My name is Mary.
I now own a dungeon.
Not by choice, mind you. I was forced into this when the previous owner placed a curse on me after I tried to audit him. Now I'm the ruler of this place until my asshole of a boss decides to send someone to free me from the curse.
So, anywhere between a month and forever.
But I'm trying to make the most of it while I'm here.
I've been running the dungeon well. I've got quite a bit of staff and a small army now.
>>191411
The Dungeon itself is in decent shape.
There are some interesting rooms going on and we have a builder now to get the Miniboss up and going.
We also unlocked some new things.
Here's a list of stuff I've been told.
Assets
G:392
Runes: 6
Mana: 26
Staff: 4
Army: 11
===Items===
Chests: G10
Food: Good- G10, Excellent- G20
===Basic Units===
Builder: Can build rooms. Can also construct hallways for the dungeon and fill any space with basic traps. G-500 BOUGHT
Cook: Cooks food. Boosts morale for other units. G-200 (Kitchen Required) BOUGHT
Dungeoneer: Builds magical traps and manages the Army. Can also infuse demons with more runes. G-300 (Barracks required)
===Advance Units===
Archiver: Upgrade to Librarian. Can transmute runes. G-800
(More to be unlocked)
===Basic Rooms===
Kitchen: G-200 BOUGHT
Barracks: G200 BOUGHT
Empty Room: G50
Treasure Room: G100
===Advance Rooms===
Mini-Boss Room: G100
Final Boss Room: G1000
False Final Boss Room: G500 (Must contain a trap of some kind)
Trapped Room: G75 (Requires Builder)
Magical Trap: G100 (Requires Dungeoneer)
False Wall: G25 (Requires Dungeoneer)
Note: Rooms are furnished with the bare minimum. They can be enhanced with runes.
===Demon Summons===
Unlocked:
Slime: 1 Water Rune
Big Slime: 2 Water Runes
Royal Jelly: 1 Fancy 1 Water
Comfy Slime: 1 Comfy 1 Water
Mud Slime: 1 Water 1 Earth
Ice Elemental: 2 Water
Mimic: 1 Container
Cleric Plant: 1 Comfy 1 Fancy 1 Wood
==Miniboss==
Royal Slime Knight: 1 Water 1 Fancy 1 Sword 1 Metal
===Spells===
Unlocked:
Audit: Takes 1 item from target. 20 Mana
Calculate: Tells the worth of target. 10 Mana
Multiply: Temporarily creates a copy of an object. 20 Mana
Bankrupcy: Target loses all items. 100 Mana
Summon Lawyers: Summons a lawyer to distract target. 20 Mana.
>>191415
And even though everything is going well.
It just seems so hectic.
How do people live like this?
All the noise
All the movement.
I liked my other job. I could just sit at my desk, do paperwork.
Occasionally I would go out and audit some people.
I saw a Mimic eat a Slime today.
That's just not something I normally see.
"The one constant through all the years has been baseball. America has rolled by like an army of steamrollers. It's been erased like a blackboard, rebuilt, and erased again. But baseball has marked the time. This field, this game, is a part of our past. It reminds us of all that once was good, and what could be again."
>>191411
Hey hey whoa, those aren't canon. I mean, c'mon.
http://imgur.com/a/mzJUR
>>191438
An American hero
>>191415
>archiver
Would that re-randomize our Librarian, or just give her extra powers?
[spoilers]Also, would it increase her bust?[/spoilers]
>>191423
Sounds like you need to hire a Dungeon Master.
Can we make the basement monster enticing? Hype it up so people want to do this impossible challenge?
>>191415
Time for upgrades!
>>191423
You ough to create a dick ass lobby room. Like new londo with ice elemental ghosts
We should make a room just for explody.
In the room a sign says hug the slime
If they do they get the key out.
If they try to fight she explodes
>>191423
Is there any place where dungeon lords discuss stuff? Or perhaps some of your dungeon staff has served in other dungeons? Maybe you can get some advice from them or from other charitable dungeon masters.
>>191478
I kind of want her in the "So You Think You Can Slime" room, throwing up fireworks when people are doing well.
>>191478
YES! And if she explodes will it trigger some trap?
>>191423
After we get a miniboss room up, let's hire a Dungeoneer to upgrade our units. We should build the miniboss room on the first floor after the Ice Elemental to the right.
>>191439
dem slimes
Dungoneer looks like a smart demon Monster Maestro
>>191483
Yes, it's called an explosion.
Or it can throw them into the comfy slime room once again or another adjacent room via explosion
>>191415
Change the sign to the final boss room to read "Really ridiculously hard boss fight, sorry". No adventurer could resist, and it'll cut down on complaints.
Yes! right at the start.
So obviously first order of business is a mini boss room for Slime Knight ( I propose the name Glub Vinblub) and Lily too, I gess.
Does Lily have any special abilities aside from acting prissy? like bufing or healing?
>>191520
Hair Drills and being DA BEST!
>>191520
So we're not gonna do the room where they have to get Lily to pull a lever for them?
Also she should probably buff slimes near her
>>191520
She's a useless bitch. Not even sure we want to upgrade her if she's already this temperamental.
>>191530
I love that idea. They have to be very resourceful in order to convince her.
>>191537
In the same room we should sell food and drinks because they are bound to be there for awhile
Will using the builder cost us money to change features in a room, like raised platforms or basic archtecture
Where does Mary sleep? There should be a lounge/recreation area under the slime pit to chillax.
>>191567
We have a barracks, which is assumed to be the sleeping quarters for everyone.
>>191520
As far as I know she has 0 special abilities. But now that she's cooperating she can give us Fancy Runes.
Slime Knight seems rather taken with her so maybe something will come of that?
>>191462
I've been told it just gives additional powers.
>>191469
But I AM the Dungeon Master!
>>191470
>>191507
Sign is up. Hopefully no one complains about it now.
>>191478
An empty room for Explodey isn't a bad idea.
>>191482
But neither is that.
Still, she's rather volatile.
I know it's hectic now but hopefully it'll all stabilize later.
>Mary calls upon the Builder.
"Ma'am. I can build the Miniboss Room for you if you want. That ain't no issue. I can also build just about any other room you want. Just tell me how you want it done and I'll draft up some plans for ya."
>>191558
"Basic stuff is free."
>>191574
Make the center room with Ms. Alurne a circle, Then add a miniboss room that leads to the basement after words
Ask explody if she likes hugs or fireworks better
Lets see if we can contact those adventures, or others. Maybe see what the staff can tell us about running the dungeon or possibly ask demonologist about how many runes classify the strength of the monster.
>>191574
Mary. Find Demonologist and ask her if it's possible to summon demons aspected to Lady Sluttony.
Also ask what we'd need to summon an Avatar of Lady Sluttony.
Also, ask about summoning an Avatar of Cutethulhu.
>>191574
I hope you still have that basic two-story layout from earlier.Yes, this quest is back! I was the loud anon then, I'll probably be just as loud now.
Let's work at that miniboss room, then, and maybe get some slants going- one anon had that inclined room with slippery slimes or something, and I liked that as a more physical challenge.
Speaking of, reminder- don't skimp too much on physical challenges. Esoteric stuff is neat, but I feel it should be a pleasant break, not the main feature.
>>191574
>>191471
> Ice elemental room, we want a dip in the floor. Users walk in and then must fight their way up frozen slopes to reach the elementals. After a certain amount of time, the elemental jumps down.
> Another room has a series of pillars, and a couple of large platforms for chests. Pressing them in the right order (which Curie will show) will open the door.
> Also, give Curie a stage for "So You Think You Can Slime"
> Build a bath-moat and garden area for Cleric plant
>>191574
Let's definitely give Explodey her own room.
Our Royal Slime Knight should be paired up with Lily in their own miniboss room on the first floor. Can we add a throne too?
>>191574
miniboss to the right of the ice golem.
another normal/silly room, lily slime will be in a partition behind unbreakable glass, adventurers need to convince her to pull the "give prize" lever. she can also pull the "release monsters" lever if she hates the. the monsters are explody slimes that drop from the ceiling all over the room.
Lets talk to demonoligist about procuring things from the human world like our communication device and possibly other materials we can use for runes and stuff.
>>191574
Build a miniboss room, and place it before the basement monster's room
>>191617
I think that chest room would be better with markers than with a demonstration.
Perception is as important as memory and other mental abilities.
>>191619
Or have explodey hide inside a chestor in their eyes
>>191574
We really do need to mix magic into something.
>>191638
She pops out of the chest, hugs the adventurer, explodes
Reposting my miniboss room idea:
We can make a square room above the boss room; with a large, flat, square platform held above the room by the bridges. The brown area is mud slime, which won't impede the Knight Slime but will impede adventurers while they fight it. Or, they could fight near the edge/on the bridges and risk getting knocked into the boss room by the Knight Slime.
>>191644
Magic and water and Fancy. Fabulous Wizard Slime.
>>191574
>>191617
Also, an update to the working map:
> Add a miniboss room
> They can choose between treasure or fighting the ultimate boss (with a sternly written note on the door)
The demonoligist did say we can make things based on the runes we used.
How about we see what kind of creatures/objects we can make with mimics.
Rope mimic, door mimic, loot mimics, Slime mimic(?).
>>191665
Mimic Mimic
>>191665
Two slimes are mimics, one is a real one. You must find out which is real, or you lose
How about in the slime dance off room, we give give them the option to do a riddle or puzzle instead.
>>191662
This actually looks pretty cool, how do you plan on expanding it once we add more floors?
slime mimic = ditto
>>191692
Separate pages? Maybe different pages for different sections of the same floor? Don't know, but have a Curie token.
>>191651should we name it "Chiaotzu" then?
>>191708
saved
>>191713
I was but right now, what we've got is what we've got. And I think the best we can do is to run the adventurers through the whole dungeon and then give them a shot at the main boss. Best case, they die early.
>>191723
Right, I agree. Just mostly saying in case you weren't up to speed for our pie in the sky plans. I agree that for now, we need to work with what we can. I REALLY like your layouts, by the by, how are you doing that?
>>191690
No, they should have to do something akin to rolling for their challenge. Dance off, riddle, puzzle, math problem, drinking contest, any kind of shit. Good way to keep them on their toes but the experience potentially fresh.
Also we should build an ice maze.
>>191732
A combination of roll20, powerpoint, online art assets, and patience.
>>191735
Yeah, SOMETHING physical, even if not violent, I feel.
>>191662
So we're officially abandoning the room where they either have to convince Lily Slime to do something or fight the slime knight? Because I liked that plan.
We should place some food chest or make a place to eat. With all the hard work they will be doing from the challenges. I think they would probably be happy for that.
>>191748
I loved that plan, I would not like to abandon that
>>191742
>>191740
Dedication. I can respect that.
>>191759
Add a little cafe or something to the Cleric room? Make it cost some money as well?
>>191776
I feel like that should come a bit later, like in the next upgrade after we get another feedback session.
>>191776
If you pay extra you can dine with a slime of your choice, and they just might give you a hint.
>>191776
Maid-slime cafe? Cute and fancy create maid?
>>191638
>That spoiler
>>191703
This sounds good. Force adventurers to fight themselves.
>>191786
YES!!! We Must Have This!
Should we do a dark souls enemy respone when they use the cleric
>>191825
Have Slime Knight be Garl Vinland while Lily is Maiden Astrea?
Create a super slime made out of four water runes. Maybe a queen slime?
Alright, here's the layout right now.
They enter the dungeon. Nice fountain. Still haven't done too much with that room yet.
Next room is a pit of comfy slimes with a rope that will be the only normal way to cross. The rope is slicked with slime.
If they get past that there's the Cleric Plant room. This is a central location where they can return and rest whenever they need to. For a price.
The door to the right is locked until they get a key from one of the two rooms on the left.
The bottom room has So You Think You Can Slime in it.
The room above it has the Lily Bribe room. In it is a copy of Lily Slime and a few Explodey Slimes. You have to convince Lily Slime to pull a lever to give you a key. If you displease her she instead pulls a lever for a bunch of Explodey Slimes to come and kill you.
Once you obtain the key from either of these rooms you can go and challenge the Ice Elemental. It is an uphill battle against creatures of ice with Mud Slimes waiting for their time to strike.
IF they somehow get past all that it's Miniboss time.
If they beat the boss they can get some treasure, which hasn't been decided yet, or go on to take on the true boss
And die horribly.
How does this sound? It'll cost us 200 Gold and 3 Water Runes.
>>191822
Naaah. The basement beast is Dark Souls enough.
Agreeing on the:
>"will you hug splodey?" room where hugging gets you a key, and attacking gets you exploded
>"persuade Lily to pull the lever" room, which functions as both a test, and lets the adventurers pamper her for us.if we had a merchant stand reasonably nearby, they might even be encouraged to buy gifts, which are split between Lily and the dungeon, plus we get the gold they spent in our shop
>>191833
Yes, this sounds good!
Can we make the Miniboss room Fancy?
>>191833
I like that idea.
>>191833
I like it
>>191833
Sounds good to me, I'd still like to try some more combinations for new treasures or monsters, Maybe something with Magic and Cloth, but for the next couple of adventurers this layout looks niiiice.
Squeeze in a hug explody please room if ya can.
If not still a good plan
>>191833
Yep, also can we have an explodey slime on the ceiling of the mini-boss room for a surprise attack?
This is kind of dumb, but what about we make Pokemon battles and start making money on gambling. maybe a room off of the main area.
>>191833
I think this sounds pretty good. Maybe not a bunch of explody slimes, though. Maybe just one or two at a time, so as to not instant kill the adventurers and get the annoyed. Besides, Lily would probably get a kick out of seeing them try again desperately.
>>191833
I really wanted my hopping puzzle room, but it's fine. 150 gold for beating the dungeon if they don't get greedy and fight the boos.
>>191833
perfect. treasure will be 5 dungeon tokens. you can trade dungeon tokens for merch which will be set up in the fountain room, which will be expanded to house the fountain and the new merch booths.
>>191833
Hm to make it worth the adventurers' time we should place 80 gold and food as loot.
I was thinking of a room where the adventures get challenged mentally, by having to defeat a giant monsterthat plays chessif there is a party, then only one member has to win so it doesn't take them forever.
>>191871
I want to be hugged to sleep by a slime
>>191834
Youtube Maiden Astrea, but do so at your own risk, for there will be many feels had.
>>191882
We'll get to it later, most likely. No worries.
>>191885
That will come later, when we have more to offer, I feel.
>>191886
I like this for now, or maybe split the different between you and >>191882 and make it 100-120.
>>191888
We've got a lot of puzzler rooms, actually. with the big boss optional, I feel there needs to be more of a balance.
>>191715
"YOU HEAR THAT VEGETA?
It's a Chiaotzu.
>>191885
That's a good idea, and would give adventurers a reason to return to the ever evolving dungeon.
now that we have the builder, lets give our ice/ mud room a slight slope up, making it trickier.
>>191905
Well damn, what about a room that tests balance? Kinda like a platformer game.
>>191926
I THINK we got one of those in the pipe, too. A lot of ideas were pitching during that first thread.
Very good times.
If not, not a bad idea, though, but again, I'm thinking we want to keep a rough balance between combat and puzzles.
>>191938
agree, we need more fights,
>>191917
Already done.
Alright, final changes. The treasure at the end contains 80 Gold and can only be obtained via the Explodey Challenge. Giving her a huge lets you keep the treasure. Fighting her makes her explode.
Also, lowered the amount of Explodey's in the Lily Trial room so it doesn't insta-gib the Heroes.
Changed the Miniboss room form Water to Fancy.
Best part is the price is unchanged beyond the 80 Gold treasure for a grand total of 280 Gold, 2 Water Runes, 1 Fancy Rune.
If this is good I believe we can publish this dungeon.
>>191833
Maybe put another key lock on the boss room access so they have to complete both of the slime rooms in order to get to the final boss?
>>191944
can the mini-boss room be water+fancy? need to keep the slime theme going.
>>191944
Get that slightly special fighter back here stat!
>>191944
I still feel like we need more stuff seperating our hard fights, but we can build up to that.
>>191944
Ok, looks good, I think now is the time.
>>191944
UNLEASH THE ADVENTURERS
>>191944
Looks good, let's give everyone an excellent meal and wait. That includes Dem and Lib.
>>191944
Looks good for now, we can wait for more loot before making any more changes. Open the dungeon.
>>191952
This. Theming is important, man
>>191944
I think we're golden. Lesse who bites.
>>191958
Maybe, I can certainly see the logic, but again, I feel like that might be best suited as an expansion a couple upgrades down the line. or 'minigame' that you could get tokens for without having to fight the whole dungeon in a gauntlet like we planned.
>>191655
I don't think there should be any way to enter the boss room unintentionally.
It would actually seem more fair to change the area you would fall into to be a lava lake, a pit of spikes, or knowing this thread, a comfy lake.
Basically the average adventurer would rather be beaten by something that's impossible to fight rather than something they can fight but can't defeat.
>>191998
You get knocked off and fall into Lady Sluttony's Lovenasium,
>>191944
Didn't one of those adventurers mention in their review about how they didn't get to see the new Dungeon Master?
How good is your acting? Because I figure you're expected to put on a performance for this kind of thing. Though it might be better to wait until you have the resources to put together some SFX, fancy costumes and the like.
Maybe you could hire an actual actor to stand in for you, but more experienced adventurers would likely see right through it.
>>192037
Naw, Mary can just be herself. All professional and stuff.
>>192037
Maybe we can have Mary stand in the lobby and give hints to adventurers, for a price. That way dumb people, like our first customer, will be able to get through the puzzle rooms, and we still make good money.
>>192044
agree
could hang out with the friendly cleric room
>>192044
Although bucking the trend, I feel like that'd just be...boring, to adventurers. They're in this for excitement and danger! Mary as is doesn't...radiate that.
No offense to you, Mary.
>>192037
I didn't think about that...
Hmm, alright. I'll hang out with Cleric Plant. But don't expect me to do any fancy acting.
Also, changed Miniboss Room to Fancy Water style.
Dungeon... Set!
Oh.
We already have someone.
>Mary brings up the screen. Standing in the first room is a man with the title Bulk Mage.
"Oh no..." The Demonologist says.
"What's wrong?"
"It's one of those kind... A muscle wizard... Fuck."
"Is that... A bad thing..?"
>The Bulk Mage goes into the Comfy Slime room. He takes one look at the rope and pit before simply leaping across it.
>He goes up to the chest and opens it. When the Mimic pops out he punches it hard enough to kill it in one hit.
Holy shit.
"Hmph." The Hero says, "A mimic with no treasure? Let us hope the rest of the dungeon isn't as poor."
Oh god he's coming into the Cleric Plant room next.
>>192088
RIP Cleric Plant
We knew thee trap well.
>>192088
Bah, let's get ready to given somehalf-hearted blaseevil speech when he gets to our room
become the mystery of the dungeon. create roomers that the boss is behind the thing in the dungeon. something that is superior to it.
>>192088
He is right though, we do need to put more monies and junk all over the place for the ner- adventurers.
>>192088
Welp, any plans on defeating a guy with a fantastic body?
>>192088
Well, shit. Hope he doesn't punch cleric plant.
>>192088
HIDE! the critters can respawn.
>>192088
>inb4 he punches explodey
>>192088
Huh. This guy might actually beat the big sonofagun.
Reallly should've figured this was a thing. Oversight. And yeah, I dunno if he'll take kindly to you if he sees you.
Let's not expect a great review from him. He seems like a super high-tier fighter and we're a low tier dungeon for now.
>>192088
Can we replace our important slimes with copies before he gets to their rooms? He seems like a "punch first, ask questions never" type
>>192131
We've still got a trump card in the basement, Anon.
>>192118
I'll kick his ass
>>192088
Oh shit, what is such a high level adventurer doing going to this beginner's level (with exception of the unknown demon) dungeon? Quick! Leave a message in the room of DOOM saying that only the bravest and strongest warriors would dare to enter there to lure him to what might kill him.
>>192088
Quick, put a sign over the hellmonster room that says "Enter only if you thought the rest of the dungeon was too easy."
>>192088
I wonder what will he do in the dancing minigame
>>192131
Eh, he should know by now that we're kinda a gimmick dungeon instead of a straight-forward "punch all the things" dungeon. We should have a rep for puzzles by now anyways.
Though, maybe we should ask if he's just here for the basement monster? In which case, maybe we could just, y'know, let him take a crack at it?
Though, to be fair, I'm somewhat in favour of making a shortcut from the entrance to the basement monster for anyone that only opens for people that have died to it before, given it out-levels our dungeon by a lot and high levelled heroes might get bored having to go through the whole thing each time they want to challenge it.
>>192131
...God, this guy's gonna be a dick, isn't he? I can see it already. If you're gonna stay out there, at least inform him that you're the Demon King, but you're not an evil villain. If he's particularly displeased, just up front ASK him what he wants from the dungeon once he finishes up, assuming the big guy doesn't take him out. Mention that we've already intended for a 'hard mode' upper story dungeon anyway.
>>192138
That's who I meant by 'big sonofagun'.
>>192137
This, please, god.
And yeah, why is this guy noobstomping? He MUST realize that most of the dungeon is geared for low/mid level as it stands. Did he do no research?
>>192044
Giving off a professional image works when things are expected to seem professional. For a dungeon... yeah, it's good for people to know that there's professionals behind the scenes, but mainly it needs to be fun. Hamming it up for the customers plays to that - even if you're obviously faking it, it shows that you're getting into the spirit of things and want them to have a good time.
>>192138
But he's made of muscles! And we can't really audit anything from except maybe his hat, pants, gloves, cape, or shoes.wait can we audit his mustache?
>>192167
I mean, it's only hair. You can rip off a mustache pretty easily. Why not?
Let's audit his mustache next update!
>>192088
> He's bringing festering anger cheese?
> We're bringing the phonebook full of explosive runes.
But yeah, this is the kinda guy who, when we get more set up, we'd simply point to the upper floor when he gets to the center healing/spa area and say 'You want a challenge? Go there.'
>>192088
Offer to take him to the final boss. Unless he likes puzzles.
>>192194
>>192088
In all seriousness, though, this is a guy who only respects brute force. He's INCAPABLE of beating our dungeon unless he starts punching through the walls, because the early keys cannot be obtained through brute force.
Before we get to that point, you may want to step out and talk to him, or at least put symbols on the floor to message him.
Be polite. Be civil. And if he wants to just skip to the boss rather than thrashing a level one dungeon, let him.
>>192088
He doesn't seem like the type to stand around and chat with dungeon masters. Retreat through the locked door, while taunting him about your unbeatable boss monster.
>>192088
the challenge rooms (dance and lily) have signs over them right?
Jeez. All these anons assuming this guy isn't here because he likes puzzles just because he beat a mimic and jumped a gorge. You guys are adventurer-racist as hell.
>>192255
I was thinking something like that a few minutes ago
Maybe he got tired of the high-level punch-everything-to-win dungeons
>>192255
point, maybe the puzzles will be fun because he sees them as a challenge.
>>192255
Well he doesn't look friendly either.
>>192255
I will admit. This is fair. He punched the mimic because it was attacking him. There's no confirmation he will punch things that don't attack him or that he doesn't like puzzles.
However, our minions do not like him and I trust their judgement.
I'm... Going to leave.
>Mary flees.
>She also changes the sign before the final boss to indicate that it is a truly difficult thing and only those who are the best or found the rest of the dungeon too easy should try it.
>Bulk Mage reaches the Cleric Plant's room.
"Greetings, Hero," Cleric Plant says, "I am here to help you heal should you need it. I-"
"Are you an enemy monster?"
"... Technically, I am. However, my main purpose is."
"I can lock onto you. That means you can be killed."
"... Yes, but I provide a much more important-"
>Bulk Mage punches Cleric Plant, sending him flying backwards.
>He stands back up.
"I see..." The Cleric says, "Very well. I was made to serve, and if you wish to use me in this capacity..."
>Cleric Plant changes, reminding Mary that the demon IS a 3 Rune creation.
"Hah!" The Bulk Mage says, "You are the beast I was promised! Very well, have at you!"
>He charges forward.
Alright, so, that's good.
While their fighting are there any changes I should make to the layout?
>>192250
Of course.
>>192266
Look at that mustache
He's obviously seen some shit in his travels
>>192280
Put spikes everywhere. Spikes are hard to punch.
>>192284
Should appeal to his sensitive side then?
>>192280
Fill explody's room with a fuckton more explodies
Rolled 6 (1d20)
>>192280
We need a fuck ton more explodeys in the next room. While he's busy fighting Cleric, AUDIT THAT MUSTACHE!
>>192280
...Cleric Plant is GUY!!???!
Well, I guess this is a nice unintentional challenge if the adventurers are bastards and attack the healer.
>>192280
okay, if he can't insta-gib a 3 rune then we just need to wait.
>>192280
Change everything to be locked except the path to the final boss. Move everything out of his way. He's clearly not here to adventure, but just to fight the final boss, no sense in wasting resources on him.
>>192280
>"I can lock onto you. That means you can be killed."
Y'know, I hear this one desert wizard invented some kind of miasma spell that stops adventurers from locking onto things.
>>192312
All the monsters respawn and the boss will kill him. Might as well see Slime Knight in action.
>>192280
Have Lily and Slime Knight combine, then lead him into the miniboss room if the Cleric Plant falls.
>>192280
Hey Mary, I just thought.
Miniboss is 4-rune, and the murder monster counts as a boss.
That means Demonologist used a lot of runes for it.
You should ask here what they were. Later, though.
>>192312
I kinda want to agree with this. He's fire-specced, so most of our stuff wouldn't bother him anyway. If we can get him on loudspeaker, then if he beats Cleric, just go and say, 'I can see you're not interested in our usual services. We have a special feature for...ambitious clientele such as yourself.'
Then unlock the big guy's room.
>>192280
Lily's room needs a copy Lily and shit ton more explodey, Curi and Ruth need replaced with slimes less dear to us. And explodey's room needs to be more explodey as well.
>>192327
I know there's another pairing in DS3 like that, Anon.Lorian and Lothric?
Huh. Just realize, but does this make the cleric technically a secret miniboss? Given he's a level 3 rune creation and all, that you wouldn't typically fight.
At the very least don't force him through the puzzle rooms. Just give him a key if he bets the cleric and usher him towards the boss.
>>192280
I love you cleric plant. Now kick his ass!
> More explodies in the explodie room. Make sure the original is not among them.
> Have Ruth ready in the rafters if shit goes down. Fill the fucking rafters and the underside with slime clones ready to cheer... or beat the fuck out of his mustached ass if he even blinks the wrong way at Curie's clone.
Play the rest straight, but make sure he's got an uphill battle getting to the ice men.
> Throw down an ice barrier, a solid wall with murder holes that ammo can be thrown through as he tries to make his way up
> Spike it for extra measure.
> Princess prime getting cut to bits actually might humble her a bit when she reforms.
>>192335
We don't -need- to switch out Curi and Ruth. They'll just respawn, and slimes have little brains let alone memory.
It indeed wouldn't be nice to seem them brutally killed, though.
>>192350
An ice and mud wall, to be clear. Get them working on it asap, and have them multiplying up a storm on the other side. If he breaks the dam, he's getting his with a fucking avalanche of mud girls.
>>192340
THAT NEEDS TO HAPPEN!
Were'd did you guys get Cleric is a guy from? I'm either blind or worse at english then I though
>>192374
>>Bulk Mage punches Cleric Plant, sending him flying backwards.
>>He stands back up.
Him and He
>>192340I was thinking more in the lines of Pikachu and Snorlax, but that works too
>>192381
Ah there it is, I'm blind
We have that tokens thing for a merch stand, right? Maybe we should have rare Cleric tokens, 2 kinds that you only get kind A by killing him and kind B by spending gold and healing X amounts of time in one run?Of course everything you can buy with the A tokens just make people feel really guilty about killing him, and the B ones are for cleric-plant fans
So what exactly happens to Mary if she dies in the dungeon? Does she res in the barracks like everyone else?
>>192365
So... lily hangs on to the slime knights back and tosses out annoying projectiles while slime knight teleport slams the adventurers from constantly changing angles with lily reviving SK if he ever gets taken down? cause thats pretty much how the aforementioned twincest princes fight
>>192403
It's either something like that or Ornstein/Smaug gimmick
>>192397
I like this idea. He could just carry two different loot items instead of trade tokens. Tokens feel a bit too gamey imo.
>>192390
Wouldnt be surprised if it was just a plant, they got both bits.
>>192397
I say we do the token thing after we get a boss monster that isn't Murder McGee down there
>>192403
Someone in the last thread said we should mix a magic rune onto Lilly for Magical Princess Slime Lilly. I think that's a pretty good idea personally.
>>192417
Each time you heal, you have a chance at a Cleric Daki? And each time you kill him you get a journal that just says how happy he is to help cool adventurers, and how he can't wait to help out these new guys that are coming through the door?
Hey don't we technically have infinite water runes? Let's use 10 to create something terrifying. After this guy does his thing, of course.
>>192280
So much for the "m-maybe he just wants puzzles guyz" bullshit. Lock down the danceoff room and shoehorn mr. no fun allowed into punching fake lily provided he doesn't just cast fist on the locked door to begin with.
>>192432
Im supporting this idea to put together a shit load of water ruins.
>>192432
Rune limit is 5, unfortunately. Five water runes would just give us a HUGE Curi. And when you split it, would just give us a ton of slimes that can't combat well.
>>192432
We don't need another thing like what's in the basement.
>>192432
No just Water Runes, need to add a fancy for kignly presence or something at least. Also needs to be a slime.
>>192430
That's cruel. While I'm not necessarily opposed to turning our dungeon into Undertale, these monsters seem to mostly exist to kill or die and are expected to because they respawn.
>>192440
>King Slime
>Not an older more mature Queen Lily Slime
>Literally just an aged-up and larger version of lily that's full Ara ara~
>Not a Queen Lily SLime with a loyal scaled-up more intimidating Royal Slime Knight
I like how in binding of Issac you can find friendly versions of weak monsters that assist you through the game, what if there was something like that?
>>192432
>>192440
Not a King.
A God.
>>192442
Or huge ice elemental
>>192426
If she's defeated by the adventurer, I think it'll take her down a peg, wound her pride a little. From there, I think we could convince her to help us, help her stop all future adventurers in their tracks by dividing out and letting us get magic and fancy runes. Alternately, we make wizard goo and farm magic for a while, but this feels more narratively right.
>>192420
We'll it has two forms right? Nice form has tits so maybe it's female but angry form is male. The only problem with my theory is that the male pronoun was used for the nice form. But still... it has tits for gods sake.
>>192456
Not a mere ice elemental, at 5 runes, we get Cryonax, the father of frost.
>>192453
Y'know, we could always use runes to make an archetypal "adventuring party" that we can cycle people in and out of to have a miniboss room that's basically just a slime doppleganger mirror battle
>>192465
Looking back, it doesn't seem to actually have noticable tits, it's just wearing something that dips in the middle a bit. There's not even a cleavage line if you check.
>>192453
>Witch Queen Slime Lilly
One Magic Rune + One Royal Rune + One Water Rune + Lilly = ??
>>192474
I was thinking more 1 Magic + 2 Royal + 2 Water to make a boss monster, a Queen and knight to complement lily's Princess and Knight. Besides, lily needs a strong mother figure to set her straight anyways.
>>192474
I'm wondering if the mage knows how to make a room look like an endless hall, and have 1 or 2 pointless rooms to throw some adventurers off
>>192483
Nah. Kind queen is 1 Magic + 2 Fancy + 1 Water + 1 Comfy
>>192491
Shit, that's much better than mine. I was just hoping to have her be, y'know, a big slime. Like, an adult version of lily
>>192485
endless hallway you say... and we already have a trap....
>>192280
Can the plant heal diseases? Because a muscle wizard build requires cancer wizard class with plenty of diseases that give you both positive and negative effects, but they just null the negatives so if you cure his diseases, he is just a regular wizard.
>>192500
Beware of amazing trap ahead, therefore try two-handing.
>>192516
>Careful about that cleric, I think she's a carnivorous plant
>I think she's a he
>then rocks fall
>>192432
Five runes is the absolute limit. At least, that's as much as The Demonologist can do now.
>As the two fight Mary locks down the entire dungeon save for the rooms leading up to the final boss.
Oh boy... I didn't think we'd actually have to do this.
I mean everyone will respawn but.. I really like some of them.
>Everything fun is shut down leaving only the Ice Elemental, Royal Slime Knight, and The Final Boss.
>Meanwhile the Cleric Plant and Bulk Mage continue fighting. Cleric Plant's tentacles slam into the Bulk Mage and toss him around. Bulk Mage punches most of them and tears others. It doesn't end until Cleric Plant is completely destroyed and Bulk Mage is badly injured.
"Hmph... A good fight. Now I shall obtain my-"
"Uhm..." Mary speaks over a speaker. "F-foolish Hero! You uh... Still have many trials to overcome! Go to the door to the right and fight on! Cause there's more to fight! You will die here!"
"Hmph. You are the dungeon master, eh? And here I was thinking the plant I just tore apart was.... VERY WELL, DUNGEON MASTER! I will come find you and tear you limb from limb!"
I really don't wanna be torn limb from limb.
"Then keep going, Hero! You shall fall! ... I mean die fall. Not fall fall."
>The Bulk Mage goes into the next room. The Ice Elemental is there.
>And then it is not as the Bulk Mage leaps into it and punches it into pieces. A two rune creature just isn't enough.
>The next room is the Miniboss.
>The Royal Slime Knight is there with Lily on his shoulders.
Alright, I can give them some orders from here. Royal Slime Knight isn't completely stupid so I can give more complex orders.
>>192536
Doesn't matter, as long as he's cute.jpeg
>>192538
Focus on not getting hit rather than landing hits, the wizard looks to be getting a bit tired. and without heals, you can probably outlast him...Hopefully.
>>192538
>Alright, I can give them some orders from here. Royal Slime Knight isn't completely stupid so I can give more complex orders.
Lily slime should heal, buff and cast ranged attacks. Knight slime should defend lily slime at all cost.
>>192538
Have Lily make fun of him until he breaks down
>>192538
Knight focus on defending untill one of Lily's slime balls distracts the Wizard enough to leave an opening
>>192538
JUMP ATTACK!
He can't parry that!
When he goes for a punch, block immediately and counter him as he recoils from the strike!
Have Lily insult him with degrading comments, it'll come naturally to her since she's kind of a bitch! Make sure our Slime Knight uses his sword arts.
>>192538
He seems to be a fan of leaping attacks. When he does so, he temporarily loses the ability to dodge on the fly and takes on a predictable trajectory.
> Dodge sideways when he leaps
> Lily be ready to spray goo in his eyes when this happens.
> Slick the floor as much as possible when not directly aiming for his eyes.
He will slay the princess in a single blow if given the opportunity, knight. Your defence must be perfect!
>>192538
OKay, probably want lily off of him honestly.
Give the muscle wizard a good fight. Beat him fair and square. If he wins then he deserves to attempt the basement creature.
>>192538
The slime is bulky so he can immediately trade hits easily, so have him/her counter all attacks while applying pressure to the mage. Have Lily say words of encourage meant to the knight to him/her going.
>>192538
I'm pretty sure blunt damage caused by fists shouldn't do much damage against slimes.
>>192568
He's a muscle wizard, his enchanted gun show surpasses damage types.
>>192538
Toss the sword to the ground and put your dukes up.
Manly punch fight. No magic, No swords, just pure slugfest.
Knight will not use sword against unarmed man.
>>192580
That's stupid. This guy clearly wants a challenge so why would we gimp the slimeknight? He'd just be insulted
>>192538
Have the Knight make it a mobile fight where the ground gets more slippery the longer he fights, thus ruining his footing and allowing him to use his range advantage against wizard.
>>192580
IF we did the punch fight, I'd say we have Lily cure Slimeknight through the whole thing
>>192568
He still has magic, though.
>>192538
Agreed with >>192544 and >>192546
The key thing here is to draw the fight out as long as possible while defending Lily. He's clearly getting exhausted.
Full on battle of attrition. He looks like the stubborn sort, so Lily should provide ranged support, BUT NOTHING TOO MAJOR, and especially DO NOT HEAL KNIGHT IMMEDIATELY. Reason being, he'll REALIZE THAT AND LIKELY TRY TO KILL HER FAST. If Lily helps, it should be minor, minor attacks that he won't bother dodging, so as to better possibly kill him via 'death of a thousand cuts.'
HE MAY FIGURE OUT THAT SHE'S DEFENSIVE PRIORITY, so expect that and be prepared for him to launch an obvious attack that he's expecting you to tank for her that'll kill you. SHOULD that happen, try to take immediate advantage and hit him with your hardest hitting attack either during or before the launching of it.
To summarize:
Knight: Dodge, counter, play defense, do NOT overcommit. Last as long as possible.
Lily: Small attacks, minor healing if Knight is looking weary, be careful of oneshots.
>>192604
Lily can't cure shit. She doesn't have that ability. She's absolutely useless aside from being a prissy brat. Probably the most she can do is this case is act as a floor slicker and a mobile water gun turret.
>>192538
Can we outlast him till his buffs run out?
Should take considerable amount of mana to stay that buff.
Shave his mustache?
>>192538
Wow, cleric plant was unusually strong for a healer, we should take into consideration using more 3 rune monsters, and next time create plant or slime bodyguards just in case somebody tries to get punchy with the healer again. They could also be 3 rune ones to serve as a SEVERE punishment against those who attack anything they see
>>192622
Well, generally Clerics are pretty strong. They arent JUST healers, its just something theyre really good at.
Hold on, comfy goes through buffs, right?
Can we move the comfy slimes from the pit to deal with the Wizard?
I mean, he's a melee fighter and he'll just think them as trashmob spawns.
He relies on magic for his melee so comfy should wreck him.
If he complains everyone will say that he should not have killed the healbot.
>>192622
A three 'Chest' rune mimic to store his gold in?