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DOOM THREAD / RETRO FPS THREAD - Last thread >>2892819

Mostly Doom, but all retro FPS welcome
~~ Let's post like gentlemen ~~

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Doom Thread Archives
https://warosu.org/vr/?task=search2&search_op=op&search_text=%22doom+thread%22

Image Database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v6b)
https://i.warosu.org/data/vr/img/0028/06/1448271860636.png

http://vrdoom.booru.org/index.php?page=post&s=view&id=148
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

## /VR/DOOM COMMUNITY PROJECT ##
Make a Boom map for Doom 1.
https://warosu.org/vr/post/2811741 Announcement/Rules
>>
===NEWS===

[01-06] Gameinformer article on Doom4
http://www.gameinformer.com/b/news/archive/2016/01/06/game-informer-february-cover-reveal-doom-2416160408.aspx
http://imgur.com/a/hbZAu

[01-06] Anon map release: A Morte (for Hexen, early WIP)
>>2899061
http://www.mediafire.com/download/a6tq97xjlegcun0/A_Morte.rar

[01-04] Anon mod release: Gun Godz adaptation (alpha)
>>2894957
http://www.mediafire.com/download/u5r34idu4dl3ept/GunGodz.pk3

[01-03] Anon mod release: Custom difficulties
http://www.mediafire.com/download/mp972r695l6ve5h/GZ-customDoomdifficulties.wad

[01-01] Demonsteele v0.9 released: new character, lots of bugfixes
http://forum.zdoom.org/viewtopic.php?t=46787

[12-31] Brutal Doom v20b + starter pack released
http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-hell-on-earth-starter-pack

[12-30] Anon map release: Engineering Deck (for /vr/E1)
>>2884990
https://www.dropbox.com/s/ibc0uk9iqsq37iu/EngineeringDeck.wad

[12-30] Anon map release: "just a big room with a cyber demon on steroids"
>>2884008
http://temp-host.com/download.php?file=qe66td

[12-29] Anon map release: Wait What
>>2883410
https://www.dropbox.com/s/e8zaqura8kqhjzo/Wait%20what.wad

[12-27] Arcane Dimensions released (Quake)
http://quakeone.com/forums/quake-mod-releases/works-progress/11494-arcane-dimensions.html

[12-26] Anon map update: Buttghost, almost final version
>>2877793
https://dl.dropboxusercontent.com/u/73550170/buttghost_kdivr.wad

[12-26] Doom on a Leapfrog TV
http://hackaday.com/2015/12/24/hacking-the-leapfrog-tv-to-play-doom/

[12-25] Anon map release: vinterRunterland (deathmatch map)
>>2875596
http://www.mediafire.com/download/i5g0r1sodkuruql/vinterRunderland.wad

[12-25] Trailblazer update
https://youtu.be/BNbpeH31h-k

[12-24] Combined Arms WIP6
>>2873756
https://dl.dropboxusercontent.com/u/8380892/Combined_ArmsWIP6.pk3

[12-23] Freedoom v0.10.1
https://github.com/freedoom/freedoom/releases/tag/v0.10.1

===

To submit news, please reply to this post.
>>
Can someone spoonfeed me how to beat Map 16 in DemonSteele? I have the blue and red keycards and have killed every monster, I can see the red door in the top right of the minimap but how the fuck do I get there?
>>
>>2900970
holy shit nevermind that was fucking nuts
>>
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>>2900970

>demonsteele
>map
>>
>>2900973
I don't know, I'm just playing the maps in order, got to a map called suburbs and it was really hard to figure out how to beat the very end of it but I figured it out...I'm new to Doom.
>>
>>2900978
not that guy, but maps aren't something that demonsteele modifies, am I to presume you're on map16 of Doom 2?
>>
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try not to get blown up
>>
I need to get some more fucking motivation here.
>>
>>2901049
BTW I played your mod (the 6th wip) and It left me unsatisfied in many aspects, mainly that weapons altfire functionality is often an overkilling waste of ammo and there's no middleground options:

Fists, axe and pistol are okay.

Shotgun is either vanilla sg or a waste-of-ammo overkill, which is good for taking down barons but too excessive for general use, leaving you chipping on pinkies and cacos with primary fire in wads with ammo balance stricter than overly-generous on SG ammo vanilla.

Rocketlauncher is either underpowered blasts that look cool and kill minor things well, but totally lack against the usual rocketlauncher audience, and an overkillish waste of ammo as altfire.

Rocketlauncher primary fire obscures view way too much. Imo the best way here would be to go with smaller explosions and less smoke, like Duke's Devastator did.

Plasma shotgun and rifle are okay I guess.


What IMO should be added:
an additional shotgun (or a replacement of current one) that can fire variable ammount of buck - from 1 to 4 would be okay.

A general-purpose rocket/grenade launcher that can actually kill nobles without an overkill/overuse of ammunition. Preferably with controled explosions.


Regarding flare gun: it was an old idea of mine to make a flare gun that actually makes a dynamic light to light up dark areas, with color switching with altfire. Make it stay there (or stick to monsters) lighting up surroundings for 2-3 sec before exploding.


Also what was that mod that redrew the weapons and made them have different ammo types for altfires (like buckshot + slug)? I remember it being posted 10 or something threads ago and havent seen it since
>>
>>2901067

To be fair the rocket launcher takes 1 rocket and turns it into 8 shots. Just keep plugging away at monsters. I can shrink the effects though

I'm not adding any other weapons that occupy the main weapon slots though, and the shotgun stays.

I'm not changing the flaregun either. That's how it works in Zero Tolerance, if you don't like it, don't pick it up if you find it inside of a weapon crate.
>>
>>2901070
I know that, the fact that it splits 1 rocket in 8 is great against weaker enemies is exactly what I said, but against other guys its underpowered compared to vanilla RL - so you have to either chip at their HP or use overkill attack that wastes ammo.

Im not saying that you should add/remove weapons - maybe you could add a tertiary fire mode or a switchable modes to the guns which would be a middleground between under- and over-kill. So far the only thing that can occupy niche of an RL is plasmarifle rocket mode and that one uses cells not rockets.
>>
>>2901071

Not keen on adding extra firing modes to most of those weapons. I want to keep this mod as simple as possible with only a primary and secondary fire.

To be honest I'm not satisfied with the altfire for the Cygnus, but it's what Pillowblaster suggested. Though I might swap it out for just a shotgun blast of grenades that cost like, 2 rockets inside of the bouncing orb. I'll also up the direct hit damage for the rockets themselves a little more.

I'll reduce the cost of the shotgun's altfire by one shell at least, but there's not much I can do there in terms of how it behaves, not without a massive overhaul.

And I do that shit enough as is in my other mod
>>
reminder that agdq is going on
you might wanna check out the runs
>>
>>2901075
>shotgun blast of grenades that cost like, 2 rockets

That might actually be the best idea

>>2901081
what is agdq
>>
>>2901093
>what is agdq
https://gamesdonequick.com
>>2901081
https://gamesdonequick.com/schedule for the runs
>>
>>2901081
>>2901095

This shit ain't relevant to Doom at all, Doom's nowhere to be seen this year.
>>
>>2901098
>nofunallowed.png
>>
>>2901098
at least wrack's there :^)
>>
>>2901104

Doom 4 discussion and shit is fine because it's still Doom, but AGDQ is focusing on the dank memes this year.

>>2901105

Don't get me started on that garbage, at least they altered that awful view sway when swinging that overdesigned and massive sword.
>>
>>2901098
ya i noticed after i posted
when the list was on the news last time doom and a few other retro fps were confirmed in, dunno what happened
>>
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>>2901108

Uyama happened. Fuck speedruns, just pander to the retards for that easy donation money. So many runs this year have been utter trash.
>>
>>2900938
Nice maymay pic, OP. Will there ever be a Steampunk/Arcanum mod for DOOM?
>>
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So what's your favorite real life gun you would like to see for Doom?

Centered or angled?
Reload animations?

Just general curiosity.
>>
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wait is 26.2.2016 the release date for the newest doom?
>>
>>2901178
It hasn't been confirmed yet.
>>
>>2901187
so any netstores are bullshitting then?
if you search with that date you can find one atleast
>>
>>2901164
Browning Citori o/u shotgun (sawn off), angled. I love the way these things open.
>>
>>2901104

not even a single RETRO fps game is in there, this is the first time it happens in a GDQ marathon

we've been here before.
>>
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>>2901164
pic very related

one of my all time favourites
I just do not have the time to sprite it myself

angled, because centered looks akward, most of the time
and yes, reload animations, but Metal Slug style
>>
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>>2901049
>that skeleton at the end
brilliant
>>
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>>2901241
are there any snubbie sprites out there?
>>
>>2901241
>mac
>favorite
In real life it's a pretty shitty gun though.
>>
>>2901307
holy fucking shit that is cute

post cute weapons pls
>>
>>2901136
>Will there ever be a Steampunk/Arcanum mod for DOOM?
Theres sure can be, one or more of the the more advanced modders would have to be dedicated to it. Or you could start working on it yourself and try to get some other people on board when you have something promising to show.

Arcanum is pretty great by the way.
>>
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>>2901318
sure, why not

>>2901315
> In real life it's a pretty shitty gun though
said the nogunz faggot
>>
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>>2901338
>>
>>2901338
>said the nogunz faggot
But a mini-uzi has much higher quality.
>>
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>>2901340
>>
Is it actually possible to get past a combo score of FEARLESS in demonsteele?
>>
>>2901338
>>2901340
>>2901343
gosh that's just hnnng
>>
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>>2901164
Angled.
>>
>>2901340
Ain't that literally >>2901049 this thing?
>>
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>>2901049
this doesent look right
>>
>>2900938
Which wad has the best level design in your opinion?
>>
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>Playing Alpha Elements XP
>get to map03
>facing fire imps
>tfw they do 50dmg against me while my semi-auto does 20 dmg & fuck-all
>>
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>>2901315
Lots of companies made, and are making, MAC clones, MAC derivatives, and MAC accessories.

To blanket say "sux lol" is retarded.
Will a Cobray MAC-11 closed-bolt pistol be a reliable weapon when converted to full-auto? Not particularly.

Will an original Military Arms Corporation or Powder Springs M10 open-bolt pistol converted to full-auto be a reliable weapon? Yes, it'll run fucking swimmingly.
And a factory open-bolt full-auto weapon as well.

A lot of it comes from the M10 being inherently an open-bolt design, and early commercial productions not being stellar when moving from open-bolt to closed-bolt.

A good example of how to do closed-bolt MAC clones today would be Masterpiece Arms, they actually also ship with decent plastic magazines (from Tapco), rather than the old piece of shit Zytel mags that would wear down in a hurry.
>>
>>2901403

DOOM.WAD
>>
>>2901413
It's single advantage over competing designs is the ease of manufacture and thus price.
>>
>>2901347

Yes.
If you acquire proficiency, one day you might even make it up to Slayer!
>>
>>2901449
for like 15 seconds
>>
>>2901436
And the ones not made by shitcrafters work adequately.
>>
>>2901456

Come on, have more confidence in him than that, anon.
>>
Anybody playing this?
>>
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>>2901456
I'd give him twelve seconds
>>
>>2901347
Which character?

Hae Lin has it very easy.
If there's a large group of enemies in front then a forward speciall basically maxes your shit out

If it's Shihong then give up on melee and use a shotgun
>>
>>2901347
>>2901506
https://dl.dropboxusercontent.com/u/48332341/gzdoom%202016-01-07%2014-20-41-212.avi.webm
git gud anon-kuns
>>
>>2901507
I was telling the other guy to stop trying with Shihong because he can't even get a Slayer as the character built for getting Slayers with almost no effort
>>
>>2901110
what's uyama?
>>
>>2901296
that used to be his trademark in gmota preview videos, it seemed to have fallen into disuse in more recent times until today.
>>
Did anything ever come of that Korean guy's third-person mod?
>>
>>2901530
What mod? The Black Warrior?
>>
>>2901507
this guy gets it
looking over forum threads sometimes i wonder if people just want an instant full meter on using a special or something
>>
>>2901468
15 second is pretty long.
>>
>>2901530
Look it up on google, there's an alpha release on his recent videos.
>>
So did the guy who bought id Anthology a while ago return with scans of the Book of id or the Doom comic book?
>>
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>>2901341
> But a mini-uzi has much higher quality
not really, it also a stamped sheetmetal 9mm subgun with a telescopic bolt

all in all they are very simular

I prefer the Uzi family, because of "ergonimics"
the mac is still smaller then an uzi, except for the micro uzi

pic semi related, another cute pistol I would like to see in wads

> tfw no time to make custom sprites out of unusual guns
>>
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>>2901384
not really
the picture I posted was from a type 10 flare pistol

the gun inna webm is more like a british WW1 flare pistol

pic very related
would be perfect for a BLOOD style mod
>>
>>2901616
>>
>>2901604
scans? i don't believe so, not yet, i only remember seeing photographs
>>
>>2901632
>>
are these tiny guns like the one that Tim Roth's character in Resevoir Dogs was shot with?
>>
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>>2901640
Cacodemon's mouth is glowing. Like in those fan edits.
>>
>>2901507
>skipping the buttsphere
WOW
I don't blame you, hope it gets nerfed soon
>>
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>http://forum.zdoom.org/viewtopic.php?f=4&t=50373
wat
>>
>>2901656
tl:dr
mais putin, ce gamin à l'air d'être un gros sac à merde
>>
Does anybody here play Brutal Doom anymore?
>>
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>>2901656
>10 paragraphs of butthurt and lambasting people for not liking SGT. Mark, citing that he's "too creative" for people to possibly comprehend

tl;dr, couldn't care less
>>
>>2901667
haven´t played it in several weeks

>>2901640
I thought they used S&W 659 pistols?
>>
>>2901653
>using the buttsphere
wut r u casul?
>>
>>2901667
>>2901682
He claims to have had "the most popular hl mod, beating counter strike". And his own doom "project" is a couple oblige maps for MSX..
>>
>>2901656
>All That Shit! By You, Volume II
>>
>>2901667
well, i played the october test version that was posted here, but between then and the release of v20b i switched zdoom from fmod to openal, and it seems BD triggers the infamous openal sound bug where stereo sounds play at full volume, so i quickly gave up.
>>
>>2901667
used to play it a lot a few months ago, had tons of fun but the gameplay got boring after a while, trying to combine it with other wads but since brutal doom has extra gimmicks it just felt weird
>>
Are there any good megawads where I'm supposed to be able to jump?
>>
>>2901656
>I feel that I'm a good person, most of the time that is, unless I really become a monster in a closet when people bother me. I can get as scary as a crack viced killing machine on super steroids.
>On the other hand, Sergeant Mark IV, a.k.a Marcos (translated as Mark in English) somethingsomething (forgot the family name), is also a Brazilian. But a pure one though.

>The thing is, I did tell some of the members there to fuck off because they were spamming my pages with "lululul butthurt bitch xD" and other stupidity. I bet most of them were homosexuals due to the way of them talking between each other (or better (worse) yet, lesbians)

>But insult someone in a forum? Why the fuck would you want to do that? To get banned without any reason beside being careless? I don't care if he's right. He was.

>Either I defend my reputation and expose the mediocrity who wants to oppose me or else I'll look like a meaningless little bitch who plays Daikatana all day, letting these dumbasses piss on my doorstep and put "JEW" stamps everywhere.

>One of them still wants to fuel their hatred on me. Fine, I said. Rub your hate through my body, I become anything BUT weaker. I become stronger.

>When you write a review to a mod, you need to know what you want to do with that review. Who are you writing that review to? To a new consumer who never played the mod? To a consumer who already played a past iteration of the mod? To yourself? To the developers? Just spewing out "lel wildweasel ur a fagit adn all ur mods suk ass my mod iz deh bestest fak u faggit" is NOT a review. It's bullshit. You know what's bullshit? Shit that comes from a bull. It's big. It's messy. It's very liquid. It stinks.

>>2901682

This is actually the exact opposite of what he's saying, but it's still fucking hilarious.
>>
>>2901656
tl;dr:ModDB is shit, sgt Mark is a cunt.
>>
>>2901735
lavaworld
>>
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>>2901750
Seems a bit too much pure platforming from a glance, I really just want to play some gameplay mods with jump mechanics without worrying about breaking the level constantly.
>>
What sourceport should I use for Heretic and Hexen? ZDoom for both?
>>
>>2901773
yeah
>>
>>2901773
well there's chocolate heretic and chocolate hexen but you can just use zdoom if you want but there are other options as i just said
>>
>>2901773
Depends on what features you wish to use. Since they both allow looking up/down in vanilla I'd just use gzdoom to spare myself the migraine of Y-shearing.
>>
>>2901764

Dark7, then.
It's one of the classic ZDoom levelsets.
>>
>>2901784
Thanks!
>>
any mappacks that use a lot of Zdoom/GZdoom features?
>>
>>2901735
Skulldash is pretty cool.
>>
Playing Ultimate Doom & Doom 2 through ZDoom, and I see there is an option to jump. I haven't played Doom in 20 years but I'm sure there wasn't any jumping?

So far I've used it only on E4M1 to get health bonuses on niches in starting zone, and in E4M6 to get the yellow key without lowering the platform.

Wonder what else is it used for?
>>
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>>2901792
Valhalla and Putrefier, the latter being the sequel to the former.
>>
>>2901802
Jumping was indeed not in doom, and you should probably turn it off if you aren't playing a mapset designed for it. Same with crouching.
>>
>>2901802
ZDoom is an advanced source port that adds a bunch of features that weren't in the original game as well as having different physics and behavior. If you want a "pure" experience look up Chocolate Doom.
>>
>>2901098
>>2901108
Family friendly event now.
>>
>>2901931
Please tell me that you're joking.
>>
>>2901931
>>2901935
They'll supposedly ban anyone that curses or makes unsightly comments so that no one gets offended, people are joking about it being PG.

But they also run games like Outlast and SOMA. Former has explicit gore, language and nudity, latter has body horror and a clusterbomb of fucks from the protagonist in the ending. Both far more M-rated than Doom ever was, but I guess fuck logic.
>>
>>2901518

The faggot organizing GDQ. He's gotten more Jewish and uptight about it in the past few years, trying to make it "professional"

So no fun allowed
>>
>>2901962

Don't forget this year they chose boring as fuck games like that velocity 2x garbage where the guy who ran it is pretty much the only person who plays the fucking game.

They had shit like that, a blind let's play of super Mario maker, several runs that last 4 or 5 hours, like kingdom hearts.

But no doom or F-Zero.

This year wasn't about speed, it was about the memes, and there's a lot of people who enjoyed this shit and defended it too. So it's only gonna get worse from here
>>
>>2901983
Think that's bad?
The first game after the Mega Man block is going to be Halo 4 on Legendary.
>>
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>>2901804
Looks like Quake 2
>>
>>2901986
> Halo 4 on Legendary
if they need more then 2,5 hours they should quit playing videogames
>>
>>2902014
I dont understand why anybody loves this shit. Halo 1 was an okay game at best, losing in all aspects but graphics to Unreal which came out 3 years prior.

No sprint until later entries, boring gunplay, bulletsponge enemies and constant weapon switching, not to mention that the story while tries to be "epic" shows how stupid every character are - "Oh a giant weapon of the ancients! Lets activate it for religious purposes! Surely the giant explosion will only kill the unworthy!", or "Oh, the tentaclemonster leader of the enemies that try to assimilate everything surely has a good advice!" etc etc.
>>
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I keep holding out for the day that Aubrey Hodges digs up his old Archvile re-recordings and we get to hear what his re-interpretation would have been like. The Archvile is the only instance where I think Bobby Prince's sound design kind of falters; he sounds more like an alien than anything.
>>
>>2902185
Arch-vile is a very odd enemy, the most off looking doom enemy to be honest
>that pic
Disgusting, she doesn't deserve a caco husbando
>>
>want to play quake
>quakespasm is kill
>look around but can't get it to work
>decide to try out directQ as a last resort
>directQ is kill

WHAT THE FUCK

I JUST WANT TO PLAY FUCKING QUAKE
>>
>>2902220
Try Darkplaces
>>
>>2902221
I'd rather just not even play it frankly
>>
>Playing Doom 1 for the first time since I was a lad
>Never played episode 4 before
>Get to map 2
>Getting fucking wrecked left and right
>Have to cheese the fuck out of enemies because there's no room to dodge
>Finally beat it

Exhilarating
>>
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>>2902220
>quakespasm is kill
It has only been 5 days since the last update.

What exactly is the problem you are having? Might be able to help.
>>
Anyone knows where i can get the original zdoom wars? the link on the original website seems to be kill
>>
>>2902185
He's gonna release it I think. I can't fucking wait to hear it. Now, if only someone found the original Revenant and Archvile Doom 64 renders that are said to exist...
>>
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>>2902185
>cuckodemon
>>
>>2901735
Any Hexen megawad. Necrosis, Scourge of Viscerus, Deathkings of Dark Citadel

>>2901773
I use zdoom for both, works great. You can use mouselook nice and easily

>>2902231
Truly a great game and spawned hundreds of fun things to play, in fact probably spawned all modern FPSs full stop
>>
So I'm playing on prboom+, I have a couple of questions.

I'm using the iwad collection, doom II.

1. How do I use the command line?
2. How do I enable freelook (so I can look up and down)?
>>
>>2902290
>1. How do I use the command line?
If you're talking about a Quake-like ingame console like ZDoom has (tilde key), PrBoom+ does not have one. If you're talking about invoking prboom via the command line, look in the "docs" folder. You should find prboom-plus-usage.txt.

>2. How do I enable freelook (so I can look up and down)?

Options -> General -> Tap right arrow key three times -> Enable Mouselook : Set to Yes
>>
>>2902301
>Tap right arrow key three times
Whoops, I meant two times.
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>>2902301
>>2902306
I'm not seeing the option for mouselook here. Is it the version I'm using?
>>
>>2902310
Proceed to next

You can use command line options by making a shortcut then adding parameters to the "target" field.
>>
>>2902310
Probably, because thats the page it should be on.
You're using Windows, I assume?

Try this:
http://prboom-plus.sourceforge.net/prboom-plus-2.5.1.4.test-win32.zip
>>
>>2902316
thank you kind anon, this version works much better
>>
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>>2902252
>search for old zdoom wars
>find version you never saw before that includes new character from game you never heard of
Nice
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>>2902310
>Those SR50 options
I beg your pardon?
>>
>>2902336
post links
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>>2902339
gotta

go

fast
>>
>>2902349
static.best-ever.org/wads/

Its a pretty big list so it may take a while to load, just search for ZDoomWarsIv3.0l
>>
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Gonna get some flak for this, but haven't seen discussion for it yet.

Has anyone else tried the starter pack? Haven't played brutal since v19 came out I think (brutality doesn't count...or does it?)

Pretty cool mapset so far, love the DOOM movie OST in the first level.
>>
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>>2902608
>>
>>2902339
as you know, strafe50 occurs when you use both types of strafe key at once (moveLeft/Right, and turnLeft/Right+strafeOn). and of course, holding down strafeOn means you can't turn, because any turn input is converted into strafe.

thus, permanent strafe50 is a tool-assisted demo recording option to activate strafe50 whenever you are using strafe40, but not turning. if you hold down one of the strafe keys (moveLeft, say) it pretends the others (turnLeft+strafeOn) are also held down, unless it also detects actual turning.

strafe50 on turns goes further, allowing generation of strafe50 tics while turning. while permanent strafe50 is theoretically feasible to achieve in doom.exe by a superhumanly skilled user who could release/hold strafeOn exactly when he starts/stops turning, strafe50 on turns is impossible in the original engine, as turn and strafeOn are mutually exclusive.
>>
>>2901403
/pol/.wad
>>
>>2902650
>there are never going to be wads of other boards
>no 4chan.wad where you need to visit every single board and kill ponies, redditors, SJWs, furries etc
Just fucking imagine
>>
>>2902231
Yeah, episode 4 is a bitch.
>>
>>2902231
I also beat it.

On Oy Vey, Not too Rough! difficulty

:]
>>
>>2901834
Shit, didn't know that one. I've turned off mouselook, but kept everything else the same. I don't notice much difference, albeit I haven't played since 1995.

What are these "physics and behavior" differences?
>>
>>2901001
cheater
>>
>>2902685
>What are these "physics and behavior" differences?
minor things that you probably wont even notice
>>
>>2902686
>>
>>2902220
EZQuake?
>>
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Doom x Undertale
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>>2902729
>>
>>2902685
>What are these "physics and behavior" differences?
One of the more important is that actors aren't infinetely tall like they are in regular doom by default. Then there's the rendering, where it's no longer capped to 35fps.
>>
How are the GBA ports?

Looking to add them to my GBA collection and wondering if they're just a collectors item or actually playable?
>>
>>2902745
I had doom on the GBA and liked it. It was pretty good.
>>
>>2902652
That was the idea man - shame it didn't come to fruition.

/pol/.wad was a masterpiece though, I'd pay good money to play a full 32 map 4chan pack from the guy who did it.
>>
>>2902696
>>2902735
ah ok, so how much is it really game breaking, as in changing the experience (e.g. mouselook firing into icon of sin)?
>>
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>>2902758
you can get into here easily if you can stand on the torches.

this is the first thing i thought of
>>
>>2902758
Well the actors have height thing means you can't be blocked by cacodemons way up in the sky, freelook means shooting monsters on high ledges is much less of a hassel (and also makes the rocket launcher more powerful since you can aim at walls or floors and utilize the splash damage better.
>>
>>2901497
>Transparent PNG
Why?
>>
today I saw it
somebody finally raped doom with that game
you know the one
I thought I would share my pain
>>
>>2902783
What are you on about?
>>
>>2900940
GI talks Doom for about 17 minutes:
https://youtu.be/L54nkKlVxTI

Haven't watched it myself yet, so
>>2902789
Probably the undertale thing above?
>>
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On Combined Arms:
I like that Particle Smasher's altfire does different things depending on where impact landed, but all of them feel too weak for the ammo they use (one rocket and lotsa cells). For instance the ground shot (on SS) knocks enemies to the sides dealing little to no damage (most of the time even zombiemen survive it), so the final wall explosion is almost always wasted. Maybe that was the original intention, but it would've been much cooler if it didnt knock enemies aside but pressed them into a wall where final explosion happens, finishing them.

Also on the note of knocking things around - I like the rocketlauncher knocking things, but I think it knocks enemies too far, so when you fire a volley of rockets into a distant enemy first or second one knocks him several meters to the side of his position and the rest of them simply fly by. If there was a way to make bigger enemes "heavier" and more resistant to being pushed around that would've been great.


>>2902783
Welcome to the internet, where everything is desecrated and nothing is spared.
>>
>>2901754
Super kek.
>>
>>2902810

yeah, the downward shot is purely defensive, direct shots with the altfire are devastating though.

I'm lowering the push force on the rocket launcher though, what the fuck was I thinking there.

Thank you for the feedback though, I need you guys to tell me this shit
>>
>>2902809
>12:00
TRIPLE CHAINGUN WHAT
>>
>>2902783
"finally"? Its been going on for months. doom_txt twitter is obsessed with it.
>>
>>2902809
>devs and playtesters play with controller

I've got a bad feeling about this.
unswitchable mouse accel/smoothing because nobody bothered to test how awful it plays anyone?

>You dont regen health at all and have to find it
well thats a relief. i hope you can find it lying around instead of having to alaways beat it from demons.

>its like "force awakens"
Oh god please NO.
>>
>>2902831
We know some played with kb+m though.
>>
>>2901754
Why is the Baron wearing mittens?
>>
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>>2902608
I did
And I enjoyed what I call La Madness (forgot the propper name).
Mark is an OK mapper IMO.
>>
>>2902843
Because his hands are on (green) fire I assume.
>>
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>>2902818
Another thing about Rockets and other projectiles: I think they might have a bit too large of a hitbox - very often when you shoot at the enemies on elevated platforms projectiles hit a wall while it clearly looks like they should hit.

It's even more apparent with autoaim when projectiles almost never hit the target.
>>
>>2901735
Brutal Doom's Starter Pack.
You don't need Brutal Doom to play it.
>>
>>2902729
>>2902731
great, now i want to see more of this
>>
>>2901667
The "creator" of Brutal Doom scammed the artists who were responsible for the sprites I heard.
>>
>>2902980
Not really scammed.
Scamming would be asking artist to make sprites for money or "use a" then not paying them for work, or using sprites for "use b".

Mark simply took sprites and code from various sources without asking or crediting said sources, and took full credit for the work. When his mod got popular and other modders took notice of it, they also noticed that a lot of their work was present there and they did not authorise it. Drama ensued (i think that was one of the first BD dramas), and then fanbois started occusing those criticising BD of jelousy, which elevated drama to the whole new level - you can still see remnants of it in the previous thread when it was brought up by a fanboi in discussion of HDoom anti-BD technique.

later mark presumably either gave credits to the authors... somewhere, or replaced the stolen stuff with his own, IDK but the dramas died down.

Now Mark himself is not a nice person and not really pleasant to be around, but he is not a bad modder (albeit his code is shit) and a decent mapper, so he is not hated here, but his attitude and fanbois always bring so much drama so threads often devolve into shitslinging fests in his presence, which makes him come here less and less.
>>
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>>2902783
What, Doom with Undertale?
OH THE HORROR
>>
>>2902992
the copyright police are alive and well
https://www.doomworld.com/vb/post/1539255
>>
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>>2902745
They're playable enough.

1 has a lot of levels missing, and no big bosses.
Controls are ok, processing speed is adequate if you turn off shading, otherwise it'll slow down in a lot of places.

2 is basically the entire game, no missing levels, no missing monsters, you can't turn off shading, but on the flipside the enemy AI is very nearsighted and won't recognize your existence if you're not close enough (like 20yds), which likely saves some processing power.
Some levels are somewhat trimmed in size, two of the really big levels were cut in half instead of being neutered.

The music in both is pretty good.
Both are censored thanks to the fucking Krauts so all blood and gore is edited and censored, blood is green and bodies despawn.

Texturing is somewhat less varied and bland, they probably wanted to save space on the ROMs and thus cut a bunch of textures they didn't find "necessary", then retexturing places.

Overall, they're ok, they're Doom in your pocket, it plays like Doom, it looks and sounds like Doom, it's not a full experience (though 2 gets the closest), but it'll entertain you enough, and I say this as a spoiled fag who play with basically only gameplay mods when possible.

Doom is just inherently fun and even the worst port doesn't stop you from having at least SOME fun, even the 32X port is kind of fun.
>>
>start up demonsteele with brutal doom at the same time
>just for shits
>tiny golden skeletons swarm me and have infinite health
i.. what?
>>
>>2903021
Both mods change same things (monsters, items), which can not be changed at the same time and will cause all sorts of conflicts.

This thing is absolutely obvious to anyone who's at least somewhat familliar with what mods actually do, or to anyone with any semblance of knowledge how games work.

Not your case obviously - for these cases, Terminus implemented a script that will spam you with unkillable agitated skeletons if you try to run the two mods together.
If you actually, really, absolutely want them to work together you'll have to carefully merge the monster behaviour of BD with DS, which is an awful lot of work, even without debugging the resulting mess, and nobody have time for that.
>>
>>2903019
Doom is just inherently fun and even the worst port doesn't stop you from having at least SOME fun, even the 32X port is kind of fun.
https://www.youtube.com/watch?v=3v7cFGneuaw

The soundtrack is fucking amazing.
>>
>>2903021
>>
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>>2903021
>zdoom + doomrl monsters
>anime lasers everywhere

>Samsara + wolfendoom
>living gibbed nazis trying to melee you
>mancubi who shoot treasure at you while making bird sounds
>>
>>2903021
This is why you check yourself before you FUCK YOURSELF
>>
At which point did you give up trying to play Sunlust on UV? Map08 for me
>>
>>2903026
That's the unfinished ZX Spectrum port.
The 32X version actually has pretty bad music.
>>
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>>2902243
Damn, I ragequit yesterday, but if you're still here then I could use help actually.

Basically my problem is no matter what I do the only fucking thing quakespasm will ever do it give the error
>W_LoadWadFile: couldn't load gfx.wad

And yes, I have the fucking pak files, I'm not completely fucking retarded.

I tried using putting them in the folder, I tried using shareware in case it was just having trouble loading both paks, I tried opening the pak with quakespasm, I tried running
>quakespasm pak0.pak
>quakespasm --help

It literally will not do fucking ANYTHING other than spit out that fucking error. It doesn't generate a config file at all either.

It's fucking infuriating too because I've used quakespasm before and I remember it being pretty fucking easy to use.
>>
>>2903083
... the .paks are in id1/, right?
>>
>>2902638
>strafe50 on turns is impossible in the original engine
This has been found to be untrue, and in fact we have examples of demos from the 90s with SR50 while turning https://www.doomworld.com/vb/doom-general/73161-sr50-with-turning-in-doom2-exe/
>>
>>2903086
wtf

Why? That's fucking stupid.

Well I got it working, but now is there anyway to run it without having to have the files in the same folder? I thought I did this before.
>>
>>2903098
haha, wow. i missed that thread.

so you can do it, but you need an external controller device which bypasses the usual input and tic building code.

i obviously hadn't considered this and was just thinking of what can be done normally with keyboard+mouse.

thanks for the link.
>>
In a small map for gzdoom, should I be concerned about having a shitload of sloped sectors for performance? There will be few if any dynamic lights and few 3dfloors, and they won't be used in such a way that they affect monster pathfinding or anything.
>>
>>2903110
>so you can do it, but you need an external controller device which bypasses the usual input and tic building code.
technically you could just build a small executable that you used to load the control API, which just passed through the mouse / kb input, except that it rewrote strafe inputs as SR50 instead of SR40.
>>
>>2903124
but that would surely disqualify any recording as being tool-assisted?
>>
>>2903129
depends on what you consider "tool assisted". is using the external control API banned to begin with? is using a special controller that the game specifically has code to allow you to use really "tool assisted"? that would be like disqualifying runs of Steel Battalion that actually use that giant custom cockpit controller.

this is further muddled by the fact that compet-n rules specifically allowed TSRs to force novert or that let you instantly spin 180 degrees with a button tap. how is *that* ok but other TSRs aren't?
>>
>>2902848
Yeah, he is, my only gripes really being the invisible walls and inaccessible outside areas on certain levels.
>>
>>2903161
>mod includes iron sights and jelly eyes
>makes player move slower that in vanilla doom
>includes support AI
>maps feature an overly consistently militaristic aesthetic, cringy end screen with jets and tanks included
>off limits points and walls and inaccessible areas
don't know how hard am I going to be lashed out at for this, but I can't shake the feel that people enjoy the shit he puts out simply because it taps hard into their modern TACTICOOL sensibilities in one way or the other
>>
>>2902608
i played it, got to map03, noticed it was a barely-edited freedoom map, closed it, and never looked back
>>
>>2903190
That is 100% Ъ.
>>
>>2903190
that's what I can see happening in most cases, yeah
>>
>>2902848
>Mark is an OK mapper IMO.
Yeah, he's honestly a WAY better mapper than he's a modder (not that he's terrible, but I dislike a lot of his practices and style).

I really think he should do way more mapping.
>>
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>>2903190
I was talking about the mapset mang. But okay, I'll bite.

>iron sights
optional, slows you down, don't use them unless you a codbabby

>jelly eyes
this I can agree on, but it isn't near as bad as it could be.

>player moves slower
I noticed that, I also think that earlier versions actually made you move faster than normal? Weird.

>includes support AI
And that is a bad thing?

>aesthetic
Doomguy is a marine, in some sort of military, and, of course, the only thing standing during a hellish invasion will be the military. What is logic. Also, maps, not the mod

>off limits points and walls
Yep, that's pants-on-head retarded. A mappers greatest sin when it comes to exploration. Also the mapset, though, not the mod. But since Mark designed the maps, he can take that hit.

People enjoy the mod because it gives them a way they can enjoy an (in their eyes) outdated but interesting game under a new modern filter. MOAR BLOOD, MOAR GUNS, 'SPLOSIONS.
>>
>>2902185
Isn't the Archvile suppose to be a Lovecraftian ghoul or something? It makes sense for it to sound alien.
>>
>>2903215
>Yeah, he's honestly a WAY better mapper than he's a modder

I agree.
I would be 100% okay if he dropped Brutal Doom, never came back to it, and focused entirely on making maps.

>>2903218
>And that is a bad thing?
Not him but support AI in Doom mods is nearly universally terrible, terrible, terrible. They behave like arse.
Doom AI was not intended for anything more than just chase and attack, and friendlies demonstrate this the most.
>>
>>2903218
>don't use them unless you a codbabby
I like iron-sights on rifles if it makes sense, and if the weapon is still useful without them. I mean, what's more interesting? A weapon that's basically just a reskinned chaingun, or a weapon with more than one use?

Like you have an assault rifle, you can lay down rapid fire at closer distances and it does good damage, or you can chose to use the sights at longer ranges for controlled shots (I prefer if you can't fire full-auto when looking down the sights, to further differentiate the modes).
However, if there already is an assault rifle with ADS, there doesn't really need to be another, not for a game like Doom.

Or maybe you have on old world war bolt-action rifle, it's powerful and it has a bayonet for close quarters fighting, but what it's really good at is accurate shots at longer ranges.

On pistols, subguns and LMGs there really isn't any point though.
>>
>>2903218
yeah i should have clarified that I was in fact referring to both the starter pack and brutal doom at once, sorry for the confusion
>>
What's the deal with this Undertale thing? I've stopped following modern gaming.
>>
>>2902185
The Archvile's BLLRRRRGLRRLLLLL sounds alien, but the HN-HN-HNNNN is classic, one of the creepiest sounds in all of gaming imo.
>>
>>2903329
i don't know either, all i do know is there's a skeleton in it
>>
>>2903329
An odd indie jrpg that had a very succesful kickstarter and marketing campaign. It was released a few months ago to critical acclaim and it got a pretty big cult following.

It's to games what adventure time is for cartoons perhaps?
>>
>>2903329
its a indie game that got really popular and /v/ went apeshit after it

The creator was this guy who made music to the earthbound and homestuck fandoms, so the fans started talking about the game everywhere and eventually, let's players got into that, which made the game explode in popularity

What followed next was "tumblr" taking over and making their usual garbage fan art, and started cherrypicking things about the game, claiming it was "made for them", thing like the main character not having a explained gender or the two gay couples

Eventually we ended up with the usual "/pol/ vs SJW" scenario where everybody who defended the game was called tumblr and everybody who hated the game was called /pol/ or something, you couldn't even talk about the game without shitposters derailing the subject into tumblr and its appreciation

Things only got worst when furfags joined the fandom and started making shit loads of bad porn of it, and /v/ started calling the fans shills and the average autistic shit they say, people who never played the game shitting on it, and the fanbase on /v/ going full damage control

tldr; indie game that caused a shitstorm on /v/ because it was "progressive" and the fandom was Steven Universe levels of bad
>>
>>2903341
Nah, its the Steven Universe of vidya, it exploded because of its waifus, tumblr tried to "claim it from 4chan", the fandom was annoying as fuck, the game was extremely mediocre but had some neat ideas and character designs, story was all over the place and tried too hard to be deep and complicated, anime jokes that showed how unprofessional the creator was, plus the shitstorm it caused on its respective board
>>
I got it from hearsay that Toby actually despises the fanbase to death.
>>
>>2903346
Wow. OK, glad I completely missed all this.
>>
>>2903329
>>2903340
>>2903341
>>2903346
>>2903349
>>2903362

And what the fuck does this have to do with Doom?
Stay on topic, shitheads.
>>
>>2903349
>story was all over the place and tried too hard to be deep and complicated
While I agree I still when people even attempt at depth in video game writing. Same with it's approach to choice and consequence.

I get pretty blind to great flaws when a game has elements I really really enjoy though, like with The Darkness (2007)
>>
>>2903367
Okay.

What would you like to see more of in gameplay mods anon?
>>
>>2903367
OK, is Legacy of Suffering (I think this was the mod that made a Doom3-like Doom) worth playing? I had played it just a bit years ago.
>>
>>2903367
He asked a question and i answered
>>
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>try out prodoomer because it sounded and looked cool
>it's death pit the map pack
and it did seem pretty cool too with all the upgrades and shit you could get, RIP deathpit/10
>>
>>2903409
Legacy of Suffering is one of those mods that was groundbreaking when it came out and absolutely amazing at the time but has not aged well at all.

At the very least, it serves as motivation for other BRs to do something neat.
>>
After several weeks of development, DOOM Retro has now reached v2.0 and is available for download. This new version sees many obligatory speed and stability improvements, as well as some major features such as an unique alternate HUD. Alun "Viggles" Bestor's Cacoward 2015 winner BREACH.WAD is now also bundled with DOOM Retro.
>>
>>2903418
i am not the asker but i am grateful for your answer
>>
>>2903365
You should try the game out for yourself though.
I think the fanbase gets a bit nasty, but it was seriously my favorite game of last year.
It's not the absolute messiah most make it out to be, but it is really fucking good.
Especially if you're a fan of old Nintendo RPGs.
>>
>>2902608

Put fake Pinky shit in the rev's shower.

What will follow will the rev gettin' mad as fuck, firing rockets everywhere while Doomguy's screaming "IT'S JUST A PRANK!!!!!"
>>
>>2902729

"On days like this, kids like you should be burning in......well, here."
>>
What's the best ww2 weapons/texture pack?
>>
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>>2903516
For multiplayer, I should add.
>>
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mmmm
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>>2903516
WW Nazis.
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>>2903547
The engine has very nice presentation, but overall it's an answer without a question.
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Am I right to think that a proper adaptation of the Masters of Doom could only be done as a visual novel?
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>>2903448
>The player’s weapon is now fullbright while the player is being injured.
wtf? why?
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Is the new doom supposed to be a joke?
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>>2903516
rga ww2
ww2 realism mod
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>>2903579

No, they're very serious about it.
I'm still laughing.
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>>2903424
How do you mean didn't age well? Gameplay wise or looks wise?
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>>2903479
I see, I might give it a try.

>>2903567
Movie when

>>2903579
Did they reveal anything new to warrant an extra reaction?
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>>2903552
Thanks. Seems to work fine

>>2903585
Do either of those run with zandronum properly or am I doing something retarded?
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>>2903606
I get that some people think the new DOOM is modernized trash, but it looks like a serviceable shooter to me even if nothing is really amazing about it at all. What I don't get is the people that go out of their way to take a gigantic shit all over it because it isn't the original games.
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>>2903585
>>2903614
>ww2 realism mod

I actually didn't try this one because that headbobbing is atrocious.
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>>2903614
i think they ONLY runs on zand
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>>2903606
>Did they reveal anything new
there was a game informer article last thread
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Honestly, a lot of the recent interviews/GI stuff really quelled most concerns I had with the new DOOM.
The fact that there's a big emphasis on exploration/non-linear levels, and also the variety in location and scenery both get me really excited.
I also really like the art direction. A lot.
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>>2903616
I just checked it out on youtube, and damn those are some proper fucking mode>sprite rips unlike the RGA garbage
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>>2903626
It's my album up in the news post at the top. I also posted it at other places, like Doomworld.
It was amusing seeing at least two or three reposts of it after that, including one in the same thread.
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>>2903637
i saw the link in the last thread and added it to the news post. i am sorry if you feel you have not been credited properly or something
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>>2903632
>art direction
It's a somewhat fresh take on the busy/super-detailed grim style that's been everywhere since.. Gears of War?

I absolutely love the cacos. Vestigial limbs is pure genius - still think they ought to have pupils though, and the eyebrow plate should be able to slide down and make a frowny-face.

Only monster I'm not really fond of is the cyberdemon. I also prefer the Doom 3 incarnation of the pinkie over any other, that thing was terrifying as shit.
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>>2903632
Same.
>>2903647
>still think they ought to have pupils though
I want them to have cloudy eyes, and then have pupils that reveal themselves when they spot you
That would be cool as shit imo, but I doubt it's gonna happen
>and the eyebrow plate should be able to slide down and make a frowny-face.
That would be nice. They are already a bit frowny, too.

Agreed about the pinky and the cyberdemon. Hopefully the cyberdemon shown isn't the real one.
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>>2903642
I don't really care about credit. I got the images from an anon's series of posts in a thread two days ago, and when I asked if there was an album there was no response, so after the thread archived I put it all together. So if anything credit a random anon at /v/.
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>>2903647
>I also prefer the Doom 3 incarnation of the pinkie over any other, that thing was terrifying as shit.
How does it feel to have an incorrect opinion
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>>2903632
Don't trust gaming websites, they are just like political websites, always biased in some way, just wait until the damage is done and wake up to smell the roses
>spoiler
There is nothing really special about it, better than doom 3 but still not as "metal cover" as it should be, you can still feel the sci fi fad vibes coming from enemies like the lost soul and cyber, they really need to make these demons look less like aliens and more like traditional demons, these designs are just grey and white boring with no eyes
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>>2903657
Don't be like that.

The pinkie is the worst designed monsters in the original game. It's neither charming nor cool.
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>>2903658
>still not as "metal cover" as it should be
It literally cannot get more metal without the whole fucking level being blood and corpses.
This skull is straight off of the god damn Danzig logo.
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>>2903662
When I first saw this I almost thought that was an eyeball hanging out of the left socket, but that's just the indentation and lighting on the jaw line
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>>2903658
>Don't trust gaming websites, they are just like political websites, always biased in some way
How the fuck does this apply to anything he mentioned?
He was stating things that Marty said in an interview.
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