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CULTURAL EVOLUTION THREAD 4

You are currently reading a thread in /qst/ - Quests

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Welcome to Cultural Evo, the game of MULTIFACETED GROWTH. In Cultural Evo, you will control both a small but growing village, interact with other villages, and watch as your village's culture grows and changes with the years as events force them to grapple with new introductions to their worldview.

Continuing TURN 12 - see it here https://imgur.com/a/2oarz.

The prior thread was HERE!

>>43203 → →

Posting the current culture sheets, feel free to claim them at any time.
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I hope everyone is super happy!
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CLAIM
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TREE TRIBE REPRESENTING
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I am looking forward to this with all my limited acuity.
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Current Population Counts
Ore Tribe: 56 people. (2 incidental birth per year)
Sand Tribe: 44 people. (2 incidental birth per year)
Tree Tribe: 49 people. (3 incidental births per year)
Mire Tribe: 38 people. (2 incidental births per year)
Brush Tribe: 20 people. (2 incidental births per year)
Grasslands Tribe: 30 people. (2 incidental births per year)
Jungle Tribe: 16 people (1 incidental birth per year)

Current Trading Routes
Ore Tribe & Sand Tribe: Ore Tribe receives Many Bricks, Sand Tribe receives Copper Bells and Copper Tools.
Tree Tribe & Mire Tribe: Tree Tribe receives Silken Fishing Nets, Mire Tribe receives Wood & Bark.
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>>52203
Claim
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>>52225
Oh shit I forgot to put the Jungle Tribe symbol on that. It's the dark green area.
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Oi can I claim?
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Fuggy
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>>52227
Hey sand tribe bros
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Claiming a spot in the Happy Brush tribe
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>>52203
for the five floral gods
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Reporting in
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Sup
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>>52243
Hello, i guess i can be the scribe?
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>>52234
its okay! we won't be there for long!

and suppp
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THE KHAN IS BACK
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>>52258
2nd
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>>52278
hi waitaminute uh

richard is that okay
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>>52290
He did state no one can pre claim tribes
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LIST OF SAND TRIBE GOALS
-Scavenge Ruins
-Math
-Scorpion Eugenics for GIANT SCORPIONS
-Eugenics in general
-Ores in the Ore Tribe Lava Forge
-Plant some shit
-Establish trade with the Tree Tribe
-Greek Fire Molotovs
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>>52290
is what okay, claiming tribes? Yeah, as long as there's no more than three.
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>>52296
i mean we have a vacancy i suppose but i didnt think it worked like that.

are you gonna be chill?
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Brushfriends, I wish to use our actions to contact the Jungle tribe!

If you would rather take other action, let it be known!
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>>52309
I've been there since thread 1 I got you mango
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also just to clear some things up, in the time span of the game no tribe's arachnids or insect pals will grow large enough to be ridden or even used as attack dogs, but you can get some pretty hefty specimens.
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>>52311

I'm down for contacting the jungle bros

Any ideas on the other action to take?
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>>52321
oh goddammit, that's a bit unfair letting sand tribes have no mounts
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>>52338
who said the sand tribe had no mounts? i don't recall saying that.
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So the Mire tribes plan is:
-Make sailboats
-Sail to mysterious island
-Invent archery
-Get bees from Grass tribe (?)
-Maybe make string instruments?
-Descend further into sexual degeneracy
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>>52316
okay. are you caught up on the philosophy and are you on board with our turn?

from last thread

>First move is two culture moves, first to combine good sensations + sacred tongue to introduce storytelling and the value of sharing sensations and experiences, and second to become interested in blindfolds as a way to increase the power of our other senses, for both hunting and for worship purposes

i can greentext cultural stuff from last thread if you want.

>>52338
camels?? and you'll get tech or breeding stock from someone else soon enough
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>>52305
Trait math
Action scavenge ruins
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>>52305
>>52305
Cultural trait: Religious Zeal
The tribe feels as if they have seen the literal underworld and spirits who aren't recycled go there to drown. Cannibalism becomes more revered since it is believed you are saving the spirit from the underworld.

Action: tree tribe begins cultivating the local berries even further. Trying to divert rivers towards their food source since the water is considered purifying. Essentially beginning experimenting with irrigation.
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>>52347
Sounds about good, since you're caught up the most I'll let you make the summary
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>>52344
It feels silly how putting several turns into something mounts you less than just going "Domesticate camel"
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>>52334
We should develop proper methods of cultivation, first for our happy plant, but that can hopefully be applied to more plants when we get access to them
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>>52354
>trait is about how bad water is
>action is about how good water is

???
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>>52344
Are there camels in the desert Richard
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>>52338
You get camels and horses
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>>52358
okay. it's probably a good idea to do it for the new thread anyways. gimme a sec.
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>>52363

I think our jungle bros may be able to help us with the cultivation once we get the trade route established. We should use our turn on something else.

I'm working on an idea but have nothing yet.
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>>52279
3rd
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>>52367
you'll have to explore, my friend.
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>>52364
Rivers are purifying
Large bodies of water are evil

>do you even Tree Tribe?
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>>52372
>>51532
Thats the summary post ya made for me last thread
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>>52384
Can we mount or otherwise domesticate alligators?
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>>52321
So spending several turns for eugenics of cat-sized scorpions gives us less than one turn of "domesticate the camel"
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>>52374
we are known for being helpful, yes

to be honest though i'm a little fuzzy on this trade proposal. what exactly are we talking about here? (wyatt do you know?)

>>52387
ah, my mistake. as you can see, i don't tree tribe.
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is there any more room in the tribes?
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>>52345
This turn's summary was
>Actually discover sails from spiders in cultural
Don't know about tribal action. Sell our advanced armor to tree and buy their traps ACTUAL TRAPS NOT GRASS TRAPS That would only take one turn, because we already have another trade route with them
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>>52374
Then let's explore our surroundings more. We may find something in our lands that we were unaware of, that can bring us more happiness, like a new material that burns well
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Tree Artist reporting in to say that our culture started producing dye to aide in painting symbols and pictures on trees
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>>52396
Mire was told no giant spiders after studying spider selective breeding, so you should have seen this coming. We did warn you.
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>>52380
Is everyone ok wity this?:
CULTURE: improve maths so we can begin study arquitecture. Build tiny houses just for hobby because we dont have the materials to make the real deal ones yet.
ACTION: keep taming animals specially horses. We need to learn how to ride those bitches
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>>52393
you can damn sure try
>>52396
you spent one fucking turn on it you absolute knobs and you still have big fucking scorpions
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>>52413
our sumary

Action:Continue taming horses

Culture:Use math to create a form of binary writing system
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>>52363

Maybe something like study how to use the ash for tattoos. Those happiest and closest to the sun become priest of our god and decorate their body with his symbol and smiles.

>>52405

Also down for this idea.

>>52399

I dont think we have one yet. We just want to establish one for possible trades. We think our tribes could benefit each other.
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>>52409
>>52387
shaman bro, do you agree with my idea of using paint?
It can lead to tatoos and it will develop our art and language.
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>>52399
Idk, they mentioned it before but they're not very clear
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im happy to join any tribe
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>>52409
Next round. Irrigation is more important for creating a sustainable forest for our people
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>>52413
And we would've spent an action every other turn doing scorpion eugenics.
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>>52380
>>52418
yeah, that
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>>52345
And I propose we do the last point by using hemotoxic venom as viagra.
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>>52425
okay actually yeah that works
I think with the fertilizer and irrigation that should give us yet another +1 to population since we'll have such a surplus of food.
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>>52399
Here's an idea, friends! In addition to revealing fire and its benefits to you, we also could teach you written language! Surely it would be useful for you to communicate ideas of sensations!
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>>52435
We need traps for our alligators, and tree's got traps, they don't have armours, so I say we trade with those good people, shall we?
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>>52439
I think this should be our plan:
>irrigation
>dyes
>leathercrafting
>heiroglyphics on leather partchment
>written language
>books
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Ok so just so everyone is on the same page it took 3 days for most of us to even discover fire. 3 full days.
You guys need to focus less on selectively breeding your monster fantasies into existence and realize the point of this thread is to create a culture! So calm the shit down.
Also- there is no winning here, hardly any of us have met the others so there's no need to be preparing for war or trying to guage yourself against other cultures advancements.
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>>52399
>>52442

We also have a plant that makes you very happy. And oh the sensations you feel after consuming it. You should really give it a try
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>>52435
Not a bad idea. And we can also make pretty silk lingerie.
Damn, now I kinda want to spend 2 points on reproduction just so that we'll outgrow all the other tribes.
There are a shit ton of insects in the world, why not a shit ton of Mire tribers?

>>52445
I don't know if Richard would let us actually domesticate alligators though. I don't want to waste a turn like the Sand tribe just did.
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>>52418
Warrior is true Grass Warrior
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>>52447
>>52447
I like dyes, and leather making. The language is to help us all communicate. I could care less about books at this point. That seems far enough ahead that we should focus on spiritual manners first. A strong religion helps keep the people in line. Also we can't forget about the deer mounts and interconnecting the forest in the canopy.

I do think we need to start trading wood with the sand tribe.
So a turn would need to be dedicated to visiting the desert. Which has scared the tree folk since its a land devoid of the spirits in our forest.
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>>52411
He said until late game. It feels fucking shitty that spending several turns would reap us fuck all while one turn of just "domesticate camel lol" gets us a free mount.

And apparently having them even be dog sized is too much
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CLAIM!
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>>52491
Camels are already large enough to ride and also not scorpions. Your rage is misinformed and meaningless
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>>52489
Your obsession with building bridges between the canopy worries me. What a waste of resources! Better to make the Forest more dangerous, and sell our services as Guides through it!
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>>52442
Fire smells pretty bad tbqh family
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>>52498
wut
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are there any more ore people in this thread?
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>>52509
Being able to ambush folks from above wouldn't make our forest more dangerous?
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Don't worry about the fucking mount bullshit. Every Tribe will have their own way of getting around.

Now give me your turn summaries, you fucking nerds.
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>>52489
>>52447
We need to think of the long term. What is our presence in the woven net of inter-tribe community? What can we do/provide that no one else can? Why should the other tribes not exterminate us and take our land?
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>>52511

But when you start roasting a freshly killed vermin over the open flame its smells sooo good. Always brings a smile to my face
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>>52461
We were told from the beggining that giant spiders were not possible, Richard say we might atleast try with these, plus giant spiders don't exist in the real world, but domesticated alligators do.
And traps for amor isn't a bad deal either, and it'll strenghten our relationships with the treebros
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>>52521
If there are fig bucking bridges between the trees, the enemy can use them too, ya know.
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>>52391
oh sup i didnt think you were still here

i'll repost the key bits in greentext form so we have it in this thread

>The "Jungle" tribe is actually entirely nomadic, roaming from place to place as a gypsy caravan
>We revere unique sensation above all else, and seek to peacefully spread the glory of these experiences through storytelling and sharing.
>We are skilled and ruthless hunters, and plan on developing our hunting ability so we can remain fed no matter where we are.
>We believe that sight is the least important of the senses, and regularly blindfold ourselves to enhance our other senses, for enlightenment purposes and for hunting purposes. We're working toward a hierarchy that is directly dependent on how successful an individual is at this practice, with the leaders of our tribe likely removing their eyes completely.
>We are the furthest thing from nationalistic, and welcome cultural influence as we travel and pick up new technology and members, as long as the central tenets of our culture is preserved--i.e. the sacred tongue and the glory of sensation.
>our language is based around a trio of emotions: YEE (positive, good sensation) KEE (Neutral, not a good or a bad sensation) and FEE (Negative, bad sensation.)
>aside from hunting ability, we also plan to develop our caravan technology, our storytelling capability, our open-mindedness, our blindfold rituals, and perhaps our mercantile skills, all for the sake of becoming a vital resource for the continent as a whole, while hopefully accelerating our own growth drastically until we've caught up with the early tribes completely.

(i'm also adding this, cuz it makes sense)
>We don't care too much about having a massive population, because it's easier to travel in a smaller group. The natural coming and going of members as we interact with other tribes is expected, encouraged, and will be the primary source of our population changes.


did i miss anything?


>>52396
he said that ages ago when the spiderbros tried it. i honestly have no idea how your scorpion idea even got this far.
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>>52508
The fucking point is spending several turns is worth fuck all than just one turn.
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>>52530
I would never burn tasty smelling food in a bad smelling flame
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>>52522
We send emissaries to contact the junglefriends

We also explore our lands for other things that we may be able to use to increase our happiness
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>>52531
Yeah ok.

>>52522
We'll invent sails using our silk weaving skills, and we'll trade our silk armor with the tree tribe for their trapping technology.
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>>52442
>>52457
we aren't a fan of material that dulls our senses, like alcohol and certain herbs--no matter how nice it might be otherwise, thats just not yee.
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>>52542
Go ahead and give Richard the summary btw
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>>52524
I'm not interested in making us useful artist. We don't need an export if we turn this forest into our Eden. If we can sustain ourselves and fight then we can live.
Tree Tribe doesn't need to expand, it doesn't need official allies. It needs to focus on helping itself before others.
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>>52546

You have to use the right wood for the flame. And you shouldn't be so against it until you try it. Let your tongue decide.
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I made something
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>>52522
>>52347
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>>52558
You are already trading with the spider people.
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>>52546
You presume wrong about fire, friend. It can smell very good, depending on what you burn. There are a wide variety of scents to be found.

Beyond that, you are not just tasters or smellers, but also feelers. The comforting warmth of flame is unmatched!
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>>52555

How do you know it dulls the senses? That hasn't been my experience at all. If anything it enhances them making everything much more..happy!
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>>52531
Also if we prepare ourselves instead of just jumping straight into catching gators, we could trade and make sails, then next turn we apply the same studying method we used for spiders with gators, allowing us to be prepared while inventing the scientific method in the process.
>>52558
Would you accept an armor for traps deal? It'll actuallly help your tribe, since you can barely defend yourself with just wooden armor.
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>>52522
1) We look to categorize the foods and poisons we have in this forest. We must know every plant that calls this place home!
2) Our people eat the beasts they hunt, the fish they drag from the rivers with the silken nets, and the children deemed to weak to support the tribe. Now, they wear the bones of any all that they have eaten, building layers and layers of memories and protection.
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>>52539
It's not like every tree is going to have a ladder leading up to it and it's the beginning of infrastructure my friend. If we can travel through our forest faster than our enemies or our prey then we have an advantage. It also lays the groundwork for an eventual Tree City.
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>>52558
I agree that isolationism and trees go hand in hand, and with our deer mounted warriors and knowledge of the forest we should be pretty adept at remaining unconquered isolationists.
However, I do think we should eventually get around to making armor and we can use that as an export. I think it would be valuable to have just a few close allies with very similar agendas, such as the jungle tribe for instance.

I don't like the path the mire tribe is going. We should eventually break off contact with them. Who needs silk when we (will) have leather?
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>>52584
We will be making our own armor shortly. Sweeten the deal, please.
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>>52572
Need and won't are two different things
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Fuuug i was out for dinner! Are there any mire places left? Mire tribe whore here btw
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>domesticating and riding alligators is possible
>cat sized scorpions and spiders can't even reach dog size
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>>52609
This entire game is nothing but people making assumptions, you included, friend.
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>>52609
Alligators are pretty big familia
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>>52603
What if we give you canoes so you won't have to be so afraid of water?
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>>52577

Lets discuss what our agenda should be moving forward. Where to you see the tribe going in the next few turns?
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>>52522
>>52418
See here
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>>52602
oops almost forgot my name sorry
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>>52623
>alligators
>being domesticated
>being used as mounts consistently
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>>52522
Hope I'm not to late.
Culture: Expand the throw shamans into lava to "throwing things into lava helps us determine it's spiritual powers".
Action: Keep playing in the lava and learn how to use it for smelting.
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>>52624
Waaait we dont need traps!! We need to start getting interested in navigation and stars!!
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>>52603
Refined silk armor is stronger than any armor, unless ore tribe suddenly enters the industrial revolution and invents steel.
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Awh, Mire is full already? Damn this three per tribe rule.
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Reposting because it was pretty cool and everyone should have one.
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>>52624
My "leaders" don't like you guys, but I really want to keep up an "alliance" with you, insofar as we can be allies. Let's say we keep trading wood for silk, and start trading information instead?
>>52638
Bingo! Both our lands have many, many plants! Let's start trading the medicinal ones!
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>>52631
Domesticated gators exist in the real world, I thought it was the sand tribe not the salt one.
>>52638
We can use alligators as horse carriages for our boats
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>>52644
Dont worry you can always give ideas
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>>52647
And this one because why not
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>>52522
Richard if you didn't get it before
Sand tribe is doing math for its trait and scavenging the ruins for an action
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>>52649
We already have medicine.
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>>52626
My main concern is securing our happiness. That means we need ways to keep our people safe, and to increase our population.

My immediate plan is to grow more and different kinds of food to increase the variety of our diet. This will make many people happy, and also help us grow.

I also want to develop new weapons to defend ourselves, preferably weapons that can cleanse with fire more effectively than bundles of dry grass.
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>>52542
I think we need to adress the elephant in the room regarding the tribe's practices regarding "carnal" sensations if you will? Is sexuality fluid and based on whim, for stimulation only? Or are permanent bonds made when two people find they are the best at pleasuring and being pleasured with this one partner? Oral must be a nigh religious procedure, no? Where are genitals held in the hierarchy of sensory organs?
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>>52649
We don't know which ones are medicinal yet though. Neither of us.

>>52638
Yeah, maybe your right. Besides, we might be able to figure trapping out on our own in 1 turn anyway, and I'd really like to keep a monopoly on boats.
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>>52542
Yeefeekee-Yee motherfucker
>>52587
Hey mire people we should jump on infrastructure too. Like I said, ropeway network across the waters for flat boats to be hauled easily.
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>>52656
Why do you automatically assume that it is sand tribe. We have had the most whimsical and Cooked up ideas so far.
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>>52522
Gonna need a solid summary from the Mire Tribe
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>>52656
We could also use Alligators and tame them for perhaps mounts, biting power while we ride them with our bows and whips in hand.

>>52657
I'll be doing that I guess, I'll stay loyal to the Mire.
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>>52656
Like a small amount of them? The point is
>riding alligators
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>Tfw didn't join thread early enough to be in a tribe without being a shoe horned in new faggot
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>>52670
Ok, so silk trapping and sails it is?
We inventing shit now
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>>52564
Kek, Very nice meme my friend!
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>>52673
Invent sails using our silk weaving skills.
Start looking at the stars for navigation.
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>>52673
I say we invent sailboats with our wood knowledge and weaving skills and we start being interested in the stars and navigation for our boats (?)
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>>52666
There are thousands of types of medicinal herbs, and combinations can be very potent! A trade would help us both!
>>52669
Well, there is other knowledge! We know the ways of plants and beast, surely you can trade knowledge we might like?
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>>52683
A new tribe may open in the coming turns, friend!
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>>52661
Right, lets focus on maths and forget about the retarded scorpion idea
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>>52688
This.
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>>52564
They're big guys for scorpions
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>>52683
You are not a shoe horner new faggot! You can join any tribe that isnt full that you want
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>>52667

Thats pretty much exactly what I was wanting to do depending on what we find this turn and possible trades. Sounds like we are on the same page.

We can potentially get new food sources from the jungle tribe and hopefully they can help with cultivation. I would also like to try to get lumber coming from them for many purposes, mostly bigger fires!
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>>52683
Ore tribe is pretty inactive. I think I'm the only one right now.
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>>52673
It's decided then.
>>52689
>>52698
>>52688
>>
>>52688
Sounds good to me, Mire Tribe Priest is the spokes person right?
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>>52694
>>52683

Correct me if I'm wrong but I think there are only two of us atm in the Brush tribe if you want to join
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>>52656
Realism is ridiculous when spiders can pump out fucking ship and armors worth of silk consistently
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>>52695
Scorpions are a good idea as mounts however no.

We should focus on large lizards however they would be the better option. Providing meat eggs and leather.
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Man this quest has so much potential, I mean with enough time, ressources, traits, training, etc allot of things can be done. For example with a higher pop and the forging capabilities the Ore tribe could start making armor, and then once they get wood they can make weapons, AND THEN they could make a barracks or training facility to make full time Men-At-Arms/Knights!

Pretty cool imo Familia.
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>>52667
I believe we should focus more on defensive apparatuses than weapons.
We are not murderers, friends. Let His fire protect us.
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>>52725
Say that to the chinese and their silkworms, lmao.
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>>52725
They treat spiders better than they treat themselves. I don't know of any place in the world where that happens, but I've still seen trees killed by webs.
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>>52737
Still not sure if these guys are sun bros or the flaming cult from GOT
>>
guys, what if the happy happy punks decide to burn our shit?
>>
Stop moping Sand-bros, I told you guys not to get too hopeful about muh scorpions. How about do something useful off the back of the turn we sunk into breeding scorpions and make that cultural "breeding to improve" trait, to improve our people, and buff or food/leather/poison/carapace resource production. It prevents it from being a wasted turn because realistically we couldn't go straight into selective breeding if we hadn't bred anything so far.
P.S. I know the tribe is full, I'm not trying to vote.
>>
>>52737

We do need a effective means to spread glorious wildfire where ever we see fit.

>>52719

Also looks like I was wrong about only 2 of us
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>>52729
Yeah but everything moves so slow. Plus there are some people that just squat in tribes.Issues with this quest, but under different cicumstances with some changes it could be great.
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>>52737
I was intending for our primary defense to be the threat of the complete immolation of all they know, but I am open to ideas, friend.
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>>52744
You mean thousands of silkworms for a pair of clothes that takes hours to do?
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>>52729
My hope is to tame the savages and train them to stay on a leash and kill stuff for us.
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>>52755
They're gonna have to go through us first.
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>>52758
Yeah we can substitute scorpion eugenics for actual eugenics.
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>>52764

With fire, the best defense is a good offense.

Also much happier
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>>52767
and suddenly I realize the importance of spiderbro alliance (though you guys are even more flammable than we are with all your fancy clothes)
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>>52668
I like the "whoever stimulates you is your partner" idea. Makes sense for our tribe, and we can have an annual breeding festival to find sexual partners or something like that
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>>52759
>>52764
>>52774
Then either way I believe our first step is to find extremely flammable materials, and start learning how to make apparatuses that will utilize these materials.
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>>52546
fire is not inherently bad. our sensations do not have to be natural, just as vivid and as non-debilitating as possible.

that said, we're not gonna be an easy sell either. smoke'll fuck us up good.

>>52553
but yee

>>52580
of course it's an herb by herb basis, but if you feed us something nasty it BETTER be worth it. we're open-minded, but we have our principles.

>>52668
I'd say sexuality and sexual behavior is by no means frowned upon, but just isn't our primary deal. Oral, yes, should only be engaged between two very devoted invidivuals, but regular sex is very deprioritized, or, at least, just not that special. this means that 1. gender/sexuality is nearly meaningless to us because oral doesn't have gender requirements and 2. non-oral sex in general, though a lovely and incredible sensation, is secondary to the pleasures of the nose and mouth.

>>52762
what do you mean exactly?
>>
>>52778
Burning in a swamp would prove to be difficult, possible, but we're basically surrounded with water.

And as we discussed yesterday, you're probably not going to be making any greek fire if you aren't in a desert or an area filled with caves.
>>
>>52789
Hey happy tribe we can trade molotovs eventually
>>
>>52758
>domesticating and riding alligators consistently
>spiders shitting enough webs for fucking boats and armor consistently
>cat sized arachnids
>one turn to get permanent mounts
All possible.
>Cat sized animals even getting dog sized through eugenics
UNREALISTIC
And he said they could be a thing late in the game
>>
https://imgur.com/a/oatNz

Here you go, friends. I do not have enough time to post the actual things in the thread, so if someone wants to do that for me I'll love you.

Current Population Counts
Ore Tribe: 58 people. (2 incidental birth per year)
Sand Tribe: 46 people. (2 incidental birth per year)
Tree Tribe: 52 people. (3 incidental births per year)
Mire Tribe: 40 people. (2 incidental births per year)
Brush Tribe: 22 people. (2 incidental births per year)
Grasslands Tribe: 32 people. (2 incidental births per year)
Jungle Tribe: 17 people (1 incidental birth per year)

Current Trading Routes
Ore Tribe & Sand Tribe: Ore Tribe receives Many Bricks, Sand Tribe receives Copper Bells and Copper Tools.
Tree Tribe & Mire Tribe: Tree Tribe receives Silken Fishing Nets, Mire Tribe receives Wood & Bark.
>>
>>52726
You should focus on the shit you actually have.
Y'know horses and camels.
>>52765
Each turn is a year, and we live in a spider infested swamp, and started breeding special species of silk shitting and venom peeing spiders.
Also, silkworms only make silk once, when making coocoons, spiders can constantly knit webs.
>>
>>52805
hey

faggot

i said very very late game

I'm talking turn counts beyond what would actually happen.

i gotta go now for a bit but basically fuck you.
>>
>>52805
Sand tribe just needs to cater to Richard's fetishes more. He'll be more lenient with you that way.
>>
>>52806
>https://imgur.com/a/oatNz
I like this format better.
>>
>>52786
this works pretty well with my idea. we have partners and a breeding festival (which any male from any tribe can take part in), but as for sex and sexual practice, see my post.
>>
>>52791
Just a helpful hint from Sand, de-prioritising the kind of sex that can make babies is going to flatten out your population really quick, you're already the smallest tribe dude.
>>
>>52811
Brush we aren't trying to fucking get lizard mounts we are trying to domesticate lizards so our tribe can get leather and eat.
>>
>>52806
WE GOT TAR MY FREINDS
>>
>>52806

Hurrah for navigation!
>>
>>52203
How create my own tribe?
>>
>>52821
>not until very late into the game
>obviously means beyond the end of the game
>>
>>52832
We should do the look for new flora/fauna idea I suggested in the last thread at some point though. We might find a useful animal/plant to add to our cactus/lizard/scorpion farms.
>>
Culture : Taming and riding horses pleases the God Grass

Action : Continue domestication / start training for horse combat
>>
>>52829
valid point, and that occurred to me after i made the post. but we like being small, and we'll pick up extras in our travels naturally! that, along with the ideas that Wyatt suggested, should leave us just fine.

>>52842
you can't, but you can join a new one when it's created by OP.

>>52844
please hush
>>
>>52842
Tribes are pre-created by Richard. People simply join the tribe and control over the decisions of the tribe.
>>
>>52834

This makes me very very happy. We should begin working with this next substance to find out what its useful for asap.

Suggestions for actions this turn?

Also we need to convince the jungle bros to trade with us
>>
>>52842
You can't, but the ore tribe has 2 open spaces.
>>
>>52849
Well something is digging tunnels in the caves my guess is big moles big sneks big lizards I say investigate for knowledge
>>
>>52854
So what we gonn' do now? I say we go to the west and either discover new lands or fibd out that the earth is round, and maybe bows?
>>
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Honestly, I think investigating the island can wait for a little while. We're the only tribe with boats, no-one's gonna beat us too it.
If we're planning on colonizing the island, we'll need a bigger population. I think it's best if we spend the next few turns doing some cultural shit, and maybe craft bows/catch alligators.

>>52806
>Tunnels that are fairly recent.
Gulp.
>>
>>52852
That Culture action has no meaning whatsoever. I think it should be like his:
>ACTION: Continue taming / start training for horse comba
>CULTURE: develop even more math things. Start to know geometry shit and some basics of arquitecture
>>
This turn we should probably:
map the swamp with our newfound cartography and wind powered boats, see if we can find any resources. (alligators)
trapping?
>>
>>52789
I'd also like to add that even though there's nothing that would make me more happy than purging the heretics with the power of the Sun in our hands our number is simply too small to withstand the full brunt of our neighbors with simple melee.

Either we start massively reproducing and focusing on battle arts and weaponry, or we look for alternative solutions.

Though we are happy right now and I have no doubt our incandescent Lord will always protect us, we must help ourselves so that He may help us, and currently we are quite weak.

We must not go quietly into the Moon's night, brothers.
>>
>>52867
I agree.
Let's expand on math and architecture.
the solution is primitive scorpion vehicles powered by horses and camels
>>
>>52853
Aww. I wanted to make shadow tribe
>>
>>52879
It'll help us tame horses and give is a horse riding bonus
>>
>>52883
Scorpion tanks?
>>
Awesome, we're well on our way to understanding our forest. Tree Tribe, if we are to make a utopia, we must make the forest provide for us. We must improve our agriculture, and trade what we can for new and exciting plants.
>>
Junglefriends! We, like you, consider the things that make us happy of the utmost importance! The best sensations this world has to offer!

We can teach you all the benefits of fire, and the sublime tastes it brings forth in beastflesh! We can also teach you written language to record descriptions of your sensations for all to know! All we ask is for plants that we can grow and eat to expend our diet. We wish to develop the greatest of foods together!
>>
>>52880
Trapping would be good. We need to stick to a general spider theme.
>>
>>52873
I feel going out to sail with rudimentary boats and sails might not be a good idea, I think we should atleast spend the next turn working on them and work on something for our culture.
However, did we ever end up looking at the Chasms that were created during the Earthquakes yesterday for 2 random culture traits?
I feel those could be interesting.
>>
>>52867
>>52883
>>52898
Or to be more clear, scorpion-based chariots that are the equivalent of ancient tanks.
We'll get out scorpion mounts via technicality
>>
>>52861

What's up, never done anything like this before and I don't know much about how this works but I chose to be a Shaman so you can kindly kill me off when I inevitably stop posting.

As a group I think there's something to note that we can create pictures and written symbols with all the soot we find around the volcanoes
>>
>>52894
Mmh. Yes but I like more to do two things at the same time. We need to finish developing arquitecture.
>>
>>52880
>>52878
Both good ideas, richard could give us some more shit if we map out the mire and it would increase our carthography skill too, idk about alligators tho, it would take about 3 turns to fully tame them i think and a bigger oop could be good, but how are we gonn stimulate that... We need something that would be good for more babies and something else
>>
>>52806
what succes we reach exatly
we can ride
we can use as cargo animal
we can put then in carrage
we can use them as a cattle
we can use a animal power to our farms
and so on..
>>
>>52906
We could investigate those, yes. We can even tie a string around our waists so we don't get lost.
>>
Btw, for any lurkers, ore tribe is open
>>
>>52906
Swamp sailing isn't that dangerous, going into open sea is.
We got whips and a BDSM kink from the ruins, we can still get materials from those
>>
>>52898
>>52908
We could also continue our eugenics program so farming carapace becomes easier, for armor and scorpion tanks
>>
>>52910
There was already a guy with that name. You might want to pick another.
We have a pretty good alliance with the sand. We can just go ask them how to write if we feel like it.
>>
>>52883
I think we should do geometry and investigate the tunnels gathering knowledge is the motif and what better way than exploration.
>>
>>52923
Oh, I felt that was the case.
I was trying to figure out who decided to give us whips and BDSM kinks. I think I might have skipped that round while skimming over the past rounds.
>>
OKAY JUNGLE TRIBE

imma write up the to-do list real quick and then we can decide on our next move
>>
>>52913
Basically its a very sucesful sucess
>>
>>52910
My thoughts for the next turn is to keep playing in the lava and if we figure it out then we can work on more tools weapons and armor for the tribe.
I'm not sure about culture.
>>
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this is your civ on symmetry.png
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alright I missed the update while doing that I'll check it.
>>
>>52791
So, what's our turn 14 agenda, other than animal pheromones? Blowguns? Perhaps we justify killing the animals by attracting them with pheromones and feeding them a very sweet tasting and smelling but fatally poisonous berry. We could rationalize that if this vessel of death is sweet and smells good, death cannot be evil. This could also perhaps give us fearless troops in the hopefully unlikely event of conflict? We need a technological method of feeding ourselves, sensory satisfaction aside.
>>
>>52923
Ugh so many options.... The boat thing can wait i guess and the alligators will take a long time, mapping out the mire and having more babies is the best option, maybe something like, the more babies you have the better the spiders will be pleased because that will give em more food when they die?
>>
>>52931
We can do eugenics later that may be important but it isn't inline with what the tribe values. New knowledge is the goal and finding strange tunnels is exactly what we need to expand.
>>
>>52955
Kekkerinoes
>>
>>52900
>>52881

Suggestions for actions this turn? I've got one, not sure what else to do without trading with the junglebros

>Experiment with and explore the tar pits. Set a small amount of tar on fire to see what happens.

Maybe we can convince the jungle bros that since the warmth of the sun is a good feeling sensation that he is the one true god and should be worshiped.
>>
I forgot to add the name.
>>52940
>Explore Ruins
>Geometry

>Architecture study
>Begin collecting scorpion carapace for armor

>domesticate horses and camels
>??? (Design weapons based off of scorpions or something maybe)

>chariot research
>???

>scorpion chariots
>>
>>52964
Obviously that is something we have to do this turn. I'm really hoping we can convince the junglefriends to provide us with some plant seeds.
>>
>>52919
ID is different due to location change
>>
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>>52955

>>52959
I suggested making silk lingerie, and we might be able to use venom as a form of viagra.
Also, insects have a shit ton of babies. We can just use that as a reason.
We could probably spend an entire turn focused on reproduction and increase our birth rate by 2.
>>
>>52955
I'm more than alright with this
>>
>>52911
we could evolve our rule selector and add the competion of the five god
club fihting
horse ride and care
math
hemp caligraphy
and runing
>>
>>52975
So we should do +6 population for action, and do something culturally to increase our annual birthrate?
>>
>>52972

Plant seeds, lumber and knowledge of agriculture are the main things we need from them.

We can teach them the secrets of fire and trade them some of our happy plant to see if they like it.
>>
>>52978
yeah, that was meant as bant but even while making it I realised I would be alright with it
>>
>>52964
So tar pits and ash tattoos for this turn?
>>
>>52975
If we research trapping, wouldn't that be a boost to our BDSM sex ritual perk?
>>
>>52954
Okay so maybe we look into the melting properties that lava has.

Or we look at how it tends to harden after a period of time
>>
>>52975
2 actions on babies is too many i think, we can always do 2 in a row... But the insects have many childs is a good reason and maping out the mire will make us better at navigation and carthography and it might reveal new things
>>
>>52940
>>52965
Or use several giant scorpions to move the chariot similar to sleigh dogs
>>
>>52965
Do we have irrigation?
Also, we know binding materials like using clay and sand?
>>
>>52956
>>52946

What do you guys think about a trade something like this? >>52992
>>
>>52542
okay, based on this and recent discussions

in no order:

1. Respond to Brush tribe (this actually should be the first thing we do obviously, but will it take an action? and what should we do with them?)
2. formalize our open-minded philosophy as discussed in the big post
3. refine our storytelling abilities
4. refine our hunting abilities, ideally by learning to recreate animal pheromones
5. refine our blindfold practices and work toward the hierarchy as discussed in the big post
6. establish yearly open-to-the-public breeding festivals as we discussed
7. formalize the yefiki language (yefiki is easier to type and looks better than yeefeekee so i'm using it instead with group approval)
8. refine mercantile abilities (this can come later, after we're regularly moving)
9. ACTUALLY START BEING NOMADS! (we'd start by heading to the grasslands to meet our other neighbor and maybe get some horses. this can wait a few turns, though.)
>>
>>52965
>Explore Ruins
>Geometry

>Writing
>Begin collecting scorpion carapace for armor

>domesticate horses and camels
>Architecture study

>Engineering
>physics

>Mechanics
>Chemistry

Scorpion chariots and chariots in general are not cut out for the desert

Maybe scorpions as the symbol but chariots aren't that great
>>
>>52989
I like this, see if we can assign the pantheon different rulings in one culture action
>>
>>52991
We could make nurseries, equality (in lowlyness) is one of our ways right?
Not sure if that would make more babies (is the birth rate calculated including infant deaths?) but that would make them more healthy.
>>
>>53022
>>52965
Plus the two adjoining tribes are a forest and mountain which chariots wouldn't really work in either.
>>
>>53011
The ore tribe has spent the last few turns just "experimenting" with lava. This should be the last turn.
What do you think of a cultural trait about protecting the tribe or something?
>>
>>53022
Not necessarily chariots, we can design a more tank like vehicle.
>>
>>53023
Dropped muh trip
>>52989
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