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DOOM THREAD / RETRO FPS THREAD - Last thread >>3217447
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DOOM THREAD / RETRO FPS THREAD - Last thread >>3217447

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
DOOM 4 THREAD
>>>/vg/142454158
>>
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second for Vanquish
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>>3223432
That's not over 255. Other M's max is 80, Prime Hunters' max is 95, Super Metroid's max is 230, Fusion and Zero Mission's are 250, while Metroid 1, 2, Prime 2, and Prime 3 all cap at 255. (the highest 8-bit number)

Dreadnought just doesn't care and keeps going.
>>
>>3223458
Thanks for putting information in the OP!
>>
>>3223475
Looks sexy af, what's this?
>>
>>3223562
Unreal On Ice
>>
>>3223562
UT4 alpha
>>
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Project Brutality
Yay or nay?
>>
>>3223658
If you want Brutal Doom with added stuff, go ahead.
>>
>>3223658
Yay
>>
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>>3223658
It's a fun way to waste couple hours

Then you'll probably never play it again
>>
>>3223658
Yay.
Better weapons than edgy doom + dynamic processing.
>>
Any anon here up for some DM?
>>
>>3223658

Nay.

It's Brutal Doom with a bunch of randomizers and bloat thrown on top.
>>
>>3223525
Those news posts were one of the main reasons I always checked Doom threads. /vr/ ended up being one of the best places to go to find announcements at a glance. Somebody should pick up the torch.
>>
>>3223658
Yay. The new enemies are fun. Try it with Maps of Chaos.
I'm currently running through Equinox with it, at the suggestion of an anon in the last thread. It's not as good as MoC, but still worth a playthrough.
>>
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>>3223756
Me too. Doom OP is best OP. The news is where I always end up getting a lot of my wads from. The extra effort was always appreciated but in hindsight I took it for granted.
>>
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Come & Get your asses kicked
Greenwar II Deathmatch
109.74.206.218:17092
>>
I want to try rise of the triad but not with DOSBox.

Is there any fixed version for that game so it runs like old dooms with zdoom?
>>
What settings do I need to change in Blood's setup.exe to make the sound work? I've never been good with these DOS game sound setups.
>>
>>3223658
I'm not liking it as much as Brutal Doom. It doesn't feel as visceral and intense. On the other hand the weapons have a more tactical diversity.
>>
>>3223986
>>>/vg/142580759
>>
>>3223986
>>>/vg/142580759

]it's a 8.5/10 if you can stand upgrades and getting glory kills for health/ammo
I can't
>>
Some dude just made a DOOM discord in the other thread over here:
>>>/vg/142604589
>>
>>3224023
Same actually.
I've beaten the game 3 times and I want more of it.
>>
Mein leben!
>>
>>3224039
Schutzstaffel!
>>
>>3224024
I'm actually well versed in classic, I just wasn't sure if I could trust /vg/s opinion.
Guess I'll have to save for a new laptop regardless (also so I can run GZDoom better).

>>3224046
SPION!
>>
Is there any way to play something like Trailblazer over another megawad/map pack etc. that already replaces weapons in some way?
>>
Trailblazer is the best weapon mod and that's a fact.
>>
>>3224193
The stuff the dev recently added like gun upgrading and giving the SSG replacement a separate ammo type to not make the other shotgun useless were nice additions. Leveling up the shotguns first is best.
>>
I have a text file with ultra wide settings for doom but I don't know how to use it.

Does anyone use resolution mods for ultra wide.
>>
>>3224216
you should post it so we have an idea as to what you have
>>
>>3224203
I prefer upgrading the assault rifle and the grenade launcher first. The split in ammo between the two shotgun types made each run out of ammo quickly, and upgrading the pump action requires so much parts that I might as well upgrade the minigun instead and save up parts to keep making minigun ammo.
>>
>>3224226
Guess leveling the assault rifle is a good idea. That extra 25%/50% damage plus sniper mode is pretty powerful, even if the assault rifle is super powerful already.
>>
>>3223931
i'm pretty sure one of the wolfenstein ports/tc supports rott
>>
>>3224224

I have this. http://forum.zdoom.org/viewtopic.php?f=15&t=51086

But have no idea how to make it work.
>>
>>3224257
This goes into the source code and is added to GZDoom when it's compiled with this.

If you didn't know this, then compiling it is going to be a very big task for you.
>>
>>3224193
How come?
>>
hey folks
kinda offtopic but im looking for q3 ( either regular or cpma) preinstalled and cracked for a small lan party im organizing at work. Have you seen it uploaded anywhere?
>>
>>3223458
any news so far?
>>
>>3224282
Trailblazer updated.
>>
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>>3224193
I hate the twin sawn-offs and that's unforgivable
>>
>>3224229
The assault rifle is great, I use it so much that I had to change the weapon slot of the uzis to 2 so I can select the assault rifle more easily. Ideally, it would be better if I could have the uzis retain their slot and simply increase the slot priority of the assault rifle, but it doesn't seem to be possible with the odd way Trailblazer assigns weapon slots.
>>
>>3224193
It is something I've always wanted in a game. Being game to shoot guns insanely fast.
>>
And the award for best map 30 midi goes to...
https://u.pomf.is/rsjsqq.mid
>>
>>3223937
You need to make sure the Soundcard, IRQ, and DMA values are set correctly in Blood's setup.

The sound card should be Soundblaster, and the music device can be Soundblaster or Gerneral MIDI. I don't remember how it's set up by default, but the IRQ should be either 5 or 7, and the DMA values should be 1 and 5. If those don't work, look through your DOSBox config to see what they should be.

If you're feeling lazy, I made a launcher for Blood in DOSBox a while back that should include config files that already have sound set up and working.

http://www.moddb.com/games/blood/downloads/ouwb-steam-gog-patch-v10-lite

Just unzip everything into a folder with Blood in it. If you have Steam, just launch normally. If you don't, either run DOSBOX.EXE (which isn't DOSBox, it's a batch script turned EXE that maps mousewheel to keyboard keys and then starts DOSBox; turned to EXE for easy Steam use) or open dosbox-svn.exe and run MENU.BAT. Hasn't been updated in a while because I had a baby and went crazy from life, but it works and adds some neat stuff (options for turning BMOUSE and AUTOAIM on/off by default come to mind, multiplayer menus, etc.)
>>
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I have made a MIDI of a cover of one of my favourite childhood video-game tracks.

My intention was to have it feature in REKKR, most likely episode 2 where you return to the capital to find it under attack.

Although I really feel like we need more MIDIs out here, more music to feature in more maps. I always wanted to add to the collective repository of Doom music and make something that can work with anyones imagination. So have at it and feel free to feature in whatever the fuck you want!

https://www.dropbox.com/s/2mrl1rjc7ubdfhn/DEFENDERS.mid?dl=0

https://www.youtube.com/watch?v=jXWgTdq0hGA
>>
>>3224368
I just redownloaded this and forgot the DOSBOX.EXE is a shitty one I made with a converter that adds an intro screen. Just run BLOOD.BAT unless you're a Steamfag, in which case just start it and wait the five to ten seconds for the message to disappear.
>>
>>3224369
>My intention was
Why the past tense? Its pretty cool-sounding.
>>
>>3224369
Now I want to try and make a map based on what I think of with that midi.
>>
>>3224369
AoW is a fucking great game. I prefer it even to HoMM3, honestly.

That midi's really nice, although I'm pretty certain zdoom will play the original tracker file without issue.

But you may want the midi jank.
>>
>>3224347
>chromium can't play midi in the browser
what the fuck? i remember firefox being able to do this ten years ago
>>
>>3224393
Oh I mean past-tense in the sense I was figuring out whether or not to hold it until the release of REKKR.

>>3224395
Right on man! Just don't make anything too spooky!
>>
>>3224402
I wanted to make something for all the OPL-heads out there.

Although this work may be a little too layered for that haha.
>>
https://www.dropbox.com/s/2ptiz7sqr1z607q/plasmaBurst.pk3?dl=0

So I've made a little weapon replacement mod focusing on plasma weaponry, as well as having some different ammo mechanics to ordinary Doom. If anyone could give feedback it would be really appreciated.
>>
>>3224369
Nice track!

I've been hearing the fate of atlantis soundtrack in my head while seeing your rekkr screencaps for some reason
>https://www.youtube.com/watch?v=YhsPdDvvJyg
>>
>>3224434
Thanks. I'm not REKKR-bro I just wanted to make some music for him and you all.
>>
>>3224285
sweet thanks
>>
I realized not long ago that the Metroid Prime is actually the best "incarnation" of the Spider Mastermind.
Hell, it even has a second form, like if the brain part comes out of the Robot parts and starts doing telekinetic shit at you
>>
>>3224480

is it retro, though?
>>
>>3224491

Made by Retro Studios, so yes.
>>
>>3224480

So why all the spoilers for something that's just a normal opinion?
>>
>>3223458

So what are some /vr/ approved WADs or mods?
>>
>>3224503

Because it pertains to a non-retro game.
>>
>>3224503
Doom 4 discussion has been moderated lately because people can't stop screaming and sperging about it.
Some people have come under the mistaken impression that it's covered under the general "not retro" banner, which is incorrect since RotT2013, SW2013, Doom 3, Unreal 4, Serious Sam 1/2/3, Painkiller, Doo Sex, and etc can be talked about perfectly fine.
So to counter this, some people have taken to hiding all of their messages in spoilers, which accomplishes nothing but looks obnoxious.
>>
>>3224503
because dumbasses think if they hide their messages in spoilers it'll be fine to talk about
>>
>>3224506
Going Down is the best WAD
>>
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>>3224506
well i just beat plutonia 2 map17 on UV from a pistol start with no saves, so i am feeling pretty good about plutonia 2 right now.

gusta's hyperinterconnected maps are the best. this one is up there with The Train Is Approaching.
>>
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>>3224535
also after all the monsters were dead i found this, with an invulnerability. it wasn't worth the rocket jump.
>>
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>>3224579
>>>/vg/142454158
>>>/vg/142454158
>>>/vg/142454158
take your leave
thanks
>>
Scrub here (breifly played Doom once as a kid and it was 2spooky for my pussy ass). What's the definitive order to play these in?
I just finished Inferno, but I remember anons here saying not to go to Thy Flesh Consumed. Do I just move on to Doom 2 and it's master levels?
Also, is there any authentic way to beat the spider mastermind in Dis without exploiting monster infighting. Because I got my ass kicked on my first try and lost everything, but after that there simply didn't seem to be enough ammo for the bastard. Without infighting, does the game really want me to punch a spider with a machine gun?
>>
>>3224607
>Also, is there any authentic way to beat the spider mastermind in Dis without exploiting monster infighting
From a pistol start? git gud. If not, just one-shot the thing with your BFG at point blank range.

>I just finished Inferno, but I remember anons here saying not to go to Thy Flesh Consumed. Do I just move on to Doom 2 and it's master levels?
I really like Thy Flesh Consumed. It's only the first two levels that are particularly hard (but good). The rest are great, far better than most of doom 2's in my opinion.
>>
>>3224593
That's a pretty cool picture, although the plasma rifle looks a bit oversized
>>
>>3224614
>Pistol Start
>BFG

Anon...
Also I don't think it's a matter of "gitting gud"; I hit the fucker with everything I got. There's simply not enough ammo in Dis.
>>
>>3224617
Trick the demons into infighting the Mastermind.
>>
>>3224607
Best order (going by official shit/kinda official in the case of 64) is generally (in descending order)
>Knee Deep in the Dead
>Shores of Hell
>Inferno
>Doom 2
>Doom 2 Master Levels
>TNT
>Plutonia
>Thy Flesh Consumed
>64 via Doom64Ex
>Doom 3 (most would reccomend original over BFG, decide for yourself
>D44M

And there's your "official" series.
>>
>>3224637
I think d64 should be 4th from the top
>>
>>3224641
I thought 64 was a sequel to 2, story wise.
>>
>>3224616
Yeah, that's a big fucking gun.
>>
>>3224621
That's what I ended up doing. But like I said, it felt like cheating and I want to give the mastermind an authentic ass kicking from a pistol start.
>>
>>3224637
Where would Pardition's Gate, the lost megawad from Final Doom come in?
>>
>>3223458
>Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg
STOP IT.
I just uninstalled it, I don't want ot reinstall it again.
>>
>>3223475
>multi
Not thanks. I'd rather have an average solo game than a good multi one.
>>
>>3224675
it's ut4, what did you expect
>>
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>>3224617
okay, i tried to do this with as little infighting as possible. it's hard to avoid it completely since spiderdemons tend to attract everything else's attention. conclusion: it is doable, despite my even wasting some ammo. i admit this took three or four tries before i got an exit. usually one distracts the spider with the other monsters then goes round the edge of the map for the rockets.
>>
>>3224432
it's... a bit confusing, but it looks fun
there's no info on the F1 menu

i really don't like gauges without numeric indicators (especially for health/armor) but that's probably just me

the plasma caster just feels like a worse pistol (and even if it was a little stronger the ROF makes it pure garbage)

weapons that have their own batteries should have a different color (if possible something you could link to their gauges at first glance)

the static launcher and smartgun's effect don't visually change depending on your heat levels, feels like a bug to me (or an incoherence)

the plasma cannon (that should probably have CANN instead of CNNN on top of his gauge) fires... weird

shotgunners/chaingunners don't drop heat (lack of weapon scavenging)

other than that, it's not bad
>>
>>3224653
Oh come on you don't pistol start a level and not plan to use infighting

>>3224402
Me again, I prefer HoMM3 frankly, but its music rivals Romero's. I really enjoy Master of Magic, a kind of proto AoW, I reccomend listening to AoW's music over MoM if you are going to play that though.
>>
>tried to play GMOTA
>each weapon has 3 modes
>two weapons
>shitload of subweapons
>no clue about how everything work
>>
>>3224728
What source port are you using for these webms?
>>
Are there any sourceports that do a decent recreation of Software-style rendering with the exception being not using Y-shearing for mouselook?
>>
>>3224758
press F1 and hope your screen resolution is high enough to read it
>>
>>3224763
my own. i've never released it. probably never will. sorry.
>>
>>3224783
What a pity. Oh well...
>>
>>3224783
Any reason why you're against releasing it? Graphically it seems to match what is seen in most vanilla-ish ports, and that HUD looks much nicer than those seen in others.
>>
Guys, I know Doom isn't spooky most of the time these days but you really need to be careful with this one.

https://www.youtube.com/watch?v=hzPpWInAiOg
>>
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>>3224898
No.
>>
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>>3224898
>not having a separate honker doing the bassline
tsk
>>
i don't know if this is the right place to ask this but, is there any music thats similar sounding to "Ah, Geez!" from Duke Nukem 3D?
>>
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https://twitter.com/patrickklepek/status/733061632545435648/video/1
>>
>>3224925
Tuba skeleton when?
>>
>>3224959
I enjoyed this despite my best efforts
>>
>>3224369
That looks like the same font Heretic/Hexen uses at the top.. what is it called?
>>
How do I make my maps longer without making them boring?
>>
>>3224347
What is this?
>>
>>3224193
Thanks for the info. Looked it up and saw that Icarus, likely my favorite Doom mod Youtube guy, has a video on it:
https://www.youtube.com/watch?v=Rm4-9IxZGdI
I'm going to download it now.
>>
>>3224964
Mancubus should play the Tuba
>>
>>3224369
You're a god among anons
>>
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>>3225014
Is he unaware his aspect ratio is wrong?
>>
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What's a good megawad with difficulty along the lines of Back to Saturn X Ep1? I tried ancient aliens but it's got too many revenants and not enough ammo
>>
>>3225004
Just always keep new and interesting things happen.
>>
>>3225004
50 revenants.
You don't have time to get bored while you're running away from tracking rockets.
>>
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>>3225029
>fastforward to his latest video, half a year later
Oh, come on.. no one told him?
>>
>>3225029
>>3225071
It reeeeeeally doesn't matter, torrid
>>
>>3225029
~healthy at any zombification~
>>
how long until there's doom 4 skins for all the weapons/demons
>>
>>3225031
Is Back to Saturn X the greatest megawad ever made? It's along the lines of knee deep in the dead for perfect balance in everything (ammo, enemy placement, difficulty, level design, music, graphics)
>>
>>3225102
Someone has made some pretty good animated frames of the weapons, though they're angled, something which I've grown to not quite like as much for Doom anymore.
>>
>>3225157
I really hope someone makes a good demon replacement mod, the new pinkies look so much better
>>
>>3225192
I like the old cartoony ones honestly.

When it comes to the monsters, I mostly prefer to separate Original Doom, Doom 3 and Doom 4, their designs are very different from one another and their styles would clash too much
>>
while we're on the subject, what's the best monster pack to go with Trailblazer?

the doom4emulation monsterpack doesn't work most of the time (it was supposed to work with other mods, right?)
doomRLA monsters is alright(ish), but i feel like it'll screw me over at some point
>>
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>>3225029
>>3225071
>>
>>3225120
BTSX E1 also suffers the same problem as Knee Deep In The Dead. They're mostly easy, with little challenge. Granted BTSX E1 isnt quite as easy, but its still generally easy.

I prefer BTSX E2's balance, for its more Plutonia-ish level of challenge.
>>
>>3225259
>easy, with little challenge
>three spider masterminds in just one part of map07
>>
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>strife reboot never
>>
>>3225269
Not enough people have any deep love for Strife that a reboot would ever be made. Good on the devs for trying to make an RPG out of the Doom engine, but it just wasn't very good.
>>
>>3225232

I'm working on one... for Heretic at the moment anyway. I might submit it to Pillow and see if he's interested in adding it to TB proper.

Also a lot more features, like the ability to carry health items, a la Heretic, Hexen and Strife, being able to swap out what powerups spawn where, and a lot more features, all toggleable from the Blaze-It Options menu.
>>
>>3225269
>>3225272
it could be vastly improved now

zdoom has enemy paths(patrols), i think sgtmark made some sort of stealth thing (monster try to find you at you last seen position and give up at some point), the dialog system has been vastly improved (thanks to Hdoom and some furry, i think?)
we can have ladders, grapplings...

>>3225281
sounds awesome
>>
>>3225272
>Good on the devs for trying to make an RPG out of the Doom engine, but it just wasn't very good.

Yeah, a lot of the later levels really suffer in the design department. People rant about puzzles in Hexen, and not knowing what to do after hitting the switch? Strife has that, but even worse. Some areas in the Bishop's Fortress are lousy with that shit.

It doesn't help that FPS-RPG hybrids were done much better only a few years after it.
>>
before going into combined arms, what should i know
>>
>>3225291
The chaingun replacement alt-fire gives you cells for the SSG replacement.
>>
>>3225272
Strife would have probably gotten rave reviews if it didn't get canceled halfway through development, leading to it being delayed to 1996 instead of the late 1994/1995 release they were aiming for.
>>
>>3225281

lmao 2 machete

>>3225291

everything's got an altfire, using the fist's altfire in the air lets you wall jump if you kick off walls. The SSG uses cells and the altfire reacts differently if you hit an enemy, wall, ceiling, or floor, the nailgun's altfire gives you cells on hit, damaging enemies charges the BFG replacement when you get it.

Blur spheres are replaced with crates.
>>
>>3225259
Have you not done the SSG secret on the first map?
>>
>>3225298
I didn't know that, is there a source somewhere, I'd like to read about it?
>>
>>3225340
There's not much to tell. Strife was originally produced under contract by a developer called Cygnus Studios for Apogee. The game was canceled because the head of Cygnus decided to shut the studio down because he was moving to Chicago, so the devs basically got left in the lurch with a half finished game, and had to form a new studio and shop around for a publisher to help them finish the game.

John Romero:
https://www.doomworld.com/vb/post/1364221
>The Cygnus graphic has something to do with Cygnus Studios, the company that made Raptor:Call of the Shadows. In the middle of making Strife they mutinied against the founder/lead coder and reformed as Rogue Software (after I dissuaded them from calling themselves Mutiny Software). We moved their company down from Chicago while they were making Raptor so they could work on a game for us when they were finished with it. We moved them into an office next to ours. After they finished Raptor they started working on another game for Apogee called The Two Swords and I talked Scott Miller into dropping that game so they could work on Strife instead.
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One of the original devs of chex quest is makeing a remake on UE4 http://www.chexquest.org/index.php?topic=5307.0
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Is tfix actually a Vanilla experience? Should I just play a normal install off steam?
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>>3225368
Seems rather pointless if they're just going to remake the original levels.
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>>3224369
Nice. I didn't get a chance to respond on the irc at work (we work with sensitive information, so NO PHONES, AND NO FUN), and my phones browser doesn't allow for 4chan posting either... But anyway - I'm not TOO worried about original compositions. I'm a tad wary about using music from other games, but this track is pretty fly, so... Might be nice to have some atmospheric arrangements of old norse folk songs, or celtic jingles. Slow em down, drop the pitch, make them evil sounding. Something I'd feel less bad about stealing :-p

Still a dope midi though. I would go nice with a fort type level. I think E2 levels are going to be broken down into different city districts and areas. So you'd have the docks with a bunch of warehouses and shit, and then a market place littered with bodies and what-have-you, sewers, suburbs, etc, and then finally the castle... There's a more rural fort level planned in episode 1 too this might be good with.
>>
>Projectile bullets that move so unrealistically slow you can dodge them

This for example:
https://www.youtube.com/watch?v=r3WbYzwtlHE

What makes you vomit /doom/?

I dont mind a slight trail on a bullet, but being able to actually dodge bullets is just so dumb. If I wanted to dodge bullets I would play a matrix style game with special powers and time slowing abilities.
>>
>>3225401
but anon

that mod is a matrix style game
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>>3225401

I like projectile bullets

What upsets me is a shitty melee attack/weapon
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>>3225385
Just curious, what do you do where there's such strict security?
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>>3225368
>makeing
Please don't do this.
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what is the absolute worst fucking piece of shit level in doom 1 and why is it E3M7?
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>>3225453
>not E2M2
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>>3225458
E3M7 is like all the worst aspects of that level magnified to an extreme, as well as inventing new ways of being awful
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>>3225453
I just played through E3. That map was fun. E3M6 is worse.
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>>3225453
Road To Limbo isn't THAT bad. It might be a bit confusing at first with the red door teleports, but other then that's it's fine.
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>>3225453
That one map where you start in front of a blood pit with plenty cacos and shit and narrow walkways.
Had to punch 2 hellbarons to death to progress.
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>>3225458
Woops, meant E3M2, E2M2 is fun
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>>3225475
>>3225479
https://www.youtube.com/watch?v=blNXIEM11U0
it also has the worst song in doom as well
level is just a total shitshow
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>>3224369
This is really nice, thank you!
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>>3225487
E3M2 is always a hassle.
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>>3225449
Keep it on silent and in my pocket. Generally only use it when I'm on break and out of the room, but sometimes glance at it real quick while looking over my shoulder. If you act naturally enough people are too busy to notice you.
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>>3225453
E3M6 and M7 still give me a headache.
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>>3225474
>>3225475
you're both insane. E2M3 is well known to be the worst normal doom level.
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>>3224902
Hatate or Aya camera weapon?
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>>3225519
>>3225498
>>3225493
>>3225453
>Episode 3 in general
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>>3225519
Like I said, that level is just like E3M7, except E3M7 is far, far more egregious about it. It's basically just an even worse version.
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>>3225453
That's not how you spell Command "Half the map is a waste of time" Center.
>>
What's the point of the railgun in Shadow Warrior? Same with the Skull Staff for Blood.
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>>3225524
E3M3 was great though
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>>3225531
Well, I mean, it is still motherfucking DOOM, but E3 was clearly the weakest episode overall.
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>>3225538
Thy Flesh Consumed is the weakest Doom 1 episode.
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>>3225494
I think he meant what job do you do that requires that amount of security. I'd guess some kind of state or federal facility? Maybe military? I know that in a lot of federal government places they only allow people to use Blackberries because they're the only phones that have passed DOD security certification.
>>
>>3225540
I disagree, even if you count it, but whatever. We could weigh them all day long.
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>>3225546
Oh. It's a drug testing facility. People in rehab don't want me taking selfies with their social security numbers I guess.
>>
Might replay Quake again. Why should I use Quakespasm over the other source ports?
>>
Might replay Quake again. Why should I use Quakespasm over the other source ports?
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>>3225558
It's the closest you can get to a working non-buggy version of GLQuake for modern computers.
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>>3225558
It's a limit-removing source port that runs well on modern systems, has good widescreen support and can be configured to look identical to the original software renderer (except for the underwater effect). Most custom maps that require raised limits or advanced features have been designed for Fitzquake/Quakespasm.
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>>3225334
Yes I have. While a bit of a spike compared to the main parts, it was still not too difficult.
>>
>>3225267
Map07 is full of cover, and many oppurtunities to start infighting.
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>>3225576
What kind of stuff do you need to change to make Quakespasm feel like DOS Quake?
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>>3225583
The Quake pastebin in the OP covers the necessary console commands, under the "CONFIG" section.
>>
Is episode 4 worth a play-through? I've played only 1-3 before. It feels strange in comparison to other episodes.
>>
>>3225578
>synthetic marijuana

Because nothing says "this is a great idea" like going to a truck stop and buying fake weed made from sketchy chemicals in China, that is most famous for turning people into "naked florida man attacks police, tries to eat hobo" berserkers or giving you brain damage.

Probably the closest the US has got to Krokodil, or has that started showing up here too?
>>
>>3225595
It's a complete mess of map design. The levels all feel separate from each other. Plus there's a level in the mix by John Romero which is fucking terrible, his worst map.
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>>3225595
yeah, it's hard but it's cool
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>>3225578
>>3225596

how crushingly backwards do your drug policies have to be that synthetic marijuana is even created, let alone consumed?

fucking legalize it and tax it, how is this even an issue in the modern world
>>
>>3225596
>this is a great idea
The "reasoning" behind many of the people who take it here in DC is "i wanna to get high but I don't want to get caught by the normal weed test" so they buy the sketchy shit.
>>
>>3225607
You underestimate the stupidity of drug users.
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>>3225612
no, i overestimate the intelligence of US policy makers

offer someone a choice between weed and synthetic weed and tell me how many times someone chooses synthetic weed
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>>3225617
Learn to write first.
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This is why I play Doom.
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>>3225619
Oh boy, pedantry! The last refuge of those losing an argument.

Well that's enough time wasting common sense on a jackass, who wants to talk about DUMP 3?
>>
>>3225630
>getting rekt so bad he has to project
Yawn.
>>
Any word on BDSE v20?
>>
>>3225607
war on drugs was started as a war on black people during nixon's administration, and keeping it going keeps an abundance of legal slave labor (prisoners)

to people that think slavery was abolished, the thirteenth amendment reads "Neither slavery nor involuntary servitude, except as a punishment for crime whereof the party shall have been duly convicted, shall exist within the United States, or any place subject to their jurisdiction."

https://en.wikipedia.org/wiki/Prison%E2%80%93industrial_complex#Economics good enough tl;dr in the first paragraph or two
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>>3225632
What you're talking about has nothing to do with Doom so how about you both shut the fuck up
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>>3225639
>man I'm getting rekt
>better decide it's off-topic so i can hide my butthurtry
Hahahaha.
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>>3225642
You're getting your anons mixed up, I just want you chucklefucks to fuck off
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>>3225645
Hu-uh :^)
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>>3223458
What's wad that makes doom more like doom? (atmosphere)
>>
>>3225672
DOOM.wad, DOOM2.wad
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>>3225628
Is that an imp helping you hold your gun steady as you senselessly kill its brethren?
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>>3225672
Doom 64...? What do you want exactly?
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>>3225679
I think he's saying he wants a wad that makes Doom feel like NuDoom.
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>>3225672
>>
>>3225672
Brutal Doom
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>>3225681
Brutal Doom, then.
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>>3225672

shut up and bleed
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>>3225696
If you could replace the music with nuDoom music, Brutal Doom might actually be the best way of playing nuDoom in Doom 2.
>>
>>3225701
Just take Demonsteele's music randomizer and replace the midis with Doom4's
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I think Demonsteele is an overrated meme mod
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>>3225716
>meme [noun]

Please don't. I'm fucking serious.
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>>3225723
Stop answering to yourself.
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>>3225453
who is this semen demon?
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How do I disable my singular bullet hitscan weapon from xdeath-ing monsters?
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>>3225706
holy shit, this

what happened to this fucking thread, all the comfy has been sucked straight out of it this month
>>
>>3225696
>>3225694
gameplay aside I'd love to see some demakes of the new designs into sprite format, then again it's been years and still no doom 3 hellknight sprite
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>>3225765
NuDoom release maybe? New people came, old people got defensive for no real reason.
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>>3225747
What port? Should always specify that with modding questions
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>>3225783
ZDoom. also vanilla monsters so damagetype + new xdeath state is a no-go. I just want to keep these zombiemen from exploding.
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>>3225774
which is silly, I like both, finished nu, then went to play vanilla doom for the first time in a long time as it re awoke my spark, am now playing kneedeep in zdoom with metal soundtrack and zombie voices mod for flavor
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>it's a "let's throw hundreds upon hundreds of monsters on the player in a huge open area where there's no rhyme or reason to the flow and let the player keep running around to guess where he's supposed to go next while getting his health slowly whittled down by enemies and pain floors" map
>>
>>3225765
I don't get it. We were all newfags at some point. Better late to the party than never, and plentiful mods still coming out twenty years in goes to show that it's one hell of a party.
>>
>>3225578
Synthetic marijuana is nearly up there with normal marijuana, as far as what we commonly test for. That and "designer stimulants" (methamphetamine)...
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>>3225747

Can't you just put +NOEXTREMEDEATH on your bullet puff?

>>3225765

Needs more skeletons.
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>>3225810
my skeletonegro
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>>3225259
I remember watching one of the AGDQ's doing Doom 1 and the guy mentioned that he runs KDITD first as its actually the hardest episode, namely because it has the most hitscan enemies in it, and you have the least amount of weapons.

I think in 93 they thought that weak small enemies were easy and high damage bullet sponges were hard, but they didn't figure that the high damage was easy to dodge and the bullet sponges were balanced with more weapons, and that the small weak shotgunners can actually roll crazy high damage and that hitscan is literally a laser.

It takes either slaughter or plutonia levels of design (sans chaingunner and revenant spam) to make the higher tier enemies an actual threat and outdo the gimmick of hitscan. Deny the player space and use traps etc. I guess however hitscan is a part of doom: both with zombies and the archvile, their placement affects a maps balance so much.

BTSX I would say is empowering, its good at presenting you challenges, but the maps have such a good flow its easy to solve them, so you kill higher tier enemies and ambushes and it makes you feel great. There are a few bottleneck moments, a few arenas that if every room was like it it would be known as a more slaughter kind of WAD, but I think BTSX's flow is great for capturing the attention of UV-MAX veterans and noobs alike.

It entirely is a such a beautiful experience, the ending sequence made feel the same level of comfy as I had when I beat Unreal for the first time.
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>>3225813
>>
>>3225810
Are puffs part of the damage calculation? I don't know much about bullet puffs.
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>>3225816
It get worse with the Brutal doom was who makes hitscan enemies even worse. Equinox is hard as fuck because of that.
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>>3225838
but brutal doom turns all hitscans into fast projectiles, giving you a (tiny) chance to dodge
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>>3225841
Yeah but it means not being able to retaliate since you can't aim while running around.
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>>3225827

puffs are at their root just animations with the potential to execute all manner of functions

you could use them to display an actual bullet puff or in conjunction with pointers and TNT1 to do intricate decorate functions
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>>3225794
Is that ancient aliens? Damn shame that map design has such problems, visual style is awesome.
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>>3225872
There's a map made about that show?
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>>3225875
https://www.doomworld.com/vb/wads-mods/87784-ancient-aliens-rc2-available/
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>>3225879
That indeed looks pretty cool.
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>>3225875

it's not really about the show, just uses the host and the name as assets

it looks amazing but will ravage your asshole
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>>3225810
>>3225854
I don't know how putting the flag on the puff makes it work, but thank you!
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>>3225887
>it looks amazing but will ravage your asshole
Just like a girlfriend with a strap on.
>>
I want to try modding a game and have some fun learning how to gitgud, and the doom engine seems like a good place to start. I'll just start out doing simple texture swaps and levels and take my time with this, I have no ambition to make something special right away. A lot of custom sprites and textures I've seen in doom mods are pretty damn detailed, is there a process used to "pixilate" an irl photo into fitting within doom's art style, or do people just spend autistic amounts of time making detailed sprites themselves? In general, are mod authors cool with you using a weapon pack as part of your mod? Until I can make my own stuff, I'd like to mess around with inserting custom weapons, is there a public repository of free-to-use assets for doom modders?

I've never actually beaten doom, I should probably do that before making any mods kek
>>
>>3225902
Beat at least the first three Doom 1 episodes before making mods.
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>>3225902
>I've never actually beaten doom
Then do it first.
>kek
On second thoughts, fuck off.
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>>3225914
Ka ka~
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>>3225902
I do mod Dominions, but I just want to give a warning about resizing and pixilate photos since most of them do end up looking like pure ass even if you run them through a million filters and shades. It's easier to try and edit and kitbash existing sprites and work from there until you get a hang of the artstyle.
>>
Does running increase the damage of the Fist in Doom/Doom 2 or is that some "That Kid" kind of shit?
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>>3225932

That's marathon, silly.
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>>3225902
At least play the game before attempting to mod it, or else it'll be a nightmare trying to understand what you're actually trying to do
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>>3225872
I wouldn't necessarily call it a "problem", it's just not the kind of thing I enjoy but I know a lot of people like it. A lot of people apparently also enjoy constant usage of locked arenas, and that's another thing I don't think I'll ever understand.
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>>3225902
Play through Doom 1 and 2 at least to get a good idea of what the fuck you're even modding
>>
>>3225630
>who wants to talk about DUMP 3?

Not really a whole bunch to talk about until I post it, which may be this June or July.
Well, I guess unless you want to share weapon ideas.
>>
>>3225985
Confirmed that it's going to be weapons this time then?
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>>3225985
>sharing weapon ideas
I dunno..
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>>3226029

Not 100% confirmed.
But, like, 90%. I am leaning very heavily on the weapons idea.

Honestly, though, I may be a half-assed little wriggler and do both--a weaponset and a mapset, and let people pick and choose which they want to join in as.
Even if only about 2/3rds of the people from DUMP 2 decide to join up, that still means a decent split in people that would want to make weapons and people that would want to make a mapset.
It's a number with a very generous amount of wiggle room on either side, too. A weaponset needs at least seven weapons, and a levelset "needs" at least 12 maps. (No it doesn't)
Anything more is just gravy.

It also has the side benefit of compiling 68 fucking assing shitting pissing cocking dicking cunting bitching fuc k fuckutyf,mnfuckfuyckflkufciufkcufuckFUCKING maps isn't going to fucking happen again.
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>>3226043
Also, you still need to upload the video of your first playthrough of DUMP2, where everythign was still WIP. You know the one. I need my "how do I allign textures again" video in all its glory of unalligned textures.
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>>3226043
sounds like a win/win either way
assuming you stick with the "make at least two weapons" rule, even a dozen people are going to result in a good variety, while another dozen make fun maps

>isn't going to fucking happen again
you know that more people are going to be signing up :)
>>
I'm playing going down on the shittiest laptop ever made. is there any quick and easy way to improve my framerate?

I'd also like to lower the dead monster sprites, cause huge ass cacodemons I already killed keep getting in my way.

playing on zdoom
>>
>>3226043
>I may be a half-assed little wriggler and do both--a weaponset and a mapset,
but being indecisive is kegan's job!

though in this case it does sound like a good way to have your cake and let people eat it, too
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