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Contractor Quest: Double Digits edition
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In the late seventies through the early nineties, drug violence in South America only continued to escalate. A successful revolution by the IRA in Ireland encouraged similar revolts in central Africa that devolved into decades-long civil wars, and a USSR faction in the Russian government. Human trafficking for both the organ and the sex trades exploded between south-east Asia and eastern Europe. In the face of such chaos, government run militaries and agencies were too caught up in red tape to be effective in combatting these threats. Traditional armies abdicated their throne as international super-powers, and turned it over to the world of private military contractors.


Now, nearly forty years later, the private military industry is a widely accepted fact of life, a necessary evil for the security of the world. While many people in the civilized world resent these men for what they represent, they are also aware that they need them, lest the world fall into the hellscape that it was once again.


You are Jan Kowalski, a Polish special forces operator turned private military contractor. In return for cash and other liquid currency, you, and men like you go places national militaries can’t, and that local police forces won’t.

Quest Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Contractor+Quest
Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/282042/
Archive for all threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Contractor+quest
Stat Sheet: http://pastebin.com/84MTDvaB
Quest Info: http://pastebin.com/eQ2EDWhB
Handler's Twitter: twitter.com/ContractorQM

Last time, on Contractor Quest: You landed in Nepal, climbed a mountain with some Gurkha's, took a Buddhist monastery, got two fingers shot off, and were spoken to by a PKM.
>>
“Mitchell,” you yell, louder than is probably needed. “He’s gonna bury us all with that thing.”

Ty immediately sees what you’re talking about, and shifts his aim ever so slightly. Five rounds leave his barrel, and they start at his stomach, and walk up his chest until the final bullet tears his teeth through the back of his skull.

Falling back, the man’s lifeless hands depress the trigger on his launcher, and send the warhead into a grouping of his fellow asshats. Two manage to dive mostly out of the way, but are still thrown clear of the trench. A third is feet from where the explosion happens, and is ripped apart by concussive force and melted copper.

There is a single moment of utter silence as everyone waits with baited breath for the wall of snow and ice to come storming down. It never does, and the fighting continues.

Your shots go quite high, being amazed by the work of art performed with five simple bullets.

The Gurkhas open fire, and one immediately dives back behind cover to fix a jam in his FAL. Another misses his shot, but the third hits his mark, one of the men thrown by the rocket.

The return fire comes, as always, and another gurkha falls back, his hand shooting under his armor, and a visible wave of relief comes over his face as it leaves his chest clean and bloodless.

>There are still 4 enemies left, all in the near trench, roughly 50 yards away, armed with some sort of assault rifle
>You effectively have 1 hand, and are armed with an MP5. Within reach are a potentially haunted PKM, and your XM8. You also have a g19 and a g26 on you
>Plan of action?
>>
>>315621
>PKM
How much ammo, approximately, is left in the PKM?
If we can get it back up and on its bipod, we can suppress the remaining enemies in the trench so that the rest of our guys and the Gurkhas can try to flank the trench.
>>
>>315677
You don't think you've fired half the hundred round belt yet, but you're pretty sure you're getting close.

The PKM is still leaning on the low wall, and would not take much effort at all to start firing again.
>>
>>315677
Start firing that thing, and pop off a few rounds every little bit while your allies flank
>>
>>315699
Then let's set up the PKM and suppress those fuckers.

Has the PKM told us its name?
Is it a boy, girl, or GLORIOUS SOVIET KALASHNIKOV?
>>
>>315730
PKM does not have time for such frivolous details in the midst of combat.

Let's hit those d100's folks. Need 3, suppression rules.
>>
Rolled 34 (1d100)

>>315746
>>
Rolled 24 (1d100)

>>315746
>>
Rolled 38 (1d100)

>>315746
>>
Rolled 23 (1d100)

Giving you guys a third roll because that's not a good way to start this thread off
>>
Rolled 76, 47, 26, 15 = 164 (4d100)

Rollin for teammates. Ty, then Gurkhas
>>
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>>315768
>>315766
>>315756
>>315751
JUST
>>
>>315780
Looks like we're getting carried again.
>>
Rolled 73, 49, 96, 26 = 244 (4d100)

Return fire at a penalty due to Ty's suppressive fire
>>
Rolled 2 (1d5)

>>315816
>96
Welp. You, Ty, Gurkha's.
>>
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>>315816
>96
>>
Rolled 7 (1d10)

>>315819
Lower is better
>>
>>315823
JUST
>>
Rolled 1 (1d5)

You motion to the gurkhas to flank around while you and Ty give them covering fire. They take the hint, and off they go while you and Ty open up.

You bring the PKM back up to the wall, and begin firing. Try as you might, you just can't keep the massive gun under control with your mangled hand, and every one of your shots end up going high. Ty has much better results, his rounds impacting the dirt mound directly in front of your foes, who seem very reluctant to return fire.

The unwounded gurkhas flank around, taking potshots with their looted weapons, but not hitting much.

The return fire comes, and mostly scatters around the two of you. One brave fucker, though, either has total faith in Allah, or is more than willing to collect his virgins. Either way, he pops out the trench and takes careful aim. Three shots ring out, and Ty’s left arm explodes in blood, and he falls back, screaming, his rifle clattering to the ground.

>4 enemies left, Ty is wounded. You don't know how bad it is. He’s screaming, though, which contrary to common sense is a good thing
>The gurkhas will be in position to flank next turn

Plan of action?

Also, story roll.
>>
>>315597
I'm the guy who suggested the successful IRA revolution in the first thread thanks for using my Idea and keep writing this amazingly well done quest
>>
>>315840
Keep pumping bullets at the trench.
We have to keep them suppressed otherwise the Gurkhas will be completely exposed.
>>
>>315840
Keep trying to fire
>>
>>315840
Try and fire the Xm8 while getting to Ty's position. We need to tie that wound off.
>>
>>315847
Thanks anon! I appreciate it.

Looks like we want to keep laying down fire. Give me 3 rolls of 1d100
>>
Rolled 25 (1d100)

>>315863
God I wish we had a gurkha up with us.
>>
Rolled 86 (1d100)

>>315863
>>
Rolled 18 (1d20)

>>315870
Third roll I guess?
>>
Rolled 100, 34, 33, 45 = 212 (4d100)

>>315880
1d100, friend.

Rolling for gurkhas
>>
Rolled 13 (1d100)

>>315880
Fuck me, wrong dice.
>>
>>315883
... That crit was for wounded gurkha helping Ty out. I have no idea what to do with this.
>>
>>315891
Nevermind. Decided.

While I'm writing, how are you guys liking this mission? What types of missions would you like to see in the future?
>>
>>315891
Ty is feeling good enough to put lead downrange?
>>
>>315898
I'm enjoying it. It's a good 'ol ball of low intensity conflict. I'd like to see maybe a training mission or something, or maybe a mission that's not official. Somebody needs to hire talent that the company won't put their name behind.
>>
>>315898
I'm liking it. Too bad about the fingers, but shit happens. So long as it doesn't end the quest, wounds and loss of equipment (gah, we JUST bought those accessories!) for bad planning or just plain bad luck are perfectly fine.

As for missions, maybe simple search and destroy missions, or given the legality of mercenaries in this world, certain NGO's hiring us to do the humanitarian work that governments don't or can't put their resources behind.

Like Amnesty International hiring us to stage a breakout of political prisoners in Myanmar/Burma, Doctors Without Borders hiring us to rescue a captured doctor and his medical team with extreme prejudice, or a group of environmental and animal rights groups tired of ALF giving them a bad name deciding that if ALF wants to play hardball then they will too, and hire mercs to just wipe out a couple cells.
Because in this world, as long as you have the money, you can get hire a tactical response to your problems.
>>
Rolled 35, 54, 50 = 139 (3d100)

>>315907
Ty's pretty fucked up. It'll take more than a crit to get him going this fast. Glad you're liking the mission, though.

>>315919
Don't worry, you guys losing fingers to an enemy crit is one of the few things I have planned. Just didn't think it would happen. So soon. Love the mission ideas, keep them coming. Will definitely be implementing them.

Return fire, and post will be up soon
>>
You steal a look at Ty. Man, that’s a lot of blood. Unfortunately, he’ll just have to hold on until those gurkhas are out the woods.

“Ty,” you shout, spending precious seconds. “I gotta keep going, man. Those guys are gonna get torn to shreds unless the pressure stays up.”

Ty waves you off with his good arm, and as you turn your head, you see the wounded gurkha pop out of the building, a rough bandage on one shoulder, fire off a burst with his AK, killing a man before dropping to his knees to help Mitchell with his arm.

Back focused on the fight, you try a new approach towards the machine gun. Rather than using your fucked up hand to keep it under control, you use your wrist. You can't really aim for dick, but that doesn't matter so much when you just want to keep heads down.

It works like a charm, and the return fire is largely ineffectual. So, too, is the Gurkha’s flanking fire, as the enemy combatants barely seem to notice it.

>3 enemies remaining, flanked and suppressed. Will take hefty penalties to all rolls Ty is receiving medical attention.
>You’re pretty sure you’re running low on PKM ammo, but don't have an actual round count
>Plan of attack?
>>
>>315952
Switch over to the other gun you have by you or take Ty's gun
>>
>>315952
Just keep chugging along until the gun runs dry or the barrel melts.

Gurkhas could've handled this mission on their own at this rate.
>>
>>315952
Keep firing the PKM for now.
We'll have to switch to the XM8.
I think think they're light enough and the recoil on those is actually low enough that they can be fired one-handed. Not too accurately, mind you, but enough that we can force the remaining ISIS fighters to keep their heads down for the Gurkhas to finish them off.
>>
Alright, keep laying down the hurt with the PKM.

3 rolls of 1d100 please.
>>
Rolled 11 (1d100)

>>315980
>>
Rolled 57 (1d100)

>>315980
>>
Rolled 71 (1d100)

>>315980
Believe in the
>>
Rolled 94 (1d100)

>>315980
>>
Rolled 47, 46, 96 = 189 (3d100)

Alright, cool. Writing and rolling for the flanking gurkhas. The one is still helping Ty.

While I do that, is there anything in missions I should avoid? I've been kicking around ideas for a few darker ones here and there. Not spamming them or changing to overall feel of the quest, but to sprinkle them in sometimes.
>>
>>316007
I honestly can't think of anything yet, other than remembering to fade to black. We kill people for a living, dark stuff should be expected.
>>
>>316007
I can't think of anything to avoid. I'd be happy for a couple of darker missions here and there, things to change it up. I honestly had no issue with that mission from DAQ that was really dark and fucked up (the one where we ultimately failed and killed almost everyone there). Obviously you'd do things differently because that was futuristic sci-fi but if you are thinking of going down that sort of road I'm cool with it.
>>
>>316007
I feel that there isn't really anything you should avoid but I think it'd be cool if you added in slight supernatural tones/events nothing like "a troll steps out Wat do" but shit that can't be explained nothing super obvious but just enough to keep us on our feet
>>
Rolled 71, 52 = 123 (2d100)

>>316017
I've been considering a Halloween special, if we survive that long.

>>316014
>>316015
Not that type of dark, but you'll find that out as we get to those missions.

Rolling for return fire, and post will be up soon
>>
You decide to keep up the fire so the attention stays on you, rather than your flanking Nepalese friends. You feel your hand aching from the bucking of the gun, and your firing suffers from it. You manage to keep the shote in the right area, though, and the suppression stays.

The gurkha is still helping Ty with his arm, and the other three open up. One finally hits something, and one of the fighters dies before he can fire. The other two dive away in the midst of their shooting, which is lucky because one got close anyway.

You steal a look at Ty, and it looks like the bleeding has already stopped. That gurkha must be a hell of a medic.

>2 enemies remaining.
>You're surprised you got that full burst off. You might have one more like that in there.
>Plan of action?
>>
>>316040
Switch to the XM8 and keep putting the fear of meeting god into them.
>>
>>316040
Switch to the XM8 and keep them suppressed. They might try to charge when they hear we switched from a machine gun to an assault rifle.

As for things to avoid: escort missions.
>>
>>316040
I'll support these

>>316052
>>316058
>>
Rolled 12, 1, 45 = 58 (3d100)

Switching to XM8 but continuing suppression. Rolling for gurkhas. Hit me with those 1d100's folks

Is there any characters you've met that you want to see more of? Get to know better?
>>
Rolled 93 (1d100)

>>316085
>>
Rolled 10 (1d100)

>>316085
>>
Rolled 48 (1d100)

>>316085
I'd like to hit on Tiffany desu.
>>
>>316092
You've got a date after this, slut.

Or, you did before you exploded your hand. Writing
>>
Rolled 13, 67 = 80 (2d100)

>>316098
>>
You don't trust the PKM comrade for another burst, so you drop him and switch to your rifle. He seems to underetand.

Your XM8 is still suppressed, so it isn't ideal for… Suppression. Which is weird. Anyway, your accuracy helps that, and you keep heads down for a while longer.

Your gurkha friends fire, but to no effect. An AK comes flying over their heads. It looks like the barrel had burst, and a now empty-handed gurkha pulls out his wickedly curved kukri, then jumps into the trench

The assholes across from you notice this, but the fire does nothing to turn the gurkha away.

>2 enemies left. One gurkha has moved to engage melee
>Ty has been stabilized and pulled inside. The gurkha helping him has grabbed his M27.
>Plan of action?
>>
>>316117
While the gurkha in melee has their attention, try to get some aimed shots off at the remaining two fighters.

Either they chance getting shot by a one-handed man, or they deal with the screaming Gurkha coming down on them with a huge knife.
>>
>>316117
Let's leg it down. Maybe the gurkhas will let us have the last guy if we run fast.
>>
>>316117
supporting
>>316120
>>
Rolled 100, 59, 73 = 232 (3d100)

Alright, cool. Taking shots while the gurkha is being a badass. 1d100 rolls please.

First gurkha is melee gurkha. Melee is pretty lethal in Contractor Quest, and he has some intense bonuses
>>
Rolled 23 (1d100)

>>316134
>>
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Rolled 39 (1d100)

>>316134
That 100 tho.
>>
Rolled 81 (1d100)

>>316134
>>
A gurkha in hand to hand combat is truly a sight to behold. He runs in a dead sprint to the two enemies, completely silent. A war cry may have it’s place in the world, but intense silence has it’s own, and that is with a gurkha using his kukri. He ducks the barrel of the AK as a full auto burst leaves it’s barrel. With one hand, he forces the weapon into the air, it’s payload emptying harmlessly into the sky. His other hand drives the kukri deep into the man’s stomach, and immediately delivers a devastating headbutt. He pulls the knife out, and with a single swing decapitates the poor jihadist. You have a slight erection that you don't feel like explaining.

You are so inspired by this man’s act of badassery, you complete one if your own. Standing, you hold the XM8 out one handed, and walk a burst of bullets uonthe final man’s chest, the final round punching a hole through his left eye.

The human wave is over, with relatively low casualty rate for how.many enemies rushed the field.

>Loot: a fucking mess of AK models in both 5.45 and 7.62, 6 M4’s 5.56, 2 RPGs, 1 potentially sentient PKM 7.62x54r, 2 less likely to be sentient PKM’s 7.62x54r, 3 FALs .308, a smattering of fragmentation grenades, combat knives, and machetes.
>Would you like to take anything?

You find Ty, not far from the entrance to the building, pale and drowsy looking, but alive and not bleeding. His left arm is in a sling.

“Bilal says my arm is broken, if not shattered,” he says, sounding very tired. “And that the round barely missed my brachial artery.”

Well, shit.

>Reply to Ty (Write-in)
>Do something else (Write-in)
>>
>>316161
>>Reply to Ty (Write-in)
"Well, shit. Is there anything I can do to help?"
>>
>>316161
Have someone collect the weapons and stockpile them inside. At the very least we don't want them sitting around available to the next wave (is there a next wave?).
>>
>>316167
>>316176
I'll combine these. Did you guys want any loot, while we're picking them up?

Writing.
>>
>>316161
>Reply to Ty
"Shit, sounds bad. He already give you painkillers? I think I've got some in my kit."
If Ty needs more painkillers, dig some out from our kit.

>Do something else
Collect the guns, ammo, and weapons inside. Check the bodies for radios, sat phones, and such.

>>316194
We're keeping the haunted PKM. Get ammo for it from the other PKM's.
Get some of the grenades, and refill our stock of 5.56 ammo.
>>
>>316194
This:
>>316196
>We're keeping the haunted PKM. Get ammo for it from the other PKM's.
>Get some of the grenades, and refill our stock of 5.56 ammo.

Also, PKMs are belt fed, right? Any chance we can rig a couple of belts together to keep shooting longer without having to reload?
>>
>>316199
I don't know much about belt feds, but I'm pretty sure it doesn't work like that. Sorry anon.

Keeping PKM comrade and stocking ammo. About half done with post.
>>
>>316199
>Any chance we can rig a couple of belts together to keep shooting longer without having to reload?
Yeah, that should be possible. Belts are designed so that they can be linked together.

They usually aren't simply so that they fit within the boxes and make carrying easier.
>>
>>316220
Make me.

Psst, it's "dice+1d100" in the email field without quotation marks
>>
“Fuckin’ A, dude,” you start, grimacing at the thought. Your own hand starts to throb with a dull pain as you think of it. “This is turning into a bit if a shitshow, huh? Any way I can help?”

He laughs. It’s weak, but genuine. “Make sure my nurses are hot, huh? Maybe we can share a hospital room.”

At the thought of busty, unprofessionally dressed nurses, something occurs to you. “Aw, fuck. I had a date planned after this op.”

He laughs again, a bit heartier this time. “Brother, the only dates we have’s with a team of surgeons.”

“Funny,” you say, despite how true it may be. Wonder if Bridget will believe that old “I had two fingers amputated in the field” excuse. “Speaking of funny, need any painkillers? I got a handful.”

“Naw, brother. These monks keep all kinds of herbal shit around. I’m high as a kite. Combat effectiveness is close to zero, though.”

You leave him with that, and begin to carry armloads of weapons into the temple. After two loads, the gurkhas start helping, and all the guns and ammo are inside. You replenish your own stores, and feed PKM comrade, who you have been deemed from above is named Egor.

The other team is finally back from the ridge, and it seems like that was a longer trek than you anticipated.

Everyone’s back, and there’s nothing to do now until the Nepalese legal process allows deployment of troops onto their own soil.

>Write-in what you would like to do!
>>
>>316227
Do what we can to properly maintain Egor.
Start working the monks to catalogue what artifacts are still intact. Remember that we get paid the more stuff is intact.
>>
>>316227
This seems like a good idea

>>316243
>>
You ask if any if the monks can speak English or Polish, and a young man steps forward and says he speaks the former. Figures. You ask him to see what is still in tact, and what can be salvaged. He agrees and runs off further into the temple.

You give Egor a good look over, the first since picking him up. Desert friends do not seem to like to maintain weapons. Taking the cleanest boot lace you could find, and some clean motor oil for a lawnmower the temple uses, and give the barrel and action a decent cleaning. It’s the best you’ll manage until you can spend an afternoon tearing him down.

The young monk finds you, and tells you that the temple looks rough, but as long as any fighting is kept outside, they can save ornrepairnmist of it.

>Is there anything else you would like to do, or anyone you would like to speak to?
>>
>>316278
Speak with our team, see if there are any preparations or further medical stuff we need to do.
Also, check the dead enemies to see if any of them had a sat phone, phones, or radios they would have used to communicate with their base/other reinforcements for intel.
>>
I'm slowing down and it looks like you guys are too.

I'm gonna hit the hay, and we'll pick this back up in the AM. Thanks for playing, guys. Always looking for questions, comments, and other feedback
>>
>>316291
Thanks for running, always enjoy the threads.
>>
>>316291
I have a question: why were the trenches dug if no one was going to man them? They just provided cover to the enemy.
>>
>>316363
To slow the approach and stop any charges.
>>
>>316548
I'd also like to say these aren't the huge, 6 foot deep trenches of WWI. About 2 feet deep with 1 foot mounds to trip up anyone trying to get to the temple in a hurry.


Some asshole's car alarm woke me up, if anyone wants to run
>>
>>316556
I'm here, if we get a few more I'm down. 10:40pm in Aust
>>
>>316557
That's not too late. Got anything to do in the morning?
>>
>>316558
Nah I'll be around all night. Ever since Dick Smith (big well known Australian electronics company) was liquidated I've been out of a job.

>>316556
Is the car still there? It's funny, your comment reminded me of something I learned about in uni when studying Psych. The premise was that car alarms actually have the opposite desired effect due in part to how common place they've become and the annoyance they cause people, especially at night. So people ignore them and hope the noise goes away rather than checking and enforcing community security practices of old.

Just an interesting tid-bit
>>
>>316559
I have never once in my life heard a car alarm and thought "better see if anyo ne's stealing a car"

So yeah, that is kinda funny. That's enough for me to run. Vote on the previous post please
>>
>>316556
I'm around for a couple of hours.
>>
>>316565
Just to be clear, are we expecting another wave of terrorists or mostly just locking shit down just in case and waiting for the army to turn up?
>>
>>316278
We could se if we can scrounge up a bipod that fits the XM8 or the MP5, if such models exist. Or, well, for any weapon lying around that's easier to control than the PKM. Just in case we may need to shoot more precisely.
>>
>>316278
Get a good look at your hand and organize all the guns. Do you think we could take as many as we could carry and sell them back in the states?
>>
>>316568
A little of both. You have no clue if a second attack is coming, but Mikail has drones doing passes to make sure.


[s]Ooc? Better safe than sorry.[/s]
>>
>>316573
Alright cool thanks, that answers my question.

>>316278
Make any last preparations needed to lock the temple down, find a few good spots that we could mount a defence with good line of fire with the PKM and make sure our wound is clean as it can be in these conditions/
>>
Alright, looks like we want to set up defensive zones and check out any guns worth selling back home.

That look right?
>>
>>316582
Looks good
>>
>>316582
Also put our fingers on ice properly. Maybe they're still salvageable.
>>
>>316582
Yep. Also get fingers on ice
>>
>>316098
We've still got that date, we just need some medical attention first
>>
Long post incoming. Should be ready soon.
>>
You need to get this hand checked out, and see if your fingers are salvageable.

You find Mikail in the middle if a drone switch, and he takes one look at your hand. He waves you over, and starts changing the bandage.

“Hey,” you begin asking, dreading the answer. “I don't suppose you put those fingers on ice or anything.”

He nods. “That’s the first thing I did, Jan. I gotta so, though, dude, I wouldn't keep your hopes up. Those things were gnarly.”

You thank him for the fresh bandage, and head over to the weapon pile to find any salvageable weapons to sell back stateside.

There isn't a whole lot, but you do find a pair of AK’s and an M4 that won't need any work before hitting the market. One of the FALs will be worth it with a weekend’s worth of effort.

You work on finding a good place for your PKM, and find it in a short tower that Solomon has already set up in. He gives you a small wave as you get the bipod up onto the windowsill.

After a few hours of waiting, Mikail comes up over comms. He sounds worried

“Oh, fuck me. Guys, my drones were dead. I just got one in the air. We’ve got some crossing the bridge now.”

“How many, Dove,” Dunn chimes over the comms. “What are we dealing with?”

“Well, it looks like six. But, uhhh. One of them is a Suez Butcher Brother.”

“Oh, Jesus,” Hyun laments next to you. “Which one?”

“Hard to tell from up here.” Mikail says, getting more worried with each word. “Looks like either that psycho with the axe and the shotgun, or the one with the grenade launcher.”

“Nah,” Ty says weakly over comms. “Some marines killed Giant about a month ago. Probably Animal, then. AA-12 and a fireaxe for us.”

“How the fuck did they kill Giant,” you ask over comms. Killing any of them in those fucking suits is a feat, and Giant was easily seven feet tall.

“Some marines took out his knee with a 249, then sent him through the wall of a house with a JLTV.”

“Even then he didn't die. Fucker went to the great waiting room in the sky en route to a CIA blacksite,” Hyun says. Jesus.

Sure enough, around the corner comes a huge son of a bitch in modified EOD armor, as well as the 5 elite guard all the Butcher Brothers travel with. Look like they're armed with AK's.

>6 attackers, moving cover to cover. 1 in super heavy armor
>500 yards away
>Plan of action?
>>
>>316638
Well we have the PKM, so I would say if they are in our effective range of fire, suppress the shit out of them whilst Hyun tries to down them. Leave the bastard in the EOD for last. We want to thin their numbers down so his protective suit doesn't mean as much
>>
>>316643
This but could throwing some smokes do anything? Our allies wouldn't be able to see, but they wouldn't either.
>>
>>316646
I'd wait with the smokes. With a bit of luck we can take down the five between the PKM and our Marksman.
And the big one's got a shotgun, so we have a bit of time until he's dangerous.
>>
Looks like you guys want to keep heads down while Hyun lines up shots?

Give me 3 rolls of 1d100. I'll roll for Solomon after we know how you guys rolled
>>
>>316638
setup with flanks as well as we can and take out the escorts first, keep them suppressed to stop them leaving the kill box and once they're down focus on the dumb fuck in a bulldozer's groin and armpits, thin points in those suits
>>
Rolled 9 (1d100)

>>316665
>>
>>316670
who gave me loaded dice, I always get shit rolls
>>
Rolled 43 (1d100)

>>316665
>>
Rolled 51 (1d100)

>>316665
Rollin for a crit
>>
Rolled 90 (1d100)

>>316665
>>
>>316672
Yeah I've been rolling low in this quest and rolling high on the space marine quest (roll under system). Its tragic.

>>316676
Damn... I wish I didn't roll.
>>
>>316676
I'm just gonna stop rolling so I don't cockblock the good ones...
>>
Rolled 11, 48, 52 = 111 (3d100)

Rolling for Solomon. He's taking multiple shots while they're closing
>>
Seems like this quest is definined by mediocre rolls and then more than our fair share of crits. Writing.
>>
>>316683
no such thing as a fair share of crits
>>
“If I keep them pinned, can you put down the guard from here,” you ask while turning to Solomon.

“I can try, but they’re using cover. Not the ragtag shit we’ve been dealing with.


You nod, and start putting lead downrange. With them being so spread out, suppression is no easy task. You manage, barely, and Solomon’s rifle begins booming next to you.

None fall before your attacks, and they manage to close to about 300 yards by alternating your fire between covers.

>6 enemies, 1 in super heavy armor
>300 yards away
>Plan of action?
>>
>>316700
Try to predict where which cover the front runners will use next and then try to hit them as they move
>>
>>316700
Keep trying to shoot up the cover they are using. Damage it so they have to move and get them while they are doing that
>>
I gotta run to the bank, guys, so we're gonna let this one simmer for a while.


In the meantime, what do you want to do on your date with Bridget, once you get your hand fixed? Any ideas?
>>
>>316733
have some decent cuisine and maybe see a movie or binge watch a season of tv we both like, take it a little slow, at least to start with, then we pop a few pills and forget our fingers got munched
>>
>>316733
Well if we don't turn our hand in a mangled mess of flesh, we could go to like a dinner and then wander around town.
>>
>>316733
I don't remember who Bridget even is.
>>
>>316777
that stacked brunette we met at that nightclub and went home with
>>
>>316700
If the monks have a bucket of paint (or anything opaque and sticky), let's prepare to ambush the Butcher in the temple and dump the bucket on him. He'll have to remove the helmet to see anything.
>>
>>316787
Dude that's a fucking great idea
>>
>>316787
I think I saw that in an Episode of scooby doo.
>>
>>316787
if he gets up close that might work, so too might an incen grenade in his armored collar
>>
>>316797
We should probably get a Gurkha to do that. Lot of 'em seems to be quite good at not getting shot in close quarters.
>>
>>316802
What if we just put the paint bucket at the top of a door?
>>
>>316806
One of his guards will probably come in first.

Although the thought of taking down this internationally infamous bad ass with a bucket of paint is hysterical. I hope we pull this off, it would be worthy of a fucking movie.
>>
>>316806
Does that actually work?
>>
>>316806
I was thinking more about the Incendary. Even blinded he'd still be dangerous in the temple with that shotgun of his.

Plus, paint buckets might not be available.
>>
>>316806
not all that reliable

>>316802
we could use the smoke as cover for them to put that incen nade down his shirt if worst comes to worst
>>
>>316808
Have someone videotape it with a camera or whatever we have.
>>
>>316811
>we could use the smoke as cover for them to put that incen nade down his shirt if worst comes to worst
That'd probably be our best bet.
>>
>>316815
Then we could submit it to Soldier of Fortune magazine and split the payoff with our team
>>
>>316815
Mikhail's got his drones. he could record it.

And yeah, use our smoke grenade to blind him, then if anyone has an incendiary grenade put it down his collar.

>>316818
What if we get one of the drones rigged with a grenade and have it crash into Animal from behind? Then, we use smoke and have another drone switch to IR, and drop some paint onto Animal's head?
>>
Seeing a lot of great ideas guys. Love the creativity.

Any courses of action for the immediate future?
>>
>>316823
the paint is really useless in that situation, and damn near impossible to get to work, shooting him in the face has the same effect, when armored plexiglass gets hit you can't see fuck through it
>>
>>316824
>Any courses of action for the immediate future?
so far no other ideas outside of getting some guys on the flanks to help put down the escorts so we can focus fire the giant douche
>>
>>316823
>What if we get one of the drones rigged with a grenade and have it crash into Animal from behind?
We'd still need to pull the pin, and doing that beforehand would probably leave us not enough time. Could rig something up, probably, but we don't have much time.

Also, I'm not sure why we'd need the paint after setting him on fire. Plus, I still doubt there being some here.
>>
>>316824
We might just have ti pull back deep into the temple and let these guys come in and ambush them
>>
>>316824
Nothing right now besides trying to slow down the enemy's advance so that our guys can try to pick off or outflank Animal's guards.
>>
>>316831
we really don't want to deal with an automatic shotgun WITH escorts inside the temple, our advantage in this fight is our range, and we need to exploit it
>>
Okay, so keeping suppressed, and trying to pick them off while changing cover while your team tries to flank.

Give me 3 rolls of 2d100, first to suppress, second to take stragglers
>>
Rolled 2, 81 = 83 (2d100)

>>316844
>>
Rolled 4 (1d100)

>>316844
>>
Rolled 54, 51 = 105 (2d100)

>>316844
>>
Rolled 40, 37 = 77 (2d100)

>>316844
Screwed up my roll
>>
Rolled 70, 18 = 88 (2d100)

>>316844
>>
>>316848
>>316846
JUST
>>
>>316852
damnit, finally a decent roll from me and its too late, oh well time for sleep
>>
Rolled 81, 57 = 138 (2d100)

Rolling for Solomon's shots as they close to 200 yards, which is the first trench.
>>
Rolled 3, 73, 94 = 170 (3d100)

Return fire
>>
Rolled 1 (1d2)

>>316906
Well. You and Solomon.
>>
>>316908
Fuck, there goes another finger.
>>
Rolled 9 (1d10)

>>316908
Lower is better
>>
>>316911
JUST
>>
>>316911
Oh for fuck's sake!
What is with the enemy getting all these crits?
>>
Rolled 82, 36, 32, 6 = 156 (4d100)

Just a little something
>>
“Dunn,” you say into your mic. “ We can't deal with Animal until that escort is down. Think you guys can move to flank?”

“Already on it, Kowalski. This isn't my first rodeo,” a thick Boston accent comes over the radio.

You decide to leave it at that, and open fire. You fail, miserably. Your suppression shots go far over their heads, and they make a break for it. Switching your aim, you gun down one of the guards, and Solomon puts down a second, and forces a third into cover.

The return fire comes with a surprising accuracy. One moment, you’re watching with worry as bullets bounce off the stone walls around you, and the next, you’re on your back. Your left arm is killing you, and you can feel blood soaking your shirt.

You can hear Solomon yelling into the radio, firing shots off wildly.

>You are wounded. Left shoulder or arm
>Plan of action?
>>
>>316931
Stay down and take a look at your arm. See what the hell just happened
>>
>>316931
IFAK, sterile material, pressure.

Then se how much blood there is, and probably slap a tourniquet on.
>>
>>316931
Let the team know that you're injured and likely wont be effective suppressing the enemy. Can't have them running in thinking we will keep heads down whilst we're trying not to bleed to death
>>
>>316931
Take a look at our arm. See if we can tie it off, apply some quick clotting agents, see if any bones are broken or if the bullet just went through flesh.
>>
>>316931
Report, tourniquet, hemostatic, pressure bandage.
>>
See how fucked up we are, and do what we can to fix it. Give me 3 1d100's for medical attention, please
>>
Rolled 55 (1d100)

>>317012
>>
Rolled 46 (1d100)

>>317012
>>
Rolled 78 (1d100)

>>317012
>>
Rolled 77 (1d100)

>>317012
>>
Rolled 7, 1, 24, 4, 63, 55, 78 = 232 (7d100)

Teammates firing
>>
Rolled 14, 27, 55 = 96 (3d100)

And return fire. Teammates are close enough that Animal is now in the game.
>>
>>317040
What god did you piss off, OP?
>>
You aren't going to be doing anything while bleeding like this. You reach for your med kit, but find your left arm doesn't work, and you scream in pain as it protests.

You manage to work the IFAK kit off one handed, and start clearing blood. The bullet hit you in the shoulder, just past where your arm connects. You push yourself to a back wall and sit up. You pull a handful of gauze and press it against the wound as hard as you can, trying to stop the bleeding.

With the location of the wound , there’s not much good a tourniquet can do, but you do manage to slow the bleeding quite a bit. During your self-given medical attention, you find you can still move the arm at the elbow, if not the shoulder. It may not be doctor recommended, but you could probably get back on Egor if you wanted.

You hear an exchange of gunfire. Someone swears in what you think is Farsi, and you hear swears of such volume and creativity that it could only be Connor Dunn.

Solomon is saying something to you, but you can't understand him.

>You’ve been shot in the left shoulder, and can only move that arm at the elbow and wrist
>The bleeding hasn't stopped, but it is under control.
>Plan of action?
>>
>>317049
My guess? Quetzalcoatl.
>>
>>317054
Try to focus on what Solomon is saying to us, have a peak at the battlefield and see what the situation is like and then jump back on the gun. We may pass out but we need to kill these fuckers before the situation gets worse.
>>
>>317054
Look around and check out the situation. 'Observe' is the first part of the loop.
>>
>>317054
Do we still have the pile of grenades?

Are the IS fighters in range of our throwing range?
>>
>>317054
>Quetzalcoatl
We have one messed up arm and one messed up hand. I don't think there is anything to do but to listen to Solomon and keep your head down.
>>
>>317072
Avalanches bro. We can't go using grenades

>>317056
I'm thinking you should sacrifice a virgin to fix the dice. Quetzalcoatl is a hungry god
>>
>>317078
Quetzalcoatl only accepts prisoners of war.
>>
Rolled 54, 83, 94, 51, 40, 7 = 329 (6d100)

Looks like figure out what Solomon is saying and then see how fucked everything is getting. Writing.
>>
Rolled 46, 28 = 74 (2d100)

>>317101
Return fire
>>
You bring yourself to a knee, and with great effort, stand. This seems to snap your brain back into place.

“What?” Is all you offer Solomon, your arm hanging limply at your side.

He takes a moment away from the scope of his rifle. “I was asking if you needed help. Looks like you don't. You good to go?”

“We’ll see,” is all you manage through pain-gritted teeth. You take a look out the tower, and see two more guards fall to your team’s flanking. Just one guard and Animal left. He’s got his AA-12 in one hand, and his blood-caked fireaxe in the other. If he closes to melee, it’ll be bad news.

>2 enemies left. Animal seems unphased by gunfire. They are about 200 yards away, at the far trench
>You are back at the window you and Solomon were firing from
>Plan of action?
>>
>>317153
Focus fire on Animal, we need to put him down or distract him long enough for our team to take him out
>>
>>317153
We'll need to use Egor's heavier 7.62 bullets instead of the XM8's 5.56, I think.
I guess try for Animal's knees and feet, while Solomon goes for his faceplate?
>>
Looks like everyone left. And my thumbs are killing me on this phone. Calling for now, will probably pick up in the morning.

Thanks for playing
>>
>>317258
Thanks for running. Any extra pay out on Animal if we take him down? I assume he has a bounty?
>>
>>317258
I was taking a shit. Ooops. Anyway, give your fingers a rest and get better rolls.
>>
>>317262
Several.

>>317263
Hey, that's where I wrote my last two updates
>>
>>317153
Hose animal down. GPMGs do not care about armor. Eventually Egor will punch through.
>>
>>316911
fucking seriously, this dice system isn't working
>>
>>318873
It's working fine, you're just displeased with it.
>>
>>318882
we went from average results in combat, to decidedly less than average, and taking a stupid amount of hits, very consistently
>>
>>317153
We must call for the spirit comrade PKM to aid us once again in our time of need, promise to leave an offering of vodka for him in exchange.
>>
>>318890
Buddy, shit's not always gonna go our way.
Jan isn't Ivan from Denialable Assets Quests and even he took some hits time to time.
>>
>>318915
that system worked a fair bit better, and the two quests styles are very much similar
>>
I would like to defend myself here. DAQ's 3d10 system had it's share of mediocre rolls and bad streaks as well. This is a risk of 1d100. If it continues to be a problem, I'll consider switching system. However, the troubles you are having now are largely part of increased DC due to your wounded hand and the caliber of enemies. The hand was due to an enemy crit, which can happen regardless of system.

I considered doing subjective hits for enemies, but I feel this is more organic and transparent, and certainly more objective.

I chose 1d100 for a couple reasons: Things won't always go your way. You're gonna have shitty ops. This seems to be one of them. Secondly, this is far easier to do DC modifiers, such as skills or equipment.
>>
>>318987
>DAQ's 3d10 system had it's share of mediocre rolls
Word, I remember at least two instance of Ivan getting saved by a clutch save and going into Grit Mode.
>>
Yeah I've no issue with the dice. They've been bad this mission because of a few unlucky streaks. That shit happens with any dice set. It's all good.
>>
>>318987
I generally think DAQ's system is far better in terms of criticals mattering a helluva lot more and happening a helluva lot less. I know of a few quests that are using it right now and it allows for more thematic fights to occur while letting players actually work together to make a cohesive battle plan. Seriously the sickest fuckin' battle system I've seen for quests.
If you do use it, just use it for combat and then use d100 rolls for non-combat actions (like medkits or tech.)
>>
Like I said, if lackluster rolls continue to be a problem, I'll look into switching to 3d10 or something similar. I will admit that I am reluctant to, because it would require an entire rework of how I've been doing modifiers, which I feel is pretty streamlined. Enemy preset DC minus weapon skill minus equipment modifiers = actual DC. I'm not sure how that would work with a 3d10 or even a d20.

Anyway, if anyone's around, I can run for a few hours
>>
>>320354
Yep I'm around.
>>
>>320354
I like the 3d100. We get lucky a lot, and we get unlucky a lot. That's just the way the road goes.
>>
>>320354
I'm all for multiple dice per roll, but I can understand not wanting to rework the whole system.

Also, obviously around.
>>
Alright, there's the three we need. Vote on the last option from this post, please
>>
>>317153
I'm saying we hand of the LMG to Sol, since we're probably not going to hit shit. Maybe try and provide some kind of assistance with the MP or Pistol.
And try and get an Incendary to a Gurkha. We brought some right? If so, maybe just try and get one here via radio.
>>
>>320378
You did not bring any incendiaries. You currently have 19bang stun grenade and 3 smoke grenades, 1 of which is red
>>
Shame we didn't kill the fuckers sporting the RPGs quick, would have make this encounter easier to deal with
>>
>>317153
Can we even fire anymore? If we can. then lets pop off a few rounds here and there and wait until he pops his head up
>>
>>320393
wait we do, why didn't we use them?
>>
>>320397
We could trigger an avalanche.
>>
Looks like a tie between attempting yo use the PKM, giving it to Solomon, and finding one of those RPGs. Any thoughts?
>>
>>320405
Use the PKM, focus fire on Animal (unless you're already counting my vote from last time)
>>
>>320405
Well we could try to sell the rpg, but it was a miracle that we didn't bring the mountain on top of us
>>
>>320405
Voting for laying waste to Animal with comrade Egor.
>>
Looks like we're opening up on Animal. Let's see those controversial 1d100 rolls, please. 3 of them
>>
Rolled 32 (1d100)

>>320431
>>
Rolled 83 (1d100)

>>320431
>>
Rolled 87 (1d100)

>>320431
>>
Rolled 84 (1d100)

>>320431
>>
Rolled 86, 17, 51, 66, 91, 62, 13 = 386 (7d100)

Teammates firing. The last four are gunning for the final guard
>>
>>320445
Rather solid
>>
Rolled 1 (1d2)

>>320445
Checking something
>>
You may be one-handed and one-armed, but you’ll be good god damned before that oversized Islamic freak cuts your team apart. You hop onto Egor with your good arm, and take aim. Through the forgiveness of some primal warrior god, your burst of rounds takes Animal in a small, unarmored space in the back of his knee.

He drops to the ground on the other knee, and struggles to stand. Whether due to the wound, or the massive bulk of his up-armored EOD suit, you aren't sure.

Dunn takes the initiative and pops out of cover long enough to take an aimed shot. The AA-12 Animal is holding breaks apart, and a flash of crimson bursts from his lightly armored hands. The massive opponent is still on one knee, attempting to stand.

Solomon’s rifle booms, and an explosion of dirt and snow bursts up between Animal’s legs. Mikail has similar success, his only hit sparking harmlessly off the thick armor.

The gurkhas decide to give the last remaining escort a good old fashioned pincer maneuver. You watch as the man jerks suddenly from two simultaneous rifle bursts, and slumps to the ground, dead.

>Animal is wounded and briefly immobilized. His shotgun is destroyed and has a wounded had, but it for some reason doesn't seem to bother him. He is now gripping the fireaxe with both hands, despite the one likely looking worse than yours from Dunn's buckshot
>Plan of action?
>>
Sorry for the wait. Got dragged out on an asinine errand
>>
>>320491
Demand his surrender, if he doesn't comply unload on him again
>>
>>320491
Well he is going to be slow and injured with his movement, but he is still an instant kill. Have every man pull back to form one firing line and just start unloading on him,
>>
>>320499
Backing this. Having him as a POW would probably bring a HUGE bounty.
>>
>>320513
But he is a muslim extremist. He probably has some bomb vest that he will detonate once he gets close. That is if he even surrenders.
>>
>>320520
That is a pretty big assumption. There is a reason this guy is wanted so badly by the international community and it isn't because he blows himself up. Not only that but he and his men were highly trained and he is wearing some serious protective gear. He is trying to survive.
>>
>>320491
Demand his surrender.
If he doesn't reply, or start to move, or shows any signs of not complying, just shoot him with everything we have.
Seriously, we can try, but I'm not willing to take the slightest chance of him coming close to any of us with that axe.

Not even that heavy armour can withstand several peoples concentrated fire, if a couple of people hit.
>>
So, demand a surrender and open fire if he refuses?

Give me 3 rolls of 1d100, please
>>
Rolled 84 (1d100)

>>320535
>>
Rolled 9 (1d100)

>>320535
>>
Rolled 92 (1d100)

>>320535
>>
Rolled 52, 11 = 63 (2d100)

Rolling for Solomon's shots, and Connor's poor decision making skills
>>
Rolled 33 (1d100)

>>320577
>>
>>320577
...Rest in peace, Connor. We didn't know you well, but you were a good man. Probably.
>>
“You don't stand a chance! You’re wounded and surrounded! Surrender,” you shout. Surprisingly, a shot of pain explodes through your wounded shoulder.

“Uh, dude,” Solomon says. “I get what you’re doing there, but you should know a few things. One, the chances that guy speaking English are like, super low. Polish, even lower. Second, and I’m not supposed to know this, but when the CIA did the autopsy on Giant, he was so hopped up on painkillers and amphetamines that the fact he could even walk was amazing. If you wanna capture Animal, you’re gonna have to go down and tie him up. Sorry bro,” he finishes.

“Well, then,” is all you reply with. Animal seems unphased by your request, and continues trying to push off his good knee with the axe.

You let loose another burst, and blood erputs from Animal’s tricep, and sparks off his side armor.

Solomon’s shot hits, but strikes chest plate harmlessly. Dunn calls for ceasing fire, and charges the wounded man. He tries striking Animal’s head with the butt of his shotgun, but the huge Muslim shows surprising grace and ducks the swing. He hits Dunn in the stomach with the handle of his axe and pushes him back a few steps.

>Dunn is engaging a moderately wounded Animal, who is still on one knee, in melee. He has ordered a hold on fire.
>Plan of action?
>>
>>320600
Pray really hard?

Keep our gun trained on Animal... if he kills Dunn, well... we try to kill Animal some more
>>
>>320600
"Dunn, you fucking idiot, get out of there you stupid scottish fuck! He'll fucking kill you! Solomon, put one in his fucking head!"
Burst on Animal again, aim for the axe.
Fire a burst near the ground
>>
>>320600
get Dunn to back off so we can keep wearing Animal down with weight of fire, then Dunn can try to be Big Damn Hero
>>
>>320600
cripple him I guess. I doubt we could shove a flash bang/smoke down his back.
>>
>>320600
What would we tie him down with? We could stun grenade him and get him while he is dazed, but then what?
>>
>>320622
easiest way to detain someone like that in the field? dislocate his major motor joints, seriously, pop his shoulders and his kneecaps, then find some wire and tape
>>
Gonna make a trip to Russia so Egor can be blessed and sanctified.

Have Dunn pull away in case he decide to an hero
>>
>>320600
Keep Egor trained on Animal.
Hold fire for now.
>>
All sorts of plans. Let Dunn do whatever he's doing, tell Dunn to fuck off and keep shooting, or get down and try to restrain?
>>
>>320646
I'll switch my vote to telling Dunn to stop being a retard
>>
>>320646
the last option is a no go for us in our condition, the first is a coin toss, the 2nd is the safe way
Thread replies: 255
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