[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Draw Thread
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
Thread images: 119
File: drawthread.png (376 KB, 988x728) Image search: [Google]
drawthread.png
376 KB, 988x728
Last thread: >>2277050

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
>>
>>2279827
What the fuck man, there's no need to make a new thread until the old one gets lower. It won't bump but it's going to be there for fucking ever, it's still usable. Christ, there are 4 drawthreads open right now.
>>
>>2279840
I'd like to wait until those threads were on page 10 before making a new one myself, but there are others that are convinced that a new thread is needed as soon as the old one reaches bump limit. Better I make the thread than they.
>>
>>2279844
Well, at least you did it right, and hopefully nobody will argue about he-who-trips. Still man, this is an insane development in the conducting of these threads.
>>
>>2279827
>draw thread in the subject field
Good job.
>>
File: .kaelsos_dunke_final.png (2 MB, 1488x1744) Image search: [Google]
.kaelsos_dunke_final.png
2 MB, 1488x1744
>>2279827
Finished it now, tried another technique.
I was motivated by a description of a d&d character..
Request critiques
>>
File: Malthael_wip1.jpg (364 KB, 1800x2322) Image search: [Google]
Malthael_wip1.jpg
364 KB, 1800x2322
A few threads ago, I was asking for suggestions and someone said Malthael. I put it off a while because I couldn't think of a good approach. He has no face, and not much color to speak of, so I didn't know what to do with it and I'm sorry if this looks pretty uninspired but I'm starting to get into it now. Just wanted to let you know I didn't ignore you or anything.
>>
>>2279869
He looks like a potato.
>>
>>2279863
Yah, I'm not happy about it either, but maybe if I and other anons keep hold of the reigns he'll take the hint.

>>2279865
Had to get it right sooner or later, and I'm sorry I botched up the last one.
>>
>>2279885
I wanted to suggest that we kind of band together and if a thread is started by that-one-tripper that we all just quietly make a different one and use that. I never thought I'd be one of the people against him but it seriously fucks up the whole first half of the thread every time, and we've been burning through these threads faster than ever.
>>
>>2279879
because of the color, or an extra chromosome?
>>
>>2279869
beginner thread pls
>>
>>2279892
Possiably the extra chromosome, but the actual color? I can see your going for dirt but Ya gotta center it in some places, and some more contrast from darker and lighter areas of dirt, because currently it looks like one pick smudge, or a potato. I'd also suggest to defund the nose, lips, brow, and cheeks better he currently looks smooth and dirty, like a potato, unlike rough rigid and dirty like a barbarian. Just try to define the face features then report back for further instructions.
>>
>>2279906
Damn cellular technology and its ass auto correct. Just mainly that last sentence is what you need to do because his looking like a potato Voldamort with hair.
>>
File: kaelsos_final.png (958 KB, 554x930) Image search: [Google]
kaelsos_final.png
958 KB, 554x930
>>2279906
thanks, very clear instructions.
>>
>>2279911
armor looks like from guild wars
>>
>>2279869
>>2279911
>>2279918
You're shooping over GW2 screencaps, aren't you?
>>
>>2279911
Good start, finish it now.
>>
>>2279911
Are you that same guy that drew the owl archer
>>
lol what the fuck have you done to my sketches
>>
>>2279869
>>2279911
There is a thread for beginners btw
>>
File: 1437517872503.png (27 KB, 299x200) Image search: [Google]
1437517872503.png
27 KB, 299x200
>>2279928
>beginners

doesn;t look like it, seems to be on the same lvl as you guys...
>>
File: ujgvrrfhikgtrfvikfik.jpg (788 KB, 3302x2499) Image search: [Google]
ujgvrrfhikgtrfvikfik.jpg
788 KB, 3302x2499
/.\
>>
>>2279920
>>2279911
i did in pic related...
just started drawing with a tablet.
i should stick to beginner threads,,,
>>
File: different angles2.jpg (82 KB, 632x1200) Image search: [Google]
different angles2.jpg
82 KB, 632x1200
Does these angles look like the same character?
>>
>>2279936
You should stick to killing yourself.
>>
>>2279935
As much as I love the contrast in shapes, I always wonder how things like this can stand.
>>
>>2279942
Yes but the nose in the front angle looks a little too low to me.
>>
>>2279922
nope
>>
>>2279942
is it possible you simply lack aesthetic sense? It seems as though you should get it by now.
>>
>>2279932
thanks for cheering me up, m8!
but im still praciticing the basics.
>>
>>2279942

I agree with >>2279952

Draw them in orthographic view to get a stronger grip on likeness.
>>
Could you please come by the beginner thread and give us feedback?
>>
>>2279942
Yes, definitely
>>
File: 1444391678829.jpg (47 KB, 624x459) Image search: [Google]
1444391678829.jpg
47 KB, 624x459
>>2279959
>still praciticing the basics.

arent' we all?
>>
>>2279936
Nah fuck them, a draw thread is a draw thread. Good on you for making art and posting it.

I'll comment on this one. >>2279911

You aren't quite ready to convince us for this caliber of illustration. However brownie points for doing it anyway! Don't stop just cause it's above your skill level. Actually it's good that you made this. This image highlights the many things you can start working on. Particularly 3d forms. The image looks overall flat. I'd say you're faking the funk a bit with gradients and "pillow shading" and your use of colors are not working, they don't fit the environment. It might be ok if this was just a concept art for the modeler to work on. But as a stand alone illustration, no go. There is no clear light source.

When you study and practice, don't bother with coloring or shading complex things like this. Set this image aside and work on drawing body parts or 3d objects. Think of the 3 dimensions of physical space, x y z. You have to go through this until it makes sense.

Material/texture/backgrounds/color. Save that for another time, your homework is to make boxes and spheres. Feel free to reject my input, I honestly use these critiques to help determine what to practice for the day.
>>
>>2279942
I think her chin is a bit more prounounced in the second one, but beyond that, yah, looks consistent to me. Nice to see you working on less stylized stuff, this is pretty solid.
>>
>>2279994
Thanks alot! appreciated
im just starting to practice again and continue to do so
>>
>>2280052
They better hurry up and clean off that cherry pie filling before it stains the wicker.
>>
File: Untitled-25443.jpg (170 KB, 1181x646) Image search: [Google]
Untitled-25443.jpg
170 KB, 1181x646
scotch sketch
>>
>>2279968

every thread is a beginner thread desu. i don't really get the split between drawthread and beginner thread.
>>
>>2279869
Learn how to draw, learn about simple shapes and how they can be used to create more complex drawings, and then study anatomy, gestures, then values, and you will be starting to get into painting from there. Stop trying to take shortcuts, you aren't fooling anyone in this board.

>>2279994
Nice job encouraging this guy to keep tracing screenshots.
>>
File: november-9-2015-4.jpg (584 KB, 867x1000) Image search: [Google]
november-9-2015-4.jpg
584 KB, 867x1000
>>2280058
yeah gotta be careful with blood, if you add too many highlights it looks too thick. needs to be thicker than water and thinner than syrup, while still congealing and getting darker, and flaking where it dries.

hows this
>>
>>2280088
Better, though I'd tone down those drips a bit. Blood is too thin to ooze into big droplets like that.
>>
>>2280101
ill see if i can do anything about that. i wont post it again today dont wanna poop up the draw thread
>>
File: z947i.png (160 KB, 992x520) Image search: [Google]
z947i.png
160 KB, 992x520
>>
>>2279994
Liberal arts minded shithead

go fucking kill yourself pls, or take all the retards under your wing and fly off to some isolated island I can nuke
>>
File: lel.jpg (99 KB, 773x1000) Image search: [Google]
lel.jpg
99 KB, 773x1000
A study for a base relief, maybe wood or bronze still not sure.
>>
File: 345465uzfg.jpg (116 KB, 726x520) Image search: [Google]
345465uzfg.jpg
116 KB, 726x520
boring af
>>
>>2280232

best image so far
>>
>>2280232
Don't put it in dead center, make the crib/boat smaller, show more of where it is located. Put something interesting into the boat.
>>
>>2280243

w-what, are you serious? i feel like shooting myself in the face when i look at it. except for the dudes in the back, those are neat.

>>2280249

It's cropped out to show the boat thing, the whole image is much larger. But yeah will put something interesting in the boat. Was thinking dead mermaids to add an element of fantasy and having a tail falling down the side with the light shimmering on the scale could love pretty sweet.
>>
File: 1447131480152.jpg (155 KB, 726x520) Image search: [Google]
1447131480152.jpg
155 KB, 726x520
>>2280232
whenever you do a landscape make sure you add a small guy in the extreme foreground with a flowy red scarf, either leaning on a stick, or holding a sword, or riding a horse. that way the viewer can really get an idea of how colossal the landscape is. it just doesn't read as huge as you want it to right now without that.
>>
File: autumn.jpg (760 KB, 1180x1419) Image search: [Google]
autumn.jpg
760 KB, 1180x1419
Relaxing by drawing relaxed subject matter :) Pencil sketch with values in photoshop.
>>
File: tugboattugboattugboat.png (398 KB, 726x520) Image search: [Google]
tugboattugboattugboat.png
398 KB, 726x520
>>2280232
The position of that thing jutting out from the front of the boat looks off to me. Quick redline to show you what I mean.
>>
File: Untitled-1.jpg (149 KB, 453x700) Image search: [Google]
Untitled-1.jpg
149 KB, 453x700
sigh
>>
File: mierd.jpg (119 KB, 1000x1206) Image search: [Google]
mierd.jpg
119 KB, 1000x1206
idk
>>
>>2280255
I'll keep that in mind man. That's a pretty stiff looking dude though.

>>2280265
Bugs me too but I can't get it right. I constructed it in perspective accurately with my copy of 'how to draw' next to me and all. I think it's just the form of the side not properly describing the perspective. I'll probe paint that thing back and forth a million times anyway until mid 2017 or so.
>>
>>2280264

This is really cool. Is 'Socker' finnish? Would love to see you color this. Or if I were you I would actually try tracing it onto thick paper somehow and paint it with trad media.

>>2280284
Love the dude on the left. Reminds me a bit of Dan Chavez' stuff. There's something weird going on with his left trap though. Or not... I think it's not wrong per se it just looks a bit unfortunate
>>
>>2280288
>dat filename
I feel ya, son. I just wasted hours struggling on a sketch that should've been simple as fuck. I'm almost 30. I ain't gonna make it.
>>
File: ullgenser.png (604 KB, 1080x1375) Image search: [Google]
ullgenser.png
604 KB, 1080x1375
>>2280291
Thanks :) "Socker" is Swedish for "sugar". And yeah I'm planning to paint it out with watercolors as just a nice personal piece. And also experiment with animating the rain digitally, to get some subtle animation going on in my watercolor-centric portfolio.

>>2280288
"i-fucking-hate-this-industry.jpg" lol
is it the concept art industry you hate? I feel you. If the fast pace and "anything goes"-mentality doesn't satisfy you, then pursue illustration. Illustrations for sci-fi and fantasy novels etc.
>>
File: Sketch 11062015.jpg (492 KB, 1080x1493) Image search: [Google]
Sketch 11062015.jpg
492 KB, 1080x1493
I need something to draw. Was drawing a lot of League stuff but I'm burnt out on that.
>>
File: 1447131480152.jpg (191 KB, 726x520) Image search: [Google]
1447131480152.jpg
191 KB, 726x520
>>2280232
>>
>>2280264
Did someone broke her nose or something?
>>
>>2280264
>tumblr nose
fuck off
>>
File: dfdf.png (1 MB, 750x1050) Image search: [Google]
dfdf.png
1 MB, 750x1050
>>
>>2279958
Is it possible that you're a giant jelly faggot?
>>
>>2280331
It's clear you're somewhat new, but I like where you're going.
>>
>>2279876
lmfao, he has no neck
>>
>>2280332
everytime someone bashes on firez, there is always this one faggot anon that calls the basher a jelly faggot. I think we know who this "anon" is, Firez.
>>
>>2280074
>Nice job encouraging this guy to keep tracing screenshots.

Oh wow so my eyes didn't deceive me. I thought I detected some of that. But you know what? I don't think I care about tracing. His problems are still highlighted right in the image. Now he can work on transitioning away from tracing.

>>2280152
I like to coddle once in a while.
>>
File: planar analysis self.png (2 MB, 2000x2000) Image search: [Google]
planar analysis self.png
2 MB, 2000x2000
>>2279827
>>
File: Warlock.jpg (236 KB, 1200x1635) Image search: [Google]
Warlock.jpg
236 KB, 1200x1635
Rendering in the first one, thanks for all the notes you gave me in the previous thread, I wont be going into too much detail with these, thinking 1-2 done in a day.
>>
>>2280350
wow coolio i like what youve done here. I'm not crazy about the knife thing. But that's my own opinion, you do whatever you like :)

I'd love to see it rendered, but then again the way it looks now is pretty cool too.
>>
>>2280255
Kek
>>
File: 20151110_095911.jpg (4 MB, 5312x2988) Image search: [Google]
20151110_095911.jpg
4 MB, 5312x2988
be honest with me - is the ass too fat?
>>
>>2280356
the image certainly is

and yeah i think the ass is a bit big
>>
>>2280255

hahahahahahaha... The red scarf is really a trend.
>>
>>2280350
how to use colors like that
>>
>>2280390
I choose the color scheme before hand, picking up complimentary colors and something to contrast the rest (but nothing with too much contrast) lightly wash the areas the main lightsource hits with color dodge blending mode, using a mid tone of the color of the lightsource (be careful not to overuse). For the shadows in I chose a warm dark red as opposed to the cold red color coming from the lightsource, shadows closer to lightsource more vibrant and darker and further away lighter and less vibrant.

Also i would suggest using gamma color blending in your photoshop: Edit > Color Settings > More Options > Blend RBG colors using gamma <-- put 1.00 as variable
This makes color blending results less muddy, some may not like this but definitely worth the try. I might make a tutorial about colors when I feel comfortable and good enough with them myself.

>>2280352
Thanks, the idea for the blade is to be some sort of a sacrificial blade, need to take another look at the design
>>
>>2280350
very flat and the face is a cluster of symbols
>>
>>2280331
>>2280318
>>2280309
>>2280275
>>2280264
>>2280232
>>2280165
>>2280061
>>2279942
>>2279911
>>2279869
>>2279876

flat objects and or lack form in some way

>>2280284
you have some good forms on some of those, but the one on the top right has a few contour lines namely on the back.
>>2279935
really not worth critiquing, if its just a flat(no attempt in defining shapes) drawing
>>
>>2280356

Is it a dude? Yes. Is it a woman? No.

Rule of thumb I'd say
>>
>>2280462
Implying its finished.
>>
>>2280472
implying that no one here uploads finished works
>>
>>2280473
https://www.youtube.com/watch?v=UI9t19V6fu8
>>
>>2280462
Meaningless Criticism 101.
>>
File: charactersheet.jpg (38 KB, 800x600) Image search: [Google]
charactersheet.jpg
38 KB, 800x600
haven't drawn in a long time and not sure what im really doing
>>
File: 383-15-11.jpg (48 KB, 850x614) Image search: [Google]
383-15-11.jpg
48 KB, 850x614
>>
>>2280475
>>2280474
you shouldn't get mad for recieving criticism on areas you obviously lack skill. No excuses even if just a drawing that you probably wont even finish.

also im just now realizing how the the entire drawing is acutally just fucking flat, lol.
>>
>>2280476
lol
>>
>>2280479
It's like you've never heard of a flats layer. This place can offer great feedback sometimes but you're the kind of person to watch out for, the kind of person who'd crit someone else's edit like "use less transform/warp tool" because you didn't even bother to read the comment next to it. Horrible.
>>
File: Warlock.jpg (197 KB, 881x1200) Image search: [Google]
Warlock.jpg
197 KB, 881x1200
>>2280479
you really think it was me posting those? ppl who know me would never claim i cant take critique. stay classy /ic/
>>
>>2280264
this nose makes me want to kill you, why would you ever draw something like this, fucking tumblr style is a mental illnes.
>>
>>2280489
>>2280486
i would give you a reasonable answer to justify why its flat, but im going to do us a favor of saving our time and going back to drawing.

also i am a aware of that process of filling in with tone layers used as flats, but thats still no excuse.
>>
>>2280489
Her feet don't sit well on the ground plane and look like they are in different perspectives. Her knife arm isn't foreshortened that well either. Maybe take a photo of yourself in that pose to get a better idea of those things. She probably should have a sheath for the knife too.
>>
>>2280489
was better before, something got lost in your process
>>
>>2280496
gotcha thanks, ill fix the feet and the arm
>>2280495
could you point out where i made excuses? the part where i said its unfinished?
>>2280497
It happens to me often when i get lost into the painting, ill see if i can do something about it
>>
File: z946d.png (72 KB, 1149x486) Image search: [Google]
z946d.png
72 KB, 1149x486
>>
>>2280498

>was better before, something got lost in your process

Maybe the purple highlight is too strong? I kinda feel it too, but I'm not so sure about what it is.

About the feet I agree, but I'm not so sure about arms. For a character presentation standpoint maybe it's better that it's not much foreshortened?


Also, don't feed the shitposters who gives useless critiques and don't like that you won't listen to it.
>>
>>2280504
>Also, don't feed the shitposters who gives useless critiques and don't like that you won't listen to it.
Yeah, sorry about it, I just enjoy the drama just a bit too much. Ill tone down the purple a bit
>>
File: Untitled.gif (52 KB, 618x820) Image search: [Google]
Untitled.gif
52 KB, 618x820
>>2279827
pls respond
>>
>>2280495
Generally when a picture is started, it lacks things that a finished picture would have, because it isn't finished yet. Form is often one of these missing things, because the picture may start out as just a gesture or a block in, and for some people it's easier lay in a vague idea of where they want everything to go before they start defining shapes and lighting. Something you should also be aware of is the fact that there's a difference between the kind of symbol drawing a beginner does and abstracting form for stylization. By the way I know the "only op would defend op" meme is strong these days, but you keep replying to us as if I was him but I'm very much my own person and resent being lumped in with another being, I deserve my own space thank you very much.
>>
>>2280468

wrong

man ass = best ass
>>
File: guymandudeperson.jpg (298 KB, 1466x2047) Image search: [Google]
guymandudeperson.jpg
298 KB, 1466x2047
>>2280467
yeah that one rlly did come out pretty flat
>>
File: tettsts.jpg (1 MB, 1752x1274) Image search: [Google]
tettsts.jpg
1 MB, 1752x1274
>>
>>2280489
I'm not any of those guys. But [A] don't post every stage of the drawing process. [B]These contributors you're replying to are absolutely useless. I do agree with the ground/feet planting one somewhat. I do see that her upper torso and legs are in odd positions, forcing you to plant the feet awkwardly. But the rest of these guys crits are trash. Just finish the image when you

Some of these posts are embarrassing garbage. You're trying to be tough/blunt but failing at solid crits. You want to be the asshole more than you like putting effort into these. That's why I tell the artist he should step away from here for a bit. And don't post each stage on here.
>>
File: Snake-helmet_wip1.jpg (334 KB, 1408x1936) Image search: [Google]
Snake-helmet_wip1.jpg
334 KB, 1408x1936
How's the setup here so far? Anatomy, proportions, gesture, anything?

Secondly, just for future thought, I feel like I've been struggling a lot more than usual lately and should brush up on anatomy. Should I try for life drawing or would something like Proko or Posemaniacs be effective?
>>
>>2280637
Bad,Bad,Bad,Bad

Draw more and youll get better tho. Proko is good
>>
>>2279942
How long until you become the next sakimichan, FiRez? I can hardly wait.
>>
>>2280133
I love that giant ass chair, I wish I had one like that
>>
>>2280467
You just went full retard
>>
>>2280654
Could you possibly elaborate on what's bad about this one?
And thanks for the recommendation, I'll look into Proko.
>>
>>2280255
Yeah but where's the alien ball? If you give advice please do it properly.
>>
>>2280559
what
>>
>>
>>2280745
Nice effort getting propotions and rendering to look realistic. What is bothering me the most is that the references you are using have different light sources so it wont look coherent as a group portait. But maybe you were going for the collage look, it doesn't matter as much then.
>>
>>2280637
You should try drawing the hole body with attempt at body anatomy before asking for a critique on gesture, proportions and anatomy. Besides the fact that it looks like you referenced an actionman doll it looks like you have a decent idea of the volumes of the body, except the shoulders.
>>
>>2280477
Try to go darker in the foreground, the value range limits the use of darks there, and it would really help to make it pop..
>>
File: mauve.png (610 KB, 1439x739) Image search: [Google]
mauve.png
610 KB, 1439x739
which of these would you move forward with?

why?
>>
>>2280783
>which of these would you move forward with?
Neither
>why?
The poses have bad gesture and use of shape. I would do more thumbnails before thinking of moving to a final render.
>>
>>2280477
Thumbnail is looking really good. Also what the other anon said
>>
>>2280772
Alrighty, I'll do some more cleanup on it and possibly ask for something else. I mainly just wanted to see if anything was looking off before I attempted to finish it, once it's done I'm not sure I'm going to want feedback on it still. Thanks though, anon.
>>
>>2280800
Well I can say that the pectorals are a bit overdimensioned, but if you like them that way its fine.
>>
>>2280489
Are you using a ref for the face man? I feel like I recognise the small mouth and upturned nose from a cosplayer or something. Has a bit of a bitchy looking face but if that's what you're going for then fair enough. Also not sure on what's happening with the feet, the leg on our left seems longer, but another anon already pointed that out.

Good to see you posting again either way.
>>
File: SOLID_SNAKE_2.png (243 KB, 403x739) Image search: [Google]
SOLID_SNAKE_2.png
243 KB, 403x739
>>2280802
Does that mean like overly defined? I'm trying to lead up towards him wearing this puffy vest thing and I think it's sorta creating a disparity between structural lines for his anatomy and lay in lines for the clothes.
>>
>>2280805
What I meant was the they are very large, but definition goes with the overdimension of muscles as well. Doesn't mean its unrealistic, just not as common in people that dont body build, I think, im by no means an expert anatomist, i can only reference my own meakly body. btw If you are intrested, you should look in to how the pectorals introlock with the the arms. Right now they are kinda deattached from the arms and don't stretch with the arm that is pulling uppwards. But these are just details.

And if I understod your last sentence right you oughta draw clothes untop of the structural lines of the gesture, but nor necessarly the anatomy if that is not somthing that will show through.
>>
>>2280783
I like the one to the left the most. Got the best color and design imo.
>>
>>2280813
Ah okay, gotcha. I've pulled up some reference for the shoulder/pec connection like you mentioned, I'm going to study these and see if I can get that to look better, it's been a problem area for me for a good while. Thanks for helping me catch things like that, when you stare at something so long it gets hard to see it objectively. I'll post the results later, possibly before I finish it fully depending on how it goes.
>>
File: cass.jpg (300 KB, 1230x900) Image search: [Google]
cass.jpg
300 KB, 1230x900
Working on a character designs as fanart for a podcast. This is supposed to be a mecha pilot plugsuit. The character is an exiled prince from a declining empire that vaguely resembles ancient Greece. He served in the empire's military medical corps in a war that ended a decade ago, but now works as a mecha pilot for a small, tight-nit group of mercenaries.

Any design tips would be helpful! I would like the suit to feel more sci-fi than it does right now.
>>
File: parrot.jpg (18 KB, 347x346) Image search: [Google]
parrot.jpg
18 KB, 347x346
>>2280462
>SQUACK
>SYMBOL DRAWING
>SQUACK
>LOOMIS
>SQUACK
>POLLY WANT CRACKER
>>
>>2280881
You're gonna want to fix the proportions on the right, his arms are long, his legs are short and his torso looks pretty elongated as well. Kinda looks like how a gorilla or chimp standing upright would be proportioned. Also not feeling that red, might want to try either a more vibrant or deeper hue, something closer to blood red or crimson.
>>
File: 69ziuhkgj.jpg (195 KB, 992x690) Image search: [Google]
69ziuhkgj.jpg
195 KB, 992x690
It starts looking so sausagy if I stick to perfect perspective
>>
>>2280881
Posture is odd and unheroic. looks more like a hooker

i like the behind & leg area though
>>
>>2280916
Then make her look like a sausage!
>>
>>2280350
so what is this character for? just curious. there doesn't seem to be anything particularly "warlocky" about her. I think "Magic" and "evil" but I don't associate the word Warlock with this. Maybe try to be more literal with the words War and Lock? Or is this design for a grander scene that makes her design make sense.

if not you should really try to nail down the specificity of a given concept and a deft clever approach to the subject matter before you start getting carried away with clothing and accessoriez.
>>
>>2280928
He's doing a series of the fantasy character archetypes for his portfolio. He explains what he's going for here: >>2279340
>>
File: cass.jpg (303 KB, 1230x900) Image search: [Google]
cass.jpg
303 KB, 1230x900
>>2280912
Thank you for pointing out the proportions. Also Here is a deeper, less bricky red.
>>2280881
Do you have any suggestions for how I could make the posture more heroic? Thank you for the feedback!
>>
>>2280783
left has a cool pose and colors. I would wear as a tshirt desu senpai
>>
>>2280424
Thanks, I'm not using photoshop so can't switch the blending but it should be no problem to manually blend stuff. The hardest part for me is picking the palette and sticking with it. I'm not sure how to blend the colors on the palette properly to darker/brighter desaturated/saturated. Thanks anyhow, will be looking forward to a tutorial if you get around to doing one
>>
File: IMG_20151110_192227511-1600x900.jpg (152 KB, 1600x900) Image search: [Google]
IMG_20151110_192227511-1600x900.jpg
152 KB, 1600x900
398 min, i think the cast shadow on the right is accurate now (but you can't see it well because of how i took this pic). Going back to the left-side envelope line tomorrow for the nth time.
>>
>>2280958

what am i looking at?
>>
>>2280958
Lmao
>>
File: justathought.png (648 KB, 1489x900) Image search: [Google]
justathought.png
648 KB, 1489x900
>>2280942
>Also Here is a deeper, less bricky red
Nice, I do like that more, though if you have the colors on different layers I'd recommend playing with the color scheme a bit more, or moving some of the colors around a bit. Also right now I think you have either too much or too little of the white, threw together (pic related) as a suggestion of how you might balance it. Hope that helps.
>>
File: fuckboi.jpg (127 KB, 864x1300) Image search: [Google]
fuckboi.jpg
127 KB, 864x1300
>>2279952
>>2280001
>>2279965
>>2279982
>>2280673
Thanks for the feedback and support guys, I tried to expanding on this character but alas I neglected drawing my own genre (and bodies in general) for way too long :>
>>
>>2280975
Oh wow, that's supposed to be a male character? The head definitely looks female.
>>2280981
Good thing you changed the filename to reflect that.
>>
>>2280981
Is that the guy from The Seven Deadly Sins?
>>
Should I stop?
I have to turn something in tomorrow for critique.... I don't know what to do
>>
>>2280981
SAME FUCKING FACE
>>
>>2281039
...they're all supposed to be turnarounds of the same person.
>>
File: peregrine 2.png (492 KB, 900x626) Image search: [Google]
peregrine 2.png
492 KB, 900x626
I've still got a ways to go.
>>
>>2280959
Sight-size cast drawing. Its really tedious but I swear it has helped me with observing proportion correctly.

>>2280961
You're goddamn right. I've spent like 70 min on the left+bottom lines alone.
>>
File: hwe.jpg (501 KB, 1056x1080) Image search: [Google]
hwe.jpg
501 KB, 1056x1080
>>2281041
>>2281039
KEK
>>
>>2280958
>>2281109
The whole point of sight-size is that it makes a side-by-side comparison very easy to do and therefore it is easy to critique as well. But then you go and post a photo that has them different sizes, angled differently, and the cast is cut off by the edge of the photo.

Anyways, your lighting set up looks pretty shit. For a beginner exercise like this you might want to get a stronger light source so the lights and shadows are more separated and easier to see.
>>
File: 20151111_035006.jpg (187 KB, 1200x900) Image search: [Google]
20151111_035006.jpg
187 KB, 1200x900
>>
File: Snake-helmet_wip2.jpg (359 KB, 1368x2092) Image search: [Google]
Snake-helmet_wip2.jpg
359 KB, 1368x2092
Okay, I had to go take care of some stuff today but I'm back to working on this. I've made some adjustments to the body and put in some work on the head and face. I'm really happy with how the face is coming out, I think it's probably the best I've ever done with capturing Snake's likeness.
Anyway, how's it looking now?
>>
>>2280981
I honestly thought the character was female. He definitely needs the body to read as male. Having the hair tucked behind the ear also helped.
>>
File: mumbasaBATTLEnuns2.jpg (326 KB, 1008x1368) Image search: [Google]
mumbasaBATTLEnuns2.jpg
326 KB, 1008x1368
I hate everything I do lately.
>>
>>2281227
Maybe try to think a bit more about what you are painting. You have a samurai with white facial features and a weird veil thing that makes no sense and he's holding...a stick...and standing on a blank background. Like it feels like a random assortment of things tossed together and not a cohesive idea and painting.

Then the execution of it is also weak. His anatomy is super wonky, his facial planes are messed up, you are trying to do that low contrast thing on the face by getting rid of dark accents, but you lack a reason for it. The composition isn't that interesting and you shouldn't even be worrying about a border at this stage.
>>
>>2281227
because video games are a shit career path and you still like to pretend it's like it was in the 90s and early 00s and not a mobile game candy crush hellscape

stop making fake concept art /ic/ you fucking idiots
>>
File: okay2.jpg (145 KB, 500x667) Image search: [Google]
okay2.jpg
145 KB, 500x667
>>2281208

Can I get some help or advice please?
>>
File: group.jpg (1 MB, 792x2824) Image search: [Google]
group.jpg
1 MB, 792x2824
Any pointers on any of these would be super great!
>>
>>2281245

how is that concept art
>>
File: Snake-helmet_wip2b.jpg (398 KB, 1388x2088) Image search: [Google]
Snake-helmet_wip2b.jpg
398 KB, 1388x2088
>>2281178
Okay not to spam but this is where I'm leaving it for the night. I just want to make sure things are as accurate as possible before going all in on this.
>>
File: Untitled-2.png (633 KB, 528x1100) Image search: [Google]
Untitled-2.png
633 KB, 528x1100
what book or videotutorial do you guys recommend for learning rendering? I've done a couple of drawings attempting to do it but honestly I barely know what I'm doing.
>>
I have spent maybe two hours redrawing this over and over again.
Each time I flip it, and each time it looks so lopsided, but after 10 seconds it looks normal again. I don't know how to fix it, the fact that it keeps escpaing me feels like I am losing my mind. have not slept.
where is it off? other than all over?

>>2281247
try adding more contrast. make the area below his helmet your darkest area, make it nearly pure black. reflection lines are pleasing, black and white reflections that extend across the form of the armor almost like contour lines. The form looks nice so far, finish it up. I like the embossed design.
>>
File: 1446674138696.png (278 KB, 784x683) Image search: [Google]
1446674138696.png
278 KB, 784x683
>>
>>2281262

Thanks for motivating me to keep going with it. I'll try to implement more reflections/contrast.

She's looking really large in the upper body, maybe tone down her shoulder mass especially in the traps.
>>
>>2281262
dude stop wasting your time, go study figure drawing fundamentals before you try to jump into painting.
>>
>>2281266
What's it like in the year 201a?
>>
>>2281266
If this is real you got worse.
>>
>>2281270
It's just an anon reposting it from the cringe thread.
>>
File: aa.png (245 KB, 624x729) Image search: [Google]
aa.png
245 KB, 624x729
>>2281268
but help its due tommorrow.
>>2281267
No prob, keep at it dude.
Okay thank you, I will try to fix that.
>>
>>2281280
Reduce contrast on her face and parts of her arm because she looks almost metallic now.
Also, get references that has the same lighting setup you're looking for, convert it to b/w and proceed from there.
>>
File: nd2sc.jpg (247 KB, 1107x933) Image search: [Google]
nd2sc.jpg
247 KB, 1107x933
>>
File: blacks.jpg (200 KB, 431x1000) Image search: [Google]
blacks.jpg
200 KB, 431x1000
halfway done still trying to finish just takes too long sometimes.
>>
File: z949.png (36 KB, 1075x486) Image search: [Google]
z949.png
36 KB, 1075x486
>>2280682
lol, me too
>>
>>2281330
I think his neck is way too long, unless that's intentional.
>>
>>2281328
Firez????
>>
>>2281328
sort of looks like elle, but not quite senpai
>>
File: portrait.jpg (202 KB, 540x838) Image search: [Google]
portrait.jpg
202 KB, 540x838
>>
File: 385-15-11.jpg (33 KB, 357x341) Image search: [Google]
385-15-11.jpg
33 KB, 357x341
How do you indicate the texture of fabric? Do I just make it a dull surface?
>>
File: wolfy.jpg (321 KB, 747x967) Image search: [Google]
wolfy.jpg
321 KB, 747x967
>>2281227
what brush set was used on his clothing

>>2281348
huh, I didn't even notice that, I guess maybe I should flip it next time.
>>
File: nd3bs.jpg (646 KB, 1449x933) Image search: [Google]
nd3bs.jpg
646 KB, 1449x933
>>2281351
no.

>>2281365
what looks off?
>>
File: why disl.png (607 KB, 1000x1029) Image search: [Google]
why disl.png
607 KB, 1000x1029
Can I get some feedback/advice on this pic?
>>
>>2281432
Do you have parkinsons?
>>
File: tatsu.jpg (424 KB, 868x1228) Image search: [Google]
tatsu.jpg
424 KB, 868x1228
>>
File: Httydme_final_low.jpg (147 KB, 707x1000) Image search: [Google]
Httydme_final_low.jpg
147 KB, 707x1000
Hey /ic/, would love some feedback on this, specially about the arms & hands
>>
>>2281442
hand is awful
why is she surprised of the levitation SHE is causing?
also if you are going for that gradient cell shading you can do it much simpler
make sure your background style matches the character
i only like the rocks so far
>>
>>2281456
Waist too thin, also persfepctive on the bow seems off
>>
File: 352.jpg (3 MB, 1989x2363) Image search: [Google]
352.jpg
3 MB, 1989x2363
>>2281252
These are pretty nice. I think though that they are rather stiff and lifeless at the moment.

Basically I feel that you are relying too much on 2d observation and a mechanical breakdown into straight lines. While you can still do this approach you should also in my opinion be thinking of hte volumes and the gesture and flow of the poses at the same time.

I did some drawovers to hopefully show this. Mostly they are rather minor changes, but those minor things are important. There are a few small proportion errors in your drawings and some things that need to be downplayed or simplified more, while others need more emphasis. Sorry that the linework and hatching is so sloppy, I never got the hang of digital for drawing. Hope it helps!
>>
File: colorstudy.png (317 KB, 1000x1555) Image search: [Google]
colorstudy.png
317 KB, 1000x1555
halp pls
>>
File: nd5as.jpg (641 KB, 1449x933) Image search: [Google]
nd5as.jpg
641 KB, 1449x933
>>2281427
>>
File: 353.jpg (354 KB, 1411x1333) Image search: [Google]
353.jpg
354 KB, 1411x1333
>>2281520
You've made her very pink. Typically skin will have more yellow in it and be slightly less saturated.

I also think you can pay more attention to proportions. Don't be afraid to go darker in the shadows either.
>>
>>2281026
This is terrible anon. It's all muddy, the features on the face are all crooked, the values too dark. You have to go back and study faces, planes of the face, values, then try to block in paint with a hard brush.
Are you using the blur tool to blend paint? Don't do it, it looks awful.

I'd say throw this away and start again, but if you really need to turn this in, as a short term solution I would say align the eyes, and align the mouth with the nose (how the hell can you make this mistake?) then put in white on the lightest places.
>>
File: likio.png (1 MB, 1200x1886) Image search: [Google]
likio.png
1 MB, 1200x1886
some black line sculpture studies.
>>
>>2281522

Neck, shoulders and trapezius areas are fucky, you have this neat face but then it just goes over into an amateuristic mess. Id do an overpaint but wont be home until forever.
>>
File: n1.jpg (106 KB, 700x420) Image search: [Google]
n1.jpg
106 KB, 700x420
I need to stick to refs from now on :/
>>
>>2281257
Anyone before I move on with this? I feel like maybe something with the arms still?
>>
>>2281576
Stand in front of a mirror yourself in the pose and you should see the errors pretty quickly.
>>
>>2281577
I guess that helped a little, at least I have a good idea of how to position the hands. If there's anything else off it's not coming across to me from that. I think I see a few areas to tweak anyway so I'll just go by my own judgement and finish it up. Will probably post results later.
>>
>>2281432
AHAH HOLY SHIT, WOW! HOW CAN SOMEONE FUCK UP SO BAD.
>>
>>2281552
Nice, anon!. youre soo good, you dont need silly refs! anon, youre doing an awesome job! How did you did this from memory???

is that the kind of response you were expecting?
>>
File: cmyk.jpg (119 KB, 773x1000) Image search: [Google]
cmyk.jpg
119 KB, 773x1000
>>2281522
The left eye is off, not enough blacks body is off a bit too...
>>
File: WP_20151111_12_25_54_Pro.jpg (1 MB, 1456x2592) Image search: [Google]
WP_20151111_12_25_54_Pro.jpg
1 MB, 1456x2592
>>2279827

pls r8 famm.
>>
>>2281664
>>2281666
Samefag has bad day, comes to /ic/ to shit on people. Good job.
>>
File: r888.jpg (48 KB, 600x1068) Image search: [Google]
r888.jpg
48 KB, 600x1068
>>2281669

Here it is smaller because my phone is gay.
>>
>>2281670
theyre shit posting, im shit posting, youre shit posting. Go back to drawing kid.
>>
File: nd7s.jpg (243 KB, 966x622) Image search: [Google]
nd7s.jpg
243 KB, 966x622
trying to colour from greyscale.

>>2281546
if you're talking about the rendering then i see what you mean, but in terms of silhouette her neck and shoulders actually look like that.

>>2281667
her left eye or the eye on the viewer's left?
>>
File: wmn.png (81 KB, 1102x852) Image search: [Google]
wmn.png
81 KB, 1102x852
how is the anatomy/perspective on this?
>>
>>2281697
her right, my left maybe if you flip it you can see it.
>>
>>2281717
All of it is very wrong anon. Are you using any kind of reference?
>>
>>2281731
this is what im using as reference.
>>
>>2281732
Well normally I'd talk about doing more constructing but just going off this I don't think that'd do it. I'd say work more on very carefully observing what you actually see in the photo and comparing your drawing to it. I'm not at home right now to help with this but look up some instructions observational drawing.
>>
File: House Viam servants.png (1 MB, 3200x1250) Image search: [Google]
House Viam servants.png
1 MB, 3200x1250
Got this more or less done just now.
>>
>>2281666
you need some irl love be4 browsing /ic/
>>
>>2281746
I like Hedonist and his pussy hemorrhoids. Nark looks kind of unbalanced. I'd play some more with the leg design/positioning.
>>
>>2281804
Maybe adding a tail or sorts would help the unbalance?

The idea I have with it is that it is basically a flying little torso, with just a head, a pair of hands (that work as legs for it) and the hump with wings on it.
>>
File: Sieppaa.png (370 KB, 1382x888) Image search: [Google]
Sieppaa.png
370 KB, 1382x888
>>2281804
>>2281809
Does this look better?
>>
>>2281328
post ref
>>
>>2279869
1.Muddy
2.Pillow lighting
3.Needs rendering work
4. Drawing needs to be polished. Look up references

Other than that it's "ok". Work in your rendering and you'll get there.
>>
What are the main things I should fix for next time (other than the subject matter)?
>>
File: MysticsInBali.jpg (14 KB, 308x202) Image search: [Google]
MysticsInBali.jpg
14 KB, 308x202
>>2281833
I do like that better yeah. If it's supposed to look like just a torso then maybe the tail could be stuff that looks like entrails.
>>
>>2281886
ew
>>
File: aa.png (905 KB, 814x892) Image search: [Google]
aa.png
905 KB, 814x892
>>
>>2281890
That's a pretty good idea.
I'm gonna try something out after I have gotten some shuteye.
>>
>>2281965

is this supposed to be Zyzz fucking a dead woman?

cause you forgot the arm tats, bro
>>
>>2281965
who is zyzz?
>>
File: z952j.png (116 KB, 1075x486) Image search: [Google]
z952j.png
116 KB, 1075x486
corrected, srry.
>>
>>2281974

im gonna hit you one of these days
>>
File: 7-9-15 render.png (369 KB, 653x460) Image search: [Google]
7-9-15 render.png
369 KB, 653x460
>>2279827
HELLO, check muh rendering [the black and white shit]. is it color time?
>>
>>2281982
how long you gonna work on that senpai
>>
>>2281977
please don't
>>
>>2281984
lmao they censored f-a-m with senpai thats fucking great
>>
>>2281984
oh, I forgot to mention, this (and that girl on the bench with the wasps) are due on the 5th of next month, so im gonna be hella posting til then. is it accurate or gnaw?
>>
>>2280981
def looks like a girl
>>
>>2281989
T b h and s m h too.
Smh desu.
>>
>>2282007
Oh, thought baka was one of them. What was the other?
>>
>>2282009
CRIT ME
>>
>>2282012
Sorry bro, but I'm in no position to crit rendering, I haven't even started painting yet.
>>
>>2280981
just fucking leave you dont try at all jesus christ
stop feeding off of the /ic/ dicksucking you leech hack
>>
>>2282021
adult
>>
File: fuckboi.jpg (161 KB, 664x1000) Image search: [Google]
fuckboi.jpg
161 KB, 664x1000
>>2280984
>>2281039
>>2281041
>>2281114

top kek

>>2281208
>>2281994
I hope this is better, the last iteration of the body was terribad.
>>
>>2282025
it's a trap
>>
>>2282025
But... the problem isn't really the body...
Was he supposed to look like a flaming fag? the bobby haircut, the eyelashes, the delicate features and the fucking glossy lips.
You just took the face of a girl and glued on a man's body
>>
File: policeguy2.jpg (408 KB, 882x1576) Image search: [Google]
policeguy2.jpg
408 KB, 882x1576
pewpew
>>
>>2282025
I really feel like you made him a man because you just cant draw a woman from that angle. Like wtf, that looks horrible, the idea and the execution aswell, so unnatural, the neck jutting out and blergh
>>
>>2282023
fuck you
>>
>>2282025
His neck is coming out of his right clavicle instead of from the center of his torso. Also the way the head sits on the neck is awkward in both the bottom pics, and the facial structure in the bottom left one (straight view) is nonexistent.
>>
>>2282049
Very nice anon. The lines are a bit sloppy, but not overly so, gives it a nice gritty feel. What's the idea behind those shoe platforms?
>>
File: InstaSize_1027023402.jpg (507 KB, 1512x1512) Image search: [Google]
InstaSize_1027023402.jpg
507 KB, 1512x1512
Still working on this illustration, does anyone have any advice on rendering branches?
>>
File: IMG_20151111_203528-1280x478.jpg (68 KB, 1280x478) Image search: [Google]
IMG_20151111_203528-1280x478.jpg
68 KB, 1280x478
458 minutes. Finally laying in the shadow. I've had less satisfying orgasms.

I took this photo too high so it all looks shifted up. Plenty of stuff off though.

>>2282049
Something about the pelvis looks a bit off. Torso is too long or something.

>>2281954
Fun, but she has no trapezius.

>>2281886
Her right forearm looks flat. The elbow looks cut off or too high for the angle of the forearm.
>>
File: 7-9-15 render.png (397 KB, 647x474) Image search: [Google]
7-9-15 render.png
397 KB, 647x474
>>2281982
FUCK this mask.
>>
File: voltronthefriendlyorb.jpg (149 KB, 1233x924) Image search: [Google]
voltronthefriendlyorb.jpg
149 KB, 1233x924
Little sketch I made.

>>2282049

Awesome. You might want to clean it up though. Concept art clients love shit like this.

>>2282081

the way the straps wrap around the head seem like a missed opportunity to showcase form, no? Also to me it seems a little like you are caught up in trying to render every tiny part while neglecting the whole.
>>
>>2282079
spec was to design a futurestic japanese street police. i thot it fitting since ancient japanese hat those high wooden sandal thingies. Also it goes well with the exoskeleton, might aid to run or jump, since its mainly a mellee fighter

>>2282086

il try cahnge it or something lol
>>
>>2282095
beautiful
Thread replies: 255
Thread images: 119

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.