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DOOM THREAD / RETRO FPS THREAD - Last thread >>3048857

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/vPbiw4NR

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===

[03-08] Spellcross Arena V1.01 now available
http://forum.zdoom.org/viewtopic.php?t=49873

[03-07] Hello World 0.7.1 - 4 maps plus secret
https://mega.nz/#!r4RRWYoJ!7ARDjyqzv4siGM9jvMatehrFlYH7ntGrv7suxyUreGo

[03-07] Sawdust, seven maps cut from Valiant, by skillsaw
https://www.doomworld.com/vb/wads-mods/86554-sawdust-valiant-scrap/

[03-04] Anon map release: Dark and Dreary final edition
>>3042602
https://www.dropbox.com/s/ry4x8qijhqcjqk5/Dark%20and%20Dreary%20Final.wad

[03-04] Anon map release: helltour.wad
>>3041418
https://drive.google.com/file/d/0B4mwJRa7e5VpRElIeVdzRDNkckU/view?usp=sharing

[03-02] Anon mod update: d64_wmi_alt.pk3
>>3037951
https://mega.nz/#!yhIgVBAR!bTBnJbAH5exrjVu_uN9qrQpZuGtdYEnYr5naNKXiAoU

[03-02] Miasma, by tourniquet
https://www.doomworld.com/vb/wads-mods/86466-

[03-01] DUMP (Doom Upstart Mapping Project) part 2
http://forum.zdoom.org/viewtopic.php?f=19&t=51072
https://www.doomworld.com/vb/post/1567594

[03-01] Anon map release: Skyscraper Speedmap
>>3034557
https://www.dropbox.com/s/p7ws00ra123vnq8/skyscraper%20speedmap.wad

[03-01] Reminder: 64K ZDoom mod contest
http://forum.zdoom.org/viewtopic.php?t=50859

[02-29] Combined Arms v1.0 released
>>3033406
http://forum.zdoom.org/viewtopic.php?t=51066
https://dl.dropboxusercontent.com/u/8380892/Combined_Arms%20releases/Combined_Arms_V1.0.pk3

[02-29] Anon map release: A Dumb Sewer In Two Hours (2hr speedmap)
>>3032907 >>3032953
https://www.dropbox.com/s/v04va9b87tgkln7/A%20Dumb%20Sewer%20in%202%20hours.wad

[02-29] Anon map release: complab.wad (WIP)
>>3032276
https://mega.nz/#!fg1ihKaK!0-QoHYwRTKsMFtv9AiZWMxffPpmdzpdEI60e2YdqXas

[02-29] A Morte (Hexen mod) updated
>>3031476
http://forum.zdoom.org/viewtopic.php?t=50891
http://www.mediafire.com/download/gru0p464m87y25z/A+Morte_195.rar

===

To submit news, please reply to this post.
>>
NO BULLYING
>>
Oh and I don't know why they deleted our last thread. But here we are.
>>
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So when do you think BTSX3 will be done?
>>
>>3052381
It was because it autosaged.
>>
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>tfw you're trying to make an indoor building within a sector with a 3D floor roof.
>tfw you have no idea what the fuck you're doing

I may just go with a different concept, I'm in way over my head
>>
>>3052440
>floor roof
yeah you are
>>
>>3052442

Well to my knowledge there's no other way to make a building you can walk into within a sector that's not straight up into the ceiling.
>>
Where's the old thread? Why is it deleted instead of archived?
>>
>>3052401
Beta release could be later this year at the earliest (E1 had its beta released in 2012, and E2 had its in 2014).

Dunno when it'll be finished though.
>>
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>>3052446
You can make a border sector around the building and lower this sector's ceiling (while keeping the newly made ceiling walls untextured), thus lowering the sky around the building and making it look shorter. you won't be able to see over the building, though.
>>
>>3052460
It autosaged.
>>
>>3052486

Given how green and borderline retarded I am. This may be the wisest thing to do. I'll give it a shot, thanks anon
>>
>>3052420
>>3052493
It was outright deleted, it didn't just fall off the board. It would've been archived if it did.
>>
Spellcross guy here.

I'm trying to host a server online on Zandronum/Doomseeker. it appears on the master server list but uses my local IP on its address info (not broadcasted only to LAN) but the standard IP appears on the host infomation.

I can't tell if no can join my server or if no one will join in general.
>>
>>3052508
it was literally on page 10
>>
>>3052515

information*
It should work if I pass my IP, but I need to know if it appears as a 1/8 player playing server on doomseeker
>>
>>3052508
>>
>>3052381
>>3052508
I have a feeling 4chan's archive system is broken atm.
>>
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>>3052518
Threads don't get wiped immediately after they've stopped bumping and have fallen off the board.

They spend about 2 or 3 days in the temporary archive before being wiped off the board.
Previous thread was outright wiped without passing the archive, suggesting a mod or janitor prematurely deleted it.
>>
>semi sequence break and grenade jump onto a rooftop
>go through half the secrets backwards
>circlejerk around with half a dozen keys hoping to find the last whatzit
>open the door with the key from the other door from the key from the door
>get socks

Somewhere, a child cries. I feel nothing.
>>
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>>3052503
If you're curious, this is what that little structure looks like in zdoom, as you can see it cuts off the back wall, so it's not perfect and has to be worked around.
>>
>>3052532

Yeah I changed my mind on doing that method, I somehow broke the entire ceiling and made GZDoom builder crash.

I don't think I'm cut out for mapping.
>>
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>>3052534
Whatever you end up doing with your map Anon, don't stress out about it too much!
I didn't know GZDoom builder was that unstable
>>
>>3052547

Nah, it's not the program, it's me. I have no idea what the hell I'm doing.

I want to go back to making weapons but I've been pressured into making a map.
>>
>>3052534
>made GZDoom builder crash.
Sometimes when you divide or copy/paste a sector it doesn't form a new sector properly so you need to use the "make sectors tool" and just click around a bit.

Don't give up yet, you'll miss out on a lot of fun if you do. just experiment with no pressure.
>>
>>3052528
Post more BFG
>>
>>3052559

I changed the texture of a ceiling. I'm getting a weird warning about a patch being referenced twice and I can't find the source of it either.
>>
>>3052564
What format are you mapping in? (like when you make a new map and get to choose between "Doom", "UDMF", "Doom in Hexen" etc)
>>
>>3052569

UDMF with Zandronum ACS
>>
I'm playing DRPG and DRLA together, and occasionally I'm getting a chime, then something that looks like a little PDA or screen is popping up in the lower middle of my screen - says I think "PP" in blue letters... What is this?

>>3052592
Pissfilter is bad.

Bland shittastic color is bad.

Why can't we just have neat, colorful levels, like, I dunno, Doom had?
>>
>>3052693
In a Retro thread that constantly posts Doom 4 images and info.
>>
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>>3052703

Hey now, we also post skeletons and other stupid shit.
>>
>>3052528
Holy Shit post moar gun girls
>>
>>3052486
cool trick!!
never thought about doing this but i'll only work if there's no tall buildings behind it right?
>>
what is happen
>>
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>>3052835

looks to me like people need to chill out, stop shitposting and do some do-it.wad
>>
>>3052775
Pretty much! Basically it works the best when the short building doesn't have large things behind it or they are far away. You can have a short structure next a tall one too, as long as you don't let the player position themselves in a way that ruins the illusion.
>>
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I'm really sad I lost the colored version of this
>>
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>>3052774
I'd say it took more inspiration from Marathon, Bungie's FPS previous to Halo oops I mean HALO, but we're getting off topic here. Back to the shitfest I guess.
>>
Is Yholl doing 4chan beta of LegenDoom? Kinda interested.
>>
>>3052879

>marathon

I still giggle at the sound the Pfhor makes.
>>
>>3052879
And Marathon copied from Doom in the first place soooo...?
>>
>>3052885
I keep seeing this LegenDoom mentioned, please fill me in
>>
>>3052898

TL;DR Yholl likes how legendary monsters and legendary prefixed guns work in FO4 and he's replicating it with great affect in Doom.
>>
>>3052879
Marathon is not really off topic as this *is* the RETRO FPS thread. Now that I think about it though, was there an FPS before Halo that had recharging shields?
>>
>>3052905
I thought it was similar to DRLA, no?
>>
>>3052912

Not quite, DRLA has more focus on building your guns with modpacks and shit.

Legendoom is purely focused on luck of the draw when encountering and killing legendary monsters.

Plus I don't think is going full madman with the monsters like he's done with the monsters in the DRLA monster pack.

Fucking hungry
>>
>>3052915
I believe it's being made to work with custom monsters (which is really flipping cool with all the tricks involved). It would be compatible with the DRLA monster pack, anon.
>>
>>3052920

>legendary DRLA annihilation difficulty monsters

God damn it Yholl.
>>
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good ol female marine
>>
>>3052925
>By your logic, you should not buy Doom 1.
>It had no real modding to begin with.
how can one person possibly be so wrong
>>
>>3052929
That looks like complete shit.
>>
>>3052929
Why is her mouth uncovered??
>>
>>3052938
>Why is her mouth uncovered
Explain
>>
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has anybody here played miasma? if so, what did you think?
>>
I had a good time playing through DUMP-1
>>
>>3052948
That tiny bit of red is her mouth, right?
>>
>>3052374
I downloaded DirectQ because I've never actually played the original Quake before and wanted to try it out, but the link to the game itself is dead. Should I just look for a torrent? I don't 100% understand how older PC games work, am I just looking for an .iso?
>>
So I'm playing KMQuake 2 and I have a slight problem: The music doesn't loop.

Anyone know how to fix this?
>>
>>3052930
He's right. The only modding capabilities that doom had a launch was that the .wad files were editable. No editors or dev kits or what-have-you.
>>
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>>3052843
>>
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>>3052843
>>
>>3052561
Here's a link (It's NSFW):
http://simg4.gelbooru.com//images/a6/43/a6438bcf6b0e7d3907bcfd2988b1bf93.jpg
>>
>>3053130
>was that the .wad files were editable.

And yet that was still a whole ton of power.
>>
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>>3052957
Pretty map
Play it on something lower than Ultra-Violent
>>
>>3053191
Yeah, don't get me wrong. It was with the express intent to give the users the ability to hack the game. But it didn't release with any tools to do so.

I'm curious if they're going to have easily editable package files or what. People can't easily make their own level editors for modern engines these days.
>>
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>>3052984
yes
>>
>>3053307
Just to be sure, the grey circle on the face isn't an eye, right?
>>
>>3053307
>>3052929
This sprite-set was always fucking awful, even back in the day.

There's way better female marine sprites out there.
>>
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>>3053339
How are they bad? I mean look at that ass.
>>
>>3053327
>>3053339
are you trying to tell me that female marine sprite is too sexualized?
>>
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Almost finished with this map, it turned out pretty short so I intend on making a more action packed follow up with a slightly more intense version of the same midi.
>>
>>3053367
>>3053370
they're fucking terrible sprites regardless of the ass
>>
>>3053389
elaborate how instead of just saying "it's shit" and also if there are better female marine sprites then where are they
>>
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Tell me your secrets, teleporter. What wall must I lick to appease you?
>>
>>3053395
i'm not going to go on a fucking essay
the jiggling gun butt in >>3052929 alone is embarrassing enough without even going into the incredibly poor animations and the slapshod edit job

>also if there are better female marine sprites then where are they
there's literally a million different takes on female marine
go look for them
have fun
>>
>>3053407
>there's literally a million different takes on female marine
>go look for them
>have fun
yeah real helpful


if that is true then why do most mods i play mostly feature that "horrid" sprite then.
>>
>>3053404
the half-room height crate on the left, directly above the "8" in "85%", but from the other side (so go round the back of the teleporter first)
>>
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>>3052528
>>3053186
>no hdoom expansion where you date guns
>plasma gun being bfg's younger, nicer sister
>shotgun feeling extremely jealous everytime you talk to SSG
>pistol is a loli that is always there for you
>chainsaw is a psycopath
>rocket is stronk and loves to blown shit up
>chaingun is the reliable workaholic that puts work above fun
>need to gain their trust and conquer them before being able to shoot them
>some of them have never been used once
>>
>>3053395
the klaus nomi looking proportions for fucks sake. it's revolting, really.
>>
>>3053410
skulltag had stick figure sprites for crash

some people just don't give a shit
>>
>>3053410

This may come as a bit of a shock to you, but something's popularity doesn't have any correlation to its quality.
>>
>>3053410
https://desustorage.org/vr/thread/3048857/#3052194
>>
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>>3053417
>>
Playing a bit of Arcane Dimensions. Is it just me or are these maps pretty stingy with ammunition and guns? And being ambushed by monsters silently teleporting behind the player is pretty lame.
>>
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>>3053395

On behalf of this >>3053407 dipshit, I will.

The shoulders movement is unnatural in >>3052929, the helmet in the walking animations in >>3052929 looks like the one that MF Doom (a rapper) wears, then it switches to a Marathon-ish styled helmet in the firing animations. I don't have a problem with how the lightning in the firing animation goes, but the right leg is shrinking in the firing animation and that upsets me a lot, the same goes with the left arm.

In >>3053307 the left arm doesn't move at all. AT ALL. Bad. The original Doom marine sprite at least had movement. It also looks like she's literally masturbating while walking.

I do agree it's not the best Doomgirl sprite out there, the Crash sprite used in Skulltag is far better than that one, but it's still not good enough. There was a really good Crash one in the ZDoom forums, far different from the Skulltag one, but unfortunately it's been lost forever.
>>
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>>3053418
>Pistol is a loli that is always there for you
Come now, /dg/, most of us are better than this.
>>
>>3053451
>no token happy go lucky little girl as one of the protags
its like you never watched japanese cartoons before
>>
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>>3052929
>>3053307

Absolutely godawful and retarded.

Here's one that doesn't look like shit.
>>
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>>3053458
Japanese cartoons that feature anything but strong men punching each other is a waste of my time.
>>
>Hell Keep
>big huge building on the map
>actual level is fucking tiny
>>
>>3053465
why does she have big trunk legs


and where's the ass
>>
>>3053469
>Power Armour for a planet that is not compatible with earth life
>Showing off ass
>>
>>3053451
she's not very strong but she never leaves your side and tries her best. don't bully the pistol.
>>
>>3053465
>doomgirl isn't full of muscles like her male counterpart
>>
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>>3053472
see, look. Ass.
>>
>>3053479
An artist friend of mine drew a picture of Doomgirl that's actually fucking badass.
Too bad she's a huge baby and won't post any of her art here.
YOU KNOW WHO YOU ARE
>>
>>3053465

not him but that on still looks awful. The breast area in the frontal sprites is a complete, utter joke. I believe that you don't even need to accentuate the breast area to point out it's a female marine, just copy Crash's general design and you're good to go.

again, the arms. THE ARMS. my main grip is that the shading in the lateral sprites is decent, but the arms in the frontal sprites is still lacking

The way this female marine falls to death is good to me, but again, the breast area, especially in the first frame, completely ruins the whole animation

they may have been good for its time, but this is 2016
>>
>>3053484
so is like ass the only thing you care about in a design
>>
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>>3053465
Fuck, now i want to see a doomgirl version of pic related
>>
>>3053491
>but this is 2016
>>
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>>3053418
>>need to gain their trust and conquer them before being able to shoot them
>building relationship further to gift them upgrades
I want this way too much.
>>
>>3053467
Even Japanese cartoons with strong men punching each other have little girls, anon.
>>
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>Level starts with this view
>around the corner to the right are chaingunners
>You can see the 1/many chaingunners around the corner in front of me

Always good
>>
>>3053515
I know, an orangutan tried to rape one in the shower. JoJo is bizarre.
>>
>>3053529
oh wow carlos i didnt know you liked doom
>>
>>3053548
I'd photoshop a Josuke hat on Carlos but I'm a lazy shitter.
>>
>>3053370
No, I'm saying they look retarded, the anatomy looks janky, the animation is dogshit (parts inexplicably change shape and size between frames), the design is dumb.

Why does it feature an open mouth on the helmet? Why is her animation so unnaturally stiff? Why are her asscheeks perfectly spherical?

It's bad design, bad sprite work, bad anatomy, and bad animation.
>>
>>3053528
>jump behind revenant, try to make him melee you
>try to dodge caco
>make cybie hit revenant
>lure caco into getting shot too
>kill chaingunners
>>
>>3053418
Sounds fun honestly.
Plasmaraifu should be flat as a board and insecure about it.

>>3053451
Welcome to 4chan.

>>3053465
That looks slightly better, in that she's not wearing the dumbass open mouth helmet, but man, it has it's own issues.
>>
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>>3053418
>"You can doo this onii-chan, i believe in you"
>"C'mon boss, lets set this freak show on fire!"
>>
>>3053554
>Why are her asscheeks perfectly spherical?
You telling me you don't like big ass cheeks?


and maybe she has open to show off her newly applied lipstick
>>
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>>3053575
>"pistol: remember to strafe a lot big bro, don't let those meanies get you"
>"BFG: this scenario clearly requires firepower, i will lend you my strength for the sake of all of us"
>"rocket launcher: What? Don't listen to this old hag boss, we need lots of splash damage and explosions"
>"chaingun: Don't be a fool, Rocket, we need a safe approach to make sure we are safe, and the last thing we need right now is exploding ourselves"
>"plasma gun:huh...guys? we aren't going to get anywhere like this, we should just let him decide by himself"
>"chainsaw: I wonder how big their guts are, let's find out"
>"SGG: Silence, all of you, you all have your weak and strong points, but we all know who he is going to choose at the end"
>"shotgun: she is right, stand aside all of you, i got this"
>Doomguy just stands there in silence
>>
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I'm playing through Quake 2 for the first time and I gotta say, I'm kind of disappointed.

I wasn't really impressed with Quake 1 mind you, but I heard Quake 2 was more action oriented with a rocking soundtrack and that sounded like it's right up my alley.

However the soundtrack is kind ... I don't know, generic? I mean it's okay for the game, but not something I would listen to outside of the game. It actually reminds me of Painkiller's soundtrack.

The weapons are kind of a mixed bag. I like that the SSG actually feels powerful and not that weak Quake 1 shit and the minigun is fun to use (even if it does chew through ammo ridiculously fast), but the lack of muzzle flashes to any of the weapons makes them feel weird. I'm still puzzled as to why none of the weapons have a muzzle flash considering Quake 1 had 'em.

Also if they're gonna do the whole "go from area to area" shit from Hexen, they could at least include a map or something. It's not as bad as Hexen since it actually tells you what to do, but everything kind of blends together in Quake 2 and I couldn't tell you which area is which.

I wonder if I should even bother with Quake 4 since the first two games didn't manage to wow me, and I've heard Q4 is the weakest of the series.
>>
>>3053529
I was referring more to Fist of the North Star's loli sidekick.
>>
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>>3053610
This one?
>>
>>3053619
Rin's only an adult in HnK2.

In the HnK that matters, she's a loli.
>>
>>3053621
>HnK2

Oh christ, you never actually read the source material did you.
>>
>>3053629
>Anime
>Lolis
>Reading

Please go.
>>
>>3053629
Anon. Rin isn't an adult in HnK at all. From Zeed to Raoh, she's a little girl.

She only is an adult/teenager/whatever the fuck Hara says she was in HnK2 - the forced additional story about Ken's brother where only two characters are worth a damn aside from Ken and one of them is a horse.
>>
>>3052374
Random question: is it possible to replace the monster sprites with voxel models, just like items?
>>
>>3053440
is that from a map you are making?
it strangely reminds me of the secret level in swtw,
if swtw were green instead of blue
>>
>>3053641
Guys, the "original" HnK you're going on about is only at most, 40% of the total story. There's no HnK2, there's only HnK, with 4 major story arcs, in which two of them she plays a critical role, and both times it's as an adult.

But you didn't actually read it, so she's forever a loli to you despite the fact that she's an adult in 3 of the 4 arcs.

Also I never implied she was an adult in the first arc.
>>
>>3053660
yes
>>
>>3053664
The fuck are you talking about?

The major story arcs are Shin, Rei to Jagi, Thouzer, Juda, Raoh.

Anything after that in the Land of Ashura is considered "HnK2," a sequel that's a fucking timeskip so that they could keep pushing out anime. Your'e somehow the only person who does not know this.
>>
>>3053665
Any examples/ tutorials/ documentation?
>>
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what an mess
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>>3053680
I remember that part.
Holy shit fuck that part
>>
>>3053680
Oh I remember that shit. That was fun. I was playing with MSX tho, not AtM.
>>
>>3053680

what dat
>>
>>3053698
the map is btsx_e1, whatever the last but one map number is, 24 or 25, can't remember.
>>
>>3053669
not really

http://www.mediafire.com/download/dbw3ab3fhowsjqn/vombieman.pk3

this changes every rotation of the zombieman to a diferent sample voxel
load it up, see what happens
>>
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>>3053680
The only part of BTSX I didn't like.
>>
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does this still look bad
>>
>>3053714
>Is everyone really sold on the hell aesthetic?
>pentagrams
>inverted crosses
>fire and brimstone
>horned goat-men with cloven hooves
>cathedrals
>souls

Senpai, you would have to stretch REALLY fucking far to even begin to say "nah this can't be hell".

>>3053734

Yes.
>>
>>3053714
I mean, if you're asking if we're sold on the enemies being demons and hell being hell, then yeah.
>>
>>3053714
Yeah, all the pentagrams, literal magic, demonic imagery and literal descent into hell was all metaphors and stuff.
>>
>>3053734
yes
>>
>>3053734
The lips and head still look like shit. Tits are too big imo too.
>>
>>3053734
Yes. Abysmal.
>>
>>3053747
you hate BOOBS and lips?


i wish some anon can improve it
>>
>>3053743
>>3053741
Well I thought all the magic was advanced technology and all the religious symbolism was either a coincidence or like maybe these aliens visited earth before and we thought they were demons then too so we based our conception of hell on them. They really give that impression giving the demons advanced technology like cyborgs and plasma guns.
>>
>>3053760
I said this in the other thread. She's way too sexualized.
>>
>>3053714

haha idiot. I bet you read and liked that early book series of Doom too.
>>
>>3053714
I like the mix of hell imagery with fucked up technology, though any map I shit out in Oblige tends to be using TNT instead.
>>
>>3053714
Why wouldn't it be?
It's base concept was thought of by id as a cross between two of their favorite movies, Aliens, and Evil Dead 2

The old novels make a clear departure from the games (which it was criticized for) by stating that the monsters aren't from hell, rather they're alien creatures genetically engineered and equipped to appear as demons from hell, as part of psychological warfare.
>>
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>>3053760

I love tits as much as the next anon.
But I hate shitty art.

A good set of tits on a fine lady is something to behold, but this is not it and drawing a tiny set of tits on a tiny sprite is an endeavor inherently doomed to futility.
>>
>>3053491
>just copy Crash's general design and you're good to go.
Can we make her THICKER?
>>
>>3053435
Some of the maps are really stingy, yeah, and the teleporting monsters can be annoying, but that's just a consequence of different maps being made by different people.

Some of them give you lods of eammo, and spawn monsters in front of you/already have them spawned in so you can shoot them first, no behind-the-black bullshit.
>>
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>>3053773
>>
>>3053760
No, BOOBS are okay, I just don't like digital sex mannequins. Looks like an armored blow up doll.
>>
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>>3053760
the doom player's helmet completely covers his face. therefore, the lips on your sprite make no sense. it is as if your character has painted lipstick on her breathing grille.

the gag boobs and waggly hips are unlikely on a marine, as well.
>>
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>>3053773
NO
>>
>>3053768
what's wrong with the book series
>>
>>3053764

You're fucking weird, bruh.
>>
>>3053767

I picture a doom gal would be shorter than Doomguy, flat chested, slightly wider hipped and some powerful legs because of that speed.

I'd want her to have a slightly different armor design too, and her own weaponry. Doomguy is about hitting like a truck, doom gal would probably have more nuance.
>>
>>3053768
I didn't read those books; I'm iliterate. Who's the idiot now?
>>
>>3053764
That's how the novels go.

When we were first visited by the aliens, we were in the dark ages.
Turns out that humans develop society and technology much faster than most other races in the galaxy, and the aliens were genuinely still expecting us to be medieval, hence the focus on demonic imagery as part of psychological warfare.

The idea is that the human race is WAY more prepared and better equipped than they could have ever imagined, despite them being more technologically advanced than them in many ways, turning the invasion into a difficult shitstorm for this alien force.

>>3053773
No, that's fucking disgusting, stop immediately.

>>3053779
Those aren't his sprites, they're incredibly fucking old. I think they were used in Immoral Conduct way back in the day.
>>
>>3053779
>the gag boobs and waggly hips are unlikely on a marine, as well.
explain

voluptuous character wouldn't work?
>>
>>3053764
I see where you're coming from but I'm really glad that's not the case. The fact they're actual demons from Hell is one of the things I love about Doom. They aren't aliens from space or other humans in some other nation's army. There's no grey area, there's no bargaining with them, they're not misunderstood. They come from a place where it's pain and wickedness 24/7 and inflicting those things are their sole purpose for existing. Wherever they are they want to cause as much pain as possible and you're the only one standing against them.
>>
>>3053760
They're not GOOD boobs, they're not GOOD lips, it's not a GOOD ass, it looks like a shitty cartoon.

This makes me think of people who jerk off to Simpsons and Family Guy characters drawn naked. It's abstract and ugly, not the least bit attractive.
>>
>>3053780
>>3053776
Aw. Okay.
>>
>>3053801
That's not voluptuous, that's a fucking blow-up doll.
>>
>>3053808
no anon go ahead it's good.


they're low test anyway
>>
>>3053801
jessica rabbit in a space marine suit running around at 24mph with a rocket launcher and 100 rounds of heavy explosives stretches ones sense of disbelief rather a lot
>>
>>3053818
Approving of people becoming fat and unhealthy is the opposite of high testosterone
>>
>>3053768
The books aren't bad.
Have you read them?

>haha idiot
Also don't be an asshole.

>>3053781
Honestly? Only two things:
1; inconsistency
2; it's too long and drawn out

It's been said before and it'll be said again, it's like the authors ran out of Doom by the end of the second book, and were writing a completely different story since they already had a contract for two more books.

It would probably have been better if it was down to three books and the third book being completely rewritten.

>>3053787
>tomboy doomgirl
All my yes.

>>3053820
How do you not get his joke?
>>
>>3053802
Doom and Quake are both great at that. Doomguy literally goes to Hell to fight the brimstone forces themselves, and Ranger takes on eldritch abominations that by all means should make someone'd mind snap in two by simply existing with nothing but nails and an axe.

Fuck, Quake 5 when? I'm tired of all this generic Strogg shite.

I'm surprised Quake doesn't really fit into the overarching id continuity someplace.
>>
>>3053829
>The books aren't bad.
>Have you read them?

I have. They are awful. Unless you're a mormon, I guess.
>>
>>3053829
>How do you not get his joke?

Yeah, I'll admit I completely fell for that. I guess I'm the idiot now!
>>
>>3053826
but why do people act like it is though?
>>
>>3053818
>>>/fit/
>>
>>3053837
Because it's a retarded meme.
>>
>>3053837
Because chubbychasers ahve no sense of anatomy (because they only ogle amorphous blob-people) and mix up women who simply have wide pelvises with fat people.
>>
>>3053727
Nothing wrong with a bit of slaughter as a final boss fight desu
>>
>>3053831
>overarching id continuity
I know Billy Blaze is BJ Blazkowicz's grandson (or great-grandson?), but where does Doom fit in?
>>
>>3053846
I get the feeling that's part of it. They have some sort of interpretation going on in their brain that make them see fat as "curves" in the same way anorexics see skin as fat.
>>
>>3053835
What does this even mean?
I'll be the first to admit that they aren't amazing, but for being based on a basic sci-fi shooter with razor-thin plot, they're better than they have the right to be, better than the movie and the comic, absolutely.

What's the mormon angle about anyway? They're not really portrayed as "the heroes" or glorified, they're there, and they're doing mormon things, part of the character interaction is two of the main characters bickering and getting to know each other, one being a mormon, the other being non-religious and being prejudiced against mormons, which isn't painted in a particular way, being based on her own experiences and perceptions about the mormon religion, and she isn't even that wrong about them.

It doesn't paint mormons as especially good, or especially bad, they're just there, a more conservative mormon might even take offense at it for some parts.
>>
>>3053853
>>3053846
Makes sense.

>>3053849
For a final boss fight, I was fine with it, because it didn't cram it in everywhere else like is sadly done so often in place of real enemy placement in many megawads.

I had to redo it many times, usually because the monsters teleported in faster than I could deal with them, meaning I ran out of space to maneuver.
>>
>>3053850
I think the Doom and Wolfenstein mobile phone RPGs tied them in sort of, which some people insist is canon, but in my opinion that feels like forced plot revisionism where it wasn't necessary. I like it better with Wolfenstein and Doom being separate stories.
>>
>>3053874
Yeah it was in the RPGs someplace, a version of Doomguy with the Blazkowicz last name (not the actual Doom 1 Doomguy).

On the topic of silly worldbuilding: Why is Ranger so much tankier than Doomguy when his armor is visibly much less modern?
>>
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>>3053773
>>
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HAHAHAHAHAHA DUMP TIME

TIME TO SHIT OUT A TERRIBLE MAP IN THREE HOURS

INTENSITY
>>
I need LegenDoom in my life. It looks pretty hot
>>
>>3053604
If Q1 didn't "manage to wow you" perhaps retro fps games just aren't for you in general. It's the best of the bunch.

Quake 4 looks and plays alright, but it lacked any of the level design conventions which makes quake feel like quake. But since you don't seem to be a fan of those anyway, Q4 might just be the one you'd enjoy the most.

And don't forget RTCW which is pretty much a quake game in disguise.
>>
>>3053775
Which of the maps are your favorites anon? I didn't like "crucial error" but "place of many deaths" was nice. Currently on the foggy swamp map, and it's a mixed bag gameplay-wise but looks absolutely stunning.
>>
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How's day 1 of DUMP going for you, /vr/?
>>
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>>3053945
>>
>>3053727
Wait, so you liked BTSX E2M31?
>>
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Pretty shit
>>
>>3053945
What's this DUMP I keep hearing about?
>>
>>3052598
>Doom
>colorful levels
what the fuck are you talking about
>>
>>3052598
>Why can't we just have neat, colorful levels, like, I dunno, Doom had?

Huh? Most levels in doom were generally brown or grey.
>>
>>3053967
Meant to reply to >>3053945
>>
>>3053975
Doom used more colors typically than brown and grey. It also used red, blue, and green constantly.
>>
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>>3053975
This is what I've been trying to tell people for literally a year now.
>>
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>Get to Nirvana in Doom II
>mfw https://u.pomf.is/tiexfr.mp3 playing as the background music the whole time
>>
>>3053990
>It also used red, blue, and green constantly.
>constantly

No. they were used at times, but Browns and Greys were still very dominant.
>>
http://strawpoll.me/7033213/
>>
>>3053992
This is great. What metal song did it take inspiration from?
>>
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>>3053958
it's fun with dakka

>>3053945
LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT

INTENSIIIIIITTYYYYY
>>
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Okay. So my rectangle tool now arbitrarily has the corners rounded off.

Please tell me someone knows what the fuck is going on
>>
>>3053958
It didn't feel as bad I guess.
>>
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>>3053991
Nice cherrypicking m8
>>
>>3054017
I kind of want to pick both.
>>
>>3054038
couple of those pics in that collage are kinda working against your point there m8
>>
>>3054047
Isn't his point that Doom had a diverse palette of colors at many times?
>>
>ZDaemon is fugged and won't start for whatever reason
>Zandronum is literally nothing but Complex, MM8B and other assorted clusterfuck mods
Awaken me from this fresh hell
>>
>>3054060

can't you just create a server yourself? both zdaemon and zandro were made with zdoom as base, anyway

plus, zandronum is open source
>>
>>3054019
I have no idea. It's from a music mod that I have no recollection of downloading, dated for 2011 according to Windows. I'll upload the wads if you want
>>
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HEH
>>
>>3054096

lel
>>
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>>3052929
>"How are people going to know it's a female?"
>"Put lipstick on her, duh"
>>
>>3054121
Seriously. This.
>>
>>3053764
No, I actually figure that the demons grabbed advanced technology from US.

Consider the first DOOM game.

The only enemies that use technology are A) Zombies, B) Cybie, and C) The spider mastermind.

The zombies are pretty simple. They're human bodies using human technology clumsily. They have no accuracy, and only built-in instincts. They're just possessed humans and nothing more.

Consider that you only meet Cybie after the first episode, in hell itself. An episode after demons have stomped all the fuck over the base- no doubt claiming their technology- they immediately re-arm and repair thir greatest warrior, wounded from a war hundreds of years ago. Next, you only find and fight the spider mastermind- a great brain with no capability for combat- and of course, if there's an implacable warrior heading toward you, you'll want to make sure you're equipped for the fight- so the mastermind got the biggest, heaviest weapon they had and threw some extra legs on so they could also get around.

Now consider that the second doom takes place weeks or months later, and consider the other cybernetic demons...

>There's more, I just can't have a post go so long.
>>
>>3054139

The arachnotrons are the thinking demons, the ones with no mobility, but a lot of dexterity and brainpower. They can't walk unaided- but when they discovered human technology, the first thing they did was give themselves some basic defenses and the ability to get around without imp palanquins.

Next, mancubi. They're big guys. Big, heavy, and strong... But they're slow. They're so slow and useless for anything involving actual fighting. So why attach blasters to them? Obviously: Because they're the mining demons. Demon wars of old involved magic and might- but for might, you need weapons, and for weapons you need metal. For metal, you need mancubi. They delve down into the earth and use clubhands- or whatever- in order to gather their minerals. Pretty simple, right?
When the technological revolution hit, the arachnotrons began outfitting everything that might use it. Giving the mancubi plasma cannons are a good idea because they can mine faster and easier. The extra bonus is that when Doomguy comes by, the mancubi don't need to use their slumbering, useless speed in order to attack- they can instead use their plasma cannons as ad-hoc combat weapons.

Finally, the revenants. Look at how they look, how they fight, even the noises they make. It's obvious: They're the 'cranky old dude' caste. They're just dead demons who really don't give a shit about dying anymore. They were invoked back into life by the others because of Doomguy's incursion into hell- They're so emaciated and patched together and skeletal that 'Fuck it, give me the biggest booms you can' is obviously their best option, because even if they die again from collateral, they can actually get back to sleep and might take care of doomguy while they're at it.
>>
>>3053710
thx, family
>>
DUMP mapping huh? This seems shit to me.
>>
>>3054139
>>3054141
Cool theory, I always saw the demons as stealing technology from us and corrupting it to their own means.
>>
>>3054167
You forgot that all walls in doom are one-sided

Also that chunk of high wall has a sky texture.
>>
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>>3053710
>http://www.mediafire.com/download/dbw3ab3fhowsjqn/vombieman.pk3
Oh god this is not how you do voxels
And why are they slowly rotating at all times
>>
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>>3054191
Anon, this is the Retro FPS thread, on /vr/. Pull yourself together.
>>
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>>3054197
that's terrifying

their backs look like anime versions of the scout from TF2

bonk
>>
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Chex yourself before you Rex yourself
>>
>>3054214
>"wah wah, no new games, only doom 1 and 2 with mods, nobody else is allowed to have anything new"
>/vr/ - Retro Games
I don't know, I thought that was like, the point?
>>
>>3054213

Did you load Parkour on chex quest
>>
>>3054225
Yea, pretty glitchy but fun.
>>
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Doom 4 posters please go to /v/

Endless speculation and argument about a game that hasn't been released yet has no fucking place here and shits up the entire thread
>>
>>3053708
tough skin river
>>
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DUUUUUUUUUUUUUUUUUUUUUUUUMP
>>
>>3054324
No, it's not. Doom 4 is a game coming out. /vr/ is for retro games. Go back to /v/ if you want to talk about an upcoming game.
>>
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Hey guys, dakka's a great mod, I wonder...
Oh.
I'll come back next thread.
>>
>>3054347
I haven't seen dakka. Do you have any webms?
>>
>>3054347
wonder what

if there's something you need answered about dakka, I'm right here - just busy DUMPing, so I might not get to your question for a half hour or so
>>
>>3054347
Shitposting won't stop, you gotta drown it out with real discussion. So post some dakka bro.
>>
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>>3054347
Say what you need to say anon, I'm here for you. Dakka is really fun and I wish we could see more mods like it.
>>
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About to start my DUMP map. Which game configuration should I choose in GZDoom Builder?
>>
>>3054363
>>3054359
>>3054356
>>3054349
I was wondering if the score system was put in yet. Also, I'll see if I can record stuff of me ripping ass through Scythe 1.
>>
>>3054373
Any you want. The baseline for compatibility is Zandronum 2.1.2, and from what I've heard there's a few things that it doesn't quite support with UDMF? I'm not too familiar with it - I use either Boom or Hexen format (Boom for this, because I find its relative simplicity to help when mapping)
>>
I'm learning things! I just figured out how to make a wall have two textures- for the top half and the bottom half. I could theoretically do three, too.

>>3054373
I would go with UDMF, because I ended up having to change to that format and it fucked over my entire map.
>>
>>3054376
Added in three days ago. The titlemap isn't a lie anymore!
>>
>>3054381
No, I want to takl about shit like that one anon's Combined Arms mod which is fun as fuck and actually relevant.
>>
>>3054384
Not him, but could you pass the git?
>>
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I need a little help with PR-Boom+. I've downloaded it from the Sourceforge link that I found in the FAQ, I opened it with WinRAR and I find this. Do I just extract everything? What do I do?

I also have questions about using it for Doombuilder. Is the Boom file in the game configurations tab PR-Boom+?
>>
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ALL OF YOU SHUT THE FUCK UP

THEN START TALKING ABOUT ACTUAL RETRO FPS GAMES

IGNORE D44M POSTERS
>>
>>3054378
>>3054379
Alrighty, I'll guess I'll use the Boom format. Thanks for the assistance.
>>
I'm not really part of the DUMP project since I don't have any forum accounts. But if I were to make a map for it and upload it here, would that be okay?
>>
>>3054407

Okay, heretic and hexen have cool weapon designs but I always felt like most of them are pretty underwhelming mechanically.
>>
>>3054413
I asked Term the same thing on tumblr. It's fine, we don't need to make an account or anything.
>>
>>3054404
http://git.jinotra.in/ijon/dakka

>>3054408
Yeah, just keep in mind that the Boom format doesn't support a lot of new things. For example, if you want slopes, or 3D floors, or things that start in midair, or ACS, or anything like that, go Hexen or UDMF format.

On the other hand if you're just starting out, all that poses more ways to fuck up your momentum. And you can still do a lot of cool stuff with Boom. Just not *as* much.
>>
>>3054413

that's what i did for dark and dreary

i just wish i'd paid attention to the time layout and not released the finished map before we were supposed to move past the 'ideas' phase
>>
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HEY EVERYBODY LOOK I MADE A DOOM 4 THREAD ON /v/ GO DISCUSS IT OVER THERE.
>>>/v/330299304
>>>/v/330299304
>>>/v/330299304
>>>/v/330299304
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>Bait: The Thread, The Movie

literally don't respond to anything that doesn't have to do with retro fps games

you niggers are feeding the trolls, don't you know how to internet properly
>>
>>3054442

just becase i'm a huge asshole i'm going to write

>new shield mechanics for gmota.gif

and force kegan to include them
Thread replies: 255
Thread images: 169

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