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Civ thread: New Beginnings Thread #2
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Thread replies: 255
Thread images: 8
File: Island.png (1 MB, 1201x673) Image search: [Google]
Island.png
1 MB, 1201x673
Pic related is the closest thing to a real life representation of our island, some mountains, lots of forests.

It is now 35AA

Our population has experienced a population boom! We have recently defeated the feminazis, on this island, for now we are in a period of peace.

>Population: 54 (30 men 24 women)
>Agriculture/Food:8/10
>Resources:8/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 8/10
>Manufacturing:0/10 (Nothing is being made really)
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10

Now I'm going to have two polls.

Our people have decided that we need to worship something. What shall we worship?
A. Our leaders (Past and present)
B. The Elements
C. A mono-theistic god.

And now for the standard Poll

A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H.Other
>>
>>344533
>B. The Elements
most magical option
>G.Research & development
need to use the damn metal and start building actual weapons.
>>
>>344533
>C. A mono-theistic god.
Something different this time

>C.Construction
We need to clear a road to the other village, we can't have people lost in the forest
>>
>>344533
Alright I change my vote >>344545 let's go with >G.Research & development and find the secret of metal.
Bet for worship I'm still for C
>>
Wait, is this CivBulger?
>>
>>344533
B. The Elements

We came from the world, we pass unto it when we die. There is no higher power than that which gives us life, and takes us in death.

C.Construction
>>
>>344563
Alright, G. And since you guys agree, we're going to go with development of Metals.

Building on the Metallurgy of the Feminazis, we figure out how to create Copper things, such as tools, however no weapons yet. We have no mines organized, just whatever we can find in the Caves in the mountains.

>Population: 60 (34 men 26 women)
>Agriculture/Food:8/10
>Resources:8/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 8/10
>Manufacturing:0/10 (Nothing is being made really)
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10


A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H.Other

We still have not reached a consensus on what to worship..
>A. Our leaders (Past and present)
>B. The Elements
>C. A mono-theistic god. (If you wish, you can go ahead and name him and what he does)
>D. Atheism, We fedoras now
>>
>>344579
nah he's doing another thread.
but the Op is a tripfriend from his threads.
I guess you could call this... multi-threading.
>>344581
>C.Construction
let's build a mine and MUH roads.
>>
>>344579
No this is Oldfag it's a different OP
>>344581
F.Exploration & colonization
Find caves
>C. A mono-theistic god. (If you wish, you can go ahead and name him and what he does)
God (He made everything and the only true God)
>>
>>344581

I say we worship coral.

Also, G
>>
>>344590
We've already found caves, lots of them in the mountains, if we do go with exploration, its going to be the ocean.
>>
>>344579
Nope, this is a player from his quest. Bulgar can be found here;

>>344167


>>344581
>B. The Elements


A.Food production & growth

More food equals more people!
>>
>>344590
Also if noone else vote for C for worship the count my vote to
>B. The Elements
I would like something different but this choice is okay.
>>
So from what I can tell, C has won.. And we're worshiping the elements again.
What shall we build? (Special ability PICK TWO)
A. Housing
B. Fortifications
C. MUH ROADS
D. Communal Buildings
E. Mines and logging camps
>>
>>344588
Change my vote from F to
>C.Construction
I didn't quite read that we have caves, now let's make mines
>>
File: muhroads.jpg (108 KB, 600x429) Image search: [Google]
muhroads.jpg
108 KB, 600x429
>>344605
>C. MUH ROADS
>E. Mines and logging camps
>>
>>344605
C. MUH ROADS
E. Mines and logging camps


Roads make transport, trade, defence and offence far easier while having a constant stream of trees and metals will enhance our constructive and industrial capacities.
>>
>>344605
>E. Mines and logging camps
>C. MUH ROADS
>>
Rolled 39 (1d100)

>>344605
C and E clearly win.

A long road stretching from the original town to the Feminazi Town is made, along with roads stretching to mines in the mountains and logging camps.

I'll also do a Poll. What shall we name our towns?
Starter town:
>A. Element Home
>B. The place of First men
>C. The landing
>D. The birth place
>E. Other

Feminazi town:
>A. first place of Victory (Call it Victory for short)
>B. The second town
>C. Other

EVENT ROLL TIME
>>
>>344641
>E. Centerhold
>C. Victory City (Call it Victory for short)
>>
>>344641
>E.Tribe's landing
>C.Victory
>>
>>344641
>B
>A
>>
Waiting for a few more votes.
>>
>>344641
>E
>C
>>
>>344641
>E. Other - Men's landing

>A. first place of Victory (Call it Victory for short)
>>
>>344678
For E, what do you cast your vote for? CenterHold, Tribe's Landing, or just something else entirely?
>>
>>344682
>E Centerhold
>>
File: Ship.png (961 KB, 778x498) Image search: [Google]
Ship.png
961 KB, 778x498
We name our two cities, the first is named Centerhold while the other is named First place of Victory, and will be called Victory City or Victory for short.

In the horizon comes a ship, and lands near our town, out of it comes 8 swordwomen, 3 bow women, several sissies, and an old man in a robe, his face is not visible, but a big crooked nose is visible.. He looks like he is a magic user. They walk up to the gate and demand surrender. The old man speaks in a jewish manner "You better get out of that town and surrender goyim.. Or it will be like anudda shoah." How shall we proceed?

>A. Negotiate
>B. Prepare for battle (We have a standing garrison of 6 spearmen, 3 bowmen, and about 6 other men ready to fight.
>C. Tell them to fuck off
>D. Attempt to use magic on the women.(make them submissive)
>>
>>344696
>A. Negotiate
>B. Prepare for battle (We have a standing garrison of 6 spearmen, 3 bowmen, and about 6 other men ready to fight.
Let's fake a negotiate, then launch a surprise attack.
>>
>>344696
>B. Prepare for battle (We have a standing garrison of 6 spearmen, 3 bowmen, and about 6 other men ready to fight.)
we have at least 34 mens, focused archery fire on the nose.
>>
>>344696
Also here is a battle plan
Have the archers shoot at the nose and that doesn't have any effect shoot the sword women.
Get the woman and child to safety and Stay inside the walls, they have to break through no reason to go out the walls.
>>
>>344696
>B.
Crush them !
>>
>>344696
>B.
>>
Alright, we begin to go into battle, I want one roll on our Battle preparations, one roll on Enemy's battle preparations, and one roll on getting our women and children to safety. (On the last one, a very low roll is VERY bad for us).
>>
Rolled 7 (1d100)

>>344724
>>
Rolled 63 (1d100)

>>344724
godamn it inky.
>>
Rolled 48 (1d100)

>>344724
>>
>>344729
Hey, when we went with the military turn last thread I say we need to have better preparations
>>
Rolled 69 (1d100)

Our battle preparations were a complete shitstorm, we could not find any arrows, and all we could find were some point sticks for our militia. (No arrow round for us). As for them, they were relatively organized, and Receive one arrow round. (I'll roll 1d100 for the arrow round) Our women and children made it into their houses, however one child who was playing outside the walls, wasn't so lucky and was pulled into the ship. The robed man cast a magic spell on her and she joined the ranks of the swordwomen (9 total now).
>>
File: The robed man.png (196 KB, 479x573) Image search: [Google]
The robed man.png
196 KB, 479x573
One of our men gets shot dead, bringing us to a total of 14 battle ready spearmen. The robed man unveils himself, to look like this. He yells "Its anudda shoah I tell you!"

2vs2 Rolls now!
>>
Rolled 74 (1d100)

>>344751
>>
Rolled 78 (1d100)

>>344751
>>
Rolled 3 (1d100)

>>344751
>>
>>344765
Noice
>>
>>344766
i knew it was the right time to step on the gas.
>>
>>344751
Just a question if their not enough people can we roll again?
>>
Rolled 8 (1d100)

>>344780
don't ask just do.
>>
>>344751
what does 2vs2 rolls mean im rather new
>>
>>344780
Absolutely.
>>
>>344781
>>344765
>152vs11
13.8 times stronger
Obelix Thank you :^)
>>
>>344782
They decide the outcome of a turn of a fight.
152vs11

The whole battle is done in less than 20 minutes, we suffer no casualties, and we bring in 10 sissies, 12 Feminazis, and the robed man.

What shall we do?
>A. Unfeminize the Sissies and kill the FEminazis
>B. Turn the Feminazis submissive and kill the sissies
>C. Unfeminize the Sissies and make the feminazis Submissive.
>D. Kill them all.

What shall we do with the Robed man?
>A. Kill him and search the body
>B. Let him live
>C. Just destroy him along with his belongings.
>>
>>344799
>A. Unfeminize the Sissies and kill the FEminazis
>A. Kill him and search the body
>>
>>344799
>C. Unfeminize the Sissies and make the feminazis Submissive.

>A. Kill him and search the body

Jew magic, it makes dirt into gold and Good banking practices disappear!
>>
>>344782
It means that you anon roll i d100
Just place this dice+1d100 in your options and the first two rolls will be taken to use
>>344799
>A. Unfeminize the Sissies and kill the FEminazis
>A. Kill him and search the body
>>
>>344799
>A
>A
>>
>>344807
I want two rolls. a 1d10 and a 1d12.

We kill off the old man, and take out a book. It is titled "Shekelmancy, Goyery, and Jewry for Beginners" we cannot understand it yet, however we will delve into it later.
>>
Rolled 6 (1d10)

>>344814
>>
Rolled 7 (1d12)

>>344814
>>
>>344817
>>344819
Well it's better than average
>>
>>344819
We manage to unfeminize all but 2 of the sissies, which we end up killing (Unless we keep them as slaves), and the feminazis look on in horror as their friends are made submissive, they cry, and then are killed shortly after. We take only one casualty in that battle.

Now it is peace time again.

It is now 40AA, Donald Dies and his Heir, Donald Jr. Ascends to the throne, his special ability is Military researcher (When we research Military stuff, we get to pick TWO instead of one).

>Population: 78 (41 men 37 women)
>Agriculture/Food:7/10
>Resources:7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 6/10
>Manufacturing:0/10 (Nothing is being made really)
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10


A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Other
>>
>>344842
>D.Military
time to get swords and armors
>>
>>344842
>D.Military
So we got one death against 12 warriors + 10 Sissies. That pretty good taking out 22 and only losing 1
>>
>>344842
>D.Military
>>
>>344842
>G.research
better weapons would make fights even easier
>>
>>344842
We begin to improve upon our military. what shall we improve upon? (Pick two)

>A. Weapons
>B. Armor
>C. Battle preparations (If we pick this, we will always have at least 1 archery round, and a 1d100 for one more)
>D. Training
>E. OTher
>>
>>344842
D.Military
>>
>>344872
>C. Battle preparations (If we pick this, we will always have at least 1 archery round, and a 1d100 for one more)
>D. Training
>>
>>344872
>A. Weapons
>B. Armor
no need for archery rounds if we have a melee advantage.
>>
>>344872
>C. preps
>D. Armor
>>
>>344872
>>C. Battle preparations (If we pick this, we will always have at least 1 archery round, and a 1d100 for one more)
>>B. Armor
>>344886
Obelix choose C it will limit the fails
>>
File: whymusti.jpg (71 KB, 288x499) Image search: [Google]
whymusti.jpg
71 KB, 288x499
>>344896
>Obelix choose C it will limit the fails
>>
>>344872
>C
>D
>>
>>344872
C. Definitely. And training. Out of curiosity, Op, how far will you let <currently unnamed civ> advance?
>>
>>344896
C wins here, and Armor does too.

We begin to improve upon our armor, and begin to make simple leather armor, and our battle preparations have been improved upon, we will always have stocks of arrows ready. What shall we do next?.


>Population: 90 (49 men 41 women)
>Agriculture/Food:7/10
>Resources:7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 7/10
>Manufacturing:0/10 (Nothing is being made really)
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10


A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Other

I might add this in, but Espionage might be a thing, I'm thinking along the lines of this, I'll add an espionage choice so we can spy on the enemy, but they will spy on us too, and if the spy counter goes too high, our government will be subverted.. Thoughts?
>>
>>344917
until we get conquered. then we can start anew.

We begin training our men to be better with fighting with sticks, and our battle preparations ensure we have ample stocks of weapons and arrows. (We still fight with wood sticks and stone points)

FUCK MY WHOLE THING GOT DELETED.

>Population: 90 (49 men 41 women)
>Agriculture/Food:7/10
>Resources:7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 7/10
>Manufacturing:0/10 (Nothing is being made really)
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10


A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Other

What are your thoughts on adding espionage to the game? I won't tell you guys how many spies are within us, however i will give hints.
>>
>>344943
Use this, Training won instead of armor
>>
>>344943
>C.Construction
Build a mighty forge.
>>
>>344943
>C.Construction
>>
>>344943
>C.Construction
We need to smite metals, also I thing espionage is a good idea since we gain information on other civs
>>
Research that boat. We wanna know how it works.
>>344943
Alright. I wanna go to space. Are we white or black as fuck
>>
>>344955
We're white bread all the way
>>
>>344943
C
>>
>>344943
Esponage will be added, you will be recieving hints on happenings, currently we can only be spied on by the Feminazis.. And if they subvert our government.. Not fun. I'll skip the poll because you want a forge.

We end up building two forges, one in Centerhold, the other in Victory. We begin making tools, but know not how to make weapons yet.

It is 50AA

>Population: 105 (55 men 48 women)
>Agriculture/Food:7/10
>Resources:7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 7/10
>Manufacturing:0/10 (Nothing is being made really)
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10


A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Espionage
J. Other
>>
>>344970
>D.Military
weapons time
>>
>>344979
this
>>
>>344970
>D.Military
We're going to have to explore for this main land next turn
>>
>>344970
D
>>
>>344986
We begin to research into Military, what shall we research? (Pick two, or pick one option TWICE for double the power)
A. Weapons
B. Armor
C. Training
D. Other
>>
>>344992
>A. Weapons
>B. Armor
>>
>>344992
>A. Weapons
>A. Weapons
it's time to forge true weapons of war.
>>
>>344992
>>A. Weapons
>>A. Weapons
>>
>>344992
>A. weapons x2
>>
>>344992
A and A
>>
>>344992
AA wins.

We make great leaps in terms of weapons! We go from Sticks and stone to Copper weapons extremely quickly. Our bows and arrows are also improved (In terms of weapons, we are NOW ON PAR with the Feminazis)

>Population: 105 (55 men 48 women)
>Agriculture/Food:7/10
>Resources:7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 8/10
>Manufacturing:0/10 (Nothing is being made really)
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10


A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Espionage
J. Other
>>
>>345009
>F.Exploration & colonization
Let's find the mainland or other islands
>>
>>345009
>I. espionage
how much can we possibly find out about the feminazis ?
>>
>>345009
>F.Exploration & colonization
let's find out where they are.
>>
>>345009
F
>>
>>345023
We haven't found the base yet, all we can do is Counter espionage desu
>>
Rolled 31 (1d100)

>>345033
We begin to explore the ocean, may the element of water guide us!
>>
>>345043
We do not manage to venture far, and return to port with no evidence. Shall we continue searching?
>A. Yes
>B. No
>>
>>345043
You should let us roll
>>
>>345051
yes continue until we find them
>>
>>345051
>A. Yes
>>
>>345051
>A. Yes
>>
We continue to explore. SOmeone roll a 1d100 for us, and roll a 1d100 for the Feminazis.
>>
Rolled 48 (1d100)

>>345068
>>
Rolled 17 (1d100)

>>345068
>>
Rolled 43 (1d100)

>>345068
>>
>>345068
All we find are some very small island with just a couple of trees. Thankfully, the feminazis have not returned to the island, or found us. Roll TWO 1d100s again, if we keep exploring, there's a risk we'll be found.
>>
Rolled 73 (1d100)

>>345077
>>
Rolled 91 (1d100)

>>345077
>>
Rolled 33 (1d100)

>>345077
>>
>>345082
well dodged one there
>>345081
feeling lucky tonight
>>
>>345080
1 post off, FUCK
>>
>>345086
Anon that was a bad roll for us
73 us
91 Feminazis
>>
>>345086
dawg, the second post is bad for us i think.
I kindda doomed us right now.
>>
>>345077
also checked
>>
>>345077
We find land! Land as far the eye can see its largely plains! We see a small village of Feminazis. However on the home island.. Bad news bears.. More feminazis have landed. This time its a group of 20 swordwomen and 10 bow women. ANd demand surrender. What do we do?

A. Fight and call for reenforcements
B. Tell them to fuck off
C. Negotiate
D. Other

Also, do you just want me to do this fight like Average of 3 rolls or do you want an actual fight.
>>
>>345093
>>345094
i know, but he still has pretty good rolls
>>
>>345098
>A. Fight and call for reenforcements
actual fight.
>>
>>345098
>D

Seduce them and them make them shower.
>>
>>345098
>A. Fight and call for reinforcements
Actual fight let's test our new weapons and training
>>
>>345098
>A. Fight and call for reenforcements
>>
>>345098
fight an actual fight
>>
>>345109
We begin to prepare for fight. Now I want 4 rolls. 1d100 for reenforcements, 1d100 for Battle preparations (Us), 1d100 for Battle Preparations (Them), 1d100 for attempts to make them submissive. We're slightly outnumbered here 25 (Us) to (30) them, so we're pulling out magic. Everyone knows that defeat will mean sissification.
>>
Rolled 38 (1d100)

>>345120
>>
Rolled 66 (1d100)

>>345120
>>
Rolled 39 (1d100)

>>345120
low?
>>
Rolled 79 (1d100)

>>345120
>>
>>345120
Reenforcements will arrive in approximately 3 turns (Then we will gain a +5 Bonus to our rolls, currently we will suffer nothing due to superior training). Our battle preparations net us an extra archery round, their battle preparations grant them only one archery round, and attempts to make them submissive have somewhat worked, making 7 submissive.

2vs1 Rolls now!
>>
Rolled 26 (1d100)

>>345140
>>
Rolled 11 (1d100)

>>345140
>>
Rolled 80 (1d100)

>>345140
well this were rather underwhelming rolls
>>
>>345140
despite our best efforts, we do not manage to hit even a single feminazi, however they kill two of us, bringing us to an even 23vs23 for this turn, next turn the submissive women will be made dominant and it will be 23v30 for one turn (With a -5 roll penalty to us) and then our reinforcements come in (With a +10 roll bonus to us)

2vs2 Rolls now.
>>
Rolled 51 (1d100)

>>345158
>>
Rolled 5 (1d100)

>>345158
damn
>>
Rolled 56 (1d100)

>>345158
>>
Rolled 83 (1d100)

>>345158
mustardcaust
>>
The women manage to break through the gate extremely easily, and a melee happens.. However they aren't aiming to kill, but to knock out.. So far 6 men have been dragged away screaming.. to the loss of 2 feminazis. However we are bolstered by about 25 men coming to the rescue! It is now 42 vs. 28, with +10 to our rolls now.
>>
Rolled 39 (1d100)

>>345181
Breath in and start killing.
>>
Rolled 99 (1d100)

>>345181
>>
Rolled 33 (1d100)

>>345181
maybe this time we dont get the bad roll
>>345189
nice
>>
Rolled 46 (1d100)

>>345181
>>
>>345198
With the aid of these reenforcements, we begin crushing the enemy, only 3 men are dragged away this round, to the death of about 7 feminazis. 39vs.21

2v2 Again!
>>
Rolled 24 (1d100)

>>345205
>>
Rolled 69 (1d100)

>>345205
>>
Rolled 86 (1d100)

>>345205
>>
Rolled 24 (1d100)

>>345205
Stop them
>>
>>345206
>>345207
>>345209
>>345211
83+10=93(US)vs.110(Them)

The battle shifts in favor of our enemy again, they take only 4 feminazi losses, and We lose 6 men. 33vs17
>>
Rolled 98 (1d100)

>>345220
>>
Rolled 74 (1d100)

>>345220
>>
Rolled 62 (1d100)

>>345220
>>
Rolled 89 (1d100)

>>345220
>>
>>345222
>>345226
>>345227
>>345228
HIGH ENERGY ROLLS
>>
172+10=182(Us)vs.151(them)
Another two men are dragged away, and 4 feminazis are killed

31vs.13
>>
>>345233
We lose only 2 men, and 4 feminazis are killed.
31vs13
>>
Rolled 52 (1d100)

>>345234
Stop their ship
>>
Rolled 82 (1d100)

>>345240
NO ESCAPE
>>
Rolled 1 (1d100)

>>345234
>>
Rolled 100 (1d100)

>>345240
>>
>>345245
>>345246
WHAAAAAAAAAAAAT
>>
>>345240
The fight goes on, with the Feminazis faltering for a second and pushing us back. We lose another 2 men, however we they lose 6 women.
29vs.7
>>
>>345245
>>345246
:^)
>>
Rolled 78 (1d100)

>>345250
>>
Rolled 68 (1d100)

>>345250
>>
Rolled 60 (1d100)

>>345250
>>
Rolled 79 (1d100)

>>345250
>>
There are pretty heavy losses on both sides, in the final fight we lose 7 men, and they all die.. However there is a problem! The ship has left.. All the men that were turned into sissies.. Are never coming back. Only 5 men refused to join the fight, so in the end, our remaining men are totaling 22 and the 5 remaining is 27. We are now faced with a problem, Women outnumber us 2 to 1. How shall we go about this?
>A. Just fertilize them all, and hope for more males.
>B. Just leave it alone, the male population will return (Event roll here, Politics involved)
>C. Other
>>
>>345271
>A. Just fertilize them all, and hope for more males
>>
>A. Just fertilize them all, and hope for more males.
>>
>>345271
A
>>
>>345271
Guys we're going to need to start raiding the Feminazis or try to get our men back so we can get our men back or get more females from the raids.
>>
>>345271
We attempt to fertilize them all, We end up creating more males, than females, and 50 new children are born. 30 of which are males. The total male population is now 57, and the female population is now 69 :^). Hopefully the feminazis don't incite a matriarchy... (That would've been the event roll) Now we must continue to develop.

>Population: 126 (57 men 69 women)
>Agriculture/Food:7/10
>Resources:7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 8/10
>Manufacturing:0/10 (Nothing is being made really)
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10


A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Espionage
J. Other
>>
>>345300
>E.Government & laws
nobody is manufacturing, organize work, we should be forging weapons and tools.
>>
>>345300
>D.Military
We need to improve our military for a raid on the Feminazis
>>
>>345300
D
>>
>>345308
Sorry forgot to update manufacturing.

We begin to improve upon our military, what things shall we choose from? (Pick two, or pick one option twice to make it much better)
>A. Weapons
>B. Armor
>C. Training
>D. Logistics (Reinforcements will always arrive on the next turn)
>>
>>345327
>B. Armor
>B. Armor
>>
>>345327
>>B. Armor
>>
>>345327
>B. Armor
>B. Armor
Head armor to protect from being knock out
>>
>>345327
Double armor clearly wins. We make great leaps in the field of Armor, Going from nothing to copper and leather armor in just 5 years.

It is now 65AA (I'm slowing it down to one year now)

Due to a greater female population, There have been talks of female dominance, perhaps there are spies within us? Our current form of general voting is tribal, and only men get to vote, however women may start demanding the right to vote..

>Population: 150 (71 men, 79 women)
>Agriculture/Food:7/10
>Resources:7/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 8/10
>Manufacturing:0/10 (Nothing is being made really)
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10


A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Espionage (Counter Espionage too)
J. Other
>>
>>345346
>I.Espionage (Counter Espionage too)
find and deal with the degenerates.
>>
>>345346
>I.Espionage (Counter Espionage too)
Their female spies in our ranks
>>
>>345355
We begin weeding out spies, all of them end up being turned into submissive girls (+5 to female population) and the women have shut up though they still outnumber us A bit. (If the female population reaches 2.5(Females):1(males) we're pretty much on the brink of a matriarchy.

It is now 66 AA. What shall we do now?


>Population: 175 (80 men, 95 women)
>Agriculture/Food:6/10
>Resources:5/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:6/10
>Trade and services:0/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10

A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Espionage (Counter Espionage too)
J. Other
>>
>>345366
LISTEN LADS, This was the final vote for now, I will be back in ONE HOUR to continue it, I'll announce it on Civ's thread if he is still there, check back in At least one hour after this decision (1 hour 10 min is preferable.)
>>
>>345366
>B.Culture & religion
>>
>>345366
>B.Culture & religion
>>
>>345366
B
>>
B. Maybe discover an elemental pantheon of gods.
>>
We begin to improve our culture and religion, what shall we improve upon?
A. The Arts
B. Learning
C. Religion
D. Sports events
E. Other
>>
>>345770
>C. Religion
Let's try to get some element magic
>>
>>345770
>C. Religion
>>
>>345770
C
>>
>>345770
D. Sports events
>>
>>345777
To be honest we have that tome we got from the Jew, we can't read it in order to we need to research it, but Religion WILL grant us Element magic.
>>
>>345789
After this we can research magic
>>
>>345786
We begin to delve into religion, a Shrine to the elements is made in Centerhold, and we attempt to delve into element magic. One roll of 1d100 to see what we get.
>>
Rolled 70 (1d100)

>>345799
>>
Rolled 11 (1d100)

>>345799
>>
>>345805
Would that roll give us "Excremental" magic?
>>
>>345799
Our attempts to delve into Element magic has proven successful. The priest of centerhold experiences a vision.. Where representation of 4 elements comes to him.. The earth elemental speaks up. "The jews, Feminazis, Dindus and other evil races wish to destroy us. We will not allow that to go so easily, therefore we will grant you, our faithful followers this tome.. Wake up priest. And you will find it on your lap."

The priest wakes up, and does indeed discover a tome upon his lap, in there are four simple spells, Raise earth (Raises some earth to be used as a platform or wall), Create Storm (Self Explanatory), Create minor tornado (Self Explanatory), Shoot minor meteor (Blast radius is 10 meters).

What shall we do now?


It is now 67 AA. What shall we do now?


>Population: 195 (91 men, 104 women)
>Agriculture/Food:6/10
>Resources:5/10
>Infrastructure: 7/10
>Army strength (In relation to the world): 9/10
>Manufacturing:6/10
>Trade and services:6/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10

A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Espionage (Counter Espionage too)
J. Other
>>
>>345832
>C.Construction
Use the raise earth spell and make our walls stronger than ever. Next turn we go and fight the evil races
>>
>>345832
>C.Construction
>>
>>345832
C
>>
Construction wins, what shall we improve upon?
>A. Housing
>B. Fortifications
>C. MUH ROADS
>D. Communal Buildings
>E. Utility buildings, (Mines, forges, Logging camps)
>>
>>345888
>B. Fortifications
let's build a sort of naval dam with the spells perharps?
>>
Maybe we could research the Jew's boat?
>>
>>345888
>B. Fortifications
Let's improve our walls, and make a naval dam with the raise earth spell
>>
>>345888
B
>>
>>345898
Nothing to research about that boat. its a boat. We know how to make boats too.

>>345900
We begin to improve our fortifications with the raise earth spell, Victory city is fortified first (For the time being, we get +2 to all defense rolls) and shortly after Centerhold fortifications are being made. What shall we do now?

It is now 68 AA. What shall we do now?


>Population: 210 (97 men, 113 women)
>Agriculture/Food:6/10
>Resources:5/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 9/10
>Manufacturing:6/10
>Trade and services:6/10 (No one to trade with)
>Treasury:0/10 (No money exists)
>Political stability:9/10

A.Food production & growth
B.Culture & religion
C.Construction
D.Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Espionage (Counter Espionage too)
J. Other
>>
>>345923
D.Military
Attack the Feminazis village we found in that island.
>>
>>345923
>D.Military
let's make ships.
>>
>>345940
We need to get more people in here..

What shall we improve upon in the military?
Pick two (Or pick one twice to double impact)
>A. Weapons
>B. Armor
>C. Training
>D. Logistics
>E. Navy
>>
>>345923
D
>>
>>345967
>E. Navy
>E. Navy
>>
E
E
>>
>>345967
>E. Navy
>E. Navy
>>345974
Hey Obelix are you up for raiding the Feminazis we find last time next turn.
>>
>>345985
yep.
>>
>>345969
>>345976
Changed vote I assume?

We begin to massively improve our navy, we manage to make ships that are battle ready and capable of transporting troops and cargo.

It is now 69 :^) AA. What shall we do now?


>Population: 240 (120 men, 120 women)
>Agriculture/Food:5/10
>Resources:4/10
>Infrastructure: 8/10
>Army strength (In relation to the world): 9/10
>Manufacturing:6/10
>Trade and services:6/10 (No one to trade with)
>Navy Strength (In relation to world): 6/10
>Treasury:0/10 (No money exists)
>Political stability:9/10

A.Food production & growth
B.Culture & religion
C.Construction
D. Improve Military
E.Government & laws
F.Exploration & colonization
G.Research & development
H. Research Magic
I.Espionage (Counter Espionage too)
J. Improve Navy
K. Diplomacy and War
L. Other

Just gonna point out OUR RESOURCES ARE AT 4/10. We are exhausting our current mines, and starting to lack agriculture, we have to get off this damn island.
>>
>>345997
>K. Diplomacy and War
Attack the village of Feminazis we explore last time
>>
>>345997
K
Time to fight
>>
>>345997
>K. Diplomacy and War
raiding time
>>
We shall go raid the Feminazis, however we must recruit men to come with us. I want two rolls One is 1d50 and another is 1d100. 1d50 is recruitment, 1d100 is battle preparations
>>
Rolled 14 (1d50)

>>346019
>>
Rolled 34 (1d100)

>>346019
>>
>>346019
Only 14 men agree to come with us, and we have no preparations at all. Shall we attempt to recruit more, and prepare more, however a chance for an attack is possible.
>A. PRepare more and recruit more (Chance of attack)
>B. Just go and attack them
>>
>>346031
>A. PRepare more and recruit more (Chance of attack)
>>
>>346031
Come on guys! Join in.
>>
>>346031
A
>>
>>346031
We begin to prepare. I want 3 rolls. one is a 1d36 (Because we can recruit only 36 more max), a 1d66 for more battle preparations and a 1d100 for enemy initiative (They can attack us)
>>
Rolled 30 (1d36)

>>346087
>>
Rolled 11 (1d100)

>>346087
>>
Rolled 29 (1d66)

>>346087
>>
>>346087
We manage to leave with 44 men. The battle preparations were still bad, so we'll only have one turn of archery. The enemy has not attacked us.

We have landed in an area that appears to be the village. You can see it in the distance. How shall we proceed?

>A. Stealthily, Hide in the tall grass. (If you are discovered then we get -5 to rolls for 2 turns, if we are not discovered, +5 to rolls for 2 turns)
>B. Charge! (No penalty and no bonus)
>C. Turn back
>D. Other
>>
>>346111
>B. Charge! (No penalty and no bonus)
>>
>>346111
>B. Charge! (No penalty and no bonus)
>>
>>346111
There are approximately 15 women holding the garrison. I want a 1v1 roll for their initiative, and a roll to how fast reinforcements arrive, both are 1d100
>>
>>346139
Anyone here?
I want one roll for their initiative and one roll for reinforcements from them if that was unclear.
>>
Rolled 64 (1d100)

>>346139
>>
Rolled 68 (1d100)

>>346139
>>
Rolled 38 (1d100)

>>346160
I'm here
>>
>>346160
They manage to get two rounds of archery, and their reinforcements will arrive within 2 turns.

2vs1 Rolls!
>>
Rolled 92 (1d100)

>>346176
>>
Rolled 53 (1d100)

>>346176
>>
Rolled 26 (1d100)

>>346176
>>
Our arrows do not hit their mark at all. However the Feminazi arrows hit two men.. and something terrible happens.. They turn into sissies on the spot.. This is becoming bad. Now we charge at them.
2vs2 Rolls. We outnumber them greatly, so I will be adding 20 to our roll total
(Every loss impacts our morale, so does every victory.)
>>
Rolled 16 (1d100)

>>346202
>>
Rolled 1 (1d100)

>>346202
Do you read the rolls right? We got
>145 vs 26
>>
>>346202
I mistyped it, its actually 26(Us)Vs.145 them. Sorry m8.

It looks like we've been hit hard too unless we can get a save in.
>>
>>346212
Why are you changing the rule. We always go first no matter what. if the enemies get two rolls, they get that later our first roll.
>>
Rolled 28 (1d100)

>>346202
>>
>>346219
It was a mistake, sorry it was meant to be 1(us)vs2(them). Keep rolling guys.
>>
>>346212
So for example for the rolls above us, I roll a 92
the two rolls after that is the enemy. If you change the rules for every roll they noone will know which dice is what.
>>346228
If that the case can you do 92 vs 79 for the turn above us
>>
Rolled 29 (1d100)

>>346237
Alright.

Several of our arrows manage to hit their mark on the feminazis, out of 15, only 10 stand. and for us, we take only 3 casualties, leaving us with 41 men.

I'll roll the last 1d100
>>
>>346245
Thank you just keep it up this way and their be no problems
Thread replies: 255
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