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You are currently reading a thread in /ic/ - Artwork/Critique

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>Previous Thread >>2549405 → → →

>Post your current drawing here and give constructive critique to others!
>Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped. Also, eat your vegetables.
>If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>>dA /ic/ group :
>http://4chan-ic.deviantart.com
>>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/
>http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
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How do you approach coloring on such scenes? I've been trying to modify the values of different parts to increase readability but nothing seems very good. Any help?
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>>2555949
Like this anon. You have a completely obvious and easy to use light source there, the window. You need to identify where the light is coming from, and block in large shadows. Then find where the light will hit the objects in the room. Last of all add in reflective light and subsurface scattering. I've shown it all roughly here.
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>>2555949
Dont be scared to push the values a bit and use adjustment layers and filters to increase contrast.
Photoshop is amazing for editing color and value without having to work everything, so take full use of it.
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send help
pls
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>>2555969
"imrpoved edit"
what the fuck did you just do to these poor drawings eugh
are you being for real here or am i falling for a memer here
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>>2555983

You are an idiot if you have to ask these questions and react to simple filter that you have not even in Photoshop, but probably in Irfanview or paint.net.
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>>2555985
you fucking retard of course i know he slapped shitty photo filters on these drawings
asking "what did you do to these poor drawings" was more like "what were you thinking you were doing when you destroyed drawings that actually looked better before"
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>>2555949
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>>2555964
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>>2555964
Thanks a lot, that's impressive. I can't believe I'm getting such great help.

I was avoiding this kind of lighting because I wanted the focus to be on the table, not on the cityscape (that was added as an afterthought). Guess I'll have to plan another scene then.

>>2555997
Thanks too. Off to draw then.

>>2556010
kek
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Last nights figure drawings
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>>2556015
>Thinking that by taking pics at an angle we won't notice the huge proportional errors
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>>2555989
tbqh the edited version looks better. I bet you are one of those concept art hating noobs.
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>>2556032
this desu senpai
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>>2556048
tfw 't b h f a m' get's automatically changed into 'desu senpai'
are you trying to trick me again, 4chan?
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>>2556053
there's newfags, and then there's you.
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>>2556015
Just seeing them at a slight angle is annoying me. Have I truly been infected by the /ic/ disease?
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>>2556043
you sure are quick at drawing conclusions. in fact, i love concept art actually. maybe you shouldnt assume shit when you have no idea.
also i really dont understand how the edited versions looks in any way better. its horrible. most photoshop filters look horrible if you just slap them on things with no changes made and leave it at that. no idea why you are being so defensive over a fucking photoshop filter.
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>>2556088
um excuse me, but i am truly a 4chan veteran, and here's a meme that we used back in the day, my knowledge of this proves my credibility.
i expect a formal apology from you.
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Re-doing an old piece, gonna try and fix the muddy-ness and maybe play with the values a bit before i start rendering it
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>>2556159
Are not going to put this in proper pers first and set your grid? Rendering something mechanical without doing so is pretty pointless.
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>>2556096
>Thinking a pic makes you an oldfag.
Dude,stop.And before we derail any further, get back to drawing and fix your proportions dawg.
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>>2556166
I have no good reaction images on this PC so I'm just gonna tell you you're full of shit
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>>2556166
mind elaborating?
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>>2556174
>replying to obvious bait
also that drawing wasn't mine
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>>2556188
Living things are curvy, hard surfaces like the weapon are very geometrical. If you don't put the gun in correct perspective, it's going to look wonky, you won't be able to determine how much light hit the planes correctly, so you won't be able to render correctly. I'll help you define the edges highlight easily instead of second-guessing.

If you're extremely good you can probably wing it, but I don't get that fill from you draft.
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>>2555881
T-thanks. I think the cat statue is fine with the perspective, but I changed the stadium thing and the composition a bit. Not sure if for better or worse.
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>>2556199
Can you upload this picture with you perspective grid showing?
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>>2556204
It's pretty messy.
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>>2556175
Legs are a bit too short
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>>2556210
>>2556204
I should mention that I deleted the cube I put the circle inside of before you asked, so I tried to remake it for you, but it's not quite the same.
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>>2556217
You know, scenes like that are extremely ambitious. You believe that you can cheat with the pers because dunes have organic forms, but you can't, and you have all the most difficult things to deal with: various angles, slanted planes, action on many planes. You need to transfer distances accurately in pers; for that, check Scott Robertson's how to draw (it's in the artbook thread). Avoid tangents, like having the main POI touching the border of the image.

Also, you don't have excuses for not having the grid. You should have it at all times, not delete it. And why don't you do the straight lines with a ruler? You're working digital dammit.
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>>2556196
fair points
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wip merc
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>>2556015
yea mistakes are pretty strong, especially with 40min. You seem to have trouble with foreshortening. Whenever I see foreshortening, I try to make it even more stronger than I see it to counteract our tendencies to weaken it. Maybe that can help you also. But your linework is nice.
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>>2556175
dA/pixiv/tumblr?
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>>2556263
Giant head, short legs, short feet. The left arm is a bit too far left, and the upper and lower parts are clearly different sizes. Some interesting uses of shape and color, but I feel you're not utilizing them enough; take what's on his shoulders/neck and introduce them on other parts of his body, especially the legs. Also get rid of the things on his hips.
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>>2556253
Thank you! I'll take your criticism into account, but I can't redo the picture that much. I don't know if I will have enough time to draw everything I need for my portfolio if I do.

>And why don't you do the straight lines with a ruler?

I-I don't know how.
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What do you think? This is mostly for lighting practice, but I'll take any critique I can get.
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>>2556032
>>2556048
Well I don't do it maliciously to hide anything if that's what your thinking. I take the photos on my hour long train ride back to base so the sketch pad is at an angle on my lap is all. I mean it's literally an hour of doing nothing so it's convenient to take pictures then

>>2556269
And thanks for the insight. I'm still working on the foreshortening issue (among many others) but that's sort of the point of figure drawing every week like I do. Eventually I'll get it.
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>>2556356
What are you preparing your portfolio for? Applying somewhere?

>I-I don't know how.
What? What software are you using?
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>>2556400
Animation department in a uni. I have to put 5-10 images in it, so I thought I should add one page of landscape or such. Deadline is 1st of July, I barely have anything done. I also have to make a comic (12 strips). Leaving everything to the last minute, not my greatest idea.
I'm using PS, I mean I know how to draw a straight line vertically and horizontally, and how to draw a straight line from a point, but I don't really know about "rulers". Yet.
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>>2556408
Well by ruler I meant straight lines.

You have 3 weeks, you should do better than that.

Why are you so late for your application?
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>>2556438
Oh. I thought it would be wise to start later so I could study more beforehand and be in peak knowledge condition.
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Random sketches/studies from last month
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>>2556263

mr concept art?
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>>2556558
Well, if it's the case you shouldn't start freaking out now that it's too late. But be clever. Scrap this piece, that may harm you for something safer. If you have to start thinking color palette, composition, etc, etc, it's too much. Try to lower the number of unknowns. Do something for which you have good ref. Do a city, with geometric buildings that are all properly in perspective. You just need to spend a day with a ruler and carefully measure everything out. Instead of a half-assed concept that you can't really draw correctly, it will show that you know how to build things correctly, and you will convey your the dedication and care to the craft.
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>>2556566
Ouchies
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>>2556563
Do you have a tumblr?
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>>2556383
Ya keep going f a m. Just be conscious about foreshortening. Most mistakes in this regard appear because one just draws without stopping and noting how much exactly something is foreshortened.
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>>2556566
This is fucking hilarious.
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I've redrawn this guy many times now and finally thought I got him right after doing a box drawing, but now I notice it still looks like the back is flat and not curved.

Is it the details that fuck it up, or is it the perspective still wrong?
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>>2556676
Heres the whole scene
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>>2556680
forgot pic
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>>2556682
Depends on what you want to do, but atm the composition feels very stiff. I would probably zoom in, and or or put it in 2-point. Everything but this creature and the upper body of the character is not interesting, so we should focus on that in this instance.
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>>2556707
Yeah you Have a point I guess, but I do want a bit of the sky so I might just cut out the bottom part, nothing interesting there anyway.
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>>2556676
The creature looks waay too long, especially for something that is so far away
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where to from here?
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Drew plants in a botanical garden today.
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>>2556874
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>>2556865
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>>2556842
Oh fuck, yeah I see that now. I thought the reason it looked all the time was because I had the front part of the back too flat but I simply forgot to use the grid boxes for its length.
Thanks man
>>2556875
Well to be honest I haven't really settled on the composition at all yet, the only part I settled on was to have the creature be centralized so that it at first looks like some sort of object deliberately placed in the middle of the room and covered with a fabric, so that it'd take a while to notice that it's actually alive and that the fabric is in fact skin.
But apart from the centralized vanishing point is the composition really that bad?
I will crop the image and potentially add broken beams, leftover chains from a fallen chandelier, layers in the floor, collapsed segments of 2nd floor where the broken pillars are etc. And I think I'd want to retain some symmetry in the middle with the altar, since I find some of the appeal in churches and religious scenes is the symmetry. Pic related for example I think (personally) works really well.
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>>2556874
>>2556876
these are very nice anon
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>>2556682
You're not selling a captivating story, and an illustration is mostly about conveying that.

What are you trying to show, and how do you want the audience to feel about it? If you remove the monster (and maybe even the character), you have an image whose purpose is to showcase an environment. The inclusion of those characters does not make the image about them. Instead it's still about the environment but with detracting elements.

If you wanted your illustration to focus on the characters and their interaction, then do that. Look at your illustration from a thumbnail view: Both characters don't stand out both in terms of size and value. They're visually unimportant to the composition, thus they're visually unimportant to the story right now. Even if I let the image fill up my monitor so that it's entirely in view, I can barely even make out the monster. I should be able to process your image from afar with a quick glance, and if it's visually interesting I'd inspect it further and really digest it. A strong thumbnail will grab people's attention and demand their time.

I suggest you set this aside, and return to the planning stages. Figure out what you want to say with this piece, then use that to guide all of your steps - your compositional thumbnails, your value groups, your character sketches, your color thumbnails, etc. Figure all of that stuff out before worrying about getting an accurate drawing with accurate perspective, etc. Even a vague sense of intended mood will guide you towards ideas that work and away from those that won't.
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>>2556956
This armchair art director shit isn't helping anyone.
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>>2556956
So even if I crop the image and zoom in on the characters, build in new elements and structure, it cant go anywhere?
I drew the whole church since I had never done anything of the sort and wanted to sort of deconstruct it from there. Tearing down walls/pillars, adding objects like fallen beams and collapsed floors wherever I felt it would fit in the composition. Can you not construct an image that way? I guess its because I have some background in photo and think of cropping a scene as the same thing as constructing a composition.
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drew a sheep after work today
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>>2556981

hey. psst. guess what the "c" in "/ic/" stands for
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>>2557004
How much are you experimenting and learning on these? Feels like a lot of comfort zone things in general, though this one is less flat than others before it. Maybe try pushing yourself a bit more in some aspect--colours, character, story, proportion/shape, whatever.
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>>2557002
>So even if I crop the image...it cant go anywhere?
IMO, no. At least not without drastic changes. The creature in particular is probably the weakest piece from the very stiff pose. It's directly facing the viewer, dead center, and in a 1p perspective scene. There are cases where that can work to make a striking image, but more often than not it falls flat.

A lot of a piece's success depends on conveying the right mood. Even the height of the camera can have a large impact on that, and changing that would require the entire drawing gets redone. By sticking with what you have right now, you eliminated that option.

>Can you not construct an image that way?
You can but it's a lot of trial and error, and there's no real guarantee of a great end result. More experienced artists can pull it off just from the sheer pencil mileage. More often than not planning out your thumbnails lets your experiment with several different options very efficiently, and slowly narrow down towards a good end product. Doing it how you currently are still needs a lot of careful considering of composition, your large value groups, etc. If you're not used to analyzing that on the fly you risk polishing a lackluster piece, and you might not be willing to make the necessary overhauls because of the amount of time you put in already.

At the start of an illustration there are several different branching paths leading to different final pieces. By not thumbnailing, you've pigeon-holed yourself deep down one path without really considering all of the possibilities out there, ones that likely could have been much better. It isn't common for your first idea of how to approach a piece to be the best one. Thumbnailing shows you many different ideas, where you can then pick and refine the best one.

If you haven't already, I'd read through Framed Ink. At the very least it will get you thinking about composition, lighting, and camera usage.
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>>2557030
>>2557002
I think this can still work. for example if we crop the pic like this and put the monster more to the right. Values have to be fixed obv. aswell. More contrast between the characters and the eviroment. Personally I would also lower the viewpoint to get into the business and not stand above it. Its work, but can be done I think.
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>>2557040
With that cropping I think the foreground character is too close to the corner. Feels like a footnote, and could use more breathing room to the left. I might also lean towards a landscape crop over portrait.

I do agree that lowering the camera would improve it, but I'd call that a drastic change because everything would need to be redrawn for the perspective to make any sense. If it's going to be redrawn, then why not explore other drastic options through thumbnailing?
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>>2557022
when i began, it was a totally new workflow with a lot of experimenting and a lot of learning, but you're right, recently it's gotten a little comfort zone-y. i try to knock out a drawing in about an hour or two after i come home for work, so it's tough to venture out into anything too ambitious! this one at least has some characters in it, right? lol. i'll be sure to play around more with the colours and design, at least, since that's not terribly complicated, and i'll work on developing some thumbnails for, like, micro-narratives. thanks for the reply, dude!!
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>>2557046
>If it's going to be redrawn, then why not explore other drastic options through thumbnailing?

Hmm, Ya maybe. Don't know how attached op is to his hours spend.

>With that cropping I think the foreground character is too close to the corner. Feels like a footnote, and could use more breathing room to the left

Wanted to make the Monster the Focus since its clearly better drawn than the character.
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>>2557046
>>2557030

So maybe like this or so. Dont fuck me, this was done in 1min with a mouse in paint.
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light me up with crits senpai
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>>2556383
just because you had them on your lap it's no excuse. I also posted pics in LAS which were done on my lap and so I invite you to ques who I am

>pro tip: you won't be able to tell
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>>2556175
the hilt of the sword implies we are seeing it from the top, but because of no foreshortening on the actual sword makes me think we are seeing it frontally, fix one of those
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>>2557120
symbol drawing

>>/beg/inner thread
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bart operator
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>>2557202
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>>2557203
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Unsure which pose i should go with and push further, I kinda wanted that down to upwards perspective in the first one maybe with him on some rocks/building. The perspective of the body is way off i know .

I really should have set the plane first before i decided to just doodle the torso first.
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>>2557205 sorry for spamerino and overly sized images, work at various shits so I dont get bored
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>>2556563
blog/IG please

>>2556566
yo i started sketching a roadhog/junkrat/tiny tina piece the other day but i got distracted. plan on making her tilt the other way for composition sake, or just cutting her out completely.

now i wanna go back, redline it and color.
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>>2557218
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>>2556588
>>2557221

Don't have tumblr but instagram is slendermike!
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>>2556876
copics?
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could anyone please give me the blog of a guy who drew a girl on a seashore with some zombie-like man with a fish
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>>2557212
I think the thing throwing it off is the fact that the face is not in perspective with the rest of the body, apart from the 3rd and last one. But that last body looks a bit stiff. I think it's the left arm and the fact he's slightly squatting.
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>>2555932
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>>2557004
YOU AGAIN! yay!
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>>2556371
Good body construction, the head feels a bit off to me for some reason
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>>2557244
Damn, fuckin followed
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le meme face
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I keep fuckin up the hands but what do ya think?
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>>2557711
Also this, I normally don't draw faces as you can see in the previous image, I end up makin a crutch. So I'm workin on breaking that
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>>2557030
>>2557040
>>2557062
Busy day, sorry for the late reply.

>not without drastic changes
Yeah I know, I am totally ready to redraw / crop most of the picture at this point, I just don't want to scrap the concept.

This is all very useful insight though, will study composition for a while and then try to finish this by cropping and redrawing whatever is necessary, make it look complete at the very least. Never done anything like this really so I've already gone far beyond what I thought I was capable of, so even if It doesn't turn out too great I think Ill still be pretty satisfied.
Thank you very much for the genuine responses.
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>>2557711
Really like this concept. Inspired by something specific?
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>>2557738
Thanks and nope just kinda had an idea for some angelic being with a broken sword that started with wings and then evolved into this. More of a mortal that has achieved the point of a greater being....or somethin.
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>>2557159
Fuck off its not symbol drawing.

Here is another with the lay in included. What am I doing wrong, why are my faces so ugly?
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>>2557753
Maybe less long hard lines, not enough softness to the face? makes everything feel hard and old.
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>>2556576
Sure, I'll do that this weekend. This is another thing I was thinking about adding, but like a whole page, so about 24 figures.
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Figured I'd draw something in my comfort zone as a break from studies, can't place what's off about it (besides missing hand and shit feet).
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>>2557778

Character is off balance, pose is stiff
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>>2557765
The character is supposed to be older, but I completely agree. The heavy lines lack anykind of gentle rhythm that makes it look nice.
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Any crits?

>>2557778
The design is pretty cool, but I think it looks weird because his feet are not in proper perspective. Also I doubt the ground brights so much
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How's it looking?
Any major gripes with it?

>>2557867
Looks sweet man, I think the nose part is a bit too high though.
>>
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>>2557878
>that face
Also, looks to stiff. Go read the sticky son
>>
>>2557867
>gives critique
>sucks shit themselves
>>
>>2557881
>Also, looks to stiff. Go read the sticky son
Yeah I knew the face was bothering me, just didn't know why.
Fanks tham.
>>
>>2556263
Bendy gun in tiny hands
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>>2557878
Try messing arounf with the position of the eyes. Not quite like pic (because I feel he now looks like haruhi) but you get the point.
>>
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some characters


>>2557467
nice
>>
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This is just a sketch but Im about to do solid lines and I could really use some feedback. I always feel like my stuff feels too stiff, even when I paint with oils. I think it looks very fluid and nice when sketching, but as I finish my lines the more and more stiff and shitty it tends to look. Any suggestions? My anatomy may have gone to shit over the last 10 years, but I was classically trained at an art school.
>>
>>2556563
Fucking gorgeous
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>>2557202
I love this.
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>>2558111
thanks. like the details on the crowdude.
>>
>>2556563
I have all of those women hips on my pinterest too.
>>
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>>2557004
another sheep, not too pleased with it
>>
>>2558192
This can use some ambient occlusion. I know you aren't really using any gradients, but just taking a soft brush and putting in some soft shadows beneath the armor would do a lot for it I think.

Also for your values you can be more consistent in how much of a value shift happens from light to shadow.
>>
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chicken scratch
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>>2558111
the Reward out of 10
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I tried.

My eyes are dry af
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>>2555971
careful with the perspective and proportions on the eyes. left eye goes deeper into the eye socket than the right one on your painting. easy mistake to make. hand way too small and out of proportion, careful with hand anatomy. weird gesture on the hand, makes little sense compositionally and anatomically. place your own hand in a similar position and look at yourself in the mirror. construct more carefully before you paint
>>
>>2556865
U color blind?
>>
>>2556956
>you have to sell a captivating story

Fuck off. It's perfectly acceptable to just draw a cool thing.
>>
>>2557778
You're not supposed to actually paint his shit anon, you're supposed to photobash it.
>>
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this is still a work in progress but I feel like the coloring is off or something Im not sure. This is a first for a lot of things for me. Genderbending / fire / fitgirl so i know it could use improvement just not sure where.
>>
>>2556263
lol, nice head, shouldve resized the photo though, it doesnt fit onto the tiny piece of shit body you actually painted
>>
>>2556876
work on your values, line weight and lines in general
>>
>>2557895
One of his hands is drastically larger than the other.
>>
>>2558372
i think you jumped to colouring too early, the pose is really stiff and the arm holding the gun is all kinds of fucked.
Colouring does look okay, although there's a bit too much shine for a filthy character like junkrat.
>>
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>>2557004

sheepman is /ic/ user of the month, please don't stop drawing sheep!!!
>>
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literally havnt drawn in months.
random sketch because i wanted to draw a fat person for whatever reason.

is
newmastersacademy.org/
worth paying into ? i think about how i want to get better at art every day of my life.
>>
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Starting the day of with a fish.
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Opinion?
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>>2558520
>>
>>2558517
That fish looks juicy
Some harder edges would be great though

>>2558520
>>2558522
Looks neat and it's perfect normie bait
>>
>>2557716
>>2557711
I get anymore feed back on this?
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>>2558528
You need to consider the volumes of what you're drawing more, looking a bit flat right now.
>>
>>2558336
Sure, but things are cool because of the story they tell.
>>
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practice from work.
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>>2558538
>>
>>2558336
Yeah, if you're just drawing a character, a creature or whatever you fancy. Once it's a full blown illustration then narrative becomes something you should consider. Doesn't have to be super explicit or complex.

It's often enough to consider the reaction the viewer is meant to have. With that bloodborne piece anon did, are we intended to relate to the protagonist or not? Is the monster in the distance a threat or not? Is it something that the protagonist expected to find, or is it a surprise? Did the character stumble into this situation, or was this event sought out? Will there be a fight, and will it be a close fight or a walk in the park? All those things dictate the mood, which guide what compositions, light usage, color usage, poses, etc will be more effective than others.

In that piece the monster was unremarkable, and barely noticeable yet in full light. If it's an impending boss fight, it should probably feel threatening. If it's a mundane enemy, then why is it a sole enemy at the end of a long corridor coming towards us?

Narrative is an easy way to depict your chosen subject matter effectively. It's not a new concept, but a tool you can use. The more explicit decisions when making a piece, the better the chances of success.
>>
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trying out stuff
>>
>>2558111
blog?
>>
>>2558200
thanks! you're right, it probably would add that extra oomph to it. I tried adding a core shadow and some reflected light, but it just sort of muddied the picture a bit, so I'll be sure to at least throw in some subtle darks when I'm having that issue.
>>
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>>2558145 some colorino
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>>2558599
http://yaow12.tumblr.com/
>>
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i have to work on clothes, anatomy among other stuff... pls help
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>>2558517
Did another goofy looking fish.
>>
>>2558785
In my opinion you should step back from rendering, especially with color, focus on learning to sketch volumes.

Of course you should still render if you enjoy that but when you're drawing specifically to improve i believe you should focus on the steps that come before rendering.
>>
>>2558830
will do thanks anon...
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grill and dog

>>2558111
same guy
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Working on a Paint drawing of Guts from Berserk for my boyfriend. I'm using my mouse so myhands are killing me, so I'll continue tomorrow.
>>
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Something about this feels off, help.
>>
Anyone else have problems with quality levels of your original work varying like crazy, even over the span of a week?
>>
>>2559313
can you be more precise? to me what's making it awkward is the gesture, you've kind of hinted at the hunched skater type posture with the hunched back but haven't generalized that to other areas, e.g. his neck, legs and arms which are still stiff and inconsistent with the concept. if you really push the gesture harder i think it'll make more sense.
>>
>>2559301
Good you stopped here, because there's no gesture. What pose are you going for?
>>
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I feel its getting closer to being done. Some things i'm noticing is too soft edges, and the face is off. Also saitama needs some work. Any crit?
>>
>>2559313
There's no sense of weight. The straight arm that is supporting most of the machine by that handle has that shoulder raised higher than the other one? That makes no sense. And his torso is just normal hunched instead of compensating for lifting it. All the machinery on the right side is just floating there as that hand just has controls in the fingers but no weight. Try grabbing a heavy vacuum cleaner or something and hold it a while--see how your body naturally starts to sag in spots and tighten in others, where the main weight is being supported, maybe you will lean on one leg more or lean your torso back to counterbalance the weight.

Other than that I think there are small nitpicks. The eyes are crossed, not sure if that is intentional or not but it looks bad. The feet aren't planted on the ground plane well, and the sock on the right is out of perspective. The ground shadow looks really really bad and I would just remove it entirely or change your approach to it drastically. As far as design and colour and I think this piece looks good over all, but I am not a fan of the stacked cup shapes drooping on the left as it's unclear what they are and they are inconsistent with the rest of the design and image and have very bad perspective.

There's a lot of good things about this drawing, like the linework and style and colours are all wonderful and fun, it's just you have some major pose issues then lots of little small issues, and they all add up and make this image not all that successful as a whole despite it's good qualities (which I will say again, it has a lot of).
>>
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Anything?
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>>2559414
>3300x5867
>3.6 MB
>>
>>2559415

?
>>
>>2559416
Resize it. It only needs to be like 600x800 pixels.
>>
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>got a nice monitor
>realize all the colors/contrast are shite
>Mr.bones wild ride begins anew
Kill me /ic
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Hmm.Why shouldI Draw for the reason Le happy Trump is hand Rubbing I'm drawing A blank.
>>
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>>2559438
incase anyone was wondering
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more practice from work today. phone took a potato quality photo
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>>2559450
Some cool looking stuff.I feel on the phone cam shit My phone but I use cam scanner I fixes crops brightens pic.
>>
>>2559459
i need to get a scanner honestly. would be nice.
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>>2559423
>600x800
Thumbnail size kek
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>>2559489
I can tell your painting is shit from thumbnail, I don't need it to be 5000 pixels
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Cleaned up dis pic A lil hows it looking
>>
>>2559423
Okay but other than the size?
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Kind of ok with this. Not too happy though.
>>
>>2558287
that wrist looks like its in a painful position. and the placement of the fingers looks a bit off. the rest is very nice.

>>2558575
saw you in the comic thread, is this for that too? looks cool,

>>2559371
awesome concept. whats bothering me is how different parts not working togther? like saitama looks roughly painted (in a good way) but the glowing energy thing looks like weird cgi. i say keep egghead in that same simple style but work on rendering the rest to look in a consistent style. look forward to seeing it.

>>2559440
blog?
>>
>>2559622
>saw you in the comic thread, is this for that too? looks cool

thanks, not for any comic, just trying out stuff, not too happy with it
>>
>>2558132
what is that goblin looking dude with the mustache doing with his sword/stick? The pose makes no sense. Why is his hand lying flat on the table when it would be at an angle due to the stick? His legs are also incorrect. The one on the top should be more forethortened and facing towards us more. Try a pose like that with your legs, it would be super uncomfortable if it was even possible. His back is also stiff as fuck. It wouldn't be so straight. The spine is a natural S curve; when hunching over, it changes a bit but it's never straight.

Next, the muscly guy, his pose is pressy stiff and the anatomy is most likely incorrect. Try gestures. His shoulders should be more relaxed and not so stiff. Also, doesn't he have a stool to sit on? It's ashitty bar if they don't have those for their tables. If he is supposed to be sitting, then he would be lower. His legs above the knees would barely be visible, if at all, due to his position, his shoulder probably would be slightly hunched. His collarbone on the arm the girl is holding should not be tilted up that much if at all. His expression is also really dopey.

Why did you think the woman in front of him was a good idea? She should not be in front of the table but rather at the side of the man. Also, she's got a manly jaw and it's too long. Look at actual women's faces. It would also be a better idea to have her hold on to his arm with both of hers and be standing closer to him and facing him a little with her body as well. (I hope that makes sense, I'm not a native English speaker.)
Lastly, the girl at the back is facing more to the
side at her pelvis and legs but her boobs are facing towards us completely.
>>
A I made for A anon on /co/
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Finally got this idea down
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Forgot Pic sry haven't sleeped s in 3 days. & I'ma llil croggy
>>
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recently finished rule of rose and tried to cartoon the main character

i'm still experimenting w/ style so any criticism on how i could improve it would be great help
>>
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>>2558819
Went more land based today.
>>
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recent work
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and another, any c&c appreciated...
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>>2559803
interesting, but i feel the composition doesnt do the idea justice so it feels weak. and her pose is pretty odd. even for water
>>
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Just finished a tribute to my dads work.

I'm thinking about adding color, but i'm not quite sure what the best palette would be for it. Any advice?
>>
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Hey all. ive tried posting some stuff on other forums with no responses over the past few days. i was wondering if i could get a few of my painting critiqued? thank you.
>>
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second one
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last one
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>>2560384
>>2560386
>>2560387
they don't read too well. visually kind of boring to look at. begginers thread friend
>>
>>2560387
>>2560386
>>2560384
I have no idea what i'm looking at. Head over to the beginner thread, you'll get alot more help there, good luck!
>>
>>2560111
Hm yeah, I thought it would work out, didn't want to go for the golden ratio/fibonacci everytime. Thanks for the feedback anon
>>
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>>2556015
Highlights from the weekend 5 minute poses
>>
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>>2560447
3 plus hours on this one.
>>
Anyone got a working link for SAI?
>>
>>2560448
3 hours yeah, but the entire drawing is decided in the first ten minutes. Your proportions are fucked and it destroys the drawing. maybe next time.
>>
>>2560473
Try again scrub
>>
>>2556159
i remember ur ass, good work
>>
>>2560473
>le jealous brian.
>>
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symmetry is hard
>>
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>>2559622
Thanks, I am changing it and the rest quite a bit too
>>
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Hey guys! What do you think about the colors I used here? It was done hastily and it's a small picture but I'm really looking for input and advice on the colors.
>>
>>2560528
Are you drawing a Jewish hamster or what's going on here?
>>
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are these thighs too thicc?
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>>2560598
looks good to me anon. i like the multiple arms
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>>2560503
Thanks pham, finished it up
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>>
>>2560486
>>2560504

He's right, tough. I'm normally digging the artist's stuff but just look at the leg sticking out. Size is fucked.
>>
>>2560696
The measurement is correct. Her lower torso is slightly turned so it appears shorter. Also the legs as a whole are not a focus ( her upper body is what I was studying) so both legs did not recieve any attention. I stand by my work and my ability to measure proportions where deemed necessary.

And for >>2560473 I posted a five minute gesture run literally right before the 3 plus hour one that proves I can hold my own with the first minutes of a pose. I am working on my long game yes but that's THE FUCKING POINT OF PRACTICE. I can somewhat easily create 1 to 25 minute drawings. But longer poses that require detailing on skin tones and what have you are one of my bigger weaknesses. I made the dicision early on to focus on improving in that area when i started on this one. So i conciously left her lower half (including the tarping) undone. That way I could focus more on tones and values. That post Was Not A critique and frankly illustrate you have no idea what the fuck you are talking about.
>>
>>2556096
>i am truly a 4chan veteran
>>
>>2560831
not that guy but this defensiveness makes me cringe.

this is an idiotic kind of pride and it will really get in your way as you progress, that's something to work on.
>>
>>2560868

He has right to be pissed. Bad critique is fucking cancer.
>>
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>>2560868 #
Maybe you're right, but I see it more as knowing my strengths and weaknesses more than anyone and taking pride in what I did. I am the most critical person of my work and frankly have gotten as far as I have with literally no input from /ic/

When I do post and see the progress of those anon that post regularly I know that religating the shit criticisms that offer no real feedback beyond projecting the "we're brutal" meme to the trash is the right choice.

All that to say, no anon. Judging from how far I've gotten in the past 4 months without help from /ic/ I know that I have and will continue to progress. Thanks for the thoughtful post though anon. I know you guys aren't all bad. But I'm not worried about my progression

And I urge other more fledgling artists on here to follow suite. Just becuase some jack-off posts a generalized statement with no evidence to back it up doesn't mean what they are saying is factual. In fact that person probably doesn't know enough to actually pinpoint what the real issue is. You should not be accepting advise from anon like this since
>they don't know what they are talking about enough to articulate the issue
>they only want to attack your confidence so you feel as bad about your work as they do theirs.

Call those fuckers out on their criticism and if they elaborate then you know that they are legitimate. Rant over.
>>
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>>2560605
thanks anon. shrunk em anyway.
>>
>>2560918
what school you study at, senpai?
>>
>>2560945
Draw the back
I want to see where and how the arms connect
>>
>>2560971
Self taught. I just do figure drawing sessions atm
>>
>>2558575
cozy as fuck
>>
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>>2555932
>>
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Another value study. Took me about 2 hours, tried to follow the critiques that were given on the last one (i posted it on the ''intermediate thread''). CC is highly appreciated.
>>
>>2560995
start slow, finish fast.

a likeness is achieved within the first few strokes, the shape of the head, the broad shape of the features, etc.

spend like half your time working on the lay in before you start rendering. don't bother rendering something taht you know looks wrong, stop, and do it again if you have to. You'll learn quicker by doing a bunch of un- or under-rendered sketches than by doing these 2 hour things.
>>
>>2560995 #
The entire left side of the face has been hyper extended. Look at the space between the nose and his hair compared to the original. I'm pretty sure it's the shape of the collar that threw you off. It's obvious that you are measuring but since the collar wasn't that important you overlooked it and it threw your neck off, which in turn threw your shoulder off which in turn pretty much fucked your entire left side of the face off.

Address the left shoulder, neck indent, and hyper extended left half of the face and you'll have something here bro.
>>
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>>2560976
Mecha magic
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exploring designs for a more finished drawing.
>>
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Ok lads, I need your help, please tell me if this character design looks too gay. Like, I really enjoy drawing cyberpunk, skintight latex shit, Shirow style, and it's kinda hard to tell when a badass cyborg turns into a latex gimp.
>>
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>>2561180
Do you like drossel and freiza?
>>
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I've been working with references at work a lot lately, and I just finished this one. About 2 months ago I picked up art again. I hadn't seriously done this in 6 years. Lots of critiques of this are pretty obvious but any advise is welcome :D
>>
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Any crits?
>>
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kiserucolored.jpg
451 KB, 1000x1328
fuk coloring tbqh
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>>2561180
If you mean like dragonball frieza then yes, not the other one, those are next level designs.
I'd love to be able to design joints and more advanced robotic parts like that.
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>>2560918

is that graphite senpai?
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>>2561298
blog?
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>>2559850
I'm not in any position to give you proper crit, but might I just say your choice in games is grade A
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>>2561324
[spoiler]http://l3monjuic3.deviantart.com/gallery/[/spoiler]

im the [spoiler]knightfag[/spoiler]
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>>2561354
whoops
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>>2559850
facial expression is good, but the pose is stiff as fuck. make it more dynamic
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>>2561296
Will her head be crushed if she does jumping jacks?
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File: 1390110944118.jpg (111 KB, 500x690) Image search: [Google]
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>>2561354
You definitely have a theme in your stuff, I dig it. You've got a lot of good character ideas that I'm totes jealous of... I don't have that imagination.
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>>2561354

thanks
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>>2561241
>any advise is welcome
If you want to commit to art, never put it down, especially not for 6 years.
Signing work of that quality is just a waste of good graphite and self-respect.
Props for resizing pic though!
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>>2561392
bah you a salty bastard
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>>2561370
thanks. we're all gonna make it man
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>>2561401
It's good advise, my own emotional disposition notwithstanding.
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File: colors.jpg (249 KB, 1286x724) Image search: [Google]
colors.jpg
249 KB, 1286x724
I don't know what the hell I'm doing
Colors are scary
Thread replies: 255
Thread images: 139

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