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Adventure Civ medieval

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Welcome to Adventure Civ Medieval!

In this quest, you will help a medieval realm strive and grow as trouble arises and other nations work on their own agendas.

There are four realms, that I will describe in the next posts.

how to play:
1) choose a realm to play for. change your name to reflect your choice (ex: Bowtie Noble). Max 4 players per realm.
2)each turn, your realm has 2 actions. You can choose a cultural, technological, or immediate acion, plus one bonus action based on your realms' bonus action(if your realm has a bonus tech action, you can do any action one time per turn, plus a tech action).
3)discuss with your compatriots which actions you will take. Once you're done, reply to my recap anchor post with the recap of your actions.
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>>225068
here's the map. I'll post the realms and their stories now.

For those of you that were there for the tribe era, the cultures have evolved quite a bit, and each realm is facing one or more internal problems right now!
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>>225070
gimme dat sun
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>>225070
The people of the Sun are devout fishermen, masters of weaving and wrestling.
they have a bonus Cultural action.

The shamans have built huge stone temples throughout the country to celebrate the Sun and teach the people magic - for a price. They decide the fate of the country during their holy meetings at the capital.

However, after centuries of peace and pleasures, the shamans have grown sloppy and lazy, and it is now deeply rooted in their habits to go wrestle and have fun rather than suffer a thousand pains just to get better at magic.

They are in good trading terms with the Bowtie tribe, importing their cloth from there, but feel uneasy when their religion or social order is brought up.
>>
>>225081
Obviously more people need to be set on fire
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hello !!!! so glad to be back
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>>225081
The Followers of the Spirits are a tree-dwelling bunch, hunting small game and growing fruit for a living. they have a bonus immediate action.

Their common history has confirmed their trust in the elves against the rest of the world. Both people living together have developed mutual cultural qualities; the humans obey the food and everyday restrictions of the Elven way of good life, while the Elves have slowly integrated the inherent misogyny of their followers.

However, the Elven women are as fierce as their men, and left by droves, menacing the already small Elven population of extinction. The few Elven women that stayed are determined to brew trouble and shake the patriarchy down.

They are isolationists and have no relations with anyone, except some small trade with the copper engineers.
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>>225077
heyoooo
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>>225111
Eyy
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>>225111
forgot I changed it to shaman, we don't even have priests.
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>>225115
The gang's back together.
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>>225121
A very small gang, but a gang nontheless
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>>225125
>>225121
but we still back baby
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>>225135
Who says we aren't
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>>225108
The Kingdom of the Eternal Queen is a feudal realm, where the nobility manages their lands locally, answering only to the highest power of their Queen-Goddess.
they have a bonus tech action.

From the Forbidden Castle, behind her Ten Thousand Skeletal Warriors, the Eternal Queen rules her lands with an iron fist in a silken glove. In a steel gauntlet.
Magic has been forbidden for longer than man can remember, except for minor fire magic for the priests. Only the Queen may use arcane powers in the kingdom, under penalty of death.
The Queen has always been ruthless, but these days she has gotten terribly demanding in sacrifices, and her closest servants dread that she might be enjoying taking life more and more. At least, the capital has been clear of beggars lately.

They have good relations with the southern degenerates. They host fun parties.
They also have an open war with some of the Copper Clans, after a rather bold slave raid of Her Sacredness.
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>>225150
aww shit she's still alive? atleast we're still friendly with our bros
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>>225108
Well it seems like this is elf women shit is going to be a real fuckin pain in the ass. Are we still the physically strongest?
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>>225150
well then..... we necromancers now
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Fucking finally!
Tree claim!
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>>225171
Got any ideas for solving the elf population problem? I don't know about you, but I don't want to resort to making an elf rape dungeon to get more elf children.
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>>225150
The Copper Clans are an eclectic group of constantly feuding warlords and city-states, from a deeply materialistic, self-mutilating people, and minorities from all over the continent.
they have a bonus tech action.

Three types of clans have emerged of their centuries of struggles. each player of the orange tribe must represent a different clan, if possible, until the clans are united (if ever).

the warlords are not the most numerous, but have the largest armies. Constantly feuding, these honor-bound warriors are ready to fight anyone or anything that thinks differently in the name of their code. They own most of the farmlands.

the Golden Maiden are descendants of a group of legendary blacksmith women that decided to unite against their war-hungry husbands. Entirely clad in gold, these ladies are knights, lords, and exceptional blacksmiths all in one. Though they are skilled and well protected, they tire faster than men.
They aren't very numerous, their armors taking years and considerable resources to make. They own most mines of the country and usually don't go on offensive wars.

the Copper Engineers are the mind of their people. Their formidable knowledge of engineering gives them an advantage in battle, be it with ballistas or catapults. They have the largest fleet and conduct trade across the sea.

The warlords are at war with the Red God and themselves. The Copper Engineers trade with the elves.

turn 1 start!
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>>225202
claiming!!
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recap anchor post
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>>225168
Any room left in the Bowtie Kingdom?
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>>225217
ya we're still filling out everything!
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COPPER FAG REPORTING BACK IN
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Aight, so what are we doin
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>>225222
we should probably explore on our first turn. you got any ideas for culture?
we could try to get battlepets back because that's fun and they are kind of more focused on fun than on hard work right now.
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>>225211
ok so
Tech:Start to research the gear
Culture:Royal Surgeons research the body and the soul to find a way to live forever without any side effects
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>>225217
Yep join in!
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Opting for the copper clans
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>>225221
>>225231
what are we doing for our turn and which clan r u?
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>>225202
room for warlords?
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>>225226
Yeah let's go with that, shamans start controlling animals to engage in cockfights( may or may not involve actual cocks) with money bets. Ya know, for fun and not a tactical advantage. We're gonna have to stage a reform soon.
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>>225191
No fear lads, Tree spirit archer is here
> Make a cultural action for the integration of elves and men. This will merge the social makeup of our nation so that we have superior elf genes and super-stronk archer genes.
> We are cool with copper engineers right? We should formally trade some techs with them for resources we have
> I wonder if we still have our boar cavalry? We should develop them into an essential military unit

Thoughts?
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>>225227
Sounds good
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>>225238
reform should happen but we could implement some fun magic kinda things for starters.
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>>225232
I'll be the grand designer because no one else will

I think it should be
Tech: Crossbows
Tech: Upgraded plate mail
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Must change name to match the situation
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>>225246
There
Im the copper engineers btw
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>>225245
Yeah, get some magic going first under the guise of "fun".

>PRETEND to stare at the sun
This must not go on
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>>225246
okay im the golden maiden then
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>>225232
As my name implies I'd like to represent the golden maidens aswell.
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>>225240
I don't think we are cool with anyone anymore since everyone else sank the island. I also think we should put up some wall or palisade so we don't get raided by those elf women
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Alright Copper fags

I propose
Tech: Crossbows
Tech: Boats

... Thought we made boats last time but oh well
>>
Right, so
Action: Explore surroundings
Culture: Shamans control animals for bloodsport and gambling
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>>225234
yup apparently
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>>225274
>They have the largest fleet
... idk
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>>225279
It didn't say boats on our tech page
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>>225270
>>225202
>The Copper Engineers trade with the elves.
Opee said we're cool with some engs.

I won't worry about the headstrong elven women, a solution presents itself.

Elven men breed with commoner human women. Elf race doesn't die out, and women's sons and daughters will most assuredly have higher social status. Over the years, no social turmoil will exist because everyone is the same.

That is, if Opee says they can crossbreed.
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>>225288
Sup brah
>>
Okay Copper guys
How about
Tech: Crossbows
Tech: Great ships with ballistas mounted on it
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>>225227
We should also look into building a wall to keep out the rats in the future
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>>225303
we dont know if rats are a problem anymore
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>>225301
okay sounds cool, im not that familiar with this quest, I followed the first 2 threads I think and i've played my fair share of civ qst
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>>225275
>>225211
>>
>>225202
>>225301
Because we are seperated in three tribes, would this mean that certain developments would only go to certain tribes first or would everything still be shared?

Is it also just the warlord tribe that is at war with itself and the red god?
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>>225288
OK so then we train the cavalry, and integrate the elves.
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>>225319
Yep
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>>225211
>>225301
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>>225317
sorry was away for a bit, but that sounds good
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>>225334
No probs
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Shouldnt we try to get a way for the shamans to stop being lazy when it comes to sunbasking?

Like that has been a huge entry point into our access to magic
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>>225301
Sounds good for now
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>>225353
Yes, but that comes later, now we get battle animals back.
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>>225353
yes totally, sunbathing is what made us great, but we could try to find some new ways to get our magic up again.
I mean burning your skin for 16 hours a day is so 1000 years ago.
we got these fancy temples now maybe we can use that to get some new rituals for spirit magic
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>>225325
>>225288
>>225211
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>>225367
Fancy temples with glasses, mirrors and all that shit so we can mazimize the sunbathing
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>>225375
exactly!
>>
ITS BACK.
Is there still room in the copper clans?
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>>225393
doesn't look like it, but I wouldn't mind it if you took Warlord

it's the chaotic faction after all
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> mfw all these orangefags thirsty for orange clan dick instead of superior elven dick
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>>225405
I'll take over warlord then.
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Any open slots for me to join?
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>>225449
We sun degenerates still ahve a slot left
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I present a new form of battlecrab
This way they can bask in the sun and kick ass
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>>225227
Some doctors went to experiment on corpses to discover the secrets of life and death. When they started to get close to something, they mysteriously disappeared.

A stolen copper barge was found, with a large weapon at its aft. From it, the gear could be discovered, and applied to castles for better defense.
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>>225456
battleCrabs (tm)
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>>225460
How mysteriously mysterious
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>>225460
All is fine
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>>225460
well i tryed. looks like now our only problem is trying to make turns without annoying the queen
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>>225373
Despite the people's efforts, the Elves would not accept human wives. Their union would be fruitless, anyway, or so they say.

The ancestral Boar Cavalry has been reestablished, and riders are being trained again.
>>
For the other coppers, I propose a culture action we could potentially do for this turn. I understand the war lords are constantly at war with ourselves and the other copper clans. I propose that should a individual wrong a fellow copper they are to duel to the death thus reducing the amount of large scale conflicts happening by the problems being solved with a honorable duel.
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>>225485
damn prude elves
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>>225482
We could try scouting this turn? Maybe try strenghtening our magic clerics?
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>>225485
The engineers made great progress with ballistae, minimizing the design to make crossbows, and refining their gears to build them on ships.

They quite obviously did not share with the other clans, who got nothing this time.
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>>225503
our priests are only allowed weak fire magic we have to unlock the masses of death magic our queen has
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>>225511
I knew it, I knew this would happen. Dammit!
>>
Rolled 21 (1d100)

>>225317
Wildlands scouting:
1-30: nothing
31 - 70: resources
71 - 100: encounter
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>>225514
Like starting secret death magic cults hiding from the queen?
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>>225522
Look at all that wonderful nothing. Wonder what's kelp doing
>>
I think the only way to solve the female elf problem is to send an emmisary to the female elves who left and ask what they want. As for the elves at home, I suppose ask the same thing? We certainly cannot threaten elven women the same way we threaten human women.

A good action is to build a wall though, as Treetard suggested. Should we grow one from saplings + Accelerate growth?
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>>225522
not even kelp? c'mon man atleast kelp was something
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>>225526
nah that's only gonna kill people shes all powerful at this stage of the new game
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>>225534
Press F to Kelp
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>>225518
>>225487
We should work on uniting the clans soon, that is why I suggested this so they will not go to not war so much with our own people.
>>
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>>225537
this will probably still be true for this adventure as well
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>>225522
The people of the Sun went south to take a look around. They found hot and dry forests full of pines, but the scouting party got tired and went home.

Cock fighting is the new rage at the capital. Shamans pretend they control the cocks like their ancestors once did, which makes for a good show and good coin.

turn 2 start!
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>>225511
>>225313
>>225542
We should really do something about this seperation between clans, we won't be able to properly progress as a nation if we can't progress together.
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>>225554
> control their cocks
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>>225558
how about we start with the engineers being "hired" by the warlords to advance technology, then they kind of get absorbed into the warlord clan like the brotherhood of steel and scribes.
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>>225558
That is why I proposed that action, we cannot properly unite if my faction continues the wars with the others.
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>>225554
cockfighting is great but we should try to get ourselves fit and competitive again.
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>>225536
im gonna
brb skelle make up the turn
do some more magic research
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>>225570
Ok, bye
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>>225567
lazyness is a killer
>>
recap anchor post

I'll be back tonight for the next turn
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>>225566
Forgot my trip
>>225565
That could work, afterwards we can work on integrating the Golden Maidens
>>
Oh shit, are we back?
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>>225567
We need to also make the shamans stop being lazy fucks, by either reform the system or overthrow them using a new generation of magic users that got all their shit from paid magic school
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>>225583
yeah, how would you suggest making the reform though? we should probably use 2 culture actions this turn to get a start to making our civ not lazy anymore.
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>>225590
Well we gotta convince them somehow. Show them that the sun is disappointed with them and shit. For the other culture actions, we could have the warriors train harder
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>>225578
why dont we unite clan this way:

SOCIAL CONSTRUCT:
>warlords agree to protect people in exchange for being noble
>engineers will become administators, beurocrats, and war advisors
>Golden Maiden: shit i dont know, how about we split it up between engineers and warlords? They can retain rights to be individuals, but clan itself destroyed.

we all represent different clans so it should work. The warlords are fragmented, but if the two of us representatives agree we should be fine. Anyway its not really a "union" as it is an articles of confederation right now.
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>>225600
i have idea to make you like you were what about
Culture: the more tanned you are the more beautiful you are
>>
>>225612
>i have idea to make you like you were what about
Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?
>>
Holy fuck we cant even control animals anymore

Guys
>>225600
>>225590
We gotta geet motherfucking spiritual again and quick

What are the sunbros if not weirdos that sunbathe naked, without that we are nothing
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>>225607
although I don't like our clan being destroyed I will agree with these terms IF the golden and copper maids can have their own guild and their own decision if they want to participate in any kind of war..
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>>225576
Tech: Use the Gear to improve the production of tailored goods

Culture: Children from prominent nobles are apprenticed directly under the queen to pick up whatever magic she might deem to teach them
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>>225622
>>225623
fuck
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>>225617
Indeed, naked sunbathing should make a comback as the current hottest fashion
>>
HAHAHAH WE JEWISH ENGINEERS NOW
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>>225607
This sounds promising, we should do this and once the alliance is set, the warlord forces that agreed could set out and crush the rest of the fragmented warlord clans. The social classes sounnd good also, but we need to make sure that they will not be 3 clans but instead a new massive clan with a new name.
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>>225629
How about we make it so that only SunShamans that have proven their devotion in some way get to be at the top of the hierarchy?

Otherwise they are at the bottom and have to work the fields and stuff? that way they dont get to be lazy anymore
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>>225627
your ideas was better anyway so it doesnt matter
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>>225638
Alright
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>>225633
well this is medieval times and if we were all unified op would make that much harder. Think of europe with guilds and the nobles and merchants, this was much more common. Its not perfect though, but its a start.
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>>225635
Thing is, how would we enforce that law? They're the ones who have magic....buuuut there's a chance that none of them actually has any magic and are just pretending to do so for the benefits. We should train our warriors in preperation for this.
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>>225617
>>225629
maybe look in the temples for some clues, we should also get a new order, we've got the whole group of shamans that make all the decisions, maybe only the shamans that devote themselves the most get some kind of vote or get more votes something like that.
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>>225620
>>225607
The reason why our clan exists is to stop the war-loving clan(s) (I'm not sure what the engineer's view is on all the wars)

The only way to actually try to get the Maiden's clan to dissolve would be to stop waging war on eachother. We could help you with that but If you expect us to just do whatever you want us to that won't work at all.
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>>225643

Engineers get control of the navy and siege

Thats all I'm saying
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>>225653
Its only the warlords and golden maidens that have the problems

:DDDD
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>>225645
Im thinking either >>225647
We have the ones that do have magic (im sure some do) revoke others right to vote

Or we can go the other way and raise a group of anti-mages to enforce it
Which could be a good investment for the future because other races can use magic too
Maybe they can be cloud themed? That way the cover the blessings of the sun?
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>>225643
Lets try it like that then, but the Golden Maidens need to not be abolished or they wont agree to this. We can get a resemblance of unity and the other clans will start sharing their stuff (I'm looking at you engineers.
>>225653
We will completely intigrate all the clans abilitys in time.
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>>225670
Op made us jews

We keep the clans but we act as one nation. We fight together and share tech but we still have clan mentality
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>>225666
But then we would have to crossover the cultural barrier of thinking anything that blocks out the sun or impede its glorious shining rays is evil. And sooner or later we'd be worshipping other celestial bodies! We'll become a Sky themed tribe! Slippery slope my friend, slippery sloooope.

Anyway, we still have to devise of a way to doing any of that first. Looking in temples for clues while the shamans are busy partying might be a good start.
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>>225666
Sunthemed for the shamans, Cloudthemed for the anti-mages.
Sounds good clouds can cover up the sun after all. would the anti-mages come from the warriors group and only exist to make the shamans work harder for now? we can use them later to make some kind of fighting units out of them.

I'd suggest the anti-mages and giving the shamans that are the most devote to the sun more voting power.
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>>225607
If I could suggest something, you could probably have either the warlords or the maidens be in charge of policing while the other is in charge of war.
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>>225677
Exactly what I am saying, the only problem I'm seeing is the golden Maidens not liking us because of our history but we can fix that later.
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>>225670
why can't we just have one country with the grand designer, the warlord and the golden maiden leading it? we act as one country but we still have different guilds and stuff
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>>225677
This is honestly the best suggestion towards our 'unification'. The warlords are only thinking about themselves and keep assuming they will lead if we were to be unified.
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>>225680
the temples could hold some clues for us. and I'm pretty against the idea that all our shamans have the same voting and shit. the incapable ones should not be on the same ground as the most loyal sunworshippers.
it would give them discipline to strive for harder work to get better benefits.
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>>225670
I think OP made us into clans for a reason.
Thats why he added (if they ever unite)

He's going to keep us apart

any way
Copper guys what about
Tech: Improved farming
Actions: Scout the mountains for resources
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>>225685
>>225684
>>225677
How about trying to unify the country lead by a council consisting of an equal amount of people from every clan
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>>225680
Thats true

Yeah it'd easily slip into us worshipping other shit and splitting our themes

Well fuck
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>>225689
okay but I wan't to make sure we all get something from this so I propose sending one of my people with the scouting group
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>>225687
Indeed, but we still need some actual leverage against them first, as getting anti-mages may or may not be possible, and using them immediately in the same turn against the shamans even less so. We could at first find some actual devoted shamans and try convicing them to rein in the lesser ones with good old talking.

And as I said, slipperyyy slooope, we may be splitting the themes here
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>>225685
>>225694
I like the idea of a council, but it would I feel it would be best if only the leaders of the respective nations are members and they decide what to do. Meanwhile the clans are coexisting together.
>>225697
>>225689
We should probably work on uniting before doing stuff only one clan will get.
>>
So trees, hows about we scout out wherever the elfazons are camping.
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>>225697
This is fine
So everyone gets farming tech and representatives go into the mountains
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>>225703
Yeah I agree with you on the slippery slope, getting devoted shamans to form a group should be our first step to reforming, I mean we can't expect it to happen in one turn.
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>>225532
>>225712
Thats what I'm thinking, we can use an action for that and then maybe trade some techs with coppers? maybe offer boar cavalry services for their wars? Otherwise, a wall is fine.
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>>225710
We the engineers will spread the new techs because we are the engineers and the most peaceful
Look >>225689
>>225677
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>>225703
Okay so fuck the anti mages thing it goes against our sun worshipping too much because our gods the source of magic to us

But we need the shamans back on track
So how about we vote for
Searching for old relics/places of worship to further our understanding of the old ways
Have the shamans be required to demonstrate their blessing given to them by the sun to be able to vote

The second action will be an incentive for newer recruits because they will get recognition, it stops people being lazy and it means that the only people that have a say in religious matters are those actually the ones chosen by the sun
>>
So can i have an agreement on
Tech: Improved farming for all
action: A group with every clan scouts for resources and stuff in near the mountains
>>
>>225718
>>225735
We would have to also take into account of what would the slackers do in retaliation. Would they comply? Too lazy too care? Or would they react violently to their lazy ways being challenged?
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>>225737
I agree
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>>225740
we should think of something that gives them rewards if they devote themselves more
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>>225722
Boar cav mercinary corps sounds good to me, hopefully we can be payed with women this time instead of the other way around.
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>>225728
I liked the council because all 3 clans still existed separately but the leaders choose stuff to happen that would benefit them and the 3 clans.
>>225737
You're expecting the clans to just agree and share what they find, you're greedy jews meanwhile the golden maidens wont want anything to do with us until we work on uniting, you're saying we cant unite because of a vague statement.
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>>225747
"Who complies gets triple party farvors and an extra holiday. Work even harder to compensate for your off days and get even more. Plus we'll even throw in some kelp"
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>>225740
The slackers dont necessarily lose anything though, they enjoy doing nothing all day and thats all they want out of this situation.

As long as we dont remove their ability to do that they should be fine, they probably wouldnt even care about losing their votes as long as it doesnt force them into something

And thats something we can work on further down the line when there are more genuine shamans than not
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>>225757
At the moment the only one not agreeing is you...
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>>225766
Makes sense. We could even convince them with the fact that no voting= even more time to slack off
>>
>>225766
>>225762
they do indeed not lose anything out of the situation, they can still slack and it gives us our first step into making them competent again.
>>
>>225778
>>225781
Sounds like we have an agreement, good good.
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>>225768
I'm talking about the civs, if you were in the first thread you would know that a action conflicting with the peoples culture will either cause bad shit to happen or nothing. Golden Maidens dont like us, while you guys are greedy and dont share.
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>>225785
So what are our actions this turn?
The first cultural one is "Convince the shamans to give up their voting rights with only the truly devoted be allowed to retain it. As that would mean more time for them to slack off and only the actually devoted ones would be bothered to stay"

What's the second one?

And what if all of them are slackers?
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>>225806
we should try to make being more devoted appealing instead of trying to make the slackers give up their rights.
make the announcement like: "if you devote yourselves to the sun by praying harder you get these dank lost magics. also you can get into the shaman elites or something. slackers are still shamans that can use their magic for warding and scouting.
>>
>>225806
If all of them are slackers we are fucked because then we dont have any driving force to try and get spiritual again

Second action
Scout?
Do something with the crabs? if we even have them considering we cant posess people anymore

maybe do something with our wrestling tradition or the fact that anyone can pay for magic?
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>>225816
True we could just rephrase it as having a step even higher in the hierarchy for people with magic?
That way they just lose out on a reward

But then we'll have a whole group of the population be just useless, but we could address that later i guess
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>>225786
Well since he is taking awhile to respond to me I suggest this for the action.

The 3 clan leaders are to meet in neutral land, there the warlords and maidens will negotiate to put their history behind them. Meanwhile the engineers will suggest an alliance where they protect all coppers and tech is shared ( they mention this part because their jews and want free stuff)
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>>225820
you'd still have a group that's useless right now. but we can fix that later. this turn should only be the start to a great civ again.
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>>225817
We could get the warriors to learn magic too as a backup and to gain battlemages or Sun Paladins
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>>225823
This is only one action, you guys decide the tech as we need atleast one tech action.
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>>225833
sunpaladins would be cool as fuck, we should make warriors into battlemages again
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>>225840
Indeed
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>>225834
tech: researching better form of government to unite clans
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>>225833
I get the feeling we are going to end up getting closer and closer to being catholic style crusaders and im not sure how i feel about that

But im 1000% down for getting our crabs and battlemages back
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>>225834
idk, do we have shields? it would be kinda handy to have those...
>>
>>225850
we're still incan/aztec styled with a tint of the crusades.
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>>225850
>catholic style crusaders and im not sure how i feel about that
Fucking awesome, filled with rightous zeal and the desire to bring the sun's light to the unenlightened

Sadly we don't have the equipment to look the part yet
>>
>>225861
But thats so different from what we've been like up until now

We are just the peaceful dudes that stare at the sun naked and wrestle with eachother in the least homo way, plus armor would feel out of place considering we stay naked so that we get more sun on us
>>
>>225851
I can support shields, those are always usefull.
>>
>>225867
>least homo
You mean non-homo my friend.
>>
>>225875
Well theres always going to be a little homo in there
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>>225886
a lil gay is okay
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>>225886
Please, what's homo about 2 naked sweaty oily men grabbing each other under the hot sun to showoff their physical prowess
>>
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>>225894
it's just dudes being bros
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>>225846
No we need shields
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>>225874
>>225851
>>225846
Sorry for not being active for a while.

How about we do this then
Culture: create a council consisting of an equal amount of leaders from all three clans.

Tech: Invent shields as shields are a great form of protecting besides armor.
>>
>>225906
So its agreed for shields. But remember we need to solve our cutural problems before a council can be made, thats why I suggested a meeting of the 3 clans on neutral grounds.
>>
>>225861
>>225867
so we're agreed on the first action right?
devoting yourself to the sun more will give you more magic, and something with more votes in the council?

second action should be making the battleshamans a thing again.
>>
>>225927
I'd be down for those options

Once we get back to our former glory we can mix things up
>>
>>225923
>>225906
How does this sound then
Culture: Have a meeting of the 3 clans on neutral grounds To talk about the creation of a council. (consisting of an equal amount of leaders from all three clans.)

Tech: Invent shields as shields are a great form of protecting besides armor.
>>
>>225935
I already detailed would happen during it here.>>225823
This justs put more detail into it so its more likely to succeed
>>
>>225927
Yeah, first is convicing the shamans to give a shit with sweet titles like "Super Shaman", "Elite Shaman", "A Ray of the Sun", "Steve", and whatnot.

Second is training warriors in magiiic with a college scholarship program
>>
>>225947
I agree with this, sounds good.

we should also think ahead a bit probably. like what will be our long term plans
>>
>>225952
Either light everything on fire so all can be as gloriously incandescent as the sun or spread the word of the sun to everyone
>>
>>225952
Well as far as the factions in this quest go, we are pretty much the completely spiritual one so i say we stick to that.
Be like monks and keep in with just using simple materials and further increasing out spiritual connection.

Maybe we can make like mormon and try to find varying races in the world and try to enlighten them?
Or perhaps we can delv into alchemy a bit too, maybe find some liquid light?
>>
Coppers I think we cool with this >>225942

I dont think the unification will work but hey.. Im not the one in any danger
>>
>>225986
yeah let's do this
>>
>>225979
"Hello sir, have you heard the good word of our lord and saviour, The sun?"
>>
>>225979
>>225973
trying to find races to join our sunloving religion would be fun, we should try to remain as peaceful as we can. I love being the lovable goofs of this civ.
>>
>>225990
how about the holy virgin: steve?
>>
>>225997
Yeah i definitely done want to go the war monger/forcing people to do shit route

We are stupid as shit and i love it
>>
>>225986
I don't think this will really bring any danger.
>>
>>225986
Alright then lets do this, if we need too we can use more turns to fix our differences and unite properly since they will most likely make demands for the other clans there.
>>
>>225997
>>226003
And the fact that the last time we did the lovable retard routine, we basically became the cause of why the island sunk
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>>226009
we can be lovable and smart now! crusaders that spread the sun religion.
>>
>>226009
To be fair everyone was in panic mode and you had no idea that would happen.
>>
>>226009
Ehh the sun willed it
>>
I'll update tomorrow night after work. See you then!
>>
>>226028
The night is young Opee
>>
>>226020
Sol Vult
>>
>>226028
Have a good night opee
>>
>>226028
Goodnight opee
>>
>>226028
See ya
>>
>>226028
Good night.
>>
>>225576
>>225942
Just linking our turn since you guys seem to agree with it.
>>
>>226028
good night!
>>
>>226041
let's make the recap post for opee!
Culture: the existing shamans are lazy but found something in the temples about magic that they used in the past.
a group of shamans decided to strive for this level of magic, they are the super shamans.

Culture: training warriors in magic to become battlemages through a scholarship program

something like this?
>>
>>226064
We can't just say "they found something in the temple about magic". We're players, not game masters.
>>
>>226064
>>226089
So the action should either be "go look in temples for magic clues" or "motivate lazy shamans by promising them sweet sounding titles if they actually start working"
>>
>>226089
true though. try to find something about ancient magics and those who strive for greater enlightenment earn the title of super shamans?
>>
>>226097
Yeah just phrase it as something like "Introduce a higher new rank to shamans that can only be achieved by showing magical results, their votes are worth much more than that of the regular shamans"
>>
>>226116
let's phrase it like that! anyone wanna make the recap?
>>
>>226143
How's this:
Culture action 1: Motivate lazy shamans by introducing a new, higher shaman rank. Only obtainable through showing proper devotion to the sun and magical prowess. Those who gain this rank will have better voting rights and their words will worth more than the regular, lazy shamans.

Culture action 2: Establish scholarship program for warriors so that they can learn magic too. In order to creat battlemages
>>
>>226157
Sounds pretty much spot on for what we want yeah
>>
>>226157
yah this is good
>>
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Long live the Eternal Queen
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>>226224
that's a deluxe treat, I'll take it
>>
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just posting shitty fanart till tomorrow i gues
>>
>>226224
it's beautiful
>>
>>226224
>read that as "wanna bone?"
oh jeez
>>
>>226294
just saying if you fought in gold you would die:
>way to heavy
>way to soft
>way to visible
you wouldnt be able to move and a sword would cut you in half
>>
>>229415
yeah I was thinking about that but I tried some other colors and this one looked the most badass, idk maybe iron/copper with a layer of gold or something..
>>
>>229415
It might not be practical, that's how they roll
The few golden ones barely fight themselves anyway, they lead
>>
>>229698
when can we expect the new update desu?
>>
>>230337
I'm home. I'll update after dinner
>>
>>230483
whats for dinner? <3
>>
>>230490
ma dick nigguh srry had to do it
>>
>>230490
Probably frog legs and snails with a side of baguettes, and a cigarette for dessert. A truly universal french meal.
>>
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I'm hungry for some sunworshipping
>>
So how hard do you guys think it'll be to get the 3 clans to stop bickering and unite properly? I think we'll need to do quite a bit of work.
>>
>>230508
I would say somewhere along 600-700 on the absolute mohs scale of hardness
>>
>>230514
:Bowties only: we need a way to control the queen so we can do tech turns without any royal interference
>>
>>230504
me too
>>
>>230517
You didn't hear this from me but just remember there's a certain faction thats directly at war with your queen that may or may not help with any revolutions in return for something of equal or greater value as payment .
>>
>>230546
we still want the queen but as more like a kinda fake royality
>>
>>230549
All I can say to that is good luck trying to remove her from absolute power like that.
>>
>>230549
she's been alive for ages no way she's gonna give her royalty up
>>
>>230546
also she's way op so it will probably kill both factions
>>
>>230562
Were talking about the civ with the largest armys and the the best equipped including a load of angry bowties wanting change against 10k skeletons. I'm pretty sure we could deal with that if you guys get on board.
>>
>>230573
10k skeletons lead by a lich with crazy life stealing magical abilities, don't forget that part
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>>230573
>>230577
Lets also not forget the blight cloud and flesh golem magics
>>
Man I aint risking a jewish engineers life
We'll provide artillery from the water thats all
Thread replies: 255
Thread images: 66

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