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Remove elves. Replace with protoss. Continued from >>43658156.
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Remove elves. Replace with protoss. Continued from >>43658156.
>>
>>43708401
Blizzard new media marketing dept pls...

At least post more artworks.
>>
>>43708401
High Elves = Khalai
Dark Elves = Tal'Darim
Wood Elves = Nerazim?
>>
> thinly veil excuse to discuss starcraft lore on /tg/
Take it to /vg/
>>
>>43708423
Nah, we're actually having a cool discussion. 700+ replies and counting.
>>
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>>43708401
>>43708319
last shit I was discussing
>>43708423
pls, no bully
colossi were the best thing to come out of the protoss race.
>>
>>43708442
Ah ha, have you *seen* starcraft general on /vg/? Last time I checked them out they were composed entirely of one-line posts and korean girls (or maybe boys but who can tell) and attempts to discuss lore were met with monosyllabic replies and mockery.

Admittedly that was before the expansion so maybe they are discussing spoilers now.
>>
>>43708500
heh, I doubt it
pretty sure chicks followed Broodwar because bisu was a qt.

Does anyone know what protoss shields are made of?
like are they like forcefields that deflect weaponry, or are they like advanced robotics?
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>>43708524
>Does anyone know what protoss shields are made of?
Plasma.
>>
>>43708500
Why does no one talk lore on the general?
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>>43708546
Probably because /vg/ is shit.
>>
>>43708546
As a general rule of thumb, stay away from /vg/ if you actually want to discuss something relevant to the game in question.
There is a reason /tg/ has it's own Elder Scrolls general threads.
>>
>>43708546
Maybe because it's mainly populated by people who focus on starcraft's multiplayer rather than singleplayer campaigns or its fluff.
>>
>>43708546
because despite blizzard making pretty awesome settings, they paint them with the same broad strokes.
>>43708545
>plasma
plasma as in 4th state of matter?
do the protoss themselves generate their own personal shields and robots generate artificial ones?
>>43708572
/gsg/ and /twg/ were pretty good for discussing history.
now everyone is on /his/
>>
>>43708608
>plasma as in 4th state of matter?
>do the protoss themselves generate their own personal shields and robots generate artificial ones?
All I know is that the Protoss Shields are referred to in-game as 'plasma shields'. I'm sure that the nature of the shields varies depending on what is generating them, a Zealot is most likely going to use artificial shield generators built into his power armour whereas an Archon's shields are a result of it's tremendous psychic might.
>>
>>43708650
The shield were described as psychic, originally, and amplified by technology. An unarmed, unarmored protoss can, with the right training and mental discipline, shield himself; a construct like a reaver or colossus draws psi fields power (channeled by pylons) to achieve the same effect.
>>
>>43708650
>>43708686
ah I see.
that means every hybrid in the game is powerful psychically then, seeing as they have giant shields.
always makes me wonder, are terrans in sc1 capable of generating such shields, psychically I mean.
>>
>>43708744
Doubtful, not without significant enhancement. Protoss are incredible psychic. Not just a little bit, a lot. They are so incredibly psychic that the communicate casually via telepathy and they can ascend to briefly become beings of pure energy as a combat technique. Their incredible psychic power affects all aspects of their culture and technology.

To contrast, arguably one of the most powerful Terran psychics to ever live, Sarah Kerrigan, was only able to cast psi storm - a destructive technique without any finesse or subtlety.

Terrans have been able to mimic the technological basis of protoss shield with their capital ships' defense fields, but those are enormous vessels, hundreds of meters long and millions of tons in displacement. By contrast, a protoss probe can be picked up with one hand and possesses it's own regenerating shield.
>>
>>43708868
wait, do archons dissipate after use?
is that why their health pools are so tiny?
>>
>>43709117
>wait, do archons dissipate after use?
Ulrezaj didn't.
>>
>>43709137
but he is made up of 7 dark templars instead of 2.
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>>43709137
He seemed to be the exception, not the rule. What I've always heard is that archons are a last ditch thing, and that with little physical form to anchor themselves to reality they will disappear. Mechanically this isn't really represented beyond them have large shields and small health to represent their Psionic nature
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>>43709295
Imagine if they could make a permanent version of it, one that wouldn't fade
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>>43709327
wouldn't that be an abomination?
>>
>>43709372
only if it acted evil
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>>43709383
the fact that it is a schizoid being of pure energy that has POWEROVERWHELMING
might be a tad too dangerous.
especially if you consider some high templar becoming into an archon and then going full murderhobo on the nerazim because there is no one to calm them with the khala.
>>
>>43709476
>Calming Archons
Not to rain on your parade, but normal Archons are physical manifestation of rage. There is no calming involved, they just go at the enemy until one or the other is dead.
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>>43709605
so they are basically an Avatar of Khain, heroic sacrifice to get a raging breserker to throw in the enemies general direction
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>>43709117
>>43709295
>>43709476
There doesn't seem to be much, if any, fluff basis to think they have limited lifespans other than the SC1 manual, possibly. In the new one dark archons aren't created in the field, but are warped in from a stargate.
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>>43709605
well fuck, that makes them even more dangerous then.
What happens if high templar spaz out because they can't feel the khala anymore and go archon mode and start zapping.
it must be pretty bad to lose your psychic race echo chamber,
>>43709616
hadn't thought of it like that.
>>
>>43709657
That's more of a gameplay concession than a lore one, though. It's faster and more effective to build an archon as a normal unit than it is to build two Dark Templar and merge them. Guarantee you it was done to improve the micro/macro balance in ranked multiplayer.
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>>43709733
>That's more of a gameplay concession than a lore one, though.

Nope, its a lore one, and specified as such, that dark archons are viewed as highly dangerous and the creation of new ones is only sanctioned under certain circumstances. These are creatures nearly as destructive as normal archons (in SC2 anyway), plus capable of mind control and driving groups of people insane to the point that they start killing everyone around.

Not sure how crazy they are, but in SC1 they said stuff like "THOUGHTS IN CHAOS!" and such, so yeah.

>Guarantee you it was done to improve the micro/macro balance in ranked multiplayer.

Since they're not in ranked multiplayer...
>>
>>43709733
>>43709657
they have dark Archons in the multiplayer now?
the campaign had them merge together like regular archons.
>>
>>43709796
>the fucker says thoughts in chaos
I thought they were mumbling protoss mumbo jumbo.
>tfw they mutter "must have energy"
sends chills down my spine.
>>
>>43709804
Allied.

>the campaign

The SC2 campaign, and I believe Allied Commander, has them be warped in from a gateway.
>>
>>43709796
yeah they be a Story unit only, but I suspect that a Dark Archon that's able to get a hold of itself will willfully burn itself out after the fight
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>>43709852
The bit about archons burning out seems to be an old piece of fluff from the super incomplete Alternity RPG setting for Starcraft, and certainly has been discarded.
>>
>>43708468
>colossi were the best thing to come out of H.G. Wells' War of the Worlds
>>
>>43710075
And how.
>>
>>43709931
the gameplay seemed to mesh well to the fluff in starcraft 1 and BW. battlecruisers were like battleships, facerape against ground targets but utterly annihilated by cheap air superiority units like valkyries, scouts or muties.
carriers were great for supporting ground assaults and protoss had god tier air units in theory because they were a space based civ that fought mainly from orbit
>>
>>43710075
>tripods
>clearly has 4 feet
>doesn't get rekt by based thunder child.
speaking of which, has there been a more based dreadnought than the thunder child?
>>
my big question is, Hybrids clearly posses sapience, individuality to a degree, enough that at least one had a name [Maar] now that the god that created them in his personal image and his plans for them are gone for good, what is left?

I'm assuming most will go insane, but some might be left contemplating, or more likely try and continue his plans in his memory or because his plan lives in them or something
>>
>>43710343
Raid bosses.
>>
>>43710343
I could see them trying to mindcontrol some terrans and use them to rebuild their numbers.
maybe even abduct protoss now that they are not linked psionically and use them to create newer hybrid.
would be pretty cool, trying to rebuild themselves.
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>>43710511
lame, also Starcraft ain't getting an MMO
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>>43710646
Yeah, they're gonna be raid bosses in WoW.
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Protoss thread?
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>>43711076
yes, also zerg
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>>43711406
That is clearly a Nerubian.
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>>43711406

Why does she have boobs?
>>
>>43712045
Abathur designed Kerrigan's zerg form, he clearly thinks boobs have a use
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>>43712045
Because titties make everything better. Everything.
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>>43712087
indeed they do
http://i.4cdn.org/aco/1447892723317.png
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>>43711406
I like how the spider mouth looks like a vagina
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>>43710343

Wouldn't be surprised if they played a part in the Nova Covert Ops dlc coming next year.
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>>43712578
it kinda is, she births banelings from it
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>>43712835
Hot.
>>
>>43712070
They contain her liquid vespene reserves, used by Zerg physiology as a metabolic catalyst and accelerant.
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>>43713366
Imagine if they filled them with Terrazine
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>>43713713
>tfw kerrigan will never breastfeed you terrazine from her zerg boobs
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>>43713713
>>43713868
I forget, what does terazine do besides make Alarak trip balls?
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>>43714076

Soups up psychic ability, if the Tosh missions are to believed.
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>>43714257
I should really replay Wings of Liberty. It was the best campaign.
>>
>>43708401
Fewer trees, more crystals.
>>
Would protoss be able work with wraithbone?
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>>43716709
Dunno, could the Emperor?
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>>43710119
not sure what that had to do with the post you responded to
>>
>>43712070
>>43712087
>>43712045
That Zagara skin is from a randumb B-movie alternate universe.
>>
>>43712835
And hydralisks.

Its weird how Zagara has vagina dentata in all her HotS incarnations, but not her SC incarnation -- that's the only difference between her HotS and SC2 look.
>>
>>43708401
Protoss = futuristic insectiod sand nigger culture
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>>43717022
I don't know what that's supposed to mean.
>>
>>43710646
I wonder how it could work. We'd need some racial diversity.
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>>43718413
well lets see, Terran, Protoss of three different stripes, Purifier robots, sapient zerg of two stripes, hybrids
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Man, still stuck in these chickenshit threads
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>>43718472

Something like that. The three main races, each divided into separate factions for you to choose from. Differences between factions would be start location and minor powers/aesthetics.
So for Protoss you'd have the Templar, Dark Templar, and Tal'darim.
Terrans have Dominion, Kel-Morrian, and Umojan.
Zerg have Swarm, Primal, and ???.
Then you'd go on to pick your class, each race having their own unique pool to draw from.

I don't know, something like that.
>>
>>43718514
>tfw no umojan marine alternative skin
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>>43708401
Just one fanwank exchanged for another.

Nothing is lost, nothing is gained.
>>
>>43718643
That might become a thing at some point. Blizzard announced that they would do stuff like new skins for units, voice packs etc after Lotv's launch.
>>
Taldarim Protoss Skins, Alarak Advisor
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So Alarak or Abathur?
>>
to those complaining about Artanis nerve cors being cut in BW. That was a artist error. They didn't communicate the nerve cord thing to the animators. If you noticed, even Zeratul in BW look different to his SC/BW portrait
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>>43720453
I can't actually decide who I like better.
Both are tied for the best characters in SC2 for me, with Tychus running second.
>>
>>43710138
>has 4 feet
Yeah, let's slap an extra leg on it. That makes our aliens different.
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>>43720438
>Alarak advisor
oh please yes
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>>43710138

I thought the Thunder Child was just an old ironclad torpedo ram?
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>>43712070

But was Kerrigan's naked fire angel form designed by Ouros or Kerrigan herself? If it was the former, even Xel'naga see the value of boobs.
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>>43721023
Would have been hilarious if Amon had shrugged off Kerrigan's attacks and wrecked her.
>>
Rolled 14 (1d20)

>>43711076
Oh come on. Don't I have enough of these already?
>>
>>43711076
>spear_of_adun
Heheheh...
>>
>>43721374
god damn it
>>43720956
I call all old ships dreadnoughts.
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>>43720438
Alarak for co-op when?
>>
>>43721914
More importantly, more Tal'darim characters when?
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>>43708401
Taro tassadar
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>>43721935
En taro Zeratul.
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>>43722131
>en taro Khas
>en taro Adun
>en taro Tassadar
>en taro Zeratul
>en taro Artanis
What does 'en taro' even mean?
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>>43722148
glory to
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>>43722184
I thought it was more like, "in honor of," which is why it's ever only used on reference to dead characters.
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>>43722240
>people say en taro artanis to his face
>>
Protoss are way too overpowered. A mere zealot is a match for several marines, which are quite fearsome as well in their own right. Ghosts do well against them with their EMP and ability to cloak but they have no way of dispatching of invisible observers who can spot them even while cloaked. You'd need some crazy strong civilizations to stand up to them.
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>>43722321
That was pretty epic moment imo.
I was glad that Selendis didn't end up being killed after all, like I had feared based on the trailer, and after she got mind controlled.
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>>43722335
Or they just don't have the same level of technological development that they do in the games?
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>>43722381
Even stone age protoss are still potent enough psykers to generate psy blades, and even rudimentary shields, not to mention forming Archons.
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>>43722447
Bullshit. Stone age protoss weren't uplifted, they were barely psychic enough to use telepathy.
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>>43722381
Even then I still think they are overpowered as hell. They feed on light and can absorb water through their skin. This means they can devote all the time most society need to feed themselves to developing technologies or fighting skills. And not only that, most of them are over 7' tall and all have psionic energy to some level. Once a templar discovers how to psi-storm or merge into an archon they will easily be able to dominate most species.
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>>43722462
The Protoss regressed back to stone age tech levels during the Aeon of Strife, and during it, they most certainly were capable of forming psy blades and shit.
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>>43722447
>>43722464
So... They have a strong connection to a form of magic?
I'm not seeing what's making them too OP for a fantasy setting here.
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>>43722476
No, they regressed to post-apocalyptic tribalism. That's hardly the same thing.
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>>43722503
By the end of which they were using sticks and stones to kill each other, along with psy blades.
They lost basically all of their technological knowledge during the Aeon of Strife, and what little remained, was either systematically being destroyed by some tribes, or zealously guarded by others.

In every practical sense, they were back on stone age tech by the time Khas finally rediscovered their racial link, and created the disciplines of the Path of Accession, also known as Khala.
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Can anything stand up to this?
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>>43722529
>They lost basically all of their technological knowledge during the Aeon of Strife, and what little remained, was either systematically being destroyed by some tribes, or zealously guarded by others.
You have literally just described every post-apocalyptic setting, ever. It's Fallout: Aiur.
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>>43722563
Yes, and? Depending on the severity of the apocalypse, those settings too can be at stone age tech level, which is where the protoss were during the nadir of Aeon of Strife.
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>>43722584
Except for the tribes that are jealously guarding their rayguns and powered armor?
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>>43722619
What was being jealously guarded was mostly xel'naga relics, and tech that was no longer understood and instead was revered and kept out of the hands of others. Again, the overall tech level of the protoss during the Aeon of Strife was that of stone age, with sticks and stones being used in conjunction with psychic weaponry. I don't understand why we are even arguing about this. This is basic fucking protoss fluff.
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>>43708401
>>Remove elves. Replace with protoss
Look you fucking autists, what can we do to make you finally understand that

YOU CAN'T HAVE A HYPER ADVANCED SPACEFARING RACE IN A SETTING WHERE EVERYONE ELSE RUNS AROUND WITH SWORDS AND DIDN'T EVEN DISCOVER STEEL.

It was never a good idea and never will be.
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>>43722662
A bare handed protoss could probably conquer countries by itself. Psionic energy is imba as fuck
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>>43722597
The other two boards only care about game play, we wanna talk lore
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>>43722683
See >>43722500
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>>43722700
Go fuck yourself, board police.
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>>43722700
lol yes it is

It always has been. Why else would I come here?
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>>43722745
>>43722744
The pretentious historyfags are leaving. This kind of shitposting is hopefully next.
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>>43722700
Hey guys
I'd like to write a post-Starcraft II setting for, idk, I was thinking D&D 3.5 or Mutants and Masterminds.
Terran lore is easy but could we talk about Protoss lore a bit? It's to help me write my game

Happy, board police?
>>
>>43722683
Don't exaggerate m8.
>>
Protoss aren't significantly more dangerous than illithid and those are a staple of D&D Underdark adventures.
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>>43722915
I'd say they're significantly less dangerous than ilithid, since they're more about overt force than conspiracies (except for Nerazim, who just wantto be left alone) and they don't want to eat your brain. Like someone said in a previous thread, they'd be a better stand in for Githzerai than for Elves.
>>
>>43723069
Nobody uses Githzerai in their campaigns. Most people do use elves, unless they're contrariant faggots who refuse to use traditional fantasy races (of which we've seen a few!)
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>>43722868
He's not. Psionics in the SC2 era is shorthand for 'plot powers'. There is no way to gauge the effect on any other setting, because psi powers are author fiat made manifest: they can do anything Metzen needs them to do.
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>>43723407
Fucking metzen.

I'm still more than a little peeved about what they did to the void. In SC1, Dark Templar drew their power from the energies of the void, which was explicitly described as the darkness between the stars. It had a great symmetry; Protoss are a race that photosynthesize; they literally turn starlight into psychic power. Dark Templar have to learn to use the energies native to the absolute absence of light, and it has a great thematic balance to the Khalai Protoss.

Then SC2 makes the Void this other dimension where the Xel'naga live and never addresses that it's where Dark Templar are supposed to be getting their power from, making them palette swapped Khalai. Tassadar explicitly had to learn to use void energies in conjunction with normal protoss psionics, something no one else had ever done before. Artanis just picks up Zeratul's warp blade and uses it, even though by all rights he shouldn't be able to. Vorazun calls him a Dark Templar just for cutting his nerve chords and fighting a bunch of zerg alone, when Tassadar learning actual Dark Templar ways and techniques was what made him so important the first time around.
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>>43723588
Plus, Amon (who controls the void) then went and took control of the Khalai protoss, while being incapable of taking control of the Nerazim, who draw their power from a dimension that he controls.
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>>43723677
I think the takeaway is that in SC2 they actually no longer draw power from the void and in fact never did, why no that isn't a retcon, what are you talking about?
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>>43723588
There's also a neat juxtaposition of powers: Khalai focus them outward, resulting in psychic technologies and the ability to kill shit dead with their minds. Dark Templar focus them inward, resulting in invisibility and the ability to kill shit dead with turboswords.
It was somewhat interesting, and made sense in a fuzzy space magic kind of way.

And then there was Space Satan's Bizarre Adventure.
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>>43723706
Was there any point to that retcon whatsoever?
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>>43723728
The invisibility is explicitly them using the void to bend light around themselves, rather than their bodies becoming, I don't know, intangible to photons, so it's still kind of an outward thing. There's definitely a big overt/subtle divide, though.

It's part of what I don't like about making the Tal'darim a third philosophy, rather than a conservative subset of the Khalai. Introducing a poorly understood third element into a previously balanced, dualistic philosophy just makes everything wonky.
>>
>>43723588
So, what if....
>Wings ends like it does, but you get to choose whether Kerrigan dies.
>Heart is either Kerrigan or a new broodmother getting the band back together. Hybrids interfere and it's hinted that they want to do SCIENCE to both the Zerg and the Protoss to control both.
>Legacy is Artanis fighting to make Protoss into Brotoss and ends with retaking Aiur. Hybrid are revealed to be the result of Terran experiments and that Duran found an old prophecy foretelling the return of gods when the Zerg and the Protoss finally fuck. No one knows if it's true.
>No Space Hell, no Space Satan, more Alarak, more Tychus, more Abathur.
>>
>>43723802
They could do Tal'Darim as 'old Protoss'. They're stated to be a faction from the Aeon of Strife era, so they could easily be this violent and passionate culture held together by discipline, tradition, and religion. They could still use Klingon promotions as well.
>>
>>43723728
>>43723802
More on the divide of powers; I love that the Khalai turned two blaster-caster High Templar into a tanky Archon fighter, while the Nerazim turned two sneaky-fighter Dark Templar into a Control-Caster Archon, and I was really looking forward to being able to turn any two Templar into a Twilight Archon that would be a fighty caster as a representation of both peoples coming together and learnign from each other.

Then they scrapped that idea to keep both kinds of archons, and made where they come from arbitrary.
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>>43723677
Amon dwells within the Void like all xel'naga, he doesn't "control" the Void. You could say he rules a dominion of the Void, which is an infinite expanse, and definitely has corrupted large swathes of it with his power, but he definitely doesn't hold the whole thing.
The fact that Ouros was only imprisoned and not killed, as well as the fact that the mortal races could enter at all (to the point of fighting their way in and destroying the sources of corruption) is a clear indicator that he doesn't have absolute dominion of the place.
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>>43723837
I think Duran still needs to be Xel'naga, himself, or otherwise associated with them in some way. It was established in Brood War and discarding it out of hand is as bad a retcon as anything else they've done.

But you can keep it with the original premise that the Xel'naga were simply playing god, as opposed to actually being gods, and their hubris is once again what results in one of their creations running rampage across the sector.

Protoss + Zerg = Tyranids

Have the hybrids slip whatever control Duran has over them. Have them fuck him up. Don't make him sympathetic, but make it clear that he's created this situation and now everyone's going to pay for it.
>>
>>43723913
You can also just build the 'dangerous and unstable' Dark Archons in the campaign. Do they just store the fuckers on ice somewhere?
>>
>>43723935
He could just be a Terran scientist following the same set of clues and 'documentation' Zeratul finds. Only Zeratul thinks they're prophecies, Duran takes them for instruction manuals for building God.
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>>43723975
But that still leaves the issue of how he managed to infiltrate Kerrigan's swarm. He's got to have some kind of mojo far more potent than Terran science.
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>>43724014
If he can use the Xel'Naga technologies to make supposedly impossible hybrid organisms, maybe he started trying some of the mojo on himself as well. Or did some experimentin' on his own body and mind before even trying to create hybrids. That way he could have some Zerg juice in him by Brood War.
>>
For those of you that watch Wakfu, the French Alarak sounds very much like.... fuck, I forgot his name. The sword demon that Tristepin uses.
>>
>>43724014
I should clarify, I don't think that we should ever actually see the Xel'naga revealed. As the epilogue proves, when you show the face of god and its a tentacular manatee, everyone's going to be disappointed.

But we already know that Duran isn't actually Terran so we need some sort of connection to the precursor race. It could very well be that he is just another Xel'naga experiment who has convinced himself that, by being the last of their minions left, he's due to inherit their mantle. Make it clear that they are well and truly gone and are never coming back but that doesn't mean he's just going to leave their work unfinished when it's so close to fruition.

And that can further pivot off of the stark contrast between purity of essence and purity of form. The Xel'naga originally abandoned the Protoss because physical perfection, alone, was clearly inadequate, and uplifted the Zerg because they thought that single-minded mental perfection was the key. Duran could have come up with the idea of merging the two, on his own, after realizing that each was incomplete in its own way.

Which, of course, returns to the hybrids angle because why the hell would you want to create another highly evolved killing machine when the last two attempts have resulted in the annihilation of your species?
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>>43724122
I would be perfectly fine with this as well.
I feel that the core dissonance, and the main source of disappoitnment and 'wat' in SC2 for me what the abrupt shift in scale.
In SC1, the Koprulu Sector was Space Bumfuck Nowhere, Ohio. The story was about some lost colonies of humanity running into two alien races engaged in some titanic struggle and not knowing how to deal. The entire thing seemed isolated from the greater galaxy, and had the feel of a localized conflict. There was a precursor race that fucked around, as opposed to cosmic gods. There were two artifically altered species built to engage in a hatefuck of apocalyptic proportions. There were some humans.

And that was it. A lot more low key than the COSMIC CONFRONTATION OF FREEDOM VS SATAN of SC2.
>>
>>43724336
>COSMIC CONFRONTATION OF FREEDOM VS SATAN of SC2
I guarantee you that was all Andy Chambers. The moment they announced he was working on Wings of Liberty, I knew we were in for some 40k-lite cosmic bullshit with warp daemons and all the rest.
>>
>>43724336
>COSMIC CONFRONTATION OF UNITY VS SATAN
Fixed.
Anyway, I mostly agree with you, except for the fact that Aiur is invaded and ruined at the end of vanilla SC.
While it's nowhere important to the Terrans, the Koprulu sector is important to the Zerg and Protoss.
>>
>>43724395
Just wait until we get SC3, with Metzen, Chambers, Traviss, Knaak and the guy who did Mass Effect 3's ending as the writers.
>>
>>43724420
the question is, will this be played ironically? or in all seriousness?
>>
>>43724443
I don't think most of those writers can do ironically.
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>>43724406
That's my point. The conflict is important to the races fighting it, but is not some grand cosmic struggle.

>>43724406
"I CHOOSE SOMETHING DIFFERENT! I! CHOOOSE! FREEEEEDOOOOOOOM!" - Sarah "Literal Space Angel" Kerrigan, 2015, just before frying Space Satan.
>>
>>43724420
Thankfully, Chambers send to have departed Blizzard after pissing in that particular well. I don't believe he was credited on either Heart of the Swarm or Legacy of the Void, even if those two games did continue to work from his story outline.

I'm at least a little sympathetic - once you open the space god box, it's very difficult to put a lid on it, again. They allowed themselves to be written into a corner so tight that they couldn't write themselves out, again; at least not without invalidating Wings of Liberty.

And while you'd think that Blizzard wouldn't have a problem reconning their most recent game, there's a laziness involved, too. Easier to see it through to the end of the line, even if it IS badly written.
>>
>>43724122
>Duran could have come up with the idea of merging the two, on his own, after realizing that each was incomplete in its own way.

In the original Starcraft the Overmind flat-out says that his goal is to consume the Protoss and combine the purity of form and essence into a single, perfect life form.

There's also the duality of the Zerg constantly changing and evolving because their form is imperfect, while Protoss society is rigid and flawed because their essence is imperfect; each drawn to the other by their mutual flaws. There's a sense of destiny to that, without the bullshit prophecy and grand design by our malevolent Space-Gods.
>>
>>43724486
That's the Overmind, though. Of course its goal is to consume and incorporate other species; and the Protoss' significance to the Overmind wasn't just that they were some abstract concept, it was that they were concretely the most highly evolved species in the galaxy because they had been designed that way.
>>
>>43723588
>I'm still more than a little peeved about what they did to the void
Out of curiosity, in your reimagining of SC lore re: the Void, what the fuck does Zeratul's talking about "I have beheld the birth of negative stars and seen the entropy of entire universes" mean? Just tripping balls or what?
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>>43724486
>In the original Starcraft the Overmind flat-out says that his goal is to consume the Protoss and combine the purity of form and essence into a single, perfect life form.
Then perhaps Duran could legitimately be an infested Terran, the final product for which Kerrigan was a prototype, and his experiments to create the hybrid are simply him fulfilling the mission the Overmind left for him?
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>>43724518
Definitely tripping balls.
>>
>>43724518
Maybe Zeratul's just a chuuni?
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>>43724518
Trying desperately to impress.
All protoss are grandstanders.
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>>43724518
In SC1 a lot of Dark Templar are travelling mystics, attuned to the 'darkness between the stars'. He may well be describing wierd shit he's seen in extragalactic space. Or visions brought on by Void psionics. Or some combination of both.
>>
>>43724077
That would be Rubilax good sir.
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>>43724515
That's kind of my point. The Overmind knew about the whole Xel'Naga ordeal, but more importantly, it had a hole in it's heart that it believed only the Protoss could fill. It wanted to be perfect, and knew it's "brother" was the key.

>>43724520
I like this idea. Duran could be a Hail Mary the Overmind threw in it's final moments before Tassadar smashed into it because it realized Kerrigan couldn't be trusted to finish what it started.
>>
>>43724580
He used to do a lot of terazine.
>>
>>43722549
Science vessel with EMP
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>>43724636
Terrazine makes you fantastically good at fighting as well. Everything checks out!
>>
>>43724636
Am I the only one that imagines Tosh and Alarak getting high together?
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>>43722335
Protoss aint overpowered by say D&D standards. Let us assume that a Torrasque (in SC1, a doubled ultralisk) = a Tarrasque. Or since SC2 ones have better armor and splash damage, it may be fair as well. Then see how many Zealots it can kill.
>>
>>43724657
You are not!
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>>43724663
Wait for your turn! In my mind's eye, I have already passed the bong a thousand times!
>>
>>43718633

For Zerg, there's the consistent theme between the potent purple types and the swarming/replicating green types. You could think of it as the Kerrigan vs Zagara angle.

For terrans, why not mercenary, pirate, and official/whatever? Keep it more generic, so you can have all 3 working for any faction.
>>
>>43708546
/vg/ is for waifufaggotry, greentext stories, esports, bitching about developers and balance and some produce OC r34 of whatever they're discussing.

That's generally the gist of it.
>>
881 replies and counting.
>>
>>43724657
so what is the deal with SPECTRES?
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>>43724683
The theme divide is fairly consistent, but the color coding really isn't.
Green zerglings are stronk, but green banelings multiply and green roaches make free units, for example. Purp zerglings swarm, but power roaches are purple as well.
>>
>>43724803
They're like ghosts but more psychic-y sure to experimentation.
>>
>>43724803
Ghosts that are also drug addicts.

Dominion supersoldier program based on taking the best Ghosts and making them even better by administering them Terrazine.
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>>43724803
Copious amounts of meth and voodoo. The 'super secret specter training' is the new guy getting high as a kite with Tosh as part of some shamanic spirit journey type of thing. They repeat this until the candidate can walk up to an enemy and, like, totally blow their mind, man.
>>
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>>43724856
Dude. Have you seen the negative suns, too?
>>
>>43724827
>>43724848
>>43724856
so they literally get ghosts high on psychic methamphetamines?
nice
>>
>>43710646
There used to be a mod called Starcraft: Universe that was basically wow on starcraft. Don't know if it still exists or not tho.
>>
>>43724916
Yeah, but they have a propensity for collateral damage, anger issues and mysticism.
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>>43724972
so, just like regular soldiers who philosophize then.
Noice
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>>43725046
More like regular soldiers who do a ton of drugs and then philosophize. Also, basically they did so much collateral damage that even Mengsk thought it was too much.
>>
>>43724897
Zeratul, don't be fucking with the newbies, man. Unless they be cute.
>>
>>43724848

Not that they are really any better in actual gameplay.
>>
>>43725179
They aren't 'better', but they're certainly more destructive.
>>
>>43725179
Yeah, I always thought that was a shame.
They could have made spectres clearly superior but increased their cost accordingly.
>>
>>43725179
I was annoyed by the choice to side with nova or tosh, because nova is is a huge untrustworthy botch and tosh has my back, but mechanically I wanted to keep my sniper ghosts instead of getting spectres. I'm glad LoV disconnected unit variants from story choices.
>>
>>43725241
Me too. Plus I can do sill themed armies to both increase difficulty, have some variety with mechanics, and fit with the mission. Like going all Dark Templar on Shakuras.
>>
>>43725241
specters do more damage with the lash though
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>>43725241
It's especially bad because Tosh was a Ghost before he was a spectre, and remembers being such.
He'd know full well how to train Ghosts as well as Spectres.
>>
>>43725241
It's a sacrifice that must be made, studying with Tosh is the objectively correct decision. The single best scene in Wings of Liberty is dependent on completing his mission; freeing the prisoners from New Folsom crystalizes for the characters that they're actually making a difference, that they're going to take down the Dominion and Mengsk and create a better world for mankind.

Siding with Nova means that Tosh was always evil even when he is clearly not in every previous scene he appears in; and New Folsom is full of dangerous psychopaths.
>>
>>43725282
>increase difficulty
I feel they actually hit the spot with the difficulty spread. Brutal is perfect for just playing the game, as opposed to playing the game, catching up on podcasts, and looking at cats at the same time. And it does get really, properly challenging if you go for achievements.

Some of the sp units are fucking silly, though. Which is not necessarily a bad thing, I'm a big fan of badass, powerful units.
>>
>>43725307
>Siding with Nova means that Tosh was always evil even when he is clearly not in every previous scene he appears in; and New Folsom is full of dangerous psychopaths.
That was a big part of my problem with WoL's story choices, whichever one you made was the right decision.
>>
>>43725347
I also happen to believe that siding with Selendis over Hanson is objectively correct because Jimmy isn't allowed to have nice things.
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>>43723588
The plot device of the void dimension would have worked if it had been called something else
>>
>>43725241
>Nova won't be joining you
>click on the box of ghost weapons
>go get a snack
>come back
>bitch briefly unstealths and restealths sitting on the crates

Nova is a sneaky mofo.
>>
>>43725282
I went all Khalai on Aiur, if the other three contingents are going to be represented by their own units I don't see why the Khalai should be left out.
I only wish you could pick vanilla Zealots instead of the big axe-wielding ones.
No, I don't care if they're objectively worse.

>>43725370
Selendis totally wanted Jimmy's d, though.
It was picking one waifu over another.
>>
>>43725370
No worries there, if you side with Hanson then Raynor unloads her on her newly saved world while she is makiing eyes at him all the time
He then goes back to his regular life of alcoholism, anticipatignthe murder of his truest bro and pining for his genocidal insectoid waifu
>>
>>43725416
Which means that Selendis is the correct choice.
>>
>>43725402
All Khalai all the time is a horrendously powerful setup. Arbiters and reavers (without pathing issues) and carriers (that can repair) oh my.
>>
>>43725431
Brotoss before hoes.
>>
>>43725402
I think it's nice that they put the Diablo III zealots so early in the game. So you know exactly what kind of bullshit to expect from the rest of the story.

On Aiur it didn't really matter what I chose because I won it with mass carriers. All the same the regenerating shield on Stalkers is really powrful, they are much superior to Dragoons.
>>
>>43725474
Is Selendis Brotoss, Hotoss or Bothtoss?
>>
>>43725451
not to mention, dragoons are pretty dope with fixed pathfinding
>>
>>43725416
>>43725370
Sided with Hanson for the same reason i sided with Tosh, you're supposed to be this space rebel fighting for humanity against tyranny an ayys. Now why would you side with an agent that works for the enemy against your bro or side with aliums against the people you're supposed to protect?
>>
>>43725484
They're Warcraft Zealots. They wield 'Solarite Reapers'.
>>
>>43725488
Both toss for sure. I was disappointed when she gets taken over on the first mission of LoV, I was looking forward to a whole campaign of interacting with her.
>>
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>>43725488
Besttoss
>>
>>43725169
Why is Tosh such a bro?
>>
>>43725370
Which mission is more fun?
>>
>>43725493
Incorrect. Raynor has been a steadfast ally of the Protoss since forever. He and Fenix literally saved them from extinction. If the hot Executor from Brood War shows up and says, "your colonists are infested," he's going to listen to her.

Plus, Hanson turns into a zergling.
>>
>>43725488
Hothoss, everyone i've heard argue for Selendis did for space poon. But then when you wreck her shit with a billion vikings she's nearly can't contain her lust for Jimmy's D after the glorious combat he just gave her.
>>
>>43725526
Why can't we just replace Kerrigan with Tosh and give Jimmy a r63 Tychus waifu?
>>
>>43725516
she dies too fast though
>literally Naisha is SPACE
>>
>>43725493
It's funny that the endgame for WoL was Raynor throwing away good men after men and possibly all of his work to go after his waifu
(Yes, he allied with Valerian who was playing it on the grander scheme, but let's not kid ourselves that Raynor gave a shit about that)

Alternate plot: Raynor slays Hanson's pussy, realizes that Kerrigan isn't the only human woman in the universe, gives up on the deinfestation bullshit. No Heart of the Swarm campaign, Zeratul's prophecy comes true, the end.
>>
>>43725515
The story would make more sense with Selendis as the protagonist as she didn't need to retain that she had nerve cords still
>>
>>43725493
Jimmy's fairly consistently had a better relationship with most Protoss than he has with most Terrans, though.

>>43725515
Yeah, it would have been nice if Selendis was kind of a mid-game villain that hounded you for a part of the game until you're eventually able to sever her connection to the Khala in a mission and then she joins your crew.
It would also have been nice if the other Protoss characters from WoL played a part in LotV.

>>43725516
>>43725547
Selendis a cutetoss.
>>
>>43725539
Night of the Living Zerg is more entertaining than Mothership Roundup.
>>
>>43725577
yeah, the gameplay was better, those vikings come into their own mowing down civilians that have been infested.
>>
>>43725577
But Night of the Fully Upgraded Firebat is before the choice.
>>
>>43725577
It is nice to get use out of the Vikings walker mode
>>
>>43725545
The hot executor isn't saying "Your colonists are infested, we should get down there, contain the infection, put down everyone who's beyond saving"
The hot executor is saying "Your colonists are infested, we should burn everything and everyone from orbit because it's easier and safer than putting some actual work in it"
>>
>>43725592
(Not using reapers)
>>
>>43725615
With a Zerg infestation, going for the easier and safer option is honestly fairly prudent.
>>
>>43725565
>>43725571
>>43725576

She does? That's a damn shame. She was really better set up than the guy I keep seeing about who I presume IS the protagonist of it? (The bigass zealot with some sort of array on his back)

And yeah, Jimmy's 'Decent non-backstabbing Protoss' count WAY outweighs his 'Decent non-backstabbing Terran' count.

Fenix and Tassadar treated him with more respect than most Terrans ever did.
>>
>>43725545
That's when you choose to help the Protoss. If you help Hanson, then the colonists aren't infested (only a few of them in cages).

Just like if you choose Tosh and you still have Hanson, she'll tell you that Specters are no different from Ghost (minus the fact that they are ridiculously eccentric).

>>43725555
Because it would've been too good.

Also I'm salty to this day that they didn't give Tosh more screentime or the ability to appear in a extra mission...like Belly of The Beast. Instead of Raynor, Findlay, Swann and Stetmann quartet, we'd have a five-man team with Tosh if you chose him over Nova.
>>
>>43725622
>cannot use siege tanks in meinhoff
ONE JOB BLIZZARD
>>
>>43725615
The hot executor is saying "we have no way of knowing if a given human is infested or not, qed", and makes the correct judgement call to burn everything. We don't hear from Hanson after we drop her people off, for all we know they're all Zerglings by now.
>>
>>43725622
I think it would be neat to randomize the portraits on fodder units like marines, maybe add a few more voices too
>>
>>43725647
That dude is artanis, canon player character of the first protoss campaign
>>
>>43725622
It's not hard enough to require an optimal approach, and I like fire.
>>
>>43725647
Note that I was talking about the protoss chick in the prologue campaign
>>43725651
doesn't she find a cure for that particular strain?
>>
>>43725673
I just like bypassing mission peramiters
>>
>>43725675
>curing Zerg flu
>laughingprotossadepts.jpg
>>
>>43725647
>better set up than Artanis
>the Executor of vanilla SC, hero unit in BW, and the guy piloting the mothership in the survival mission in WoL
Sure.
>>
>>43725675
Nope. She either infests herself if you side with the toss or continues work on the new colony. Possibly infesting herself again due to lack of progress and dooming her people in the process.
>>
>>43725701
hell, that was the entire point, she manages to magically cure 1 strain, and gives some zerg research in the process.
>>
>>43725647
I really liked Jim's relationship with Duke. Everyone talks about Fenix getting killed, but Edmund Duke was pretty great too.
>>
>>43725722
He was kind of a snake.
>>
>>43725701
Wasn't it the Protoss who came up with the nano-vaccine that reversed Stukov's infestation only for it to backfire?
>>
>>43725711
Because zeratul's big sacrifice to cut artanis's psychological dreads is a plot hole
>>
>>43725651
>shitloads of civilians "might" be zerglings or shitloads of civilians will "ceratinly" be toast
>>
>>43725741
He was a great snake, though. He's like Terran Alarak.
>>
>>43725758
Truth.
>>
>>43725741
But he was our snake
>>
>>43725711
>and the guy piloting the mothership in the survival mission in WoL
Was kinda sad the Shield of Aiur didn't show up in Legacy of the Void, myself. I didn't want a tal'darim mothership.

Oh well, I can just replay In Utter Darkness. Best mission of WoL by far.
>>
>>43725370
I got so fucking mad when I discovered that you wouldn't be 'wrong' either way and I just got screwed out of muh scientist waifu. Either its infested or its not, don't half ass it so that I get to 'feel' like the hero with either choice meaning neither is particularly heroic.
>>
>>43725644
>>43725651
Yeah, okay, but Raynor isn't the kind of guy who would leave civilians to be incinerated just as a precaution. It was obvious that canonically he would have sided with Hanson and I believe most players went with "What would Raynor do?"

>>43725647
The bigass zealot is Artanis. You might remember him from Broodwar as a former Executor, raised to Praetor, piloting a scout in his naked glory save for a loincloth.
The protoss really went through some harsh times there.
Anyway, he got raised again to Hierarch, meaning "dictator of all the Khalais and Nerazim united". This lofty rank allowed for a more thorough covering of his shame.
>>
>shitloads of civillians will eventually become zerglings or shitloads of civillians will immediately become toast
You know this to be true, Terrans can't have nice things.
>>
>>43725758
It may just be the added screen time or the voice actor but I like Alarak better then Duke
>>
>>43725771
And yet, still no pants.
>>
>>43725771
What I did like about the vs protoss mission is that selendis respects your choice to defend them and is a good sport, seeing it as a privilege to face him in combat
>>
>>43725748
Man, Stukov. What a lazy character design. He's a zombie with some zerg generic creepy shit glued to his otherwise normal clothes. He doesn't even look zerg at all.
>>
>>43725750
Yeah, it's not even a good plot hole as the campaign could have progressed pretty much as it did just with Zeratul not having died.

>>43725766
Mothership should really have been it's own unit selection.
And the Shield of Aiur should have been Selendis' flagship when you fight her.
>>
>>43725810
Pants are for people with strait legs
>>
>>43725716
yeah, I did both missions.
she continues to lead the new colony, not work on curing zerg since that particular strain is implied to be cured
>>43725810
its like the emperor's clothes anon.
Thread replies: 255
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