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/rhg/ - ROM Hacking General #9
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You are currently reading a thread in /vr/ - Retro Games

Thread replies: 255
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Here's some points of discussion:

1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations

Our ROM hack recommendation list can be found below:

http://pastebin.com/pYxhe4L7

Every hack featured on the list above can be downloaded at:

https://www.mediafire.com/folder/50m95vbbuyf25/vr's_ROM_Hack_Recommendations
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Last thread: >>3015551
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Anyone know any good tutorials about 65c816 assembly programming/hacking? I'm working on a SNES hack and it would be pretty helpful. Cheers m8s.
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>>3163976
All the documentation you need to hack the SNES:

1) "Programming the 65816" by David Eyes and Ron Lichty
http://wiki.nesdev.com/w/images/7/76/Programmanual.pdf

2) Official SNES dev manual
http://www.romhacking.net/documents/226/

3) Anomie's SNES docs, more accurate hardware details than the dev manual
http://www.romhacking.net/?page=documents&category=&platform=&game=&author=548&perpage=20&level=&title=&desc=&docsearch=Go
All the software you need to start hacking the SNES:

1) Geiger's Snes9x debugging emulator
http://www.zophar.net/snes/geiger-s-snes9x-debugger.html

2) YY-CHR, or some other graphics editing program. More a convenience than absolutely required. Probably better utilities exist.
http://www.romhacking.net/utilities/119/

3) Assembler
I'll publish an assembler towards the middle of summer aimed at SNES dev, but for now you're on your won.


If you have any question regarding SNES hacking, ask away.
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are there any zelda hacks on the level of extra mario bros that add new mechanics and stuff? Or are they all just the same fucking game with a new level layout? Zelda fans seem a lot less creative than mario fans
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Planet Sporespawn
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Anyone else excited about sega letting people share rom hacks of genesis games on steam?
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>>3164871
It's nice. I hope this doesn't mean it's one step closer to making them paid though.
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I wanna play this Mario Is Missing romhack in the OP. Where might I find it?
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>>3164871
Not until they open up Sonic the Hedgehog titles, since those are the only Genesis games people hack.
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>>3165056
http://www.smwcentral.net/?p=section&a=details&id=13599
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>>3165068
Merci, tomodachi.
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Is there a hack of Zelda 2 that combines the NES and FDS versions into one? Like, taking the FDS version with its extra sounds effects and slightly better animations, but with all the improvements of the NES version.
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>>3164871
How will that work? Can I just upload any genesis romhack under some label?
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>>3165196
They'll be on the Steam Workshop.
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>>3165215
That doesn't explain much
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>>3165219
I think that's all that is known.
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How does one git good at working in bin or hex? Any math tricks? Any results from number theory, modern algebra or linear algebra come in handy?
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>>3165505
just use the windows calculator

fuck learning that shit by heart
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>>3165505
>>3165679
this pretty much
Hex is easy to learn by heart and you can count in binary easily with your fingers - just ignore one finger and you can count a byte with two hands
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Are there any MSU-1 games with new music that you actually like?
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>>3166270
Like completely new music or re-arrangements?

I liked the Super Metroid one with the score by the synthetic orchestra guy. It's amazing.
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Here is some progress on the For the Frog the Bell Tolls DX: https://www.youtube.com/watch?v=CKIiH07Yfho
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>>3166341
Re-arrangements of the original music in CD quality. So far I've only tried MMX and X2. The metroid stuff I listened to sounded a bit too far removed from the original but I haven't played it.

MSU-1 is a neat concept, I wish it was used for more stuff
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>>3166506
Really? The Metroid one is almost 1:1 recreations, and the guy who made them didn't even intend for them to be used in the game, so it's kind of a happy accident.
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>>3166506
>>3166537
https://www.youtube.com/watch?v=8pVophuxZKI
case in point
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>>3164336
>first document: 469 pages
>second document: 800+ pages

Holy shit. I was looking more for video tutorials and whatnot, but of course that's some great information to have.

No questions about SNES hacking now; I'll get back to you if anything comes up.
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Randomizeranon, did you find any more? Or is the list from the last thread still the master list(minus the additions from the thread, of course)?
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Never forget
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>>3166990
>non nintendo characters in there

Why
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>>3167001
Why not?
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>>3167001
>only wants Nintendo characters

For what purpose? It's called Vidyamon not Nintymon.
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>>3167001
>enjoying nintendo characters
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>(improvement)
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>>3167369
>implying it's not an improvement
gender neutral should always be the standard
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>>3165068
Anyone else not able to load this hack? None of the retroarch cores I'm trying give me anything more than a black screen.
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>>3167381
So you always play as some androgynous blob?
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>>3167416
I was assuming it was just a grammatical edit. If that's the case... huh.
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>>3167369
I wish whoever screengrabbed that had clicked off the link after they'd visited it so the dotted line border wasn't there.
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>>3167369

Hell, I would label it that way just to upset autists like you.
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>>3167462
How is he an autist for doubting that making it gender-neutral is an actual improvement?
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>>3166990

Professer Mootles
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>>3167415
It's entirely possible you've patched the wrong rom.
Maybe the hack requires a headered rom and you have an unheadered one?
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>>3167449
Why?
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>>3167621
dotted lines are mysognistic
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>>3166270
>MSU-1
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reminder to report and hide.
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>>3167686
report and hide what? this general is pretty good
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>>3166990
I made all the shoddy looking ones and contributed Slowpoke

Also he should do something original for Slowpoke, and have Slowpoke be Entei. I'll tell him if he comes back.
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>>3167686
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>>3167692
>>3167737
derped, sorry. still good advice when dealing with shitters
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>>3167714
I'm here. I came back like, a month ago.
I've actually been working on another game (on RPG Maker) since I killed my laptop with all the Vidyamon progress in it. I kinda lost interest you know?

But now I see you lot are still interested in it.

If anyones still willing to help me out again, then I'll definitely start filling up the dex right away. I feel like we should at least finish that before doing the boring bits.
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>>3167797
I'd go through post all the backsprites and the alternative Dracula but my computer died while I was also making a game too.

Let's start using backup flash drives.
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So can the SNES straight-up run NES code, or is it more complex than that?
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>>3167843
I also learned something as well. Shinys are color swaps. Not alternative sprites.

So I guess all of those other cool alternative sprites were for naught.

Anyway, here are all of the backsprites that were complete.

And here's the list.
http://pastebin.com/JRXwwenK
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>>3167862
>So I guess all of those other cool alternative sprites were for naught.
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>>3167952
Calm down eggman. We could always make another version of the game but with those sprites instead. You know, like how certain Pokemon are available in some games. We can even put new franchises that weren't represented in the first one.
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>>3167952
>>3167862
I have no idea what could possibly have given anyone the impression that they were anything BUT palette swaps.
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>>3167964
To be fair, there was no evidence for either. It doesn't really matter anyway, since all of the alternate sprites are lost and don't exist anymore.
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>>3167952
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>>3165162
The FDS has extra hardware sound channels or something so copying the sound from the FDS version is not possiblel.

which zelda2 animations are better on the FDS?
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>>3166990
4U
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>>3168243
Noice. Let's add it to the collage.
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>>3167983
That image
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>>3168137
Obviously it'd be the FDS version getting the improvements rather than the other way around.

Only animation I can think of off the top of the head is the water in the overworld. It's animated in FDS but static on NES.
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>>3167862
There was a more updated Dedede somewhere
And that's a shame, the other Drac was amazing
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Anyone have a link to the Pokémon Crystal Disassembler? Can't find it for some reason.
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>>3168578
https://github.com/pret/pokecrystal
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>>3168845
Thanks broski
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>>3167862
If you're using the Red disassembly, there's no reason they can't be. Would just take some extra ASM.
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>>3169369
Or any other Pokemon disassembly, really.
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https://www.youtube.com/watch?v=_PyhmEdD7oc
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>>3169404
Cool. I'll make a board with nothing except "Rotate the control stick" games.
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>>3169404
that's awesome. designing boards really lends itself to a WYSIWYG interface, so hats off to the developer of the program
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Last thread someone asked for a Mario Party editor. Someone is in the process of making one.
https://www.youtube.com/watch?v=_PyhmEdD7oc
https://github.com/PartyPlanner64/PartyPlanner64/wiki/Creating-a-Board
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>>3169594
You are just a few hours too late, but it's awesome so I'll give you a pass. >>3169404
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Dig Dug, Ecco and Double.

Good enough? This limited pallet is really starting to burn my Poffins.
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>>3168556
Posting the backs I made. Is a shame about the shinys, but I suspected they just were pallete swaps too. Nice to see the other Drac getting so much love here.
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>>3170412
If you use less colors, you can "hide" sections of a sprite with a palette just by coloring them the same as other portions. Something simple with Scorpion there might be doable if you keep the hood up for example and just had a solid-colored mouth mask on the normal sprite go away to reveal the skull in the shiny.

The problem is obviously that "less colors" is a horrible prospect for 3-color sprite to resort to, so I would not recommend doing it except for very simple cases.
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>>3170412
Pretty cool man. I still can't decide which to use though. I'll definitely include the different sprites in the collage anyway.

Yknow, so we don't loose them again.

Should I make a straw poll or something?
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>>3170484
Yeah, that is a clever way to use the palletes and can get great results, but the loss of one color in an already very limited colored sprites, just for a rare shiny makes it kinda unappealing to me.
Scorpion would be a easy character to shinify anyway, you can put a green, black or gray palette on him and call it a day, like they did on the original games.
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>>3170412
WHAT IS A MON?
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>>3170501
Sure, seems like a good idea to me. And imaybe someone else wants to use the ones you don't in another hack or something. That would be great too.

>>3170530
A MISERABLE LITTLE PILE OF PIXELS.
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>>3170530
Fuck, can we have modern-Dracula as an NPC just to deliver this line? And then he uses the old Drac as his Pokemon?
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>>3170559
That sounds like a good idea actually. He can be one of the Elite Four perhaps.

But for now, let us decide which will ne used as a Pokémon.
http://www.strawpoll.me/10060439
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>>3170559
Maybe old Drac could double as Alucard? In the way he was a discount Dracula under dad's mind control in CV3.
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>>3169404
>video made private
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Updated. I'll do one for backsprites another time.

Does anyone have any more alternate sprites they happened to have saved?
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I have a serious question. Why are there no ROM hacks of Super Castlevania IV?
>inb4 TOO EASY!
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>>3171692
Deloris when
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>>3166270
what is rock n roll racing for 500
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>>3165068
>>3165107
>>3165056
>>3163930
So I tried and beat the demo. It's not nearly as fun as the original SMW. It's not bad, mind you, but just kinda meh. And Castlevania music does not belong in a desert-themed level.

Also, how might I report a glitch to the hack's creator? I found a fairly glaring one.
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I've posted this here before, but do you guys know how I could make my game autoload to the main menu instead of playing the intro cutscene? Would it be as finding the code in the ROM that begins the main menu, finding the A, X, and Y values at this point, and then just editing the start of my ROM to load in these A, X, and Y values and jumping to the main menu code? I'm assuming not, but I really don't know; I'm just starting out with ROM hacking. Any tips would be greatly appreciated.
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>>3166990
how about Klonoa?
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>>3172058
Make a sprite, maybe she could be a trainer.
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>>3172376
in the thread: http://www.smwcentral.net/?p=viewthread&t=83264

or you could do it on IRC, the author's there on occasion
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>>3173042
Me? But I can't sprite.
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Updated. Memes are optional now. All Vidyamon represent a real video game. Still deciding on what the Charmander line should be. I've been getting some Klanoa requests. If you can find two other video game characters that can evolve into or from Klanoa then I'll put it in. Otherwise I'll just leave him in as one of the optional sprites alone.

Also bump.
http://pastebin.com/JRXwwenK
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>>3175414


I love the Prinny, Dood!
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>>3169968

Ecco is missing his stars

Other wise good sprites
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>>3175414

If your doing more requests

Pino and Josette from the wonder project J games
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>>3175414
Solid snake for Lt surge
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>>3175496
Already got snake in as one of the mons.
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Why the fuck does the front page of Romhacking.net have a hack about AIDS on it?
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>>3175515

It's the same edgy retard that keeps making hacks like this. Pic related. I think he probably just gets a kick out of forcing whoever manages the site to upload shit like this.
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>>3175507
Miller? They even have similar appearances.
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>>3175631
As Surge? Yeah, I guess that can work.
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>>3175414
Just a small idea, but Vivian and Yotsuba could work pretty well as trainers.
Also, if I finish some stuff I have to do for work early I probably will do a couple of mons this weekend.

>>3175515
>>3175542
I got into romhacking through I-Mockery back in 2003 or 2004, and the hacks reviewed there were bad and featured "edgy" content. like that. At some point they became some kind of inside jokes for a small part of the romhacking community, and making intentionally bad and edgy hacks, with obligatory cameos of Wilford Brimley, nazis, and AIDS was some sort of rule.
Guess some people still enjoy making and playing that kind of hacks, or maybe some people never understood those hacks were made ironically and didn't represent the romhacking community at all. Either way, seeing them on a comedy website is great, but seeing them in a serious site like Romhacking.net is awfull.
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How to edit level titles?

Been working on a Donkey Kong Country 3 hack that plays like an "official" alternate version. Same difficulty, no cheap deaths, but replaces the more gimmicky levels with regular platforming ones, as well as changes the enemies/secrets on the other levels.

I'm using two different editors, but neither have the ability to change level titles. How would I do that? I've read something about using a HEX editor, but not sure which one to go with for ROM hacking nor how to find specific text to replace.
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>>3175713
DKC and DKC2 both stored all their text plainly, but DKC3 uses its own custom compression for text and a bunch of other things to save space fit even more stuff in.

There is no easy solution, but most likely approach would be reverse engineering the compression format and writing your own tool for compressing text. I don't know how complex the text compression is, but IIRC it's not as bad as the other two big compression types in the game.
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>>3175743
Damn, that's a shame to hear. I have zero programming skills, only know how to use hacking editors and design decent levels. New level names and dialog box text would have added to the experience. Maybe I will reach out to someone once all the levels are done and ready to go. Anyway, thanks for the info!
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>>3175542
some of these actually aren't that shitty. They're fucking retarded in concept but they're well made. the Mario Bros. one is the only one that I can say is truly bad.
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>>3175414
Hey, I wouldn't mind contributing at all but I can't seem to grasp sprite art. I'm comfortable with my regular drawing skills but does anyone have any advice for programs in sprites, or ways to practice it? Applying what I know about digital art to sprite art hasn't yielded appealing results.
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>>3175743
Source?
I could swear that all three DKC games have their text 100% uncompressed
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>>3175414
Whoever made that Roothoot sprite, fuck you. The owlfag on /vp/ has been using it as fuel for his spam, you've made things worse.
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>>3176017
maybe he made it and he's here right now ;)
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>>3167416
Well whether a man or a woman a silent protagonist is a blob, the gender doesn`t matter, it does not affect the story.

For silent protagonists with no personalities it should be standard.
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>>3176017
If you want I can remove it. Didn't know it was causing so much trouble.
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>>3176403
There's no way this is the source of the shitposting, and it will stop once the starters are revealed anyway.
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>>3176403
I'm not actually upset at you, just upset at the situation in general, you don't need to remove it; owlfag has it already anyway so the gesture wouldn't change anything.
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>>3176420
I don't give a rats ass about the starters but I was made fully aware of the shitposting yesterday.
Wow, that is one dedicated Timmy. I say Timmy because it's so obviously the same goddamn person with a dynamic ip.

Anyway, I remembered finn the owl from a month ago and wanted to sprite it, alongside other fakemons.

Hope I didn't cause too much trouble.
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>>3176447
I don't think it caused trouble, though I wonder how he found it. I mean, I wouldn't expect him to come here. Was it posted in a more popular place?
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>>3176453
It was posted in the romhack general there. /vp/ wants to help me as well it seems.
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>>3176463
Don't let them.
The worst thing you could possibly do is let them attempt to "help."
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>>3176470
What's wrong with /vp/? That's my main board you're talking about, dude.

I know owlposting is rampant but that has nothing to do with the game.
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>>3176470
Pls don't bully your little sister hack thread, we have overlap with Gen 1 and Gen 2 Pokémon hacking, we look up to you senpai

Except the dirty Essentialsfags but they'd never come here anyway.
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>>3175414
Could use some Turrican, Lemmings and Aarbron.
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>>3172670
you could try to find the place during the intro where the game checks if you are pressing start and code it so it thinks u always press start , it might be as simple as changing BNE to BEQ or something

or maybe there is a special routine which can be skipped by removing the JSR or put an RTS
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Ezio
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>>3176490
That whole post is reason enough to "bully."
Stop being a tremendous faggot.
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>>3177541
But I just want to spend time with you senpai and share our hacks with each other
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Whoops wrong thread. Here, have a Gravelord.
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>>3177552
It's okay anon, we're all friends here.
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>>3166990
Holy shit what an all-star cast.
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>>3166990
what is this
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>>3177645
I am 12 and what is this?
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>>3177645
Read the thread dude.
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What if Vectorman evolves into Halo Man?
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>>3177740
Wait forget that, WHERE THE FUCK IS DOOM GUY?
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>>3177745
He's planned to be in the game. No one sprited him yet though.
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>>3177740
>Vectorman

HOLY SHIT HOW DID I FORGET ABOUT VECTORMAN?
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>>3177745
Duke and Doomguy and Gordon Freeman are important parts of gaming history. I'm not even big into shooting games but they shouldn't be neglected just because that's not our own inclination.

Also, Christopher Robin: legendary or champion?
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>>3177752
I don't know man. If you were on Genesis and wanted to to run and shoot stuff, you pretty much only knew about Vectorman, Gunstar Red, and Dr. Alan Grant.
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>>3177753
Doomguy evolves into Duke. They replace Diglett and Dugtrio.

I think I might squeeze Vectorman in somewhere and change Zombine into Gordon Freeman.
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>>3177761
Don't forget Contra Hard Corps.
And that makes me realize there is no Contra relaterd pokemon for this hack.
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>>3177945
Oh yeah I guess there isn't, huh? I guess I decided against more guys with guns.

What notable non-human villains did Contra have?
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>>3178018
You have a good point there, makes sense to not have too many guys with guns, specially since the main Contra guys are literally generic Rambo and Dutch Schaeffer clones.
Most iconic villians I can think of are the waterfall's boss (pic related) and of course the big bad, Red Falcon, basically looks like a giant heart sorrounded by face huggers.
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>>3178069
Added Red Falcon in place of Mewtwo. Thanks anon. I finished Hard Corps but never knew it appeared in the other games as well.
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>>3175542
LOVE how they allow that garbage, yet pull simple sprite hacks and threaten to pull mapper hacks
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>>3175414
Is there any way I can contribute to this? I wanna add Nikki from Swapnote. Is there a palette for me to follow or what?
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>>3178618
The palette is any two colours plus black and white.
But all the 'mons have already been decided, so you'll have to make an argument to the authorguy to replace one, or possibly add Nikki as a trainer.
Take a look at the pastebin, it shows the planned replacements.
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>>3178627
Oh there's a pastebin! How did I miss that. I'm way too excited.

I'll settle for trainer, sure. Will get to work on it soon.
>>
>>3178618
Are you sure you don't want to sprite anyone else? If you don't see anyone else then I'm sure I can replace something in favor of Nikki.
>>
>>3178648
I guess I'll do the octoling too. I really only care so much for Nikki 'cuz I like her a lot.
>>
>>3178648
What the hell do we call you, authorguy?
>>
>>3178661
I was thinking "Vidyanon", but I haven't got the chance to call him that yet
>>
>>3178661
Vidyamon anon. I mean I have a trip but I only use it for drawfagging. Should I maybe use it for this project as well?
>>
>>3178660
>>3178648
I'll do Parappa too, why not.
>>
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>>3178670
I really appreciate the help, anon.

Also, fix'd Ecco and Double.
>>
>>3167862
Get rid of loss. It was never funny and it's just an annoyance.
>>
>>3178718
lolno
>>
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>>3178718
What are you talking about? All I see is a bunch of lines.

You've been hanging out with /v/ too much, friend.
>>
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>>3178753
>>
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Updated.

Godzilla is too complex for me. I'll finish it some other time.
>>
>>3173324
Thanks, but I hate signing up to use things. I guess I'll get on IRC for the first time in, like... twelve years.

I'm trying to understand why the glitch happens: if you enter the Red Switch with a Yoshi, you can't beat it. It's the oddest thing.
>>
>>3177774
Doomguy should evolve into Quakeguy.
>>
>>3178953
What does Quake guy look like?
>>
>>3178953
Doomguy should evolve into Chief. Makes the most sense aesthetically.
>>
>>3178953
Quake guy is a literal who compared to Doom guy and the Duke.
>>
>>3178885
That Octorok has no business looking that cute
>>
Added KOS-MOS and Uberhero.

Forgot that Ricky Bobby wasn't video games so I decided to remove it. I know it's funny but I'll just make it a trainer or something.

Does anyone know any good characters that may evolve into or from Captain Falcon? Y'know, besides Black Shadow.
>>
>>3179158
samurai goroh?
>>
>>3179185
No, I mean, like are are there any other game characters from other franchises.
>>
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>>3179194
First thing that comes to mind is Initial D.
>>
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>>3179201
Isn't Initial D a manga/anime?
>>
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>>3179208
It's also kind of a well-known arcade game series developed by sega..
>>
>>3179201
>Initial D

Anything else?
>>
>>3179194
I'm trying to think of small helmet-wearers or people who run and just coming up with Commander Keen and shit.
>>
Guys, wouldn't you happen to know of a romhack of, let's say, alex kidd?
>>
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>>3179268
Midnation Racer maybe?
>>
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Weeb noises
>>
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>>3179194
I got you covered.
>>
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>>3179158
>Forgot that Ricky Bobby wasn't video games so I decided to remove it.
Cmon, it was a PS3 launch title. It's a funny inclusion.
>>
>>3179558
I know, which is why I had it in the first place. But it still isn't vidya. I mean I have shit like Miku, Scrooge and Godzilla, but those were in videogames.

It's not like I wont make a sprite of Ricky Bobby anyway.

>>3179504
Speaking of which, that's pretty good.
>>
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>>3179526

I got you covered too anon
>>
Tempest X3 (PSX) would be the definitive version of Tempest if the particle laser affected the spikes in Tempest 2000 mode. I feel like moving a couple bytes around is the difference between a gimped port and the comprehensive collection of retro Tempest. And I don't even know where to start.
>>
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>>3180396
>>
Reading the I Am Error book really gives me some appreciation of how good we have it coding today compared to assembly language shit
>>
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>>3180369
DECIDED

I'll do Mach Rider. That is Mach Rider isn't it?

Ah fuck it I'll do both.
>>
>>3180412

The girl one is from VS Mach Rider

Its just trying to imply it was a girl all along. Kinda like Samus
>>
>>3178964
Like Doomguy, but uglier.
>>
>>3181205
Okay then. Tell you what. Look at the pastebin and see if you can find someone he can replace.

Please don't replace anyone you think is more popular than Quakeguy.
>>
>>3179158
Captain Commando? Sonic Blast Man? Vanquish guy?
>>
>>3179158

I guess either blood falcon, mach rider, or the blue falcon
>>
>>3181892
I'm going with Mach Rider.

Thanks for the suggestions guys.
>>
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I see we're getting low on the board so it wouldn't hurt to bump with some progress; did a couple more music covers for Gen 2 Pokémon hacks.

https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/laverre-city-gbc-8-bit

This is from a couple weeks ago, it's from XY.

https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/ever-grande-city-gbc-8-bit

And this just got finished tonight, from RSE.

Are they any good? The Laverre cover has a bit of a lull toward its midsection but that's just how the original song is so I chose not to change it.
>>
>>3182903
Vidyanon here. Those are ear sex. Never stop sexing my ear, friend.
>>
Please don't die
>>
>>3183093
l-lewd
>>
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I forgot how slow this board is, jesus christ.
>>
>>3184853
better being slow than being bad
>>
>>3184858
>/vr/
>not bad
it's becoming worse every single day
>>
>>3184926
No it's no.
>>
>>3179570
http://www.flashracegames.com/play-talladega-nights-ricky-bobbys-fast-track.html
>>
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>>3185028
Seriously?
>>
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>>3170584
Is that even a question? C'mon now
>>
>>3185043
You were always good with questions, Drac.
>>
http://info.sonicretro.org/Sonic_2_Time_Attack

Are there any hacks for Sonic 1 and 3&K that give them time attack modes, like the above does for 2?
>>
>>3185306
>Save-State Denial System added. At any point, you can make a save-state. But, if you make a save-state in the middle of the level, you will NOT be able to load it. If you do, the game will instantly lock-up and the "Game Over" jingle will play.
I didn't know this was even possible.
Also, if it ain't at Sonic Retro, it probably doesn't exist.
>>
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Would this be possible?
>>
>>3185490
don't see why not
>>
I like romhacks
>>
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>>3185501
Cool
>>
>>3185334
>I didn't know this was even possible.
it technically isn't – an ultra-accurate emulator would be able to circumvent this, but such emulator will probably never exist because emulation-wise, it isn't wise to check/write the SRAM file every goddamn frame
>>
>>3185306
>Flash Cart Warning
>Due to the cheats system implemented in the hack to prevent cheating, the game is saving to SRAM every frame. The Everdrive MD flash cart uses FRAM, which allows about 1 Billion writes. EEPROM cartridges allow a mere 100 thousand writes. The excessive writing to SRAM in this hack could shorten your cartridges life. Use at your own risk.

Sounds more like a REPRO cart warning.
>>
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Bumping with pie
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Anyone here know anything about SNES graphics? I tried filling in the logo here with a solid color, why is it coming out all fucked up?
>>
>>3186638
Need a little more info than that.

What game? How did you go about figuring out what memory to edit? How did you edit the memory? What did you expect?

Perhaps instead of clearing out some letters you fucked the decompression (probably not)? Maybe you changed a pointer and now it's dereferencing junk (more likely)? Maybe the letters weren't on the layer you expected?

Without some clues I can't help.
>>
>>3177774
Why not have Wolfenstein guy (BJ Blazcowitz) evolve into Doomguy?
>>
What software does everyone use to make/plan their sprites? I'm trying to sprite an NES game but YY-CHR will only show 2x2 tiles at a time (16x16 px) and I'm gonna be making a bunch of characters that are 16x24, so it's inconvenient to try and see the whole body.
>>
ELF Files?

Fellas I'm trying to trick Quake 3 Revolution for the Playstation 2 into loading the wrong textures and to do this I'm swapping the offsets for files in the main archive that holds all the relevant data.

I'm going to be swapping things a lot so I don't want to make a new ISO each time I try another swap, so I'd like to just emulate the game from my HDD as a directory and I think that I need to make an ELF to do this.

I can't find a fucking thing about making an ELF.

How do I do what I want to do?
>>
>>3187390
Ah, the SLES / SLUS file is an ELF file, or I managed to run from ISO despite clicking run from ELF and picking it.

It's all rather mysterious.
>>
>>3187410
Seems it was running from the ELF, but also getting data from the ISO. When I set it to No Disc, PCSX2 gives me an error in the log over and over again: Can't load module sio2man

SIO2MAN.IRX is a file on the iso in the MODULES directory, which is also in the MODULES directory in the directory the ELF file is in.

What's the deal with running ELFs?
>>
>>3187062
I already have a wolfenstein character. I want to have as many vidya reps as possible. Exception is Super Mario obviously since I got a Koopa and the man himself.
>>
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>>3185490
>>3185529
here's some ms paint fuckery in case someone actually wanted to make this
>>
>>3187543
I just want to point out that sprite tables only bear a passing resemblance to how games actually handle sprites.
>>
>>3187390
>>3187410
>>3187525
Sorry dude you will have to make new ISOs every swap, because PCSX2 can't trick games they're running on CDs just by running the ELF file, and most games are hardcoded into working from CDs, no matter if they look for specific files and not sectors.
>>
>>3187602
Do you know how to properly edit a PS2 ISO?

I just used Magic ISO, loaded the resulting ISO with PCSX2, used Fast Boot, and the swirly ambient lights played in the video and it told me to insert a PS2 disc.
>>
>>3187627
Dunno dude, as long as you don't mess too much with the files you shouldn't have any problems unless there are invisible files not listed in the TOC that get fucked in the remastering in which case you're screwed. I use Ultra ISO and I've modded PS2 games before, althought most were not the finished product so they had less protection schemes.
>>
>>3187578
True, the image is only meant to be a color reference.
>>
>>3187660
UltraISO gave me a disc image that PCSX2 can boot, what a pleasant surprise.
>>
>>3186836
I went into a tile editor and combed it over, filling the tiles in all black, until I found the tiles used in the title. When it was in all black, it worked perfectly, but when I choose a different color, that's what happened. I'm guessing that I fucked up the decompression somehow. 2bh I don't know much about ROM hacking (I'm doing it out of necessity to make my RPG Maker 2 game into a standalone ROM) I just kind of play with it and see what happens.
>>
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Bump
>>
>>3172058
Pokemon Clover already claimed her
>>
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any tips on sprites? I feel like I could do way better than this.
>>
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>>3191850
I don't know what style you're trying to mimic or your limitations, but if you remove the black edge you can influence the shape. Influencing it well is another problem entirely that I'm not 100% on though.

I made the top of her hair expand outward so the left side blended in more, filled the shape out onto the edges in places, and tried to give her more of a hip thrust with a little curl on the bottom of her skirt without making it blunt so I put the edge of the corner on the inside to avoid a perceived thickening of the shape.
>>
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>>3166270
I didn't realize people were already doing this with SNES games. This has been my quest, except I wanted to add orchestrated music to one of the Final Fantasy 1 remakes. I always imagined it would be easy to hack the PS1 remake to trick it into playing red book audio, but I haven't found any tips on how to even go about that. >>3187390 seems like he might be on the right track, but that's PS2 anyway.

(here's one of the tracks:
https://soundcloud.com/combe-sound/boss-battle-ff1hd-v2)
>>
>>3191747
I know, I made sprites from Clover and Sage too. Blobbos and the fire baboon thing.

>>3191850
That's pretty good anon! Did you want me to make her a trainer or a Pokémon?

>>3192136
You don't have to take away all of the black outline dude, the first one was better in my opinion.
>>
>>3192872
I feel like I could do a little better. But fuck, I've got something else to do too. Sorry for the wait. I'll deliver the octoling and parappa eventually too.
>>
>>3193024
Take your time.
>>
Any mods or romhacks for Advance Wars?
>>
>>3163930
Call of Cthulhu. It's a Mario World hack.
>>
I'm probably asking in the wrong place, since I'm doing N64 modding, but does anyone have suggestions for 3d model formats/editing programs that are easy to use? I've used .OBJ files with Google Sketchup before, but the .OBJ format is a little too simplistic, it gets rendered 1-sided in Sketchup rather than double sided. I'm willing to implement something like a .DAE exporter/importer if it will make things easier for me.
>>
>>3195374
>I'm probably asking in the wrong place, since I'm doing N64 modding
I don't see any reason why this would be the wrong place.
>>
>>3190316
Can't w8 top play meme crystal version
>>
>>3195546
I've seen some discussion over whether not N64 is retro enough for /vr/ before. Other than that, I've seen very little discussion on these threads over anything N64, so I don't expect much input on this question.
>>
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>>3195606
Is that supposed to be an insult?
>>
>>3195614
Did you even read the sticky bro
>>
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>>3191850
In my opinion you already have a good start, but yeah, there is room for some improvement.
Tips I could give you:

Not exactly pixel related:
>You need to get a better grasp on perspective. You have a full front face with 3/4 eyes there. Go for one or the other, but don't mix them. Usually 3/4 is better since a front face can look too simetrical and it looks less interesting.
>Same with her skirt, legs are up, so you probably get to see the bottom or "back" of her skirt.
>More dynamic lines. Use more curves and less straight lines when you make poses like that. Always start with a stick man, but one made with curves, not straight lines.
>Sometimes less is more. Specially on small art, sometimes you have to miss a bit of detail. For example, I ignored the top border of the glasses, but they are still readable. Same with the buttons on her shir, they are small so they probably would go unnoticeable when watching her from too far, so I don't need to draw everything.

Pixel art related:
>Don't be afraid of using a little bit of antialiasing to soften some lines, and don't be afraid to use a little bit of dithering for shadows. Don't abuse too much of them, specially if the colors you are using aren't too similar.

Yous keep doing pixel art, and redo an old work once on a while. It helps a lot to see how you can improve it, and how much you have improved at it too.
>>
>>3171692
doomguy sprite when?
>>
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>>3197329
He should be doing this exact pose.
>>
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>>3196089
FUCK. THAT'S GOOD. fuuuuuuck. I'm disappointed I couldn't have made it myself. Oh well, I'll apply your advice to the two other sprites I promised to do.

Anon that's doing the hack, you should probably go ahead and use this sprite.
>>
>>3197352
If that is what you want. But I can't at this moment unfortunately because.

>>3196089
Please post the original 56 x 56 sprite. It's too big! I cannot resize either because it will end up distorted.
>>
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>>3197529
>I cannot resize either because it will end up distorted.
Yes you can and no it won't
>>
>>3197567
How the fuck
>>
>>3197570
it's probably the program you're using or some setting in it that fucks it up.
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