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BALLS DEEP IN THE DEAD
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DOOM THREAD / RETRO FPS THREAD, DOS EDITION - Last thread >>3250273

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
>>3255216
Put that face on the cacodemon
>>
>>3255220
Please no.
>>
I'm just now getting back into multiplayer doom after ~2009 or so. Wondering what are some good wads/flags for coop?

I think what I'd really like is something like chillax coop, but with a custom ruleset. Something like, add a 10 second cooldown respawn time for players, and if no players are alive, then monsters win, go to next map. Any wads that do anything like this?
>>
Shotgun and SSG are shit meme weapons and chaingun is better.
>>
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I prefer The Imp's Song over At Doom's Gate
>>
>>3255236
I dunno, but get ready to play complex doom, because it's the only goddamn thing you're gonna see
>>
===NEWS===

[05-29] ZDoom forums suffer brute force password attack >>3251591
http://forum.zdoom.org/viewtopic.php?f=3&t=52195

[05-29] Anon's latest Monster factions/infighting >>3252073
https://drive.google.com/file/d/0BxbbtKR5bll_bkdzS09jNDRtQzg/view?usp=sharing
https://drive.google.com/file/d/0BxbbtKR5bll_QXJnMjJrd1Awc2M/view?usp=sharing

[05-27] Anon's first ever WAD >>3248748
https://my.mixtape.moe/nfllhf.wad

[05-27] Dishonored in Doom >>3248337
http://forum.zdoom.org/viewtopic.php?f=19&t=52254

[05-27] /newstuff #499
https://www.doomworld.com/php/topstory.php?id=4591

[05-27] OBLIGE v7.37
http://oblige.sourceforge.net/forum/index.php?topic=479.0

[05-27] Monster factions by scroton >>3247481
https://drive.google.com/file/d/0BxbbtKR5bll_Nmd6S2U5YnViY2c/view?usp=sharing

[05-24] DUMPs now on /idgames
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dump-1
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dump-2

[05-24] Anon mod update: Impatience >>3239714
http://www.mediafire.com/download/147jrc6922649jm/Impatience_38.rar

[05-23] Preliminary DUMP 3 info >>3236948
http://pastebin.com/QYXUCMHZ

[05-22] New, higher res scans of The Doom Comic
https://www.doomworld.com/10years/doomcomic/comic.php

[05-19] Chex Quest dev remaking it in UE4
http://www.chexquest.org/index.php?topic=5307.0

[05-19] Anon mod release:
https://www.dropbox.com/s/2ptiz7sqr1z607q/plasmaBurst.pk3?dl=0

[05-19] Midi covers by anon >>3224369
https://www.dropbox.com/s/2mrl1rjc7ubdfhn/DEFENDERS.mid?dl=0

[05-19] Anon made speedmaps >>3223012
http://s000.tinyupload.com/index.php?file_id=81941233607651924415
http://s000.tinyupload.com/index.php?file_id=21678336224653867121

[05-15] DOM maps for UT
https://sites.google.com/site/fragnbrag/Home/domination-maps

[05-15] Some details on the "Booty Project"
>>3214427

[05-10] Anon map release: Baal Hadad
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/baalhdad

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
>>3255246
Same. Dooms gate is fucking horrible and so is most of PC soundtrack.
>>
When I save my character in DoomRPG I get an error that says "User info descriptor too big", meaning a string in the .ini file is too long for the game to properly handle when I try to load the game up.

Is there a way around this or will I never play Doom 2 with my leveled-up Doomguy?
>>
I'm that guy who asked which Hexen character to pick yesterday. I beat the first hub with the fighter and got the hidden weapon part thingy, didn't even get the steel key and didn't use it, hope that didn't make me miss anything important.
I'm having mixed feelings on Hexen so far, it doesn't feel like a Doomlike but it doesn't really feel like an actual adventure puzzle-based game either, it's like a weird jack of all trades, the puzzles aren't incredibly interesting and the fighting isn't quite as satisfying either. Fall damage is also the stupidest fucking thing they could've made. Is there something I'm missing ? I'm having fun but I'm afraid it'll get really, really repetitive. Does the monster roster get any better later on ? The levels are fine, albeit a bit confusing, and they manage to be pretty spooky sometimes with the ambiant sounds like in the guardian of steel.
>>
>>3255264
Post news first, then link to old thread, you smacktard
>>
>>3255305
protip

skip the shadow wood entirely. noclip through, grab the second weapon piece, do the boss map, but skip the rest.

the shadow wood is so fucking boring god damn
>>
>>3255202
I found the one in the room with the green pool that leads to the shotgun. I actually also found a second one: on the hallway right out of there there's a different colored panel that opens out to a courtyard.

>>3255306
>>3255226
I don't plan to check the wiki any time soon. If it's the kind of thing that takes years, then I guess it's not super necessary to just beat the game. So that's good.
>>
How come Doom has such a thriving community to this day, but it doesn't look like Quake does?
>>
>>3255308
I'm not OP, I just saw that he didn't do it and figured he wouldn't. Can't do it faster than I did ;_;
>>
>>3255334

what do you mean?
>>
>>3255334
wat
>>
>>3255334
Easier to make maps, easier to make sprites. Low system requirements made the game and mods for it accessible early, and that populary has only been built upon and expanded ever since.

BUT

Many of the old quake modders are still at it, but they went into quake 2, then goldsrc/quake 3, then Hl2 and Unreal modding while supporting new modders in all of those communities. So one could claim the vast Hl2 mod community has lineage stretching back to quake mods (case in point: TF2)
>>
>>3255346
Okay, then why didn't you make a new thread, since news post is generally regarded as one of the best things about this thread

Maybe is worth replacing OP pasta with news post and OP pasta should be moved to a pastebin link
>>
>>3255358
Because we've already gone through a shitfest of competing OPs several times now in the past month, and I have no interest in seeing that again.
>>
>>3255334
You're probably just not looking hard enough.
Most of Quake's SP mapping community is on func_msgboard and Quaddicted, and new maps are getting released all the time.
>>
>>3255358
>since news post is generally regarded as one of the best things about this thread
nope
>>
>>3255358
>since news post is generally regarded as one of the best things about this thread

Here we fucking go again.
>>
>>3255334
Forum.zdoom.org/viewtopic.php?f=19&t=34159
>>
>>3255368
You're right. You're the best thing about this thread. I love you anon, but we can never be together.
>>
>>3255346
the trick is, you post the new thread, then you post the news post, then you go to the old thread and link the new one.

don't worry though you did a fine job.
>>
>>3255375
>I
>am not
>op
Someone else made this thread. I saw he didn't post news. I assumed he wouldn't and thus took it upon me to post the news anyway without starting a new thread so we wouldn't have a shitfest again like already implied >>3255368
>>3255369
>>
>>3255380
oh sorry i misunderstood.
>>
>>3255371
Stop shilling that shitty map.
>>
>>3255368
>>3255369
The news post is a fucking godsend, we aren't all NEETs who can watch every movement of every Doom community 24/7. Being able to quickly check one place to see all recent notable releases and happenings is insanely convenient and definitely one of the highlights of this general. It also provides continuous exposure for new modders looking for feedback across multiple threads without them having to repeatedly repost their work. If you don't think the news post is the tightest shit, get out of my Doom general.
>>
I think it's funny that I've learned more about math through my doom modding ventures than I did in all the years of primary and secondary education put together
>>
>>3255391
go play alien vendetta again and stop being salty about pretty things
>>
>>3255395
The news post is a fleeting novelty, at most, and the amount of people so obsessed with defending it against the slightest criticism baffles me.
>>
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>>3255395

You're weird, dude.
>>
>>3255408
It's a nice looking map but it runs like ass and the layout is boring and tedious to play. Plus it makes no good use of vertical/three-dimensional gameplay in the way actual Quake maps do.
You know what, I think I will play Alien Vendetta again.
>>
I freshly beat original DOOM campaign (EP 1- EP 3) on UV.

Should i bother with EP4 on UV?
>>
>>3255409
>fleeting novelty

it's been a core part of the thread for two and a half years
>>
>>3255395

if you want the news post, sure, whatever, fine
i'm not autistic enough to care much about it, unlike some other embarrassing people who get R E A L L Y U P S E T at its removal
but going around talking about how it's the best part of the threads and the only highlight is, frankly, insulting to everyone that comes here and posts here and actually makes the community what it is

/doom/ has survived and indeed thrived without something as trivial as news posts because in the end, the community relies on its members
not a tl;dr text dump of things another anon thought was notable
>>
>>3255434
>core part

It's one post out of, on average, 600/700/800.
We've been fine without it. It's nice, but it's not important.
>>
>>3255417
>It's a nice looking map but it runs like ass and the layout is boring and tedious to play
I don't think it flows nicely either, but the great mood and aesthetics make up for it. Contrary to what some people think, gameplay isn't actually everything for me.

"The Island" however is where I draw the line. It's an absolute chore to play despite how good some of the set pieces look.
>You know what, I think I will play Alien Vendetta again.
Yes, I did mean it. It's good.
>>
>>3255434
It really hasn't, dude.
If you like it, I mean, that's cool and all. But don't play up its importance.

Seriously, it's just a news post.
>>
>>3255440
the OP is one post out of 600, but only an idiot would argue the OP's not important

news post makes it easy to stay up to date without prowling the forums, which is why people want it
>>
I saw someone post a mod before that looked to be a better brutal doom but forgot to save the name. Anyone know?
>>
https://www.youtube.com/watch?v=vj84Nj2B0TM

started working on a little test for the Total Conversion on DOOM based on Angst Rahz Revenge.
>>
>>3255458
Burl Tumd
>>
>>3255450
>news post makes it easy to stay up to date without prowling the forums

Which is why it's a novelty. A convenience. Something nice. That's it.
>>
>>3255450
>but only an idiot would argue the OP's not important
do you know where you are

i'm starting to think /doom/ has slightly spoiled you
>>
>>3255458
Was it based on brutal doom? because there are many spinoffs. Project Brutality being the most popular of them.

If not, Project MSX is an unrelated mod that does "modernized" visceral combat a lot better.
>>
>>3255470
Brewtool Doom
>>
>>3255476
Betr dan Rbutl dumb
>>
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>>3255483
I MAED A MOOOOM MOD WID BLOOD SPLATTERS
>>
>>3255473
I'd say Project MSX does it differently rather than better. It's more in the vein of console shooters like Halo, whereas Burdul Dum is closer to vanilla Doom, the main differences being faster enemies and weapon reloading.
>>
>>3255420
It's the weakest one, but let it be your introduction to doom 2 difficulty on UV
>>
>>3255468
>Angst Rahz Revenge

Why?
>>
>>3255512
>>3255512
>You should've stayed by your word when you threatened to go back to 8gag a while ago. But it's not like you faggots ever do.

what did he meant by this?
>>
>>3255506
Because it inspired me many times to try making a remake of it.
don't know why, maybe the music, maybe the story.

there are also some other bad games which are being remade in DOOM engine, just like this one:
https://www.youtube.com/watch?v=Uuv7B_TZedo (original)

https://www.youtube.com/watch?v=Uuv7B_TZedo (remake)
>>
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>>3253768
>>3253774
>>3253820
>>3253828
>>3253829
suggestions for updates:
>remove Doom RPG, since it's no longer updated and kind of a clusterfuck by itself
>JPCP for megawads
>something about Realm667
>bring back the creepy/2spooky section from the early iterations of the image
>expand 4chan's mods to 4+4chan's mods as well
>>
>>3255519
ops, wrong link for the original:
https://www.youtube.com/watch?v=W5Y4mkwIA9Q
>>
>>3255521
>expand 4chan's mods to 4+4chan's mods as well
That would require them to actually make something. :^)

Aside from Moon Man Doom, which is bretty mediocre, they really haven't done anything.
Come on guys, let's have a little friendly competition. It shouldn't only be 4ch making stuff.
>>
>>3255264
Booty Project?
>>
>>3255550

the unintentional Demonsteele killer
>>
>>3255559

motherfucker MY DRINK
>>
>>3255540
Unsurprising, they have 1/10th the manpower and most of those are whiny shitstains who've been banhammered too often or muh gaymehgrate crowd

Nothing personal against 8gag, mind, but their community really is shit
>>
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https://www.youtube.com/watch?v=TLEXNtsyVCg

Someone rev up that editor
>>
>>3255559

2soon
>>
Why does the gzdom projectile physics go full retard when shooting up a slope the player is standing on?

And is there anyway I can work past it?
>>
>>3255575

AESTHETIC / 10
>>
>>3255580
>physics

There's your problem. There are no physics in Doom or GZDoom.
Only a bunch of wonky if>then workarounds.
>>
>>3255575
Where's my Miku DOOM where my weapon is a leek and I shoot dayos, yukkuris and shiteyanyos?
>>
>>3255597
You forgot about the midi
>>
>>3255573
Gamergate isn't really exclusive to there, dude. Plenty of it here as well.
Just most of us know it isn't relevant to the topic.
>>
>>3255573
All the good people on 8gag left when the site started crumbling to pieces and taking forever and a day to update the front page.
>>
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>>3255559

At this point Terminus should learn how2sprite, or just set Demonsteele in "dormant" mode.

He's managing DUMP3:BFG, there's also that new Booty project thing. And we all know how hard it is for 4channers to keep up with multiple projects, let alone one.

I know he browses here and he's going to give his POV (as he's on his right to do it so), I'm simply calling it like I see it
>>
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Why does E4M4 exist?
>>
>>3255620

because otherwise doom.exe would crash if it can't find the E4M4 map lump

that's not a good thing.
>>
>>3255624
so copypaste E4M2 into E4M4

problem solved :^)
>>
>>3255626
>problem solved

it won't solve anything, people will still complain of an optional episode added years before release
>>
>>3255262
/vr/ should make a server on Doomseeker asap.

I still enjoy online Invasion on Complex Doom tho, but I miss Samsara
>>
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>>3255630
i used to make instagib servers but Eric scares everyone away
>>
>>3255620
A better question would be why E4M6 exists.
>>
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>>3255619
>and he's going to give his POV

Not really much to give aside from "yeah, pretty much".
I hate being idle, so I started up Booty while waiting for stuff to come in for DemonSteele, and it looks like history's going to repeat itself once more like it did with Metrood.
I really hope not, though. I am intent on avoiding that. Like you suggested, I'm trying my hand at little bits and pieces of spriting. Hardly anything noteworthy yet--in fact, actually kind of bad. But hey, progress.

DUMP 3 shouldn't be much of an issue since I have two co-hosts, and because everything's split between maps/weapons it should be much easier to manage.
I'm still having trouble with maps, but since roughly half of the entries will be weapons, that'll cut that workload in half. I know how to tweak weapons very easily.
>>
>>3255638
>doom instagib
oh boy, must be fun

any of you loutish negros wanna play UT99 some time
>>
>>3255594
but a fucking 2-unit height/radius object shouldn't immediately explode when fired up a gentle hill. It works fine downhill.

Hmm, maybe I can fuck around with bounce flags and bounce states
>>
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>>3255620
For the sole purpose of having an encounter in the game with 4 shamblers
>>
>>3255654

>buys UT99
>starts up
>"PRECACHING.."
>hours later, game starts up with extreme lag spikes

My comp can handle CS:GO, but UT99 starts with random lag spikes. Fuck.
>>
>>3255661
They look like a dance troupe, somehow.
>>
>>3255673
>shub-niggurath and the thunderclaps
>>
>>3255664
Open up your steamapps folder, make a shortcut to testapp.exe, uninstall steam
>>
QUICK HELP
Is there a command line to speed the game up?
Like, run at 1.2x the speed.
>>
>>3255693
no

you could recompile zdoom with a higher TICRATE though :^)
>>
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>>3255693
With PrBoom-plus (and iirc Eternity Engine, but could be wrong, positive about the former though) there is an option to change the game speed. Default is 100. so 1.2x speed would be 120.

Pic related.

>>3255697
I've tried that. If it doesn't segfault and crash, player movement and monster AI is fucked to unplayability.
>>
>>3255653
What exactly is missing from Steele or Dreadnought? I find them both pretty fun and would say they feel far from unfinished.
>>
>>3255725
Pretty sure Demonsteele is meant to have a third character, a twink named Larry
>>
>>3255721
Checked Eternity Engine.
Although i couldn't find the option in menus, if you open up the system.cfg file it generates, you can edit the value of "realtic_clock_rate"
>>
>>3255725

For Dreadnought, people repeatedly requested a full bestiary of enemies and its own levels. Even when on stream on Vinesauce last night, people were disappointed that it didn't come with its own levels.

DemonSteele is significantly more self-contained, so with it the problem is much smaller in comparison--there's a lot of sprites that need polishing and redoing.
>>
>>3255731
No but seriously, Metrood was meant to have maps but the guy making them's hard drive crashed. Also sprites were promised but never forthcoming, IIRC.
>>
Came too late in old thread, so asking here again:

How can I make middle textures actually passable? I want to make a secret door where you basically walk through the wall, but setting the "Walkable Middle Texture" flag apparently does jack shit.
I want the texture to be there from both sides, so it looks like a regular wall and you only discover the secret passage when actually passing.
>>
>>3255758
Just set the middle textures on both sides of the linedef and don't make it impassable. I'm pretty sure the "walkable middle texture" flag actually makes the texture solid, so you can do things like fences that can't be walked through but can be jumped over.
>>
>>3255758
walkable middle texture is for making bridges and platforms out of mid tex

just giving a linedef a midtex should do what you want without any special flags
>>
>>3255776
>>3255784
Huh, strange. I am absolutely sure I did that the first time and it didn't work. Now it works. Well, thanks a lot.
>>
>>3255697
>>3255721
That's helpful. Thanks!
>>
>>3255798
a whole bunch of earlier posts were deleted at once, so
>>
>>3255798
Lots of earlier posts were deleted as well. Just seems like it was time.
>>
>>3255763
it baffles me to know there are people in this site who consider posting times a serious matter and point it out as if they were being smart or something
>>
>>3255818
now we're all collectively laughing at you instead. that's life for ya.
>>
>>3255807
>>3255812
>not deleted

>>3255798
>deleted
why did you delete your own post, anon-kun?
>>
>>3255824
I, too, am capable of editing how a post looks in Photoshop.
>>
>>3255824
>what is inspect element
>what is photoshop
>what is mspaint
>>
>>3255818
>>3255824
>barely over 60 seconds apart
you tried anon-kun
you tried
>>
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WHAT IS THIS FAGGOTRY

TALK ABOUT DOOM
>>
>>3255828
because it became obvious that there wasn't much of a connection so i saved the janitor some time

why are you such a brown noser
>>
>>3255835
someone tried to shitpost, someone tried to play internet detective, the world went on, the usual
>>
stop talking about posts and talk about doom you fagets

liked DUMP3 weapon ideas:
UT shock rifle ripoff
that chaingun shotgun someone posted last thread. primary for normal, secondary for SSG
>>
>>3255840
rip off the whole game

wasn't DUMP III going to have weapon sprites for us
>>
>>3255847
yeah we're still waiting on them
>>
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>>3255831
>>3255830
>>3255829
>>
>>3255840
A shotgun that fires a projectile slug, the altfire being a grenade toss. Unfortunately, I don't think i can pull it off.
>>
>>3255735
I guess I'm just content enough with a cool weapon set and/or mechanics since TCs are a rarity these days anyways.
>>
>>3255849
back in the old days we didn't "wait" for "sprites", we opened quake with a random mod and spammed our shareware screenshot programs, and we liked it!
>>
>>3255847
>>3255849

Yup. Shivers appears to be dead, so I'll just post the entire random collection I have.
There's a couple errant monster sprites in there, but eh.
Sorry, mates. Hope this makes up for it.

https://www.dropbox.com/sh/edgbafk8ctzr71q/AACyhFoHLiGIq57Vn6vRXNUQa?dl=1
>>
I just played ep 1 with project brutality, Cacotextures Lite, Alternate Dark Ambient Music, and a x3 enemy multiplier.

I could not have asked for a better gratuitous display of violence.
>>
So I made my first map ever and it's pretty fucking shit but the quality does increase as the level goes on. I'm probably going to polish it and make sure nothing breaks, add a few rooms and submit it to DUMP3 just for shits and giggles. The main hurdle I have to get across is the very beginning. Right out of the start room is a long, open area with platforms to jump across to the other side. On the center platform is a shotgun. I really would prefer it if there wasn't a fucking shitty platforming segment, especially to get something as important as a shotgun. Problem is, I have no clue what to put in its place so the room isn't one big fucking open hall. Please help
>>
>>3255863
>jazzmaster9 - archubusfrontsidstrip27.png
>>
>>3255889
>Problem is, I have no clue what to put in its place so the room isn't one big fucking open hall.

the common answer is revenants
>>
>>3255863
it's...it's beautiful
>>
>>3255893
I was just working on my map. Originally, I was going to put an archvile behind a post-setpiece door (I showed off the fight in the last thread). I replaced him with four skeletons.
>>
>>3255893
So maybe put a couple revenants, the shotgun on a pedestal in the center of a room, and the player has to run and get the shotgun right out of the gate in order to have a chance? I like it.
>>
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>>3255863
you a real one
>>
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>>3255863
Coooooooooooooool.
>>
>>3255853
Speaking of this, anyone have any one handed grenade toss animations?
>>
>>3255907
those are some pretty long nails.
>>
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so what's the fucking deal with Evilution and hitscan enemies?

>lol let's make an entire level that consists of shitloads of chaingunners and sergeants

please tell me they at least simmer it down in later levels
>>
>>3255937
are you talking about Stronghold? i love that map.
>>
>>3255938
i've only just started it, but up to this point the whole wad has been pretty good about fucking me up with hitscan dudes.
>>
>>3255929
steal em from brewdul dumb
>>
>>3255942
Skip maps 7 and 8. Those are the levels full of hitscanners.
>>
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>>3255835
so how about that doom. doom is pretty cool imo
>>
>>3255210
>yandex
Holy fuck I didn't know anyone actually used this website aside from those shitty jobs on microworkers.
>>
>>3255951
>>3255835
yeah i like doom
>>
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guys how do I make Doom feel more comfy

comfydoom is a joke, ik
>>
>>3255975
What kind of comfy?
>>
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>>3255979
you're laying in your bed at 4 am, snuggled up in warm, padded blankets. Out your window you hear the sounds of soft rain, and you see the distant busy lights of a city.
>>
>>3255210
Wait, Zandronum is still a thing? I thought it was dead. I'm using Zdaemon for multiplayer and it's been working fine. Is there any reason to switch back to Zandronum for the same thing?
>>
>>3255991
demonsteele pol.wad
>>
>>3255997
thats exhilierating
>>
>>3255995
Wasn't Zandronum more stacked when it comes to online multiplayer?
>>
>>3255995
... what
>>
>>3255945
That's a two hander. I need a one hander, because he'll be holding his shotgun in one hand while throwing the grenade.
>>
>>3255995
Same here. I've been using doom legacy.. who the hell uses zandronum anymore?
>>
>>3256032

I've been using Vavoom, who the hell uses Doom Legacy anymore?
>>
>>3255995
>Is there any reason to switch back to Zandronum

freedom
>>
guys, there's this new thing called skulltag, it's way better and has all sorts of cool things you should totally check it out
>>
>>3256043
yeah, like a minigun!!!!!
>>
>>3256043
Where have you been? MBF is superior in every way.
>>
>>3254864
pls respond
i need my doom fix on the go and i dont want to waste a dollar
>>
>>3255638
Wait, Eric took over my throne? Bastard!
>>
Name a map that is easy to complete on a continuous playthrough but is a pain in the fucking ass to complete with a pistol start.
>>
>>3256028
can't you just edit out the second hand?
>>
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>>3256007

actually just did this and it was awesome
>>
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>>3255210

Based OP, just wanted to say thanks, your thread formatting got me back into Doom because it was full of useful info and had a sense of humor

thx nigg
>>
>>3256037
I've been using Marine's Best Friend, who the hell uses Vavoom anymore?
>>
>>3256117
>not connecting client to client through a DOS virtual machine
Who uses source ports anymore?
>>
>>3256143
>using windows at all
2 0 1 6
0
1
6
>>
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>>3256148
windows 7 is a good OS, fucking fight me
>>
>>3256143
>>3256148

>not writing and sending a letter of what you could possibly do if you were playing multiplayer with someone
who the fuck even uses computers?
>>
>>3256148
>implying
I just use linux when I'm not using my Pentium II machine.
>>3256161
>letters
Jesus dude... Smoke signals, man... Smoke signals.
>>
>>3256161
>not using a system of signal fires and smoke signals to communicate
who the fuck even writes things down on paper?
>>
>>3256160
I will

on linux
>>
For those of you with Discord, I've made up a little server for /vr/ and anybody that fits in the demographic that goes to this page. You can find the invite link here:

https://discord.gg/012l3vHVkahMnq99a
>>
>>3256097
I have no spriting skills whatsoever.
>>
>>3256226
>talking to people
Have you not been following. We're all luddites in this thread now.
But the link should be in the OP maybe?
>>
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>>3256174
>>
>>3256256
So, I take it most people who frequent the doom generals just use IRC? Sorry, mate. I'm a bit out of the loop.
>>
>>3256264
No. We all use zrc you faggot pleb bitch
>>
>>3256264
Yeah, if that. It used to be pretty active, but as the threads turned more toward modding and less toward setting up online games it's now only sporadically active.

We still get some pretty full servers though. It's just settled.
>>
>>3255975
>>3255991
Make maps or mods in one screen and watch old B Movies in the other screen.

Comfy as fuck.
>>
>>3256239
the only sprites with two hands for the grenade is the pin pulling animation, which you won't be able to do with one hand on a shotgun, so just take the throwing bit
>>
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What is the Plan 9 From Outer Space of Doom wads?
>>
>>3256318

The Sky May Be, I guess?
>>
>>3256318
Swan Fox
>>
>>3256318
Doom: Rampage Edition
>>
>>3256352
swan fox is pure fucking gold
>>
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>>3256375
... swan fox 3 is also kill :(
>>
>Add more light and shadow to an OpenArena model for Q3A
>Switching back and forth it looks better
>Compare in game
>Hardly different
>Spent an hour
Drop kick me Jesus through the goalposts of life.
>>
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Whoa a new weapon! Replaces the old SMG that replaced an even older SMG. Thanks to Shivers for the awesome sprites!
>>
>>3256542
it's so tall and thin
>>
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>>3256542
Move it to the right a bit so the perspective lines match up with the crosshairs.
>>
>>3256542
>mp5k
>4.6x30mm
my autism is triggered
>>
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>>3256562
I shall do that! Thanks!

>>3256565
Ahaha no worries, that's leftover from the old one. It's not complete, I'm firing with no ammo in this shot because it has no other state than it's raise, lower, and firing states.
>>
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when designing a level for a wad intended to be really unforgiving and difficult, what is the key thing I should look out for as not to make my level *too* unforgiving?
>>
>>3256576
you don't have to put random images on all of your posts, not sure if you're new blood and haven't noticed
>>
>>3256581
no shit. I put it there because I wanted to look at an attractive picture while waiting for replies
>>
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>>3255863
Thank you very much! Was worried they'd be posted too late past the ideas phase.
>>
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wich mapsets would you consider "MUST" play?

like, really, really MUST play, besides the ones listed in pic related.
>>
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>>3256573
The hand looks a little angular, add more of a palm around the handle. Might as well take a photo of your hand and use that as a source.
>>
>>3256597
Yeah, this was based off of a Mel hand for TSP. I might change it a little but I don't intend on it being on screen for toooo long.
>>
>>3256598
You could also remove reloading, it's just a meme mechanic anyway.
>>
I'm trying to play TnT in Gzdoom, but I'm getting an error where the sound is failing to initalize, despite it working just fine a few hours ago.

Anyone know what the issue is?
>>
>>3256609
Hmm! Interesting. I thought about removing the gameplay as well. We'll see!
>>
>>3256592
Cyberdreams is really cool
>>
>>3256613
Did you update GZDoom / keep ZDoom in your GZDoom directory and update ZDoom? Did you actually use GZDoom both times?

I ask because GZDoom and ZDoom seem to be using different versions of fmodex.dll now and after updating GZDoom, ZDoom no longer has sound.
>>
>>3256589
>that gun sprite in that pic
Did you actually make that? It looks neat.
>>
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Hey, I just got Quake 1 and got Quakespasm, but I can't use my mouse in it properly (as in can't turn around and stuff)

What do I do?

Sorry to be a bother.
>>
>>3256616
Neither have been updated or modified since I last used them. I was playing earlier before I left for a cook out with sound. The only thing I can think of is that I switched audio devices, but that shouldn't effect it
>>
>>3256623

Try checking the options? I believe mouselook should be enabled by default, but maybe I've just forgotten.
>>
>>3256630
Yeah, it is enabled. I can look up and down, but I can't turn left to right.
>>
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>>3256623
>>3256630
>>3256632
oh shit I'm retarded I just needed to turn off Lookstrafe
>>
>>3256576
Be good and playtest your level without using saves.

Have the level be routed in a way that makes sense that people can naturally solve if they are experienced with Doom.

I believe if you can't playtest your level without saves, you don't have enough skill to be an authority on what makes good balance beyond your scope.

Where you hide items should make sense in hindsight, where you hide enemies also. Every trap should have a counter that is solvable. Make the map interconnected so the player has fun dying in a cohesive space, as opposed to dying in room #54/175.

I think if you make a space that is fun to move around and solve, the player will put up with a lot more shit in the dying category.

Also use gimmicks sparingly, have something to distinguish your map, but don't have anything that will break the flow. Don't start the level too hard and peter out, and don't give a FUCK YOU to the player for almost beating the level if you have already set the pace.

Think of map-balancing as an Strategy Game. You have a limited resource pool, and if you over-spend, you have to mine minerals by dropping health-packs and alternate escape routes for the player.

>>3256592
Any Megawad or episode-length WAD with at least 4/5 stars in idgames catalog is a MUST-PLAY.

Although I won't give you a milk-toast answer, you must play Valiant.
>>
>>3256636
thanks for the advice, I'll note this.
>>
>>3256628
https://warosu.org/vr/thread/S3255210#p3255947

I don't know what you expected with this post, but here's hoping it happens again!

>>3256613
Does it mention fmodex in the console or startup window that would list decorate errors if any existed? I don't know the name for that small window.

Download GZDoom again and replace the files.

Perhaps another application has taken control of your soundcard? I know that ASIO4All won't let anything but itself use your soundcard when it's on.
>>
>>3256619
I didn't, I can't remember where on the zdoom forums it was from, either. It was just a quick google search.
>>
>>3256643
Unfortunately, it does not. It does say this though, System ;; init returned error code 77
Sound init failed. Using nosound
>>
>>3256658
From http://forum.zdoom.org/viewtopic.php?f=2&t=37717

>Error code 77 means 'too many channels'. This sounds like a bad configuration file.

Open up your GZDoom INI and look for snd_channels and set it to 32, that's what my functional copy uses.
>>
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I genuinely have NO IDEA what kind of mentality make people believe "yes, this looks good"
>>
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>>3256619
>>3256589
It's DoomNukem's, I'll recognize those colours and edges anywhere.

>>3256673
It's HD?
>>
>>3256673
>Cyrillic letters
There you go.
>>
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there's a chocolate chex, right?
>>
>>3256682
The Phobos of Chex Quest
>>
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>>3256664
Well know I'm just confused, since I'm getting the same error on a clean install of Gzdoom. Zdoom is working fine though, so I guess I'll use it instead. Thanks for the help mate, have a webm of me punching demons to death
>>
>>3255995
Is this that meme thing kids are talking about these days?
>>
If the uac sold food, how would it be called?

STARTARTS!
You know. because the startan texture?
>>
>>3256741
That's pretty good anon
>>
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So who else already started on their weapons?
>>
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Making my map für DUMP 3. Anyone like Boothill and/or Fistful of Doom? Same concept
Pic unrelated. God I wish my maps were like that.
>>
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>>3256819
>Anyone like Boothill and/or Fistful of Doom? Same concept.
Oh, about time more people tried stuff like that!
>>
>>3256673
Well the guy who made it is a ~15 year old autistic shitposter
>>
>>3255264
>[05-29] Anon's latest Monster factions/infighting

Updated with added ability to specify an enemy faction to limit the search for targets to.

First arg is now enemy faction to check when looking for targets. Needs to be set to -1 or less to check all factions, because factions start at 0.

Like so:
ACS_NamedExecuteWithResult("faction_look", -1, 0, 0, 128)


https://drive.google.com/file/d/0BxbbtKR5bll_VXk0VEZVaGFwejQ/view?usp=sharing

https://drive.google.com/file/d/0BxbbtKR5bll_X2RuWFZkN1dMeGM/view?usp=sharing
>>
>>3256784

I should tonight. I got a lot to do between 3 weapons and a map
>>
>>3256741
cacopuffs
>>
>>3256819
I'm a sucker for westerns, so more stuff like Fistful of Doom would be great
>>
>>3255937
>so what's the fucking deal with Evilution and enemies with firearms?
they like having firearms to challenge you? Whats the matter incapable of taking cover or something?
>>
>>3256881
yes

I have cerebral palsy
>>
Should I attempt to play through all of Maximum Doom?
>>
>>3256884

I'll take "Things that are funny whether they're true or not" for $500, Alex
>>
>>3256903
Isn't that a couple thousand levels?
>>
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>>3256903
only if you record it for future generations

>day 76
>so tired
>not even halfway through
>i'm dreaming about doom now
>maybe i'm dreaming right now
>oh god another archvile, I want to die
>>
>>3256915
>It consists of 1830 amateur PWAD files of varying quality downloaded from the Internet (191 for Doom, 1629 for Doom II and 10 for Heretic)

it would take a real madman to attempt to play through all this
>>
I'm trying to remember the name of a wad that combined all Doom 2 maps into one mega map, anyone know what I'm talking about?
>>
>>3256931
Memorial.wad by Eternal?

http://www.wad-archive.com/wad/66c865280ef4c604252d8e11fe674aa9
>>
>>3256931

Memorial
>>
That Swede is at it again. WIth shitty DOOM maps.

https://www.youtube.com/watch?v=Hp6lA8I_Dwc
>>
>>3256969
>>3256970
That would be it.
>>
>>3256973
ye, saw it earlier.
>>
>>3256976
>had hopes maybe some maps from /vr/ will show up

Sadly no.

And still no contest announcement.
>>
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>>3256982
what contest
>>
>>3256994
On twitter he said something a long the line of "Might do a contest if you want" when he uploaded his Doombuilder stream.
>>
>>3256998
wrong swede
>>
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>>3257003
>responding
>>
>>3257008
it's my duty to keep the status quo
>>
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>>3257001
oh my
>>
>>3257003
Oh.

Oh.

Wow, that's embarrassing.

I'll just let myself out...
>>
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This was questionable map design
>>
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>>3255863
>>3255862
>>3255849
>>3255847
>>3256589


Shivers has returned, ia ia ftaghn, and brought with him another slew of sprites that can be used/modified/whatever for DUMP 3.

https://www.dropbox.com/sh/pyllolwsc9fohjv/AADv4BwWr8tXAMI_qGNEJnbsa?dl=1

Webm unrelated, just there to have the post stand out.
>>
What's the shiny 3/3 counter for in GMOTA?
What's more, is there an updated manual for how things work? The forum post seems outdated, it was telling me to tap reload to retrieve the sword after throwing it, which doesn't work in the current version, you have to press the weapon action key while using the fists instead.
>>
>>3256819
Wasn't Gothic99 really controversial?
Thread replies: 255
Thread images: 168

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