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old thread >>6743763

Squishy edition

Discuss lewd games, share your projects and have others critique them.
Post pictures (/d/ related preferably) to keep the thread alive.

Lose hope of making games here, and collaborate with others to not make games:
https://groups.google.com/forum/?pli=1#!forum/hentai-game-dev-group

>/d/ Catalog:
http://pastebin.com/Su7gb2iq

>IRC:
irc.rizon.net
#/d/evs
>>
does game mod discussion belong here?
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>>6751061
If the game itself is /d/, sure. If not you're probably better off with dedicated forums.
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>>6751080
Sorry I meant lewd modding, not just game mods in general. I started messing with the files for the 2.4.5 version of Dark World for CK2, and the forum for that is literally dead.
>>
https://mega.nz/#!zsYH0KQR!RfMYwt6BcjzCSM1oQC9uMqGhFeAt6JoCY5XXk2wt6LU
[spoiler] newlife3.19 [/spoiler]
>>
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>>6751083
Tell me a bit about it. I love CK2 but most h-mods for it are pretty lame.

Guys don't forget pics or the thread gets nuked.
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>>6751118
why spoiler it when you can call it the prudish /d/ game to ever exist?
Most of us would probably get it
>>
Decided to start playing COC after not touching it for a year and a half

has fenoxo done anything major before he finished it?
Anyone know here that COC character viewer is?

also first reply decides what i role as (providing its within the next 20 minutes)
>>
>>6751158
Character viewer is dead & busted, CoC has barely changed at all in a few years.
>>
>>6751160
what should i roll as then anon?
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>>6751161
Chaste priest.
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>>6751161
Paladin runs are always fun.
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>>6751163
will do anon
Usually i chaste warrior it, but priesthood will be a welcome change
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>>6751167
fuck already got raped
at least lamia's aren't too bad when it comes to furrry shit
>>
>>6751170
You have been made filthy. You must commit sudoku now, anon.
>>
>>6751154
someone asked for it so I gave it over
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>>6751175
already done anon
I'll keep restarted and i've made my way to the town ruins
Should i lay with the rat to make more furries if its in the name of the greater good?
Or should i follow my vowels and have faith in god to fix all of this?
>>
>>6751187
Never break your vows.

I honestly wonder why you can't set up Amily and Jojo.
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>>6751134
It's a bunch of fantasy content with lewd overtones which mesh pretty well with the dynasty building sim aspect of the game.
Just playing as normal, there will be a bunch of fantasy events with possible lewd outcomes, and a couple of new functions like building a brothel along with a quest line to improve it, and encouraging your vizier to work faster by being lewd at him (or paying him inordinate sums, or spending prestige to have him namedrop you).
Most of the interesting content comes from starting as either a succubus, werewolf or vampire. I haven't done the werewolf or vampire stuff much, mostly because I'm pretty sure a lot of the content was just never finished, but the succubus start just dumps so much stuff on you that it hasn't really been a problem.
You get a 7 stage self improvement event line tied in with an annual blot type decision, where you gradually ramp up your power and get access to spells like self healing, turning futa, seducing anyone of either gender, and siccing tentacles on people. You also pick up a unique religion, but I think it's kind of underdeveloped.

It also drops in some kind of vampire overlord and a werewolf patriarch about 10 years into the game.

Mostly I've been trying to make up for missing content, like futas not being able to impregnate girls, the werewolf hunt event just being a placeholder, things like that.
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Elf is unfortunately the most /d/ thing I have saved right now, hopefully that's good enough.
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Are there any games that are worth backing on patreon and the like? TiTS annoyed me to no end with the whole "everything has a horse dick" angle so that's out of the running.
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>>6751227
If you have to ask, no
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>>6751213
To cite more examples of the non-racial event stuff: there's a fairy you can buy that will fuck you for a pick me up or spruce up your garden for a prestige boost, you can buy a guard dog for a slight boost in intrigue and personal combat skill, and it also works with some of the events, like when a werewolf is spotted killing your cattle. You can also tell it to fuck you, either giving you a slight health boost or making you way more fertile but also susceptible to werewolf domination.
If other members of your court buy dogs, they might sic them on you if they have the cruel trait, and if you're lustful you can elect to just enjoy it rather than fight back. You can also return the favour, dogwise.
There's an alchemist shop but all it sells is a potion of fortune which boosts your income for a year, and pays for itself after about half a year, which is a neat concept but kind of broken if you're already rich.
I also found a section for wizard spells in the event code but it was literally completely empty.

I realise I'm doing a terrible job of selling this mod but it really has a shitload of potential. All i've done so far is fix up futa related pregnancies and add some lewd images to events but it's been enough to make me spend around 30 hours on it the last two weeks.
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>>6751227
What makes them worth backing for you?
I just tried Monster girl island demo-placeholder-work-in-progress-alpha and it would certainly benefit from some backing. Not that there are any guarantees that you won't just waste your money.
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>>6751227
there are a few but i've never seen any of them
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>>6751118
That's really nice of you anon
>>
I've been away from thread and am probably going to give FC another shot. I played it a while back and, reading through the latest release notes, I'm wondering if anyone knows what Roman and Egyptian Revivalism do. The latest release gives the bonuses / requirements for the new revivals, China, Japan, Arabia, but I'm curious for the information regarding the already released revival civs.
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>>6751215
Elves are for ____________
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>>6751306
U N
C H I N P O
A
>>
>>6751282

Roman Revivalism's law lets you shitwreck the Daughters of Liberty. You get rep boosts for Arena fights, using your personal focus on business, and paying for the best defenses. It used to drive slave prices down too, dunno if it still does.

Egyptian Revivalism's law makes your Head Girl act like a mini-Concubine, giving a similar rep boost. I think you get bonuses for having family members together, and there's a really amusing bonus if your head girl and concubine are related, but I haven't tried Egyptian yet.
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>>6751041
looking the catalog, I assume that if it doesnt say visual novel in the description its a text game right? or its there another way to separate text from VN that i'm missing?
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>>6751438
Maybe?
I assume by VN it means like an actual anime VN.
Meanwhile, a Twine CYOA or Interactive Story may or may not have any visuals, but even if it did might not be considered a VN in this instance.
RAGS games could be VNs, but I wouldn't consider No Haven and Whorelock as VNs
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>>6751195
>i dont know why something that would require fenoxo to work doesnt happen
kek
>>
apparently there's a new patreon build of rouge like from oni but dunno if anybody has it yet. they say it's cool to leak
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>>6751460

no, No Haven and Whorelock aren't VNs

they are a terrible dev hell for Bedlam, trying to update and fix bugs while an eagle eats his liver
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>>6751595
And he gets distracted by animes about horse girls
https://youtu.be/HYrVKLBhitE
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>>6751306
>Elves are for ____________
Having a lovely eternally young wife for handholding and lovely discussions under the starry night until I and my several generations down the road grow old under her caring nursing?
>>
>>6751610
>Not centaurs
>No Horsepussy
>No Bridles/Bridlegags/Ponygirl equipment/gear
>No Ponytails
1/10, doesn't even pass the most basic /d/ criteria.

Hell, this is basically just girls with ribbons running.
It's a major step down for /d/epictions monstergirl equality after MonMosu and the character designs are downright lazy compared to stuff like KanColle (as uninspired as the anime adaption was the character design from the games is pretty smart).

How the hell people are hyped for this stuff is beyond me.
>>
>>6751227
I think Divine Arms and Future Fragments are worth backing
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>>6751610
I know this is /d/ and all, but that is fucking weird.
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>>6751630
>Not centaurs
>No Horsepussy

I just had the thought as I got up today, there's not enough centaur/horsepussy material out there.
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Free Cities 0.6.5, "Youth versus Experience," up at freecitiesblog.blogspot.com. Marshal your PC's finite sexual energy. Choose your PC's age. Turn off amputation and other harsher stuff if you'd prefer not to see it. Enjoy updated future societies that hopefully aren't bugged to shit this time. Walk in on sadists verbally torturing anal virgins by telling them about what's in store for them. Fist bitches. Experience the frustration of a slave reluctant to get over extreme hatred of you. Apply asian tattoos. Dress your girls up as cheerleaders, put them in revealing netting, or truss them up in shibari ropes. Implement massive corporate investment that's now actually pretty massive. Armor the arcology against the weather, and get yelled at by citizens who think the armor is ugly. Let slaves in committed relationships share rooms to save rent and so you can look in on a slave using her girlfriend's butt as a pillow.
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>>6751697
>I just had the thought as I got up today, there's not enough centaur/horsepussy material out there that doesn't devolve into the gaping shithole of NTR fetishry.
FTFY
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>>6751693
>I know this is /d/ and all, but that is fucking weird.
Actually, not weird enough

Then again ponyplay (well, "animal"-play, though ponyplay has some really nice outfits) is one of those fetishes I think doesn't get nearly enough attention anymore despite its potential (and I am in this case leaving aside centaurs for a moment which would have been the option for a SFW environment).

For centuries/millenia (depending on which theory you read) horses where our best information and movement technology available and Ponyplay just lends itslef very nicely for all sorts of stories but I see that potential often just squandered by western artists and barely acknowledged by Japanese ones (though then again, they don't seem to be experts at depicting anything outside of the more mainstream BDSM fetishes)


Yet weirdly, Japan seems to have nailed the cowgirl genre, which I have to admit they manage to nail almost every time so it may just be a matter of being unfamiliar with horses and sticking to what has become the new star barnyard animal girl (before pig girl eromanga become popular).
>>
>>6751729
>and get yelled at by citizens who think the armor is ugly

And the citizens continue to be complete whiners. When can I enslave them all?
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>>6751729
Both options in the amputation selection are "will appear" (or at least say they will)
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>>6751613
That's a fetish I approve.
Love is the best fetish existing.
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>>6751736

That's the same as there not being enough.

>>6751749

Slaves don't pay rent.
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>>6751610
>animes
>>
Does ERP fit under /d/ games? I mean, technically its co-op.

I just want a lewd place to search out like minded fetishy individuals and f-list is like sifting through a haystack of shit.
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>>6751729

Speaking of new uniforms, you really need some sort of basic description on the effects of certain uniforms. Since many of them overlap (skimpy, conservative) it's hard to know which items have affects on the slaves, if anything at all.

Only a handful are self-apparent, like the shock collar or straps. The rest one could only guess at.
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>>6751780
No idea anon, in all honesty you might have better luck asking /tg/
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>>6751041
long tongues are my fetish, where's that from?
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>>6751238
Sounds pretty fun.

You got a link to this mod?
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>>6751729
Haven't checked the game since before "society ideas" and corporate stuff got implemented.

Can you try to reform society into "/pol/'s worst nightmare" where all slaves a traps/shemales and the ideal for (biological) females is to be tomboys/reverse traps?
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>>6751794
A long tongue can be fullfilling when having sex, but believe me, it's awfull to have one in everyday live.
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>>6751794
Open your eyes, anon. If you can't see that OP's pic was traced from the one you posted, open them more.
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>>6751798
Do you want the official release of the mod or the mash of undocumented changes and inter-related mods I've made?
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>>6751869
if you want the "official" thing just google ck2 dark world
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>>6751869
What have you added?

Also do you need an account for lovers lab?
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>>6751882
I've added the feature that lets you decide to sleep with your spouse or lover from the 1.29 version to the 1.25 version, made futa able to impregnate girls and eachother via this feature, updated and integrated a mod that removes the complete ban on interreligious marriage, and tried messing with orc reproduction but I'm not sure it worked and am slightly worried about it.

also you do need a loverslab account to download stuff
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>>6751903
oh and i also gave futa/futa and futa/female relevant artwork, so it doesn't just use the lesbian art.
>>
So I'm trying out NoHaven, had a quick question.

I know in his other game, accumulating enough corruption traits would change your class/race/picture into that of a succubus. Does the same thing happen in NoHaven, or do you always remain your starting race/picture?
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>>6751816
Gosh, was it really?

Yeah, and I'm curious if whoever did it did anything else.
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>>6751923
I think its something he said he intended to add later.
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>>6751729

THANKS AGAIN, DIRTBAG
>>
please recommend games where i can get knocked up by a variety of monsters and birth their spawn
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>>6751967
modern day europe
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>>6751903
Is your version of the mod also on loverslab?
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>>6751991
i aint made of money for plane tickets you dumb fuck
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>>6751967
Violated Heroine
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>>6751903
gib

>>6751805
>Can you try to reform society into "/pol/'s worst nightmare" where all slaves a traps/shemales and the ideal for (biological) females is to be tomboys/reverse traps?
Society supposedly starts out pretty much as it is in the current day, so that hardly requires "reform" at all.
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>>6752082
Lets be honest here.
/pol/s nightmare would be a society where women were in power, Black was the ideal form, aggresion was valued over inteligence and the only form of entertainment was gay porn.
>>
>>6752104
>/pol
So, here, but with just the worse half of TV channels?
>>
Hey anon, what's your favorite "custom tattoo" / description to add to your FC slaves?

Here's mine:
She has a bar code with her slave identification number tattooed across the nape of her neck and another beneath the light fur on her mons.
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>>6752104
>/pol/
>valuing intelligence
Thanks for that hearty chuckle anon.
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>>6752115
Oh, they value it above more else. They just lack it and are bad at identifying it, is all.
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>>6751994
no i have to find some way to upload it, i'm open to recommendations
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>>6752124
mega
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>>6752114
I'm never really one for tattoos, but i make sure that no two slaves are ever the same, and i like to get creative with my additions.

Once I got a mother / daughter pair, and gave them both spinal implants to link their orgasms. Any time one cums, the other will have one induced, regardless of distance.

A lot of my slaves have such implants. There's one that's set to go off a random amount of times at random points in the day. I have another that's voice activated, and it's linked to her name.

Had a few others with various hypnotic triggers, such as freezing in place or unwillingly preforming specific actions. One slave i have has a trigger that makes it so that any time she tries to talk, all she does it let out sexy moans.

I have a few funny ones too. I have a cowgirl that lactates chocolate milk, and a futa who's penis retracts / reemerges every time she sneezes.

Custom text is the best thing in this game.
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>>6752126
alright, uploading. will it be alright to just post a link in the thread or will that get me purged or something
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>>6751595
Yep, that's pretty spot on actually. Eagle and all.

On the off chance anyone cares, doesn't follow my tumblr, and yet checked out a stream and was then sent fleeing by the terrible choices and yet might be persuaded back I revamped how things are laid out and apparently it's a lot better.
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>>6752137
Won't get you purged, may get spam-filtered, if it does then I just put spaces instead of dots.
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>>6752136
>but i make sure that no two slaves are ever the same
Funny, I try to make (most of) mine as similar as possible to reinforce the idea that they're interchangeable and individually useless as anything more than a set of holes. Exceptions exist for gameplay purposes, obviously.

Using custom text for things like hypnotic triggers and such is clever though and I feel bad for not having come up with it myself. I'm terrible at using that text for anything, though.
>>
>>6752146
Still early in. Does the game let us modify our slaves at all later? If not, will it at some point?

Talking body mods here, ofc.
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>>6752082
fuck it lets just go for it
https://mega.nz/#!bBdzzJia
remember this won't work with any version of ck2 newer than 2.4.5, and requires at least the dlc listen on the loverslab page for version 1.25. I took out all the portrait stuff because I don't have any of those DLC other than the norse one, so if you want that back in you need to get it from the loverslab page. I should probably put this in the readme or something.
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>>6752158
Biomancy and Corruption, unless you're talking about the piercing type of mods. In that case I don't think so.
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>>6752160
Your link needs a decryption key.
>>
>>6752170
fuck sorry my bad
https://mega.nz/#!bBdzzJia!bNtOjJfdXv6PIbGNqDCiqQlFOaYuRIqshpY2bCKXgks
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>>6752158>>6752163

Define body mods.

As mentioned there's breast and butt expansion, strengthen/weakening, femming, and a whole bunch of corruption affects (with way more completed for the next update including some nicely freakier ones).

Piercings need more love though I agree. Added a few that come with the slave in the last update and the Purifier gets them guaranteed but there really needs to be more.

Still thanks to one other change for the next update it is now far easier for me to change hair styles so might add some kind of role that deals with that, piercings, tatts and the like.
>>
>>6752174
>>6752146
Normally I'm not one for dev cock sucking, but god damn do you have good taste in smut
>>
>>6752160
As you seem to know a lot about the mod. What's the difference between Dark World and Dark World Reborn?

Sorry if I'm missing something obvious but the loverslab pages don't make it clear.
>>
>>6752193
patch after version 2.4.5 broke dark world, reborn is the old dev making his mod again more or less from scratch. It is incredibly bare bones right now and a lot of people don't like post-2.4.5 CK2 anyway, so I decided to move some of the new features in reborn over to the old one and maybe fix some of the issues.
Also, men are sometimes born as multidicked futas. This is not intentional but I don't see anything inherently wrong with it.
>>
>Rebalanced reputation element of prosperity growth to discourage the player from ignoring reputation.
Oh no, and here I was completely ignoring prosperity growth.
>>
>>6752174
Only expansion? But shrinking is so much better!

Eh, mostly I was thinking piercing, branding, cutting &c. Still, femming and so on can be fun.
>>
>>6751729
So if you turn off the extreme modding stuff, how does that factor into the rest of the game?

Like, if I turn gelding off and then go with Gnder Traditionalism as a future society option, am I just stuck with reputation penalties for having slaves with balls?
>>
>>6752174
Surprised with all this gene splicing there isn't cat/dog/whatever ear/paw mods.
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>>6752114
Black star or intricate mystical tattoo over their womb
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>>6751729
>Now possible to rename the arcade, club, and brothel: this function will be extended to all facilities in the future.

YES. THANK YOU. Finally I can live the dream of being a slave-whore entrepreneur creating exciting and fashionable brothel franchises.
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>>6751729
>Greatly increased the natural incidence of slaves without fetishes.

Eeeh. I don't think that's a good idea. I liked discovering the fetishes of my slaves, instead of just molding them all based on my latest needs.

It made them appear less interchangeable.
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>>6752402
Holy fuck yes.

>>6752406
I sort of agree, but on the other hand, fetishes being rare makes them more fun.

If he also makes it harder to give/change fetishes, I'd be happy. They'd be hard to find and hard to create, and thus more "special" and appealing. I know most people would disagree, but I wouldn't mind if gaining/changing fetishes was almost as hard as gaining slave prestige.
>>
>>6752406
On the other hand, it seems odd for every single slave to have a secret fetish.

It'd make more sense for few to have them naturally, but perhaps being able to force them on slaves using a long training process. Remember, most of these people were just average people, and not genetically engineered to be sexbombs.

Or maybe to have scaling degrees? Like maybe a lot of slaves might enjoy minor bondage, but few are into the hardcore incapacitation shit by default.
>>
>>6752446
>>6752447
I understand your point that it makes them special, on the other hand they become special exactly because everyone else becomes more interchangeable and thus less special/attention-worthy.

Besides, yes, those are mostly average people. But don't average people have fetishes? Some girls are bicurious, people experiment with light bdsm (even in the form of roleplays) or anal stuff and so on. Granted, average people don't tend to be insatiable buttsluts, but on the other hand they aren't cardboard cutout "normal" either.

>Or maybe to have scaling degrees?

I feel that something like this would be ideal, but I assume it would require an overhaul to do at this stage of development.

I left a comment on the blog suggesting normals having proto-fetishes that could more easilly be developed to the respective fetish, with other fetishes being more hard to train.
>>
>>6752465
>>I feel that something like this would be ideal, but I assume it would require an overhaul to do at this stage of development.

Not necessarily, you could keep them as boolean traits rather than a numerical variable. For example, instead of using numerical variables like:

>analfetish = (1, 2 or 3)

... you'd just make them stand-alone boolean traits like...

>analfetish1 trait, analfetish2 trait, analfetish3 trait.

It's less efficient, but would not require the replacement of the current trait system.

That being said, the trait system SHOULD probably be overhauled to allow multiple traits... every single slave only having a single fetish is a bit odd, in my opinion.
>>
>>6752475
I thought of that, but you would then also have to change all references to traits (for example conditionals that generate text in end of turn summaries) to refer to the new booleans, rather than the old one. So you don't escape the need to overhaul the system, and you get a convoluted mess to boot, rather than an ordered system of variables.
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>>6752479
I haven't looked at the code, but you should be able to just run a basic search and replace for that. Replace all references to [OldFetishTrait] with [FetishTraitLevel1]. Bing bang boom, you're done. Then you just have to duplicate all the descriptions (with a little tweaking) to add the higher levels of fetish traits.
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>>6752488
Yes. I think you're right. It's doable this way.
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>>6752494

Yeah, on tfgamesite there's a dozen or so of us working on GTO ( http://www.tfgamessite.com/phpbb3/viewtopic.php?f=6&t=5882 ), which is a big communal development project. Like, over half a decade in the works, and there have been at least a douzen major code contributors on the English side (plus the game was originally in Russian, so they have their own dev community too).

Because it's passed through so many hands, and the game is so old, we frequently are replacing older, simple systems with more advanced and better optimized versions. (We recently replaced the simple boolean has semen variables with an entire array that simulates semen volume, pregnancy chance, miscarriage chance, semen virility over time in the womb, etc). So we're kind of familiar with how to safely replace older systems in games.

But again, that's what we've done in the QSP game engine -- but Twine seems relatively simple in its basic code, so it should work, but that's just a guess on my part.
>>
Just punched out a quick hotfix for everything that's been reported so far.

>>6751749
>And the citizens continue to be complete whiners. When can I enslave them all?
Never, unfortunately. I experimented with this idea for a while, but it would require too many systems to be rewritten or thrown out wholesale. Next game I write, there will be no nobles to forbid the export of toy forges. I promise.

>>6751805
>Can you try to reform society into "/pol/'s worst nightmare" where all slaves a traps/shemales and the ideal for (biological) females is to be tomboys/reverse traps?
I would think /pol/ would find black power/Arabian revivalism, white slavery, fem PC, dicks everywhere is pretty nightmarish. But shifting the ideal for females is a cool idea.

>>6752251
>If I turn gelding off and then go with Gnder Traditionalism as a future society option, am I just stuck with reputation penalties for having slaves with balls?
Yes. I've run through the game multiple times with extreme options disabled, and it's not really that obvious you're missing stuff. And you can re-enable at any time from the options menu.

>>6752402
>Finally I can live the dream of being a slave-whore entrepreneur creating exciting and fashionable brothel franchises.
The option is pretty bare-bones at the moment. Let me know what it needs.

>>6752406
>I liked discovering the fetishes of my slaves, instead of just molding them all based on my latest needs.
The percentage of randomly generated vanilla slaves was like 20%; I raised it to 50%. If anything that's probably still unrealistically high. Fetish breakdown is different for XX and XY slaves, but it's 50-50 vanilla for both.

>>6752447
>>6752475
>>6752479
>>6752488
>>6752494
>Or maybe to have scaling degrees? Like maybe a lot of slaves might enjoy minor bondage, but few are into the hardcore incapacitation shit by default.
Would be cool. I'll play around with this.
>>
>>6752540
>The option is pretty bare-bones at the moment. Let me know what it needs.

I'm good, overall. Stuff that I think are fun:

Can we get the option to sell prestigious whore figurines? I mean actual figurines made and named after real prestigious whores of our brothels.

Brothel/arcade/club themed merchandise?

Can we open more brothels, which we don't manage ourselves, making our business into a franchise?

Can we diversify and open luxurious free-woman brothels?

In short what can we do to make our business more business-like?
>>
>>6752585
ITT: All the sex is nice and all, but when will you add more spreadsheets?
>>
>>6752587
Yo. I'm a businessman. When I want to have sex, I order fucktoys to my specifications.

Brothels are for making money.
>>
>>6752590
>Yo. I'm a businessman. When I want to have sex, I order fucktoys to my specifications.
>Dairies and Collection Facilities are for making money.
FTFY
>>
>>6751118
Thank you anon
>>
Do appearances matter for girls in FC since you can plastic surgery them and still have them be considered a all natural?
>>
>>6752757
You can only do that once before they stop counting as all natural, I think.
>>
>>6752677
They're all productive business models, dear competitor.
>>
Are slaves supposed to be able to have more than one positive personality trait in FC?
>>
Doing some more work on Elysium tonight. Atticus found out yesterday and gave me a "yellow light" to proceed. He's not happy about it, obviously, but he's seen it coming for a while. I reiterated to him that at the end of the day, this is going to be a straight port of the game with no major changes, just the ones needed to fix issues porting from Flash to HTML5, and that the project will be turned over to him with full permission to do with as he pleases. He hasn't replied thus far, and I don't expect him to, with all the shit he's been through, plus this gasoline thrown onto the fire.

I want to make something clear: Yes, Elysium's code is awful. However, you can tell the guy made the best effort he could and just didn't have the proper knowledge to do things properly. I was like this before I figured out OOP. He's gone through the effort of making meaningful variable and function names, broke everything up into functions, etc. Yes, he doesn't use arguments and uses globals in lieu of that, but it's clearly because of a lack of knowledge. You can even see sections where he's improved by a great deal.

All I'm doing here is a big-ass refactor and setting him straight, then going about my business. I'm not taking over. I like where the game's going, and I want him to keep going, but it's clear it's reached a point where the spaghetti is bogging him down.

Anyway, tonight, I start porting perks.
>>
>>6752795
>Softening a new flaw by training will replace the existing quirk.
Guess it's a bug then.
>>
>>6752585
More than that, I am personally frightened by our inability to produce the entirety of the pharmaceuticals needed to maintain life in the arcology.

When we want to crush our opponents what do we do? We cut of their pharmaceuticals.
What is one of the greatest expenses for maintaining our slave population? Pharmaceuticals.

More than brothel franchises, we need pharmaceutical production, and more than just the fabricator we have in the basement. We need full production facilities; R&D systems, complete with tech tree; and the ability to use these facilities to wring cash out of other arcology owners, foreign cities, and old world politicians.

When Henry Ford realized he was at the mercy of foreign rubber producers, what did he do? He built a city in Brasil to produce it himself. Let us follow in the footsteps of that great industrialist.

Join me in saying this: Acquisition today, Acquisition tomorrow, Acquisition forever!
Let us acquire pharmaceutical companies.
Let us acquire enslavement firms.
Let us acquire territory in the old world.
Let us acquire Empire!
>>
>>6752849
Finally, someone who understand my capitalist-imperialist ambitions.

Let's become partners in creating a great supranational monopoly (until I stab you in the back and acquire the subsidiaries under your control, anyway.)
>>
>>6752830
If he's not happy about it and you aren't going to continue developing it, then who is going to continue working on it?
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>>6752590
God damn I want reccetear /d/ game now.
>>
>>6752757
>>6752765
Only the first face upgrade, an age lift, liposuction or invisible internal surgeries allow a chick to appear "all natural", further face upgrades, implants or rib removal will remove the natural bonus. Appearance does make a difference, mostly how many customers they get as a whore/public servant.
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>>6752849
Why did this give me a boner
>>
>>6751158
>http://pastebin.com/Su7gb2iq
There is the black cock mod which adds more to the game
>>
>>6752909
No, he's not happy about my port of the game to HTML5.
>>
>>6753006
I'm not sure who's more foolish: You, for thanklessly helping someone who doesn't want your help (and may not even use what you make, or him, for not wanting possibly hundreds of dollars worth of free labour and untangling the giant tangle of code he calls a game.

Scratch that, Atticus probably borderline retarded for not wanting a fix that could increase his coding speed twenty-fold and save hundreds of wasted hours in the future.
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>>6752980
>What is the difference between a Man and a Parasite? A Man builds. A Parasite asks, "Where is my share?" A Man creates. A Parasite says, "What will the neighbors think?" A Man invents. A Parasite says, "Watch out, or you might tread on the toes of God..."
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>>6753006
Personally I would have talked to him about it first before working on a port to avoid that awkwardness... but I also hope he'll look at your code and consider using it.

Thanks for your work, regardless what happens down the line.
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>>6753019
I did talk to him, but it was under the pretense of helping him with his existing project. He declined, but on the grounds that he'd be too embarassed, among other things. I can now see why he'd feel that way.

In addition, his grandmother died a few days ago, so it was really bad timing to have started working on this a week before that.
>>
>>6753018
Y'know, if the fucking ADAM worms had just the slightest rework (like not needing to be jammed inside a damn loli to achieve best results), that would be some excellent /d/ setup.

I know the whole point was the cringeworthy exploitation/dehumanisation quasi-horror political comment, but damned if immortal parasite-controlled sluts vomiting mutagen to make people conform to the brood wouldn't make a good game.
>>
>>6752515
Shit, you work on that girllife game?

Please tell me there is some sort of guide floating about.
>>
>>6752515
Does the image package come iwth actual pictures of bestiality or the like?

Because i can seriously get in trouble in my country if i have it (no fun allowed australia)

Pretty sure the game without images is legal, or at least the standard start
>>
>>6753079
Unfortunately, I'm pretty sure it does.

>lol ima fuck my dog haha degeneracy
>actual-real-life-dog-fucking.jpg
>...
>exit without saving?
>[yes]

not sure what I was expecting, really
>>
>>6753079
ay nigga this aint legal advice, but its mainly actually committing bestiality

state picked at random:http://www.austlii.edu.au/au/legis/nsw/consol_act/ca190082/s79.html

just fyi tho, u still a pedo if its drawn and not real
>>
Anyone got the latest TiT's backer build?
>>
>>6752540
>nobles to forbid the export of toy forges
You're alright.
>>
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>>6752913
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>>6753006
Eh, fuck him. The fundamentals were nice but goddamn there is just too much feeding content.
If it goes pearshaped and he drops the game out of the massive amount of bullshit that is his life and your recode being the cherry on top, I can only hope you go open source with it and let /d/esus take the wheel.
>>
>>6753022
>not jamming your fucking ADAM worms inside a damn loli
>>
>>6753022
What's wrong with jamming it into a loli?
>>
>>6753022
I think you're in the wrong neighbourhood for your non-loli-jamming ways, friend.
>>
>>6753079
>>6753091
https://mega.nz/#F!6d8DlIgL!-El2JZd8Bs6-hs778Q5kVw

There's an image pack specifically named "no bestiality". Try that one.

>>6753073
That game is so huge and sprawling that there's not really a universal guide. Just ask as you go.
>>
>>6753119
>>6753126
>>6753145
ehh, to each their own

sure it sounds like a good idea, but then she looks at you with these lightbulbs of hers and goes all mister bubbles, please, mister bubbles, and all you get at the end of the day is your butt torn apart larger than goatse by a freaking drill because you ran out of explosive bolts.

tl;dr i'll wait for consent mmkay
>>
>>6753171
I just want to know if you fuck your brother without having to fuck his friends first.

Alas most information I find is in russian.
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>>6753193
There's an event at school after you get a slutty enough rep where they ask you to first watch porn with them, and do it enough times they'll ask for handjobs. After that you can escalate at home when he's lying in bed in the evenings. Or a rare school event.
>>
>>6753196
Are you the one working on it?
I gotta say, that game is really good and seem huge
I don't know how many people are in your team, but I really think the focus should be on fixing the broken russian/english translation.
That shit is a bigger turnoff than Michelle Obama
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>>6753196
Yeah I know that event I was just wondering if there was an alternative where you can seduce him without his friends being involved.
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>>6753205
Not without cheating to manually activate the flags for it. You'd have to ask in the game thread since I don't know what it would be off the top of my head.

Don't expect a ton of content for him alone. ETO is one of those games with few scenes per person, but many people. It's a game about being a slut; you won't get far being monogamous.
>>
>>6751729
Event-Idea:
Two dom slaves with gigantic penises competing who got the biggest/better dick. You as the PC can stir the competition to the streets or an other option is you say "there is just one dick to worship and this is the one of the PC" - (if PC has a dick)
If not (Female)
You chose to conclude this conflict with your pussy resulting into a threesome

Make it happen
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>>6753115
That's the issue: I'm not good at writing content, so losing him from the project would be shitty, either way. While the new engine certainly makes it easier for contributors to add shit, you never know what you're getting, and Atticus seems to have a plan for how he wants shit to go. Without that plan, the game will turn to shit very, very quickly.
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>>6752540
>I would think /pol/ would find black power/Arabian revivalism, white slavery, fem PC, dicks everywhere is pretty nightmarish. But shifting the ideal for females is a cool idea.
Well, also Aztec revivalism but yeah, the idea was flipping what the ideal woman and ideal man are supposed to be like.
>>
>>6753352
I don't think an anti-/pol/ exists. They are against pretty much everything except male dominance and societal/gender traditionalism

A good metaphor is being in good health. There is only one way to be in perfect health -- everything working as it should -- but there are an infinite number of different ways to be unhealthy, from physical trauma to cancers to flu. There really isn't any true opposite of health,
>>
>>6753352
>Aztec revivalism
Why the hell not?
I mean, I don't know much about them, but as a future society option it sounds pretty neat
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>>6753363
Given FC dev being morality police about loli content, I highly doubt he'd back something involving mass human sacrifice.

Unless maybe it was to be slutified a bit like the rest of the setting is. Like maybe "sacrificing" a virgin to be stuck in a pillory in town square and gangbang'd by the entire city or something.
>>
>>6751041
Why does it say
>/d/ Catalog
Shouldn't it be /d/ Pastebin?

Also is Vitamin quest translated? Can anyone provide a link to download?
>>
>>6753371
The future society's are not exactly very accurate. I mean arabian revivalism would be boring as hell, if FCDev didn't 'modify' it a little bit.
>Unless maybe it was to be slutified a bit like the rest of the setting is. Like maybe "sacrificing" a virgin to be stuck in a pillory in town square and gangbang'd by the entire city or something.
That's actually pretty good. Aztec Revivalism would give the player a rep-bonus for slaves that lose their virginity in public.
>Given FC dev being morality police about loli content
We already have multiple future society's based on cultures that fucked their kids, so FCDev would just ignore that part of aztec culture like he did with all other societies.
The only reason I see why aztec revivalism wouldn't be a good idea is that the last update already introduced several new revivalism-societies and there's already a good amount to choose from.
>>
>>6752540

1. The ability to manage the corporation's assets and stocks is incredibly limited. It should be possible to buy as many shares as I want, not just 500 at a timee. Likewise, I should be able to dump a lot more than 500 shares, though selling large volumes of stock would have a very negative impact on the prosperity of the arcology (triggering a mini-market crash, basically). It should also be possible to sell a valuable corporation outright, if the PC doesn't want to bother anymore.

2. The corp seems incredibly badly balanced. The nominal dividends seems to be around 200-500, which means it would take around 60 turns to recoup the initial 30k investment (not to mention the cost of buying more shares!)

3. Slave intelligence and beauty should correlate, as IQ and physical attractiveness have a strong correlation in the real world

4. Corseting does not, in reality, damage health unless you mean "extreme" corseting. (There should be options to do normal corset to "hourglass" figure with no health risk and an extreme "wasp waist" corseting option that does damage health). Likewise, there are pregnancy corsets that are beneficial to even late term pregnancy - they sell similar garments now that are branded as "support garments", but they're basically modern corsets - that offer back support and can reduce the risk of symphysis pubis dysfunction, but extreme corsets should definitely carry a huge risk of miscarriage.
>>
>>6752540
>>6753404


5. The whole "everything makes women loose" myth is just tired, stupid, and boring. I can see, for example, being in the glory holes causing a permanent vaginal damage, but even child birth doesn't cause permanent loosening if a woman does pelvic floor exercises to restore the strength of her musculature. Plus it's a lot more fun, in a degradation society, if you really have to go out of your way to ruin your slaves, instead of having them all end up "super loose" just from whoring themselves. Part of the point of a degradation society, IMO, is the challenge/fun of ruining the people you're managing.

6. Vaginal pref fuck toy should lead to pregnancy fetish if not using contraceptives; not sure how/why "submission" makes sense as a result of vaginal intercourse to begin with.

7. Virgin slaves with pregnancy fetish seem to have no events at all. There should at the very least be a virgin variation of "RE impregnation please".

8. The game does a horrible job of accounting for the hormonal effects of pregnancy, in particular, low devotion and low trust slaves should be at serious risk of mind broken status, suicide, or runaway, and high devotion/trust should get a weekly devotion/trust bonus the entire time they're pregnant. The same goes post-partum; your low loyalty slaves should be at huge risk for post partum psychosis or depression.
>>
What options would you like to see in sandboxish management game you could turn on/off depending on your preferences? Besides loli, futa and furry.
>>
>>6752540
>>6753405

9. Virginity should inversely correlate to age. It's really weird to see as many 40 year old virgins as you see 20 year old virgins.

10. The penalty to viewing many slaves at markets should only apply to the more exclusive institutions. The public markets would be low-margin, high-volume operations, and it would be trivial to monitor their offerings without revealing one's identity. The PC could even use his AI to monitor the public security feeds to see what was available without anyone ever knowing he was looking at all, and only swoop in to buy the livestock that he wanted. It would only be cases where the venue was exclusive enough to require the PC's personal presence, where it makes sense for the word to get out that the PC was seriously interested in buying a given type of slave.

11. As the PC's reputation (and power) increases, slave sellers of ALL markets should try to cater to his taste. It makes very little sense to try to rip off a rich, powerful business man who owns the arcology you're doing business in, but it does make sense to cater to his tastes by offering slaves that lean toward the average of his current household slaves.
>>
>>6753405
>3. Slave intelligence and beauty should correlate, as IQ and physical attractiveness have a strong correlation in the real world.

What.

Genetically, there's minimal correlation. The only argument I could see making sense is that intelligent people = rich people = affording better cosmetics, clothes, plastic surgery. Additionally, those are based on self-reported data collection, so are subject to personal bias (e.g., general societal disdain for idiots).

In Korea and China where plastic surgery is somewhat more common among the affluent, there's actually been a slew of incidents where successful, beautiful couples produced quite ugly children, because both had surgery and didn't tell the other. And they often attempt to sue one another for misleading the other.

>4. Corseting does not, in reality, damage health unless you mean "extreme" corsetting

I don't think the corseting itself is the issue here, so much as the lack of information on the wide range of clothing items. If there were some information beyond the name itself, it would be much easier to identify if a particular item (like a corset) will harm a slave or not.

>5. The whole "everything makes women loose" myth

Medically, orifices do tend to tighten up over time. But if it's being stretched far more often and frequently than natural healing can accommodate for (e.g., having sex 20 times per day), they'll probably never tighten up until they stop for a considerable period of time. So in that sense, the whole "all the whores are loose in FC" thing is quite realistic. If you don't like it, it would need to be handwaved away unrealistically with some bio-regenerative treatment or something.

>11. As the PC's reputation (and power) increases, slave sellers of ALL markets should try to cater to his taste.

PC only owns one of... what, dozens? hundreds? of cities. Not only that, but since the production cycle on slaves is ~18 years, tailoring goods would take a while...
>>
>>6753415

>Genetically, there's minimal correlation [citation needed]

I can cite my position:

http://personal.lse.ac.uk/KANAZAWA/pdfs/I2011.pdf

>But if it's being stretched far more often and frequently than natural healing can accommodate for (e.g., having sex 20 times per day)

This assumes that the degree of stretching required to accommodate a standard erect penis is sufficient to cause tissue damage. This is not actually the case. Women who are forced to do, e.g., DP, large object insertion, or other "extreme" sexual acts would be prone to semi-permanent stretching, but simple intercourse will not, on its own, cause any significant stretching beyond the initial loosening of the muscles that comes with losing virginity.

>PC only owns one of... what, dozens? hundreds? of cities. Not only that, but since the production cycle on slaves is ~18 years, tailoring goods would take a while...

Tailoring offerings != tailoring goods.

If we assume the slave merchants have a reasonable amount and variety of merchandise, then it is simple to assume that if the PC is well known and powerful, a given merchant would go to the trouble of sorting through his stock to find the ones that matched the PC's tastes, and offering those first.
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>>6752913
I am actually going for something of the sort atm, so if you have any cool ideas you don't mind sharing...
>>
>>6753436
>http://personal.lse.ac.uk/KANAZAWA/pdfs/I2011.pdf
>If more intelligent men are more likely
to attain higher status, and if men of higher status are more likely to marry beautiful women, then, given that both intelligence and physical attractiveness are highly heritable,

My sides
>>
>>6753436
>Making a claim, not providing a citation
>Requesting a citation to prove a negative

That study doesn't really reinforce your point. It's caveated all to hell, suggesting a large number of other factors will play a greater role in intelligence like birth weight, heigh, health, and race. It also relies on 3rd party questionnaires (teachers and parents both having shown very large reporting biases in other children-related studies). Hell, the conclusion itself says it's a somewhat tenuous conclusion due to the subjectivity of defining attractiveness.

>>6753445
Intelligence is quite inheritable -- but in the social sense, rather than the genetic one. Generally more intelligent people make more, so can provide far better support for children during their schooling (tutoring, better school supplies, day cares, and can afford to pay for longer durations in university/college).
>>
>>6753450

There's also a known correlation between success and attractiveness, which means the offspring of attractive people are more likely to have better upbringing and thus higher intelligence.
>>
>>6753006

in my perfect dream world all games are released on html5 so I can play them on anything and anywhere. Also because html5 and a little js are pretty easy for me to mod.
>>
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>>6753474
It's actually in coffeescript because JS's OOP support is iffy at best, and because I'm a lazy programmer who prefers "@" over "this".
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>>6753450
>Intelligence is quite inheritable -- but in the social sense, rather than the genetic one. Generally more intelligent people make more, so can provide far better support for children during their schooling (tutoring, better school supplies, day cares, and can afford to pay for longer durations in university/college).
All that is purely debatable. I quoted that part because of how stupidly dubious all those 'ifs'. I also do not consider high iq score a sign of intelligence, neither I would rely on stuff like 'intelligent people more likely to attain higher status' and other such assumptions which feel like they are written by 18 year old who never seen how real life is.

And if we speak about intelligence I'll tell you that unattractive people tend to be smarter than attractive for this exact reason. To participate in competition for sex as primal urge they tend to develop something what they can win by, be it charisma, achievements and so on. Attractive people instead usually never bother and just get what they want. But that is not inherited intelligence by any means, it's self-developed one and usually it has much bigger application in real life.
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Is there any exclusive event or scene variation for the Female PC on FC?
I kind of wanted to make a harem of traps and play a teasing onee-sama, but it looks like the only difference is the PC fucks the slaves with a strapon instead of a dick.
>>
>>6753450
There's definitely a genetic component to intelligence, but it's clearly not a dominant trait. Trudeau in Canada married a braindead pretty woman and had a pretty, but dumb kid. Nice guy, but dumb as a sack of hammers.
>>
>>6753371
Eh, I don't see the relation between the two.

>>6753415
>Genetically, there's minimal correlation
Maybe different in some areas, but there definitely is where I am. Basically, you go up in social status by being very hot or very smart, and the good genetics cluster disproportionately together.
>>
Are you guys seriously arguing about genetics and shit on a fetish game thread
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>>6753481
I don't think you have any idea what intelligence is, anon.
>>
>>6753500
Eh, who says Trudeau Senior's even the father? The mother sure wasn't a trustworthy one, fair chance there'd be a cuckoo in the nest.
>>
>>6753520
It has multiple meanings at the very least and none are solid enough to be a subject of conherent research.

Same applies to attractiveness, although at least this is a bit less dubious term than, lets say beauty.
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>>6753415
>the whole "all the whores are loose in FC" thing is quite realistic. If you don't like it, it would need to be handwaved away unrealistically with some bio-regenerative treatment or something.

new anon here

A. ha ha no, not her holes work especially since you don't really stretch relaxed girls. Gaping's a fetish thing.

B. Who gives a shit. "the good heal drugs" ain't realistic. It's a fetish game.

Doing some finishing touches and I'll pop out a modded version that lets players disable stretching.

Does a few other things to, like let players disable lisping, adds support for new titles, and separates out gender from the titles so the two can be selected independently of each other.

As a side note, there's a lot of really inelegant code in here. A lot of int variables that could just be bool variables (and so make the If statements cleaner), and I think the dev's life would be a lot easier if they learned about widgets. The skill gain for the brothel and club are literally the same chunk of code, but you'd have to update it in two places to update it properly.
>>
>>6753544
>"not her holes work" oh christ I think editing all this shit is giving me brain damage.

"not how holes work".

Also wow, buildings really should not have to check every single slave to determine who is and is not an occupant. I get that they don't have actual static IDs, but the solution is to fix that. Although twine don't have key/value maps that are easily editable, so fuck.
>>
>>6753526
>It has multiple meanings at the very least
That is true. None of them allow for just going "Well, fuck it, I'm ugly." and becoming intelligent instead through an act of will.
>>
>>6753544
The int variables are quite nice for some modding and expansion support, allow for neat incrementing, and make a lot of checks easier.
>>
>>6753589
Not really.

(if $variable) is shorter than (if $variable == ##) or, since a lot of this code doesn't use == or eq (if $variable gt 0).

And a lot of these things are clearly just binary values. $FSAnnounced, for example, is the toggle for the first FS event, but it's an int when it can only have two state.

Semi-related, for some reason there's FSGotRepCreditOne and FSGotRepCreditTwo when it could as easily be a single int that increments.

I'm sort of glad title isn't a boolean, but at the same time it effectively is boolean because it's tied into scenes determining whether to use male/female pronouns. Which also makes changing that a bit of a pain in the ass to find.

Funnily enough, while working on fixing up the lisp checks I noticed one passage uses a $lisping variable (again could have been bool, but it's an int) that gets set at the start and controls if sentences are lisped. It's weird picking through this game and seeing little good changes piled on less good old decisions.
>>
>>6753544
Glad you noticed. Most of us know that Free Cities Code is a mess, but that's because the dev is learning by doing and it's his first project.
>>
>>6753614
This also applies to the Elysium project, and it's why I'm giving Atticus ten feet of slack and am willing to tutor him when he's ready.
>>
>>6753518
What else is there to talk about?
>>
>>6752540
Man, I thought I was cool, cracking open v0.6.5 and fixing the public service/club rep issue myself.

Went to the blog to post the line and missing bracket and a hotfix is already up...

I wonder why FCDEV went from having a recruitment event for each society to a single, nested one. It seems to have been a real bitch to get working right.

Keep up the good work, FCDev, my boner thanks you.
>>
none of these games ever have my fetish in ;_;
>>
is there any way to show support for breeding season without actually paying up?
>>
>>6753614
Oh yeah no, I ain't shitting on him nor am I trying to pretend I'm some big bad codelord. Every one who codes has to start somewhere, and a lot of this code, and the assumptions I'm guessing they made, looks like anyone's early code.

It probably doesn't help that twine's shit for developing. Even just something like coloring paired <<if>> <</if>> tags when you browse over them would go a long way to make it easier.

Also having not having error popups get cut off in the debug mode. That'd be fucking helpful.
>>
>>6753632
dont support it, that game is a scam
>>
>>6753627
I don't think v0.6.5.1 hotfix fixes the rep bug, I still have it on that version. Upload your version?
>>
>>6753632
Why support it? So that they can remove another animation next update?
>>
>>6753650
It seems fixed for me. But if you want to double check in Twine, open up 'SA serve the public' and near the bottom of the code should be a line consisting of:

<<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.1*$slaves[$i].whoreSkill))*0.1*(1+($FSEdoRevivalist/($FSLockinLevel*3)))

If you add one more closing ) to the end, that fixes the 'bug'.
>>
Is FC Dev here? I would like to suggest adding bondage gear, since you added shibari ropes as an uncomfortable dress.
>>
>>6752515

I tried downloading it today and seeing what it's about, but damn, the Engrish in it makes it totally unplayable.
>>
>>6753669
Uncomfortable straps is bondage gear I think.
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>>6753653
i wouldnt know, but its fun
>>
>>6753604
>(if $variable) is shorter than (if $variable == ##)
but it's not that, it's five different possible $variables which each have to be accounted for vs one greater than check.

Many of them that have had binary states or near to it have been expanded in the past.

Like, I can see your point, but it's really helped my modding that he went the way he did.
>>
>>6753544
https://mega.nz/#!NBYGAIp

Okay, it's not quite finished yet, but I'll pop it up here for others to look at it since I'm done for tonight.

Right now slaves can still be generated as extra loose, or be set to loose by their acquisition events. Also the gender stuff's not all the way there, I want to add neutral terms as well as widgets for in text pronoun shit, but the lisp shit should be done. And if it's disabled, girls shouldn't get stretched from whoring at least.

Or in between my last check of that and dicking with the gender pronouns everything broke. Probably other issues on top of that.

Pastebin spelling out the changes more explicitly, and including some of the not yet implemented ones.
http://pastebin.com/r92q7ZCj
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>>6753715
I have no idea what you're talking about. A ton of these things are just being used as wholly binary variables.

I mean, unless you're modding in the ability to have multiple arcades and brothels, since whether or not those exist also are wholly binary variables ($arcade and $brothel).

Out of curiosity, which variables that used to be binary did you make non-binary?
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>>6753729
pardon
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>>6753740
>https://mega.nz/#!NBYGAIp

https://mega.nz/#!NBYGAIpC!pZBbe983yO9uNhg0lHyweScMB2RdnlaLRAwU9bTx9zs


ha ha woops, sorry. Don't use mega much, forgot the key.
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>>6753737
The physical traits and surgery have largely been expanded on, some starting as binary and ending up as a range. I ended up shoving on negative values for some to be present but not trigger certain checks, and so on.
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>>6753729
So I can't remove stretching and remove gender at the same time?

Eh. Compilation mods should always come with separately installable parts.
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>>6753762
Hmm.

>>6753764
That's why I intend to include a neutral choice. Or if you mean "masters are men and mistress are women", just pick Male when you pick Master and Female when you pick Mistress and nothing will change.
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Anyone know any games similar to Cursed! or New Life?
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>>6753774

The list provided doesn't have too much...
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how do i hack money in freecities now? cant just use notepad to change the amount of money anymore

>>6752540
>>6751729

at least not in the intro. Where can I find it? Cheat mode doesnt give me enough for what I want to do.
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>>6753774
One of those Russian QSP games is a very similar concept. 3TO I think, the one people were talking about earlier in the thread.
>>
>>6753774
>>6753785

Yeah, I've tried Girl's Life/ETO. It's a LOT larger than Cursed or Newlife since everything is handwritten (e.g., doesn't rely primarily on procedural generation to create NPCs, but rather uses images and fixed characters). As such it goes a lot longer without being repetitive. Of course, since it has a volunteer dev team of 4-8 active people at a given time, it makes sense that it has a lot more content than 1-man projects like Newlife or Cursed.

The main downside is that the translation is shoddy -- it's understandable in English, but a lot of the dialogue has choppy grammar.
>>
Nevermind. Search for this line.

Line 12008. Change it to 500000000
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>>6753769
No, I meant not tacking on any gender bullshit above and beyond what is already necessitated by the limits of the code.
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>>6753641
You can do it?

Oh seriously cheers. Really do mean that. Managing the if pairs was driving me spare for my Whorelock's twine conversion enough that it sent me straight back to RAGS for another No Haven update.
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>>6752540
Hey FCDev. I was listening to a french pop song a friend linked to me and I realised that I really, really want accents. (those "r"s. I had no idea I could get phonetically aroused)

You could add a small phrase in the slave description and possible in the ask her feelings answer segment. I don't think you'd need to change anything else, and it would make sense considering you get slaves from all sorts of places (ireland, UK, australia, france) who do have well known accents.

>>6753409
Also I think this anon is mostly full of shit, but he's definitely right about 9. The likelihood of virginhood should be inversely proportional to age. I can see an 18 year old not having had sex yet, a 35 year old would be less likely to be a virgin.

You could also have it correlate inversely with the slave's attractiveness.
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>>6753813
Don't think you can, no. That was an "it'd be nice if you could".
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>>6753819
Bugger.
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>>6753632
Anyone tried Pillars of Perversion? It's basically 3D Breeding Season with turn-based grid combat.

Early alpha and not much content. Also, the latest build is, of course, locked behind patreon.

The models are still alpha enough that they basically look like clay, but at least it has animations.
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>>6753408
If I'd like to see it, I wouldn't like to turn it off.
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>>6753827
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>>6753836
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>>6753780
Open up notepad and search 10000.
You'll find the starting money setting, and can change it to whatever you like
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>>6753500
Don't forget Kangaroo Cuntry. Our last PM was a fucking drooling retard who managed to asskiss his way to the top before embarrassing us on the global stage.
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>>6753481
>But that is not inherited intelligence by any means, it's self-developed one and usually it has much bigger application in real life.
Ah yes, the everyman's rallying cry: "muh street smarts"

>>6753520
He doesn't.

>>6753526
>It has multiple meanings at the very least and none are solid enough to be a subject of conherent research.
Well we could use some sort of abstract "meta-factor" that correlates positively with success across a broad range of subjects and is more-or-less empirically sound (ALSO KNOWN AS I.Q.), or, we can agree to disagree and fling our shit around while hooting and hollering about what it means to be intelligent!

What am I saying? How could anyone POSSIBLY measure intelligence! That'd be like trying to measure vision! I mean, we all see the same colors (those of us with color vision anyway), so how could anyone claim that they see BETTER than others?

---

To be serious for a moment, I think I.Q. is a good enough indicator of intelligence for most practical purposes. The everyday definition of "smart" is actually quite different from its definition. People use "smart" to describe "someone whom I respect for their ideas," whether or not those ideas were good is irrelevant because people define "smart" in relation to what they themselves know.
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>>6753404
>3. Slave intelligence and beauty should correlate, as IQ and physical attractiveness have a strong correlation in the real world
Hey, it's you again.
Considering the few thousand of people I met, their job and overall attractiveness, that's so much bullshit I have to call on Herakles to clean that up.
Basically, your claim that it affects "the real world", when the study you link is limited to the US & UK, is laughable at best. Not even starting on the fact that IQ is a poor measure of raw intelligence (for instance, I'm an ugly fool currently wasting his 149 IQ away replying to your stupid post).
Please specify your own bias in such statements in the future, or I'll just pointlaugh and save time.

The first time was a fine joke, the second time just shows how dumb you can get. Third time means full retard.
Now, do you want to go full retard?

Don't answer that, btw.
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>>6753827
Someone linked the demo a few threads ago. Skeletal as fuck but shows good promise.
One advantage of the simple 3d style is assets and animations are easier to complete. Fucking, the amount of times BS dropped a spriteset just to change a monster. If it was a model they could just alter the mesh or the animations slightly without removing any.
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>>6753544
>A lot of int variables that could just be bool variables (and so make the If statements cleaner)
Uhhhhh.... there's no reason to use a bool over an int unless you have a strongly-typed language and want to ensure you don't accidentally mis-use your variable.
>>
>>6753846
>subconsciously compensating in other areas because you can't coast on good looks
>lol muh street smarts!
k

Seriously though, there is probably some correlation between a genetic predisposition for intelligence and a genetic predisposition for good looks, but I'd guess that in the real world, that's cancelled out (or at least mitigated) by the above.
>>
Anybody have the latest backer update for TiTS? Would greatly appreciate it!
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>>6753846
>Well we could use some sort of abstract "meta-factor" that correlates positively with success across a broad range of subjects

The most obvious problem with this formulation is that it is tautological. Ok, let's ignore the epistemological issues with correlational studies and grant that we can substantively improve our knowledge in that way. Let's grant that we can isolate a "meta-factor" that is present (though we can't pinpoint it, we need it to exist to make sense of the correlation, which is also tautological, the meta-factor is just that which we don't know but which we need to conceive of the correlation of data as an ordered phenomenon, which makes it a restatement of the brute fact of said correlation). Ok, so we have this meta-factor which correlates with success a series of subjects. Why is relative success in those things intelligence? The meaning of intelligence here is deflationary. Intelligence just is the brute fact of success in those subjects. So we're essentially saying that the relative amount of success in a certain set of tests correlates with itself. Or that the relative capacity to succesfully solve a test correlates positively with success in that test. That's nice, but we're no closer to any understanding of intelligence as an independently meaningful concept which has cognitive content prior to the formulation of a test to measure it (assuming it's something quantifiable). It remains blurry and opaque.

This is not a problem with vision, exactly because what we want to measure and quantify there *is* the capacity to solve the test by which we measure vision. We are interested in someone deciphering letters or pictures from different distances, not in the clarification and measurement of any deeper concept. But with IQ our aim is most certainly not to measure how good someone is at solving IQ tests. We want to make an inference about a deeper quality about some capacity which entails solving IQ tests, but is not exhausted at this
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>>6753861
>subconsciously compensating in other areas because you can't coast on good looks
....Or consciously learning new skills? Ugly people don't have better social skills by virtue of being ugly. There are plenty of disgusting freaks who remain blissfully unaware of how awkward they are in society. I'd wager the people who find success despite being unattractive have recognized their handicap and consciously worked to succeed despite it.

>Seriously though, there is probably some correlation between a genetic predisposition for intelligence and a genetic predisposition for good looks, but I'd guess that in the real world, that's cancelled out (or at least mitigated) by the above.
Everybody likes to talk shit about "intelligence" and "IQ is worthless" but nobody reads the goddamn wikipedia article: https://en.wikipedia.org/wiki/Heritability_of_IQ

I.Q. is heritable. Beauty is heritable, you needn't search further than father-son resemblance. There's no need to act like you're some philosopher pontificating on the mysteries of life when these things have been studied extensively. I'm not saying that there is a 100% correlation between adults and their children, but genetic predisposition is a thing and there's no reason to think that "the real world" somehow washes that all away.
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>>6753877
>I.Q. is heritable. Beauty is heritable

Say anon, do you know what's the heritability of language?
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>>6753861
>probable genetic disposition for raw inventivity and vision
>probable genetic disposition for good memory retention
>probable genetic disposition for high social skills
>very likely genetic disposition for physical attractiveness
>all this fucked completely because of:
>>random luck with your family's ethnic/social/financial situation over ~10-15 years worth of time until you're a complete, stable individual
>>random luck with parents' mental state/addictions, since shit can fuck them up when you're a teen and still ruin you forever
>>random luck with the teachers you get while growing up
>>random luck with every fucking shit life throws at your face like living next door to a bunch of junkies or not

No study will ever be meaningful because way too many fucking parameters they cannot monitor.
>>
>>6753861
Or that cancelling out is more than cancelled out by the increased confidence from being attractive.

We don't have a clue about any of these side effects, just the simple genetics, which supports the positive correlation, not the negative.
>>
>>6753886
Do you even statistics?
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>>6753894
I do, and they are useless when you don't control your fucking groups.
>>
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>>6753875
>That's nice, but we're no closer to any understanding of intelligence as an independently meaningful concept which has cognitive content prior to the formulation of a test to measure it (assuming it's something quantifiable). It remains blurry and opaque.
It is neither blurry, nor opaque, nor tautological. You are failing to understand that I.Q. PREDICTS success. It's not merely that "oh, Moot did well on all the tests, therefore smart is defined as Moot's achievements and Moot is smart." Those that are more successful on any given test group A are more likely to be more successful than their peers on OTHER test groups.
E.g.
>Moot gets 100% on test group A consisting of several different sub-tests, everyone else got like 70%
>Moot is said to be "smart" because he did better than his peers on group A.
KNOWING THIS, we can predict that if Moot and the other test subjects go on to take a new group 'B' of tests, Moot is more likely than the others to get a high score. It isn't certain that he'll get a higher score, but given what we know, his odds at getting a top score are better than the other test subjects.

>This is not a problem with vision, exactly because what we want to measure and quantify there *is* the capacity to solve the test by which we measure vision.
I agree, but you're looking at it from the opposite perspective. You already accept that "we want to measure and quantify there *is* the capacity to solve the test by which we measure vision" but you do not accept the same for I.Q.
>But with IQ our aim is most certainly not to measure how good someone is at solving IQ tests
To the contrary. I.Q. purports only to predict I.Q. tests. Since I.Q. tests are generalized tests consisting of a wide variety of problems, I.Q. therefore predicts general problem solving ability.
(will be continued)
>>
>>6753877
>....Or consciously learning new skills?
Both, obviously.

>but genetic predisposition is a thing and there's no reason to think that "the real world" somehow washes that all away.
Washes it away? The predisposition is still there, it's just underused. Why make a huge effort (consciously or subconsciously) to become smart/clever/funny/educated/skilled when you can coast on your good looks instead?
>>
Gonna start a new game of FC and forcefeed psychosuppressants to all my slaves because of this dumb IQ derail.

IQ anon, please stop posting the same list of demands every couple threads, tia
>>
Why do we get bogged down with retarded arguments every thread?
>>
>>6753909
Where the hell does the hand holding the bottle come from?
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>>6753915
magic. I don't gotta explain shit.
>>
>>6753909
(continued)

>>6753875
Continuing the vision similie,
>We want to make an inference about a deeper quality about some capacity which entails solving IQ tests, but is not exhausted at this
Why do we need to make inferences of some "deeper quality" for IQ to be useful or considered the standard? When we test for vision, all we test is the ability to read letters of a certain size at a certain distance. There's no attempt to infer the "qualia" (you sound like you took some philosophy classes... if not it means the sort of subjective or personal conscious experiences) of vision-- we don't try to figure out whether someone actually sees the same symbols as everyone else, we don't make inferences about the contrast of their vision, both of which could have real consequences for vision in the "real world". How do we know that some people don't see with much greater or lower contrast, such that the letters in an eye exam are much harder to make out from the background, even if they are sharply defined along the edges? Yet nobody disputes that 20/20 vision is good or effective.
>>
Between all of this irritating bullshit about intelligence, I want to call 2nd, and show that I agree with >>6753816

I'll also check out that Pillars Of Perversion Game once it's daytime at my shitty european place.
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>>6753915
Damn Anon, I never noticed that before. Taking a second look, the hand cupping her left breast comes from nowhere as well, and if you look to the left of Soraka's face on the stone table thing, you can see ghostly fingers reaching out.
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>>6753870
Seconding this
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>>6753816
>I really, really want accents
Why don't you do that yourself? Twine games are easy as hell to mod, so if the change is as trivial as you're implying then I'm sure you wouldn't mind adding in the accents for every ethnicity.
>>
FC Dev, what's the likelihood of you adding a /d/ salesman? You added in buyers based on us, but is it possible to have an unlockable way to buy slaves that /d/eviants are training?
>>
>>6753909
>Those that are more successful on any given test group A are more likely to be more successful than their peers on OTHER test groups.

Whether IQ predicts success in any field of employment or in any other formalized test might be interesting for utilitarian reasons but it's irrelevant with the issue I'm highlighting, which is that we can make no inference about intelligence based on someone's measured IQ.

>To the contrary. I.Q. purports only to predict I.Q. tests. Since I.Q. tests are generalized tests consisting of a wide variety of problems, I.Q. therefore predicts general problem solving ability.

So, and since the second part of the second sentence here is a restatement of its first part, you are in fact, conceding my point here. IQ can't consistently purport to measure Intelligence, and if it incidentally does, we can have no knowledge of that fact, since we have no independently meaningful concept of intelligence prior to the success in those tests. Someone solving IQ tests, is good at solving IQ tests. These tests might be "generalized tests consisting of a variety of problems" (this purported relevance of the problems featured in IQ tests with problems in any academic field, I think might appear humorous to anyone who has had an IQ test, but either way), but we have no clue why the capacity to solve these problems should be understood as intelligence.
>>
>>6753952
>>6753919
>Why do we need to make inferences of some "deeper quality" for IQ to be useful or considered the standard?

I'm not arguing IQ is useless. I'm arguing that the connection between IQ and intelligence has not been substantiated, because psychometrics operate on a self-referential basis that makes no pass at clarifying the actual content of cognitive capacity on which to base the structure of its tests. Taken as a *scientific* as opposed to a practical endeavour, it is upside down. But sure, if we deflate its meaning (as a doctor does in the case of vision) it tells us what it tells us, which is who is better at solving abstract standardised tests. If you don't then move on to make wild inferences about how smart someone is (implying some other, overarching multipurpose capacity apparently connected with judgment formation), as if you had made any progress in understanding that concept, you're not doing something inadmissible.
>>
Holy shit you guys. You couldn't even go one fucking thread without causing another shitstorm.
You're just shitting this place up with your meaningless posts.
Take this shit to /pol/ or /b/ where it belongs.
>>
>>6753957
Ok.
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>>6753898
Take a large enough sample, we get the right stats for the world around us. Those are all we need for FC, any systematic error would presumably be the same for FC as for here and now.
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>>6753952
>>6753954
I think we'll just have to disagree here, you're getting a little too Plato's Republic for me. It might be philosophically interesting to search for some sublime, metaphysical version of "intelligence" but in the context of everyday usage and practicality, I believe I.Q. is as accurate a definition as one could want.

Free Cities Plato's Republic update when?
>>
>>6753976
Ha ha. I was thinking of making a joke about this, actually, but I didn't have space.

Like, say anon, you surely seem to know an awful lot about the nature of intelligence. Tell me then, is intelligence something like a spoon?
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