Twitter: https://twitter.com/BlackCompany666
/tg/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Black%20Company%20Quest
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/97108/
Pastebin: http://pastebin.com/PZWwFGKT
"Black Hearts. Cold Steel. Dark Deeds."
These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.
Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...
>>137017
"...okay." He's staring at you so seriously, must be something important.
You use your holy letter opener to break the seal and read the contents.
"...you didn't."
cont
>>137054
The smug bastard just waggles his eyebrows in response.
---------------------------------------
>Don't give him the satisfaction. Say nothing as you fork over 10 silver. [Elite]
>"I'm impressed, that only took 2 days. Thought I'd seen and heard it all after 10 years with the Company." [Experience]
>"You crazy cock-brained bastard. You realise that having sex for coin makes you a whore, right?" [Courage]
>"But how did- where did you- even with-... Wait. You held hands or whatever and she still didn't give you any warning that all *this* would happen?" [Clever]
Eeey QM, I've been meaning to see ya on. Your quest seriously inspired me to get off my ass and run a quest after a year and a half off the radar. Since your quest wasn't as Black Company, I decided to run something a little closer to the books without actually being called Black Company. Being a massive 16th century fan, I couldn't help but lean more heavily towards that as well. It was a time of mercenaries after all. Anyways I hope to enjoy your game just like anyone else, here's a link to mine.
>>119634I was also the guy who posted the Green Ronin books on thread #5, hope you've found those a good read like I did.
>>137017
AWWW YEAH
>>137076
>>"But how did- where did you- even with-... Wait. You held hands or whatever and she still didn't give you any warning that all *this* would happen?" [Clever]
also call bullshit, claims of this nature need evidence to back it up. If he actually banged her the crazy fuck probably stole her underwear or something
>>137081
Oh sweet, I'm glad to see someone doing a take on it a little closer to the books. (This quest is quite clearly in the standard-fantasy vein while merely being inspired by the books).
I'll be sure to check yours out, /qst/ needs more high quality QMs!
>>137076
>"You crazy cock-brained bastard. You realise that having sex for coin makes you a whore, right?" [Courage]
And THEN hand him the Silver. Deals a deal.
>>137076
>clever
>>137076
>"But how did- where did you- even with-... Wait. You held hands or whatever and she still didn't give you any warning that all *this* would happen?" [Clever]
>>137105
>He thinks Sykawears underwear
>>137076
>>"You crazy cock-brained bastard. You realise that having sex for coin makes you a whore, right?" [Courage]
>>137076
>"So she didn't let on to you about all this demon stuff eh? And you thought you were the one doing the fucking! Anyway crazy is as crazy does." [Clever]
>>137139
Wait a minute.
>Syka
>Cyka
>Cyкa
>>137252
A NU CHEEKI BREAKI
>>137252
Blyat
>>137105
>>137115
>>137138
>[Clever]
with a bit of >>137177
>>137111
>>137168
>[Courage]
----------------------------
"But how did- where did you- even with-... Wait. You held hands or whatever and she still didn't give you any warning that all *this* would happen?"
"What you meaning by 'held hands'? I'm not dating the wench, Prince. We fekked and that's it. No intimacy there." CPL 'Bad Hand' looks perturbed at the very prospect. Of course, because holding hands is definitely more intimate than carnal knowledge. Everyone knows that.
"I don't care about your fekked up views regarding relationships, Bad Hand. I'm talking about her locking us in a city with Below on the loose!"
"Huh? Oh er, aye. I think she may have mentioned something about that." Hadrien looks away sheepishly as the sniggering of several fellow troopers suddenly turns into interested silence.
"She what?" You practically hiss.
"I thought it was some kind of dirty talk!" 'Bad Hand' Hadrien pleads "The bitch is crazy, right bru? How am I supposed to know when she's being kinky or serious?"
You hold his gaze for a few moments before looking stoically ahead, then hand him a small bag of silver.
"I should be giving her this silver, not you. We all know who really got screwed." Behind you sniggering turns to uproarious laughter from the Troopers within earshot, 'Bad Hand' scratching the back of his neck in embarrassment.
"Shut up down front!" Your little huddle is broken up by the ageing Lieutenant of 4th Platoon "All units in position, we move out in ONE MINUTE!"
This is it, any second now you're going to slam that servant door open and try and carve your way to the relative safety of the palace where the rest of your squad is waiting for you. All up, including the wounded, there are 150 fellow Black Company brothers ready to spill out from the side entrance of the Burlensk Villa. How you fight now will determine how many make it to safety, whether it's enough to seize the palace and whether you will be among them or dead in the street as Below-feed.
The Bloodknights staying behind, Count Vermillio's death and taking the time to patch up your wounds may all increase the casualties you take on this march but without you having gotten the message to them, they would surely have perished entirely.
This is it. In the final seconds before those small doors swing open into the hellish streets you raise your voice...
---------------------------------------------
> ""Our Father, who art in the bowels of the earth, feared and terrible be thy name..." [Courage]
>"Hold your dinner down, keep your swing up and do -not- fekking break formation. Let's go, lads!" [Experience]
>"Come on you dogs, did you want to live forever?!" [Elite]
>"Bad Hand! Know any good songs for this occasions?" [Clever]
>>137340
> may the dark father not let loose our bowels or release our stomachs do yourself a favour and not die
Also how long to morning
>>137340
>"Bad Hand! Know any good songs for this occasions?" [Clever]
While I like all the other options I just can't deny the urge to sing something cheery as we rush off to confront creatures from below itself.
>>137340
QM real quick, can you post how good we are at the various responses. I never know if we're more Clever, or more Elite.
I imagine our Cleverness is through the roof.
>>137340
>"Hold your dinner down, keep your swing up and do -not- fekking break formation. Let's go, lads!" [Experience]
>>137372
You seized the southern gatehouse at roughly 8pm, 1 hour after the main assault to the west had begun.
All in all, it was roughly midnight when you left the palace alone. I'd say 5 hours at least until the crack of dawn.
>>137390
Not all [Courage] [Clever] [Elite] [Experience] choices will prompt a roll, I encourage players to choose based on what appeals to them the most rather than a mechanical advantage.
Clever II (+10 DC)
Elite II (+10 DC)
Experience I (+5 DC)
Courage I (+5 DC)
>>137340
>"Come on you dogs, did you want to live forever?!" [Elite]
https://www.youtube.com/watch?v=CIGHCoVzqtk
>>137457
Thank fek someone else got it.
>>137480
I think we all got it boss. Just not concerned with pointing it out.
>>137340
>>"Bad Hand! Know any good songs for this occasions?" [Clever]
This'll be fun
>>137340
>> ""Our Father, who art in the bowels of the earth, feared and terrible be thy name..." [Courage]
>>137340
>>"Come on you dogs, did you want to live forever?!" [Elite]
>>137510
Oh.
Pretty even split between all four.
1 = Dark Father prayer
2 = Soldierly advice
3 = NCO inspiration
4 = Bad Hand's singing
Give me a 1d4.
>>137431
If we have five hours left we should ether wait out the deamons or bum rush the palace and hold out
Rolled 2 (1d4)
>>137607
>>137608
Five hours is an eternity with the demons assaulting. That and if we get in the palace we get to loot it as well! And probably get a big fat bonus check for saving so much as. Assuming things don't go to hell (pun). Those hundreds doe. Man that was some ca-razzzyy.
>>137608
The warded palace is the only real option as far as safety is concerned. Basements and the like might be safe for smaller groups (indeed it was discussed for our squad in #4), but you can't hide 1/3rd of the Company that easily.
It's been pure luck that the bigger Below denizens haven't already toppled the Villa and have been busy with the panicking civilian populace.
>>137639
*saving so much ass
>>137614
>DC Medium [60]
Best 1 of 3.
This is to essentially whether you manage to maintain control of the situation and choose what you fight against (otherwise it will be random).
>>137666
>666
>forgotten trip
>Forgotten QM
This bodes well.
Rolled 43 (1d100)
>>137666
Stop dropping your trip.
Rolled 60 (1d100)
>>137666
Rolled 41 (1d100)
>>137666
Rolled 17 (1d100)
>>137666
Given last time...
>>137688
>>137701
>>137704
>41 SUCCESS
And, given that all three first rolls were successful it has the added bonus of 'Got the Jump!' in your first Combat Round.
------------------------------------------------------------------
Hand on the door handle, you shout back over your shoulder to the Kreigstrom crowded in the servant quarters.
“Hold your dinner down, keep your swing up and do –not- fekking break formation. Let’s go lads!”
“HOH!” Good lads.
You swing upon the door into a scene straight out of the most rabid Chevalisse cleric’s descript of hell. Upstreet, a demented looking rabbit creature is using its fingers as human kebab skewers, further down the street a horseless chariot is dragging a dozen Neumunster citizens (horrifically still alive) by their intestines wrapped around their necks and directly in front of you what appears to be a collection of daemon dogs and faceless humans have set up a grotesque banquet.
This is not worth the double pay.
With an unintelligible war cry you and and Bad Hand leap out into the streets, your massive swords cleaving bloody path for your brothers as you go. Your Bittersteel does wonders in keeping the critters down, not killing them but causing immense pain, while Bad Hand endeavours to make up for his normal blade by chopping the creatures into smaller pieces. In short order the entirety of your brothers are out in the streets in good order.
---------------------------------------------------------
>Stay in the centre of the formation, with the wounded. You’re pretty banged up as it is. [Clever] / [Maximum Casualties]
>Shore up the main line with the Infantry, facing off against a pack of those faceless people. [Courage] / [Severe Casualties]
>Take your place at the forefront with the remaining Kreigstrom, more of those Snake-men are up ahead. [Courage +] / [Moderate Casualties]
> Seek out the biggest, meanest and ugliest of the lot you can find with CPL ‘Bad Hand’. That nightmarish creature chewing through the rear ranks will do. [Courage ++] / [Minimum Casualties]
>>137809
> Seek out the biggest, meanest and ugliest of the lot you can find with CPL ‘Bad Hand’. That nightmarish creature chewing through the rear ranks will do. [Courage ++] / [Minimum Casualties]
FORWARD LADS
>>137809
>> Seek out the biggest, meanest and ugliest of the lot you can find with CPL ‘Bad Hand’. That nightmarish creature chewing through the rear ranks will do. [Courage ++] / [Minimum Casualties]
>>137809
>>Take your place at the forefront with the remaining Kreigstrom, more of those Snake-men are up ahead. [Courage +] / [Moderate Casualties]
>>137809
> Seek out the biggest, meanest and ugliest of the lot you can find with CPL ‘Bad Hand’. That nightmarish creature chewing through the rear ranks will do. [Courage ++] / [Minimum Casualties]
We didn't take that Gain 1d6 Wounds At Near Death for nothing.
WE ARE THE BLACK COMPANY
WE DO NOT GO QUIETLY INTO THE NIGHT; WE ARE THE NIGHT
>>137809
What IS our HP right now, OP?
>>137809
>Corporal 'Prince': [5/15 HP]
Clever II (+10)
Elite II (+10)
Courageous I (+5)
Experience I (+5)
Well-Armed I (+5)
Cloak of Command (+3)
Wounded (-5DC),
=+33DC
>>137840
[5/15 HP]
Which is actually fantastic given the amount of 100's we rolled last thread.
>>137858
That means we get 1s now right?
>>137866
In a fair, just and beautiful world? Yes. So far experience tells Corporal Prince that this world is certainly not just, distinctively makes an effort to be unfair and is (with a few exceptions) generally lacking in beauty.
>>137866
>implying/tg/ diceever do what you want.Who knows what /qst/ dice have in store? So far not good.
>>137866
Fate is a fickle bitch who dotes on irony.
>>137889
It would be glorious if it was a roll over.
>>137809
>a demented looking rabbit creature is using its fingers as human kebab skewers
motherfucker did you just reference Blood C?
>>137820
>>137821
>>137826
"There! There!" CPL 'Bad Hand' shouts with excitedly, pointing his massive Zweihander towards the grotesque monstrosity that lumbers out into the street. "That one is mine!"
It's... big. At least as tall as the two-storey buildings it smashes past. It's almost in the centre of your rear formation, and it's only just notice the little snack-boxes running around between it's feet. It's big, it's ugly and there is no way you're letting 'Bad Hand' take all the credit for it.
"Didn't your mother tell you not to be greedy, 'Bad Hand'?" You grin at him viciously.
"My whore-mother would have sold me to Kalgarri slavers if she thought they wouldn't charge her for the favour!" He cackles manically before fixing you with an exhilarating stare "Together then, brother!"
---------------------------------------------------
You have Got the Jump! (+20 DC)
You are Wounded! (-5DC)
Hadrien is Assisting! (+15)
Attack
> Use Bittersteel (+10DC)
> Use Ajiyimad Pistol (+30DC)
Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
Abilities
>Use My Blood For His (-1 HP, +10 DC)
>Use Brothers in Arm Bonus (Best 1 of 3, instead of Best 2 of 3)
>No Abilitiy
>>137994
> Use Ajiyimad Pistol (+30DC)
> Leaping Carnotaur (Double Damage)
Full damage time.
>>137994
> Use Bittersteel (+10DC)
> Leaping Carnotaur (Double Damage)
>Use Brothers in Arm Bonus (Best 1 of 3, instead of Best 2 of 3)
Stack all the bonuses!
>>138013
This.
>>138013
I'm also OK with pistol if that's what people want
>>138013
Supporting this.
>>138013
You know what fuck it taking him out asap.
But lets use
>Use Brothers in Arm Bonus (Best 1 of 3, instead of Best 2 of 3)does this save us from a crit fail?
>>137994
>> Use Bittersteel (+10DC)
> Leaping Carnotaur (Double Damage)
>Use Brothers in Arm Bonus (Best 1 of 3, instead of Best 2 of 3)
>>138018
Seconded
Reminder that bitter steal does more damage and its longer lasting against demons.
The gun is just safer/useful.
>>137994
> Use Bittersteel (+10DC)
> Leaping Carnotaur (Double Damage)
>Use Brothers in Arm Bonus (Best 1 of 3, instead of Best 2 of 3)
>>138051
Correct in the long run. A successful strike with Bittersteel will inflict a permanent +5DC on any living(so to speak) opponent.
>>138068
Does it stack and is there a limit?
>>138013
This
Double dam to lead off the fight
>>138068
DC wise we get a got the jump bonus as well right? If so it makes sense to lead with that and save our pistol for if things get desperate.
>>137017
I've never played a tabletop game or participated in quest threads, but I have to say OP that I love reading these threads you guys make together. Top notch stuff, keep it up!
>>138115
man using Bittersteel should really change shit up for us. Not as much damage but this thing should survive the first hit unless with crit it I think.
So if we can get it to wounded + Bittersteel that is a nice change to dc.
>Corporal 'Prince': [5/15 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Armed I (+5), Cloak of Command (+3), Got-the-Jump (+20), Bittersteel (+10) Battle-Buddy (+15) Wounded (-5DC),
=+78DC
23rd Circle Overseer “Men’tkll’Chzall” [40/40 HP]
Enourmous [-20], Unnatural Hide [-10], Sweeping Pincers [-10], Lashing Tongue [-5], Brutal Strength [-10] Base Cunning [-5], Unnatural Resilience [-5] = -50DC
>DC = 78
Best 1 of 3, Brothers in Arms negates Crit-fails.
Time to Kill.
Rolled 64 (1d100)
>>138180
Rolled 33 (1d100)
>>138180
Rolled 19 (1d100)
>>138180
Rolled 1 (1d100)
>>138180
>>138192
WHY. WHY.
>>138197
Don't beg, it's unseemly.
>>138210
19 is great. If anything I failed.
But damn. So close, My computer should have gone temporarily insane instead.
>>138192
>>138192
You know what, I'll take this.
If. IF you agree to WORST of 3 on your next roll.
------------------------------------------------
>1 Yes. I TOO LIKE TO LIVE DANGEROUSLY.
>2 No. IT'S A TRAP.
>>138232
>2 No. IT'S A TRAP.
>>138232
>2 No. IT'S A TRAP
With 5hp? Nah
>>138232
Next -combat- roll I should say.
I know what I want.
>>138237
>>138241
>>138243
>>138249
>>138258
Watch us roll sub 20s next.
>>138187
>>138189
>>138190
>19
>DC 78 - 19 = 59
>59/5 = 11.8(12) x2! (24)
>24 Damage Inflicted on 'Overseer'! [16/40 HP]
Overseer is Wounded! [+5]
Overseer is Afflicted with Bloodthorns! [+5]
Unatural Resilience Took Place! [17/40 HP]
Hadrien Unable to Assist this turn!
------------------------------------------
With a cry as old as mankind (half-panicked shrieking at your own insanity being the most part of it) half the Troopers in formation watch the two insane Corporals 'Prince' and 'Bad Hand' rush to engage the behemoth, slashing away at it's stumbling legs and pincers.
The creatures rounds on 'Bad Hand', giving you the chance to roll in-between its legs and shove your Two-Handed Blade up into its soft underbelly. A rancid pile of guts (and the half-digested remains of many a Sarsburg resident) spill out over your blade and much of your shoulder. No time to gag though, with an enraged roar the monster sweeps 'Bad Hand' away with one pincer and wheels about on you.
----------------------------
Attack
> Use Bittersteel (+10DC)
> Use Ajiyimad Pistol (+30DC)
Stance
> Leaping Carnotaur (Double Damage)
> Sidewinder Wingshark (+1 Damage, +5DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
Abilities
>Use My Blood For His (-1 HP, +10 DC)
>No Abilitiy
>>138442
> Use Ajiyimad Pistol (+30DC)
> Leaping Carnotaur (Double Damage)
>>138442
>Use Bittersteel
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
Buy time.
>>138442
> Use Bittersteel (+10DC)
> Sidewinder Wingshark (+1 Damage, +5DC)
Friendly reminder: double damage means for us too
>>138442
> Use Ajiyimad Pistol (+30DC)
> Leaping Carnotaur (Double Damage)
>No Ability
>>138466
Supporting. Let Bad Hand get a charge in if possible
>>138442
>> Use Bittersteel (+10DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
>>138479
>does it
It does.
>>138479
Got-the-Jump (+20), Battle-Buddy (+15)
Thats lost I am am understanding correctly.
>>138486
Well damn.
We really can't take a hit from that thing normally much less double. Side winder or addled guys. We lose a big chance to hit since we don't have the surprise element. And Hadrien Unable to Assist this turn
We did gain a +10 from blood thorns and wounded.
Don't kill us guys. We still may have to do some more smaller fights yet.
>>138442
> Use Bittersteel (+10DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
>Bittersteel
>No ability
Addled Left-Lane Mutt and Carnotaur tied, give me 1d2.
1 = Mutt (-3 Damage received, +5 DC)
2 = Carnotaur (Double Damage)
>>138442
> Use Bittersteel (+10DC)
> Addled Left-Lane Mutt (-3 Damage received, +5DC)
Rolled 2 (1d2)
>>138551
>>138442
> Use Bittersteel (+10DC)
> Leaping Carnotaur (Double Damage)
>Use My Blood For His (-1 HP, +10 DC)
Rolled 54 (1d100)
>>138551
Rolled 2 (1d2)
>>138551
here's to hope.
Kek the dice want blood with double 2
>>138555
Looks like we're going for broke.
>Bittersteel
>Carnotaur
>No ability
>Corporal 'Prince': [5/15 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Armed I (+5), Cloak of Command (+3), Bittersteel (+10), Wounded (-5DC),
>=+43DC
>23rd Circle Overseer “Men’tkll’Chzall” [17/40 HP]
Enourmous [-20], Unnatural Hide [-10], Sweeping Pincers [-10], Lashing Tongue [-5], Brutal Strength [-10] Base Cunning [-5], Unnatural Resilience [-5], Bloodthorns [+5], Wounded [+5] = -40DC
>DC = 53
Best 2 of 3.
Man against Monster.
Rolled 4 (1d100)
>>138594
NAT 1
Rolled 69 (1d100)
>>138594
Rolled 42 (1d100)
>>138594
Rolled 78 (1d100)
>>138594
hard act to follow..
>>138595
you... were close?
>>138615
Nah it's a Nat 1.
The qm does the first four and last four as Natural Nat 1 or 100.
>>138595
Well done!
>>138615
A Nat 1 is auto-accepted and deals double damage, a 2-5 is auto-accepted (Same for 100 and 96-99 respectively).
>>138594
Can we roll to slice it in half?
>>138638
Does 2-5 do anything tho?
>>138638
So do we roll for the next encounter?
Also how about casualties?
>>138642
Yes you may! (Well not in half but decapitation)
Roll a 1d4, on a 1 it goes off. Usually it's 1d2 but this takes into account the creatures size.
Rolled 4 (1d4)
>>138653
>>138649
Means it is taken as the Best 1-of-3 instead of 2-of-3.
Rolled 3 (1d4)
>>138653
>>138657
Can we get any demon slaying bonuses if we kill enough of them?How many is enough?
>>138653
Wait if we had the black tongue ability would we be able to talk to the deamons?
Rolled 1 (1d4)
>>138653
mk
>>138692
Too many for it to be worth it or useful for us if we want to live a long life.
>>138698
Yes. Even command the lesser ones if you had the will for it.
>>138595
>>138601
>>138602
>4
>DC 53 - 4 = 49
>>49/5 = 9.8(10) x2! (20)
>20 Damage Inflicted on 'Overseer'! [0/40 HP]
---------------------------------------
Heralding it's charge with a furious roar the monster rushes you, trying to sweep you away with it's own size. It's confidence is apparent as it brings up it's forelimb to crush you into paste. You dodge to the side and the pincer slams into the streetwalk, allowing you to chop it clean off with strained warcry of your own.
Suddenly it is the giant daemon that finds itself on the back foot, flailing as more and more of its limbs disappear in beneath your great sweeping blade. With a keening bellow it topples to the ground, unable to support its own weight any longer.
The massive creature shudders as you sink the dirk-sized Blessed Blade up the back of its skull, ending it for good.
"Hang on, Prince! I'm co- ...Hey!" CPL 'Bad Hand' seems almost disappointed to rush to your side only to find you astride the corpse, cheering Troopers rushing past you either side.
There's no time for celebration though, you've made it to the Palace Gardens. Which are conveniently on fire, blocking most of the way. Refuge is a stone's throw away, but the fire means this could turn into a mad rush rather than an organized fighting retreat.
-----------------------------------------
>"No time to lose! Go, go, GO!" Rush through with the main force, quickly enough and casualties should be minimal. [Experience]
>"You, you and you! Hold this position before withdrawing!" Order some of the surrounding Troopers to act as a rearguard. Their survival is unlikely. [Clever]
>"You, you and you! With me. The rest of you, hurry now on the double!" Take some men and hold off the daemon horde a little while longer while the main force makes their way through the garden. [Elite]
"Go! I'll hold them off!" Hold of the daemon horde on your own, you only need to buy some time. [Courage]
>>138811
>"You, you and you! With me. The rest of you, hurry now on the double!" Take some men and hold off the daemon horde a little while longer while the main force makes their way through the garden. [Elite]
For the company, men!
>>138811
>"You, you and you! With me. The rest of you, hurry now on the double!" Take some men and hold off the daemon horde a little while longer while the main force makes their way through the garden. [Elite]
>>138811
>"You, you and you! With me. The rest of you, hurry now on the double!" Take some men and hold off the daemon horde a little while longer while the main force makes their way through the garden. [Elite]
>>138811
I REFUSE YOUR OPTIONS
AND SUBTITUTE THEM WITH MY OWN
WE RACE WITH OUR HALF ORPHAN AT THE HEAD, AND SCREAM FOR THE SAINT TO LET US IN -
THAT THE COMPANY WENT TO SAVE THE ORPHANS
AND THAT SHE'LL BE RESPONSIBLE FOR LETTING HER DIE IF SHE DOESN'T LET US IN
>>138811
>>"You, you and you! With me. The rest of you, hurry now on the double!" Take some men and hold off the daemon horde a little while longer while the main force makes their way through the garden. [Elite]
>>138811
>>"You, you and you! Hold this position before withdrawing!" Order some of the surrounding Troopers to act as a rearguard. Their survival is unlikely. [Clever]
>>138811
>>"You, you and you! With me. The rest of you, hurry now on the double!" Take some men and hold off the daemon horde a little while longer while the main force makes their way through the garden. [Elite]
Make sure Bad Hand is with us.
>>138811
>"You, you and you! With me. The rest of you, hurry now on the double!" Take some men and hold off the daemon horde a little while longer while the main force makes their way through the garden. [Elite]
>>138824
i dunno man
Like i dont think she runs things at all
they aint gonna open up for one double amputee orphan
>>138824
Said Saint is probably at the Main Palace Gates atoning for her failure to save the orphans. Your squad *should* have seized the side entrance, this is about ensuring the Company get's there in good order.
>>138831
Supporting this
Can we get a small inspiration boost to whoever holds the rearguard with Prince for that impressive show with the Overseer?
>>138836
We should show her Kid, tell her that he/she is the last orphan and has been scared mute and therefore she must come with us, then we mind break her so hard she thinks that ducks are dogs and vampires give blood
>>138847
>have her turn on the soldiers at the gate to let us in.
>The front gate, not the side one we're at.
>The choice was to how to deal with demons about to overrun us before we reach safety
Anon, just think about what you just said.
>>138836
What do you mean by atoning?
>>138811
>>"You, you and you! With me. The rest of you, hurry now on the double!" Take some men and hold off the daemon horde a little while longer while the main force makes their way through the garden. [Elite]
>>138816
>>138819
>>138822
>>138826
>>138831
>>138833
>>138880
>DC Heroic [20]
Pass = Not one of you falls, the Company arrives in good order.
Fail (21-40) = A few of your number succumb, the Company arrives in good order.
Fail (41-60) = Most of your fellow 'volunteers' die, [-1HP], the Company arrives in good order.
Fail (61-80) = All your fellow brothers die, [-2HP], the Company arrives in some order with a few casualties.
Fail (81-95) = All your fellow brothers die, [-3HP], the Company loses cohesion and takes severe casualties.
Crit-Fail = Locked in Combat +everything goes to shit (even more than it is)
Before we start rolling, vote on this.
Use My Blood For His? (+10 DC, -1HP)
>Yes
>No
>>138898
>>Yes
>>138898
Oops, that should be DC Heroic [25], taking your Elite II into account.
Rolled 59 (1d100)
>>138898
>Yes
>>138898
>yes
>>138898
>Yes.
Soldiers live. He dies and not you, and you feel guilty, because you're glad he died, and not you. Soldiers live, and wonder why.
>>138898
Yes
>>138865
You know what, that's an improvement. I'm glad we've moved on to wanting pure mind-fucking the poor saint rather than actual fucking.
>>138898
>>Yes
>>138920
Oh, no that comes after the mind-fucking.
>>138847
>Are you saying we haven't yet?
They were supposed to seize the side-passage from the Heigelen Guard as soon as they saw your men coming through the Palace Garden. You can't possibly know, anything could have gone wrong while you were away.
>>138920
We're not actually gonna end up doing either.
>>138920
I actually just wanted to secure her loyalty to us, since having one orphan might give her a reason for living - and not stabbing us. In fact, it was the opposite of mind fucking! It was more like spirit-restoring.
>>138920
Uhh, can we still do that last part
>>138920
>implying you don't get one with the other
>>138927
>>138936
>>138942
>>138946
>>138950
>image
>>138900
>>138908
>>138911
>>138912
>>138916
>>138922
>Yes
My Blood for His Activated! [4/15 HP]
Corporal 'Prince' is now Grievously Wounded! [-10 DC to combat rounds]
------------------------------------
+10 DC My Blood For His!
+5 DC Elite II!
>DC Heroic [35]
Pass = Not one of you falls, the Company arrives in good order.
Fail (36-55) = A few of your number succumb, the Company arrives in good order.
Fail (56-75) = Most of your fellow 'volunteers' die, [-1HP], the Company arrives in good order.
Fail (76-95) = All your fellow brothers die, [-2HP], the Company arrives in some order with a few casualties.
Fail (96-99) = All your fellow brothers die, [-3HP], the Company loses cohesion and takes severe casualties.
Crit-Fail = Locked in Combat +everything goes to shit (even more than it is)
Best 2 of 3.
Time to Fight.
Rolled 80 (1d100)
>>138976
MOTHERFUCKING 1
Rolled 24 (1d100)
>>138976
Rolled 92 (1d100)
>>138976
All men are doomed to die! This is our chance! Die in glory!
Rolled 94 (1d100)
>>138976
Rolled 87 (1d100)
>>138976
Hey if we MF Saint, Kid gets a a mom
>>138981
YES
THANK YOU
OH GOD
>>138985
That's pretty fukin close to a crit mate
>>138989
52 Avg is still pretty good, you saved everyone's bacon there, son.
>>138985
>>138984
whew its all about the small mercies (crit wise anyway)
>>138979
>>138981
52 ave huh, pretty decent, very good only a few fell. Actually assume nothing is F*ed on our squads end in regards with us getting in (thank you awesome detect evil pass=no possession) this has been a fantastic retreat.
>>139000
Is there a rule against rolling twice?
>>139019
Slower quests with little traffic might allow it, but it's generally good player sportsmanship to allow others to roll.
>>139019
Only when it's a slow thread and not many people are on
>>139019
Probably, or at least it seems iffy. In any case it was after the first three so not a huge deal. There seems more than enough people here to roll and its not slow so no need for that.
>>139012
>tfw you get to the point where players are just happy they didn't crit-fail
>>139037
Your quest must be the envy of the QM community, OP.
>>139037
Each roll has a 5% chance to critfail. 3 rolls makes that a pretty common occurrence.
Your DC system is great but the dice could us work.
>>139037
Well it is the homestretch (don't laugh at my ignorance on how wrong that may be) and we're in a bad way (4hp, surrounded by demons, etc.). That said the results don't really seem all to terrible before the 75dc. Honest with us confront the biggest threat we've already saved quite a few casualties (again don't laugh at hour far off this may be in the next few posts).
Wait did Bad Hand die?
I thought he was making a stand with us.
And if he isn't could we call him out to stick with us to save a few more of our men (and maybe a HP point too?
>>139052
The system actually has a good penchant to combine things towards less intense failures. It's a very slim statistical possibility to get 3 100s in a row.
>>139071
Yea but 96-100 are all auto succeed with only one roll so it doesn't matter.
>>139071
Though 3 100's in a thread is still not uncommon. Like what happened last thread.
>>139079
True, though as long as crit-fails are dealt with well narratively I like the unpredictability they provide. Life mr. classic vampire being forcefully exploding from becoming a stephanie meyer abomination (he lit up and 'sparkled' when the holy blood assploded him)
>>139116
*like *exploded
>>138979
>>138981
>>138984
You've been here before. Fighting retreats, messy routs, desperate last stands. This isn't the first time you and a few brothers have held the line against the odds. Keeping the foe at bay as you steadily give ground, you've done all this before on battlefields from Kalgarri to Ajiyimad.
The faceless abominations clawing at you are new though.
Trooper Manus slips and disappears, gone so quickly he doesn't have time to scream. Trooper Erin, you think her nickname was 'Kite' or something, she does have time to scream, and scream loudly, as the creatures swarm her. You pray to the Dark Father for protection or, failing that, a quick- clean death. And you feel somethinganswer.
It only takes a few minutes, but it's possibly the longest few minutes of your life. By the time you reach the wide open passage the rest of Company is already inside, some Troopers yelling encouragement as your band rushes inside and slams the warded gate against the creatures of Below. Your arms ache and you feel dizzy from blood-loss, the bandages you received at Villa are all bleeding again either broken or new wounds received on top of them.
Upstairs you can hear the din of battle. For once the comforting sound of steel on steel and human cries rather than the chittering and growling of Below.
Your squaddies must have been successful in seizing the side passage, that much is obvious, but you wonder what the cost was...
--------------------------------------
>DC Hard [40]
Pass = No Casualties!
Fail (41-60) = 1 Casualties
Fail (61-80) = 2 Casualties
Fail (81-95) = 3 Casualties
Crit Fail = 3 Casualties + 1 to Severity
Best 2 of 3. No My Blood For His on this one.
>>139116
As long as its funny the crit fail isn't that bad. Though I haven't seen a 1 rolled on the quest for quite some time.
Rolled 78 (1d100)
>>139127
Rolled 88 (1d100)
>>139127
Rolled 31 (1d100)
>>139127
Rolled 26 (1d100)
>>139127
>>139137
winrar!
Rolled 8 (1d100)
>>139127
>>139137
SAvED
>>139137
thank you
>>139137
>>139170
>>139135
>>139136
>>139137
>54.5
1 Casualty
---------------------------
1. LCPL Marcus
2. Trooper Kid
3. Trooper Schuster
4. Trooper Durvano
5. Trooper Smiles-at-Dice
6. Trooper Belhamun
7. Knight-of-the-Line Verdun
8. Knight-of-the-Line Mask
Roll 1d8. Severity will be in the next post.
Taking as many 1d8 until I get a match (so 4 and then another 4 etc).
Rolled 1 (1d8)
>>139193
Rolled 8 (1d8)
>>139193
Rolled 4 (1d8)
>>139193
Rolled 3 (1d8)
>>139193
Rolled 5 (1d8)
>>139193
Rolled 5 (1d8)
>>139193
1. Just a Scratch.
2. Walking Wounded.
3. Walking Wounded.
4. Maimed.
5. Maimed.
6. Death.
7. Death.
8. Worse than Death.
Just 1 roll of 1d8 thank you.
Rolled 5 (1d8)
>>139223
Rolled 4 (1d8)
>>139223
>>139227
they didn't need that limb
>>139227
INCHES
LITERAL INCHES
>>139219
>>139221
>>139227
1. Left Arm
2. Right Arm
3. Left Leg
4. Right Leg
5. The Face
1d5 please.
>>139227
He ain't gonna be smiling anytime soon.
Rolled 5 (1d5)
>>139239
not the face
Rolled 3 (1d5)
>>139239
Rolled 1 (1d5)
>>139239
Rolled 4 (1d5)
>>139239
Rolled 2 (1d5)
>>139239
Rolled 3 (1d5)
>>139239
Funnily enough, the face would be the least crippling spot.
>>139246
HAH
literally CANNOT smile!
>>139246
Comedy gold tho
>>139246
DiceGods is enjoying this,especially the qm
>>139246
>>139246
>not the face
>it's the face
>>139246
>>139263
Smiles-at-dice is now smiles-at-everything.
So should that be Trooper Smiles-At-Dice now smiles horrifically at everything or literally can't smile at anything.
>1. Permanent Smile
>2. Banished Smile
>>139297
>1. Permanent Smile
>>139297
>1. Permanent Smile
>>139297
>perma smiles just to fuck with people
>>139297
>1. Permanent Smile
Why let him lose it when he can keep it forever.
>>139297
>1. Permanent Smile
people will ask how he got the scar now
>>139297
>>1. Permanent Smile
>>139297
>1. Permanent Smile
>>139297
>>1. Permanent Smile
>>139329
>Run through horde of demons, comes out smiling
Honestly, I was expecting worse than this.
>>139329
Hey just to satisfy my curiosity if it was mask that was maimed would it actually have meant anything for his re-attaching limbs/t-800 ass?
>>139359
More like smiling because all the fleash from his lips to his ears are gone
>>139359
He's smiling because of double pay.
The once idyllic West Ballroom is a charnel house. Bodies litter the room, most of them Heigelen Guard. From the sounds of it, the fighting has carried on further into the Palace.
It's good to see your squad, Trooper Kid is busy making you proud by filching anything of worth off the corpses. Your Knight-of-the-Line stand guard while LCPL 'Jack' Marcus and Nissar help tend to the freshly arrived Black Company wounded.
Over in the corner, on either side of the slouched grey figure of Trooper Smiles-at-Dice, Trooper Durvano and Schuster are busy fussing over him/her/it. It looks pretty bad, Smile's face is a ruin. Whatever happened to him clean took most of his face off and ruined his jaw, you can see all the musculature and everything. Ew.
"Boss, plan went off without a hitch." Grins Caroline Schuster as you approach. She looks back down to the wounded Wildborn. "Well, until their Lieutenant blasted poor smiles here in the face with some Holy Fireworks or somesuch,"
"How bad is it?" You lean down for a closer look
"Ith urth" The Wildborn whispers through his ruined jaw.
"Naaww, matey. It'll fix up nicely enough, mark me words!" The ex-pirate Vendis Durvano guffaws "The ladies love a man with scars, harhar!"
"There are no lady Wildborn, you fool." Schuster scolds the Sabari mid-cuff.
"Eh?! No wonder the blighter gambles for fun!" Durvano looks back at Smiles in bewilderment "What the fek else are they supposed to do for fun?"
"Idiot." Schuster shakes her head. "Don't you worry boss. He won't be winning any beauty contest, but he wasn't much of a contestant in the first place, eh? Haha, we'll patch him up right good."
Looks like Smiles-at-Dice will live to fight another day, but he's in no condition to go anywhere right now.
Cont
>>139379
Mask would receive a -1 to the roll, there is some damage that just can't b fixed (like the total destruction of a limb or blessed weapon). Also all his death options would instead be worse-than-death.
>>139386
This is closer to it. Wildborn are inherently 'evil/unnatural' by nature, taking a Smite Evil to the face doesn't do anything to improve their looks.
>>139390
Double Pay = Double to gamble with, so you have a point.