What mech has the most realistic version of controls?
What is the realistic solution when making controls of a giant robot?
Pacific Rim's controls seem like the most "realistic but still wacky bullshit" controls, can't think of any other
None, because mechs aren't realistic.
I'd say the mobile trace system from G Gundam, but that still had bullshit like controlling a fucking tail or remote weapons via motion capture.
Maybe Eva, for a "control it with your mind" things, which is sorta what we are getting close to being able to do now?
GUITARS
a bobcat with guns is how I'd expect real mecha to work.
>>13587136
Steel Battalion probably
>>13587136
Full Metal Panic.
mix of slave arm system and regular joystick controls + macros
OFFICIAL CONTROL SCHEME POWER RANKING
Guitar>>>>>> joysticks and buttons> mobile trace> voice control> thought control
>>13587136
>What mech has the most realistic version of controls?
Exosquad. Having a direct link-up via a cerebral port makes a helluva lot of sense. Why don't Japanese series do this?
>>13587286
>None, because mechs aren't realistic.
THIS
>>13587375
>I'd say the mobile trace system from G Gundam, but that still had bullshit like controlling a fucking tail or remote weapons via motion capture.
So you're saying that Robot Jox has the most realistic controls.
The mech with the most realistic version of controls is the Pagorta, final boss Heavy Metal operated by Preata Quoize by way of a spooky organ's keyboard.
>>13587767
That's my favorite Heavy Metal. It sucks that we'll never get a sequel to L-Gaim or even a prequel.
No, the mech with the most realistic version of controls is Dahlia of Wednesday, which is operated by Fasalina by way of a fucking STRIPPER POLE.