... 23, 24ish. And it's extremely close to the core 2e rules. I don't want to spoil anything, because it's an amazing story. But if you have played it, and your players haven't, it would be awesome to run.
>>
>>43853370
If a nigga pulled that shit on me during the escape from the drow fight with the guards in OotA I would be really mad at him. Even call him names.
But serioulsy, who the fuck does that?
>>
>>43853400
That Guyâ„¢
>>
>>43853400
People who think thunderwave doesn't do friendly fire?
>>
>>43853398
I...vaguely remember that game, I think. Was there ever an actual module made of it, though?
>>
>>43853400
Coldstell, the hedgeheg
>>
>>43853415
Probably. I wouldn't know what it's called or how to find it, though
>>
>>43853407
Not just thunderwave, any area spell can be deadilly on that situation if your allies fail the save.
I mean, you are under equiped, if not unequiped at all, chained, fighting some fully equiped drow guards. Its already hard as it is.
>>
>>43853406
>I'm so dark, you guys.
>The ends justifie the means
>Nothing personal
>>
>>43853349
There's a gigantic bit on 5E Candlekeep in the SCAG, but some bullet points:

>Candlekeep is a giant - and I mean giant - library/monastery dedicated to the gods of knowledge
>to gain admittance, you need to give a "present" to the library, ie. a book or scroll that they don't have (rather unlikely) or one they have but your copy has an interesting history
>if you're a priest of one of the gods of knowledge, you get in for free
>it's likely that you'll find any bit of information you need/want to find there, and you can copy it for some money

Check the SCAG for more info, and I think Volo's Guide to the Sword Coast (2E but can be adapted) has more on it.
>>
>>43853449
That's pretty much why I would probably not take it desu, I like limiting myself to spells with only one type of required component for situations like those.
>>
>>43853708
From what I remember they can just transform parts of themselves at once and not their whole selves.
>>
>>43853026
Wood-Elf Shaman (Homebrew that my DM found http://imgur.com/a/IIq0D)
>>43853069
We already have someone that is going illusion based.
I am already level 4 about to be 5 after our next adventure
I was already talking to my DM about having something like Mage Armor but reflects lightning damage on melee attacks for a level 4 spell.
>>
So we're about to play a campaign featuring a morally dubious party (all minotaurs more or less using the default minotaur culture found in the unearthed arcana column). One of the players wants to try devotion paladin because he likes them mechanically. I figure I'll just rewrite the tenants to be like the morality of the colonial british. Thoughts/suggested tenants?
>>
>>43853855
He could just be incredibly cynical about the Devotion tenets.
>>
>>43853829
Oh, 3rd level spells. Excellent.

Counterspell and Dispel Magic are both extremely good at dealing with enemy casters.

Leomund's Tiny Hut means you'll never have an encounter during a long rest again.

Magic Circle can absolutely destroy fights against big boss monsters as long as they're one of the valid creature types.

Glyph of Warding is a good spell if you're ever in one place for a long time.

Fly naturally is useful.

Water Breathing is also awesome for obvious reasons.
>>
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I need a somewhat silly festival for a town to be having, mostly as a red herring for the PCs but also to spice up this otherwise bland town. Also there is an arena tournament that day, so tying that in is important
>>
>>43854057
What time of year, what's the major religion in the area, what's their main export/produce?
>>
>>43854057
take some anime festival and add groups of 3 goblins on top of each other, wearing kimonos, disguised as maidens or some shit. be sure to make them attractive. All the goblins wanted was to party, for they are part of a tribe that is a stick in the mud, these party goblins will be considered traitors if the tribe finds out about this partying.
No trio of goblins know about the other trios.
>>
>>43854077
Right now it is open to anything; except it can't be snow related I guess. Other info is that the closest landmark to the town is a large mountain range inhabited by giants. The king of said giants will be fighting in the tournament.
>>
>>43854104
>one disguised trio of goblins makes out with another disguised trio of goblins
>each "maiden" keeps sticking food insede their kimonos
>they talk in a really weird way and make odd questions
>>
>>43854057
Pick a relatively harmless god, make a silly local legend up about the god, and have the festival be a re-enactment of that event.
>>
>>43854134
>sometimes voices other than hers comes out of their kimonos, she says its her stomach
>>
>>43854104
Im sickened, but curious if that is really playable.
The DM would have to be extra competent to make it fun.
>>
>>43854164
Make it a little more serious and that's not far from a standard issue L5R plot.
>>
>>43854104
>>43854134
>>43854154
I like this a lot, it even works well with the map since Goblin territory is nearby. What should this festival be called?
>>
Someone have converted the legendary artifact "Harrow deck of many thing" (from Paizo "Artifact & Legends") on 5e (Seems like deck of many things but 54 cards) ?
>>
>>43854186
could always just make it a harvest festival.
>>
>>43854183
Legend of the 5 rings?
haha

>>43854186
nilbogon festival, to celebrate the season, crops and fertility.

Nilbogon = no goblin backwards.
>>
>>43851175
>con ability checks

I actually can't think of an effect that you would roll constitution for that wouldn't be more suitable for a saving throw (which remarkable athlete doesn't cover).

Any ideas?
>>
>>43854210
Chasing someone down over long distance.
>>
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I have seen a lot of people talking about mounted combat recently so I've been thinking and I decided to make a human fighter who specializes in mounted combat. So far it seems as though the only problem would be AoE damage and going into narrow dungeons. Is there any serious cons I'm overlooking?

On a sidenote, can a medium creature mount a huge creature for mounted combat? Elephants seem like the best mounts in the book.
>>
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>>43854207
you must be a killer GM.
>>
>>43854210
Swimming a long distance. Holding up a heavy structure for any length of time. Powering through the pain to tend to your own wounds.
>>
>>43854248
Yes, your mount just has to be larger than you.

I assume you're going to Mounted Combat, Dual Wielder and dual wielding lances? Or something less fun?
>>
>>43854210
Tracking/chasing someone over long distances, beer/alcohol drinking contests, food tasting to test for poisons, surviving in a hostile environment like a desert or frozen tundra to avoid exhaustion or death via dehydration or hypothermia, respectively.
>>
>>43854154
>excuse me miss, but did you just told your stomach to "shut the hell up, you are ruining our disguise"?
>... No.
>Oh, ok... I'll carry on then.
>pleb carries on
>Goblin says
>stupid humans
>>
>>43854248
>can a medium creature mount a huge creature for mounted combat?
Ask your DM.

I personally would probably require you to provide a howdah; you can't just straddle an elephant.
>>
>>43854296
thats pretty much lot5r
>>
>>43854272
Mounted dual lances would be best for damage but my initial plan was lance and shield and longsword for a traditional mounted fighter.

Honestly though I would be fine with either plan. Thank you. Mounted charges on an elephant will be grand.
>>
>>43854301
Well atm the only DM's I have are running the OotA mudule. (Yes I have two seperate groups who I am playing OotA with). If one of my friends step up to DM in the future I will talk to them about it.
>>
>>43854404
OotA is great, but that sucks.
>>
How soon is too soon to give the players land? They've hit level 7 and I've given them a few miles in a frontier zone to lord it over. Have I miscalculated?
>>
>>43854508
Nah, I'd say level 7 is about the point in time that the local lords and nobles would take notice/care about the dealings of a group of adventurers and want to keep them in check by having them deal with petty matters by "giving" them land in some backass corner of the kingdom to bog them down with farmer issues and how they are going to govern their land.
>>
>>43854508
It's too soon only if players isn't interested by kingdom management ;)
>>
>>43854508
I never gotten hold of land, never given land to PCs, so I have no idea how to roll with that.
>>
>>43854508
I'd say even level 4-5 is pretty reasonable to start with land if your players are interested in that kind of game.
>>
>>43854631
>roll for crops
>>
>>43854747
Hey, Birthright was awesome, okay
>>
>>43849251

Any usefull android apps for 5e or for DnD in general? so far I've only got:

>D&D 5 Spellbook Cards
Great app for sorting out spells and quick descriptions

>High Fantasy Soundboard
It provides a lot of special effects for roleplay experience

There was the 5th Edition Character Sheet app but it wanted me to pay money not just to remove the adds, but also for functionality. It was a mess.
>>
>>43854435
Nah I've been enjoying it because I get to experiment. One group I am an eccentric demon worshiping warlock who has befriended a drow emissary, a flomph, and the party cleric.

The other group I am a life cleric who loves the mushroom people.

The first group has had less NPC deaths. The warlock has saved more people than the cleric. Just let that sink in.
>>
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Hey, /5eg/
I'm runnig a tournament arc in my campaign and I'm trying to foster a rivalry between the party's Ranger and an NPC Monk. They're setup to face off in an archery contest, but I wanna ad something a little more interesting.

So I ask you all: how do a run a basketball game in 5e?
>>
>>43854893
I only knew the spellbook cards.
Thanks anon!

>>43854831
haha, sorry!
>>
>>43854931
Thats... odd.
Or maybe just bad luck?
My party saved all the other prisioners and is heading to the black lake.
I expect backstabing, specially from the orc.
>>
>>43854966
Players need to make alot of athletics checks to hit the ball and make it fly far. More athletics or acrobatic checks to get to base before the ball is pitched back to base. Str attack rolls to pitch the ball to your teammates. Performance checks by team mascots to help encourage the crowd and in turn the team, giving the team advantage. Thats how I would do it.
>>
>>43855001
The fucking derro is the one who backstabbed the cleric party. He killed my dwarven waifu.

Also the party halforc literally sacrificed the orc to the vroc and turvy was kidnapped by spiders. We have had quite an adventure in only three sessions with 4 NPC deaths and a party member death.
>>
>>43855038
>that spoiler
C'mon dudo, not even the same anon you replied to here, but... c'mon!
>>
>>43855038
>party member death
bummer.
Hows your DM handling it?
Mine said that we can make a new character, but we cant use the same race/class/background combination.
>>
>>43855038
Dude... spoilers work here, right?
>>
>>43855014
That's for baseball. For basketball specifically I'd have it focus on athletics checks to see how quick you get up and down the court, acrobatics to block or evade blockers, ranged attacks for long shots, melee attacks for dunks, and performance checks for flops to try and get refs to call fouls on the enemy team.

There should be a nod to SNES NBA jam in there somewhere, maybe a tale of 2 players who did so well they set the hoop on fire, and not in a literal sense... At least, not until the end of the game when they DID light the rim on fire to celebrate their win.
>>
>>43855038
Forgot to mention, the warlock party almost made it to the black lake without a death, but the warlock befriended Derindel and then was knocked out by a lightning fisted fish monk (Race name I forget). Derindel went apeshit and the Orc decided to try and restrain him. Derindel ripped his throat out in one attack and we were forced to put Derindel down. Was a sad session.
>>
>>43855038
How do you make money in OotA?
>>
>>43855051
>>43855086
Mb but I literally have no clue how to use spoiler.
>>
>>43855096
Kuo-Toa?
>>
>>43855087
I misread the post, my appologies XD

>>43855099
Honestly, get lucky. Thats it. Everything is randomly rolled by the DM
>>
>>43855104
allow me to teach you.

[ spoiler ] ->minus the spacing
and when you finish it
[ / spoiler ] ->minus the spacing
Now you try it!

not trying to be offensive or anything, actually trying to help here.
>>
>>43855125
>get lucky
fuck.
>>
>>43855071
The DM had the new character roleplay an escape out of a slaveship. Was cool but took about 30 minutes so it was a bit boring to sit through. He allowed for same race and class though since he had to roleplay back in, just changed the name.
>>
>>43855038
>not mentioning the waifublade
step up your game, nigga.
>>
>>43855133
I understand. It's something I should of tried to learn when I started posting in the TG board. Thank you very much.

I joined this thread only a few months ago because I work 12 hour night shifts and I needed something to kill the time. Before I joined this thread I had no idea it even existed. I actually posted in another board in an attempt to find this board. I am bad at internetting
>>
>>43855154
Have not found the waifublade yet. Plus my warlock would not care for such a weapon. He is a tomelock.
>>
>>43855207
dont sweat it.
Avoid shitposting, trollthreads and containment boards.
>>
>>43855207
Protip: Use Ctrl+S inside the quick reply box
>>
>>43849251
Anyone playing it online with strangers and having fun?
>>
>>43855265
...
thanks, anon!
>>
>>43855272
You're funny, anon.
>>
>>43855241
Will do.
>>43855265
Huh, that's nifty. Thanks!
>>
>>43855014
>>43855087

Thanks for the advise guys, especially that bit about Flops for the refs, the monk team will probably use that a lot. I'm thinking about it being more of a street hopes kind of game but that's too good to pass up. Also that fire hoop thing is great too. I was trying to get magic involved a little bit too and that's perfect for mad dunks.

And that thing about baseball may not what be what I was looking for, but depending on the reaction my players give me, I may end up using that.
>>
>>43855281
>>43855305
You're welcome. Try not to abuse spoiler tags for jokes and stuff too much, it makes them less useful for their intended purpose.

You can also find more info on posting stuff in the faq
http://www.4chan.org/faq

I'm sure a lot of newer posters don't now about sage and stuff.
>>
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A hypothetical situation for you, /5eg/:
>You've told your players to build a group of 4th level characters who are mercenaries in the same company, and that your campaign will focus largely around their paramilitary operations
>When you look at their sheets, you spot multiple obvious pairs
>One character is always a Halfling or Gnome with Mounted Combat
>The other is an Aarakocra or Winged Tiefling
>They're all armed with long-range spells and crossbows, and carrying large amounts of Acid and Alchemist's Fire
>They've given themselves callsigns, and are quite clearly going to go full Ace Combat on you
On a scale of Yes to __Yes__, how hard would you DM this, and how would you do it?
>>
>>43855504
YES.

Would it be a war themed campaign?

You can always make them the scouting party, maybe even send them to towers (for fun, they could go right to the top and find a trap or the bbeg) or a dungeon, where they cant fly.
Can you expand more on what they would do, since they are mercs? are there some grand end game or something?
>>
>>43855504
Only if there's a grizzled old half-orc battlemaster named Hannibal.
>>
>>43855504
War.
War has changed....
and its up to this unlikely band of heroes...
to
make
stuff
happen
THIS SUMMER
ONE PARTY
IS ABOUT
TO SHOW THE WORLD
THAT RANGED COMBAT
CAN
BE
EXPLOITED
Exploiters -rated pg13
>>
>>43854123
I know this is late as shit, but
>Iceshield Festival
Make a story up about like giants and humans making a shield to protect against the winter storm of some white dragon who was defeated by the champion of the giants/humans and they send a new champion every year to make sure the dragons never come back.
>>
sorry if old
>>
>>43855504
World is peaceful.
[green fields]
The king is healthy.
[old, yet strong king, surrounded by his consilman and some guards]
The princess is safe....
[qt3.14 as chick looking at the window, while wind blows]
record scratch!!!
This unlikely band of heroes
[scene showing the party together, doing some hijinks and cracking a joke]
is about to find out, a terrible danger
[shady guys wearing robes]
but fighting evil is not as easy...
as it looks!
[group doing poorly while cracking some lame ass joke]
This summer....
ADVENTURE IS BACK
[something making one of them go yahooooooooo!!!!]
The peace
rated pg13
>>
>>43855613
hahahah,, loved it, anon!
Keep posting your shit, no matter if its old fo some faggot.
>>
>>43855613
This is how the adventure played out for that guys party or is it completely made up?
>>
>>43854366
I keep waiting to see an errata that says "lances deal double damage if used from the back of a charging mount", but so far no joy.
>>
>>43855504
This absolutely beautiful. 12/10 would DM this for eternity.
>>
>>43855504
Start on material plane, then go to air plane and make everything one giant ass air battle.
>>
>>43855548
>maybe even send them to towers (for fun, they could go right to the top and find a trap or the bbeg) or a dungeon, where they cant fly
Flying through a low-ceilinged superweapon is always an Ace Combat classic, but how would you do the more regular aerial encounters?

How would you stat AA weapons or enemy pilots? 5e isn't the best system for this.
>>
>>43855231
none of our campaign used swords so our dm made it a cursed ...guitar... thing for the bard. I forget. He gets some pretty cool overpowered spells though. He's a better sorcerer than me now...
>>
>>43855884
Mounts... only in the sky'?
Give them modern weapons, from the DMG.
>>
Anyone ever have to escort a baby in their game? I'm trying to....do something different for one of my characters. I want him travelling with and protecting an infant, in hopes of delivering him to some temple or something so that someone else can take care of him in a not-Adventuring life.

Dwarf (Moon) Druid, Outlander who hates civilization, now with a reason to venture into it.
>>
>>43855038
>>43855096
Ront was the first to go in both campaigns? Shit, that's what happened in the game I'm DMing for, except that it was Buppido that killed him. Guy can't catch a break.
>>
>>43856126
>43856126
isnt there a BATMAN BEYOND episode about that?
>>
>>43856126
http://www.imdb.com/title/tt0096446/
watch, love, learn
>>
>>43855613
That was truly, a work of art.
>>
>>43856151
My party adored Ront from the moment I showed them a screenshot of his head with the glorious ponytail and earrings. They've befriended him and are trying to teach him the true meaning of friendship and metal.
>>
>>43856310
My party isn't really getting attached to any of the NPC prisoners.

>Buppido kills Ront
>no one cares
>Buppido kills Eldeth
>no one cares
>Buppido almost kills Sarith
>party only cares because Sarith is the one navigating them to Neverlight Grove

And Buppido is still traveling with them. It's getting pretty bizarre.
>>
>>43856206
86 baby here....trust me, I've seen it. Just wondering if anyone has done so in this system, and was kinda pitching for ideas as well.
>>
Is there a rule that states you take damage if your character is insane?

>Have CN insane wizard that rolls a percentile to see if he does something random
>DM says I take a d20 damage because of this

I looked at the PHB and it doesn't say I take damage
>>
>>43857156
maybe one rules of OoA ? Or houserules ;)
>>
>>43857156
Ask your dm, maybe the wizard is not crazy, just followed around by some psy-creature that attacks him and fucks up with his life for no reason.
>>
>>43850033
My party had that happen once.

That was the start of our Paladin's fall.
>>
So after my group is done playing OotA, I'll be taking up the reigns of DM. To allow all races and classes, I'm going to be creating a setting that is basically all the major continents from each D&D setting, plus the one we will be creating with Dawn of Worlds.

Is anyone familiar with the settings? I know that I'm going to be putting Faerun in there at lease, to represent forgotten realms.

Oh, and every pantheon will be present, including Egyptian and Aztec deities. Oh and the Slavs are randomly going to be shoved in there.
>>
Is the mentality of "If it's not explicitly against the rules it's okay" a type of lawfulness?
>>
>>43857156
There are insanity rules in the DMG
>>
>>43857500
How else would it be against the rules? If the rules allow something, they allow it. If they shouldn't have allowed it, that's the fault of whoever wrote the rules for not being clever enough.
>>
>>43857500
Seems like neutrality to me
>>
>>43857541
An example would be like RAW vs RAI
>>
>>43857500
>>43857587
Lawful is about rules, not necessarily the law of the land. For example, a LG paladin in a LE country is not obligated to follow evil laws, IE: Requiring one human sacrifice from each family every year. He wouldn't have to do that to remain lawful, because it goes against his code, the Law of his heart.
>>
>>43857772
If someone's intentions are so nebulous and vague as to be unable to be put into words, they should not be standards that other people can be held to.
>>
>>43857783
But then he's no different from a neutral good or chaotic good person. Even the chaotic evil still follow the "law of their hearts" because that amounts to nothing more than whatever you want tot do at the time.
>>
>>43857783
Then, what distinguishes a CG rebel fighting against the dictatorship into which he was born from your LG paladin in another country?

This is why alignment systems are shit.
>>
>>43857541
>The DM shouldn't take the the intent of a rule into account when adjudicating what is okay in the game he or she is running.

Why are you so bald?
>>
>>43857832
>>43857841
The difference is, a Lawful character has a strictly defined code of conduct. Things that they absolutely will not do, and things that must be done in certain situations. Again, an example. A paladin has to accept a surrender made in good faith. His CG barbarian buddy might accept it, or he might decide it's too dangerous and bust your head open anyway.
>>
>>43857783
Lawful is not about rules at all.
Except maybe in 3e, I remember 3e alignments being all sorts of wonky.

In the editions where alignments mattered most, Lawful just meant you care about the whole of society. One of the examples from AD&D for instance was...
The LG guy helps everyone and gives everyone a second chance, even if he personally doesn't like them.
The NG guy helps people out the best he can, but his own personal emotions may influence if he thinks someone is worth the time or not.
The CG guy might help people out, or might find something more important to do, he's just more likely to help people out than the CN or CE guy.
>>
>>43857899
>a Lawful character has a strictly defined code of conduct. Things that they absolutely will not do, and things that must be done in certain situations.
Again, how does this statement not apply to a CG anti-dictatorship rebel?
>>
>>43857899
But since it's purely personal, it doesn't matter. They can't be relied on to follow anyone else's rules, because they might just decide that those rules are illegitimate because they don't come from the ideal of true justice (i.e. their personal feelings on the matter.) They can even change their own code and it'd still be self-consistent, since they "wrote" their own code and therefore can "rewrite" it.
>>
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Help! DM here, with a judgement call question.

So a player came across a 40lb sphere of metal.
Details arn't really important, just curious:

Can he use mage hand to roll it around, RAW?

>Mage Hand
Conjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration
or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or
if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an
unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack,activate magic items, or carry more than 10 pounds.

I ruled yes in the heat of the moment, that as long as it was flat ground or downhill he was alright. I feel though that I should know for sure if it ever comes up with a different group.
>>
>>43857958
Simple. A chaotic character is exactly that. Chaotic. Unpredictable. They don't have that same kind of firmly defined action-reaction set. Robin Hood is a good example. He stole, he killed, he blackmailed, he bribed, but it was all for a good cause. Classic CG rebel. Friar Tuck would be the LG member of the party. He couldn't, in good conscience, do those things, so he didn't. Instead, he helped in ways that didn't offend his ethics.
>>
>>43858053
On a perfectly smooth hard surface, maybe 10 pounds of force is enough to move a 40 pound sphere. But if it's on soft ground or hits a small recession in the ground, he's fucked.
>>
>>43858053
I would say yes (if he push it, No if he want to grab and carry)
>>
>>43858045
That's a common misconception. For a Lawful character to break their code is a big, big deal. It's why Paladins fall, after all. A Lawful character breaking their code isn't lawful anymore. Changing it is a bit of a grey area, but as a DM, if there weren't a compelling roleplay reason, I would still enforce the alignment shift.
>>
>>43858071
>He stole, he killed, he blackmailed, he bribed, but it was all for a good cause. Classic CG rebel.
Because those are simply not things that are part of his code of conduct.

But he clearly has one.

After all, the most obvious one is that he'd never betray one of his own men, would he?

So, what does that then mean for his alignment?
>>
>>43858127
So a lawful evil character can't turn to lawful good, because in admitting that he was wrong or changing his evil personal code, he's been locked out of lawfulness forever?
>>
>>43858184
Sacrifice one to save the rest? He did exactly that. It's how Will Scarlet died in the original stories
>>
>>43858053
Yes. The spell specifies 'carry more than 10 pounds'. Anything that isn't carrying is by RAW fair game.

If you'd like a precedent, consider that the spell can also 'open an unlocked door', and a fair number of those weigh more than 10 pounds.
>>
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I think I'm drunk...
>>
>>43858218
No, that's not what I said at all. A Lawful character can become lawful something else, that's the roleplay reason I was talking about.
>>
>>43858231
In which tale was this? Because I do not remember it at all.

Not that I'm an expert on Robin Hood, you understand. I merely wish to know the source.
>>
>There are people still trying to argue that Lawful = always follows a set of rules

Seriously, what? When has that EVER been the case?
>>
>>43858309
A book I stole in 8th grade. It was all in middle english, so it's possible I misunderstood, but I'm pretty sure that's what happened
>>
>>43858347
Every Paladin ever, to start with. Monks too.
>>
>>43858347
What does lawful mean to you then?
>>
>>43858367
Various pages which turn up on a quick Google search seem to indicate that Will Scarlet was still around when Robin died, him being the one who attempted to warn Robin against having his blood be let.
>>
>>43858387
Lawfulness and good deeds are the meat and drink of a paladin. If a paladin ever
knowingly performs a chaotic act, he must seek a high-level (7th or more) cleric of lawful
good alignment, confess his sin, and do penance as prescribed by the cleric. If a paladin
should ever knowingly and willingly perform an evil act, he loses the status of
paladinhood immediately and irrevocably. All benefits are then lost and no deed or magic
can restore the character to paladinhood: He is ever after a fighter. The character's level
remains unchanged when this occurs and experience points are adjusted accordingly.
Thereafter the character is bound by the rules for fighters. He does not gain the benefits
of weapon specialization (if this is used) since he did not select this for his character at
the start.
If the paladin commits an evil act while enchanted or controlled by magic, he loses his
paladin status until he can atone for the deed. This loss of status means the character loses
all his special abilities and essentially functions as a fighter (without weapon
specialization) of the same level. Regaining his status undoubtedly requires completion of
some dangerous quest or important mission to once again prove his worth and assuage his
own guilt. He gains no experience prior to or during the course of this mission, and
regains his standing as a paladin only upon completing the quest.

>>43858417
Characters who believe in law maintain that order, organization, and society are
important, indeed vital, forces of the universe. The relationships between people and
governments exist naturally. Lawful philosophers maintain that this order is not created
by man but is a natural law of the universe. Although man does not create orderly
structures, it is his obligation to function within them, lest the fabric of everything
crumble. Strength comes through unity of action, as can be seen in guilds,
empires, and powerful churches.
>>
>>43858446
Ok. I bow before the infinite wisdom of Google. But my point stands.
>>
>>43858387
That's not "Lawful people always follow a strict code.", that's "Paladins and Monks have strict codes that they follow in order to gain their powers." Being lawful is just a side-effect of that.
>>
>>43858532
You're getting cause and effect mixed up. Monks and paladins draw strength from their codes.
>>
>>43857257
Google "site:4shared.com (setting)". You should be able to find anything you want.

I'd recommend Eberron, Birthright, Ravenloft, maybe Karameikos, Krynn (Dragonlance), Greyhawk, Athas (Dark Sun) and then set it all in a Planescape cosmology.
>>
>>43857841
>This is why alignment systems are shit.

Yes.

But to answer your question: lawful characters believe in security > freedom. Chaotic characters believe freedom > security. So the rebel would want to utterly smash the dictatorship in order to free the people, the paladin would accept a compromise and reform of the dictatorship to improve the state of the nation.
>>
>>43858587
Bonus points if you call the new combined setting Climax Land, and manage to slip in opportunities for the scenery to have changed.
>>
After some poking around it doesn't seem there is anything in the PHB regarding loss of dexterity bonus to AC while unable to move/paralyzed (paralyzed is what came up in my game in particular.) I was used to the denial of dexterity bonus in 3.5 and I'm deciding to include that as a houserule for the moment.

I thought I'd check here to be sure: has anyone seen anything on this? More generally: what are your thoughts? Should it suffice to just give someone with a sword advantage on an attack against a paralyzed monk (say)?
>>
>>43850389
Probably works better as a Warlock than a Sorcerer. Refluff Fiend or Fey?
>>
>>43858525
I must respectfully persist in my disagreement.

I would argue that to break a rule or forsake a value, a person must be attempting to uphold another rule or value that they perceive as more important. People give up freedom of speech in favor of security, or sacrifice another's life in favor of their own during self-defense.

It then follows that for each person, there must be some value, or rule, or concept that they prize above all others. Or several of equal value, if it comes to it. Whether it's 'personal freedom', or 'the happiness of a loved one', or ' achieving fame', or 'gaining power', or 'fucking over anyone who's crossed me', anyone at any given moment must have some value or personal law that they strive to achieve.

Not merely this, but there is a hierarchy of values and laws that a person would follow, ascribing each some intangible value that places it above or below others.

Therefore, every person has their own code of values and laws that they follow.

If this is the case, one cannot argue that a person who 'follows the rules of their heart' is Lawful, since that statement applies to everyone.
>>
>>43858698
>Should it suffice to just give someone with a sword advantage on an attack against a paralyzed monk (say)?

Given that paralyzed both gives them advantage and makes every attack on you a crit yeah, denial of dex is too much.
>>
>>43858783
You have a valid point. Allow me to rephrase. The Lawful character has a clearly defined code of ethics and conduct. Lines that he will not cross, for any reason, without irrevocably changing who he is. A chaotic character, on the other hand, has a more malleable code. They can alter the hierarchy of their code as needed. Let's go back to our paladin and our barbarian. Both believe that saving children is a good thing. They both value doing so. However, they both are put in a position where the choice is between killing a lich and saving a child. For the paladin, the destruction of evil is paramount. He has to let the child die, because his code is inflexible. The barbarian can decide, to hell with it, and save the kid anyway.
>>
>End up with a 6-man level 5 party due to the PCs bringing an NPC with them
>Rebalancing the dungeon is still relatively easy
>The intended bossfight would need to be cr 11 rather than the 8-9-ish hard one on 5 to even pose a medium challenge. Which I'm pretty sure is fucked

I'm going to have to dispose of the NPC in some way to not have this battle be fucked don't I?
>>
>>43858931
Why not sick two CR 6-7's on them? Or three CR 5's?
>>
>>43858931
Not necessarily. Just give the BBEG some mooks
>>
>>43858931
You could incapacitate the NPC if he's fucking up your balance that hard. Maybe he activates a trap and fucks up his leg, so now he can't help in the battle, then let them patch him up afterwards.
>>
>>43858931
Yeah, it's a real simple solution.
>>43859001
>>43859013
The PCs bring friends. The boss brings minions. Do not just dump a higher and higher CR single creature encounter on them. A lot of them aren't even suitable for single opponent encounters.
>>
>>43858903
Could that not just mean that Saving the Kid and Killing the Lich are simply closer to each other on the barbarian's hierarchy of values than the paladins? Perhaps the barbarian would, if confronted with a third option of Drinking and Wenching, decide to ignore both the kid and the lich and go get drunk with some whores instead.

The barbarian could be just as inflexible on the paladin, but simply about different issues. For instance, while the paladin may not particularly care about the spirits of nature, the barbarian may see appeasing them as a duty far more significant than most others.

And paladins, too, can also run into situations where they are unable, or unwilling, to place one option over the other. They encounter bad DMs which put them in apparently no-win situations, and fall because they are forced to act one way or the other. Or they contemplate which needy childrens' charity to donate their gold to and find they haven't a strong opinion one way or the other.


Or, now that I consider it, is your proposition that Lawful characters feel strongly about more things and have more personal rules than Chaotic characters? Because that's a different line of argument from what I'm interpreting entirely.
>>
>>43859160
The latter is exactly what I'm trying to say. Personal rules.
>>
>>43859160
And you're right about the more specific inflexibility of certain issues, but I'm saying that, in general, a Lawful character will have much less bend in his code than a chaotic one
>>
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>>43859001
I suppose I could fit in a helmed horror with the boss and have it fit the intended challenge and theme.

>>43859037
I didn't anticipate that a 6-man party could fuck up the encounter that hard.
>>
>>43859243
Well, the idea that some people will ascribe higher values to more things than others is likely true, but I'd say its correlation to Law versus Chaos falls firmly under personal opinion, as there can be no verifiable objective proof of it.

Though I'm fairly certain that Robin Hood felt strongly about more things than the more Neutral common man of the time. Isn't Neutrality, by definition, supposed to be the concept of not leaning one way or the other, whether by chance or by intention?
>>
>>43859472
This is all game abstraction anyway. Verifiable proof is pretty hard to come by. And in my opinion, there are two ways to do neutral. Druid neutral, which is a determined effort to bring about the balance of forces, and Bard neutral, which simply doesn't care.
>>
Anyone have the table for magical item quirks from DMG? Can't open pdf on my phone.
>>
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In our game the other day we hired a cleric at the guild hall because we were missing some PCs, and the DM made the character earlier and ended up making it where the NPC we hired was in the dungeon before (and not telling that he was here before) and when we were at a split path the NPC said that he doesn't feel good about that way which would have went towards a trap that he knew about without telling us until later.
It doesn't really matter since we finished the dungeon, but when the NPC said that, later in the dungeon when we encountered danger, it made me think that the DM made the character to betray us if we ever hired him.
Was it wrong for the DM to make the character like this?
>>
>>43859550
>Bard neutral, which simply doesn't care
Somewhat the counterpoint I'm trying to raise.

Why would this be Neutral (which is more Lawful on the alignment scale than straight Chaotic) when Chaotic is ostensibly not feeling strongly about things? Can you have a less flexible set of personal values than someone who simply doesn't care?
>>
>>43859653
It's not about strong feelings. It's about what you're willing to do about what you feel. A Lawful character is restrained in his options, not only by his alignment, but by his code. There are certain things he simply will not do. A chaotic character has a code, and would feel horrible about breaking it, but IN THE MOMENT, might anyway. Because it was the right thing to do.
>>
>>43859652
>The sun is a chick getting fucked in the ass
I'm okay with this.
>>
I want to play a science fantasy version of our group's setting, so a campaign in the same area but many years into the future, post apocalypse. Should I get another system or could ray guns work in e5?
>>
>>43859720
It seems to me like this is the point at which it becomes more personal opinion than deductive statements. So all I can say now is that I respect your views and your right to hold them, but still disagree with them, subjectively.
>>
>>43859652
Wherever did you find this? Is there a higher res version?
>>
>>43859878
And it's entirely your right to do so. That's what I love about this game. There's really no wrong way to play it. Except letting the DM's girlfriend get special rules. Because that's wrong.
God Damn it, Don...
>>
>>43859851
Ray gun = rechargeable wand. Easy peasy.
>>
>>43860139
Wow, I must have missed this page. Thanks.
>>
>>43859851
>Futuristic Item Damage Weight Properties
>Martial Ranged Weapons
>Laser pistol 3d6 radiant 2 lb. Ammunition (range 40fl20), reload (50 shots)
>Antimatter rifle 6d8 necrotic 10 lb. Ammunition (range 120/360), reload (2 shots), two-handed
>Laser rifle 3d8 radiant 7 lb. Ammunition (range 100/300) , reload (30 shots) , two-handed
>Ammunition
>Energy cell - 5 oz. -

As per page 268 of the DMG.
>>
>>43859936
not sure i think it was in a 5e thread though something about tarot cards
>>
Any fun things that I can summon up with minor conjuration?
>>
>>43860370
A dildo
>>
>>43860425
Not the right kind of fun.
>>
>>43860370

A blank character sheet so you can reroll a better character.
>>
>>43860541
Why is a conjurer bad? Because the DM controls what you get? My DM has already told me that he will just give me what I ask for so that wont be a problem.
>>
>>43860370
Anything on the equipment list weighing 10 pounds or less. An arcane focus, if you've lost yours. 100 feet of silk rope. Perfume, for that ball you're attending. Any fancy fucking set of clothes you want. 10 pounds of salt, to be sold to the nearest merchant. Alchemist's Fire, depending on how your DM rules it works. Unlimited Acid should be fine, though.

Arguably, neither weapons nor shields take damage when they're used, so I think you could use Minor Conjuration to make those as well.
>>
>>43860581
Well I doubt anyone would buy glowing salt.
>>
This is sort of a really stupid idea, but a toten barbarian took eagle as his aspect if the beast, and he also took the observant feat, does that mean he could read lips at up to a mile away?

Is that potentially campaign breaking?
>>
My ranger really wanted to play a beastmaster, and it's not supposed to be a very long campaign, so I've let him.

Should I implement any houserules? If so, which ones? I figure I'm going to let him at least command the thing as a free action, since talking is.

>>43860634
That's fucking cool. I wouldn't call that campaign breaking unless your BBEG is a) a battlefield type guy and b) has a particular dislike for planning shit in tents. Seems to me to be about as game-breaking as having somebody buy a telescope.
>>
So I'm trying to build a character, still early stages. But I'm trying to make a dedicated healer, the more squeamish the better, as little attack power as I can. Any suggestion would be very welcome. Mechanics in particular cause I don't know as much about that.
>>
>>43860634

It's definitely a cool thing, but it kind of depends on the type of campaign your DM is running
>>
>>43860673
I did the same thing. It's easy. Just dump the appropriate stat (Just STR, really) and use them to bump your WIS or whatever, and then pick a god with the Life domain.
>>
>>43860673
Human life cleric with the healer feat. Dump strength and pump wisdom, dex of at least 14, and con.
>>
>>43860673

Why the fuck would you want to play as a dedicated healer?
>>
>>43860602
I always forget it glows. Yeah, that puts a damper on things, though I suppose someone with a sufficiently high Bluff check could probably still sell it regardless.

>>43860634
Yes, it works. No, it doesn't (or shouldn't) break things, because:
a) You still need a clear line of sight.
b) The person needs to be facing you, and speaking a language you understand.
c) The competent DM would know that you have this capability, and not have any potentially-plot-derailing-if-overheard conversations occur within visual range of you.

I'd be far more concerned about Voice of the Chain Master Chainlocks bugging my important NPCs from across the plane with their invisible Quasits.
>>
>>43860634
Isn't eagle eyes see at a mile as if no more than 100' away. Can you read lips at 100'? Doesn't break a campaign in any case.
>>
A friend is planning on running a beginners module, because none of our group has ever played D&D, nevermind 5e. I looked through the races and classes, and wanted to ask: Where do Dragonborn Monks fit on the scale of normal guy to ultra-munchkin jerkoff?
>>
>>43860881

dragonborn ability scores are useless to monks but at least you can let everyone else take the money and magic items
>>
>>43860881
Might be the new tiefling monk, now that feral tiefling is a thing.
>>
>>43860673
Life Cleric is a safe bet. Get the Goodberry Druid spell for additional hilarity.

Also consider optimizing about grappling, as you can't spend every action shitting out spells if you want to not deal damage, since all the combat cantrips deal damage by design.

For unlimited getting-people-back-on-their-feet, take the Healer feat, which allows anyone you stabilize with a Healer's Kit to regain 1 hitpoint. At higher levels, you should have enough gold to buy a bunch of these. Using them consumes the Use an Action action, though.

Do not take the Medicine skill, as Healer's Kits make it obsolete.
>>
>>43860979

As a DM, I'd give a player shit for being all about healing with the Healer's Kit but not actually taking the Medicine skill.
>>
>>43860881
The race and class do not mesh at all. Monks primarily use Dex and Wis. Their AC runs off those two scores, and wearing any armor prevents them from using a number of their abilities, so you basically NEED Dex and Wis.

Dragonborns get boosts to Str and Cha. Also, their breath weapon runs off Con.


Consider making a Fighter who was trained in a monastery, or a monk who enters zen battle trances and uses body-enhancing techniques (and who's mechanically a Barbarian).

If you're set on being unarmed, there's not a lot you can do other than take Tavern Brawler, and focus on inflicting control effects (Battle Master Fighter?) or getting your damage from bonuses rather than the die size.

If you're set on being a Monk mechanically, pump Dex and Wis as per normal and cry for not having a Dex/Wis race; or somehow try to build a Str/Dex grappler or a Dex/Cha Rogue multiclass, poaching Mage Armor from somewhere to shore up your AC.
>>
>>43861243
He WAS asking for mechanics.

I don't particularly like how Medicine is basically useless either, but you can't really blame a player for looking for something more useful over a mechanically-redundant option. That goes to the devs.
>>
>>43850209
Level 7s can rape train a succubus
>>
>>43861375
She would like it though, so does it count as a win?
>>
>>43861375
Aye, but we didn't know and we were in public. So attacking her wasn't really an option.

Shit like this makes me wish we had a Druid to drop a Moonbeam on her.
>>
>>43860979
I was also thinking Life Cleric and the Healer feat
I think I probably will take medicine as a skill just for the roleplay but thanks for the heads up it being mechanical usless
I just looked up goodberry, can a cleric get that?
>>43860800
I think I have a good idea for one and it would balance the party
>>
>>43861526
>I just looked up goodberry, can a cleric get that?
Not without dipping Druid or taking Magic Initiate, unfortunately. Which is probably why the devs didn't foresee their interaction.
>>
>>43860865
100ft really isn't that far. The only reason I can't read lips at that distance is because I can't read lips.
>>
>>43859936

I think it's from the intro to Tactics Ogre.

Google up "Tactics Ogre Tarot Cards" and there's both the 16 bit and later PSP artwork in highres.
>>
>>43860370
Debatably, your spellbook. That way, you never lose it to DM shenaniga.
>>
>>43860672
If it's a short campaign, you could probably get away with just saying that the companion will continue the same action if the Ranger doesn't tell it not to.

So instead of having to use an action to command the companion every round, you could say "Attack the ogre!" and the companion would keep attacking the ogre until it was dead, at which point you'd have to give it a new command.

There are more complex ways to solve the Beastmaster's problem, but if you want something quick and dirty, that should work.
>>
>>43860370
>>43862186
Yeah, this is the main reason I'd want to take... um, I can't remember the name off-hand, but the feat that lets you memorize shit perfectly. Just memorize my spellbook, then never have to worry about actually carrying it again. I can summon a perfect copy of my spellbook, and as long as I read the whole thing once a month, I'm set.

I would say that you can't summon your spellbook without that feat, though, since your spellbook relies on very complex and precise notation. Even with a high Intelligence, your average Wizard just wouldn't be able to remember every spell in the spellbook with the required amount of detail without some sort of special ability.
>>
>>43862103
>Tactics Ogre Tarot Cards
Thank you!
>>
>>43862314
Observant. Let's you read lips, plus five to perception and investigation, and perfect recall
>>
Dear /tg/ I got a question.

Does holding a focus prevent you from using that hand for the somatic component of spells?

Reading the rules for casting, it says you need a hand free to do somatic gestures, but the rules for focuses only allow them to replace material components.

Also, who the fuck thought that putting Spell Components and Material Components in the book as differing keywords was a good idea?
>>
>>43862490

you can do the somatic components of your spells with the hand holding your arcane focus
>>
>>43850563
>>43850596
>>43850607

Str monk can work if you pick up 2 levels of fighter for action surge, or up to 6 levels of Barbarian for totem bonuses. Rage = advantage on athletics checks, bear totem level 3 is tanky goodness, and bear totem level 6 doubles your push lift drag, which is great if you're using grapple/ prone.

ooooooor... be a dick and take three levels of druid to get spike growth. Grapple, cast spike growth, prone the target, and drag him around the circumference of the spike growth, using your monk ability to double your move distance. 2d4 per 5 foot averages 5 damage.
>>
>>43862562
I looked it up, I can't find the rule that allows this.
>>
>>43858347
It's what the PHB says.

It actually uses the example that a thief that never steals from his fellows or from poor people could, potentially, be Lawful.
>>
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>>43862940

>a character can use a component pouch or a spellcasting focus in place of the components specified for the spell
>a spellcaster must have a free hand to access these components, but it can be the same hand that he or she uses to perform somatic components.

Under Material (M) in chapter 10

You could argue for or against, but you should, otherwise a bunch of things don't make sense or don't work

>eldritch knights (if you're an incredible jackass you can point out that they don't actually get to use an arcane focus)
>bladelocks
>bladesingers
>any other gish
>paladins/clerics, why would they be able to have their holy symbol painted on their shield if they couldn't do somatic components with it?

being forced to have one hand free and one hand holding an arcane focus to cast a spell is a retarded idea and I wouldn't play in a game where the DM was asinine enough to enforce this
>>
>>43862314
That's one of the debates regarding Minor Conjuration, whether the conjured object uses the objective properties of the seen object or the subjective awareness of the caster. There are ways to exploit either conclusion, but most people seem to fall to the subjective side.
>>
>>43862265
Well, that would actually give him less freedom than my idea, but I'm ok with this if you think commanding as a free action is too strong.
>>
>>43863180
Here's what works:

Arcane Focus in one hand, something in other -
V
V, M
V, S, M

Both hands full, with War Caster and no focus:
V
S
V, S
>>
I have a ruling question. If you are a life cleric and somehow get access to goodberry, does your bonus healing only apply to one berry or does every berry get a healing boost?

On an unrelated note thank you >>43863529 for clearing this up for me. Not the original poster of the question but I have a tomelock who has a shield and it's grand to know I can have my focus in my open hand and still perform stomatic components.
>>
>>43863964
>If you are a life cleric and somehow get access to goodberry, does your bonus healing only apply to one berry or does every berry get a healing boost?
http://www.sageadvice.eu/2014/09/11/discipline-of-goodberry/

It's one of those weird things that might not technically be RAW but Crawford said he'd allow it.
>>
>>43863964
>If you are a life cleric and somehow get access to goodberry, does your bonus healing only apply to one berry or does every berry get a healing boost?
IIRC, Crawford said it'd be every berry. Or at least that it's more of a DM decision.

Wait, what's it matter if I remember--it was on twitter.
http://www.sageadvice.eu/2014/09/11/discipline-of-goodberry/
>>
Can I cast a cantrip and then use my second attack?
>>
>>43864112

No
>>
>>43864133
>
>No

And I guess then I can't cast a cantrips as my second attack?
>>
>>43863180
>a spellcaster must have a free hand to access these components, but it can be the same hand that he or she uses to perform somatic components.

This is listed specifically for Material components, not somatic. I agree that its asinine, but raw arcane focuses do not allow for somatic gestures.
>>
>>43863964
>>43864093
Going off of this.

The Regenerate spell with Disciple of Life. The Goodberry ruling shows that's it's not precisely once per casting. So would they gain the bonus healing each time they get the 1HP per turn?
>>
>>43864085
>>43864093
That's awesome. Thank you very much.
>>
>>43864292

That's why I said you could argue for or against, you could interpret the wording differently.
>>
>>43864213
Also no
>>
How hard would it be to incorporate elements of PotA into OotA? Like having the party do some side-quests featuring cults of Elemental Evil in between the Underdark stuff, stumbling upon one of the elemental nodes etc.?
>>
>>43864213
Attack is an action, casting a spell is an action.

It just so happens that taking the Attack action involves attacking twice.
>>
>>43864805
Probably not easily done until a little later on in the module, like level 3 would be the earliest you could do it.

[Spoiler] considering the party won't get equipment until they reach grakeltounge and the drow are hunting the party down every second after they escape, sidequests early on would be both extremely risky and would help the drow catch up to the party. The party should be fine to do such sidequests after grakeltounge though because by that point the drow will be relatively weak or equal in power in comparison to the party [/spoiler]
>>
>>43864112
> WHEN YOU TAKE THE ATTACK ACTION
Casting a spell of any level is not the Attack action. Outside of Eldritch Knight, no class or archetype can cast a spell as part of their attack action.

Getting mighty tired of reminding people to read the fucking book.
>>
>>43864962
that fucking autocorrect making spoiler capitalized
>>
>>43864805
The headquarters of the elemental cults in an ancient dwarven city that could connect to the Underdark, and the elemental nodes lie beneath the city. It honestly wouldn't be that hard, the endgame of PotA is in the underdark anyway.
>>
Which race + class would be the best to ejaculate inside of?

Tiefling Rogue Thief all the way. Tight leather pants with a sexy heart tail
>>
>>43865851
Halfling rogue because high dexterity and size difference.
>>
>Trying to build a Warlock/Bard for thematic reasons and neat tools in Warlock kit
>Warlock 2 gives at will Mage Armor and Agonizing Blast
>3 gives Chain Pact and level 2 slots but no Voice of the Chain Master unless I lose the Armor or Blast
>4 gives sweet Actor feat and 18 Cha
>5 gives level 3 slots and a 3rd Invocation, but each level progressed in Warlock is one less in Bard
How do I find balance?
>>
>>43866393
I would say go warlock 14 / lore bard 6. You get your stolen spells and a crap ton of skill proficiencies while getting the strongest patron ability still. You could switch it and go warlock 6 / bard 14 to get your strongest archetype ability for bard and get the lvl 6 warlock ability.
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