You live on an island, known simply as "The Island" by its inhabitants. You don't know for sure if there are any other islands, but no one has seen anyone from anywhere else ever since the disaster many years ago. The Island has cliffs on the North and West sides, with a beach on the South side. There is a town towards the middle where most of the population lives. Some people live either in the Forbidden City (which is ruled by the church), or at the Bandit Outpost. Apparently, the church saved this island from the disaster, and requested to have their own city which was off-limits for normal people. The citizens at the time gladly gave them this, happy to have survived. Nowadays, almost no one who remembers that incident is still alive. The attitude of the people towards the church has turned more negative, since they consume more resources than they produce for The Island.
You live alone, in a small house in Town. You are 16 years old. Your mother passed away when you were young. You father took care of you for most of your life, but a few months ago, he went to go hunting in the Forest, and never came back. Things like that happening aren't uncommon on The Island, with the strong animals in the North, and the Bandits in the West. You're running low on funds, and will have to get a job to sustain yourself. You've always wanted to be an adventurer, and the Town is always looking for more adventurers (since they die so often).
What part of the Town do you visit first?
>the Library, to learn more about the world
>the Old Wizard, who can teach people new spells
>the Bulletin board, where people post quests they would like adventurers to do
>the Equipment shop, where you can but new weapons/armor/accessories
Picture is a map of The Island
-------------------------
This is my first time making a quest. Please be gentle.
Your current stats. Name suggestions welcome.
You currently have $5
MC-kun - Level 2
hp 40
mp 10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
>>331204
>the Old Wizard, who can teach people new spells
Michael
Healing spell, then a shield. Sword can come later. Shields are good for blocking AND hitting.
The Old Wizard used to make a living by teaching people spells, but now he does it for free. He is one of the few on The Island who remember the days before the disaster. He is able to read the ancient language that most spellbooks are written in, and will be able to teach you new spells if you bring him the spellbooks.
You go visit the Old Wizard.
"Oh, hello Michael. Sorry to hear about your father"
"Yeah, it's been tough. I'm becoming an adventurer now."
"Ah, then you must be here to learn some spells. There are only two I can teach you now, but if you bring me some spellbooks, I can teach you the spells from them"
You learned Icicle and Lesser heal
Icicle
A small icicle is created out of moisture in the air, and launched at the enemy
-4 mp
+20 magical attack
Lesser heal
Use a small amount of mana to patch up small cuts and bruises
-1 mp
+10 hp
Good start. Thanks Wizardbro.
It looks like we don't start with a weapon or gear so let's head to the equipment shop to spend our $5
>>331374
Could we possibly learn to read spells? Not that visiting an old wise man is ever a bad idea but what if we come across a spell book and it's just unreasonable to come back to town just to learn?
You visit the eqipment shop. Unfortunanly the owner isn't as nice as the Old Wizard, and won't give you anything for free.
You currently have $5
Equipment shop
armor:
Chainmail - $20
Leather armor - $20
Plate armor - $50
Wizard robes - $100
Spiky armor - $1000
weapons:
Wooden bat - $5
Longsword - $10
Dagger - $10
Rapier - $15
Greatsword - $50
Magic longsword - $200
accessories:
Magic ring - $10
Mana pouch - $300
Cross necklace - $10
For stats of the items, look here: http://pastebin.com/sjUV6Wx9
---------------
>>331385
I hadn't planned on letting you read spellbooks. The island isn't too big, so it should (usually) be easy to come back
>>331403
Reasonable enough.
Since it's a holy item I say we try to haggle the price of the Cross necklace.
>>331429
"You know, I like this cross necklace, but I don't have $10. Could I get a discount?"
"Ugh. You actually like that holy crap. All those people do is eat our food and take our building supplies. When was the last time someone from the church actually did a hard days work to contribute something to this island. Sorry, I got a bit off track, but no. No discounts"
>>331448
Throw something to distract him, grab it and run?
This guy doesn't deserve our $5
Let's take out some books from the library and hit monsters with the books
You knock over the Spiky armor while the clerk isn't looking. When he goes to set it back up, you grab the Cross necklace and run. He notices as you leave.
"Guards! Guards!"
You round a corner and bump into a Guard who heard the shopkeeper's cries.
"That's him, he stole that necklace from me"
Guard - Level 2
hp 40
mp 10
physical attack 8
magical attack 8
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
-4 mp
+20 magical attack
Lesser heal
Use a small amount of mana to patch up small cuts and bruises
-1 mp
+10 hp
Longsword
A Longsword made or iron. The typical weapon of guards around town
+5 physical attack
Chainmail
Chain armor meant to stop physical attacks
+10 physical defense
>Try to keep running
>Apoligize and give the necklace back
>Fight
>>331467
Icicle to the jugular
>>331467
Just to be clear, the weapon/armor bonuses apply on top of the stats. So the guard effective has 8+5 = 13 physical attack, and 2+10 = 12 physical defense
Your current stats:
Michael - Level 2
hp 40
mp 10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
Cross necklace
>>331483
You cast Icicle. You have 6+20 = 26 magical attack, and the guard has 2 magical defense. Roll 1d24 for damage
---------------------------
The die rolled is attack-defense, in case that wasn't clear
Rolled 19 (1d24)
>>331496
Bless me winter mages
Rolled 2 (1d13)
>>331510
You deal 19 damage to the guard.
Guard - Level 2
hp 21/40
mp 10
physical attack 8
magical attack 8
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
-4 mp
+20 magical attack
Lesser heal
-1 mp
+10 hp
Longsword
+5 physical attack
Chainmail
+10 physical defense
The guard draws his sword and slashes at you
>>331522
You jump out of the way, and the guard's sword barely touches you
Michael - Level 2
hp 38/40
mp 6/10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
-4 mp
+20 magical attack
Lesser Heal
-1 mp
+10 hp
Cross necklace
+5 holy attack
+5 holy defense
Rolled 1 (1d24)
>>331529
Let's go for a kick in the nuts
While he's curled over in pain I say we run back to the shop and pick up a sword, fist fighting a guard is gonna kill us.
>>331541
Or not? Maybe we just try and apologize.
>>331542
"Wait! I'm sorry, I'm sorry"
You take off the Cross necklace and hand it to the guard.
The guard sighs, "Kids these days..."
He walks over and gives the necklace to the shopkeeper.
You probably won't be able to buy anything there today. And you certainly won't be getting any discounts.
Where to next?
>the Library, to learn more about the world
>the Bulletin board, where people post quests they would like adventurers to do
>>331555
Nice trips
Haha I say we go get some knowledge about what could be waiting for us, to the library.
Luckyily that guard took our theft and attempted murder very lightly.
>>331565
You go to the library. There are 3 different topics you can research
Library
places on The Island: http://pastebin.com/LNhP0iJ3
common enemies: http://pastebin.com/dfBxpZe0
spells: http://pastebin.com/itpTw5gr
(there are other spells, but the information has either been lost or destroyed by the church)
----------------------------
I've put all the information into pastbins, instead of having you pick topics one at a time and then posting the info here.
I second the kick in the nuts, but thunk running back into the shop might cause too much commotion and attract more guards.
Let's kick in the nuts and run for it, necklace in hand.
>>331575
I'm interested in becoming a member of the church. I think we should study up on the screech ability and maybe upgrade our Icicle
>>331599
The information in the library isn't enough to learn to cast those spells; it's just a description of what the spell is and what it does. You'll have to find someone with a spellbook for that spell to actually learn it.
And you can't really "upgrade" spells. You'll have to find a spellbook for a stronger spell.
After the library, the last thing to do in town is to look at the quest bulletin board.
Outside of the bar where most adventurers hang out, there is a board where people post quests they want done. They also list the reward, and expected difficulty. It's easy for an over-eager adventurer to take a quest with a large reward, ignoring the difficulty, and never come back.
Quests:
Kill some foxes in the farm land - Easy]
The farm animals are sometimes attacked by foxes. Go kill a few foxes so they don't bother the animals anymore
Reward: $10
Hunt some giant crabs at the beach - Easy - posted on bulletin board
Giant crabs are an important source of food. Go hunt some at the beach. For a bonus, also get a giant lobster
Reward: $20 (+$10 for the lobster)
Farmer lost his sheep, they wandered towards the cursed forest - Medium
A farmer's sheep have wandered off the farm land and into the plains. The looked like they were headed toward the cursed forest
Reward: $50
Find lost treasure underwater - Medium - posted on bulletin board
Someone lost some treasure in the water near the rocky area. They gave up trying to retrieve it; you can keep it if you find it
Reward: The treasure is worth approximately $100
Investigate the cursed forest - Hard
The cursed forest seems to be expanding. Investigate and see if you find anything
Reward: $500
----------------------------
Hint: try the easiest quest first. You're not yet strong enough for the later ones
>>331621
Let's go crack some tiny fox skulls
Rolled 1 (1d3)
>>331627
You decide to take the Kill some foxes in the farm land quest.
You head West out of town and into the farm land. A farmer gives you adivce of where to find the foxes. You head through a wheat field, and have almost reached the place, when a fox jumps out and attacks you
Fox - Level 1
hp 20
mp 5
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
The fox bites you. It has 5 physical attack and you have 2 physical defense.
The fox deals 1 damage to you
Michael - Level 2
hp 39/40
mp 10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
>Kick (1d10)
>Icicle (1d26)
>Lesser heal
>Run
Rolled 3 (1d10)
>>331648
A simple kick
Rolled 1 (1d3)
You kick the small fox. Your kick doesn't connect very well, and doesn't do much damage
Fox - Level 1
hp 17/20
mp 5
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
The fox bites your foot
>>331640
Loving the quest so far. Can't wait to see how this progresses.
>>331657
The fox again deals 1 damage to you
Michael - Level 2
hp 38/40
mp 10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
>Kick (1d10)
>Icicle (1d26)
>Lesser heal
>Run
Rolled 26 (1d26)
>>331659
Let's freeze this little fucker
>>331670
You create a giant icicle and hurl it at the small fox. The icicle enters the fox through its eye socket, and breaks out through the back of its skull. The fox falls down, instantly dead, and blood and brain matter spill out of its head.
You still need to kill a few more foxes to complete the quest
Alright let's go find next little fox and curb stomp his ass (kick)
>>331677
Pleased.
Let's keep stomping around lookin for foxxies
Rolled 10 (1d10)
>>331697
You continue looking around, and find 2 foxes sleeping next to each other. You quietly walk over and attempt to kick one of them in the face
Rolled 18 (1d26)
>>331697
Shit forgot to roll
Rolled 2, 1 = 3 (2d3)
You kick the fox right in his little fox face
Fox - Level 1
hp 10/20
mp 5
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
Fox - Level 1
hp 20/20
mp 5
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
The foxes bite at your legs
-------------------
>>331708
kicking is 1d10 and casting icicle is 1d26 against these foxes
>>331713
The foxes deal 3 damage to you
Michael - Level 2
hp 37/40
mp 10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
>Kick (1d10)
>Icicle (1d26)
>Lesser heal
>Run
-----------------------
You get healed to full hp and mp between battles
Rolled 18 (1d26)
>>331716
Use an icicle as a club? Try to bash both their brains out with it.
Kick him again!
Rolled 1 (1d3)
>>331733
You cast icicle on the first fox. You miss its head, but the icicle enters its body. The fox yelps, then falls down dead. You pull the icicle out of the fox corpse and equip it as a weapon.
Icicle
A strong and sharp icicle. Unfortunately, it is also very slippery and hard to get a good grip on.
+3 physical attack
Fox - Level 1
hp 20/20
mp 5
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
The remaining fox bites at your hand as you are picking up the icicle
>>331744
The fox's bite does little damage to you
Michael - Level 2
hp 36/40
mp 10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
>Icicle (weapon) (1d13)
>Icicle (spell) (1d26)
>Lesser heal
>Run
Rolled 10 (1d10)
>>331744
As it bites go for the ol' double eye poke
>>331751
You poke at the fox with your left hand as you are grabbing the icicle with your right hand. Both of your fingers meet the foxes eyes, poking them out. The fox lets out an awful cry as it bleeds from its eye sockets.
The fox is now blind and cannot see you.
Fox - Level 1
hp 10/20
mp 5
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
The fox attempts to bite you but misses
Michael - Level 2
hp 36/40
mp 10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
>Icicle (weapon) (1d13)
>Icicle (spell) (1d26)
>Lesser heal
>Run
Rolled 8 (1d13)
>>331759
Alright club the little fucker put him out of his misery
Rolled 11 (1d13)
>>331759
Haha worked just as planned.
Bludgeon the furry fucker.
You bash the foxes head with your icicle club. The fox whimpers and falls down, but isn't quite dead yet.
Fox - Level 1
hp 10/20
mp 5
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
The fox tries to stand up enough to lunge in your general direction for a bite, but misses again.
Michael - Level 2
hp 36/40
mp 10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
>>331774
You hit the fox again, breaking open its skull. You kick its corpse over to the other fox corpse. They were together in life, and now they'll be together in death.
Your icicle club has melted.
You need to kill one more fox to complete the quest.
You wander through the wheat field more and find another fox.
>Kick (1d10)
>Icicle (1d26)
>Lesser heal
>Run
-------------------------
>>331780
whoops, that should have been 2/10 for the foxes health at the start of that post
>>331780
Dope, anyway we could sell the meat/pelts after we get the quest reward? You
Rolled 14 (1d26)
>>331789
*Deep focusing breath*
Icicle bitch!
Can we beat the last one into submission and make it a companion
Rolled 1 (1d3)
>>331807
You hurl an icicle at the fox. The icicle pierces the fox's stomach.
Fox - Level 1
hp 6/20
mp 5
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
The fox bites at you
>>331809
I've been wanting this, but our quest is to kill them, sadly.
>>331815
Nah the farmer just wants them gone we ain't gotta kill em
>>331809
You pull the icicle out of the fox and cast lesser heal on it, healing it up to 16 health. You grab the fox by the scruff of its neck and look at it in the eyes. It doesn't try to bite you again; it seems to understand that you are in charge. You give the fox a bit of food, and then pick it up. The fox lets you carry it.
>>331797
You think about trying to take the pelts and/or meat from the previous foxes you killed, but your new companion might not appreciate that. Better to not make him any more scared of you than he already is.
You walk over to the farmer, and explain that you've killed 3 foxes, and this fourth one won't be causing any more problems. The farmer give you the $10 reward.
Quest complete:Kill some foxes in the farm land.
---------------------------------------
It's 2am, I'm gonna go to bed now. I'll be back tomorrow
Rad af dude
>>331838
sleep tight OPvery tight :^)
>>331838
Very pleased with this.
Thank you for running, hope to continue this later.
You head East back to town with your new friend. You wonder if you should give the fox a name, or just keep calling it Fox.
As you enter the town, you are greeted by two thugs.
"We hear you just completed your first quest, and got a reward. Don't you wanna share the wealth?"
The thugs walk up to you, holding their wooden bats in a threatening manner
Thug - Level 1
hp 20/20
mp 5/5
physical attack 6
magical attack 0
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Wooden bat
A baseball bat made of wood. Not the best weapon, but better than noting
+2 physical attack
Thug - Level 1
hp 20/20
mp 5/5
>Give them the $10
>Shout for guards
>Fight
>Run
If you fight, Michael can either use Kick (1d8), or cast Icicle (1d24). The only move Fox knows is Bite (1d3)
-------------------------
I'm only going to post the stats/equipment once at the start of fights, since they generally won't change during the fights.
And both thugs have the same stats/equipment.
>>332608
Send out our fox to distract with bite, then icicle one in the foot, pinning him
Rolled 2 (1d3)
Michael - Level 2
hp 40/40
mp 10/10
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
A small icicle is created out of moisture in the air, and launched at the enemy
-4 mp
+20 magical attack
Lesser heal
Use a small amount of mana to patch up small cuts and bruises
-1 mp
+10 hp
Fox - Level 1
hp 20/20
mp 5/5
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
>>332665
You send Fox to bite one of the thugs
Rolled 14 (1d24)
>>332668
The bite deals 2 damage
While the thug is somewhat distracted, you cast Icicle. Attempting to pin his foot to the ground
Rolled 1 (1d6)
>>332669
Your icicle pierces through the thug's shin, and sticks into the ground.
Thug - Level 1
hp 4/20
mp 5/5
Thug - Level 1
hp 20/20
mp 5/5
The thugs attempt to hit you with their bats. The one that is pinned in place can't reach you.
>>332672
The thug's bat lightly grazes your arm as you attempt to dodge it; it only deals 1 damage to you
Michael - Level 2
hp 39/40
mp 6/10
>Kick (1d8)
>Icicle (1d24)
>Lesser heal
>Run
Fox - Level 1
hp 20/20
mp 5/5
>Bite (1d3)
>Run
Rolled 8 (1d8)
>>332675
>Kick (1d8)
Bitch we getting money and gear
Rolled 3 (1d3)
>>332681
You kick the thug in the chest, and he falls over. The icicle pinned in his leg causes more of his leg to split open as he falls down. He loses consciousness as he hits the ground, bleeding significantly from his leg
Thug - Level 1
hp 20/20
mp 5/5
Fox bites the remaining thug
>>332689
Fox bites the thug on the leg.
Thug - Level 1
hp 17/20
mp 5/5
The thug looks between you, Fox, and his dead friend. He decides to run away.
>Chase him
>Loot the body
>>332694
>Pop an icicle in him as he runs,
I wanna duel wield bats and be edgy
>>332701
You attempt to stop him with an icicle
The icicle hits him in the back and pierces his heart. The thug falls down dead, a pool of blood slowly forming around him.
You loot the bodies. The thugs have no money on them. The only thing of value is their weapons
Wooden bat
A baseball bat made of wood. Not the best weapon, but better than noting
+2 physical attack
You take both wooden bats and equip them.
---------------------------------
You are now dual wielding wooden bats, but you can only attack with one at a time. You also only get the attack bonus from the weapon you are attacking with.
LEVEL UP
Michael - Level 3
hp 60
mp 15
physical attack 10
magical attack 6
holy attack 0
dark attack 0
physical defense 2
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
Wooden bat
Wooden bat
Fox - Level 2
hp 40
mp 10
physical attack 5
magical attack 0
holy attack 0
dark attack 0
physical defense 0
magical defense 0
holy defense 0
dark defense 0
Michael and Fox both have 10 stat points to spend. Pick which stats to increase. You can put them all in one or spread out the points.
>>332706
Yea I know I was being funny, besides it's good to have spares. On that note would we be able to grab the armor too, one for us and the other for lil fox bro?
>>332714
The thugs don't have any armor
>>332712
Michael
5->MP
5->MA
Fox
5->PA
Can Fox learn magical attacks? If so Screech and
5->MP
If not
5->HP
>>332722
HP and MP increase automatically each level (+20 HP and +5 MP). The stat points are just for the physical/magical/holy/dark attack/defense
Fox is not smart enough to learn magical attacks
>>332722
>Michael
5->PD
>Fox
10->PD
Is this what you want?
Michael - Level 3
hp 60
mp 15
physical attack 10
magical attack 11
holy attack 0
dark attack 0
physical defense 7
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
Wooden bat
Wooden bat
Fox - Level 2
hp 40
mp 10
physical attack 10
magical attack 0
holy attack 0
dark attack 0
physical defense 5
magical defense 0
holy defense 0
dark defense 0
>>332753
Yea boss, I'll round things out next level
You visit your friend Freddy in town. He's always been good with animals. He wanted to become an adventurer and lead a pack of animals, but his body is too weak for that.
Freddy helps you to train your fox, to make sure it will follow your commands.
"That's so cool that you're actually an adventurer now"
"Yeah, I've wanted to be one, but finally decided to give it a try"
"You know, I have some armor that might fit your fox. Even though my body is too frail to fight monsters, I still fantasize about leading my army of creatures"
Freddy goes into a back room, and comes back with some leather armor that is approximately fox-shaped.
"Here, try this on" Freddy says to your fox.
He puts the armor onto the fox, and it fits
Foxy armor
Leather armor designed to be worn by a fox
+2 physical defense
+6 magical defense
You thank Freddy and head out
You can try to buy more equipment in town, or head out on another quest
>go to the Equipment shop
>Hunt some giant crabs at the beach - Easy
>Farmer lost his sheep, they wandered towards the cursed forest - Medium
>Find lost treasure underwater - Medium
>Investigate the cursed forest - Hard
----------------------
The equipment shot does not stock things that fit animals. You can check with Freddy occasionally to see if he had made anything new for Fox
(longer description of quests and their rewards was here >>331621)
>>332777
>Hunt some giant crabs at the beach - Easy
More familiars.
>>332777
>Farmer lost his sheep, they wandered towards the cursed forest - Medium
we can use the fox to help us herd them.
>>332777
>Hunt some giant crabs at the beach - Easy
Since our folks are dead or missing we gotta provide for ourself and our minion
>>332800
>>332817
You decide to try the Hunt some giant crabs at the beach quest. You head out of town South to go to the beach.
Beach
A sandy beach. Home to giant crabs, which are fairly weak, and make up a significant portion of the town's diet.
Enemies:
Giant crab
You walk along the beach, and spot a group of three giant crabs in the distance. You and Fox run up to them.
Giant crab - Level 2
hp 40
mp 10
physical attack 10
magical attack 0
holy attack 0
dark attack 0
physical defense 3
magical defense 3
holy defense 0
dark defense 0
Giant crab - Level 2
hp 40
mp 10
Giant crab - Level 2
hp 40
mp 10
You and Fox attack first
Michael - Level 3
hp 60
mp 15
physical attack 10
magical attack 11
holy attack 0
dark attack 0
physical defense 7
magical defense 2
holy defense 0
dark defense 0
Icicle
A small icicle is created out of moisture in the air, and launched at the enemy
-4 mp
+20 magical attack
Lesser Heal
Use a small amount of mana to patch up small cuts and bruises
-1 mp
+10 hp
Wooden bat
A baseball bat made of wood. Not the best weapon, but better than noting
+2 physical attack
Wooden bat
>wooden bat (1d9)
>other wooden bat (1d9)
>icicle (1d28)
>lesser heal
>run
Fox - Level 2
hp 40
mp 10
physical attack 10
magical attack 0
holy attack 0
dark attack 0
physical defense 5
magical defense 0
holy defense 0
dark defense 0
Foxy armor
Leather armor designed to be worn by a fox
+2 physical defense
+6 magical defense
>bite (1d7)
>run
Rolled 10, 6, 17 = 33 (3d28)
>>332826
Can we shoot multiple icicles or only per turn? If so I'll roll three dice if not you can grab whichever you want
Rolled 7 (1d7)
You shoot an icicle at one of the crabs. The icicle pierces its body, but the crab doesn't react much.
Giant crab - Level 2
hp 30/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
Fox goes to bite the crab with the icicle sticking out of it
-------------------
>>332837
You can only cast once per turn
Rolled 1, 2, 3 = 6 (3d3)
Fox bites the crab on one of its legs, and rips off a chunk of the crab.
Giant crab - Level 2
hp 23/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
Two of the crabs snip at you with their claws, while the third attacks Fox
The crabs don't do much damage to you or Fox
Michael - Level 3
hp 57/60
mp 11/15
>wooden bat (1d9)
>other wooden bat (1d9)
>icicle (1d28)
>lesser heal
>run
Fox - Level 2
hp 37/40
mp 10/10
>bite (1d7)
>run
Rolled 5 (1d9)
>>332847
>Use wooden bat
Have Fox keep doin his thing
Rolled 1 (1d7)
You hit the crab with one of your wooden bats.
Giant crab - Level 2
hp 18/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
Fox goes to bit the crab
Rolled 2, 3, 2 = 7 (3d3)
Fox's bite hits a particularly thick part of the crab's shell, and barely does any damage to the crab
Giant crab - Level 2
hp 17/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
Fox is left in an awkward position after his failed bite, and all three crabs attack him.
The crabs hit Fox for 7 damage.
Michael - Level 3
hp 57/60
mp 11/15
>wooden bat (1d9)
>other wooden bat (1d9)
>icicle (1d28)
>lesser heal
>run
Fox - Level 2
hp 30/40
mp 10/10
>bite (1d7)
>run
>>332860
I'm back
I say we cast heal on the fox also we should name him Jim
Rolled 9 (1d9)
>>332865
Let's bash that crabs head with our bat. Fox shall keep attacking.
Rolled 3, 3, 2 = 8 (3d3)
>>332873
Jim bites the crab. Its almost dead now
Giant crab - Level 2
hp 4/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
The crabs all attack you this time
Rolled 5 (1d7)
Michael - Level 3
hp 49/60
mp 11/15
Jim - Level 2
hp 30/40
mp 10/10
>>332868
You cast lesser heal on Jim, healing him back to full health
Jim uses bite
Rolled 4 (1d9)
>>332877
Alright finish him off with a bash to the dome
Rolled 1, 3 = 4 (2d3)
Jim jumps onto the weakened crab's head, and bites through a crack in it's shell. The crab collapses onto the sand.
Giant crab - Level 2
hp 40/40
mp 10/10
Giant crab - Level 2
hp 40/40
mp 10/10
The two remaining crabs attack Jim
The crabs do a little bit of damage to Jim as they slash at his legs.
Michael - Level 3
hp 49/60
mp 10/15
>wooden bat (1d9)
>other wooden bat (1d9)
>icicle (1d28)
>lesser heal
>run
Jim - Level 2
hp 36/40
mp 10/10
>bite (1d7)
>run
--------------------------------
Do you guys think this battle is taking too long? I can just skip it and say that you win, since it's clear you're going to win.
Rolled 6 (1d9)
>>332885
>Use bat
Try to split the crabs up so they don't kill us with lil cuts, we get one Jim gets the other
>>332886
It does take fairly long.
>>332886
Well someone wanted to obtain a crab familar so you can and then we won't get one or we can go through it all and maybe get one
Rolled 2 (1d3)
>>332890
You manage to split the crabs up so that you're fighting one and Jim is fighting the other.
You hit the crab with your bat
Giant crab - Level 2
hp 34/40
mp 10/10
It tries to bash you with its giant claws
>>332896
The crab does a little damage to you
Michael - Level 3
hp 47/60
mp 10/15
>wooden bat (1d9)
>other wooden bat (1d9)
>icicle (1d28)
>lesser heal
>run
>>332897
Alright use icicle
Rolled 7 (1d28)
You cast icicle at the crab
Rolled 2 (1d3)
>>332907
Your icicle goes off to the side and hits one of the crab's legs, not dealing much damage to it
Giant crab - Level 2
hp 27/40
mp 10/10
The crab tries to slash at you again
>>332910
It again deals 2 damage to you
Michael - Level 3
hp 45/60
mp 6/15
>wooden bat (1d9)
>other wooden bat (1d9)
>icicle (1d28)
>lesser heal
>run
Rolled 12 (1d28)
>>332910
Use icicle again
Rolled 1 (1d3)
>>332915
You cast icicle at the crab again. The icicle hits the crab in its chest, dealing a moderate amount of damage
Giant crab - Level 2
hp 15/40
mp 10/10
The crab tries to bash you with its claws
Rolled 8, 1, 3, 3 = 15 (4d9)
>>332918
Since you don't have enough mana left to case icicle again, you just keep bashing the crab with your wooden bat until it dies
Rolled 2, 3, 3 = 8 (3d3)
>>332922
meanwhile, it did some damage to you, but that doesn't matter because you get fully healed once combat ends
>>332922
Nooooo crab familiar!
Rolled 2, 4, 4, 2, 7, 4, 4, 5, 5 = 37 (9d7)
Let's go check on how Jim is doing in his fight against the crab
Rolled 2, 3, 2, 2, 3, 2, 1, 3, 2 = 20 (9d3)
>>332928
The crab is down to 3 health!
How much damage has Jim taken?
>>332931
Giant crab - Level 2
hp 3/40
mp 10/10
Michael - Level 3
hp 60/60
mp 15/15
>wooden bat (1d9)
>other wooden bat (1d9)
>icicle (1d28)
>lesser heal
>run
Jim - Level 2
hp 36/40
mp 10/10
>bite (1d7)
>run
>>332925
There's one more don't worrry
>>332932
whoops, Jim is at 16 health, not 36
>>332932
Force this one to be our friend too unless he's too big if he is bash his brains in
>>332936
Get that crab companion. I promote naming him CC. If we can not give the crab to freddy,
>>332932
Now we tame it and make it ours
>>332937
>>332939
>>332940
You walk over the giant crab and try to pat it on the head. It responds by pinching your leg with one of its claws. Jim pries the claw open and gets it off your leg. You have to repeat this process a few times before the crab stops attacking you. When it does, you cast lesser heal on it, healing it up to 13 health. The crab is still injured, but can walk with you.
You name the crab CC
>Head back to town
>Continue killing giant crabs at the beach (CC may not appreciate this)
>>332950
I say we take the crab to Freddy to see if he can do anything with it
>>332950
>Head back to town
>>332957
>>332962
You head North back to town. You visit Freddy
"Hey man, look at this giant crab I tamed."
"Whoa, that's so cool. I've always wanted a giant crab."
"I've got my hands full keeping track of Jim, you can have CC if you want"
"Really? Thanks! Once it moults, I may be able to make some more fox armor out of the discarded shell"
You leave CC in Freddy's care
Should you do anything else while you're in town, before heading back to your quest
>Visit the equipment shop (you have $15)
>Head back to the beach (you need to kill 1 more giant crab to complete the quest)
>>332967
Can we get a shield or a helm for $15
>>332967
>Head back to the beach (you need to kill 1 more giant crab to complete the quest)
Plus a Lobster for dosh
(Equipment prices are here >>331403)
>>332968
I just listed the armor as full sets, since it's easier to keep track of that way. So you can't buy just a helm.
I hadn't included any shields. I guess I can add some to the shop.
Wooden shield - $15
A small wooden shield
+5 physical defense
Steel shield - $45
A kite shield made of steel
+15 physical defense
+5 magical defense
>>332983
Get Magic Ring.
>>333012
You buy the wooden shield for $15.
Then, you head South to the beach. You find a giant crab and fight it.
Since you now have 7+5 = 12 physical defense, and the crab only has 10 physical attack, it cannot do any damage to you. You beat the crab over the head with your wooden bat until there's just a gushy mess where its head used to be.
You have now killed enough giant crabs. You decide to try fighting a giant lobster to get the extra $10. You head West along the beach until you get to the rocky area where the lobsters live.
Rocky area
Like the beach, but rocks instead of sand. Not as fun. Also has lobsters in addition to crabs.
Enemies:
Giant crab
Giant lobster
>>333019
Lobster companion anyone? Find some lobsters.
Rolled 3 (1d6)
>>333019
Suddenly, a giant lobster jumps out of the water and attacks you
Giant lobster - Level 3
hp 60
mp 15
physical attack 18
magical attack 0
holy attack 0
dark attack 0
physical defense 4
magical defense 4
holy defense 0
dark defense 0
>>333019
Look for a Lobster by itself, then gang up on it
>Keep getting store front CAPTCHA
>>333025
Start with icicle and have Jim do his thing.
Rolled 23 (1d27)
The lobster deals 3 damage to you
Michael - Level 3
hp 57/60
mp 15/15
Jim - Level 2
hp 40/40
mp 10/10
you cast icicle
Rolled 6 (1d6)
>>333032
Your icicle pierces into the lobsters body, and some of its guts start spilling out through the hole
Jim goes to bite the lobster
----------------------
Your attacks do less damage to the lobster because it has higher defense
Rolled 9 (1d11)
>>333036
Jim's bite rips off a piece of the lobster's shell.
Giant lobster - Level 3
hp 31/60
mp 15/15
The lobster tries to crush Jim in his claws
>>333040
Bash it with out bat, heal Jim if he gets in trouble.
>>333036
Use Icicle. Jim Use Bite.
>>333040
Jim yelps as the lobster catches him, dealing a fair amount of damage.
Michael - Level 3
hp 57/60
mp 15/15
>wooden bat (1d8)
>icicle (1d27)
>lesser heal
>run
Jim - Level 2
hp 31/40
mp 10/10
>bite (1d6)
>run
Rolled 4 (1d27)
>>333043
you cast icicle
Rolled 4 (1d6)
>>333046
You icicle bangs off the lobster's shell, not breaking through it
Jim uses bite
Rolled 3 (1d11)
>>333048
Jim bites the lobster again, doing a bit of damage to it.
Giant lobster - Level 3
hp 23/60
mp 15/15
The lobster attacks Jim again
>>333052
Jim tries to jump out of the way, and the lobster only manager to hit Jim's back legs
Michael - Level 3
hp 57/60
mp 7/15
>wooden bat (1d8)
>icicle (1d27)
>lesser heal
>run
Jim - Level 2
hp 28/40
mp 10/10
>bite (1d6)
>run
>>333057
Icicle.
Rolled 17 (1d27)
>>333059
You cast icicle again, aiming for the lobster's head
Rolled 5 (1d6)
>>333062
You hit the lobster in the side of the head, but your icicle isn't quite strong enough to kill it
Jim goes to bite the lobster
>>333067
Capture lobster. It has to be low.
Rolled 10 (1d11)
>>333067
Jim jumps onto the lobster and bites at its head, through the hole from your icicle. The lobster collapses onto the ground, but isn't quite dead yet; it still has 1 hp.
It tries to slash at Jim with its giant claws
It does some amount of damage to Jim (whatever this post rolls), but can't possibly kill him this turn.
You bash the lobster in the head with your wooden bat, which is guaranteed to do at least 1 damage, killing the lobster.
>>333073
Sorry, the lobster is too dangerous for us to try to tame right now.
You have now killed enough crabs and a lobster to complete the Hunt some giant crabs at the beach quest.
-------------------------------
I'm going to head out for a little while. I'll be back on later tonight
>>333079
Oh, and you level up. Michael and Jim have 10 stat points each. They are used to increase the physical/magical/holy/dark attack/defense stats. HP and MP increase automatically at a set rate when you level up. Choose how to spend the stat points
Michael - Level 4
hp 80
mp 20
physical attack 10
magical attack 11
holy attack 0
dark attack 0
physical defense 7
magical defense 2
holy defense 0
dark defense 0
Icicle
Lesser Heal
Wooden bat
Wooden shield
Jim - Level 3
hp 60
mp 15
physical attack 10
magical attack 0
holy attack 0
dark attack 0
physical defense 5
magical defense 0
holy defense 0
dark defense 0
Foxy armor
>>333083
>Michael
8->MD
2->PD
>Jim
5->PD/MD
>>333102
Michael - Level 4
hp 80
mp 20
physical attack 10
magical attack 11
holy attack 0
dark attack 0
physical defense 9
magical defense 10
holy defense 0
dark defense 0
Icicle
Lesser Heal
Wooden bat
Wooden shield
Jim - Level 3
hp 60
mp 15
physical attack 10
magical attack 0
holy attack 0
dark attack 0
physical defense 10
magical defense 5
holy defense 0
dark defense 0
Foxy armor
------------------------
If you guys keep focusing on only defense it's going to take a while to kill the tougher enemies
You head East to the beach, and then North to town. You turn in the crab and lobster meat, and receive the reward of $30. You also check in with Freddy to see how things are going. CC hasn't moulted yet, so he can't make Jim any crab-based armor yet.
While you're hanging out at the bar, you overhear two adventurers discussing the ruins in the North of the island.
"Yo, you hear about those ruins?"
"Yeah, apparently they're haunted. The ghosts have kept out the weaklings, so there's still treasure to be found there"
"Billy tried to go there last week, but hasn't come back yet. He's probably dead by now"
"Fuckin' ghosts, man. I ain't going anywhere near those ruins"
"Yeah, me neither. Treasure's worthless if you die and can't sell it"
Look for treasure in the Ruins - Medium
There's a rumor about treasure existing at the ruins. The rumor also says that the ruins are haunted by ghosts.
Not everyone who goes looking for treasure returns
Reward: unknown amount of treasure
>Go to the Equipment shop (you have $30)
>Farmer lost his sheep, they wandered towards the cursed forest - Medium
>Find lost treasure underwater - Medium
>Look for treasure in the Ruins - Medium
>Investigate the cursed forest - Hard
>>333524
Are those people friends of Billy? If so tell them we will find Billy for some money.
>>333545
I'd think ghosts would be opposed to holy magic. Can we try to enter the forbidden city and learn some?
If not
>find underwater treasure
>>333545
"Excuse me. I'm planning on heading to the ruins at some point. I could look for Billy if you make it worth my time"
"Ha! You think he's still alive. It's been a week, he's most likely dead by now. Tell you what, if you bring Billy back alive, I'll give you $20."
"Ok, what's he look like?"
They hand you a picture of Billy
>Go to the Equipment shop (you have $30)
>Farmer lost his sheep, they wandered towards the cursed forest - Medium
>Find lost treasure underwater - Medium
>Look for treasure and/or Billy in the Ruins - Medium
>Investigate the cursed forest - Hard
>>333569
Look for Billy. Grab CC best to be safe. Tell Freddy we will give him back after this quest.
>>333592
Ah. Go to shop and get magic ring. If we are going to face ghosts best to be uber magic.
>>333565
You head East out of town and into the path to the forbidden city.
Path to forbidden city
A desolate, dirt road. Dead trees, very little wildlife. People rarely use this path, as the only destination
is the forbidden city. Occasionally, monks do come from the forbidden city to purchase goods in town.
Enemies:
[none]
After an uneventful walk along the path, you reach the gate leading to the forbidden city. There is a monk guarding the gate.
"Hello, I would like to learn some holy magic"
"... no one is allowed in the forbidden city. That's why it's called 'forbidden'"
"Please. I wish to get closes to god and learn to use his holy powers"
"Sorry, you can't come in"
The monk isn't going to let anyone in, and he's too strong for you to fight right now.
You reluctantly turn around and head back to town.
>>333625
You buy the magic ring.
Magic ring
A shiny ring that provides a small magical defense boost
+5 magical defense
You have $20 left. want to buy anything else?
armor
Chainmail - $20
Leather armor - $20
Plate armor - $50
Wizard robes - $100
Spiky armor - $1000
weapons
Wooden bat - $5
Longsword - $10
Dagger - $10
Rapier - $15
Greatsword - $50
Magic longsword - $200
shields
Wooden shield - $15
Steel shield - $45
accessories
Magic ring - $10
Mana pouch - $300
Cross necklace - $10
>>333635
Can we equip multiple accessories? Such as can we have the ring and 2 necklaces equipped?
>>333644
Yes, but only 1 of each unique thing. So you could equip a ring and two different necklaces, but you can't equip two cross necklaces
>>333651
Buy Cross Necklace and start to the ruins. Does the necklace effect all attacks? Such as when we swing the bat.
By the way, great quest,
>>333668
The necklace give +5 holy attack. This will only affect holy attacks that you use. You do not currently have any holy attacks.
>>333675
And this kids is why we ask question BEFORE we buy the useless magic toy.
You buy the cross necklace and head North out of town towards the forest
Forest
A forest. Lots of tall trees. Inhabited by wolves and snakes. They aren't particularly strong.
Enemies:
Wolf
Snake
As you walk into the forest you are greeted by a snake and wolf
Wolf - Level 2
hp 40
mp 10
physical attack 8
magical attack 0
holy attack 0
dark attack 0
physical defense 3
magical defense 3
holy defense 0
dark defense 0
Snake - Level 2
hp 20
mp 10
physical attack 4
magical attack 6
holy attack 0
dark attack 0
physical defense 4
magical defense 6
holy defense 0
dark defense 0
attacks deal magical damage as well, due to its venom
Since Michael has 9+5=14 physical defense and 10 magical defense,
and Jim has 10+2=12 physical defense and 5+6=11 magical defense,
The wolf and snake cannot deal any damage to you.
You easily beat them with your wooden bat while Jim bites them. You quickly kill the snake and wolf.
>>333733
Make a canteen from the snakeskin and a poncho of sorts from the wolf pelt
>>333733
...Can we tame them?
>>333764
Especially the Snake. Magic attacks are sought after.
>>333747
You take the snakeskin and wolf pelt from the bodies. You are not skilled enough to craft them into things, but maybe you can sell them in town.
You walk West through the forest without much trouble. As you head farther West, the forest starts to get denser. You have entered the dense forest
Dense forest
Like the forest, but denser. Enough light to see fine, but noticeably darker than the forest. Mountain lions
live in this part of the forest, and are stronger than the enemies from the less dense parts. You may also run
into bandits looking to steal your stuff.
Enemies:
Mountain lion
Bandit
Michael - Level 4
hp 80
mp 20
physical attack 10 (+2)
magical attack 11 (+20)
holy attack 0 (+5)
dark attack 0
physical defense 9 (+5)
magical defense 10 (+5)
holy defense 0 (+5)
dark defense 0
Icicle
-4 mp
+20 magical attack
Lesser Heal
-1 mp
+10 hp
Wooden bat
+2 physical attack
Wooden shield
+5 physical defense
Magic ring
+5 magical defense
Cross necklace
+5 holy attack
+5 holy defense
Jim - Level 3
hp 60
mp 15
physical attack 10
magical attack 0
holy attack 0
dark attack 0
physical defense 10 (+2)
magical defense 5 (+6)
holy defense 0
dark defense 0
Foxy armor
+2 physical defense
+6 magical defense
-------------------------------------
Here are Michael's and Jim's current stats. I've put the equipment bonuses in parenthesis next to the relevant stats
Rolled 2 (1d16)
Suddenly, a bandit jumps out from behind a tree. He lunges at you with his rapier.
Bandit - Level 4
hp 80
mp 20
physical attack 20 (+10)
magical attack 10 (+30)
holy attack 0
dark attack 0
physical defense 5 (+5)
magical defense 5 (+10)
holy defense 0
dark defense 0
Fireball
A ball of fire is created and hurled at the enemy
-9 mp
+30 magical attack
Rapier
A steel sword made for thrusting. After a giant cache of these was stolen by bandits, these became the
typical weapon for bandits throughout the island
+10 physical attack
Leather armor
Light armor that is resistant to magic, and provides some physical defense
+5 physical defense
+10 magical defense
You try to step back to avoid it, and only get hit for 2 damage
Michael - Level 4
hp 78/80
mp 20/20
>wooden bat (1d2)
>icicle (1d16)
>lesser heal
>run
Jim - Level 3
hp 60/60
mp 15/15
>bite (0)
>run
>>333831
Icicle. Bite.
Rolled 10 (1d16)
>>333853
You cast icicle
Rolled 7 (1d16)
>>333861
Icicle hits the bandit for 10 damage. Jim attempts to bite the bandit, but the bandit has 5+5=10 physical defense, and Jim has 10 physical attack, so Jim does 0 damage.
Bandit - Level 4
hp 70/80
mp 20/20
The bandit thrusts at Michael again
The bandit hits you in the chest, dealing 7 damage. You wonder if you should have bought a sword in town, instead of relying on a wooden bat.
Michael - Level 4
hp 71/80
mp 16/20
>wooden bat (1d2)
>icicle (1d16)
>lesser heal
>run
Jim - Level 3
hp 60/60
mp 15/15
>bite (0)
>run
>>333880
Have Jim tank. Cast Icicle.
Rolled 16 (1d16)
>>333901
You cast icicle.
You step back and Jim run in front of you
Rolled 4 (1d18)
You icicle shoots through the bandit's thigh, and he staggers backwards a bit.
Bandit - Level 4
hp 54/80
mp 20/20
Then, the bandit tries to stab Jim with his sword.
Jim manages to mostly dodge the attack, and only takes 4 damage
Michael - Level 4
hp 71/80
mp 12/20
>wooden bat (1d2)
>icicle (1d16)
>lesser heal
>run
Jim - Level 3
hp 56/60
mp 15/15
>bite (0)
>run
Rolled 8 (1d16)
>>333922
Icicle him in the sword arm. Praise Jim for his tanking. Do you want me to roll for Icicle?
His concentration is still off from getting hit by those icicles, and the bandit's spell isn't very strong.
Michael - Level 4
hp 63/80
mp 8/20
>wooden bat (1d2)
>icicle (1d16)
>lesser heal
>run
Jim - Level 3
hp 56/60
mp 15/15
>bite (0)
>run
>>333947
Tell the bandit to go away and that there is more where that came from. Have Jim growl and look menacing.
>>333951
Ignore this. Re read your post.
Grab his rapier and kill him with it.
>>333951
You grab the bandit's rapier.
Rapier
A steel sword made for thrusting. After a giant cache of these was stolen by bandits, these became the
typical weapon for bandits throughout the island
+10 physical attack
Michael - Level 4
hp 63/80
mp 8/20
>rapier (1d10)
>icicle (1d16)
>lesser heal
>run
Jim - Level 3
hp 56/60
mp 15/15
>bite (0)
>run
Rolled 2 (1d10)
You attack the bandit with the rapier
Rolled 6 (1d16)
>>333968
Icicle.
Roll a die for who gets the action please
>>333981
You aren't used to this sword yet, and only manage to deal 2 damage to the bandit.
Bandit - Level 4
hp 44/80
mp 11/20
The bandit casts fireball again
Rolled 6 (1d25)
>>333989
messed up the roll
>>334010
CHASE HIM! SEND JIM TO GRAB HIS LEGS WITH HIS MIGHTY FOX JAWS!
>>334022
Jim catches the bandit and trips him. Michael runs up to the bandit, who is out of breath panting while face down on the ground
Michael - Level 4
hp 57/80
mp 4/20
>rapier (1d10)
>icicle (1d16)
>lesser heal
Rolled 7 (1d16)
>>334032
Put a foot on him so he can not escape then.
Icicle to the heart. If that fails somehow rapier to the heart.
Rolled 3, 8, 9, 7, 1, 1 = 29 (6d10)
>>334048
You put your foot on the bandit's neck, and then stab him in the chest with the rapier until he dies. The body now lies face down in a pool of blood. You try to salvage the leather armor, but there are so many holes in it now that it won't be of much use. You do find a fireball spellbook though. If you bring this to the Old Wizard in town he will be able to read it and teach you the spell.
>>334060
Noice. Take all of his stuff and equip rapier. Continue to the Ruins.
Rolled 5 (1d8)
You continue heading towards the ruins. You can see light from the edge of the dense forest. Suddenly, you hear some rustling behind you. You turn around as a mountain lion jumps on Jim.
Mountain lion - Level 4
hp 80
mp 20
physical attack 20
magical attack 0
holy attack 0
dark attack 0
physical defense 13
magical defense 6
holy defense 0
dark defense 0
The mountain lion scratches Jim's back. You and Jim turn to attack the mountain lion
Michael - Level 4
hp 80/80
mp 20/20
>rapier (1d7)
>icicle (1d25)
>lesser heal
>run
Jim - Level 3
hp 55/60
mp 15/15
>bite (0)
>run
Rolled 7 (1d25)
>>334087
Icicle. Have Jim tank.
Rolled 4 (1d8)
The icicle does 7 damage to the mountain lion
Mountain lion - Level 4
hp 73/80
mp 20/20
The mountain lion tries to bite Jim
He bites at Jim, but doesn't do much damage
Michael - Level 4
hp 80/80
mp 16/20
>rapier (1d7)
>icicle (1d25)
>lesser heal
>run
Jim - Level 3
hp 51/60
mp 15/15
>bite (0)
>run
Rolled 19 (1d24)
>>334122
Icicle to the jugular!
Rolled 4 (1d8)
>>334128
You fire an icicle at the mountain lion. You miss the jugular, but still hit it in the neck, doing a significant amount of damage
Mountain lion - Level 4
hp 54/80
mp 20/20
The mountain lion scratches at Jim with its claws.
>>334132
It scratches Jim's body, not doing too much damage.
Michael - Level 4
hp 80/80
mp 12/20
>rapier (1d7)
>icicle (1d25)
>lesser heal
>run
Jim - Level 3
hp 47/60
mp 15/15
>bite (0)
>run
Rolled 2 (1d24)
>>334135
JUGULAR ICICLES FOR ALL!
Rolled 6 (1d8)
>>334143
You miss the mountain lion's neck, and the icicle ends up grazing it's tail, for very little damage
Mountain lion - Level 4
hp 52/80
mp 20/20
The mountain lion tries biting Jim again
>>334150
It does a bit more damage than before, but Jim still has a lot of health
Michael - Level 4
hp 80/80
mp 8/20
>rapier (1d7)
>icicle (1d25)
>lesser heal
>run
Jim - Level 3
hp 41/60
mp 15/15
>bite (0)
>run
Rolled 15 (1d25)
>>334152
SHOOT HIM IN THE EYES!
Rolled 4 (1d8)
>>334162
You aim for the mountain lion's eyes, but end up hitting its body.
Mountain lion - Level 4
hp 37/80
mp 20/20
>>334183
The mountain lion scratches at Jim again.
Michael - Level 4
hp 80/80
mp 4/20
>rapier (1d7)
>icicle (1d25)
>lesser heal
>run
Jim - Level 3
hp 37/60
mp 15/15
>bite (0)
>run
Rolled 24 (1d25)
>>334189
Icicle to the heart. We are the heart destroyer!
Rolled 5 (1d8)
>>334195
Your icicle pierces the mountain lion's heart. The mountain lion let's out a cry, then tries to bite Jim again
Mountain lion - Level 4
hp 13/80
mp 20/20
>>334208
Michael - Level 4
hp 80/80
mp 0/20
>rapier (1d7)
>run
Jim - Level 3
hp 32/60
mp 15/15
>bite (0)
>run
------------
You are out of mana.
Rolled 23 (1d25)
>>334208
Icicle to the heart! He shall be added to the destroyed heart collection!
Rolled 5 (1d7)
>>334218
Woops. Stab him with rapier.
Rolled 1 (1d8)
>>334221
He's down to 8 health. The mountain lion bites Jim again
>>334228
Tame it, your power is now mine
Rolled 36 (1d100)
>>334238
Dis.
Roll to tame.
Rolled 2 (1d7)
>>334228
Okay fine since you do not want us to tame him. Stab him in the heart.
You grab the mountain lion and look it in the eyes. It understands who is in charge here. You share some food with it, and continue heading north towards the ruins .
------------
Sorry for the delay, took a break to fap.
Rolled 18 (1d100)
>>334339
>Be on the look out for loot from other dead adventurers
It's cool people gotta fap
>>334339
continue to the ruins.
Rolled 28 (1d30)
You exit the dense forest and enter the ruins
Ruins
Ruins of an old town. Some claim it to be haunted. Some claim there are treasures waiting to be discovered.
Bandits sometimes brave the dangers in hopes of discovering treasure.
Enemies:
Ghost
Bandit
>>334354
You see most of an adventurer face down on the ground. A significant portion of him seems to have been burned away. You look through his pockets and find $10. You flip him over to check his front pockets, and then notice his face. This is Billy. Looks like you won't be returning him safely to his friends. Then, you feel a cold chill. Your vision goes cloudy for a moment, and then you see a ghost in front of you. It just walked through you. The ghost lets out a wail, then casts a fireball at you
Ghost - Level 5
hp 100
mp 25
physical attack 15
magical attack 15 (+30)
holy attack 0
dark attack 0
physical defense -
magical defense 10
holy defense 5
dark defense 5
Intangibility - immune to physical attacks
Fireball
A ball of fire is created and hurled at the enemy
-9 mp
+30 magical attack
The massive fireball hits you right in the face, causing severe burns.
Michael - Level 4
hp 52/80
mp 20/20
>rapier (0)
>icicle (1d21)
>lesser heal
>run
Jim - Level 3
hp 60/60
mp 15/15
>bite (0)
>run
Mountain lion - Level 4
hp 80/80
mp 20/20
>bite (0)
>run
----------------------
The ghost is immune to physical attacks
Rolled 1 (1d21)
>>334379
>Use icicle
Have Jim and Terry, mountain lion, run and screen for us.
Rolled 20 (1d39)
>>334384
You attempt to create an icicle out of the moisture in the air, but everything is so dry from the massive fireball. You manage to form a small icicle and throw it at the ghost. The ghost doesn't even bother trying to dodge it.
Ghost - Level 5
hp 99/100
mp 16/25
The ghost casts another fireball. This time, at Terry who has run towards the front
The fireball does a moderate amount of damage to Terry, who does not have much magical defense.
Michael - Level 4
hp 52/80
mp 20/20
>rapier (0)
>icicle (1d21)
>lesser heal
>run
Jim - Level 3
hp 60/60
mp 15/15
>bite (0)
>run
Mountain lion - Level 4
hp 60/80
mp 20/20
>bite (0)
>run
>>334398
whoops, Michael is at 16 mana, not 20
Umm run back to that tavern and and tell those dudes about billy
>>334407
This. Tame Snake on way back so we have something to kill it with.
>>334407
Then do something about that underwater treasure
>>334407
>>334410
You run away. The ghost chases you for a little while, but it doesn't have enough mana left to cast another fireball. It gives up chasing you when you reach the dense forest. You make it to the forest without any trouble, and sneak up on a snake
Snake - Level 2
hp 20
mp 10
physical attack 4
magical attack 6
holy attack 0
dark attack 0
physical defense 4
magical defense 6
holy defense 0
dark defense 0
attacks deal magical damage as well, due to its venom
Michael - Level 4
hp 52/80
mp 16/20
>rapier (1d16)
>icicle (1d25)
>lesser heal
>run
Jim - Level 3
hp 60/60
mp 15/15
>bite (1d6)
>run
Terry - Level 4
hp 60/80
mp 20/20
>bite (1d16)
>run
>>334420
forgot to adjust that after running away from the ghost. everyone should be at full health/mana
(the snake is unable to damage any of you, since you all have physical and magical defenses higher than the snake's attacks)
Rolled 7 (1d16)
>>334420
Use Rapier, nothing else
The snake is down to 13 health
Snake - Level 2
hp 13/20
mp 10/10
-------------------------
It can't damage you so just keep attacking
>>334434
You pick up the snake and start heading back to town. The snake does not appreciate this, and keeps trying to bite you. You don't even need to worry about blocking it with your shield, since your base defense stats are enough to prevent any damage. It doesn't seem like the snake will follow your orders though, maybe you should try taming it.
>>334442
Tame it and have it bite us so we can extract its venom. Take it to Freddy so he can do....pet stuff to it.
Snake is named Phil.
You head South and reach the town. You go to Freddy's house, and he helps you tame the snake. Freddy is also able to milk the snake to get some of the venom.
You decide to name the snake Phil, and leave it with Freddy, since it's too weak to go into battle with you. You got 1 jar of snake venom. You can come back later to see if Freddy has extracted more venom from Phil.
Freddy has also created some fox-sized armor from CC's old shell.
Crabshell armor
Armor made from a crab's shell, designed to be worn by a fox
+4 physical defense
+4 magical defense
>>334477
Apply Rapier with venom. Give magic book to Wizard! tell Freddy to train the animals.
>>334477
Guess it's off to the beach for training montage