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What's the correct procedure to animate using modifiers? Whenever I try to animate with a modifier, I can't use the set key method. I set key, move to the next frame, input the new parameters for the modifier, and then set key. When I move from that frame, the new parameter disappear from the modifier and both frames are the same.
The auto key command works, but most of the time, it creates a key at the frame I want, and at the very start of the movie, which requires me to move it in the timeline.
The effect I'm trying to achieve is, for instance, melting a character at a certain frame of the movie.
I've just had my assignment due for 3ds max class. I had no time to figure this out because I started working on it too late, but I'm kind of curious now since I think it's somewhat more fun and rewarding to work in this program despite how fucking cumbersome it seems to be compared to the architectural software I am used to.
>>512826
you can always try working with the curve editor to set your keys and values
>>512830
That's another issue. I looked in the curve editor and I cannot find the frames for modifiers. I see the position (XYZ), scale, visibility, but I don't know how to edit frames involving modifiers.
>>512826
for modifiers, you can apply the modifier as a shape key, then in the vertex data it will show as a shape key and you can animate from there. for constraints or parents select all the bones, or the object, then go object/pose -> animation -> bake animation, if you wanna keep the constraints, just tick off clear constraints/parents whatever
>>512831
a good workflow to work with modifiers is to wire the parameters you need to a control object in your scene, but if you're in a hurry just animate the sliders on the motion pannel with autokey. The key created at the start of the movie is necessary, animating is going from a state A to a state B, that key created is that stade A. Just move that key were you want your animation to start
>>512869
*modifier pannel, not motion
Click on Key Filters and set it to All, that should allow you to set keys for it using Set Key.
>>512831
Also, use the Dope Sheet instead of the Curve Editor, you'll see everything then.