You have been tasked with retrieving an artefact on a distant unnamed planet. The artefact is said to hold a great amount of power.
You are a Space Marine captain, your main objective is to locate the artefact and extract it off of the world. Unfortunately, there are plenty of xeno threats on said world. There have been reports of Eldar, Necrons, and even Chaos on the planet.
Choose your chapter (Or make one up), choose your name, and choose your equipment. (Ex: Power Sword and bolt pistol)
>>33435
The Black Templars
High Marshal Siegfried
A massive power sword and a plasma pistol that's rarely used, ranged weapons are for cowards!
>>33456
You are a high marshal of the Black Templars Space Marine chapter, you are known as High Marshal Siegried and you wield a massive power sword and a plasma pistol.
Now that we have decided this, here are your units and squads.
>Scout Marine Squad. Perfect for reconnaissance. 4 Scout Marines. 1 Sergeant. 2 wield a sniper rifle, and the rest have boltguns. The Sergeant also wields a sniper rifle.
>3 Tactical Marine Squads. For each squad, 4 Tactical Marines, and 1 Sergeant. Each Tactical Marine wields a boltgun. The Sergeant wields a bolt pistol and a chainsword. Everyone has krak grenades and frag grenades.
>3 Assault Marine Squads. For each squad, 4 Assault Marines and 1 Sergeant. Each Assault Marine wields a bolt pistol and a chainsword. The Sergeant wields a bolt pistol and a chainsword. Everyone has a jump pack.
>2 Devastator Marine Squads. For each squad, 4 Devastator Marines. 1 Sergeant. 3 wield heavy bolters, and 1 wields a missile launcher. The Sergeant has a plasma cannon. Everyone has krak grenades and frag grenades.
>2 Terminator Squads. For each squad, 4 Terminators. 1 Terminator Sergeant. The Terminators wield power fists and storm bolters. The Terminator Sergeant has an assault cannon and a chainfist.
>2 Terminator Assault Squads. For each squad, 4 Assault Terminators 1 Terminator Sergeant. The Assault Terminators have storm shields and thunder hammers. The Terminator Sergeant wields lightning claws.
>Centurion Assault Squad. 2 Centurions and 1 Centurion Sergeant. They all have Twin-linked heavy bolters and hurricane bolters.
>Librarian equipped with a bolt pistol and a force weapon. The Librarian has psychic abilities. A full list of these abilities will be listed when he is deployed.
>Chaplain equipped with a rosarius, bolt pistol and a crozius arcanum. He is responsible for the mental health of his battle-brothers, and his mere presence inspires everyone around him.
>Apothecary equipped with a narthecium and a bolt pistol. Also has frag grenades. The apothecary can heal with his narthecium.
>5 land speeders with heavy bolters.
>Techmarine accompanied by five servitors. The techmarine is equipped with servo-arms and an Omnissian power axe. The techmarine and servitors can repair vehicles.
>2 Ironclad Dreadnoughts equipped with a hurricane bolter and a seismic hammer.
>Venerable Dreadnought with a Multi-melta and a power fist with built-in storm bolter.
>4 whirlwinds equipped with multiple missile launchers and smoke launchers.
>2 vindicators with demolisher cannon and smoke launchers.
>2 stormraven gunships with twin-linked assault cannons, twin-linked heavy bolters, and four stormstrike missiles.
>1 land raider with twin-linked heavy bolter, two twin-linked lascannons, and smoke launchers.
Are you satisfied with this?
>>33478
Sure, although technically it is against canon for the Dark Templars to have Librarians and for their ground units to carry ranged weapons, but if we were to abide by the lore 100% this would be no fun, so I guess it is fine.
>>33488
Alright then.
You are now ready to deploy via drop pod. Choose any unit or squad to deploy onto the planet. Keep in mind that you (the captain) do not have to deploy yourself in until the second time you deploy any unit or squad, but you may still deploy yourself first. You may also deploy more than one unit or squad.
The rules are simple: the game is lost if you (High Marshal) die.
>Current objective: Find the artefact.
Who do you deploy first?
>>33503
Deploy the Scouts and one Assault Squad, the Assault Squad will remain within a reasonable distance behind the Scouts, as they are not good at hiding but if the Scouts are attacked by any threat they can jump quickly and come to their aid.
>>33549
You decide to deploy one assault squad and one scout squad via drop pods.
The drop pods land in the middle of a forest. Intel suggest that the artifact is in the north.
You can
>Go north
>Go east
>Go south
>Go west
(Hopefully someone else joins the thread.)
>>33435
Am i a big guy? What would happen if i took off the helmet?
>>33576
Forgot to mention that it is currently night time on the planet.
>>33576
What would happen if i go north? Would it be extremely painful?
>>33585
You're a big guy. pic related.
Nothing would happen if you take off the helmet.
>>33596
You can send the scouts to find out.
>>33576
Go east until we find a way out of the forest, going through a forest at night is a rather bad idea.
The scouts will lead the way, with the assault squad following them closely from behind.
>>33612
Ill go north. 4 U
>>33615
You decide to go east. The scouts lead the way. You travel for a little over a mile until you are taken out into a field with a hill ahead. The scouts hear the sound of gauss weapons, so Necrons must be nearby.
What are your orders?
>>33658
The assault squad stays concealed in the forest, ready to jump into battle if necessary.
The scouts climb the hill to try to spot where the battle is taking place.
>>33697
You order the assault squad to stay concealed in the forest as the scout squad go up into the hill to witness the battle.
The scouts witness the necrons battling eldar forces. The scouts spot
>Four warrior squads
>Three immortal squads
>Two destroyer squads
>One annihilation barge
The elder have
>Four squads of storm guardians
>Two wave serpents
>One squad of windriders
You can
>Fire at the eldar force (Roll a 1d20)
>Fire at the necron forces (Roll a 2d20)
>Ignore them
>Or something else?
>>33797
>elder
eldar. my bad.
Rolled 54 (1d100)
>>33797
Try to sneak behind them while they are busy fighting, we should pay no heed to Xenos killing each other as we have a more important task at hand.
>>33875
You didn't need to roll but okay.
You order the scouts and assault squad to sneak through the battle, you successfully do so.
You can
>Go north
>Go east
>Go south
>Go west
>Or something else?
What are your orders?
>>33923
Go north.
I thought I needed to roll, as they could spot me and attack if I rolled a low number.
>>33939
Nah you only need to roll when I ask to.
You order your scouts to move north towards the artifact. You come across an ancient field of stone archways. There is a mountain that blocks your path ahead of you.
What are your orders?
>>34000
Could our assault squad jump to the other side of the mountain?
>>34025
No, mountain is very high. You will probably have to take a detour.
>>34040
Try to flank the mountain through the west then.
I think I should stop posting until somebody else arrives, do you agree?
>>34066
Yeah. Let's try that. Or else we can watch the thread die slowly.