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Are there any /sci/ approved video games? Do video games that
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Are there any /sci/ approved video games? Do video games that use or teach physics, chemistry, math, and engineering even exist?
>>
>>8070778
Zelda
Mario Galaxy
>>
>>8070778
Portal 1 & 2 are pretty good
>>
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Any flavor of classic-tetris deserves a spot.

>>8070796
>Zelda
baby-tier puzzles, magical fairy-boy adventure?
It's good alright but not in respect towards /sci/-approval I feel.
>>
>>8070778
There is a flash game that teaches you how a cell works in a pretty cool and accurate way but I dont remember the name.
>>
Is ss13 /sci/ approved?
Is factorio /sci/ approved?
>>
>>8070778
spacechem, it teaches something
>>
>>8070778
Robot Odyssey.
>>
>>8070778
garry´s mod for logical gates
>>
>>8070778
http://gamelab.mit.edu/games/a-slower-speed-of-light/
>>
>>8071258
>making something very complex accessible
>special relativity
>very complex
>>
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I guess LogicBots can teach you some basic circuitry/logic stuff.
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>>8070778
Any game that isn't related to science or math in any way. Why would I want to do even more STEM related stuff in my spare time? Currently playing through Digital Devil Saga which has been great so far.
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>>8070778
kerbal space program
>>
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>>8070778
Talos Principle
>>
>>8070778
Don't you have interests outside of your studies? You don't have to devote ever waking second of you life to thinking about science.
>>
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Starcraft 2 for working memory training
>>
Spacechem

TIS100
>>
>>8073865
Ooh, nice. I've already played Spacechem, but didn't know about TIS-100. This game is pretty neat, cheers.
>>
Operation Neptune you plebs.
>>
Frog Fractions
>>
>>8070778
Universal Sandbox 2.
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>>8070778
>>
>ctrl+f "Antichamber"
>No results
How come no one posted the non-euclidean game yet?
>>
>>8074151
Antichamber really doesn't teach you about anything. It's just
>dude whoa 4d is so crazy!!!11 what a mindfuck
>>
>>8070778
>current year
>best most intellecual sci games
>myst not mentioned even once

i hate my generation :(
>>
>>8074174
first 3 myst games were sick
>>
>>8074174
>>8074191
Is it like the other puzzle games from the era (King's Quest, the LucasArts games)?
Where you try rubbing everything on everything, until you give up and look up the answer online?

>>8074162


>>8074162
Anti-chamber isn't 4-d? just not Euclidean
And it's just fun...because puzzles and shit
>>
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Universe Sandbox 2

Basically, you're a god. You can place stars and planets, terraform, modify aspects of the planets and stars, and launch shit at them.
>>
chess
>>
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>>8074352
>100% rote memorization
>only difference between grandmaster and novice is hours played
>biology of strategy games
>>
>>8070778
[spoiler]riggidy diggidy[/spoiler]
>>
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>>8074355
>mfw the biology isn't science poster is a degenerate weeaboo mathfag

Quite fitting actually. kek
>>
Creating your own video game. You could use just about anything in mathematics and apply it to a video game of your creation. See Dwarf Fortress, the creator has a PhD in mathematics. You need knowledge in physics for certain things. Programming is an essential skill for everyone in STEM.

Space Station 13, not entirely realistic but it does simulate biology, atmosphere, chemistry, power, and other stuff quite well.
>>
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Fez? Braid?
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>>8074355
if chess is memorization rather than understanding, then you can conclude everything is memorization
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>>8070799
yes but that is OT
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>>8074439
Lel what the fuck kind of game are you talking about lad.
>>
>>8074355
>only difference between grandmaster and novice is hours played
>What is "Every skill ever"
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>>8074458
Phil pls go
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>>8070778
>>
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>>8074534
what?????!!!
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>>8074439
>>8074534
>>8074628
Wow.
>>
>Tetris
I've probably logged about 7,000+ hours into tetris. All sorts of versions
Also
>universe sandbox 2
Just excellent
>Antichamber
Not educational, not as mindfucky as advertised, puzzles not too challenging. However the game gets a fucking 10/10 for atmosphere and overall game experience. Just a good feeling overall.
>>
Dota 2.
>>
>>8074645
How do you feel about league?
>>
>>8074637
>>8074439
>>8074534
>>8074628

This is like someone with the ability to
model fluid dynamics and to program
deciding to make a state-of-the-art
simulator of a toilet cat with piss, shit,
and other biological game options.

Explain yourself, not the fucking science/math!
>>
>>8074628
w-where can I get it
asking for a friend
>>
>>8071258
Thats actually really cool. Will try it out

>>8074439
>>8074534
>>8074628

Can you post a link to your game?
>>
>>8070778
Garry's Mod + Wiremod
>>
>>8074651
Less complex than Dota 2. But I don't really care about it. I'm just too lazy to try to understand it in depth to be honest.
>>
>>8071654
>>8074546
This 100%. As first it seems a bit simplistic, but the fucking depth in this game is insane, even without mods (which btw can do anything from adding in better textures or hundreds of extra parts, to turning the kerbol system into the actual full scale real life solar system with improved physics that can simulate the effects of multiple bodies on an object at once, allowing things such as Lagrange points).

If you have any interest or curiosity in space at all, then this is the game for you.
>>
>>8070778
Any Zachtronics game:
Ruckingenur (electronics reverse engineering)
Sapcechem & Codex (Automation)
Infinifactory (Industrial Engineering)
TIS-100 (asm)
KOHCTPYKTOP (IC design / VLSI)
Bureau of Steam Engineering (...)

I know several of these have been mentioned in the thread already, but someone might care for the full list.
>>
>>8074651
If you have >100IQ, there's no excuse not to be diamond.
Source: I'm Master and I barely play it.
>>
All games apply game theory (i.e. math)
>>
>>8074422
This

Im making an RPG heavily influenced by dwarf fortress, and the math I had to learn to make it so far is staggering.
>>
>>8075324
But like, being good at a game doesn't make it fun.
Is league fun?
>>
>>8071638
>logic gates

check THIS
https://www.youtube.com/watch?v=MDJGpufkpow
>>
>>8075466
>heavily influenced by dwarf fortress
Fuck yes.
>>
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>>8074728
>vaginal tearing
>anal tearing
>>
I liked J.U.L.I.A., the point-and-click sci-fi game on Steam. I thought it to be very well-done and it contains many scientific concepts. Emailed the dev after completing it to tell them how much I enjoyed the game and the guy who responded was surprised that I noticed time dilation, among other things.
>>
did someone just crash the avorion serb?
>>
>>8075657
someone build a working computer with it and install gentoo
>>
>>8070778

>video games

>>>/lgbt/
>>
>>8070880
>Is ss13 /sci/ approved?
Yes, bomb that station good.
>>
>>8074355
>Its all a memory game
Not necessarily
If played correctly, chess can actually teach or better a persons ability to build strategy and some one who has played for long enough can think ahead by a number of moves.

I know there are people that claim to be good at chess because they memorise certain moves for individual case scenarios however that shows nothing in terms of skill except for recognition of when to use certain moves.

In short, it is not supposed to be a game of memorisation. Some just play it that way anyway and develop no skill with it
>>
>>8075657
>not wiremod
into the dumpster it goes
>>
>>8070900
I have a B.Sc in biochemistry and I still haven't beaten space chem. To be fair it doesn't actually require any chemistry knowledge. There's only one significant portion I could argue I had a leg up, but it should be pretty easy to figure out quickly. It's a puzzle game. It's for anyone who wants to do puzzles.

>>8070778
If you want legitimately educational games involving math/physics/chem, Google "Phet simulations" which should take you to an edu domain. Pretty neat stuff. We used some of them in my high school physics AP class.
>>
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I'm trying to do a biochem game as a college project, it is basically about a cell using resources it collects form the enviroment to clear a dungeon. It's kinda like Agario, but also like the first zelda game. I did a biochem game about atoms and molecules on my last project too, but it didn't go well because I barely finished it and it was way too cheap.

Does /sci/ have any ideias I should include in the game other than genetic manipulation and substance collecting?
>>
>>8074439
>I wasn't able to get any data on vaginal/anal sizes relative to age/other factors.

So there is a need for this data... hmmm... I could be a unique thesis for a PhD in Pathology specializing in Criminal Autopsy...
Interesting write up to get approved for a government research grant.
>>
>>8078912
In the final stage you kill the inmune system of the dungeon and then you have to gtfo
>>
>>8074439
>I wasn't able to get any data on vaginal/anal sizes relative to age/other factors
FATAL

Ask /tg/ for a pdf. Or don't.
>>
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>>8070778
KSP of course, its great for getting your head around the basics of orbital mechanics
>>
>>8070880
Factorio is glorious, not sure if /sci/ approved
>>
>>8077861
You sir are a gentleman and a scholar
>>
>>8079927
I approve

Does that count?
>>
>>8079938
Yes
>>
Very recently watched a ted talk on "labster" new virtual lab using real csi techniques and etc to solve crime lab dna tests, but thats just for the demo. Theres other stuff too but since its earlyish~~ stage your school would have to buy a package, haven't seen anything for individual sales yet.
>>
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>>8070778
SineRider, for your kids.
>>
>>8073940
Underrated.
>>
>>8074215
They were pretty hard but definitely doable without walkthroughs (did them with walkthroughs tho lel)
>>
>>8075985
Spacechem's actually about programming, not chemistry. A proper chemistry game would be cool.
>>
>>8070778
Megakiure is a game in legit 4D, but it hasn't come out yet
Also check out Garden Manifold, it's about impossible geometry (think of an Escherlike universe) and it's dropping soon
>>
>>8080143
It's almost like you don't want an anal circumference of 4 miles.
>>
>>8070871

there is a pretty cool interactive flash interface that allows you to play with ion gradients in neurons and muscle cells. not really a video game though.
>>
>>8070778
>video games

>>>/lgbt/
>>
>>8080143

I´m fascinated by the amount of detail.

Did you plan to integrade behavior / emotions?
> rudimentary psychological factors?

+ a link would be nice...
>>
>>8070861
>>8074642
>Tetris
I would only include it because it is so simple, you can program your own version. And programming fun little toys is good exercise. I remember doing it myself in Turbo Pascal when I first heard about it.

Were there any video games where you had to program little robots to solve puzzles?
>>
>>8074355
One's ability to learn and play chess well is a good indicator of IQ. It's not just memorization.
>>
>>8074083
Actually though, if you're into digital logic there is nothing like minecraft.
>>
>>8083206
130 IQ here. Majority of my chess games end in stalemate.

I can keep my king alive while picking off lesser pieces all the live long day, just can never seem to mate unless they make a big mistake. Much like real life.
>>
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How does /sci/ feel about No Man's Sky?
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>>8083239
I feel that it's paving the way for the simulation we're all trapped inside of right now.

We're probably less than ten years from it now.
>>
>>8083235
You just gotta put yourself out there more, and learn how to put yourself in positions where it is likely that the other will make a mistake.

This holds for both scenarios.
>>
>>8083239
I think it shows a lot of promise, but I always feel like with games that the more "open" they make a game and the more detail they put in, the less significant or interesting that detail is.

Also they say that the planets are actual planet sized, however from the videos with one of the developers, you watch him fly from space to land on the planet seamlessly, but the feature sizes from space are way too large for how large they are on the surface. Like it doesn't actually look like it would take that much time to travel across the surface of the whole planet on foot, maybe a day.

I'm being overly skeptical but that's mostly because I'm really hoping that I am wrong.
>>
>>8083269
Such as playing against an inebriated opponent?
>>
>>8083287
Absolutely. Practice makes perfect, anon.
>>
>>8074439
>>8074534
>>8074628
>>8074728
>>8077861

>Well, yeah. If i didn't add that there would be nothing stopping the player from ramming his dick in a little loli without her being physically negatively affected. It's there to encourage the player to start slow.
> If i didn't add that there would be nothing stopping the player from ramming his dick in a little loli without her being physically negatively affected
>It's there to encourage the player to start slow.

Anon, wtf
>>
>>8077861

Could you post a pic of your bedroom? I want to see what this level of aspie-squalor looks like.

It's for a paper.
>>
>>8074439
>>8074534
>>8074728
>>8077861

This game has potential. Do you have an open source repository somewhere or are you keeping the code private? I'd like to collaborate if possible.
>>
>>8083269
Also true for both scenarios: whenever you can't mate, the next best thing is always a queen.
>>
>>8074439
What language did you write all this in?
Can you describe the basic foundation of the program a bit, like what you used to make the GUI, things like that?
>>
>>8084049
Why are you such a CS stereotype?
>>
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>>8084049
...
>loli kidnaping sim

>Basebuilding
>stealtsystem
>Crimesystem
>implemented Genetics
>implemented personality based behavior
>Mood modificator
>breeding
>...

I´m confused if i should be digusted or serius Impressed.
>im curendly both

What happens when the lolis grown up?
>>
>>8084130
I would be interested in your major considering your dedication and skill regarding this endeavor, your program to be more specific.
So what's your major?
>>
>>8074534
this just made me feel nauseous
>>
>>8074439
>>8074534
>>8074628
>>8074728
literally so incredible but at the same time wtf
>>
Melee
>>
jumpstart 3rd grade
>>
>>8078912
Start as a pluripotent stem cell and become specialized as you progress maybe?
>>
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>>8074439
Did /agdg/ really try to kick you out? Your game looks great.
>>
Someone from /f/ post that one robot game

You know the one
>>
>>8084049
Implement cursor-based bullet hell minigame to edge out Undertale once and for all.
>>
>>8084529
is the game playable ? name ?
>>
>>8084049
I found your demo from juni 2015

can i use it as an inspiration/library to make my own simulation, about population development?

>srsly you could make money with your skills
>or generalize the setting
>>
>>8070778
Cosmochoria is cool. Also fez is a really good one.
>>
>>8074458
>>8074458
fez is so fucking good.
>>
Jigsaw, mazes, mahjong, Checkers, Chess, go, cube, portal 1&2, hocus, limbo, mountain valley, edge, journey.
>>
>>8084730
Could you share the link? I don't have the time to look for it.
>>
Pls, compile the loli kidnapping sim for linux.
>>
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>>8084834
>journey
>>
>>8070871
Cellcraft.
The same people also made Super Energy Apocalypse.
>>
>>8084715
>>8084884
see >>8074728
>>
>>8084120
turn into breeding machines
>>
>>8085174
nothing else?
>the player should be abel to train/force adults into working for him.
>or manipulate them to capture the victims
>>
>>8079926
I hear alot of KSP players were disappointed with the direction the game went after it got more popular. has it been dumbed down or is it just more accessible?
>>
>>8085572
I dislike all the assists and time warps. But I like the scale that they allow.

Slapping a rocket together and trying to do back of the envelope calculations to figure out what sort of lateral speed I need at whatever altitude and then just fucking going for it, riding by my instruments, had it's appeal. It's definitely more accessible now but it feels so different too.
>>
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>>8074534
what
>>
>>8085590
thanks, this game looks cool. I'll definitely have to check it out after I git gud and/or get bored with factorio
>>
>>8084887
I don't think it even works for windows. I've never heard anyone on infchan or /vg/ say they've actually played it, just a ton of people asking why the game doesn't work for them or asking how to compile it
>>
>>8077861
what city are you from? I want to visit you when you're in jail
>>
>>8074534
what the fuck anon
>>
>>8085603
There are mods to make it more realistic.
>>
>>8084529
in a few decades I will tell my grandchildren that I witnessed this
>>
>>8085742
the great uprising of high-end pedo sims?
>>
>>8084529
There is no God. He wouldn't let this happen. I'm going to bed.
>>
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>>8074728
>There's a link to June 2015's pre-alpha demo on cripplechan's /agdg/ board.
>June 2015
You've put at least a year of your life into developing a loli kidnapping simulator.
>>
>>8072415

Been thinking about trying to get into Starcraft 2 because it is what all my really intelligent friends always play. I've seen people compare the starcraft championships to chess tournaments.

Is it worth my time to learn how to play? I'm not a gamer at all.
>>
>>8086504
>at least a year
it has been more than a few years since he started posting on /vg/
>>
>>8086504
>anime pedo criticises pixel pedo
[math]wew[/math]
>>
>loli kidnapping simulator
It's like I am really on /a/, or /b/
>>
The Powder Toy. It's free: http://powdertoy.co.uk/
>>
>>8087629
If you want to play a "Powder Game" use the best! http://dan-ball.jp/en/javagame/dust2/

But someone could make a new one with HD Animations etc :D that would be awesome!
>>
>>8087530
>>loli kidnapping simulator
>It's like I am really on /a/, or /b/

I come to /sci/ to get away from the usual 4chan degeneracy, but fucking hell, I laughed until I was in tears when I saw this and simultaneously I lost faith in humanity
>>
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>loli kidnapping simulator
>>
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I love the chans
>>
>>8088303

God, he looks like such a fucking Carl in that shot.
>>
>>8074534
Anon, when people said "you should get a hobby" this isn't what they meant.
>>
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>>8070778
There's a very recent freeware game based on the Wireworld cellular automaton:

https://thetagames.itch.io/dienworlds
>>
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Factorio?
>>
>>8086600
It's an incredibly fast pace decision making counter based game. It's quite fun
>>
I'm pretty sure the original Half Life happens and one of the Black Mesa Computer Scientists sold the game to Gabe.
Pretty sure.
Who makes a game in a science lab where you talk to colleagues and government agents?
>>
>>8088593
This actually looks really cool; trying it out now.
>>
>>8089800
Shit defense desu
>>
>>8090166
The aliens never got in, though, and repair/replacement of turrets was automated by construction robots.

What would make it better?
>>
Does Minecraft have any sci approved mods other than Computer craft?
>>
>>8090237
i've never felt like such a tool playing an automation game before. it's neverending work with no sense of pride or success. there is no challenge. you simply re-design flat processes over and over and over and over. i'd have more fun designing a fucking cpu.
>>
>>8090823
Oh, I would definitely say Factorio (as it stands right now) has horrible replay value. Once you get a reasonable system going, it's horrid to try to re-design it again in a new game.

Still an excellent game to try to get stuff up and running the first time, and optimized - but to do it again is just plain repetitive. Even with different setups, the game is still mostly the same - you are bringing the resources into the same area, and processing them in much the same way.

In short, I think it's a great game, and offers lots of hours of enjoyment - but usually not more than 1-2 playthroughs (unless there's a significant update).
>>
>>8090004
>>8088593
I actually got the hang of this game, I think. It's a little tough to get started, but the manual explains it well. Pretty engaging and somewhat addicting.
>>
>>8086600
>I'm not a gamer at all.
You will probably be annoyed because most players in the upper leagues are extremely autistic and have no jobs.

I was a diamond player when I was still in high-school (before master league existed) I quit for three months when I started undergrad and when I tried to get back into it I was so rediculously far behind the latest tactics I dropped 2 leagues.

If you're one of those people who can stand losing it's probably worth it.
>>
>>8092062
I felt that way about AoE 2. But I know StarCraft is even more competitive.
>>
>>8084049
but why put all that work into a game about abducting and molesting children? if anything, the controversy you're probably seeking will die out pretty quickly
>>
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>>8070778
Space Engine:
https://www.youtube.com/watch?v=rswRCT3097g

...and why does it seem lately that everyone except /sci/ is posting on /sci/?
>>
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>>8070778
There's lots of children games that teach programing logic.

I pitty ye, if ye remember this one.
>>
>>8093356
It's copy-pasta.
>>
>>8093435
Can you add the option to kidnap shotas too?
>>
>>8093479
I've been meaning to give that a shot, is it worth playing as someone who loves programming games?
>>
>>8093486
Provided your emulator can make the interface tolerable, it's fun, and fairly short.
>>
>>8070778
Kerbal Space program with Realism Overhaul, Real Solar System, and Principia mods installed. It's like playing Orbiter, but a lot harder.
>>
>>8088593
why the hell is it 100MB?
>>
>>8094118
Almost entirely because the music. The soundtrack is an hour long.

The .exe itself is ~100kB
>>
puyo puyo

https://m.youtube.com/watch?v=mCRRIHfzDjk
>>
>>8084529

What the fuck
>>
>>8070778
I'm a scientist and I recommend playing mahjongg and freecell
>>
>>8074352
Jesus play go as it is LEAGUES above chess
>>
>>8094186
hi tim
>>
>>8084775
"no"
>>
FOLDIT!!!

Fold sequenced proteins better than a comp and get aids.

This is not crowd sourced/ cumulative effect based. It is up to your individual merit only.
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>>8074534
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>>8074215
>>8074191
What about "The Neverhood?"
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>>8070778
runescape
>>
not really a math/science game but Antichamber is by far my favorite puzzle type game
>>
I'm looking forward to Miegakure on account of I don't know of any other engines continuously slicing 4d geometry and projecting to 2d at 30+ fps featuring [basic] animation and rotation. I'd like to improve my intuition of projecting 4d to 2d.
>>
>>8095758
>Miegakure
I just looked it up; this seems so interesting.
>>
Great thread.
>>
>>8084534
He was the only one in /agdg/ who was actually making progress on his game. I think he was just a constant reminder of how useless devs they were
>>
>>8093500
w-where can i download it?
>>
Unreal Tournament 99 has plenty of evidence for it. It was actually used in a lot of studies for younger and older people for various basic sensory processing skills, like reaction time, field of view, 3d spatial understanding and navigation.

How game are we talking? Brain Workshop (dual-n back) is probably one of the only ones which has any evidence of actively training fluid intelligence.

I feel playing ASCII games has improved my ability to handle algebraic concepts and short-fact memorization (i.e. not a long complicated chain, but still relations of values which have discrete impact). Nethack would be the most obvious example, Cataclysm DDA can be a grindfest. I haven't played Dwarf Fortress but that's probably the ultimate brain killer.

Alot of the "executive" games like RTS are just too rote to consider "intellectual." There's tiny variation in gameplay, there does have to be a good use of maps (which just requires memorizing, the maps largely don't mutate and it's overwhelmingly concrete where chokes and resources are).

I would consider Braid an intelligence testing game, because of the focus on a relative unusual time-dependence of sequencing. Most people are so shit at algebra, and it's clear it has a strong dependence on backwards-forwards processing.

Portal 1 with some mods might be good for intelligence, as well as some of the multiplayer maps for Portal 2. Portal 2 was trash gameplay was, but there's better sequencing in the multiplayer. Portal 1 had fewer mechanics, so sequencing took a lot more depth than breadth. I've probably played like 50 hours of Portal 2 where the only goal people could come up with was "go step by step until you press the button" with very little impact of previous segments on current/future segments. The mutation aspect is key to training intelligence, because you have to have an overwhelmingly amount of choices, and to be able to use reasoning and experience to deduce better choices.
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>>8097242
>Unreal Tournament 99 has plenty of evidence for it. It was actually used in a lot of studies for younger and older people for various basic sensory processing skills, like reaction time, field of view, 3d spatial understanding and navigation.
Good taste. Perhaps the best example of such a game might be Descent.
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>>8075167

N body mod + realism overhaul = hardcore space sim
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>>8094292
Go to bed dad
>>
I'd recommend Dwarf Fortress for the ultimate micromanagement city builder. I really can't name any city builder that is even close to DF in freedom to do or build whatever you think of
Only flaw is when you get the hang of it, the game is pretty easy
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>>8097242
>Unreal Tournament 99
my nigger
>>
/gsg/ desu
>>
>mfw there's more talent and effort in a loli-kidnapping simulator than my 2 years of uni so far
>>
Greatest thread I've seen in a long time. Loli-simulator person, keep up the good work.
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>>8084534
/agdg/ is mostly useless, im also making a game and still go there sometime but like all generals, its a complete waste of a thread.
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>>8099045
I think /agdg/ can be all right. Sure, there's shitposting, but this happens in any thread. At least there are some posts where people post their games and progress. I like that. I hear r/gamedev is all meta nonsense, so /agdg/ seems to be the one of the last reasonably active places to discuss gamedev (there are still some forums, but they are slower).
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>>8097392
I don't even fully have the hang of it yet, and I find it pretty easy. My fort seems great. The dwarves are all happy and drinking, and literally nothing has tried to attack me. I tried digging deep, but still nothing.

I think I may have settled in an overly peaceful area (I can't remember). Could this be the case? Am I missing something?
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>>8100616
Probably. Embark over an aquifer for some fun
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>>8100691
Other than making mining difficult, what other dangers will the aquifer present?
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>>8100704
nothing, but it makes mining a hell of a lot more difficult
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>>8100718
I think the most fun I've had with dwarf fortress was embarking on ice over a double aquifer.
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>>8097392
I've tried so hard to love DF. Lack of sane development priorities is discouraging. Have to use external tools to maintain sanity and still run into frequent base gameplay issues. Labor micromanagement is hell, along with squads. I just want to lose and have fun, not spend hours looking at a spreadsheet of dwarf attributes.

Don't get me started on adventure mode. It's had the most focus and I think it's gone downhill. I love complexity, seriously, but not without usability.
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>>8100749
I like it, but also never really got into it. The thing that pissed me off was the inconsistent controls.
to place Y select a regeon and goto areas then select the thing you want scrolling with the Up-arrow and Down-arrow
to place X select X in the submenu scrolling with the W and S, then select the region to place it
to place Z create a region, then go back into another menu and select Z and assign it to the regeion you just made, scrolling with I and K, while W ans S selects something completely different.

I seriusly dont know how its posible to fuck up the controls so bad, I can only assume its done on perpose to make it harder to play and thus let people who play it keep their sekrit klub to themselves.
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>>8070799
Literally Reeddit: The Video Game
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>>8100616
Sounds like you want Aurora. A lot of people's say it's DF in space, but it has an even steeper learning curve. DF has nothing to do with /sci/ but Aurora has terraforming, colonization, asteroid mining, spacecraft engineering, calculation of physics, etc.

http://aurora2.pentarch.org/index.php/topic,5663.0.html
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>>8101402
I actually already do play Aurora, and I do like it better than DF (maybe a lot of it is the setting, and how much I enjoy designing the ships).

Granted, I haven't gotten far (I've never dealt with military stuff yet), but still, I find it incredibly interesting and rewarding to learn.
>>
>>8100749
You would like a game called Banished then. It is pretty much like Dwarf Fortress without the frustrating parts.

Also, has anyone mentioned Kerbel yet?
>>
>>8074242
I have a strange fascination with sticking black holes next to our solar system and watching the fun unfold in slowed down time.
>>
>>8101150
Sekrit klub is useful when you've turned your fanbase into a cult that provides a middle class income in tithes.
>>
Mu complex. I liked playing it for fun but my comp sci friend I showed it to said it showed her how she could do a lot of illegal things she never really thought about.
>>
>>8094118
>>8094132
The dev apparently just uploaded a version without music, as an alternative for people who don't want to download 100MB (and who don't care about the music):

https://thetagames.itch.io/dienworlds
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>>8102851
checking it out now
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>>8070778
Not so much a game, but space engine.
http://en.spaceengine.org/

You can explore the universe. They use known astronomical data for nearby galaxies, and for further out ones it generates them procedurally. It's incredibly beautiful.
>>
All those bridge building games
angey birds type games
physics sandbox games

and super surprised no one thought about
Conway's Game of Life

game theory plays a bit of a part in determining your strategy for playing base and army building games
>>
>>8103441
>Conway's Game of Life
This game >>8088593 uses Wireworld
>>
hatsune miku project diva
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This thread is golden
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>>8084775
Go away phil
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>>8093500
>Making a loli kidnap game
>Putting more effort into it than I do life
>tfw I'll always be an inferior dev to the guy who made a loli sim
what the fuck am I supposed to make of this?
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>>8097940
r8 my europe liquorlad
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>>8104245
That people who are objectively better than you can also be objectively worthless.

Which means you should work on improving yourself, unless you want to be worth less.
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>>8104355
can you briefly explain the liquor meme in Victoria to me?
also, why is Victoria so popular?
>>
>>8104373
shit was so obtuse I wanted to kill myself.
Matlab stronk
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>>8101461
wasn't banished abandoned?
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>>8070778
League of Legends
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so, is anybody here autistic enough to be playing Core war?
haven't tried it, but it looks intriguing
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>>8104388
>can you briefly explain the liquor meme in Victoria to me?
Making liquor factories is insanely profitable, and is kind of broken.

>also, why is Victoria so popular?
Despite the above, the game still has the best economic simulation of any Paradox game. Diplomacy, sphere-of-influence stuff is also handled very well, too. I especially like the American civil war simulation.
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>>8104469
I've been meaning to. Give http://esolangs.org/wiki/BF_Joust a shot if you want a simple programming game to play with.
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>>8104641
Thanks, been meaning to try another paradox game after first trying Stellaris. Sounds like Victoria would be fun
>>
>>8070778
Kerbal Space Program is insanely addictive and detailed. It taught me enough to get an A in my orbital mechanics course (which, by the way, was childlike compared to the depth of KSP).
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>>8105247
It is fun. I would say it's my favorite Paradox game.
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Who /spacechem/ here?
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>>8105308
spacechem is so fucking good. also hard.
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>>8070778
Wtf is wrong with this thread if it can go 250 posts without any mention of The Incredible Machine.
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>>8105330
I prefer coropata.
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>>8105330
I played the Even More Incredible Machine. I think it was one of my first games. I think it has the nicest art style, too.
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>>8105343
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>>8105346
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>>8105139
I have actually used brainfuck quite a lot and this looks fun. Will definitely try it tomorrow when I've sobered up
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>>8105357
I implemented a shitty slow game based on it in python for a class. Was fun to take the champion warriors and try to adapt parts of them into puzzle-like stages and try to find some sort of difficulty curve for it. Despite it being brainfuck in a really simple arena, there's a ton of depth to get into.
>>
>>8083224
The problem with minecraft is the stupid short redstone propagation distance.

Dwarf fortress relaxes propagation distance as being a factor, but you have to wait for a dwarf to decide he wants to pull a lever, and for the time the mechanism takes to engage.

Also there is Dig Log, which is just an ancient circuit simulator, but it's like a game to meeee!
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I'm sure this game would qualify for this thread, in a lot of different ways than just the gameplay.
>>
total war series
strategic thinking and multimanagement
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>>8072415
This. Absolutely, one hundred fold.
>>
>>8105139
>>8104469
I want to get into these types of games. Any advice? I do know how to program, and have a basic understanding of how assembly languages work.
>>
>>8105308
WTF! I need to master this game so hard!
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>>8105652
I've only dabbled myself. I guess just find one that really interests you and play with it until you start to get it. brainfuck joust has a pretty high barrier of entry. Unless you find some other people to joust against you're just going to be playing against past champion warriors. I was lucky that I got my roommate into the game too so we ended up designing warriors on whiteboards to fight each other and learning new techniques around the same pace.
>>
>>8104469
>>8105139
wait are those only multi player?
as in can I enjoy those on my own?
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>>8071252
How?
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>>8105998
You can at least play bfjoust against previous warriors here: http://codu.org/eso/bfjoust/egojsout/
>>
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KOHCTPYKTOP
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>>8106297
Is that an adder? this game is so fucking good.
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