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Could VR be, the single most useless gimmicky memetech of our time?
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Could VR be, the single most useless gimmicky memetech of our time?
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are color displays a gimmicky memetech? Are portable computers?
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>>51263787
>he's not having sex with his waifu in VR on a daily basis
You normies are fucking pathetic.
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everything is a meme this is the age of m emes
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>>51263787
>useless gimmicky memetech
That's a funny way to spell "significant and paradigm changing"
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No, it's pretty much the LEAST useless gimmicky memtech of our time.
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Yes. Yes it could.
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Nice bait bruh
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>>51263887
>le reddit
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>>51263787
>>51263787
>>51263787
curved screens.
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>>51263787
Yes, now take my money.
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>>51263901
>>51263891

Explain how
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Are talkies the single most useless gimmicky memetech of our time?
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>>51265255
>mfw I still own the virtual boy
Fucking played the shit out of Mario Tennis on that thing.
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>>51263787
I think the whole motion capture is stupid. I just want a high resolution screen with a good set of lenses and a comfortable mount.
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>>51263787
About as useful as memechanic keyboards.
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>>51264305
>I am not your average 15 year old
I want to punch him in the face
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:^]
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>>51263787
Fuck off. Watching space video or blasting asteroids on a shitty google cardboard with a shit screen and shitty headtracking is already awesome, can't wait to see what a dedicated technology will do to this.
>also, porn.
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>>51263787

You talk about VR but post an image of a simple HMD like the HMZ-T3?
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Didn't Sony spoke out about how the VR's that's being developed now isn't going to be "REAL" VR and that the technology for it is like seriously decades behind a few months ago?
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>>51263787
I demo'd the HTC Vive which has beacons to detect where the headset is in a given room. It didn't feel gimmicky to me. The positional awareness made for a really cool experience. You could actually walk around in the VR space and when you approached walls in the real world, blue horizontal scan lines would appear to stop you from walking into a wall.
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>>51263787
It's cool, but a screen that close to your eyes can never be good for you in the long run.
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>>51266225
It doesn't have to be "real" VR to be fun
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>>51266320
You might want to do some research into that.
Your eyes should be fine; the most worrying thing about VR at this point would probably be addiction.
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>>51263787
VR is like nuclear fusion. It's always "the next big thing just around the corner". I think the reason why it'll never catch on is image issues. You see people are really picky about what they wear on their face. Google Glass flopped because of this.
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>>51266320
>lenses in front of the screen so it's in focus if you focus a distance in front of you
>can be made better for your eyes than staring at a regular computer monitor
Totally bad for your eyes, next you're going to tell me that wearing glasses is bad for your eyes.
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>wearable

pls, familia
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>>51266544
>VR
>worn in public
There's a difference between VR and AR retard
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>>51265116
Look at the enormous industry involved in displaying stuff. TVs, monitors, projectors. VR has the potential to do this objectively better in almost every way. Displaying 3D environments goes without saying, but also 2D data, because in VR you can simulate an arbitrary number of 2D monitors with arbitrary specs. The whole industry involving flatscreens would be obsolete except in a few niche cases, like public screens with for example bulletin info or ads.

And that's just the physical displaying of information aspect. There's also the content aspect. Think of how often and all the ways we essentially try to simulate a 3D environment. This includes any kind of film and photo, games, simulations, etc. All of these methods fades in comparison to VR. Why look at a flat video or photo when you can step into the reality the video or photo tries to convey and experience it for yourself? That is what VR does. Do you not see how huge that is, it will turn gigantic industries head over heels, including entertainment, education, socialization.

You might say, but VR in its current state is not able to do all these things adequately, and that is true. It can already do a lot of stuff better than traditional media but not enough. But the whole point is the _potential_ of VR. VR will only get better and better until eventually it CAN do all these things, nearly perfectly. I see no reason we won't eventually have matrix-level VR. Do you think matrix-level VR would be useless?
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>>51266544
Google glass hasn't flopped. Their earlier product was meant for extreme enthusiasts and developers, they never expected or wanted it to sell well at that price, they only wanted to learn by doing and listening to feedback. Google glass will return in the future at more consumer-friendly terms.
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>>51266823
>Putting your foot where his dick was
I recall a movie where the same thing happened.
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So what's the best VR I can buy right now to watch porn?
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>>51263787
>not having a VR waifu
What is wrong with you?
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>>51267493
you dont need any VR

just a monitor and the ability to cross your eyes
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>>51267493
Depends on what kind, Gear VR is good for 360 videos from what I've heard but Oculus is probably your best bet in the long run.
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VR/AR is actually about to get big. It's just a matter of time until we see mass adoption.Oculus rift, HTC vive, and Playstation VR are all released early 2016. Then we have MagicLeap that's backed up by google but they are niggers who hasnt released any real footage, except for this demo https://www.youtube.com/watch?v=kw0-JRa9n94
AR is where the real money is at but it needs time, the dev version of microsoft's Hololens is coming out early 2016 and it looks amazing.
There's already alot of cheap consumer products out there, the most famous is the cardboard thing that costs like 15 bucks http://vr-insider.com/review/The_EightOnes_VR_Kit
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>>51267327
this tbqh famiglia
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>>51267493
google cardboard and a phone with at least 720p display or better.
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>>51263787
VR will be as revolutionary as the internet t᠎bh cu᠎ck
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And then there's VR cameras being released like Immerse that are capable of creating 360 degree scenes where you can limitedly move around.
http://vr-insider.com/magazine/Lytro_announces_groundbreaking_VR_Camera,_here's_how_it_works
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>>51267327
First: Are you talking about VR the way it looks now, or are you talking about your personal VR fantasy?

>because in VR you can simulate an arbitrary number of 2D monitors with arbitrary specs.
The specs are limited by the specs of the display inside the VR headset.

>The whole industry involving flatscreens would be obsolete except in a few niche cases, like public screens with for example bulletin info or ads.
Most people like doing other stuff while watching TV or movies, like eating, or talking to each other (you know, many people don't live alone)

>And that's just the physical displaying of information aspect. There's also the content aspect. Think of how often and all the ways we essentially try to simulate a 3D environment. This includes any kind of film and photo, games, simulations, etc.
I don't think Film tries to do that. Sure, 3d cinema has been pushed, but I don't think filmmakers have any interest in opening their films like that. Film only works BECAUSE you have a limited canvas to present your contents. The more degrees of freedom you add, the harder it gets to create meaningful content.

>Do you not see how huge that is, it will turn gigantic industries head over heels, including entertainment, education, socialization.
I think you are overestimating the amount of people who would like to participate in shallow escapism.

>You might say, but VR in its current state is not able to do all these things adequately, and that is true.
That's what I was about to write. It's lightyears away from the romantic ideas you have.

>But the whole point is the _potential_ of VR.
I don't think so, honestly. It's still many many decades away from what you describe. I can fantisize about all kinds of technology. The point is the key technology that would make VR truly valuable is still not even drafted.
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Sent from my Galaxy S6
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>>51267683
Not that anon, but
>the key technology that would make VR truly valuable is still not even drafted
What technology are you referring to?
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Anyone who has tried VR out for themselves will tell you it's the coolest gimmick ever.
Who cares if it has no uses outside gaming?
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>>51267353
The problem with google glass is that when I see you wearing it and you're trying to get into my house I won't fucking let you in. I can imagine other people might just punch you in the face.
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>>51268498
>implying that has ever or will ever happen
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>>51267683

Nevermind the mountain of issues related to how you interact with VR and that the ONLY feedback it offers is visual. Sure, a Kinect on the wall can allow you to 'see' your hands in VR, until you 'touch' something and... immersion shattered.

I think the current hype around VR is pretty shallow and mostly down to visual tech demos. The visual jump between this gen and last gen was pretty minor compared to the jumps of previous releases; VR is filling this sorta wow-factor void. Compelling uses really are few and far between and most are just ideas, not working products.
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>>51268513
San Francisco social media consultant Sarah Slocum says she was attacked this weekend for using Google Glass in a local bar. On her Facebook profile, Slocum said she was “verbally and physically assaulted” by bar patrons who jeered at her for using Glass and, she alleges, snatched the device off of her face. Slocum also said that she was robbed after leaving her purse in the bar as she pursued her alleged attackers.

https://www.washingtonpost.com/business/technology/anti-glass-attack-in-san-francisco-highlights-tension-over-wearables/2014/02/26/b3f21e44-9eeb-11e3-9ba6-800d1192d08b_story.html
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>>51263787
You've been google glassed
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>>51263787
What's that top thing for?
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>>51268438
It does just as much for gaming as touch screens and waggle remotes did for gaming. i.e. fucking nothing.
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>>51268737
You can even make a shitty gaming headset with a smartphone and free app. There's no excuse for you to not have tried VR already.
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>>51267963
some other feedback other than visual or (much more primitive) acoustic.
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>>51264348
Now THAT'S gimmicky meme tech
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>>51268772
Why is VR not truly valuable without those senses?
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>>51263787
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>>51264305
meme is another word for spook.
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>>51268762
Cardboard is shit, though. Most people who have tried it, and the Vive or Rift, will say it's not even VR.
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>>51268654
someone else bullied in a bar =/= you punching someone in your house
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>>51268654
I legit hope this becomes a trend and people lynch faggot google glass wearers in public.

The chinks have the right idea regarding google.
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>>51263787
Calling VR a gimmicky meme is a meme.
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>>51266544
>You see people are really picky about what they wear on their face. Google Glass flopped because of this.
Not really, glassholes realized most people were uncomfortable around cameras.
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>>51269419
It's literally called "Virtual reality". It's not exactly convincing as long it's implemented as a fucking display on your head. Also read through all those fantasies in this thread. They kind of require the whole thing to be a lot more immersive. Otherwise there is NO reason why VR should be any more popular than shit like "second life" or whatever that was called.
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>>51274927
This. It's the same reason why Cardboard isn't considered VR in comparison to the Vive or Rift. The FOV, latency, etc is crap on Cardboard such that it doesn't fool your eyes into thinking it's seeing something real, while the Rift and Vive.
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>>51274927
I think if the current generation of VR tech is half as popular as "Second Life" it can be considered a success.
>~500,000 current active users

And yeah, nobody is under any pretense that the first generation VR tech coming out is going to be like delving into The Matrix or SAO. But like with any tech, there needs to be incremental advances prior to large-scale adoption. And everybody knows the first few generations will suck. I mean, did you even see the graphics on Pong? They were pretty shitty and the story was pretty lacking.
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>>51265792

Me too.

I would have hoped that some tech outfit would released a set that would simply provide a set of HR screens that could be use to replace monitors. They may even be able to compensate for defective vision.

The only drawback is that it may be physically difficult to build HR screens with small sizes required.
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>>51266591
>can be made better for your eyes
Yeah, but is it NOW? What are you trying to argue here, that computer monitors are good for you? Get the fuck out of here.
>>51266542
I'm just curious, because for years now, optometrists have been worried about having your eyes close to a LCD/LED screen. My eyesight has gone to shit since I starred using computers more frequently. Hadn't needed glasses til 2 years ago, after about 10 years of long gayming sessions.
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>>51269419
An engineer needs to be able to smell and touch his invention.

Even if he's never done that before with CAD programs or a pencil and paper before that.
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>>51266544
Except nuclear fusion has been around since before dinosaurs had sex. :^)
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>>51268612
You are the hologram
>Immersion 100 percent
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>>51274986
The thing is that there is simply no idea how to move on from the current state. What will happen eventually is an improvement of the resolution of the screens, probably somewhat better latency with motion tracking. But where to go from there? The other senses are much harder to trick. In fact, even the eyes aren't really tricked. It would take some kind of holographic approach to get that done (which apparently has been done, so let's say that's another thing that we actually can expect to happen).

Other than that, we don't have a chance. Convincing HRTF is computationally extremely expensive and probably nothing that we can actually reach in the near future (Say, in the next 50 years). We don't even understand how the many of the other senses work (i.e. smell and taste).
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VR actually has some quite effective uses in real life. For instance, remote controlled robotics.
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>>51264348
Literally the most pointless shit

Why is every fucking 1440p ultrawide curved aswell? Like the only non-curved is the AOC one
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>>51275057
Exactly. All the more reason to forge on with the tech we have. Let's normalize virtual reality as it exists today into something usable. Something that we can comprehend. Sure it might not be the best, but when we do figure out how to make it even better, how to manipulate our senses even more effectively, we'll already have the groundwork laid out.
It's a step in the process.
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>>51267683
The anon you're replying to is insufferabel, but for the most part right.

>The specs are limited by the specs of the display inside the VR headset.
This is only a concern for early models, moreover it's even so much of a concern when you're talking about the current batch of VR.

>Most people like doing other stuff while watching TV or movies, like eating, or talking to each other (you know, many people don't live alone)
This is very true, but IMHO VR is going to be more popular in industry (remember - outside of shitty RealD movies, the only people who have been consistently using glasses 3D since the late 80's have been engineers using CAD

>Arguments against the other posters insistence on entrainment as a use
All fair enough, I think VR in consumer spaces is about as likely to be to popular past the initial fad was, which is to say, not at all.

CAD is the true calling for VR.
Not even just engineers either, imagine being able to walk around a building you're designing before it's done. (protip: it's done right now with glasses 3D, VR will just make it better)
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>>51275105
I'd say it's a dead end.
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>>51275161
Lemme guess, you're a glass-half-empty kinda dude, amirite.
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>>51264348
How? Curved screens would be nice for vr honestly
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>>51263787
It's not gimmicky memetech. It's going to be like smartphones today. Great technology massively limited by the input devices thus almost worthless.
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The real important thing we're forgetting is how do I use VR if I wear glasses
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>>51275282
Right? I tried it once and somehow assumed it wouldn't matter, shit was all blurry AF.
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>>51263787
Do I also get a chin like that if I order a VR headset?
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>>51275282
Wouldn't you take your glasses off? Or are you far sighted?
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TBQH VR can use all the hype it can get, but it should be legit hype that is backed by real user experience. It doesn't matter if the first gen right now is shit in terms of perfect VR, as long as interest grows, all research and future generations will come faster. For example even, if Oculus did not come along and make the right connections at the right time, most of the companies we're seeing getting into VR right now would probably not have, or at least as strongly. It's not like these guys don't want perfect VR either. Oculus created basically the best possible research team in order to achieve that perfect VR, whether it's using imperfect hardware in the short term, or actually doing implants in the future (and that is something they are looking into).
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>>51275161
And what exactly is dead for a product that isn't even out?
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>>51267556
Even though hololens is going to be shit specwise it still has the big advantage of being wireless.
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>>51275339
I already explained it
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>>51275315
The lenses focus your eyes as if you are looking to infinity, so since I'm near sighted it wouldn't work
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>>51267616
I'm now scared that someone is going to fuck it up like Microsoft did.
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>>51275339
He's saying that because he can't envision a single way The Matrix can be feasible with the current tech that it's a hopeless endeavor for the immediate future and we should all shit on current VR tech in the meantime. Because that will encourage companies to pursue The Matrix-style VR in the future.
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>>51275360
contacts are the answer then friend
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>>51275374
>be me
>terribly near-sighted
>can't see shit, captain
>try Cardboard without glasses
>blurry, but barely, still cool
>try Oculus DK2 with glasses
>hm, still blurry, but cool
>try Samsung Gear VR Innovator with contacts
>...still blurry, getting annoyed now
>wat do?
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>>51267683
>I think you are overestimating the amount of people who would like to participate in shallow escapism.
>What are alcohol, drugs, prescription drugs, cigarette, food, gambling, cutting addictions?
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>>51275393
laser eye sugary? specially made vr headset to account for your vision?
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>>51267769
That 5c looks completely out of place.
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>>51275393
Are you actually using your accurate prescription glasses? If it's blurry then the glasses are not correcting for your vision properly. There's something wrong with them.

Either that or the blurriness is coming from something called IPD, or interpupillary distance. It's the distance between your eyes. If yours is far from 64 mm, then that might be the problem. The lenses were designed to be the most clear when your eyes are at the center of them, so when they aren't, it's blurry. You can change the IPD of the headset when the consumer Rift and Vive come out. You can not do it with Gear VR because that would require actually moving the screens apart, which you can't do with the phone.
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>>51275416
I'd love to see some solution that lets you slot in custom prescription lenses. Like you would remove an internal frame and take them in to your optomologist and just slot them into the headset. I really hate contacts so I would probably wait for a version of VR with something like this before I would buy one.
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>>51275451
He's saying that because you can't wear glass and VR at the same time
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>>51275452
I believe that you can get custom glass made by lenscutters and put them into the Oculus DK2. I heard of some people doing that.
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>>51275474
There are some HMDs that work perfectly fine with glasses on.
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>>51275452
Most of the consumer headsets coming out will have more space to accommodate most glasses frame sizes in them. That is one of the designs they have specifically learned from the user feedback from the dev kits.

>>51275474
>try Oculus DK2 with glasses
>hm, still blurry, but cool

If you're saying you can't use glasses to correct the blurriness, that's a false assumption and the right glasses should be able to correct for it. The only other factor is IPD.
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>>51275481
I think you're talking about the IPD adjusters. I've been in VR a long time and not many people have actually gone and ordered custom glasses made for VR. On the other hand, I have seen people pop out the lenses from their glasses and stick them onto the ones in the headset with tape and other methods.
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>>51275525
Where there's a will there's a way.

Tangentially related. Rumors abound that November 10 is the day pre-orders for Samsung Gear VR will hit Best Buy.
So far I see nothing.
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>>51275537
>Where there's a will there's a way.
Yeah, but there isn't that much of a will. Most people would just get their regular glasses and pop out the lenses to fit inside with tape or some adhesive, not order an entirely new custom cut pair of lenses, if not wear their glasses because it'll be comfortable enough.

Also, yeah, rumors. But it's pretty cool that the new Gear VR page went live on Samsung's website.

http://www.samsung.com/global/galaxy/wearables/gear-vr/
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>>51275598
And by went live, I mean in the last hour. It's happening™.
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>>51275621
I'm hoping to wake up in 8 hours in time for the pre-order. Though I don't envision them selling out, given the numbers of 2015 Samsung phones sold.
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>>51275636
Yeah, they probably have a lot of stock. They learned when the demand for the innovator editions went above their expectations. And I was planning to sleep and then do a bunch of work tomorrow morning to make a deadline but this is a good excuse to stay awake and do it now.

But then again maybe it won't go on sale so soon and the rumors really were just rumors.
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>>51275691
They are the planning on the pre-Thanksgiving release, so pre-order now makes sense. They'll be cutting it close if they delay much longer.
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>>51275748
What if Samsung just releases it without pre-orders? Actually I'm unsure of this. Will Samsung sell Gear VR themselves or do it like their phones by letting others sell them?
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>>51275779
They confirmed a while back that they are doing it through pre-order method and through third party authorized retailers. I know Best Buy is slated to be a retailer, and they'll sell them in various stores just like they do with all their phones and phone peripherals.
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>>51263787
Sadly I think I agree. I have a Galaxy s6 and a gear VR unit. It was neat at first, but now it just collects dust. Don't get me wrong, it's a neat toy but I can't see VR catching on no matter how much money Facebook shoves into it.

1. The resolution. I can't believe people don't bring this up more. It's like sitting inches away from a TV in 1998. Blurry mess. Also it fogs up every time I use it for 10 minutes.

2. Isolation. I guess that's the point, but being completely immersed in a game is downright dangerous. Having all your senses cut off from reality isn't feasible for adults.

3. Clunky and pointless. Why would I strap on a pair of VR goggles to shop or communicate when I can get the job down in 2 seconds using a phone? It's dumb. One step forward, two steps back.

It's cool. It's a gimmick. Remember 3D movies, rap rock and pogs? Add VR to that list in years
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>>51275859
Well alright then.

Also, in the source, the buy button is commented out.
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>>51275909
Maybe because what you have is a beta product and first generation with little software because of how new it is. And then you're assuming it's the same experience on non-mobile VR. Try the consumer Rift or Vive and then make your judgments.
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>>51275909
Almost every movie is produced in 3d nowadays. So you're saying VR will become full mainstream tech in a few years?
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>>51275909
>1. The resolution.
The resolution is getting better rather quickly

>2.
>3.
Epic
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>>51275909
The "VR Is Dangerous" trope is basically the same as "video games cause school shootings" and "cellphones cause brain cancer."
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>>51263787
No, it just needs development. Had the DK2. We need:

>4K VR display
>GPU that can 90 FPS in 4K

Possibly until 2020.
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>>51276020
That second part is like next year or so. 4K displays can't be that hard to shrink down, either. I'd say more around 2018.
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>>51263787
IMMERSIVE VISUALIZATION IS NOT VIRTUAL REALITY GODDAMN
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>>51276037
>>51276020
Samsung was already confirmed to have started research and prototyping for 11k displays at phone screen size. They're also working on 8k for a 2020 release. Also foveated rendering will massively decrease the graphics processing requirements, and that will be good enough in a few years. I predict by 2020 we'll have the vision part of VR almost near perfect.
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>>51263787
It's the perfect way to have the maximum possible screen size without a clunky multiscreen setup. I honestly don't care about the VR experience or whatever, that's never going to really work until we can either feed information directly into our brains or holodecks have been invented. I just want to do normal computer stuff with a pair of goggles instead of a monitor.
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>>51276020
I think even DK2 resolution is 'sufficient' with more rendering power and carefully adapted art style. If only there were more games.
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>>51276079
Finally, I can finally fuck someone else while I fuck my girlfriend.
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>>51276018
VR could be dangerous though, for kids at least. VR could mess up the development of 3d vision in children, because it does not allow for focusing at different depths.

But look on the bright side, this could prevent annoying young children from playing cowaduty:VR

VR isn't a gimmick though.
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>>51276054
what's virtual reality then?
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>>51263805
neither were on the meme level of consumer (i.e. gamertard) VR though, they actually had practical uses and didn't look and feel retarded to use.
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>>51275282
Get contacts man.
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>>51264305
Metal Gear Pls
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>>51264305
>I'm obviously not your average 15 year old.
Yes he is, all of lebbit are le progressive 12-16 yros.
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>>51263787
VR is the heatdeath death of monitors.
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>>51263787
Any HMZ owners here? And also OP, that's not a VR head mount display. I still use mine for anime sometimes. Only for 720p and below anime. And I rarely watch 3D gimmicky movies. Dat OLED screen!
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>>51277221
no, that will be wireless AR/VR hybrid super high res 32K glasses
[spoiler]downside is people's lifespans will be reduced to the ripe age of 15, be thankful you can live longer than a cicada whilst enjoying your favorite tech[/spoiler]
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>>51263787
I wonder if you'll suffer from vertigo once you take it off after prolonged usage...
>>
File: 1444826778594.gif (2 MB, 160x120) Image search: [Google]
1444826778594.gif
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>>51265930

>this
>mfw i keep buying new ones in hopes of coming actually owning something revolutionary
>mfw they're all nothing but spank pedometers with useless apps

at least there's the visual value
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>>51277908
I heard that has been reported in the older DK1 kits.
>>
>>51276079
>Also foveated rendering will massively decrease the graphics processing requirements
People tried and failed. It simply doesn't work. Reason is high latency causing artefacts and changes in rendering depth are detected as movement by the periphery which is extremely irritating. The amount of computing power needed to counter these effects would be much higher than the original problem.
>>
>>51267556
Hopefully magic leap fullfills it's promise for a full 180° field of view, unlike the hololens which doesn't have a 180° field of view.
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