Old thread: >>1857925
Online Version:
http://pochi.lix.jp/k_kisekae2.html
Offline Version (password is 4chan):
http://www.mediafire.com/?lku8c3ppgtd82d6
Older Offline Version (late December):
http://www.mediafire.com/?5nrzs9v6psxi65x
FAQ and Tips:
http://pastebin.com/htmN8JmT
Backgrounds:
http://pastebin.com/CA4qGEMH
http://www.mediafire.com/download/x7ssc7l8ysdy40c/More_Backgrounds.zip
Props ETC:
http://pochi.lix.jp/joyful/joyful.cgi?bbs=1
http://pochikou.bbs.fc2.com/
(look for threads with the word MOD in them.)
The last challenge posed was:
>>1868733
>Make the cast of a dating sim you're Totally Gonna Finish Someday!
It was maybe probably a joke previously, but it's serious now.
Daily challenge: make something that doesn't suck
>>1870108
>making impossible challenges
>>1870084
I blew my budget on character design. Please donate so I can add a background.
>>1870153
I see how the budget ran out so fast. seems like there wasn't much to begin with.
>>1868733
>>Make the cast of a dating sim you're Totally Gonna Finish Someday!
A young woman arrives in the capital and joins the mages academy, all the signs and portents show her potential as a great hero.
The Dark Magicians and the Holy Mages, who have been in a stalemate for centuries, see this as the opportunity to tip the tide in their favor, but due to bureaucracy, negotiations, and red tape, are each only able to send one representative each to turn the girl to their side.
The girl representing light is well meaning and kind, if not a little stuffy and quick to anger, and she develops a bit of a crush on our hero.
The dark mage girl seems slightly, well, insane, and goes full yandere over the hero girl at first sight. Her quest now seems to be more about getting in hero girl's pants than turning her to the side of shadow magic. And yes, her magic wand is a nailbat.
>>1870153
Aya and Jenny best god damn girls ever
>>1870158
i know that one, saw it years ago and way too long lurking in here
looks like you edited them, much better
My gf and I were discussing succubi so I thought I'd update the character I made of her and make her a succubus version. Making good succubus clothing is hard. Let me see your succubus girls /e/!
Newer Online Version, password 4chan
http://www.mediafire.com/download/kk23o72klza7sts
>>1870301
How come you dropped your name?
>>1870557
Because I wasn't paying attention my bad.
>>1870667
3/3
*also not available on /e/
>>1870108
Ah jeez I don't think I could have screwed this challenge up any harder.
Well at least I got a chance to update one of my old elf maid girls a bit.
>>1870668
Where do I buy the DLC???
>>1870800
On /l/
>>1870534
A succubus in ones true form is a terrifying thing.
Messing about with borderless ribbons n' belts
>>1870559
Spot on with the pose
>>1870668
Brilliant
Still sorta bitter how unoutlined belts don't keep the outer body edge black.
>>1871332
Hey Mouse is there any way i could get more of your pictures? I mean i started saving them some time ago but it'd be a shame if everthing you made before is unreachable for me
>>1871435
any time i ask for an image archive I get ignored ;_;
I don't know what happened, but a post I made in the BBS disappeared without a trace.
Welp, here's the same image but in (rusty) English.
>>1870534
That's because Succubs aren't supposed to be clothed, am I right?
>>1871330
Either the filename or the comment are lying... but which one? I'll think about it when I'll finish being jelly of your skills.
>>1871622
Curses, I forgot to set the quality.
>>1871575
me too
>>1871619
Nevermind, it's there. I was looking at the wrong thread.
Here's another (old) pic then. It's an attempt of shading with Photoshop.
>>1871435
You could always look at the board archives. If you search for the username "Mouse" on /e/, there's over 15 pages of stuff. http://archive.loveisover.me/e/
>>1871668
Looks good!
I tried recreating the Birds of Prey from DC. Doesn't really work here, no capes and no mask for Batgirl. Plus, you know, the weapons.
>>1871622
The goofy filename is the liar.
>>1871392
Must've been a hell of a bet she lost.
>>1871724
>Broomstick Lass!
>Prostitute!
>Moth Girl!
nah jk pretty good job though
>>1870301
Is this position made with another software or am I missing something?
>>1872035
No!
Yes!
>>1872035
It's 4 separate characters with extremely weird proportions, all positioned one in front of the other.
>>1870534
I have demon girls that don't wear all the bondage getup, do they count?
>>1872163
I love your robot, have you got a code?
does anyone have a step by step tutorial how to hide everything below the chest?
i remember seeing one here long ago.
>>1872688
Go to the pink tab.
Click Export.
Uncheck everything but the size-tab. (use Space+Click in order to not be a idiot)
Copy the code.
This is what the values do:
ca[BODY_SIZE].[STOMACH_TYPE(0-14)].[STOMACH_LENGTH].[LEG_LENGTH].[CHEST_WIDTH].[HIPS_WIDTH].[ARM_THICKNESS].[LEG_THICKNESS].[SHOULDER_WIDTH]_cb[TINYNESS_SWITCH(0,1)]
Legs disapper at LEG_LENGTH of -176
Hips disappear at HIPS_WIDTH of -436
The stomach is gone at STOMACH_LENGTH of about -300
Paste the code, change the values as desired and import.
Keep being my favourite loli-poster.
(Also, for anyone interested, the chest disappears at -345, the head (last value in the dd block of the code) at (([BODY_SIZE]*33/10)-811) and the arms can be removed from the screen by increasing SHOULDER_WIDTH to a value of 50000 or so)
I think someone did a picture tutorial once, but I didn't save it.
>>1872674
Here you go
http://pastebin.com/QjnCuhkd
>>1872163
1/4 (2/5?? who knows)
>>1872740
4/4
>>1872688
Could I possibly get the code for that? She's just so cute.
>>1872688
Noli please post more lewd shit. These threads are painfully stale right now
Why is this still a thing?
>>1872801
>Actually I started to prepare something that may contain high levels of 'lewd shit'.
God speed sir. Take your time though.
>>1872818
bugger off lad
Rpg party in dungeon.
>>1873150
One should be careful to specify what sort of RPG they meant.
Breast envy is very unbecoming of a young lady.
>>1873327
Nice new girl, I like the uniform.
>>1872818
Because the world is full of plebeians who love seeing the same thing over and over
Is there a way to increase the length of the arms?
>>1873804
Not exactly...if you make the torso shorter, it makes the arms appear to be longer. But there's no active way to make them longer.
>The Christmas shows of Aikawa High School's ballet club were sold out every year, especially when it became known how the ballerinas warm up before their big entrances.
So.. does anybody know how to create custom mouths? The tab with the smiley face seems to have mouth customization options, but it is inactive for me.
>>1873923
Go to the heart tab and set the first option to manual.
>>1873924
Thank you kind anon.
In honor of episode 7.
Any advice for hips? I want to make them wider.
Also, the maker of this game needs to design a 'from the back' view.
>>1874032
u must be new son
How do you create the Love Live cheerleader outfits? I couldn't find proper shirts.
>>1870534
Here ya go, have a big purple succubus.
>>1873150
team work.
There's a surprising lack of christmas here for some reason.
>>1875273
It's hard to get into Christmas stuff when it's still in the 50s/60s and sunny almost every day.
>>1875216
after defeat sucubus
>>1875385
No dicks on /e/, something that's been made clear many times before.
>>1875388
> No dicks on /e/
Sry cant find another K-Kisekae threads on hantai sections
>>1875390
Doesn't matter, it doesn't change the board rules. The post'll get taken down eventually, just keep an eye out on /d/ from time to time.
>>1875390
Pretty sure futa garbage doesn't belong on /h/ either.
>>1875285
I know how that weather is. At least the temperature part.
Holiday elves love candy canes.
>>1871435
Nope, sorry. But as pointed out, these threads are already archived. Anything really old of mine is crap anyhow; the kisekae engine has got a lot better over time.
So as you can see ... I made some nerds, I like nerds, but making nerds like this takes a bit of belt work to pull off, but I wanted to make nerds with visible panties so I had to fine a way in kisekae
I largely did this because I'm a lovely bloke who has a wedgie fetish and lets face it, nerds gets wedgies
Now I have a question
What things have you tried to get done in kisekae that is not "built in"? using visible panties as a example as something not "built in"
Also for the hell of it has anyone ever tired to make a wedgie in kisekae, and if so how did you get it to work? for the most part I have resorted to photoshop to get wedgies to work
Other than that love these threads as they have been helping me improve at this little program :D
>>1876253
I took a shot at it, but I really feel like just editing in the effect would be easier because this took all 10 belts to do.
>>1876676
Thats actually pretty good knowing what you had to work with, for the most part when I tried to do it I ended up using one of the hair pieces, mostly because the belts where not really that good back then, and no way to get rid of the black border so making a belt wedgie would have had been a crap shoot
Now with photoshop I can just isolate the panties layer and stretch it to my hearts content
I find wedgies to be fun, they are certainly a small niche fetish, but I got kisekae to work for me which is nice, and if I am not mistaken I have seen BBW make use of this program as well, its not my cup of tea, but lets ask have you pushed kisekae into your particular niche? one that you had to actually figure out how to do in kisekae?
also wedgies, I'd say if anything they are a challenge in kisekae alone, but if you are good with the program, I say try your luck with it, it is quite a problem to over come in the program
>>1876676
And once again a great attemp with the limitations of the software, I can kinda see what you did, but perhaps a link to the code, I am curious how you did the crotch panties, I think its the zipper belt but unsure
>>1876809
And here is a example of what a wedgie picture using photoshop could look like :D, I am still improving and I didn't spend the most time on this particular picture, but I feel anyone who views this can get the basic idea, its not the best program for wedgies, but its something I "got good" at, so I use it for my own naughty fun :D
Also bully name is ... uh ... Modia? yeah totally Modia, gotta show Fouri and Cha whose boss ... I need to work on names :D
>>1873994
I guess I'll share some oc for the first time :P
Here's for your Star Wars post.
>>1876253
> Nerd
> Nigger
choose one
>>1877031
>/pol/
>out
Choose both
>>1877142
took the words right oughtta my mouth
I haven't played this in a while. What's up with the prop shit?
LEGS!
>>1878126
legs are always good
Boy have these threads gotten stale and boring.
>>1878126
Do you share codes? She's great.
>>1878744
I miss leah. She has great tits
>>1870082
Is that supposed to be a nun?
Well the newest update I've seen now adds the ability to arbitrarily place hair pieces all over the screen. Weird. Hopefully it'll lead to something good?
>>1879063
Nah that's a succubus.
>>1879110
You could use them for environments, as bodymarks, or just as additional bits for the characters, I guess.
Also, that striped sweater is super nice! (But the very slight offset of the shadow-brightness to the stripe-brightness grates my autism to no end. The proper color is 101114, not 151619)
>>1879110
I'll be waiting for mouse to kisekae-gasm all over that feature.
Why is the offline version so old?
>>1879058
They're completely identical to any other character set to that size
>>1879289
I'm sorry, do you not like what I like? That's too bad.
>>1879320
I don't recall saying anything about that. I'm just so baffled why you and so many other people in these threads so frequently praise things (usually things made by namefags) that are just completely normal default settings in the program.
Literally every character with the #8 option breasts has the exact same ones as that punk elf girl. How do hers stand out to you as "great"? And more importantly, can you actually give an answer or just more defensive butthurt attempts at insults?
All the tits in this game are great, IMO.
>>1879325
Not him, but you're wrong. They vary based on the height, chest width, color, nipple color, nipple size, nipple type, nipple position, and other features that can be placed on top of them such as piercings.
>>1879287
Oh yeah, the belts were added in too.
Pretty good for crafting custom weapons at the very least.
Kisekaes playing tennis with story mode.
On one hand I find this new 99 belts/bows anywhere options incredibly convenient.
But on the other hand, it's a little sad knowing so much of the work I used to put into code editing has been made meaningless. Truly there is no game that goes on long enough that doesn't eventually get casualized lol.
Anyhow I took a stab at making Flandre Scarelt, utilizing both new and old methods. Was fairly fun, maybe I'll do some other touhous in the future.
>>1879325
because I like the entire character design.
I've always had a thing for gothic redheads
>>1879112
It's actually supposed to be an attempt at a ribbed sweater, but thanks. If I had like 20 belts it'd probably be able to look more proper.
also screw fixing the shading color lol
>>1879523
>If I had like 20 belts it'd probably be able to look more proper.
You know you have 99 free-floating belts that go anywhere on screen to work with, right? You only need a character's 10 belts now for belts that clip to the body outline or go under boobs.
Meh @ this update. I've been hoping for lots of freely placeable ribbons for ages, but 99 ribbons unattached to any character seems a busywork-intensive way to implement it. What about ribbons on some sort of frame that moves with a character's midline, or something? It could calculate the frame position using the same code that draws the shadow, maybe.
Also, foreground/background sider now goes to 1000 instead of 100, wrecking all previous save data that used layers.
>>1879559
See >>1879630. The fact that the belts aren't attached to characters makes it difficult to use them for re-usable character imports/exports for stories and sequences. Which counterintuitively limits them to just use as props despite being clothing.
Would've preferred just wider placement range and more belt/hairclip slots.
More weapons for everyone! Weapons that are a huge pain to reuse in new images that is.
Looks like we have a new hair ribbon (Candles), a new belt (Keep Out tape), and a new pair of glasses (a black super hero mask kinda deal that goes behind the eyes)
There's also a new glasses slider that adjusts where they are on the face.
I can't believe in all the ribbon and belt options there's not a single plain solid color ball. They all have shadows or reflections or something.
>>1879789
A plain ball really would make t-shirt designs and shiny shit like this a whole lot more easy to setup in engine.
The belts would be nice for making countertops and tables, if only you didn't have to export the whole image, change the size of a belt to like 1000, and then reimport it.
Something I made a long while ago.
>>1879994
I love that Castle Crashers-looking giant statue.
I wish he would add an option that allows for hair pieces to be locked into place independent of head tilt for when you make things with hair that go below the neckline.
>>1880079
I think she skipped leg day.
also happy new year or whatever
I might've gotten these images mixed up.
>>1879523
Why can't disposable razors be used for pubic hair?
>>1879286
Would be nice if somebody made a new version.
Unfortunately I have no idea how to...
>>1880399
I tried yesterday but it didn't work. I'm guessing Pochi is using yet another method to block the offline versions.
>>1880239 cont.
>>1880299
Not that you couldn't, more like men's disposable razors aren't made for body shaving and as far as I know result in way more razor bumps due to going way closer. 'course women's razors are more expensive so
>>1880646
I guess that confirms that he lurks these threads, considering he changes the method whenever the current one is made public here? (Although, I suppose it's reasonable to want the game confined to his site, given the amount of work that he put into it.)
Speaking of work,
>>1879386
that Flandre is super-nice. I love the way the hat and the wing-thingies are realized.
Nice teeth as well. 10/10 would get bitten by.
>>1879521
18 has bestest hair. What happened to the makeup at 13 and 16?
>>1879523
>also screw fixing the shading color lol
;_;
>>1880746
I'm sure most of the input/stuff he gets is on the site itself in the image board there. Though some of the new features he added in sometimes seemed just a tad bit pertinent.
I managed to make the newest version work offline. Also, I made every file into a single exe to make things easier/nicer.
I didn't bother to make a mediafire account, though.
https://mega.nz/#!eUYHXBAB!rdLOuAjya5iYlSZb8BOIdh3DKS4-fCSdVXXXAPo7J-w
This one has that blue square with FPS and other stuff in it, but you just need to click it to make it disappear. It shouldn't give any errors/glitches beyond that.
Boy these new free-placement belts and ribbons do not take kindly to being saved as text files. Positions and colors get all fucked up when you reload them.
Also more touhou, Youmu now.
>>1881293
I'm about convinced that the reason they exist is so that you can export them as individual images with no characters. Like, having the set of belts as an imported image is way more convenient than modifying/re-importing the whole setup again.
In any case, I do hope that importing of free-floating belt stuff is fixed. It wasn't but a few updates ago that we couldn't even use custom colors on these things, so clearly some progress is being made.
>>1881115
Virustotal - 15/54
Stupid Question time:
Is there a way to make the facial markings show up on other parts of the body other than the face? I tried lowering them off the face, but they just disappear.
I'm trying to do an alien where the face, chest, and belly are a different colour from the rest of her, but having no luck.
>>1881478
I would assume using another person's body would be viable, if a person's eyes can be more opaque than their body
>>1879819
there technically is, in either the hair or hair accessories options
>>1881478
Your best bet right now is to use patterns of outlineless belts. Legit body tattoos are a thing we've needed for ages.
>>1881483
Even with the eyes hidden and the hair properly adjusted, there'd be no real way to make the outline of the jaw disappear. Though it has been something I've done in the past for making very elaborate clothing out of hair.
>>1881484
Nah, every orb-like piece I've seen in those sections has some sort of subtle shading at the bottom that remains regardless of outlining or anything.
>>1881293
What parts did you use for the skirt swirls? They just imported images or some neat combination of parts?
>>1881492
> Your best bet right now is to use patterns of outlineless belts. Legit body tattoos are a thing we've needed for ages.
Outlineless belts? Where do I find those? All the belts I found had outlines, or weren't plain enough to sub as body markings.
>>1881494
Nevermind, found the option for adjusting the outline.
This might work, but it will be very tedious, and it will cover up her musculature, breasts, etc. So I'll have to find a way to add those back in somehow.
>>1881472
Huh, that's weird. Might be related to the swf to exe conversion since the modified swf gives a 0/53 result here.
If you're skeptical, try this one, it's just the main swf and the required files for it. Virustotal - 0/53
https://mega.nz/#!rcwDnaDJ!4RamWQWOof7ChO-w_Eai37rnZ3MOJ5oOciabfx58IrQ
>>1881492
>imported images
Nope, besides backgrounds and speech bubbles and stuff along those lines I do everything in engine.
The parts are just hair bits and ribbons, code edited to be 1000 units higher than usual, with the character turned solid white and floating upside-down off camera above Youmu herself.
>>1881519
Nice, thanks!
>ctrl+f "blackfang"
>he's nearly a quarter of the entire thread
Jeez
>>1881722
You know you can leave? You don't have to stay here pointing out things you don't like.
>>1881528
I honestly thought they were just commas from the text option rotated in different ways. Cool either way.
>>1881822
I don't think text even can be rotated
Updated another old character
>>1881528
Nice work :)
>>1879819
I agree; there should be a generic circle and a generic triangle, like the facemarks have.
>>1881833
YAY mouse arrives
>>1879110
>that title
So...are you gonna expose her to radiation just to see what happens?
>>1881827
This cheesy method wouldn't cut it, but there is a way: Edit the font so the letters come pre-rotated. If you need more than 10 characters in a "horizontal" row, put whatever you need in a single really complicated font glyph.
>>1881958
I think at that rate it'd just be easier to put tilted text in from outside the program.
Wheneverly challenge:
1. Go to http://monstergirlencyclopedia.wikia.com/wiki/Monster_Girl_Encyclopedia
2. Click "random page" until you get a species
3. Do your best to make it in Kisekae
Turned out kinda shit. I'm not great at reverse engineering things in this.
Not a good one. But one girl only
>>1882348
I-I'm... i'm gonna say it...
That's not bad.
>>1882070
I think I got an easy one.
Thank you. But this was a real challenge!
>>1881964
>>1882401
Wonderful!
I've never been so late, geez. I hope you guys had some good holidays, without any sickness, depressing thought or motherboard suddenly breaking.
>>1882348
I must admit, that's a very good job. Please forgive me for anything I said about you, you've certainly come a long way.
>>1882348
Sachmet doing good things? What.
I wonder if Pochi understands English well. I want to ask if he could give special permission for a commercial project to use Kisekae (because artists are hard to hire when you don't have that much money).
>>1882070
I tried.
Maybe I'm a bit crazy, but I honestly enjoy new hand items and clothes updates more than I do all these system, ribbon, and belt updates.
Probably because I'm a simple guy who doesn't like fiddling with codes to make super elaborate stuff. Not that I don't appreciate those that do, mind, it's just not my thing.
>>1882630
And no, there's hasn't been any new clothes updates. That's why she's naked.
...Then again, I probably would have just put another girl in there to show off the new clothes.
>>1882630
I know what you mean. I'm still waiting for gakuran and a hoodie.
>>1882070
http://monstergirlencyclopedia.wikia.com/wiki/Mandragora
Got lucky there.
>>1882449
I forgive you. But English are not my mother tongue. Sometimes I can’t make out what’s being said.
There are some things they need to add to this game:
>Clit/Labial piercings
>More body/facial hair options
>Cowls/Shawls/Ponchos
>Tattoos
>A proper transparency option for clothes
>>1882630
Honestly, I just don't know anymore. The more you use kisekae, the more time consuming it gets. But there are limits we'll never overcome, even with severe tweaking or post-editing.
At this rate, learning how to draw may be the best bet for people really willing to put creativity into their work.
>>1882913
I like this simply because I literally have zero hand-eye coordination to do any sort of drawing.
>>1882609
Also that's actually super-good.
>>1882913
It's hard to get motivated when you can just pose some dolls and maybe draw a couple little things.
>>1882960
Drawing/Editing looks way better, and is also more fun for me.
Keep doing your thing, UPS.
So what have been the last few major updates? I was one of the first back in the day, but there's only so much you can do in it before it gets boring.
Kisekae breeding. Take two kisekaes, average out all their sliders and colors, roll dice to decide which parent they'll get non-slider features from and add randomness (especially for breast size so they don't all end up with medium chests again), and a baby springs forth fully grown, like Athena. This might give interesting results with monstergirls from the challenge above.
If the parents have opposite sexes, genderswap one and then average them. Adjust your new character's sliders to look younger afterwards if you want, and give her a new hairstyle since who copies their parents' hair?
Custom dice: https://www.wizards.com/dnd/dice/dice.htm
Color blending: http://www.workwithcolor.com/mm-color-blender-01.htm
>>1884015
Old, but it's the same general idea.
>>1882975
Will do! Editing is a lot of fun.
Usually.
Code:
31***aa45.64.1.42.50.23.35.0.44.50_ab_ac_ba21_bb95.1_bc500.500.8.0.1_bd23_be159_ca65.1.30.60.34.0.34.0.10_cb0_da2.0.0.100_db_dd9.0.34.50.50_dh2.30.50.50.0_di1_qa_qb_dc_eh_ea29.1.1.56.0.0_ec21.54.1.1.56_ed8.50.1.1.1.56_ef_eg_r03.50.50.56.0.0.46.0.0.664.465.0_r125.50.50.56.2.1.70.70.0.647.316.0_r225.50.50.56.1.1.70.70.0.579.253.0_r355.5.5.56.2.0.100.100.297.613.335.0_r454.5.5.56.2.0.100.100.65.1000.106.0_r553.5.5.56.1.0.100.100.297.468.306.0_r655.5.5.56.2.0.100.100.48.0.40.0_fa7.50.50.50.50.65.56_fb11_fc5.3.55.5.3.55.50.61.61_fd0.0.50.1.56_fe50.61_ff0000000000_fg0.50_t0_pa9.3.3.43.40.50.85.85.0.0_pb_pc_pd_pe_ga0_gb1_gc0.0_ge0000000000_gh_gf_gg_gd10100000_ha89.89_hb0.1.44.99_hc1.35.0.1.35.0_hd22.1.49.49_ia_ib_id4.60.60.6.0.0.2.0.0.0.0.0.0_if_ic_jc5.55.55.55_ie_ja4.3.19.55_jb4.3.19.55_jd9.55.55.0_je9.55.55.0_jf_jg_ka23.3.55.3_kb_kc_kd_ke_kf_la12.3.7.53.1_lb_oa_os_ob_oc_od_oe_of_m05.43.2.0.2.2.0.15.72.23.5.61_m15.43.2.0.1.2.0.15.39.12.5.61_m25.43.55.0.2.2.54.15.29.10.2.61_n0_lc_s0_og11.55.43.43_oh11.55.43.43_oo_op_oq_or_om_on_ok_ol_oi3.3.3.43.4_oj3.3.3.43.4_ad0.0.0.0.0.0.0.0.0.0*0*0*0*0*0*0*0*0#/]w0033.1.43.1.42.9.10.4.61.275.563.474.500_w0133.1.43.1.42.10.10.4.61.350.731.447.600_x00_ua0.29.0.0_ub_u0_v0_uc16.345.144_ud0.8
Was screwing around a bit.
Kinda wish there were more arm and leg options.
The breeding thing turned out pretty fun.
>>1878609
Sure
http://pastebin.com/yapV1y0b
Parody time!
>>1882070
Ribbon work is exhausting, or I'd've done a Hobgoblin too.
Have a Jinx I made.
>>1885314
The newest updates have included: Burning stuff and Bones. Your custom animes can now perform satanic rituals to call back the deeeead.
>>1885314
very good
>>1885396
Nice. I've been waiting for a bone ribbon/clip for a while.
Second attempt…
And I needed a second girl and a layer.
>>1885369
nice! code?
I said ribbon work was exhausting but apparently I am a glutton for punishment
Would you join the Cult of Loli?
(i have no idea how I would have pulled off the cloak, so I just omitted it; had to take enough artistic liberties as-is)
>>1885622
>i forgot to put the witch's bowtie back on or add the talisman thingies
fug :DDD
Wasn't expecting this kind of update
Libya's flag seems a little out of date
So I havent visited for a few months
The lazy ass creator still havent included rear view, right?
Completely in-engine. I used 93 extra belts
>>1885696
bravo!
>>1885701
A lot of finnagling. I used 4 characters to make that pose in my images.
>>1885668
i have even less of an idea of how to practically use flags and flag balls than floating belts.
>>1885728
Well I almost found a use for the Uruguay flag except then I remembered the sunrays on Solaire's insignia are red, not yellow.
>>1885728
I don't get how you did it without shopping parts off though, unless you shopped parts off.
Like I can see that the 2 legs are 2 different girls than the central body but I don't get where the legs on the main girl went.
>>1885737
You can make body parts very small, or hide them offscreen, by manually editing character codes and entering negative values or other out-of-bounds shenanigans. Check out the Export and Import buttons in the pink save-data tab to do this.
Three girls: One for the Kitsune-bi and two girls for the legs. And Photoshop (Flames and body)
>>1885696
WOW
>>1885784
Guess that's the next step to increase my skillset then.
>>1882401
>>1885580
>>1885864
Also in the spirit of the MGEs that came up, have some characters from Monster Girl Quest I made a while ago.
Shrinking the legs more will definitely improve my spider girl a ton.
>>1885696
how many characters for this pose?
Please share the codes!
>>1885696
That looks extremely painful.
is there some weird FPS thing in the corner of the flash now?
>>1886339
It goes away if you click it.
It's funny, I'm so used to seeing it on offline versions, but seeing it on the main site was a "Wait, what?" moment.
I made a very simple statue pedastal using 1 belt and 1 ribbon. Not amazing but I think it's one of the simplest things I've made in this that looks decent.
(I've also done other /d/ things, but those aren't appropriate to post here.)
My one complaint is that the belt's line border is obviously insanely thick, but desu that takes literally 5 seconds in paint if you wanted to just stretch the inner color out a little bit. It looks much much worse without a line border at all.
>>1886345
Mine stopped doing it, but it's not like you couldn't just click it away anyway.
>>1885668
>tee eff doubleyou we all abandon making cute girls for Polandball comics.
>>1885878
http://pastebin.com/8vhCdCqy
>>1886175
You're a big guy.
I can't believe you people who make these designs where, every time you want to move a leg, you've got to adjust fifty hair pieces and belts and bows.
>>1886695
I know that's an issue I run into sometimes.
also of note, the newest update apparently includes speech bubble options.
Aside from its most predictable use, it actually could be put to some use for placing plain circles around the screen. If only there were rectangles.
>>1882348
I hadn't been around since last November, now I come back and even Sach's making good looking stuff! Wow. Just wow
>>1886839
Thank you!
It took me the whole afternoon, but it was worth it.
>>1886609
Count me in! And holy cannoli I'm so happy to see you.
>>1886820
Storytime. Now.
>>1886917
That’s a good Monster Girl!
By the way, Muppets are difficult too. That wired guy behind my silly policeman are Animal (Muppet Show)!
Code:
32***aa7.0.1.3.50.7.0.1.3.50_ab20.18.55.43_ac20.18.55.43_ba50_bb5.1_bc500.500.8.0.1_bd5_be180_ca64.2.40.75.15.0.34.0.90_cb0_daEC7412.0.0.100_db_dd0.3.34.50.45_dhEC7412.30.50.50.0_di1_qa1.EC7412.EC7412.50.50.EC7412.0.1.0.50.0.0_qb0.50_dc0.1.EC7412.EC7412.EC7412_eh_ea12.5.5.56.0.0_ec_ed20.0.1.0.5.56_ef_eg_r049.5.5.56.0.0.40.40.1.386.531.0_r125.4.4.56.1.2.12.12.0.504.429.0_r249.5.5.56.0.1.6.6.326.402.408.0_r327.55.55.56.0.2.4.25.259.449.548.0_fa23.81.100.100.100.65.56_fb10_fc5.61.55.5.61.55.4.61.61_fd13.0.50.53.56_fe60.63_ff0000000000_fg0.50_t0_pa_pb_pc_pd_pe_ga0_gb1_gc0.0_ge0000000000_gh_gf_gg_gd10100000_ha89.89_hb49.1.44.99_hc0.59.39.0.59.39_hd0.1.49.49_ia_ib_id_if5.3.3.0.2.27.42.0.27.42.0.2.1_ic_jc_ie0.56.56.0.8.53.53.0.8.53.53.0.0_ja_jb_jd_je_jf_jg_ka_kb_kc_kd_ke_kf_la_lb_oa_os_ob_oc_od9.57.57.60.0_oe_of_lc_m0_n0_s08.39.39.39.0.50.0.500.500.2.14.0.50.3.61_s16.57.57.56.0.51.270.500.513.2.9.1.51.3.61_og_oh_oo_op_oq_or_om_on_ok_ol_oi_oj_ad0.0.0.0.0.0.0.0.0.0*0*0*0*0*0*0*0*0#/]w00_x00_y00_z00_ua5.5.1.32_ub0_u0_v0_uc13.205.90_ud7.8
>>1886917
OK fine I'll explain that character.
1/4
May as well post the Bleach characters I'd made. Almost all of these are from before I learned to manually tweak any values.
>>1887193
In fact, the only manual tweaks are Gigi's hair, since none of the ahoges are even remotely close, and the heart belts on the 2 quincies.
>>1887197
See >>1885784. The background legs have an extremely small head and chest with shoulders that stretch way offscreen.
>>1887351
You're killing me here.
What setting did you change for the head/chest, because I DO do that with the manually editing the import/export but the settings I've tried have always affected the legs.
>>1870301
Like I can see the legs behind her are pose 55ish and the hips are set really large as well judging from the thigh width, but I can't figure out how to make the torso+head get small enough to hide behind the foregirl's head, since doing so keeps affecting the legs.
So I'm just looking for a general direction on what got changed to result in the background "legs" girl's proportions.
I've actually made a ton of /d/ stuff already using the manual import adjustment, but my doggystyle-posed image is not quite where I want it.
>>1887356
I see! The problem is more that the torso on the 'leg' girl was not made shorter, it was just made extremely thin.
One drawback of this is that a vertical 'line' remains in place, that mainly being the very thin upper body. On that image, that part was edited out with a simple paint-over.
With the addition of floating everythings, you could likely use one of those parts to mask the remaining part.
>>1887358
I'll play around more with... chest width? I don't know what made the super thin-line part on the legs #4 there. As you noted, such a detail is so minor as to be easily overlooked or painted out with a few scant pixels.
I don't know why you bothered detatching her head though. 1+2 could be 1 piece. In fact 1+2+3 could be 1 piece since you'd only need to put the round "meatball hair" piece at the back layer to create the pseudo-stomach that you did.
I'll open up the thing I was working on and remove the other components to show where I had an issue.
>>1887360
>>1887358
My failure saved as an image.
I do understand in retrospect that the detatched head serves the purpose of concealing her neck to better facilitate the illusion of leaning forward. So I answered my own question there.
>>1887358
That is to say can you share or export whatever made the 4th one then, the legs? Try as I might with chest width, I can maybe make the torso collapse enough but I still can't resize the head. I must be overlooking an option somewhere for head size which is obvious.
>>1887369
>>1887358
I figured out the chest and head size. I forgot there was a head resizer on the skin tab this whole time. -610ish seems to be near the minimum before it turns upside down and begins to regrow. Fortunately, this is plenty enough to create the illusion of being bent forward now, even without me being able to make the arms go away.
How does one make arms thinner though? No matter what I do to arm or shoulder width, my arms never vanish like yours did. I've tried more than a few times too. One of my projects required thinner arms and I could not make that occur.
Open the oldest save you have and post it.
>>1887371
The arm's aren't thinner, it's that the shoulder width is absurdly huge, to the point that the arms altogether are way offscreen. It's probably one of the easiest modifications to make to a character actually.
>>1886665
That is technically super-impressive and it unfortunately grinds my Kisekae browser flash to a screeching halt.
>>1887460
I had to fix a few things since it's a really old export (2014) but she's the first person I made in kisekae.
>>1887489
Ah I understand now. At least I now know I wasn't overlooking something obvious like head size again.
>>1887460
>>1887490
My old saves which used to be saved in the browser went away ages ago when I cleared my browser data unwittingly. Then the game updated and no longer used that data so I lost all that again.
But I do have one of my earliest creations, my first Asuka.
>>1887688
Simple characters in simple clothes aren't a good measuring stick for improvement though.
>>1887460
Several of my saves were lost long ago, but here's like literally one of the first sequences I made, which was 11 images long.
It was posted in /d/ so I obviously can't show the rest of it.
What're some good uses of speech bubbles for stuff other than their obvious use?
>>1888170
It randomly occurs to me now that you could use them and oversized belts to probably craft some kind of car.
Granted I feel that would be a massive waste of time and not worth it, but it seems like that could be done. So that's a sure!
>>1888168
Yeah, that's my problem. I can't really post most of my things here, especially early ones, since they overwhelmingly involve futanari or doll transformation.
>>1887034
>>1887036
>>1887037
>>1887038
So... the closest thing to a friend Trish has? It's sad and heartwarming at the same time.
I'll go with some absurdly cheap drama instead.