[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
> Windows builds: stable: https://mpv.srsfckn.biz/ latest
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /g/ - Technology

Thread replies: 236
Thread images: 41
File: memeplayerV.png (277 KB, 512x512) Image search: [Google]
memeplayerV.png
277 KB, 512x512
> Windows builds:
stable: https://mpv.srsfckn.biz/
latest: https://bitbucket.org/rorgoroth/mpv-for-windows/downloads



> Low preset without interpolation:
vo=opengl:backend=dxinterop:blend-subtitles
hwdec=auto



> High preset without interpolation:
vo=opengl-hq:backend=dxinterop:blend-subtitles
hwdec=no



> Low preset with interpolation:
vo=opengl:interpolation:backend=dxinterop:blend-subtitles
video-sync=display-resample
hwdec=auto



> High preset with interpolation:
vo=opengl-hq:interpolation:backend=dxinterop:blend-subtitles
video-sync=display-resample
hwdec=no
>>
How long until I can make my chinese cartoons look like watercolors?
>>
>>54440924
Probably some time this year.
>>
>>54440728
fuck off windows pleb
>>
>>54440728
>backend=dxinterop
Stop this. One of the primary benefits of mpv is that it is cross platform. Only put cross platform configs in the OP.
>>
>>54440728
What is this cancer software. I'll stick with my VLC, thanks.
>>
>>54441505
kek
>>
>>54441505
>I'll stick with my VLC

Get yourself checked for a brain tumour, you're kek'd in the head.
>>
File: vlcsnap.jpg (236 KB, 1468x696) Image search: [Google]
vlcsnap.jpg
236 KB, 1468x696
>>54441576
>>54441626
>>
>>54441839
Why did you reduce saturation for the second screenshot?
>>
>>54440728
When will the shilling end? nobody gives a fuck

S A G E AND H I D E
>>
>>54441839
The screenshots mpv users don't want you to see.
>>
File: 1459066578783.jpg (18 KB, 372x391) Image search: [Google]
1459066578783.jpg
18 KB, 372x391
>>54441839
>Angel Cop
>Kentai Films
>>
>>54441915
I know you're trolling, but I'd like to point out that a picture like this is meaningless if you don't know which one of the two the director intended. This fact tends to go straight over the heads of the users of other media players, who don't understand why everyone doesn't prefer the image that appears subjectively "better" to them. I can't even remember which one of the two is mpv, not that it matters.

mpv _only_ cares about accurate video rendering, though there are equaliser knobs if you want to distort the colours. You can totally blow out the contrast and saturation to get that consumer UHD TV look if you want to.
>>
>>54442094
>accurate video rendering
that implies perfect calibration of your LCD and lossless video compression
do you use both of these?
>>
>>54442107
>that implies perfect calibration of your LCD
>what are colour profiles?

>and lossless video compression
No it doesn't.
>>
>>54442119
>what are colour profiles?
those calibrate the sRGB output conversion, but not the backlight of your screen, color degradation over time etc.

>>54442119
>No it doesn't.
then you'll have much more significant distortion than what the difference between mpv's autismocodecs and ffmpeg is
>>
File: abca.png (3 MB, 1760x948) Image search: [Google]
abca.png
3 MB, 1760x948
My display is calibrated with a DisplayCAL XYZ LUT + Matrix profile. I'm using icc-profile-auto in MPV, but the colors are slightly different than in Photoshop and XnViewMP.

Any ideas of how to fix it?
>>
>>54442154
>than what the difference between mpv's autismocodecs and ffmpeg is
mpv uses FFmpeg you dolt. Also, the codec doesn't matter. H.264 has bit-accurate decoding, so every decoder produces identical output.

>but not the backlight of your screen, color degradation over time etc.
It does if you generate the colour profile yourself. Using someone else's colour profile is almost worthless, since it doesn't even take into account manufacturing differences, and they can be huge.

I'm starting to think you lack the basic knowledge on this subject.
>>
does mpv have a playlist sidebar yet?
I know asking for gui in mpv is a sin and I generally liked mpv's minimalism but I switched to potplayer just because it was so easy to que up lots of videos.
>>
>>54440728
i'm new to this, can somebody explain how to use these commands? the manual says something about a config file, but i don't have one in my &appdata& folder as it says i should.
>>
>>54442497
You have to create the config file.
>>
File: baka-mplayer.jpg (108 KB, 690x518) Image search: [Google]
baka-mplayer.jpg
108 KB, 690x518
>>54442392
Use baka-mplayer gui, they have windows binaries
http://bakamplayer.u8sand.net/
>>
>>54442526
i created a text document and named it mpv.conf, is that good enough? should i copy/paste the op commands into the file?
>>
>>54442107
>and lossless video compression
Joke's on you, even the artist didn't use lossless video compression in the mastering booth
>>
>>54442154
>those calibrate the sRGB output conversion, but not the backlight of your screen, color degradation over time etc.
I don't think you understand what a color profile is or how it works

>>54442174
What source?
>>
>>54442840
Yep, that should be good. Make sure file extensions are visible so you don't accidentally create "mpv.conf.txt"
>>
>>54442859
It's a jpg sRGB tagged image. MPC-HC shows them correctly using MadVR calibration with a 3dlut. And if it happens on a still picture, it'll happen on a video too.
>>
>>54442869
i checked, it should be working but i have no way of telling if it is,
>>
>>54443036
Add something obvious like
vf=flip
on a new line. If your video is flipped, your config file is working.
>>
>>54443048
it is working, thanks.
>>
File: test.jpg (671 KB, 1920x2400) Image search: [Google]
test.jpg
671 KB, 1920x2400
>>54443015
Me again. With this image the difference is apparent.
The image on XnViewMP looks neutral on my monitor, and the monitor profile is being applied.
The image on MPV looks completely blue.
>>
Friendly reminder that MPC-HC is *literally* spyware.

MPC-HC automatically collects telemetry data including memory dumps of the process and sends them to Microsoft, so the developers can see what you're watchin^W^W^W^Wfix your bugs, goyim.
>>
>>54443015
Well, mpv ignores embedded ICC profiles in images so if that differs in some way from the real sRGB you would get a different result.

Any way, how old is your mpv build? Color management has been in some amount of flux throughout most of mpv's history. 0.17 in particular greatly improved color management accuracy (though this mostly matters for film content).

If it still happens in 0.17, you could try increasing the 3dlut-size to e.g. 256x256x256. That may help. Otherwise, without further analysis, I can't tell you what's going on.

>And if it happens on a still picture, it'll happen on a video too.
Film and still images typically use completely different color standards.
>>
>>54443209
>>54443161
Well, if your issue is white point related then maybe try changing
icc-intent
to 0 (perceptual) or 3 (absolute colorimetric).
>>
>>54440728
MPC is superior
>>
>>54443209
>>54443218
Something else that comes to mind: There's some amount of deviation between how chromatic adaptation works in the ICC spec and how it works in practice.

(See http://www.argyllcms.com/doc/ArgyllCMS_arts_tag.html for a primer)

It may be that any discoloration is a result of using Von Kries instead of Bradford or vice versa, in either of the applications.
>>
Is there a way to make a lua script load only for a certain profile?
>>
>>54443209
>>54443323
BETTER THAN VLC I SWEAR
>>
>>54443209
I made a mp4 video out of the picture using Adobe Premiere, but I still have the same problem.

I've tried the four possible color intents, and the 3dlut-size=256x256x256, none of them fixed the blue tint.
>>
>>54443343
>I made a mp4 video out of the picture using Adobe Premiere,
That won't help much. Best stick to pure sRGB image files, like a png with the sRGB chunk (and no embedded profile or anything else).

>I've tried the four possible color intents, and the 3dlut-size=256x256x256, none of them fixed the blue tint.
Btw on my end the mpv image in >>54443161 looks more yellow than the XnViewMP one, not more blue.
>>
>>54443381
something is fucked on your end, on Mac it's significantly bluer
>>
>>54443417
>something is fucked on your end, on Mac it's significantly bluer
I opened up the image values and it is indeed a tiny bit bluer (by 2 pixel values) on average for everything. Not sure why my mind is perceiving it as more yellow, must be playing tricks on me.

Since the gamma seems to be mostly untouched, and it only seems to affect the white balance, I'm going to assume this is a whitepoint adaptation issue.

For example, maybe something used 6500 instead of 6504 or vice versa. Or maybe something used two different matrices for chromatic adaptation. Or maybe something used relative colorimetric instead of absolute colorimetric or vice versa.

But without further info there's no way for me to tell you which version is right, which version is wrong, or whether they're both correct (but differ in their settings).

Post an issue with the following information attached:

1. The source image
2. The ICC profile used
3. A log of mpv -v
4. The actual result (raw frame dump)
5. The expected result (e.g. other program's output)
>>
>>54443499
you're not the boss of me
>>
>>54443584
This guy is not me (I'm the guy who has the blue tint problem). I see there are a lot of trolls in this thread.
>>
Any CrossBilateralSR vs opengl-hq comparison?
>>
File: opengl-hq.png (1 MB, 1280x720) Image search: [Google]
opengl-hq.png
1 MB, 1280x720
>>54443916
With a synthetic image only
>>
File: CrossBilateralSR.png (1 MB, 1280x720) Image search: [Google]
CrossBilateralSR.png
1 MB, 1280x720
>>54443916
>>
>>54444031
>>54444039
Anime comparison please, with ewa_lanczos. Opengl-hq uses spline36.
>>
>>54445337
>with ewa_lanczos
What is the difference? spline36 is sharper than ewa_lanczos.
>>
>>54445406
>What is the difference? spline36 is sharper than ewa_lanczos.
I meant ewa_lanczossharp but regardless, it's better than spline36.
>>
>>54440728
MPC-HC is better
>>
File: ewa_lanczossharp.png (617 KB, 870x600) Image search: [Google]
ewa_lanczossharp.png
617 KB, 870x600
>>54445414
>>
File: CrossBilateralSR.png (602 KB, 870x600) Image search: [Google]
CrossBilateralSR.png
602 KB, 870x600
>>54445414
CrossBilateralSR
>>
File: opengl.png (836 KB, 1280x720) Image search: [Google]
opengl.png
836 KB, 1280x720
>>54445337
Not scaled
vo=opengl
>>
File: openglhq.png (2 MB, 1920x1080) Image search: [Google]
openglhq.png
2 MB, 1920x1080
>>54445831
vo=opengl-hq
>>
File: openglhq-ewa.png (2 MB, 1920x1080) Image search: [Google]
openglhq-ewa.png
2 MB, 1920x1080
>>54445867
vo=opengl-hq:scale=ewa_lanczos
>>
File: openglhq-ewa-ewa.png (2 MB, 1920x1080) Image search: [Google]
openglhq-ewa-ewa.png
2 MB, 1920x1080
>>54445901
vo=opengl-hq:scale=ewa_lanczos:cscale=ewa_lanczos
>>
File: openglhq-crossbilateral.png (2 MB, 1920x1080) Image search: [Google]
openglhq-crossbilateral.png
2 MB, 1920x1080
>>54445914
vo=opengl-hq:scale=ewa_lanczos:cscale=ewa_lanczos:user-shaders="CrossBilateral.glsl"
>>
>>54445831
>>54445867
>>54445901
>>54445914
>>54445946
Ohh, it actually does look better than ewa_lanczos. Nice.
Can't wait for haasn to merge his hook system.
>>
>>54441839
>Angel Cop
My nigga
>>
>>54445946
>>54446009
Bonus
vo=opengl-hq:prescale-luma=superxbr:scale=ewa_lanczos:cscale=ewa_lanczos:user-shaders="CrossBilateral.glsl"
>>
>>54446411
prescalers are shit.
Is this latest CrossBilateralSR?
>>
>>54446411
Thanks, I actually prefer >>54445946
>>
File: openglhq-crossbilateralsr.png (2 MB, 1920x1080) Image search: [Google]
openglhq-crossbilateralsr.png
2 MB, 1920x1080
>>54446451
>Is this latest CrossBilateralSR?
Oh just checked, wasn't aware that it was updated today. Updated one looks shittier to me though.

[/code]
vo=opengl-hq:scale=ewa_lanczos:cscale=ewa_lanczos:user-shaders="CrossBilateralSR.glsl"
[/code]
>>
>>54446717
It's just sharper, just reduce strength on line 303.
>>
>>54440728
>vo=opengl:backend=dxinterop:blend-subtitles
Error parsing option backend (option could not be parsed)
Option vo: Error while parsing opengl parameter backend (dxinterop)
Error parsing option vo (option could not be parsed)
/home/me/.config/mpv/mpv.conf:2: setting option vo='opengl:backend=dxinterop:blend-subtitles' failed.
>>
>>54443417
Oh wow, yeah; I looked at it again after sleeping and now it's clear as day.

(Before I was tired, in a brightly lit room with the sun slightly shining into my eyes. They almost looked indistinguishable. But now it's dark and the difference is painfully obvious)
>>
Let's see if you can help me guys:
I get a lot of choppiness in the video along with screen tearing and Audio/Video Desynchronisation when skipping in the video, tried the recommended settings (all of them) none of that fixed the issues. I thought that the hardware was enough but I don't know if that's the problem (I compile regularly mpv from mpv-build)


CPU: Core i7 4770
GPU: GTX970
Dual monitor:
-Primary 1440p display at 120/144Hz
-Secondary 1080p at 60Hz
>>
>>54448990
config?
>>
>>54446986
Use a real OS.
>>
>>54449097
As I started with problems with my own config, I switched to the basic ones posted in the OP of this threads. If related this are the errors shown in CLI:

Audio/Video desynchronisation detected! Possible reasons include too slow
hardware, temporary CPU spikes, broken drivers, and broken files. Audio
position will not match to the video (see A-V status field).


[vo/opengl] Reported display FPS seems incorrect.
[vo/opengl] Assuming a value closer to 59.995 Hz.
[vo/opengl] Switching back to assuming 120.005 Hz.
[vo/opengl] Reported display FPS seems incorrect.
[vo/opengl] Assuming a value closer to 60.000 Hz


The video was on the main monitor, so I don't know why it reported 60Hz
>>
Does MPV have a keybind to resize the window to the video size?
>>
>>54440728
How would I go about putting shaders with these video settings on the op?

vo=opengl:interpolation:backend=dxinterop:blend-subtitles
video-sync=display-resample:post-shaders="~~/shaders/AdaptiveSharpen.glsl"
hwdec=auto

?
>>
>>54449313
vo=opengl:interpolation:backend=dxinterop:blend-subtitles:post-shaders="~~/shaders/AdaptiveSharpen.glsl"
video-sync=display-resample
hwdec=auto
>>
>>54445946
>>54445914
Is this some form of sharpening?
Honestly the crossbilateral, makes it more blurry and that's it, but makes lines less jagged on the ceiling, but more jagged on his neck, the hands on the wall seem to be better with it as well.

Might try it

>>54449367
thanks
>>
>>54449442
more blurry >>54446717 ?
>>
>>54449464
I like this one better, though there is a slight change on color.
>>
>>54449496
>though there is a slight change on color.
color was corrected, crossbilateral "repairs" image
>>
>>54449442
>Is this some form of sharpening?
It's like an upscaling mask. Instead of upscaling along all directions equally, it only upscales across directions that have a similar luminance.

Think of it like taking the round upscaling kernel and multiplying it by the local brightness deviation.
>>
>>54449567

SuperChromaRes (SR) part is changing the color.
>>54446777
>>
I think I did something wrong but I am not sure what,

The darker one is the one with CrossBilateral

http://i.imgur.com/q27szUx.png
http://i.imgur.com/4QlyBNR.png
>>
>>54449853
It doesn't work with a regular build.
>>
>>54449833
Doesn't surprise me because from what I've managed to see in the source without vomiting, it's doing pretty much everything wrong that you can do wrong with regards to colorspaces and chroma handling.
>>
>>54440728
Why the blurry filter on OP pic? Is the usual form of this pic an autoban due to excess shilling and failure to pay for a 4chan shill account?
>>
i5 3570k
Nvidia 970
8GB RAM

what video settings are best for me?
>>
>>54450193
Those are overall quite high specs. Start on high and reduce if you get much frame lag.
>>
Built in motion vector interpolation when?
>>
>>54449225
btw when mpv is in the secondary monitor (@60Hz) It does not present none of the problems with the same config(s). Could it be an X-server or lightdm related?
>>
>>54450791
Is the second display on the same GPU? If not, it could be legitimately bitching about the hardware being too slow.

Also, do other players like VLC have similar problems with one monitor vs the other?
>>
>>54450791
Try manually setting display-fps
>>
>>54450584
Tuesday
>>
File: baka-nightlies.png (283 KB, 939x525) Image search: [Google]
baka-nightlies.png
283 KB, 939x525
Nightly baka-mplayer builds for windows when?
It's the only usable gui for mpv.
>>
WTF is this so confusing issue?
https://github.com/mpv-player/mpv/issues/3120
>>
SuperRes is a dumb shit, why are you shilling this again and again?
>>
Anyone with Debian stable using mpv? The repository has some shit old version. Would it be a bad idea to try to compile it myself or should I find a ppa?
>>
>>54442107
>that implies perfect calibration of your LCD
Which is stupidly cheap nowadays, my i1D3 was 199 AUD, you can get a DPT-94 for a few dozen bucks on eBay, it should be pretty accurate if your display doesn't have bigger gamut than sRGB
>and lossless video compression
I do use lossless codecs for intermediates, capturing and archiving my master files
For consuming video most encodes are pretty much transparent, though I do prefer downloading BD Remuxes for stuff I like, none of this is lossless video but it's good enough for consumption, also
>implying the studio didn't subsample to 4:2:2 when capturing/editing/mastering
>implying consumers would ever get lossless masters
Not even digital theaters get lossless most of the time
>>
>>54452679
A pretty weird issues, it might be some problem with the lasch0r windows compiles
>>54453499
>Would it be a bad idea to try to compile it myself or should I find a ppa?
It's pretty easy to compile things in *nix, the last git it's working just fine
>>
>Windows
Fuck off
>>
Well fug, tried to install it myself in debian...

root@Thinkpad:~/mpv-build# dpkg-buildpackage -uc -us -b -j4
tail: cannot open ‘debian/changelog’ for reading: No such file or directory
dpkg-buildpackage: error: tail of debian/changelog gave error exit status 1
>>
>>54454060
it should just be ./configure make make install, shouldn't it?
>>
>>54454082

I dunno, been following this guide:

https://scottlinux.com/2016/02/14/build-the-latest-mpv-on-debian-ubuntu/

Pretty much the exact same as the official mpv install guide on git.
>>
>>54452599
Not really, things like hovering over your hud changing your aspect ratio should be remove, easy way to do this is to make the hud be on top of the video, and another couple of things he did wrong, but mostly its really good.

Sad he doesn't update the thing.
>>
>>54449901
>It doesn't work with a regular build.
So where can I get a build that it works with?
>>54450584
Honestly tried high interpolation settings, and it was kinda annoying, you can tell there is a couple of low opacity frames on your video a lot of the times.
>>
Ever since I started using the settings on op I've noticed that the videos have a little bit too much gamma.

(not op) http://i.imgur.com/0EI2Dsx.png
vo=opengl-hq:post-shaders="~~/shaders/AdaptiveSharpen.glsl"

(op) http://i.imgur.com/ZmN2X8c.png
vo=opengl-hq:backend=dxinterop:blend-subtitles:post-shaders="~~/shaders/AdaptiveSharpen.glsl"
hwdec=no
>>
>>54455859
>a little bit
you jest
>>
>>54440728
how do i set it so that when I watch a video that's higher resolution than my screen it resizes to fit it on my screen
>>
>>54455925
You mean fullscreen?

just hit "f" or "enter"
>>54455869
a little bit
>>
>>54455939
when it's not in fullscreen
>>
>>54455859
>vo=opengl-hq:post-shaders="~~/ToGamma.glsl,~~/adaptive-sharpen.glsl"
>>
>>54440728
Does mpv have an uri handler? Like a clicking a torrent:etcetcetc uri opens up your torrent client
>>
File: screencap.png (3 MB, 2560x1440) Image search: [Google]
screencap.png
3 MB, 2560x1440
>>54450942
Well, with vlc it's all messed up
>>
>>54450959
I added to the config
display-fps=120

but this didn't change anything.
>>
>>54456163
I don't get it? I also can't find the " ToGamma.glsl " shader
>>
>>54456163
anon..
http://i.imgur.com/hqZAt31.png
>>
>>54457117
you doing something wrong
download latest version of adaptive-sharpen
>>
>>54456762
>>54457010

Does that happen with every video? What is your GPU?
>>
>>54457204
You mean this one?
https://gist.github.com/igv/8a77e4eb8276753b54bb94c1c50c317e

it does nothing
http://i.imgur.com/B9WbWsc.png
>>
>>54457268
create log with log-file=log.txt and post it to pastebin.com
>>
>>54455859
>>54457174
>>54457268
Does this only happen with dxinterop? It should be noted that it is experimental and your milage would vary.
>>
>>54457327
>pastebin.com
harmful
>>
>>54457327
Alright, I'll be honest I don't know how to do that.
Also the "updated" version of that sharpening is making my video darker, with
vo=opengl-hq:post-shaders="~~/shaders/AdaptiveSharpen.glsl"

>>54457350
Let me remove it actually.
vo=opengl-hq:blend-subtitles:post-shaders="~~/shaders/ToGamma.glsl,~~/shaders/AdaptiveSharpen.glsl"
hwdec=no


Removing it seemed to fix it.
http://i.imgur.com/O013BHH.png
>>
>>54457416
>that font rendering
by the gods, fix your fonts before worrying about your media player
>>
>>54457461
explain further
>>
>>54457416
OP is a faggot. dxinterop depends on your drivers to play well and shouldn't be suggested to be used by default unless you are having tearing, vsync or interpolation problems
>>
File: mpv-screenshot-0074.jpg (932 KB, 1920x1080) Image search: [Google]
mpv-screenshot-0074.jpg
932 KB, 1920x1080
>>54457461
?
>>54457485
I don't think he is a bad guy..
>>
File: CastleBig.png (3 MB, 1392x872) Image search: [Google]
CastleBig.png
3 MB, 1392x872
Next madVR release will atomize current haasn's renderer!

Madshi is waiting his NVIDIA GTX 1080 to test his new "algorithms and stuffs" before releasing next madVR.
>>
NNEDI3 (512 neurons)?
>>
>>54457634
Maybe he will finally create at least one algorithm.
>>
>>54457798
Shiandom? Haasn? ^^'
>>
File: 1456849142959.jpg (638 KB, 1800x2560) Image search: [Google]
1456849142959.jpg
638 KB, 1800x2560
best config for a shitty laptop with AMD e-350 APU? tried baka m-player with stock settings and I get some frame drops playing 720p 10-bit h264.
>>
>>54458324
vo=opengl-hq
hwdec=auto
>>
File: IMG_2595.jpg (351 KB, 1918x1080) Image search: [Google]
IMG_2595.jpg
351 KB, 1918x1080
>>54458324
>>54458497
Maybe...
vo=opengl-hq:no-deband
hwdec=auto
>>
>>54454060
>>54454243
you are doing something wrong
just follow the mpv-build repo guidelines
I built it on ubuntu just fine using the linux general steps (i.e. don't use debian package shit)
>>
>>54449853
config?
>>54454642
user-shaders are on the haasn branch (last I checked)
>>
what is the command to upstream from haasn's user-shader again?
>>
so with CrossBilateralSR, do I stop using ewa_lanczossharp?
>>
>>54458752
https://upload.teknik.io/ZyNq9.txt

I don't have a line for CrossBilateral, though I should try it again.
>>
>>54454060
I just built FFmpeg, libass and mpv separetely today in debian sid

Try building them one by one to see what's wrong in each stage
>>
>>54454060
with mpv-build you only get a statically linked mpv binary, you don't really need a .deb package to organize it. Why complicate things?
>>
>>54454060
wait

why are you using as root? why are you trying to build a package?
>>
>>54458921
it could be fakeroot, something you commonly use when creating .deb packages. Infact, if he's using the guide for debian on mpv then it's almost certainly fakeroot.
>>
>>54458808
yes, just set cscale to bilinear.
>>
>>54458845
well it didn't work
vo=opengl-hq:blend-subtitles:post-shaders="~~/shaders/CrossBilateralSR.glsl,~~/shaders/ToGamma.glsl,~~/shaders/AdaptiveSharpen.glsl"
hwdec=no

http://i.imgur.com/h9rsiRy.png
>>
>>54458990
learn to read first
>>
yo nigs, I just built it
>>
>>54457350
>Does this only happen with dxinterop?

Not that guy but for me: Yes!
However I notice after compare a few my videos with just my eyes that after set `gamma=-2` in mpv.conf dxinterop looks identical to software and mpchc+dxva2-native.
>>
>>54459406
You're probably the victim of some color “enhancing” going on in your drivers
>>
>>54459616
Nothing in the drivers (intel control panel) seems to be turned on doing it.

The only time it shows up is with dxinterop.
I just did some further testing and it seems setting brightness -1 too make it to my eye exactly identical.
>>
Madshi woke up!
Say goodbye to all these shitty /mpv/ threads.

http://forum.doom9.org/showthread.php?t=146228&page=1892
>>
>>54460668
We all banned now?
>>
>>54460681
;)
>>
>>54460668
*all these shitty PRO WINDOWS /mpv/ threads.
>>
>>54460668
Literally who?
>>
no window is showing up for me. the audio is playing just fine though.
>>
>>54460866
Madshi is a pro directshow developer who use commercial shits like delphi to develop his proprietary video renderer, madVR.

He is known on 4chan because he claimed that mpv steals all his ideas like interpolation.
>>
What's the best subtitle renderer?
Libass or mpc-hc internal one?
>>
Damn why madshi doesn't open source his renderer? It's actually the only one bad thing about it.

My 5 year-old GPU handles jinc, smoothmotion, high deband and superres from madVR where mpv can't handle opengl-hq:interpolation with video-sync=display-resample.

Yes I know you will say that's not mpv's fault...
>>
However madVR works with free media centers like MediaPortal and Kodi DSPlayer, it's fully integrated and so enjoyable in the sofa.
>>
File: mpv_or_mpdn_for_winfags.jpg (161 KB, 1024x683) Image search: [Google]
mpv_or_mpdn_for_winfags.jpg
161 KB, 1024x683
Why should I use mpv on Windows?
>>
File: cara_have_to_kill_mpv_freetards.jpg (312 KB, 1920x1080) Image search: [Google]
cara_have_to_kill_mpv_freetards.jpg
312 KB, 1920x1080
Is this picture obsolete now or still legit?
>>
>>54462372
Superres is garbage. Jinc is what you should use
>>
File: madvr_vs_mpv_celebs.jpg (258 KB, 1375x875) Image search: [Google]
madvr_vs_mpv_celebs.jpg
258 KB, 1375x875
This thread...
>>
>>54462448
Why not both?
>>
File: 1460109643718.png (2 MB, 3000x3000) Image search: [Google]
1460109643718.png
2 MB, 3000x3000
Daily reminder to avoid this trash.
>>
>>54462902
That only happens with backend=dxinterop and because of Windows shitty drivers. Not an mpv issue.
>>
>>54462935
>damage control
>>
>>54462957
hahaha
>>
>>54462902
Look at this idiot that calls limited range "a washed-out colors"...
>>
>>54463080
>ad hominem
>>
>>54450584
Well there's SVP for mpv now.
>>
File: 1440747605265.png (2 MB, 3000x3000) Image search: [Google]
1440747605265.png
2 MB, 3000x3000
>>54462902
nice shop senpai
>>
>>54463183
>I swapped the images
nice try mpv shill
>>
>>54462902
read http://webtrickz.com/how-to-fix-washed-out-colors-issue-in-vlc-player/
and compare them again tard.
>>
>>54463204
>VLC
>>
>>54462902
>>54463204
>this shit again
>wrong gamma of MPC-HC's EVR-VR is a good thing
Just cuck off
>>
>>54462902
lol meme player /v/ btfo
>>
>>54463214
just read what said in fix 1

>>54463217
brain dead?
>>
File: 937450.png (166 KB, 521x434) Image search: [Google]
937450.png
166 KB, 521x434
>>54463220
this
memepv shills got nothing left now until wm4 can pay the PR firm with his plexshekels for more propaganda filled cut-an-paste posts for memeplayer army to spam 4dongs with.
>>
>>54463285
No one gives a fuck about some 4chan faggots and what software you tards use. This thread is for discussion, go kill yourself already or something, tards.
>>
>>54463330
>shill gets this anal blasted
>>
>>54463497
wrong again tardo
>>
>>54462902
Seems like you got BTFO by >>54463204
>>
>>54463204
>>54463545
samefag
>>
>>54463561
yes, point is he didn't reply, nothing to say >got BTFO
>>
>>54463261
That comparison has nothing to do with color range. MPC-HC default renderer has wrong gamma and saturation, even madvr cucks had been mad about that since years when it is brought up
>>
>>54463665
>MPC-HC default renderer has wrong gamma and saturation
Oh look, he thinks he knows what he is talking about, so funny
>>
>>54463665
>MPC-HC default renderer has wrong gamma and saturation
It looks much better though.
>>
>>54463730
Oh look, he still didn't compare with that fix, and still shills his MPC shit, 4chan tards in a nutshell.
>>
>>54463204
>>54463080
>>54463665
>>54463730
>>54463721
>trying to apply reasoning to a troll image
>>
>>54463766
w/e troll.
>>
>>54463780
and this is all faggot OP's fault
>>
>>54463721
>waah i don't have a comeback so i shitpost
Back to your containment board kid.
>>
>>54463866
>idiot that trying so hard to make sense, really funny
>>
In some previous thread someone posted a 3 post long mpv.conf, I saved and lost it. Can someone post something like that again?
>>
>>54463943
https://raw.githubusercontent.com/mpv-player/mpv/master/etc/mpv.conf

This is the only conf over 4 lines long worth staring from.
>>
>>54462902
Post an undoctored comparison
>>
>>54463940
>mom /g/ told me off
>>
>>54463966
No, the one from the thread had some pretty interesting options, I like to look through it and see what I can do with mpv.
>>
>>54463997
good, stop posting your bullshit
>>
>>54464046
>>>/global/rules/2
>>
File: 1373738805536.png (117 KB, 360x489) Image search: [Google]
1373738805536.png
117 KB, 360x489
>>54464046
>>54464017
>>
>>54464070
those rules don't apply to me
>>
>>54445946
This seems to kill some details, look at his hair.
>>
>>54464148
All meme filters do

Especially the ones that are terribly implemented
>>
Someone can tell me what the point of angle is?

I read a few times it's good but I use bitbucket build and dxinterop just fine. I try sourceforge build with the angle and it work but just use more resource.

Will Angle improve?
Will dxinterop will go away?
What is the future here?

Thx in advance.
>>
>>54464405
https://en.wikipedia.org/wiki/ANGLE_(software)
>>
Why can't I make mpv borderless on Debian?

According to the mpv website the command '--no-border' should remove it, but when I list all my options no such command exists :(
>>
>>54464487
--no-* options are not in the list I think, they just negate other options. --no-border is the same as --border=no
>>
>>54464451
Soo... will one day dxinterop be gone in favor of Angle which uses more resource?
>>
>>54464561
No we all switch to vo=vulkan
>>
Is there a way to edit sub position in the .conf?
Insstead of using the command line or the r and t.
>>
>>54464587
Look for subtitle in the manual.
>>
>>54464292
Can you implement some unique non meme filter?
>>
>>54464487

Maybe there's a problem with the window manager?
>>
# Video output config
vo=opengl-hq:interpolation:scale=ewa_lanczossharp:cscale=ewa_lanczossoft:scale-antiring=0.8:cscale-antiring=0.9
video-sync=display-resample
vd-lavc-threads=8


Am I missing something new?
>>
>>54462448
Are you serious? It's a wonderful algorithm.
>>
File: bigshitsfromhumanass.jpg (202 KB, 1024x654) Image search: [Google]
bigshitsfromhumanass.jpg
202 KB, 1024x654
Why anybody can prove mpv is really better than mpdn or madvr?
>>
File: homer8.jpg (14 KB, 243x287) Image search: [Google]
homer8.jpg
14 KB, 243x287
>tfw no-border
>>
>>54457215
GTX970
>>
File: mpv_premium.png (65 KB, 1920x626) Image search: [Google]
mpv_premium.png
65 KB, 1920x626
Why madshi doesn't do like wm4 and create his own commercial media player/center?
>>
>>54458651
T H I C C
>>
>>54467266
wm4 was hired for this, probably because the Plex people were able to read his code.
>>
File: ika.png (3 MB, 2560x1440) Image search: [Google]
ika.png
3 MB, 2560x1440
Is there anything comparable to the thin lines and adaptive sharpen algorithms of madvr in mpv? They do such amazing job on anime when upscaling or when viewing upscaled content. When added on top of a decently scaled image they create an impression of higher native resolution source.

720p -> 1440p

mpv settings were:

vo=opengl-hq:interpolation:scale=ewa_lanczossharp:cscale=ewa_lanczossoft:prescale=nnedi3:nnedi3-neurons=64:prescale-downscaling-threshold=1.5


http://screenshotcomparison.com/comparison/172406
>>
Damn mpv is surely the most unstable video player.
It's just for people who think open source is the best way to do things.
PotPlayer Beta is faster to launch and is fucking stable with tons of useful features.
MadVR algorithms are insanely good unlike mpv's shits.
>>
>>54467544
I suggest you use a screenshot program instead of the native screenshots from mpv or mpc, because there is no difference in the comparison.

>>54467620
>PotPlayer Beta
it's not in beta?

On the other hand the only reason I stopped using PotPlayer was because it took too long to start up, I still like the features more and everything, but MPV "just works" for now, just wish they would add an interface or menus for their settings, don't really know why they don't do it but it feels like its mostly because of elitism.
>>
madVR v0.90.18
* added new deringing algorithm
* added dering key shortcut and file name tag ("dering(ing)=on/off/half/full")
* fixed: upscaling refinement wasn't always active when doing supersampling
* fixed: Jinc upscaling was replaced by Lanczos3 when upscaling in only X or Y
* fixed: some graphical corruption when combining NNEDI3 + SSIM2D + Anti-Bloat
* fixed: image was too bright with linear light down- and sigmoidal upscaling
* fixed: sometimes HDR SMPTE 2086 metadata got lost
>>
>>54467651
I did use a screenshot program and there is a rather large difference. Maybe that site didn't work for you? Here are the screenshots again:

madvr:
https://a.uguu.se/ssadzd.png

mpv:
https://a.uguu.se/jxvhvh.png
>>
>>54467832
Yeah now I can see it
what are your settings on madVR?
>>
File: madvr2.png (21 KB, 518x411) Image search: [Google]
madvr2.png
21 KB, 518x411
>>54467869
Most of the differences is because of the upscaling refinement options:
Thin edges 2.5
AdaptiveSharpen 0.3

I use NNEDI3 with 32 neurons for chroma upscaling, Jinc for image upscaling with AR filter and pic related for image doubling settings.
>>
is baka player dead? Such a good UI. Sadly no features
>>
>>54461981
DSPlayer is a terrible hack that was abandoned by the dev, the only work done nowadays is porting Kodi upstream commits
>>54461222
My HD3000 manages deband, color management with a 128x128x128 cube and opengl-hq with madVR it can't anything with color management enabled despite the smaller cube madVR uses, it can barely manage debanding with shitty upscaling
>>54464405
ANGLE could help with shitty drivers on Windows, you don't have shitty drivers
>>
>>54440728
what's the highest quality config I can get with windows? Most of these configs don't work for me
60hz 1080p
>>
File: 1332319078871.jpg (230 KB, 1600x1071) Image search: [Google]
1332319078871.jpg
230 KB, 1600x1071
>>54458651
>>54458497
thanks
>>
>>54467832
>I did use a screenshot program and there is a rather large difference
no shit, you used a sharpening filter for one of them. it's not a "mpc vs mpv" comparison if you're using completely different settings.
>>
>>54464405
I got tearing when using mpv. Using ANGLE fix that. For some reason ANGLE use less resource in windows 10 compared to windows 7
Thread replies: 236
Thread images: 41

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.