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How did your last session go /tg/ ?
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How did your last session go /tg/ ?
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People bailed, no dice were rolled, sad times were had by all.
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>>43936521
Most people didn't show up. One of the players wanted to try DMing to give the DM a break.

It was a nice dungeon crawl and he was arguably better than the current DM.
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>tried to free a guy from spider web
>fumble
>roll fumble chart
>instead of ripping through web I rip open reality
>portal opens
>fucking black dragon flies out into the room we're in
>kills some bugs while the party tries to GTFO
>fighter tries to reason
>fighter gets melted by acid breath
>drake nicks his platemail and fucks off back to his dimension
>BBEG is just hiding in the corner shitting his pants

Other than that unfortunate turn of events it went quite well
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>>43936521
GM had been saying interesting things had been going on in the background for a while when we were adventuring on a different plane. Turns out time passed much slower on said plane and when we came back our home city was occupied by the enemy after a short and decisive war.

The party is okay with it because half of us triggered the events that led to invasion and the other half are unaligned or working for said enemy to track down the first half
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>>43936596
That's always a good time
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>>43936521
Started a campaign where me and my buddies take out monsters higher than our level by setting up traps and shit. Super fun.
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>>43936521
No one fucking read the rules
Chaotic Neutral
3 casters that have no idea what spells are
Barb that refuses to talk or act or anything
Have to re-explain how basic fucking rolls work
Told them I'm not coming back
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Decently well. Everyone engaged on a pretty wild chase across the beach and eventually through town, after an alien surveillance device that had been hidden by an unknown enemy in the house belonging to some of the players. For once it was my time to shine, since my character is much more capable of basic running and athletics than anyone else, and is outright faster than them over long distances. One character tried to use her new car, but it wasn't so helpful when the surveillance device was rolling up the sides of buildings and across rooftops.

Unfortunately it looks like one of the characters is succumbing to the negative influence of a hostile magic artifact. Probably things will get ugly when we have to take it from her.
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>>43936521
AcroWarrior did AcroWarrior stuff, gained the title in the Tao Zahn by making a smartass Fourth Heaven member look like a fool in front of a packed arena. Earned Mjolnir during the fight.
Mentalist tried to be sneaky with his electrocution of bandits. partial success.
Healer/lorekeeper NPCformerly PC has been getting real attached to a chick who's both centuries older than him, and connected to a Gaira Dragon.

Next stop, Paradis Paradis.
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>no one even remotely optimized
>they keep doing terrible in combat
>decide to give them a deck of illusions so they can distract enemies or do whatever
>one guy starts metagaming out the ass
>NO GUYS DON'T TOUCH THAT IT'S A DECK OF MANY THINGS IT GRANTS WISHES AND KILLS PEOPLE AND SHIT

Well, it wasn't before, but it is now.

>you can draw as many cards as you want, but you can only choose at the time of drawing. IE, you can pull 1 and stop, but can't go back for more after, or 5 and stop, etc.
>I PULL THEM ALL
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>>43936521
A waaaagh was began, eldar were murdered and tactical superiorkity was achieved over 'de inkwizishon'
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The players killed the BBEG and all was well in the world. Most went home and became family men, one was dead.
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I didn't show. That was five months ago now.

If I don't show soon, they might think I got lost on the way
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>'Get money fuck bitches' sort of campaign
>Decided we needed to do some bounties. Choose the one with the biggest bounty: A necromancer who is further wanted for attacking the town
>After a few days of travel arrive to his manor. We knock on the door and ask to come in. My character speaks really friendly and polite to him and tries to get the skinny on why he attacked the town.
>Claims his zombies snuck out of his manor and wandered into town. Other PC crits a scrutiny check and low and behold he isn't lying. Just wants to be left alone.
>Offer to help wave his bounty by faking his death and skinning off a noticeable tattoo on his shoulder. Crit another persuasion check to allow him to go with the surgery.
>Stay a few days after and help to rebuild the walls around his manor so his minions won't sneak out. Manage to convince him to reevaluate and possibly quit his craft
>Head back to town with the tattoo and claim the large bounty. Good feelings all around

>GM assmad that the giant battlemap he spent hours on and the big battle he had planned against the Necromancer was gone to waste
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>>43938889
>filename
Kek
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we adopted an adorable goblin named flower :3
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The party executed a homeless veteran and then proceeded to make red paste out of some factory dregs, in the emperor's name of course
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>>43938889
Why did the GM make the Necromancer a good guy after all if he wanted so much for there to be a big fight?
How did he even know you'd pick the Necromancer?
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One of the better sessions we've done. Fought a tumorous abomination wandering in the tundra. Its blood made people freak out when exposed to it and the lapse in willpower one player had allowed his body to be a portal through which a demon could pass through. Ended on a cliff hanger with the players meeting someone they saw dead a long time ago.

I'm just a little worried since I have a player who has missed two sessions in a row. He made a big stink about us playing without him. (It's a group of seven and he's new so he doesn't realize this stuff happens.) I spoke with him to let him know things would be fine after he threatened to quit if we played without him. I even talked to him the day of last session just to confirm he was coming and he still sounded like he wanted to go. Then he didn't respond to texts and phone calls. In all likeliness it could have been a family emergency since he's going through some stuff and I get that if someone died you don't want to be the dick who texts about his nerd crap but I felt a little worse when I saw him playing dota a couple of days later.
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DM had his sleeper agent loli slit my throat while I was down because I killed her Dragon-Oniichan. I'm new to the game so I don't know whether to call bullshit or not.
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>>43939289
>How did he even know you'd pick the Necromancer?
>the one with the biggest bounty

Also, I wouldn't be surprised if he had most of the bounties already set up, prepared for the PCs to pick most of them.
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>undercover mission
>botch rolls to convince Zann Consortium we want to work with them
>take on a squadron of Z-95s
>the 2 ships we were provided with are limping but all Zeds are down
>nearby on surface Consortium Action IV takes off escorted by 2 starvipers
>split up to avoid getting viper rek'ted
>unfortunately vipers still outpace the shitty transport ship I'm trying to fly
>order sniper and heavy repeater troopers to brace themselves, tie up, and set up shots
>open hatch for rucky shots
>dodge missile from viper
>turrets and repeater knock out viper's shields
>sniper rolls all the successes and knocks out pilot

There's still an Action IV and another viper lurking about and alarms are blaring, but the hatches are closed, we're about to hit vacuum and jump distance, and the Empire's been notified of the scum's ship and base's location.
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>>43936521
Well, I'm actually in 5 campaigns, so going in order of most recent...
>DH2e
We were debriefed & given a new assignment, went shopping, 1s and 99s were rolled, and then the team criminal rang a Necron Cryptek's doorbell. Shopping took up most of the session, but it was fun.
>D&D5e
Finally got them out of that fucking city I started them in and marching into the spoopy forest. Threw in some bandits as a speedbump to stall for time while I balance the actual quest, and made them wear makeup and rotting steak to pretend to be zombies so the cleric wastes her turning/ travelers will be less inclined to fight. The cleric wasted her turning, the rogue butchered some bandits (if Dark Heresy has taught me anything, it's that -30 HP on a guy with only 11 wounds is 'exploded'), and most were taken alive. They think they solved the ghost problem they were sent to investigate... Ha ha.
>Deathwatch
We went on a safari and killed an electrified skellington. A speedbump fight before said boss, however, lasted far too long on account of the dicebot deciding it was a good day for everything to miss or jam.
>Deathwatch + DH2e
Uh
We met some NPCs aboard the watch station
And then I wasted an hour trying to kill a training servitor before I gave up on my chainsword and used a Shrike arm I chopped off as a trophy
Then we all went to the cafeterium for ratburgers
>DH1e
They finally fixed the broken power cable they were sent to check on. I threw in some more hungry aliens to make their exit a little more dramatic, and then dropped a To Be Continued.
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>>43937965
Dis grot getz it
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>>43936521
Does boardgame night count? If so, we all played Terra Mystica until 3 in the morning, and got pretty drunk.
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>>43936521
It was DH2, and things were kinda dull, up until the big cathedral fight. We'd tracked down the Pilgrims of Hayte to this desecrated underhive church, and in classic Inquisitorial style, we decided to say hello by smashing our stolen armored car through a wall.

Well, that would've given us a pretty nice surprise round, but then our psyker and driver both spotted the FIVE HORRIBLE LESSER DAEMONHOST MONSTERS inside, and completely lost their shit, screaming and hollering to get out of the car and run away. Perfectly understandable, really. We'd had enough trouble with just one dybuk a few sessions ago. This was just shy of a half-dozen of the infernal things.

The feudal assassin going through Slaught withdrawal had other ideas, though. Shoving poor Panicky Patty out from behind the wheel, he passed two /22 rolls in a row to stomp the gas pedal and swerve into the pews, crushing dybuk and heretic alike, ignoring the patter of lasfire and screams of pancaked apostates as he flattened just about two-thirds of the entire encounter before our arbite backup could even find the front door.
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>>43936521
>Meet a psychotic Russian/Japanese schoolgirl
>Go on zombie extermination
>The two least combat capable members (me being one) have guns now and can't hit for shit
>OOC bullshitting makes everything pretty entertaining though
>Run into a hotel attendant that blames our group for the loss of her job when she was just really lazy and demons imploded the hotel
>Party kills the warlock and demon controlling all the zombies so they die
>City still gets nuked
>Group returns to mansion that my character somehow ended up with to plan
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>>43936521

It was pretty great.
Two people were sick, but we got a new player.
Nobody broke character the entire session, there was no metagaming at all.
One of the players that usually doesn't do much IC stuff finally got into it and basically tricked the party into working for someone they don't like, under false pretenses, while also stringing that guy along.
People were focused, did some legwork, but not enough, which was perfect for a nice dramatic twist toward the end.
Really pleased with the performances overall, the one guy I was concerned about did great and didn't play himself with a twist.

Overall, I'd say our last session was 8/10, a great experience with few hiccups.
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I've got 7 players and we are all a bit new to the 5e system. I'm running a dungeon crawl next session and while we've got a lot quicker in combat, it still seems to take far too long or just seems hurried and lacks immersion. I was thinking about splitting the group into two and running two games (different directions in the dungeon) at the same time so that combat can be a bit easier. Most of the down time is from players deciding what action to take, so as long as there is enough combat, one group should be busy while I focus on describing the atmosphere or answering questions to the other group before alternating.

In my mind it works, I've got to be really on top of my game and super-prep everything, but what pitfalls can you see?
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DMing for 3.5

Party breaks into two groups over aguement about what to do next, and will probably not rejoin in the foreseeable future... Can't convince either group to continue to party together.

Also one of the players doesn't understand how to play a cleric in 3.5... I'm at a loss at how he doesn't understand. Needs overhaul to either fit his play style or fit his character. He's angry that he's the butt of many jokes for how ineffective and useless his character is.
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Plenty of action, some sneaking, the party face is almost dead. Hilarious break-in with party grill ringing the target's doorbell holding a fruit basket claiming he won the monthly lottery. Rolled great, target went for it, everyone lolled and attacked.
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>DMing a fallout pnp game
>they find these two children in a city
>decide to protect them/adopt them
>I began writing a quest for them
>created a nice quest to fit the story
>neat bouts of logic and combat to make it interesting
>combat initiates 30 minutes in
>guy closest to the kids fires at mutants
>fumbles, rolls 5
>"Weapon explodes for 3d10+7 damage"
>"anyone in two hex range gets hit"
>gets 26, obliterates the children
> he has bloody mess perk
>I as DM have to describe their bloody fate
>go into detail on how they die
>Kids die in a fountain of gore
>upper torso of child still alive
>looks up at the man who accidentally killed him
>"It was fun while it lasted", were his last words
>his tear filled eyes closing for the last time
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>>43936596
Nice!
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>>43936673
>fighter gets melted by acid breath
No! he got dissolved! get it right!
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We wound up dodging all three potential combat scenarios the GM prepped for us due to a combination of gray-area ethics and, if I may say so as the player in question, some excellent Party Face work. Plot threads are quickly multiplying to the point where it's impossible to peruse them all, some things we've been told are suspiciously not lining up with tangential evidence, and the party is developing a highly varied network of contacts, but very little trusted relationships.

Everyone had a blast and I immediately sat down to finish my character portrait, pic related.
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We killed a mini boss in his own pocket dimension. Felt fucking great since he was a little cunt and I absolutely wrecked him thanks to some excellently timed natural 20's.
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Got out of Carceri, which is cool.

We were also given the information that we might be able to turn the plot-macguffin that the BBEG is going to use to blow up Celestia to blow up Hell instead

Which is very tempting.
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>has no RPG group.
Well, I wrote up 6 characters today and deleted them, one day I'll have free time to actually play a game.
>>
The players arrived on the Vegas strip, and through a use of a plot coupon spell, summoned themselves into the True King of the strip (who is also an elvis impersonator)'s presence. The True King just so happened to need some help woth something, so with a negotiation for a favour to be cashed in later, the party set to work uncovering spies who were undermining the King's rule.

Meanwhile, on the other side of the continent, the two party members who are currently visiting a mental home after they saw a little bit too much when a riot atarted a few sessions back started helping a jolly old fat man who is either some sort of avatar using santa claus as a mask, an iconomancer who's gaining charges from the idol of saint Nick, or some other thing all together. He's tasked them to retrieve his suit and sack from the lockup on site, which only the director of the site has the key for.

All in all, a fun Unknown Armies session.
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In my PF group, we wrecked a CR 19 sea serpent with our lvl 15 three PC group. Right after that though, my GM realized that my Achilles heel is my piss poor touch AC and threw a meth lab's worth of alchemical bombs on my face. Quite fun though.

The other group that plays a BESM mecha campaign had a session entirely inside our HQ when a virus and a spy started messing things up. In the end we were treated to numerous plot twists so all in all it was very good.
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>>43936521
One guy couldn't make it and the combatmonster was too stoned to play. What proceeded was about an hour or so of relatively little plot advancement, sniffing people by one of the pcs (he can catalogue different smells so at least he had some reason) and a benny hill sequence. It was cut short partially because one of the players was pretty stoned and beginning to lose focus, and partially because I'd a very difficult combat encounter planned and they were fucked without the stoned murderfucker.
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>Spent one hour exploring memories of the local Dread Lord
>Killed a Glass Gargoyle
>Spent one hour replacing said memories in chronological order
Should all dungeons end with a bossfight? Or is a hard riddle a bossfight in itself?
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>>43943290
You have the time to write up 6 characters on a weekday only to delete them, but you don't have the time to play in a group?
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Spent entire session avoiding zombies and building a working communication device to call a player in orbit down. Planet is marked for typical firebombing to stop zombies and time is running out.
Player in ship pussies out and abandons me so I try to grab a car and find somewhere to hide, role a critical fail and die in a car crash as the firebombing starts.
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>>43936521
>suffer our version of the Tet offensive
>our nation decides to pull out our troops
>A group of officers (my self included) decided to fuck that and made a "pronunciamiento" live on the news explain why we won't leave (we are fighting !notISIS so go figure out what happens)
>political crisis back home
>we got a two year extended leave
>we are now enrolled as a volunteer battalion for the local government

Also, I started doing a radio program and became a sort of Adrian Kronauer

https://www.youtube.com/watch?v=jAFXOnKDWdI
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>>43936521
Many people didn't show up for the second time.
Another p[layer ditched us.
I told everyone to never contact me again, except for one guy.

You're cool, Jack
>>
>>43936521

Star Wars Old republic era
Team consists of 5 sith and 1 mandalorian

>Be on nar shadda
>Pureblood is stuck playing ambassador since last one got assasinated
>2 sith and mandalorian raid Hutts warehouse to get supercomputer our hacker needed
>2 other sith who came on the planet earlier infiltrate republic sector under guise of runaway acolytes
>Get the computer but after suing it for few hours HK-51's come to get our hacker (they hunted her for some time now)
>Jedi master who was infiltrators contact who we though was the assasin is someone completly diffrent, but in the meantime he kills one of commanders of emperor guard who was on the planet.

Fun times
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>>43936521
>first time DMing CoC with 4 people
>Setting is an isolated manor full of murderous dolls
>distract them long enough to get the npc kidnapped and turned to dolls
>2 PC almost run away but destroy the garage with the cars inside and 1 monster doll
>1 PC get distracted with a copy of necronomicon
>1 PC get spooked by the dolls
>at the 5th day, dolls became animated and aggressive
>result: 2 PC died in a last stand, 1 PC died of ambush and ! PC became insane

I am not a good gm
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>>43936521
>Nyarlathotep.gif
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>>43936521
It went well!

Although my party was a bit miffed at me that I didn't run in to try and save an aquaintance while the castle was burning.
>>
We wrapped up a game that's been going on for a few months. We'll return to it in some months time.

We started the basics for our next game, under a different gm.

Jubilations were had by all.
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A whole bunch of stuff but what I found most personally memorable was finding a weirdass gnome sex-dungeon, strangling them all to death so I could rescue the slave-girl they had chained up and then whoops turned out this wasn't some strange sex thing it was actually a ritual to summon a demon and I had just finished the ritual by enacting a whole bunch of murders.
I hate gnomes
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>>43939724
Sounds like a hell of a fun time
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>>43944258
As far as CoC games go you're a great DM. CoC is essentially 'No one gets out alive' the game.
>>
bump

more stories please
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Still waiting to even get to start.

Wrote up another two characters this week. At this rate, I'll have ten or twelve backups by the time we start. If we ever do.
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>>43945591
What setting?
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>agreed on 3 players
>all came , and even brought 2 total newbies , what a joy!
>middle of the campain , political conflict already full-on
>mfw i have to teach all the rules to the noobs instead of keeping the campain going
>they play it like they are playing skyrim
>"dont think of it as a video game , i try to make the fights meaningful through putting in a good portion of realism"
>noobs see huge monster , at least 4x as big
>they rush it
>"i will surely win because i am smaller , therefore more agile"!
>noobs get crushed under fists after fail the agility check
>ten times your own physical strength do this to you
>okay , i guess i need to respawn then"
>thats not how it works.jpg
>they get pissy about their dead lvl 1 mary sues
>noone told them they can make new characters
>be able to run the campain normaly for the last 4 hours
>good day
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It went pretty well. My hunters managed to destroy a caribbean witch by applying folk tales judiciously. Unfortunately for them, they didn't bother looking around the witch's place, so they missed a lot of background information that would help them solve the current situation (of which the creature was but a symptom) and are currently following the wrong guy.
I love how the game is coming together through small things, and the players seem engaged even if it's quite different from what they are used to playing, so that's a win for me.
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>>43945705

It's a miracle you still have players.
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>>43945767
we are dark souls fans , therefore they expect me to make fights hard enough to kill careless player
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>>43936521

One of my players got trapped in melee with a Swarm based Angel, and everyone else took turns shooting him with rocket launchers to kill it while staying as far away as possible.

He did not consent to this plan.

Good times were not had.
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>>43945655
Shadowrun. We've known it's coming for a month, we start two weeks from now, and I'm the only one with a remotely finished character sheet and the GM hasn't started planning yet.
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>>43945785
>"dont think of it as a video game"
>I play as another video game

Ugh.
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>>43944352
It is. We're playing Imperials during their Civil War, so between superior officers' machinations of leadership, protocol and structure breaking down, and every faction from Rebel to criminal scum wanting a slice of the pie, the game has been one part Inglorious Bastards and one part Burn After Reading.
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>>43945929
it was just about difficulty , not about mechanics in this case
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>>43936521
Only half of the players showed up.
We buckled down for what we thought was going to be a light session.
We were wrong.

A bit of lingering plot that had been hinted at earlier came to the fore while our characters were idling about the town and estate, pursuing our projects. We got roped into diffusing a potential local crises up to the south, spent a good deal of time appraising what we knew, and decided on pursuing a diplomatic solution. We bought gifts for the foreign party we would be meeting, and away we went.
The situation when we actually arrived turned out to be less "critical" and more "strange." Turns out frontier folk are some kind of suspicious and superstitious. We went out to meet the twelve-man band that had been lingering in the hinterlands all the same, and I led the talks.
Turns out they've been here following the signs of some kind of vague prophetic visions their leader has, and have been waiting for the next. It just so happens, our gift package contained the next sign. Getting real tired of your shit, fate. Of course, we agreed to stick around, since the visions predicted some kind of disaster or danger. We didn't need to wait long.

A star fell that night, in the field outside the camp, and blackened the field with its impact. Not with fire, but merely its presence. It appeared a black glassy gem, already cut and faceted, the size of a man's fist. Of course, one of my fellows picked the cursed thing up. It sealed to his hand, and withered his arm.

What followed was an extended four hours of intense roleplaying. Composure was lost, desperation was heaped, "blight counters" were tracked, and magic and mundane means alike were leveraged as best we could to try and save all of ourselves without damning anyone else. A high temple was nearly condemned in the process, and I almost brought myself to kill my friend who had grasped the gem.

At the very end of the session, a ploy I made resolved in our favor, and the entire matter resolved.
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>>43946296
What was the ploy? You can't lead up and then end with an almost throwaway sentence.
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>>43946018
>one part Inglorious Basterds and one part Burn After Reading.
Nice.
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>>43946364
Ran out of typespace. Will again.

The end result of three-and-a-half-hours of real life time roleplaying, which was... two or three days in game, being locked up with the now also blighted clergy in the temple was an attempt at destroying the gem.
Now, there's a mechanic in the game for Divine Intervention. Basically, if you roll all 1s on 3d6, something exceptionally good can happen, but if you roll all 6s on 3d6, something exceptionally bad is obligated to happen. One of the PCs was a priest affiliated with this temple, and he likes to throw around these kind of gambling mechanics. He also burns through characters. Earlier, he threw an all 1s Divine Intervention during a ritual and severed the bond between the artifact and our third member, which is what has been letting us work in the meantime. Here, now, Priest is asked to throw another D.I. while #3 attempts to sunder the gem with a spear blessed by the god of this temple.
He gets all 6s.
The gem splits, there's a flash of light, and #3 gets taken out of the room for a good twenty minutes of private time with the GM while his character lies on the ground comatose. When they finally come back, he wakes up, and isn't alone in his skin.
The fucking idiot made another deal with a different devil.
At this point that he and I spent another twenty minutes talking. Well, he, I, and the conscious incarnation of the inevitability of death sent to earth to spread the will of the death god. It was then that I decided not to put down #3 like Old Yeller, as the conversation was partly intended to appraise the viability of just killing him, but such is the adventuring life. We all three agreed to work together, the demon assenting to take the name Black, and to "offer advice" at times, when it wasn't just radiating decay into the environment.

While #3 got his affairs back in order at the temple, made his apologies, and thanked the rank-and-file for their help, I met with the high priest.
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>>43946592
High Priest and I agreed that letting a demon-possesed veteran adventurer wander the countryside was right unconscionable. It was also established that Priest the player character, for all of his loyal service, could not keep his fucking mouth shut about anything. So we two planned off to the side.
We set a place, and a rough date. One of the major cities our party frequented, two weeks from our departure from the temple. Easy enough to do.
We each had a job. High Priest had the office job. The clergy and the government of this realm were very intertwined. He needed to set the ambush, arrange for the ritual, and put all the paperwork into order ahead of time. I had the field job. I needed to make sure #3 was at the right spot at the right time, and that when the trap was sprung, he actually got caught. Getting him caught was the hard part; the bastard was easily the most dangerous of all of us, for his moments of foolishness.

I wouldn't say it went off without a hitch. He saw the agent hiding in the reeds. I would have had rather not had to shoot my friend twice in the back. Still, we bagged him, gagged him, and carted him off to the local temple, and exorcised that demon back to the void from whence it came. We shared drinks, IC and OOC, later. The agreement appears to be that we're not going to talk about the events of that session to anyone in game.

He confessed he had no idea, either time, that I was in the process of betraying him. Feels good?
>>
my players tried to haggle and even extort for more quest gold and then told me that i give them too much gold. they cheesed a quick and light "insect hive" dungeon ( i could simply have made them unable to do this so it's technically on me, but the consequences will be on them) forcing me to use an encounter that's balanced to be "deadly" but with them barely taking a scratch. im also fucking exhausted from just having started working at a new place but need to some shit out from my ass, both more insect shit and an over-run town.
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>>43936521
>be ready at 8pm
>start at 10:30pm
>kill some elementals
>find a shiny thing
>oh look it's 11:45 already because you all keep derailing with random comments
>people packing their dice up
>are you guys seriously tired after only an hour?
>crying internally

Jesus fuck why can't I find a group that can stay focused and play for more than an hour or two?
>>
>>43936521
My GM introduced a new player that made a joke character that sapped all of the seriousness out of the game. They also both got high and started drinking while playing. By the end of the session, my GM couldn't focus on anything for more than 15 seconds and kept repeating himself. When we left the other two in our group said they had fun and had no complaints. I just didn't say anything. It was a fucking disaster.

That was months ago and I haven't played a session of anything since.
One of the other players in that group was supposedly putting together a game of Call of Cthulhu. I trust him to not fucking ruin it but I haven't heard from him in months.
>>
>found the cave behind the waterfall
>learn to operate a boat
>beat up the goblins
>take off their evil masks
>learn of the real evil
>climb down the well
>beat up the guy and his zombie dragon
>run from collapsing cave
>party with the villagers
p gud
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>>43936521
Evil Guy who killed their former master
"Join me or Die!"
"Ok"
Everything is going wrong because they have never listened to anything ever, but since their "Leader" is a walking idiot, they all agreed
...
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Stayed in town most of the session where we resupplied, looked for clues and stuff, sold our loot on the back of our cart and I bought a bitching costume. After that we went exploring a small tomb of an old warrior and the session ended.
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>>43936521
I played the Lone Wolf for the first time. It was pretty fun, and even though the system felt simplistic it was satisfying. Though I never see it brought up on /tg/
>>
>>43947499
I feel your struggle, man. Only campaign I've been able to get a group together for fell apart that way.
>>
Really well, with a brief interlude of insane arguing. The DM told me the owner of a smithy refused to write me a writ of sale for a 750 gold order I was trying to place. He wanted all the gold up front, it would take an unknowable amount of time to complete because the actual smith who would do it was away, so I simply wanted proof from him that I made the order so I could get my money back if something went wrong. The smith owner tells me only smiths can write writs of sale so I ask "then why are you even offering to take the order? Why should I give you the money with no promise?" And I tried rolling diplomacy and sense motive and he got all mad for some reason and says the owner rolls sense motive on me wanting to know why I want a writ. I didn't even know how to respond to that. We ended up arguing for a while, falling out of character, and he was saying shit like "maybe writs don't even exist in this world! When the DM says 'no' just give up!". I felt like I had gone insane. I did not understand. He told me, out of character that the guy wouldn't screw me, so I paid, but I'm still dubious. I think he's gonna fuck me on principle. I still feel bad for wasting everyone's time arguing he point, but it was just so frustratingly stupid that I couldn't let it go.

Also, one of the other players finally found out I'm a skeleton.
>>
>>43948637
Spooky. How long did that take?
>>
Prevented not 1, not 2, but 3 revolutions that multiple factions had planned for a city. We also foiled an assassination attempt on the high priestess, installed a puppet regent, and are now probably going to fight some Amazons.

Oh and I inquisited the fuck out of some people.
>>
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Brilliant.
It was a little bit muddled due to the booze, but we managed to get a good game of Fedora: the Tipping running. The PCs went amok in a San Francisco convention center, hijacking microphones to shout out puerile misogyny and anime references, before they realized that they had no idea what they were going to do and tore off wildly through the convention center before hiding in the toilet. Then, one of the PCs got irked over someone sharing his surname (seeing as he has the delusion that he has the only true claim to his name, and that anyone who seeks to share it has to take it over his dead body) and picked a fight, which ended up in the other character trying to wrestle a Korean guy half as wide as the PC was tall by jumping on his back and screaming "Anime is Japanese" while rocking violently back and forth. The first guy's girlfriend then got socked in the face by a trans-abomination SJW for hugging her boyfriend ("internalized misogyny").
It was good fun, and we got the game playtested in practice. The only issue I can see so far is that combat can be very nonlethal due to the soak system, but I figure you can just crank up the difficulty on that roll.
>>
>>43948695
Well it was 3 sessions, now I think about it. Very long sessions though. We average about 8 to 9 hours. In game, they were together for about a week I think.
>>
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The party said it went well, but I just know it was bullshit and they were trying to humor me. I have zero self-confidence. Why do I even bother.
>>
Fantastic, players encountered a Dark Young for the first time, one went insane and tried to commit suicide while the other three managed to grab the gun and drag him away as the DY began eating the friendlies they were trying to save.
>>
>>43948933
Look, I used to think that too. Then I had a few really good experiences and a few really bad ones, and I found out that players don't actually bullshit that much.
It's a good excuse to not try, but it doesn't work that way. Most people aren't so underhanded and manipulative that they'll lie to you just to butter up to you. If you ever really fuck up, I swear you'll hear it from the players.
>>
>>43948933
Don't worry. A few years ago I was like you. I used to run hour-long sessions, suffering because I felt that my players cared very little for the game, and when they told me the game was good, I felt they were doing it only to be polite.
Then I played around with other people. Particularly new people, who come into the game with no expectations and for whom every game is a new experience. I realized what I could do. I also started selecting my players a bit more carefully, it always helps to weed out a certain kind of people.
Nowadays I don't get to play as often, but I'm pretty confident about my abilities as a storyteller, and I enjoy the prepwork a lot more.
>>
>>43948933
Fake it til you make it, nigga

I sucked massive balls when I started out. Just get your dick out of the rule books and let your imagination run wild. Focus on telling a story and keeping the game moving rather than being an arbiter of rules and mechanics in a pen and paper video game
>>
>>43948933
git
gud
>>
>>43936521
>secret library under the king's castle
>party came upon a runic circle made from powdered silver
>first thing they do is break the circle, it holds a pit fiend who is invisible and had intended to try and trick them into breaking the circle to free him, did not expect them to
>pit fiend laughs gleefully, finds the book they are searching for and gives them as "payment"
>party returns with greater force to the king's castle
>pit fiend has stormed the throne room and summoned a horde of lesser devils
>kills the king in front of the party
>a character's (who broke the circle) mentor both whom belong to a semi secret police fighting magic with magic starts casting a spell to banish the fiends, party has to protect him for 5 rounds
>they manage, the mentor guy gets pulled down to hell with the fiend
>party is insanely wanted, that character who broke the circle with out a second thought is mentally scarred

All in all it was a good session.
>>
>>43948933
Are playing coming to your game regularly? If yes, then shut the fuck up they're enjoying themselves.
>>
My last session went kinda alright.

>Open on the party waking up in the morning after the Guard Captain told them to return in 2 days while she goes over information they gave her.
>They have nothing to do, so they decide to sell some stuff.
>Travel all the way across the city to the only jewelry dealer they care to remember.
>They walk in, present one item they want to sell, the dealer says "Hmm, this looks kind of old. Does it have any history?"
>Player turns to Occultist saying "Can you check to see if this has history?"
>He says he needs time to do that. Other player says "We'll get back to you on that" and leaves the dealer and heads all the way back across the city to their Inn.
>Later that day, Guard Captain barges in and guards take position around the Inn while she takes them into a private room.
>Tells the party something urgent came up, she needs them to go find and save a girl who was accused of murdering the king from the mob of angry citizens making their way into the district to lynch her.
>Party leaves, finds their way to her apartment.
>Proceeds to knock on every single door on the 3 story building (girl is on the top floor) and try and unlock every single apartment door regardless of who may or may not be inside.
>Finally get them shouted at enough by residents to make it to the top floor.
>They bust through the chair-jammed door and find the girl went out the window.
>They chase her out onto the rooftops.
>A long chase across shanty-town rooftops ensues. More interesting than it sounds, I promise.
>They finally catch her.
>She starts crying and claiming she's innocent.
>Party grabs her, disguises her, and sneaks her back to their hideout-tavern.
>End the session with them debating how they can get her smuggled into the city to the only safehouse they know no one will ever find so they can question her.

That's pretty much it.
>>
>>43952940
I should add:

I have no fucking clue what I'm going to do once they get the girl to their safehouse.

Like, I am writer's blocked here and have no idea what to do next for the plot, which has nothing to do with the girl, but needs to be resolved next session. Having no one to bounce ideas off of makes writing a story fucking hard.
>>
>>43947499
I had the same problem some time ago, many of them showing up late and it taking 2 hours to start. I just talked to my players and explained how incredibly rude it was of them for disrespecting my time like that. Fixed the problem.
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>>43947499
I'm actually lucky that my current long-running group has never had this issue. Sure, sometimes we start a bit later than I hoped, but once we get going it tends to be a solid 4 hours of gaming with no interruptions.

I'm currently in a group trying to livestream games and it would be the same situation if it weren't for tech issues that keep breaking things up.

I don't know if it's just me or what, but apparently when people play in my games I just manage to keep them moving and doing things for the entire session so there's minimal to no interrupting talk.
>>
>>43936521
>>43936521

> Start up roll20
> Constantly drop connections
> Stop playing due to drops, end up talking for a while
> Roll20 hadn't drop connection for anyone for about an hour, okay we may as well play
> Roll20 begins to shit the bed the minute we play
> Give up
> Begin to talk normally
> Roll20 is fine
> Try a 3rd time to play
> Roll20 shits the bed
> Give up
>>
>>43953402
you could try maptools, since the last update it doesn't have silly java issues anymore and the connection options were improved. On the map side it has more stuff then roll20 as well, including a rather large standard tileset library.
>>
>>43953503
How does it handle character sheets and handouts?
>>
>Noob DM
>Decide to mix things up to see what my players like since the last two sessions were just dungeon crawls/fight fests
>Just do a pure roleplay/lorefest of the world they are in now
>They end up insulting everyone they came across
>Offended all the shop vendors
>Tried to publicly shit in a sacred oasis where people lay their dead to rest
>Annoyed the civilizations leader by being retarded
>Ended up going back to the leader after pissing off all the shopkeeps and priests of the city
>They try to barter their way into good terms by going around and finding the people that kidnapped them and kill a few of them
>Leader sees through their intent and sees that they don't even give a shit about their lands or the people they protect
>He doesn't even give a shit and wants them gone knowing they will just die by picking a fight with someone that they shouldn't
>They leave the forest city under the sands to find a little fishing village a short way off
>One PC is obsessed with apples and collecting them to appease tier God, the other just a wild card.
>PC1+2 decide to break into the empty home to steal apples, a fishing net, and some gold. Then decide they want to burn the house because fuck it.
>PC3 is a paladin and stops them from doing all this shit
>At this point PC1+2 run to the main village from the docks and says someone was robbing the house near the docks to try to cover their tracks
>Pala decides to break oath at this point because he didn't want to be tard herder
>>
>>43954525
Con't.
>So now the paladin has to take pilgrimage to attune to his newfound dark God
>The group doesn't know they are under suspicion of terrorism for trying to rob a house and harassing a sacred group of people who protect the lands
>They are now screwing on a wind powered flying machine to india
>The paladin reveals that he just wants to go to india to kill indians because he is xenophobic of them

So that was the end, and it totally fucked up the main story because I figured they would want to fight against evil. Now they want to just go around being chaotic neutral/evil and all I have to hope now is the PCs will go after the BBG because he fucks with the party. Sort of like why they are going to india in the first place.
>>
>>43952973
Well you've got /tg/ at least.
What if she did murder the king, but she was under som sort of mind control from the BBEG, and doesn't remember it?
>>
>>43939120
I tried to get a goblin minion once. Party was not being cooperative. I ended up hiring a hobgoblin to help clear a dungeon after he surrendered to our party and turned on his boss however so good times.

>>43936521
My last session was sorta boring. It was extremely rp heavy as the party poked into a lot of things that my character would not find interesting. I did manage to make some interesting rp things happen but overall I was just chill in all session until close to the end where we fought some coral covered suits of armor and some undead.
>>
Poorly enough that we had to agree to retcon it into being a hallucination, and also never to invite a particular new player ever again. Like attempted genocide, alienating or attempting to kill several friends of the party, and attempted murder and cannibalism of at least one party member.
>>
Monday was my first time ever playing an RPG game; Pathfinder. So I joined a group where we didnt knew each other, the GM was great very friendly, another guy and his friend (a girl) were great too, I think I did fine myself even if it was my first RPG session ever, but then there was this obnoxious guy playing a Fox/Anime female character, HOLY SHIT WAS HE ANNOYING AS FUUUCKKK. Speaking extremely loud, shitty jokes, trying to act girly but it just didn't suit him, always trying to sing and find places where he can perform, whenever he cracked a shitty joke everybody gave him the awkward silence.

And he's a brony, so I think it explains everything...

But overal I did enjoy the experience, I just hope that I won't have to play with that guy, I could tell that everyone was annoyed by him...
>>
>>43957403
>And he's a brony, so I think it explains everything...

Nope, sorry. Anime/cartoon/etc. shitty references are a staple of annoying neckbeards, him being a brony is just a plus (they tend to be easily spotted).
>>
>>43936521
We were on break all of last month. So I'm still alone, 300 miles behind enemy lines, with 1 wound, most of my munitions are used, all I've got left is a laspistol and knife, there's some warp fuckery going on in my head, and my squad gave me up for dead and left without me. I'm a member of the planetary militia in OW.
>>
>>43959168
Oh, and I had to burn my only fate point to survive the warp fuckery.
>>
We encountered a robot cult. They tried to set us and our car on fire. Being robots ourselves, the fire didn't do much, except for when it started to spread.
>>
We came to the epic conclusion of a campaign that lasted a year, which is set almost 40 years after a previous campaign. We decided to never play that again, and we'll be playing traditional boardgames for a few weeks, because we think that some friendships have been crippled.
I really want to tell the story, after all, my character was a bard. First some background:

>This is set in a custom setting, with custom races and shit, because the DM didn't want to limit certain stuff like necromancy to evil characters, light spells/blessings to good characters, etc...
>The setting is quite bonkers actually, as it's a mix of sci-fi, with fantasy
>Our party started like this: A Moon Troll Smuggler (which is a small, human-size creature with long teeth and huge noses, they're colorblind and can literally taste the flow of magic in the air), owner of a shitty space ship. A Martian Mantilid Fighter (basically, a red giant mantis), a Human Paladin (with holy cyborg aughmentations), a Human Necromancer (also with cyborg augmentations). And me, a Human-Reptilian Bard.
>Through our adventures, we developed a deep friendship. Fighting for the Paladin's Kingdom against alien invasions, saving the Moon Troll race from extinction at hands of a crazy AI trying to blow up the moon, uncovering a conspiracy from the Mantilid government that revealed that they created themselves through time traveling and that in the future, the race will be doomed as the males will be extinct and the females will have to resource to parthenogenesis, which causes them to evolve into a hive-mind, discovering that my character was a lab experiment, ultimately proving that reptilians and humans shared a common ancestor, and saving a witch in Pluto from an ancient demon, who later tells the necro-cyborg the secret to ascend to lichdom, he fell in love with the witch and swore to protect the solar system from a ridiculously overpowered eldritch horror who was sealed in Earth

cont.
>>
It was fucking awesome, our DM had her first session of DnD 5e. She wrote an interesting story about a demiplane inside a demiplane inside a demiplane, and how these connect. Printed an A2 sheet grid map with a labyrinth pimped up in gimp, poured rice all over it as a "fog of war", we explored it, reached its end - then she pulled out the big surprise, an actual cube with faces that could be rotated, the map for the next demiplane. I want to include the full story but it's fairly long.
>>
>>43959923

>The Paladin and the Necro started off as sworn enemies, as the Paladin's religion strictly forbids and condemns necromancy, while the Necromancer sees Paladins as hypocrites who often kill innocents in their attempt to please their god
>They also constantly fight over the use of cyborg augmentations. According to the paladin, they're a gift from god that should only be given to the pious, and they should be installed without anesthesia as a sign of martyrdom. According to the necro, they're a gift from Quiroduz, underworld god of knowledge, and they should be used to improve the human being
>Eventually, they go from straight up enemies to assholish rivals
>Then, to just rivals
>And this rivalry became friendship, and they fought together like brothers. They joked like old friends, they realized that they wanted the same in the end
>However, despite this deep friendship, the Paladin made a promise: "If he ever becomes a Lich, I shall smite his existance, for no man shall rule in the afterlife." At the same time, he made the necromancer promise him that if he ever turns away from the path of righteousness, he would kill him.
>Anyways, at the end of the first campaign, we defeat a demonic deep-space dragon that came to Earth inside a meteor
>The people of Earth think that the Paladin did it, and in order to keep his reputation, he tells us that he can only share the credit, fame and fortune with everyone but the necro, as even working with him would be seen as heresy
>Paladin is crowned as the King of Seraph, the most successful kingdom of Earth, and his homeland.

cont.
>>
Spent five hours playing architect, designing an estate worthy of royalty. Organised locals into permanent staff for the estate. Placed an order for slaves from a southern island.

And spell research. Still trying to live forever.
>>
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I DM'd a campaign set in Morrowind with some 5e conversions so my players could demo the thing and see if we want to continue to UESRPG.

Since I'm new to DMing I'm ripping off ALOT of stuff from Morrowind, and starting the party literally in Balmora. Only difference is some Dwemer city ruins I shoehorned in between Balmora and Caldera.

>Rogue goes to Sugalips-Habasi and steals Nalcarya's diamonds ez-pz with 20+ stealth and lockpicking rolls.
>Bard talks up a fellow Altmer in the Lucky Lockup to get pretty much all the info about what factions are in town (F guild, Mage Guild, Thieves, Camona, Hlaalu, Legion and Temple)
>They do a Fighters Guild quest first, use sleeping bags scented like Kwama miners to sneak past the warriors. Take the poachers out in one surprise round and gtfo.
>Convince Only-He-Stands there over a few drinks to quit with restoration. Every persuasion roll is 20+ because the characters are level 4.
>Players seem pretty into it, excited about being able to make money and buy shit since our other campaign is low-gold low-magic low-fucking-everything

Now that we've decided to move to UESRPG we can roll first level characters and I don't have to have them do shit that's too easy for 4th level characters just to get their foot in the door.

>mfw the party rushes into the dwemer city and gets recked by the first set of scamps
>>
>>43960086
>I turn him down because that's just wrong, but I take my part of the bounty and start a new journey through the solar system as a famous actor. Troll guy cares little about fame, but cares a lot about fortune, so he takes the money too and funds his own trading and travel company, and now is known as Commodore Ungrith. Mantis guy is afraid of going back to his planet during mating season, which lasts around 30 earth years, so he stays and becomes Paladin's right hand man. Necro says he doesn't care about fame or fortune, and wanders off to his homeland, which is a nuclear wasteland.

>40 years pass, we are summoned by the Paladin King to Earth
>My plays are famous through all the solar system, I'm a famous writter, my fans would start a war if I asked them to. In fact, they even started a war once over the rating of one of my albums.
>Commodore Ungrith's company is incredibly successful, and they're the only ones who travel outside the solar system
>Alwin the Mantilid didn't do much, but as the right hand of the most powerful man on earth, he got himself a few Mantilid eggs, and now he's a proud father of six mantis kids
>Azur the Necromancer is not present, of course
>The Paladin called us because of a message from him. The monster that lies beneath the earth, is about to awaken. He asked him to bring every soldier to his new lair, which is the underground mega-ruin where the ancient horror is sealed
>A necromancer inviting us to his crypt? What could possibly go wrong?
>We all go, we are welcomed by the biggest undead army ever conceived, including ships and mechs possessed by ghosts
>At the center, is Azur, no longer a living man, but not dead entirely. He is now Azur, the Iron Lich Lord of the Wasteland.
>He welcomes us, takes us kindly inside his crypt, feeds us and our soldiers, and tells us that the seal has been broken and eldritch monsters are about to cross to our world

cont.
>>
Our Decker tried to kill herself. Like right at the table, tried to slit her wrists.

She got to a hospital before she bled out but holy shit is she never allowed back in this place.
>>
>>43960062
Rice over map for fog of war. That is genius but messy
>>
>>43960304
It was pretty easy to clean up, luckily.
>>
>>43960234
>It's okay, tho. The very big one is still sealed, and if he breaks out, he will simply use his philactery, which is now revealed to be a magical device that acts both as a seal for demons and as a doomsday device tied to a bunch of nukes. So if that thing wakes up, he'll just nuke the shit out of it and seal it before it's able to recover
>Portal opens, horrendous creatures start flooding the place
>We all fight bravely, and once again, Paladin and Necro fight together like brothers and keep them at bay. Every time a soldier falls, the Lich will make him fight once more, it was beautiful
>Anyways, the big fish wakes up, so the Lich asks the King to follow him to a deep chamber to bait the monster and nuke him
>They go, the monster is slowly following them
>The Lich explains how his doomsday device works
>"Azur, old friend. We fought together so many times, and now we fight together once more. I can't be more happy, for I have the chance to apologize for my actions of the past, fight by your side once again, and keep my promise to you." Said the Paladin as he took his philactery away from him.
>At this moment, not even the DM can believe this shit
>"You fool! You'll doom the planet if you do that!" The Lich replied, but at the same time, grinned through his rotten skin. "Think about it, if you smash it... Not only you will be unable to seal that thing back, but you will launch my nukes... To the lock on objective!" as he said this, he pointed at a map, showing that said objective was the Kingdom of Seraph. That's right, the Lich did this as a countermeasure, in case that his old friend decided to come and destroy him
>A moment of silence filled the air...

cont.
>>
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>Three sessions of doing absolutely fucking nothing but fucking around
>Finally get going to move the plot along
>Party splits again
>Have to micromanage three different happenings
>It all leads to nothing in the end
>Everyone stopped talking to me and to eachother and we haven't been in contact for 2 weeks

Time to buy a helium tank, I think.
>>
>>43960062
>rice for fog of war
You know, that's not a bad way of doing it.

Nice to see that we still have enthusiastic new players out there.
>>
>>43960264
Shit anon. That sucks for everyone involved.

Try not to let the group drop her completely. It sounds like she needs somebody around.
>>
>>43960407
She's not actually a new player or DM, she just hasn't played much of DnD before. She has her own setting and system, and has been DMing for us within that so far.
>>
>>43960422
I don't think you can put that responsibility on an rpg group, what they need is a therapist.
>>
>>43960352

>"May God have mercy on our souls, brother." he said, as he smashed the philactery with his magic hammer.
>Nobody could believe this, the lich player just looked at the table, and stood there in silence
>The body of the Lich quickly turned into dust, the mechanical limbs and devices that accompanied him deactivated on-spot, as his army of the undead, which fought side-by-side with the living at the moment, crumbled down, giving the interdimensional horrors a huge advantage
>The nukes were launched, and destroyed Seraph completely
>The monstrous creature, a doomsday herald, finally reached the Paladin King, and they engaged in combat
>While he knew he wasn't going to make it out of there, he knew he was going to save the world that day. He was going to slay the beast, he was going to make his kingdom's sacrifice worth it
>The battle seems lost. The Commodore lost an arm and a leg to a swarm of monsters and is slowly bleeding to death, Alwin died, devoured by one of the bigger monsters, and my face was disfigured from the burning spit of one of those creatures...
>The GM asks the Lich player to roll for initiative
>He's confused, but does it anyways
>The Lich, now as a super powerful ghost, comes back for just this turn to rip out the soul of the Paladin King, turn it into a weapon, and use it to slay the most powerful beast we ever faced in A SINGLE BLOW. The remaining horrors retreat to their gate in fear.
>Paladin player is mad af
>The Lich has ascended now, he has become a Reaper, a guardian of life and death. He took his revenge, and kept his promise
>The soldiers that are lucky enough to survive tell a different tale, though. They said that the Lich freed the horrors and launched the nukes in a plan to kill the whole planet, and that the Brave Paladin King gave his life to stop his evil plans
>But me and the Commodore, who miraculously survived, know the truth
>Now we travel the Solar System, telling this tale to everyone who wants to hear.

fin.
>>
>>43960448
You're right. I don't know the full situation and have been spoiled by the fact that most of my groups have been close friends out of game. Playing rpgs might actually be making a disconnect with reality worse. It's just typically good to have social connections outside of the therapist and whatever else is necessary.
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Group convinced a powerful character to align themselves with their cause. Then infiltrated a military town in order to access a particularly powerful family's secrets in order to get a new weapon. After setting up their escape, they caused a huge commotion in the city to distract the majority of those who could oppose them and went in, encountered one character's grandmother (an actually powerful character - those who make it to retirement age tend to be powerful in combat). They used the emotional shock of the grandmother encountering her long-believed dead granddaughter to access the weapon and then made their escape.

It was a good session. The players are actually quite bad at roleplaying, negotiations, and strategy, but their good at tactics and combat. So the game tends to lean heavily in that direction.
>>
Party continued their endeavor to wipe out a native people. The raeg barbarian of the group sacrificed himself for the squishy scholar girl and fell into a pit full of shit and sharp spikes. We killed more people and i learned that i should probably not charge into combat so hastily.
>>
>>43936521

Oh, you know. One of the party members dox'd themselves and framed me for it, but I didn't know who had done it until later, and in my mentally ill confusion I thought it was all a metagame and started investigating all the members of the party with the intention to track down and kill the culprit. I interrogated one of them by trying to bait them into a reaction with homophobia and I traced all of their IP's and found all their personal information on the web. But then the person who dox'd herself admitted to it, starting with a generic "you've gone too far!" which was very climactic and satisfying, so everything was ok.
>>
We managed to unleash a centuries old lich that had been sealed for roughly two centuries into Mulmaster(We're using the forgotten realms as our setting). This was after spending the session graverobbing from the nobles' cemetery. He also did something to the wizard, but we've yet to find out what.
>>
My sister was dm and not even 30 mins in to new game and it comes out that she's sleeping with two of the guys in are group. So me "wizard", the barbarian, and are rogue sneak off to arbys. Run in to a group of girls who are headed to a local shop. Spent all night with chick. Got a date Friday.
>>
It was the wrap-up of what turned into a two-session single mission Dark Heresy 2e, and the entire session was more or less the showdown with the main body of the cult onboard a Chartist vessel infecting the food and killing a lot of people. It went very well, even considering two of the four players were completely new to the system (and one to the setting itself), but they had a blast, they did a lot of tactical decisions in combat to help and support each other. I also came to the conclusion that a Feudal World Mutant Pentient is supremely overpowered, and with that Greatsword, the character tore up just about anything as long as she could manage to get into melee. The Hive Outcast Desperado did quite well with her two autopistols though, I have to say.
>>
>>43936521

Never had a session. Really want to but am afraid it will ruin any chances I have of being normal.
>>
>>43948799
>tfw your post gets screencapped

The Rogue and other guy who instigated that left the party(their PCs, the players rolled new characters. They agreed there was no way they could reasonably stay in the party after that).

I, the Bard, was able to keep out of trouble by staying neutral until the last minute.

We hit level 10 before the game died due to various scheduling conflicts. which is a damn shame.
>>
>>43936521
The players were navigating through a ruined castle, which is also the site of an ongoing civil war.

Then, legions of constructs starting coming out of the walls and everyone panicked. Some of the constructs can strike through walls, and they have an annoying habit of sequestering themselves into obscure corners while the larger ones stonewall the party.

It was pretty fun. Party was paranoid about checking and double checking every single storeroom/closet by the time they reached the barricade where a truce has been reached.

Next session they'll find out why a truce has been called, and a boss fight will happen.
>>
>>43939443
>dmpc loli

Fly you fool.
>>
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>>43939443
>DM had his sleeper agent loli slit my throat while I was down because I killed her Dragon-Oniichan. I'm new to the game so I don't know whether to call bullshit or not.
>>
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Made a character. Still unsure whether I'm going to be a burden or not. Next session Sunday.
>>
>>43936521
We beat the white dragon in the hoard of the dragon whatever 5e adventure. Our DM rolled on an online loot table.

I have no fucking idea what happened but in the hoard we found:

>twelve sedan chairs
>an explorers uniform
>several wigs
>two ballistae
>two catapults
>a trebuchet
>a god damn longship

We already have a planar gate so a bit of glue and half a level more and we Spelljammer now. I think our loot might metamorphose into studded leather armour and around 500gp by next session, you could see the look in our DMs eyes as he saw his storyline disappearing in front of him, any thought of stopping Tiamat now buried beneath plans of gleeful chucklefuckery.
>>
Nearly everybody cancelled because "muh, exams".
Two players with an unfinished subplot were left.
One of them cancelled because "muh, assignment".

That's basically what happened each week since septembre.
>>
Pathfinder which I DM:
>Players are tasked with planting bombs in a basement of a big dwarf building in the mountains
>They take one big bomb each with them, four in total.
>While inside the bunker they discover there are still enemies there (they had cleared the first floor last session and then came back to finish the job)
>they place down the bombs where they stand, the party quickly scurries around during the combat
>Alchemist fumbles one of his bombs, we roll for a random direction where it lands and of course it lands on the worst possible spot.
>The grenade hits two bombs, which then explode and chain into the other two
>The floor is destroyed and they are thrown down to the basement
>By sheer lucky dice rolls the party survives on minimal HP
>They quickly heal up a bit before an enraged minotaur comes storming through a portal that was held open by a couple of dwarf sorcerers
>They flee as soon as the alchemist gets critted in the face by the minotaurs' gore attack

Pretty good session.
>>
>>43959105
That's just people who don't know how to keep embarrassing shit hidden, same as any other hobby
>tfw my paladin keeps talking about his weird-ass brony roommate
>someone sees my expression
>"Hey, Anon, you like ponies too, don'tcha?"
>"Haha, yeah bro, I'm all about those candy-colored horses, Pinkie's the best, I write fanfiction of it too."
>"Haha, good one Anon."
>tfw they change the topic because they think I was fucking around
>tfw I was because the actual best pony is Rarity
nobody suspects a thing
>>
>>43960062
>rice as "fog of war"
>it's a cool abstraction that encourages roleplaying, AND a tasty mid-game snack!
Your GM is brilliant, Anon
>>
>>43942257
>-30 HP on a guy with only 11 wounds
What the hell kind of D&D 5e are you playing
>>
I planned out the party's encounter with the wizard at the end of the dungeon. I was pretty nervous that I'd somehow mess up his spells and either stomp the party or be too easy for them. But then...
>players spend their sweet time trashing the guy's place
>I'd anticipating the wizard attempting to escape and having the players chase after him
>try and hint that he would try and escape
>players don't pick up on it
>that's ok, I can work with this
>players get right outside his door after taking at least 10 minutes to messily slaughter as many of the wizard's men as possible
>think "that's fine, maybe the wizard has taken a long time to pack."
>"Damn, that guy really got me back there. Short rest?"
>The party takes a short rest. I no longer have plausible deniability that the wizard, in the midst of fleeing, would also sit down for a power nap
>party wakes up, finishes killing people.
>"Where's the wizard?"
>"He, ah, fled. Many hours ago, it seems. Tracking his prints, it appears he went out the same door you guys came in."
>"Oh, OK."
>systematically seek out and kill the rest of his men
I'm honestly surprised they didn't really try to chase the guy down or display much enthusiasm for doing so. I guess they only really dig pragmatic slaughtering?
I'm sure they'll slaughter him just as soon as he shows up again, but still, for what was ostensibly a manhunt they spent an awfully large amount of time just killing as many OTHER men as possible
>>
All of these amazing stories make me sad that my DM has delayed his next session for the past few weeks.
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>>43967145
Nigga that's not how you spell Multicolour Quick

As for my last session, I haven't had one in about two months because every week the same guy gets drunk and passes out or can't be bothered to play. To make things even better, there's nobody to replace him with.

>tfw
>>
>>43963883
>My sister was dm and not even 30 mins in to new game and it comes out that she's sleeping with two of the guys in our group


Crushing
>>
>>43963883
I was going to make a joke about how the only guy not sleeping with the DM was the wizard, but seeing the second part of that post made me realize that it wasn't worh it
>>
>>43967465
I like how that anon just left those guys to bang his sister.

Good guy anon.
>>
>>43936910
Fuck that noise, I don't blame you a bit
>>
intraparty violence erupted and one person almost died. out of character "fuck you"s flew around the table.

it was great.
>>
>rolled a nat 1 on a will save
>my lawful good combat character got possessed by the BBEG
>went more and more insane as the session progressed
>nearly killed the other PCs in a trance state

Would absolutely do again
>>
>>43937139
More like pair a' dice
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>>43968229
>one person almost died
Jesus christ anon, were the police informed?
>>
>new player joining the campaign
>plays a scribe sent by the Temple of Shallya to help the party with the errand they were sent on
>rich merchant who donates a lot to the temple has a missing daughter, must find her
>nosy old neighborhood gossip approaches them after they leave the house, lets slip a few clues
>players proceed to make a deal where they escort her to the most expensive restaurant in the city, pay for her meal, and provide companionship, and she'll tell them what she knows
>new guy plays her boytoy, others are servants, treated as such to their chagrin
>get the deets, split up to follow up on leads
>get a few more pieces of info but getting bored without combat, so two of them try to provoke street toughs to attack them
>it works, they trounce the toughs
>session ends

They complained there was not enough combat...

They complained there was no combat...
>>
>>43937139
WTF are you playing

>>43937965
What are you using to play as Orks?
>>
>Wake up next to 3 random people and a giant white lion

>We all slash at it with basically just sharp rocks, do negligible damage

>First thing the lion does is chomp down on one guy's head, which explodes in gore

Ohfuck.jpg

>Circle around behind it and manage to cut its achilles' tendon

>Narrowly dodge a claw attack

>The three of us manage to bring it down by savagely slashing and stabbing it until it dies

>Butcher it for its hide and organs and start wandering

>Spot a faint glow in the distance, head towards it

>Find a giant pile of burning lanterns and 3 more survivors

>Develop a language and set up a tannery

>Make some rudimentary tools, armor and weapons out of the Lion's remains.

>Shady dudes in creepy armor show up and drop off two newborn humans.

Whatthefuckingfuck.png

>Hear inhuman screams in the distance that cause everyone to go a little insane

Welcome to Kingdom Death, motherfuckers.
>>
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>pic related
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>>43943804
1, this sounds awesome. 2, what are you playing? 3, why does that F4 have both American and Japanese markings?
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>>43960214
Those rascally daedra
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>>43948637
When the DM says no, it means no. Do not argue. Simple as that. Yes, your request was reasonable, but it doesn't matter. The DM said no.
>>
>>43936521
Rode over an active warzone on a wall of force in a no flight zone, caused aberrations attempting to follow to fall to their deaths. Intervened in a barter between a Rakshasa and a Mind Flayer, convinced Rakshasa of Mind Flayers true identity. Shit goes south so we suck the mind flayer into the astral plane through a two inch hole in reality.

Traded my true seeing eye grafts for artifact we came for, planning on doing stupid shit so we can escape as gloriously as we came.
>>
Fine. I'm really lucky to have the group I do.

We fought some baddies and they're trying to decide whether they're going to steal the mech the baddies rode in on or just GTFO before it kills them, next session could be a TPK for all I know and I'm a little worried.

I consider myself very fortunate that my group weeded out the one insufferable player early on and is now populated by great roleplayers. I can literally just leave them alone for 90 minutes and they have fun playing their characters off each other.

Which is good because I consider myself a subpar GM and never plan anything beyond the most basic concept for the session before we go in and constantly fear they don't like the game.
>>
>>43970517
How do you encourage your players to talk amongst themselves?
>>
>>43936521
I fell into lava and died.
>>
Managed to save the populace of a town from being murdered and/or raped by an invading army, but ended up needing to flee said army.

I'm 90% sure the cave we've taken refuge in is the residence of some sort of monster. Way too big and clean, and I've spotted my fair share of large cobwebs.

But nobody listens to my character for some odd reason.
>>
>>43936521
We discovered that the gods people were worshiping were actually 20ish level characters that stole the levels from other adventurers on their home planet and bailed to ours. My character was unsuccessful in convincing the party that taking sides in the brewing godwar in the hopes of killing one of them and stealing his power was a bad idea.
>>
One of the characters almost drown, got saved by the ghost of one of the other characters who then accidentally got sucked into a magical haunted chain. The character who was still alive then fused all the souls in her body and chain together in an attempt to check and see if something odd had happened to her.

As a result of both of the player character crit failing their checks to see which of them would be in charge after the soul fusion they have both been dumped into a collective subconscious waiting area and the ghost of a time wizard who was also haunting the haunted chain has now hijacked the body and so far has refused to give it back.

> That feel when your players are slowly but surely managing to turn the game into Everyone is John due to suicidal incompetence.
>>
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>>43936521
Group defeated the army of ancient clay warriors guarding the tomb, happily felt they had defeated the dungeon, and left.

The riches that they didn't even look for are still there and I'm tempted to have a dirt farmer walk into the dismantled dungeon and just take it all.

Then get drunk on power.
>>
>>43936673
>roll fumble chart
>instead of ripping through web I rip open reality
>portal opens
>fucking black dragon flies out into the room we're in

that's real retarded sir
>>
>>43936521
Throats were slit, tomahawks thrown and the posse is going after the vampire master. All is well.
>>
>>43936521
She pushed the button. Fun times ahead.
>>
>>43972041
I leave their characters in a rest area and let them go at it, setting things up and waiting patiently for either a good moment to move the action ahead or interrupt them.

I literally killed two hours just by putting them in a tavern and they started playing off each other in fun ways and doing some great roleplaying.

Maybe it helps that we have a small group, just a handful of players, but each player has two PCs so there are plenty of personalities to play off of but not a big unwieldy group with everyone trying to get their turn.

I remember the game I played in as a player a while back had almost no RP between players because the DM had a ton of notes for each session planned in advance and ran us through it like an obstacle course.
>>
>>43976459
I had a PbP game that was killed by the DM wanting a lot of party interaction(kinda, and partly due to it being a PbP game).

Mutants and Masterminds villain game. One day, my PC(and another PC as I later found out) woke up one morning to discover a super-alien had single-handedly defeated the Nazis in World War 2 and become the all-beloved leader of the world. A well-loved ruler I had never heard of before(due to me having immunity to timeline changes).

After a trip to Starbucks, where a gas/firebreathing villain was attempting to rob it, we ended up getting into a brawl with the Super-Police. My PC, a speedster who was essentially Not!Zoom(time manipulator using his powers to pretend he has super-speed) gets the speedster supercop away where we have a high-speed punch-out across the city(that I only lost because he got backup), we get recruited by some shadowy organization that knows about the timeline changes, and wants to hire us to correct them.

Here's where the game fell apart. We get loaded onto a plane, and get encouraged to RP amongst ourselves while he gets the rest of the players there. So me, the other timeline immune PC, and the firebreather exchange notes on what's going on. We then get a plant-controller and some sort of mind-controller/shapeshifter, and exchange notes some more at the DM's urges while they egt the plane ready for takeoff.

About a month in real time of RPing later, the plane is finally ready to take off. We take fof, and the DM encourages us to RP some more en route. By now, our characters have established their backstories, their goals, their powers, and possibly their hopes, dreams, their social security numbers, and what they had for breakfast that morning since we ran out of stuff to RP about, and were just waiting for the plane to land.

After some more urgings to RP amongst ourselves, the DM just vanishes, never to post again. We were quite upset, to say the least.
>>
>>43936521

>Livin' that halfing bard life
>supportin' mah party reppin' sup nigga
>All roll bad, miss spiders
>more spaghetti rolls and we're all encased in webs.
>Giants come along and kill the spiders, take us as prizes
>Apparently they do this a lot, there are other webbed up creatures in their little storage bins next to their fires
>The giants proceed to sit on the sacks, crush them up, and suck out the juices
>wellshit.jpg
>Get a bright idea
>waste 3 spell slots quick and repeatedly cast grease on myself and the inside of the web.
>Make a lot of noise so I'm the party member to get picked first for squashing
>Making Fort Saves like crazy to hold my breath as I sit in the sack like a grease fetus.
>Giant sits on my sack, instead of getting crushed, it spits me out the side like a big ol pimple
>Nat 20 on the dex check to save and land on my feat.
>lol cantrip spark
>ignite line of grease all the way back to the giant's greasy asscrack
>giant runs around, ass on fire
>Dm rolls
>Giant enrages, starts fighting other giants
>Cut out team members and nope the fuck out.
>>
>>43976745
bretty clever, and good on your DM for playing along.
>>
>>43947499

I don't want to sound mean, but are you sure that your game just isn't bad? Maybe players just got bored?
>>
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D&D 3,5
party of 2 humans (sorc and cleric). 1 halfling (rogue). 1 orc (warrior).

>walking through a path fields, just chilling traveling from town to town.
>get good rolls, we hear some goblins approaching, apparently about 20
>decided to hide
>FUCKING GNOME ROLLS 1

Instead of making it complex the gm said you all hide but FUCKINGNOME just stays like pic related. we obviously get found.

we laughed for like 2 hours about it.
>>
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>The team Mentalist can’t make it to game this week.
>Get the call from the boss, Cambodian officials have been investigating a rash of kidnappings in Siem Reap. Evidence of Nova power use is all over the scene of a violent snatch. Lacking a proper superhuman taskforce of their own, the Cambodian Government has paid the company’s “consulting fee”, so, we’re packed up in a plane and on our way halfway across the globe.
>Of course, most of us don’t speak freaking Khmer. Usually translation on these international missions is one of the reasons we keep the Mentalist around. Fortunately, they found a liason who can bumble his way through English, and the Gadgeteer’s super intelligence comes with a universal translator perk, so it’s a game of telephone but at least we’re not reduced to charades.
>Investigation follows. Seeing as I can’t interview suspects, it’s off to the crime scene. Door ripped clean off its hinges, the door knob has been visibly crushed into the shape of a hand. Blood splatters on the wall, but it’s weird, lumpy and half-congealed. Looks like the abductee got a few shots off before he was grabbed, so our assailant is super strong, but not bulletproof. Didn’t seem like being shot slowed him down, though. I take a sample of the blood, sounds like an obvious clue, and while I’m no supergenius, I’m a fair hand at biochemistry.
>Interviews and heightened senses lead us underground. Sewage tunnels at first, but there’s signs of digging, so we follow it down. It’s narrow and twisty at first, apparently avoiding pipes and such, but as we go deeper is gets wider.
>Finally find the point where it opens up into a large chamber. Wall to wall zombies, digging tirelessly away, we can see other tunnels linking to the same chamber. More importantly, they can see our light. Fuuuuuuuuck.
>>
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>>43978592
>Run back for the tunnels, don’t want to take on these kinds of odds all at once.
>Liason falls behind. Fire off a webline to try and pull him out of the zombie horde and get him back with the group. Only get back the arm. Again, fuuuuuuuuuck.
>Pick a spot to draw our line in the sand and square up for a fight.
>Jesus, these fuckers are strong. Not as much Megastrength as myself, mind you, but there are a lot more of them, and I only have so many extra actions to go around. Gadgeteer is laying down some suppressive fire with AoE attacks, and Mr. Perfect (imagine Captain America with no shield and Wolverine’s senses and Regen) is mostly helping me set up the defensive line.
>Zombie bite gets through the eufibre costume. That’s troubling.
>After a couple rounds, it’s clear that a standing fight is a losing proposition. I web the tunnel closed and we book it, but not before Mr. Perfect rips the head off of one to carry with us. It’s still trying to bite at him the whole way back to the surface.
>After we calm down a bit, the question of “What the fuck is even going on” is finally broached. There’s no magic (not real magic anyway) in-setting, and you’d have to be a pretty twisted fucker to get “raise an army of the dead” as a super power.
>Well, we’ve got a blood sample and a fucking angry head with us, time to throw Science at the problem and see what comes back.
>>
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>>43978601
>Results come back. We definitely have a pretty twisted fucker on our hand, but not quite as directly as we first thought. Someone custom bred microorganisms to reboot and control the somatic parts of a dead brain. Of course, desiccated husks make shitty minions, so the things are bonded to a variation of Mite that effects necrotized flesh. On the upside, so long as I don’t die any time soon, my Nova physiology will probably fight off the infection. Nobody really wants to know how this thing interacts with an MR-Node.
>Biochemistry is my thing, so I start putting together an airborne antibacterial agent that we can use to fumigate these bastards. So long as they stay underground, it looks like this job is in the bag. The Gadgeteer is working on our delivery method, but he’s significantly faster at his job than I am at mine, so he does a little more research on the side. He finds a number of robberies that would facilitate the creation of such a microbe, which puts a face to our mastermind. Spooky bastard, skull helmet, tattered cloak, looks like he replaced one hand with a cybernetic prosthetic that includes a big fuckoff blade that casually slices through steel. He sends the image back to the company for a proper ID.
>Return to the caves with air masks and a half dozen rotordrones equipped with gas dispersal nozzles. We don’t really know where all the tunnels surface, so we’ve got to get back to the main chamber so I can seal ‘em all in at the source.
>More fighting, but this time I’ve got a nice, high ceiling to stick to, so I mostly hang back and burn my quantum covering the other two guys’ flanks while they go back to back waiting for the gas to do its thing. Mr. Perfect takes a nasty hit that puts him puts him at Incap and wraps around to Lethal, so I have to hop down and fill in for him the last few rounds before these things drop.
>>
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>>43978632

>Once the zombies are little more than a twitching carpet of bodies, we decide to poke around a bit. Sure enough, we find the improvised lab space of our budding Nova necromancer…problem is, all his machines are still, and while we can find the canisters for the stolen goods, they’re all empty now. Worse yet, a little search through his browser history shows that he’s been looking into the Killing Fields from the aftermath of the Cambodian Civil War. That’s more than a million bodies spread out over a number of mass graves from a state sponsored act of genocide. This shit we just dealt with was the trial run for this fucker, and next time they’ll be in the open air.
>We call up the company and tell them to renegotiate our contracts. We are getting compensated for this shit.

Now to wait until late mid-January for the next session.
>>
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Start up a D&D Group cause found a few coworkers who like to play. Decide to play old school.
>Get 3 sessions in.
>Everyone has jobs and shit etc so hard to get everyone together.
>Party is setting off to go raid a kobold hive cause they're waylaying merchants and travelers miles outside of town.
Basic stuff because 3 out of 5 of the players aren't familiar with the rules.
>Kobolds have quite a few captives.
>Party eventually kills off 3/4 of the population
>Kobolds don't want anymore. Chief sends out negotiator.
>Offer to let captives go
>Party gets captives and one player has to take off. Say's will escort captives to town. I make encounter check and player gets home unmolested.
>Meanwhile the rest of the party. 1 Fighter 1 Dwarf. 1 Wizard 1 Elf decide lets murder the rest of the tribe anyways cause they figure loot and whatnot.
>Charge up into the rest of the cave
>5 Normal Kobolds left, 4 bodygaurds and the chief. Bodygaurds and match the party. Chief is actually stronger. Wizard and Elf out of spells.
>Chief is taking shots with a bow while party is pushing through a bottleneck.
>Rolls 20 and 6 damage on dwarf. Dwarf drops. Oh shit
>Elf rushes to the frontline with other fighter.
>Elf has a dagger for melee, fighter has 2H Sword. Wizard throws his only dagger.
>Fighter dropping one every turn.
>Elf can't keeps rolling low on damage.
>Wizard high tails it.
>Last 2 bodyguards die in same round. Elf finally kills one and fighter drops his 3rd.
>Chief drops bow and charges elf with Hand Axe
>Max damage elf drops
>Fighter squares off with chief
>Fighter has legit 18 str. They rolled 3d6 strait down the line.
>Hits Kobold
>Kobold hits back for big damage
>down to the last blow
>Fighter's looted plate set pays off, Kobold misses by 1 on his role
>Fighter kills on his turn.
>Using variant rule from Rules Cyclopedia cause we had just adjusted everything to it pregame.
>>
>>43978831
Cont
>Decide to really limit resurrection spells.
>If someone hits 0 or lower HP they're bleeding out. Have to make a save every round or die
>Both elf and dwarf are at exactly 0 HP.
>Elf has healing
>Fighter makes unkilled check at 5 points penalty with elfs healing supplies
>Brings Dwarf to 1HP
>Elf makes another save cause sheer luck
>Fighter manages to bring elf back to 1HP
>Fighter only had a 20% chance to pull both off by the numers
>Going to switch the magic users alignment to chaotic. So far he's been a strait up murder hobo.
>Elf is new player. Has split loot with party she found on her own. Even did the whole encounters via notes.
>Dwarf is new player but can play a Dwarf well so far. Played lots of RPGs and stuff. He wants to drink booze and establish a sect for his clan to redeem himself.
>Fighter is there to fight fight fight cause 18str
>Cleric is healbot and wants to go drood if survives because irl females always wanna play a drood or rogue for some reason.
>>
>Mutants and Masterminds
>Rules only vaguely explained to me
>Character uses Telekinesis to shatter someone's arms
>"She rolls away"
Aight so now we dodge telekinesis
>Wife has the power to boil blood
>"It makes her sweaty"
So now boiled blood just inconvenienced you
>Friend made generic marine
>Shoots her
>"She takes 6 blocks of damage"
Needless to say I don't know if it's Mutants and Masterminds or that DM but I'm pretty sure our demon magicks shouldn't have been wildly less effective than his gun. Pretty annoying.

DM also yelled a lot and would read DM notes out of the book, no roleplaying was done, and I'm pretty sure his personal character stole things my character did mid-campaign.

We were told since my wife and I had demonic characters we weren't allowed to kill people because that would make us more evil and superheroes don't kill people.

Then the marine guy just knifes some dudes, stabs him dozens of times, kills him dead, and then mows down several groups of henchmen with a machinegun.

So I'm like aight then I'm just going to barrage fireballs and blow up literally every other henchman.

The DM doesn't like that idea, says it's not "something a superhero does" and after some discussion, begrudgingly just says "Alright fine" and I do it.

I will not be playing Mutants and Masterminds with that DM again.
>>
Shit happened, people got mad, the group broke up. Only 2 people stayed at my place, ended up just playing magic. Oh well, the other 3 were assholes.
>>
Shit happened, people got mad, the group broke up. Only 2 people stayed at my place, ended up just playing magic. Oh well, the other 3 were assholes.
>>
>>43936521
Lost a goblin NPC ally because he was pissed because he found out about some goblins we slaughtered that were part of his tribe.

Good riddance. What a whiny lawbreaking bitch.

>'Waah, my pack of thieves got killed for being dirty criminals."
>>
>>43938889
Man, I would be so proud of my PC's if they didn't as an automatic reaction murder hobo and set fire to his manor.
>>
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Started the campaign, spaghetti'd out at school, fought an Angel, had a fun day at the water park involving intense personal-scale water gun action, fought two Angels at once and now we're gearing up to go to the Evangelion Olympics.

Oh also one of my players set in motion events that will lead to the end of the world. Because lol if they don't think that will happen.
>>
>>43936521
Well, 3 Player Characters died, but we had 10 left so we were still ok.
>>
5th edition DnD, we fought a floating skull covered in fire. It was a pain in the ass since it casted blur, disadvantage rolls are a motherfucker, we were level 4th in case you were wondering.
>>
>>43936673
Realty rip from a fumble check...you GM hates fun doesn't he?
>>
>>43936521
I revealed my character to be a bit of a psychopath, dismissed the worth of an npc out of hand, one player completely nullified a challenge with an item and we got a nice few hints that some serious Predator shit is gonna go down next session.
>>
>>43969880
1. well thank you
2. Ace Combat game set in early 90's during the Verusean civil war (a mix of the Spanish Civil war and the Iran-Iraq war)
3. Squadron heritage
>To epitomize its spirit and tactical superiority over the Japanese, the squadron decided it would be called the 'Sundowners' and its insignia (which persists to this day) depicts two Wildcats shooting down a Rising Sun.
>>
They keep falling apart because I lost one of the funnest groups i've had in a long while and even if I have all these ideas, plans, maps, and stories I cannot get the motivation built up to implement them knowing i can't have all my friends there because fucking time conflicts....
>>
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>>43936521
I friendzoned the Queen of the Succubi.
>>
Some dirty gaijin smugglers blew themselves up with gaijin pepper after a failed assassination attempt.
>>
>>43986986
You fucking what? How?
>>
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it's been almost a year and i'm starting to forget
>>
>>43987298
What happened?
>>
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>>43986986
Elaborate please anon.
>>
>>43959168
>>43959297
m8 you're a redshirt for the redshirts, how the fuck did you end up playing PM nigga
>>
>>43936521

party was using an anti-tank laser as a masterkey while boarding a space ship

they accidentally a hull breach and nearly died because they blew up all the safety doors that keep important things like air in when the hull breaches
>>
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>>43987142
>>43989154
Maid RPG. My character was seduced by Lilith, Queen of the Succubi, the session before; she agreed to letting myself and some of my friends escape from hell, but I had to go on a date with her..The master didn't take it well.

She was a very nice woman, and in spite of the others blowing up half the mansion to kill the mood, the date went very well. But at the end, my character informed her that she was too pushy and that they didn't have enough in common. It looked like Lilith was going to just have her way, but she gave my maid a kiss on the forehead and left her number before she vanished.

Just as planned.
>>
>rowing a boat through fog
>suddenly the fair folk are a thing in this world
It took all my willpower to not just nope right out on the spot
>>
>>43973347
>Riches include

Manual: Clay Golems
>>
>>43992641
ok m9
>>
>>43991701
Your players are idiots. "Don't use big guns on space ships or you'll get a hull breach" is common knowledge in every setting.

>>43992249
I don't get it
>>
>>43936910
>Barb that refuses to talk or act or anything

Fellow Barb here, my job is to smash things not strike up conversations. Shitty thing to bitch about.
>>
Catastrophic failure is a good description.

Our Scum, who gave no shits about the mission or anything except his wife, decided to attempt to kill the person who had his wife hostage in the middle of negations in her headquarters/ casino/ brothel. He failed, she got away and we pissed off a major player on Merov's Kasballica faction. We managed to save his wife, but one of the cleric's followers died. He also made our mission of assassinating a member of the Merovech Combine that much harder by having the entire hive go into martial law. Also some Orkz were released from captivity as we were escaping from the HQ.

Now me, the cleric and his two remaining followers want the scum dead, but the psyker is still defending him.
>>
Met AO, he's like "end of the world is comin nigs, go fuckin stop it" it's going to be a fun campaign
>>
It went alright. The party was almost beaten, two of the four went down, but the two who remained up really clutched it and won the day.
One character got absolutely rekt though and it resulted in his hand having to be amputated.
Now, in 5e to get a hand back you need a 7th level spell. On top of that my campaign is set in a low magic world. My players knew both of these things.
After the session, the one handed wonder's player, who is recently revealing him to be the That Guy of the group, went on to complain at me for hours trying to get an easy way out of his injury. He then tried to tell me how my own world worked and negotiate his way out of having to adhere to the fluff rules of his class.
How do you even deal with shit like that? I said no to his ridiculous demands and told him its not my responsibility to get him out of the spot he got himself in (bad tactics are what got him rekt), and he dropped it for the night, but I know it's gonna come up again because this isn't the first time something like this has happened. It's not like I can just kick him out of the group, he's a friend.
>>
>>43978251
>party of 2 humans (sorc and cleric). 1 halfling (rogue). 1 orc (warrior).
>FUCKING GNOME ROLLS 1

where did the gnome come from
>>
>>43942700
What game are you playing?
>>
Foughr a bugbear, dm decided to incresse ac and made it damn near impossible to hit...so I threw oil at it then a torch. I threw more oil next turn and missed, and then it crit failed and fell in the oil and burned. One dude knocked himself out trying to hit it and I too caught fire.
>>
>>43936521
I tried to run Mekton with people. They made the characters but I never got the mekton sheets. I was never called back on that one. Tried to run Maid RPG on Halloween only for half the people who would have 'totally been there' to not show up, and two to show up late because of autism simulators.

I'm fucking done, they can run their own campaigns. I'm tired of writing shit only for it to never happen. I'm tired of reading new rulebooks only for it to never be used, and I'm goddamn fucking tired of people humoring me with this shit. I'd sooner run a damn quest thread than GM again.
>>
The entire crew of a ship is dead and it's basically my goddamn fault.
>>
>>43993994
I shouldn't grab your fucking bait, but Barbarians aren't just tools for smashing. They can just as easily be taxtians, tribal nobles, or more to the barbarian strength, an intimodator. When I played my barbarian his efforts were mostly put towards intimidating other warlords and generals into joining the fight against a race of world eaters.

Characters are not limited to their class bonuses.
>>
>>43995681
*tacticians
>>
>>43995571
Then run a quest. I can never seem to get in on one during it's character creation phase.
>>
>2 hours before the meeting the gm wrote us that his cat was sick, and he was tired too, so he call it a day.
>w/e ill just watch some series
>finish at 4 am in the morning, wrote to another member in the group about random shit
>gm reply instead
>he's been up all night watching tv

I dont get it, if you dont feel like playing for whatever reason just say it, why would you be so dumb to say you are tired and then stay up to do shit? All i wanted was 3 hours of relax and fun between work
>>
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>be player in a Vampires of the Old World group
>spent big chunk of time listening to player's ex-wife stories
>spent even bigger chunk of time on doing a "player birthday event" for the dagger dual-weilding assassin
>used my former mercenary, now gravedigger on a road to redemption, to go break up barfights
>assassin solves his birthday mission indiscriminately killing guards and civilians

Life in this group is pain.
>>
>>43936554
This.
>>
>>43997545
Bugger
>>
Two players turned up late, adding up to 2 hours of delay. Since we run once a week, I had to rush things along a bit to compensate. Finally introduced all of the party, session ended as the BBEG was about to test the party because it was past 6 AM.
Fucking Americans.
>>
> delay quest because brother is shitting uncontrollably all over the house; feces stench is overpowering
> take shitlord to doctor; apparently a diet of pizza and beer is bad for you if you're lactose intolerant
> run quest
> players have fun playing Pimp my Ride
> Stoner of group goes off to get drugs; MC gets alone time with the hot demon grill
> decide to go look for stoner instead
> end up killing party of enemy Inquisitors and staging it to look like a summoning gone wrong

Honestly, best session of Scholomance Quest so far.
>>
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My party convinced a 12 year old by to come along on adventure after his parents died in a orc raid that the players where trying to prevent.

In the first fight after he had "joined" a PC got downed (the one he looked up too) and he when into a barbaric rage and pulled a leg of one of the skeletons they where in combat with and beat it with the leg. Then run over to help the PC.

>Mfw i have to play a 12 year old Barbarian/Rogue DMPC apprentice to one of the PC
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