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Coding depression


Thread replies: 13
Thread images: 3

File: image.jpg (198KB, 635x522px) Image search: [Google] [Yandex] [Bing]
image.jpg
198KB, 635x522px
Surely I'm not the only one
I've got an incredible idea for a game I want to make but I can't work up the determination to spend ~400 hours making it primarily because I don't know where to start (and spending 300 of those 400 hours would kill me)

What do you do to combat this

I honestly think the main problem I have is that I don't know how to structure my code so I don't have to rewrite it to add a critical detail but I don't know any way around this


So tell me your feels
Also pic unrelated
>>
Use a game engine retard.
>>
just take your time, small steps.
>>
There's no way around it, you can't learn without making mistakes. So you can either get started and fail or accept that you already have.
>>
>>53501194
Hotline Miami was the most selling and critically acclaimed indie game of 2012 and it was made in fucking Game Maker
>>
>>53501383
Undertale too, even more popular that hotline miami apparently
>>
>>53501194
>he thinks it will only take 400 hours
Maybe if it were pretty basic or your non programming assets aren't being made by you
>>
>>53501194 start with a pen and paper.
>>
>>53501194
Where's that image from?
>>
File: 1454382747283.jpg (61KB, 500x573px) Image search: [Google] [Yandex] [Bing]
1454382747283.jpg
61KB, 500x573px
>>53502129
non non biyori, it's an edit of course
>>
File: 47815.gif (2MB, 372x250px) Image search: [Google] [Yandex] [Bing]
47815.gif
2MB, 372x250px
>>53502176
>tfw you were led to believe there was a cute hitler mango
>>
>>53502336
well it's still a cute mango at least
>>
>>53501194
Don't structure your code, just make it and get money.
Thread replies: 13
Thread images: 3
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