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DIDN'T WIN A CACOWARD
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DOOM THREAD / RETRO FPS THREAD - Last thread >>2830145
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Doom Thread Archives
https://warosu.org/vr/?task=search2&search_op=op&search_text=%22doom+thread%22

Image Database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v6b)
https://i.warosu.org/data/vr/img/0028/06/1448271860636.png

http://vrdoom.booru.org/index.php?page=post&s=view&id=148
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

## /VR/DOOM COMMUNITY PROJECT ##
Make a Boom map for Doom 1.
https://warosu.org/vr/post/2811741 Announcement/Rules
>>
===NEWS===

[12-07] Cacowards soon, presumably. Watch this URL:
https://www.doomworld.com/22years/

[12-07] Italo Doom: 20 extreme slaughtermaps by Ribbiks/dannebubinga (beta)
https://www.doomworld.com/vb/wads-mods/84966-

[12-06] Anon mod release: Project MSX without custom monsters
>>2838628

[12-06] Anon requests Doom4 alpha participants to send feedback.
>>2837886
http://doom.com/en-gb/alpha/feedback
http://doom.com/en-us/alpha/feedback

[12-05] Combined Arms: WIP4 available, feedback requested
>>2835530

[12-05] Anon music release: Doom64-style midis, free to use
>>2835251
https://www.mediafire.com/folder/tnyt7jr0p9sx7/Usable_MIDIs

[12-04] Nova II released
https://www.doomworld.com/vb/doomworld-news/84931-

[12-04] Valiant: Vaccinated Edition (for gameplay mods)
https://www.doomworld.com/vb/wads-mods/84919-

[12-04] The /newstuff/ Chronicles #488
https://www.doomworld.com/php/topstory.php?id=4528

[12-03] The Port (giant city map, alpha release)
>>2831958
http://forum.zdoom.org/viewtopic.php?t=47797

[12-02] PSX Doom: The Lost Levels released
https://youtu.be/Jw2IlcoaW-Y
https://www.doomworld.com/vb/post/1527487

[12-01] Shotguns v2 / v2.1
http://forum.zdoom.org/viewtopic.php?t=45225

[11-28] Beautiful Doom 6.0 released
http://forum.zdoom.org/viewtopic.php?t=50004

[11-27] Anon map release: mainframe.wad (for KDI/vr/)
>>2820723 >>2822387 >>2823245
https://drive.google.com/file/d/0B8xWmOI7IYl3UFdQdlRLT3BQcnc/view?usp=sharing

[11-26] Anon wad release: Last Blood (20 maps for GZDoom)
>>2819703
http://www.mediafire.com/download/rnkd9pywuaxbkzb/Last_Blood_-_Copy.zip

[11-25] Anon map edit: CQC.wad Boom conversion
>>2818113
http://temp-host.com/download.php?file=tz89zl

[11-23] Anon map release: buttghost (for KDI/vr/)
>>2825526
https://dl.dropboxusercontent.com/u/73550170/buttghost_kdivr.wad

[11-23] Anon map release: Scerebi Forest
>>2814685
http://www.mediafire.com/download/3wc5c6gbc82l6zx/Scerebi_Forest_7.rar

===

To submit news, please reply to this post.
>>
apparently magicaVoxel now supports making voxels with transparency, i wonder if that works correctly in zdoom
>>
>>2840356
I use FL Studio 11. Should be a torrent around somewhere. Pretty intuitive to use. The help files are your friend if you get stuck. Any DAW would work though. Cubase, Reason, Ableton, Logic Pro, etc. You could even make them in sibelius or guitar pro

This is FL on MIDI:
>>2839007
>>
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I've only just recently realized how good the music was for Wolfenstein 3D. Did id hire someone to do the music for them, or did they just do it themselves? I realize that Doom's OST is heavily based around metal songs (sometimes ripping off sections), but it's still pretty obvious talent that they made such memorable and cool music.
>>
>>2839997

In fairness this was like my first actual effort in frankenspriting a gun.

Everything else in Combined_Arms is pretty simple looking
>>
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Got map to work.
...Although outside the builder's test it doesn't display textures correctly. I guess I'll have to include them with SLADE or something.

Forgive the shitplay, I probably should put out few more enemies or so, but I am satisfied with it... So far. I'll have to expand it later on and work with textures.

http://webm.host/a9a99/

If I do one short map every week, I might have a silly megawad in little over a half of a year. In less if I settle for fewer maps.
>>
>>2840595
Bobby Prince did all of id's soundtracks from the Keen games up through Doom 2.
>>
>>2840602
Oh, god dammit, I did know that. But thanks, anon!
Would it be too cool for Bethesda to get at least one Bobby Prince track for Doom 4?
>>
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>>2840601
Woah, that's oddly similar to a map I'm working on right now.
It's still heavy WIP. Layout isn't even finished.
>>
>>2840602
>Bobby Prince
>1LT platoon leader in Vietnam 1969–70
>Also a qualified Lawyer
interesting...
>>
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There was this one CTF user made map for UT99 set in space. Simple design, pretty popular on some of the servers. Two jump pads on each end of the edge of your team's area that would send you to the enemy's base. I distinctly remember this picture of Britney displaying when you were viewing the map in the menu.
Anyone knows the name?
>>
>>2840634
I vaguely remember it too but I can't remember it's name
>>
>>2840634
CTF-w00tabulous?
>>
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>>2840647
Holy shit, yes, that's the one! Thanks man!
>>
New DOOM when?
Marathon 3 fucking when? Bungie still owns it and Destiny is such a shit show I guarantee this would be a better product than a Destiny sequel.

Also how popular was Marathon? Everybody knows about Doom but most people I meet have never heard of Marathon. Is it more of a "cult following?"
>>
>>2840601
Yeah, you have to merge the textures into the .wad, otherwise you'd need to run the resource file alongside it every time you play. Doom Builder doesn't merge automatically, unfortunately.
>>
>>2840662
Being a Mac exclusive might have had somethig to do with its obscurity.
>>
>>2840662
Very much so.
>>
>>2840662
>new DOOM when?

anon...
>>
>>2840713
I didn't know it was exclusive. I played it on PC.

>>2840717
I want a release date, dammit.
>>
>>2840634
now i want to masturbate to britney
thanks man
>>
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>>2840723
Next spring my friend.
>>
>>2840614
yeah, that's thanks to him that they knew they could get away with sampling so much
>>
so I've never played doom before and my friend told me to try modding it with brutal doom to make it the best experience possible

how do I go about doing that?
>>
>>2840778
>Brutal Doom
>Best experience possible
Your friend is a faggot
Just drag the shit you want onto the gzdoom .exe.
>>
>>2840778
If you gonna use more than just BD, consider ZDoom Loader.
>>
>>2840778

Your friend is a dumbass.

That being said, it's simply a matter of clicking and dragging the .pk3 onto either the Zandronum source port or the ZDoom/GZDoom source port, whichever you prefer.
>>
Is there a (relatively easy) way to get .WADs working within Doom I and II in the Doom 3 BFG editiuon?

Or did I totally fugg up in buying it, since Doom 3 is ruined with more lighting and always-on flashlight?
>>
>>2840901
>Or did I totally fugg up in buying it

Yup.
Even for just normal play, the changed levels and enemies are going to wreck havoc with any mods that use the Wolfenstein SS. Not to mention you're going to get booted from any server you try to join to.
>>
My first custom texture

>Kill the organist
>Organ stops playing

>Press use on the organ
>Makes a ham-fisted mashing sound

Even the most basic scripts can add so much
>>
So I'm playing on some Chocolate Doom and if I play on anything higher than windowed 320x240 the fps drops really low and is bad to play. How do I fix?
>>
>>2841067
If you mean it's playing at 35 fps, that's the framerate doom is originally at.
>>
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The fact that i made it this far makes me proud, and also amazed of the fact that everything in Hideous destructor can kill you, but at the same time, everything is useful.

Pic related, Valiant's map 06 See that little spark over there? That's a cacodemon doing his strong blast
>>
>>2840451
>>2841094
Also, now you can officially play Valiant with mods now.
https://www.doomworld.com/vb/wads-mods/84919-valiant-vaccinated-edition/
>>
>>2841087
I don't have a counter, but maybe that's what it is. It does feel like there's half as many and it's kinda jerky. I'm on Doom 2 with Choco, but I played Doom 1 on Steam fullscreen at 1080p and it was smooth as silk.
>>
>>2841094
Woah, congratulations. How did you handle saves and stuff?

I think I never actually got past that level on normal Doom, kek. I should get back to it.
>>
>>2841106
Saves and stuff?
Simple, DON'T SAVE IF THERE IS SOMETHING ALIVE AND YOU ARE NOT UNDER COVER.
Seriously, the second worst mistake (note:first worst mistake is stated on the manual) that you can make in Hideous Destructor is saving when there is a monster nearby. Also, try to save when there is an obvious trap, which happen a lot.
And about stuff, its not exactly hard to handle the inventory, i'm basically invincible because i never run out of things, problem is, said things are hard to use (specially in software mode where smoke can fuck you up if you're using the vulcanette[chaingun] at max rate of fire, that and recoil, specially recoil). Once you learn how to make ammo out of things (i.e. making more cells out of partially spent cells), you become more weapon than man.
>>
Does regular Valiant at least work with Ketchup or will that cause problems?
>>
>>2841121
Ketchup just replaces the blood actor, right? I don't think it'd conflict that much.

Someone made a little DeHacked patch that very effectively added extra gore, it made one of those little blood spots (that you'd usually place when making the map) drop as the blood hits the floor.
>>
>>2841146
Well, it turns out that Ketchup somehow turns the chaingunners into weird looking mancubi that only have half of their death animation when combined with Valiant.
>>
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Does anyone know of a bear trap with rotations? Or anything with big metallic teeth? I need it for reasons
>>
>>2841121
>>2841146
>Ketchup just replaces the blood actor, right?

No. It replaces monsters. Ergo it won't work.
>>
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>>2841169

I think I might have found something that I can edit and make look nice.
>>
>>2841000
how did this amazing trips post get underappreciated
nice work anon, i'd love to see it in action
>>
>>2841241

That's some really flat shading, though.
>>
>>2841260

I can't shade to save my life.

and I can't ask for help from Sgt Shivers
>>
>>2841102
if you played Doom on Steam as in under DOSBox, then it was limited to 35 FPS as well.
>>
I love the fact that Brutal Doom players can be cheesed by forcing them to telefrag a Pain Elemental, it's hilarious.
>>
>>2841304
What happens when you telefrag a PE in brutal doom? Do the skulls get you?
>>
>>2841241

Oh dear, how the hell does this work
>>
>>2841315
NHB big radius damage occurs on top of you. it's basically like rocketing a wall right next to you.

don't chainsaw a pain elemental either, for the same reason. it explodes and kills you.
>>
>>2841269
Choco's maybe doing half that then I guess, I don't know but most resolutions seem jerky. I set it to windowed 800x600 and it seems fine. I wish I could do it full screen but it cuts off the status bar.
>>
>>2840601
>If I do one short map every week, I might have a silly megawad in little over a half of a year
haha, you are me, in 2005.

i eventually got 5 maps done and a sixth half-finished. they remain unreleased.
>>
>>2841315
You get stuck in the middle of a 220 damage explosion.
>>
>>2841067
Windows 8 user, by any chance?
>>
I feel like the jump in difficulty between HMP and UV in Sunlust is too big and would like HMP to be much harder.
>>
Why is ZDaemon still such garbage?
>>
>>2841259
Latest version just uploaded:

http://www.mediafire.com/download/i40ac6dm61ls8vp/Scerebi_Forest_11.rar

The organ is on the first map, take a right from where you spawn and find a tunnel with some smashable stained glass windows. Make your way into the complex and you'll find the organ.

>>2840451
Latest link above for Scerebi Forest Hub
>>
Looking for gore mod recommendations. Already know about Ketchup and Droplets.
>>
>>2841402
Because it never updated past certain ZDoom builds.

But then, it also fills a niche for second and third world people, you notice there's a lot of Brazilians on ZDaemon, right? That's because gaming is inherently expensive as fuck in Brazil, their gov't puts a gargauntuan fucking tax on any foreign vidya to "incentivise" domestic gaming, so a PS4 costs like 4000 dollars or some other ridiculous number, as a result, HueHues pirate pretty much everything, and clones of Sega consoles are being pushed for cheap by a domestic distributor to this day, since they have the rights. You still see clones of the Megadrive/Genesis being sold there, there was even a quasi official 'port' of Duke 3D for the Genesis on the Brazil market (imagine if they took the concept of Lunar Apocalypse and stuck it in polished Wolf 3D style engine and just made a bunch of original levels for it)

Doom can be found for free on the net easily, and old builds of ZDoom run fine on the computer the typical Brazilian gamer has, Doom is a fun game, ZDaemon offers functional multiplayer, so the math is simple.

It's similar to Heroes 3 in Russia, Poland, and other slav countries, people say 'it's because they have bad computers', but they don't really, they typically don't have monster computers or anything, but they're alright for 2010 standards when on a budget, it's that internet connection is kind of on the slow side, and pricier, so because Heroes 3 has 'Hot Seat' multiplayer (it's like a boardgame on your computer), it's remained a trusted favorite with slavs.

Sometimes, obsolescence has appeal. Something can be dated, but it's still perfectly fine for the purposes of someone who doesn't have very much money. Like used cars, or used guns.
>>
Guys, where do I find Shadow Warrior
>>
>>2841520
It's free on Steam.
>>
>>2841524
Isn't there another way? I can't use steam because of reasons
>>
>>2841531
I could upload it, I guess. It's just the original game running in DOSBox. Gimme a moment.
>>
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>>2841501
>m-maybe if I force this meme some more it'll stick

>>2841531
I torrented it years ago.
To be quite honest desu, it's not even close to as fun as Duke or Blood (though Blood is much, much harder, which not everyone likes)
>>
>>2841531
>>2841538
https://dl.dropboxusercontent.com/u/48332341/SW.zip
Here you go. Just the original game, music included as OGGs because that's what's in the steam release. Get a source port or play it in DOSBox, I don't know that much about the game so I can't point you in any particular direction.
>>
>>2841538
>>2841552
Thanks, bro

>>2841550
Duke is indeed better, but I feel like playing SW these days.
>>
Is there a 32in24 for 2015 yet?
>>
Are there any community projects going on here or on DW?
>>
Is Community Chest good?
>>
>>2840451
>Project MSX without custom monsters
I need this, it seems that the link is dead though
>>
Scerebi_Forest_7.rar

What iwad/port is this supposed to be played with?
>>
https://www.youtube.com/watch?v=iP2am1tDSGg
>>
>>2841681
played through 1 and 2 in order, 2 has its fair share of bad shit, I'll admit, but it didn't take me half as much time to complete as the first one, mainly due to the levels being pretty straightforward and are pretty fun to get through and the gold to shit ratio is like 4:1. maps 25-27 are fucking slogs and map24 is a meme in its own

CC1 is mostly shit, sadly. Some maps can be enjoyable somewhat but most of them simply either take forever to complete or are just confusing for the sake of it. MAP29 is one of the worst maps I ever witnessed.
>>
>>2841715
Hexen
>>
>>2841745
Thanks.

It sucks though. Seems to favour Mage?
>>
>>2841681
1 has a couple decent maps, but mostly bad.
2 is a mixed bag.
3 and 4 are generally pretty good.
>>
>>2841647
/vr/ is doing an episode 1 replacement in Boom
If it goes well, we might look at making a second episode after it's finished.
>>
Blood source port when?
>>
>>2841728
>MAP29 is one of the worst maps I ever witnessed.
What exactly is so terrible about it? I'm watching a demo right now and it seems fine (although huge).
>>
>>2841000
sounds really neat, mind making a webm of it ?
>>
>>2841824
When Atari stops being a shit.
>>
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>>2841882
Never, then.
>>
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I am actually curious now. Are there any Hideous Destructor orientated wads? I had an idea for (small) mapset balanced over a not-doomguy trying to fuck off from Hell.
>>
>>2841839
suggestion to play it and find out. watching demos makes maps look easy.
>>
>>2841894
Either that or if Devolver Digital does actually get half a million dollarydoos and decides to give it to Atari, then we might actually have an official source port in the same fashion as Duke 3D Megaton Edition and Shadow Warrior Classic Redux.
>>
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I wish lift-exits didn't involve voodoo-magic, as easy as it is. I kinda want to gradient the light without jumping through hoops.
Maybe it's because I am Booming. Maybe with ZDoom I could do it with less effort.
>>
Are there any RPG games made with the doom engine or similar? Something like Ultima Underworld or Daggerfall.
>>
>>2842020
Hexen. Heretic

>>2841715
Try the latest version if you like
>>2841403
>>
>>2842006
>lift exit with lighting fade-out
you're caring too much about irrelevant visual detail, this is a waste of time that should be spent on tuning gameplay.
>>
>>2841374
nah, Win7
>>
Are you allowed to release commercial games using the GZ/ZDoom engine?
>>
>>2841980
500 000 is a fair bit of cash, but not insurmountable.

It could be kick-startered, but the question is if there's enough market interest for them to be able to drum that money up in time.
>>
>>2842235
Try disabling Aero. Something about it fucks up SDL games, makes them run really slowly.
>>
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How do you guys feel about secrets that require you to shoot walls? How do you guys feel about those compared to more traditional activate secrets?

And what about elevators? So you prefer to have a switch activate them or just activate them by using them? Doom seems to have a fair number of both types but I feel it is important to be consistent on which one you use in a level.
>>
>>2842245

No, the engines are chock full of horrible license wrangling.
Try GLOOME or GZDoom GPL, both of those handle the license wrangling.
>>
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Does anyone notice that Doom has a built-in delay when you fire your weapon?
Doesn't matter when you're holding it down, but it gets annoying if you're trying to hit a moving target, or get the drop on anything.
Is there a fix or am I doomed to endure the lag forever?
>>
>>2842293
I don't know about you, but that delay is part of what makes the weapons feel really fucking satisfying.
>>
>>2842271
>How do you guys feel about secrets that require you to shoot walls?
as long as you can tell that you'd have to shoot it, sure, that's a nice change

>So you prefer to have a switch activate them or just activate them by using them?
both, everytime
>>
>>2842306
>the delay makes it better
I fucking knew people would say that
>>
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>>2842346
You seem lightly salted, my friend.
What do you have against the delay?
The fact that you have an issue with it, honestly just means that you're shit at the game, and can't acclimate to the feeling of different weapons.
It's not a bug, it was put intentionally into the game, and if you actually have a functioning brain that can learn how to time your shots, you shouldn't have any fucking problems in the first place.
>>
>>2842293

There isn't really a "fix", especially considering it's not really a bug, but I slapped together a quick wad removing the delay just4u.

http://www.best-ever.org/download?file=noweaponprefirelag.wad

Kept it in for the BFG and Rocket Launcher since, well, that's the entire fucking point of the weapons.
Chaingun/Plasma Rifle didn't have it, so those are unedited too.
>>
>>2842359
Thanks!
but I just downloaded this one
http://forum.zdoom.org/viewtopic.php?f=19&t=38235

but yours doesn't have weapon switch editing so maybe I'll use yours after all
>>
>>2842265
What is Aero?
>>
>>2842437
It's the glassy look Windows 7 gives your task bar and windows, it also includes stuff like previews of windows and other things like that.
>>
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>>2842437
The glassy window graphics in Windows 7. Turning it off means to use the Windows Classic or Basic themes.

You can also rightclick chocolate-doom.exe, click Properties, then tick the box as seen here to make it turn off automatically when playing. I do this for choco doom, ecwolf, and quakespasm. They all have issues with Aero.
>>
>>2842318
>as long as you can tell that you'd have to shoot it

Any good examples of this? As far as vanilla DOOM and DOOM II goes I can't think of any shoot-the-wall secrets where I didn't activate it purely by accident.
>>
>>2842470
i don't really have any examples in mind besides the cracked walls in DN3D (and i think someone made proper blastable walls in a demo wad posted here)

maybe a switch up in the air in a cart track (i think there was something like that in half life)
>>
>>2841435
Almost any PC release on Brazil's Steam can be found for R$120,00 (31 dollars). It's even cheaper on Russia. People still play Zdaemon because they are dumb. Simple put.
>>
>>2841687
painkiller anon here:

this is my first time doing the dl link with google drive so i put the settings for the people that uses the like i believe. i hope it works
>>
>>2840451 just putting the msx link here in case something happens

https://drive.google.com/file/d/0B5auxSCe-a8eRDdTaXhDVHVTTUk/[email protected]&ts=5666276e&actionButton=1
>>
>>2842504
wrong file link

working on it right now
>>
this might work

https://drive.google.com/file/d/0B5auxSCe-a8eTVpqempDcFRRVFU/view
>>
>>2842293
i don't notice it at all while playing. i've played mods that remove it without really noticing the difference. with the shotguns it's i think three tics which seems like hardly anything.
>>
>>2842353
what was that you said about being salty?
>>
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>>2842470
top: pl2map20, hidden switch texture outside map boundary
bottom: btsx_e1 map13, switch halfway up a wall, have to find way up to ledge at same height
>>
>>2842456
>>2842462
Thanks bros, it works a lot better now. Before whenever I would set it to 1080p fullscreen it would cut off the edges. Somehow clicking the desktop composition box now makes it all fit on the screen and it runs really fast and smooth, like in >>2842006's webm. That feels a whole lot higher than 35 fps to me though. It's nice.

Is there a V-sync option anywhere? There's some slight tearing but if not that's fine.
>>
>>2842293
Yeah I notice. It's kinda annoying.
>>2842306
I disagree.
>>
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>>2842558
another, a switch inside a small tunnel that's hard to spot. the switch is clearly out of reach. eternal is fond of these, his maps are full of them, this is epic2 map28.
>>
>>2842558
>>2842602
Neat. Thanks.
>>
>>2842614
i think the main things to take away are

- use an actual switch texture. both because it is something the player recognises as an object to be interacted with, and because it has visual and audible feedback when that happens.

- put it somewhere it's not obviously reachable: on a ledge, out in space, in a hole, behind a tree, etc.

it's particularly good if you reserve a particular switch texture only for use on shootable lines, establishing a convention. if it fits the theme of your map, the eye from SW1SKIN is a common choice, being quite unique. or you can go as far as icarus, and have a bullseye texture, although i don't think it was an actual switch texture so it didn't change when shot. but the intent was obvious.
>>
Anyone here know a good place to still get a quality DOOM poster?
Shit on Etsy and Ebay seems shady, so I just want some advice from people who know where to look.
>>
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>tfw it takes me 19 hours to beat a 1 hour game

I'm not retarded right? Doom's pretty spooky. I gotta go slow and be thorough so some shotgun guy doesn't shoot me in the back.
>>
>>2842810
Par times were set by Romero running straight for the exit as quickly as he could and then rounding his time up to the nearest 30 seconds. Don't feel bad about not matching them.
>>
>>2842810
Those are minutes, aren't they?
>>
>>2840449
I love Cacodemons so much.
>>
For some reason, I can't get ANY sound in Chocolate Doom now.
Just stopped all of a sudden.
The fuck is up?
>>
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>>2842470
Quake 1 and 2 have some really good use of shootable switch/decoration secrets.

>>2842602
I fucking hate these types of hidden switches, they're bullshit and awful design.
FrozenT.wad is guilty of having one that's required to actually finish the level.
>>
>>2842849
Did you turn off music? That's a known bug for some systems with certain synth settings I think. I forget which ones.
>>
>>2842858
>they're bullshit and awful design.

Why?
>>
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>>2842952
Ridiculously hard to see due to the slanted hole's textures lining up with the wall around it.

Tunnel switches (and shootable switches in general) are fine if the hole is in a direction or area the player wouldn't usually pay attention to during gameplay, for example outside the play area, around a corner or near the ceiling.
Tunnel switches are not fine if they require the player to sit on an exact 8 pixel thick line and face the correct angle in some obscure spot in a room.
>>
>>2843003

This nigga

This nigga right here has a mouthful of truth
>>
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What's the best way to host a dedicated Hexen 2 server? Source ports or wut?
>>
>>2841897
Any mapset that gives you cover or fighting monsters from safe positions. An example would be Dimensions of Time, this wad doesn't throw you too many monsters yet it can be a challenge. It breaks sometimes though (map07:fatsos block teleporters, gotta kick their fat bodies and let the rest spawn, map 21 to 23 crash the game somehow, cheat your way out of them)
>>
>>2843003
I would agree with you if those switches were required to finish. But they're usually done for secrets.
>>
>>2843071
Anyone? I can't seem to see my LANs Hammer of Thyrion server. Can't imagine why...
>>
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Think you got enough info on the screen, chief?
>>
>>2843149
what the fuck
>>
>>2843149

>DRLA_v3.pk3
>>
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>>2843149
Looks like Shaggy misplaced one of his sandwiches in the top left.
>>
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HOW THE HELL AM I STILL ALIVE?
THERE ARE 16 ARCHFIENDS THANKS TO THE DUMB INFIGHTING THAT KILLED THE MANCUBUS AND SOMEHOW I AM STILL ALIVE
(more info later)
>>
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>>2843235
And out of said 16 archfiends, i've killed other archfiends, wanna know how? I owe my life to the summonsquad talisman, they pain archviles which results in killing them. That and i overdosed myself with Berserk packs (wow they are actually useful for something important) and the megaspheres dropped by the archfiends. BUT GOING BACK TO TOPIC, HOW THE HELL AM I STILL ALIVE?! THIS IS SUPPOSED TO BE IMPOSSIBLE YET I AM STILL KICKING IN.
>>
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>>2843239
AND NO ITS NOT OVER YET. THERE ARE MORE ARCHFIENDS ALIVE YET.
>>
>>2843240
That concludes my angry moment, and for those who want to mock me, i cheat to track ONLY the archfiends, the rest is something i will find out by myself, same for the items. Things still kicks my ass in all the ways anyway.
>>
>>2843003
>Tunnel switches are not fine if they require the player to sit on an exact 8 pixel thick line and face the correct angle in some obscure spot in a room.
is your problem that they are too hard to find or too hard to aim at? you should not be having problems with "standing on an exact 8 pixel line and turning to the correct angle".
>>
And that's all folks!
>>
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>>2843071
>>2843142
>>
>>2843149
if that's not a joke edit and actually serious... it looks like it's been designed for a far higher resolution and the game has smooshed it all together. i've seen mods whose authors use widescreen res width 1280 or greater and thus whose huds fail completely at 640x480.

it is likely a joke edit though with the burgers, wicked "SIK", etc. it's only missing a doritos ad.
>>
>>2843276
>if that's not a joke edit

It isn't.
>>
>>2843260
Too obscure, you find them mostly by accident, they don't feel like you accomplished anything, rather a similar feel to entirely unmarked/unhinted secret doors that only a wallhumper, cheater, or the mapmaker would know about. I'd say the "8 pixel line" is pretty bad, unless it's done from an important point in the room, like a pedestal or marking on the floor.
>>
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rip
>>
>>2843337
Hey, you're still alive. Just noting that some of the vrskins have the UNF when you jump, which shouldn't happen.
>>
I honestly don't get the overreaction to Terry WADs. Seriously. They're just WADs that troll you by posing as legitimate WADs, and fuck you over at some point during it. I can understand why you would get mad at them, but if you don't like them, just ignore them. Getting visibly angry at them will only make it grow stronger.
>>
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>>2843302
Shootable switches are ok for secrets or maybe 'punishment' traps but making them mandatory in hidden away to progress is pretty dumb, the game gives you a use key for a reason. Then again it's not like you can force a mapmaker to make maps a certain way but not everyone wants to play Professor Layton while trying to figure out how the hell to get that blue key on the pillar.
>>
>>2843302
in my experience there is usually something else in a room that makes me think to look around for such a hidden switch. you got to develop your "nose for secrets".
>>
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>>2843347
I'm not entirely convinced that updating the skin package is worth it, especially with how big the file has gotten. If more interest in skins pops up then maybe it'll get an update, maybe a file split since some people really hate the less doom-y skins and model rips.

Also lazy. You probably know how it is...
>>
>>2843359
and yes this may involve studying the zoomed-in automap for anomalies, but no you should not need to iddt.
>>
>>2843349
As someone who played on Skulltag, it was very hard to ignore the fact people naming their wads similar to stuff that was played a lot, make a server and then you'd get TerryWAD'd on the ears and also fucked up your .ini sideways.

Seriously, its hard to ignore a giant bunch of absolute retards that make shit for the sake of making shit, and the worst part is that it keeps happening.
>>
>>2843362
Hmm, understood, just note it up whenever you're going to pick up vrskins again, regardless of when.
>>
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damn i never expected H2H-XMAS would be so fierce
>>
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Always remember to save a day or two to stay inside and relax. :^)
>>
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>>2843387
heh
>>
>>2843397
i wanna touch her horns
>>
Are there any freetards here? I'm having quite a bit of trouble trying to run Chex Quest in linux (Lubuntu).

First I tried the windows exe (http://www.chucktropolis.com/downloads/ChexQuest3.zip) under WINE, but it just crashes with a fatal error on launch.

Next, I downloaded chocolate doom and set up the controls and got the base game running great. However, when I try to use an external WAD with the -file flag, it tells me

" You cannot -file with the shareware version. Register! "

which is a bit confusing to me as I was under the impression that id released the project as free software.

I would like to run this with chocolate doom as I would like the game to look the way it did to me in 1997. I had a hippie non-violent mom so this was my first real taste of DOOM and it was excellent. Any advice (beyond "install windows) is welcomed.
>>
>>2843441
I don't have a lot of experience with linux, but have you tried another source port? Prboom works on linux so maybe give that one a try.

http://prboom.sourceforge.net/linux.html
>>
>>2843441
>>2843456
Chex Quest 3 requires ZDoom or a derivative, unlike the previous versions that were just extensive DEHACKED work. I think there's a repository for Linux builds, but honestly compiling isn't that hard. Just follow the instructions on the wiki and you should be fine.

http://zdoom.org/wiki/Compile_ZDoom_on_Linux
>>
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>>2843456

I tried prboom, but at least by default everything was much too high-res and smooth for my liking, takes away some of the nostagia factor. I have not tried loading external wads with it yet, will do that and report back.

Does anyone have the (registered) 1.9 version of Doom1.WAD?

I found several versions of 1.8 floating around the internet but chocolate-doom does not like it very much and crashes when the demo plays. All the patching solutions I've found are windows .exe and not a nicer format like .ips that I could apply myself.

If you're not sure what you have, v1.8 has md5sum: 5f4eb849b1af12887dec04a2a12e5e62 so it's *not* that.
>>
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>>2843461

Good idea, and thanks for the reply. I found a .deb but it crashes on launch, error message says I need OpenGL 3.0 or better and I only have 2.1

Truth be told I never played 2 or 3, so for nostalgia purposes 1 is all I care about. Partly what's stoked this desire is that I'm setting up a netbook with a bunch of emulators and old games for a 9-year-old (charity program). I want to send him some fun games but I don't know just what crosses the line in terms of his mom/violence etc. Chex Quest is Hank Hill approved "good clean fun".

But yeah the bottom line is I'd like to get something that he can just launch from emulationstation and quit out of with a simple escape button or in-game menu etc. I don't mind launching a VM to play but I don't think that's a great idea for a nine year old without someone there to walk him through it.

hmm... just found a youtube video of someone playing in dosbox, that looks more promising

Thank you for reading my blog
>>
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SUCCESS!

The version at http://www.myabandonware.com/game/chex-quest-2e4 runs properly under dosbox. It does not include the silly intro movie or any music, but the core gameplay is intact. I might try to figure out how to hack Doom 1's music into it just for fun.

At some point I'd like to figure out how to load arbitrary wads into chocolate doom, but this is good enough for now.

CHEX MASTER
>>
>>2843475
Chex Quest 3 practically has all three in one.
>>
>>2843491

It also doesn't have Chex Quest 3, looks like.
>>
>>2843468
>>2843475
>>2843491

For any other freetards out there: I have now gotten music and the video to work (sort of). Switching the 'Music Sound Card' from 'General Midi' to 'Sound Blaster' (leave it on the default, port 220) brought back the weird jazzy soundtrack, and the "intro.smk" and "end.smk" movies are both playable with avplay.

I'M FROM CHEX SQUADRON.... AND I VOLUNTEER
>>
>>2843441
>Are there any freetards here?
calling people freetards is likely to make them not want to help you. nevertheless
>I was under the impression that id released the project as free software.
they did. they released the engine. the game data is not free software and has never been. you evidently only have the shareware version of the game data. that is what this error is about.
>I would like to run this with chocolate doom
i suggest you follow the instructions here
http://www.chocolate-doom.org/wiki/index.php/Chex_Quest
in short you (presumably) need to use -iwad instead of -file
>>
>>2843491
>At some point I'd like to figure out how to load arbitrary wads into chocolate doom
you need the iwads, doom.wad and doom2.wad, the full versions of the game. see the faq for downloads. (don't buy the games unless you really believe the hideous media conglomerate that bought the rights deserve your money.)
>>
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>>2842006
Just put a bunch of linedef triggers on the voodoo conveyor that set diminishing light values?
>>
>>2842810
I just played that level from a UV pistol start for the first time in a while. It was WAY more difficult than I remember, the amount of hitscanners and pain elementals is out of fucking control.

My strategy was to head to the room that is straight through and to the left from the start, grab the blue armor and stockpile ammo from all the zombies and sergeants. What really makes it hard is that there is no super shotgun anywhere in the level.
>>
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>>2842858
Any guesses whether, by reposting this, Claude is agreeing with, or ridiculing you?
>>
Fuck I'm so bored I could kill myself. Someone throw wads name and I'll finish it.
>inb4 italo
>>
>>2843698
Sunlust
Probably not on UV unless you actually want to kill yourself
>>
>>2843468
here is my checksum
c4fe9fd920207691a9f493668e0a2083
http://doomwiki.org/wiki/DOOM.WAD

https://infotomb.com/p9drd.zip
>>
Can someone help

Im using ZDL to run doom games but on TNT, plutonia or valve itll just start the first level of doom 2

I havent been able to fin any help for this problem
>>
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Mapping some rooms is addicting. I should be reading for exams... And yet I can't get past first room or two. At least I am learning.
>>
So I played Community Chest map29 (4 hours in and still counting) and it's pretty cool. Is it just its length that ticks people off?
>>
>>2843858
>4 hours in and still counting
how many times have you died/reloaded? how many times have you stopped to examine it in an editor to find out where to go next?
>>
>>2843468
>Does anyone have the (registered) 1.9 version of Doom1.WAD?
download in FAQ.
>>2843798
this has come up before but i can't remember the solution.
>>
>>2843862
I didn't die much, maybe 3-4 times. Reloaded quite a bit, usually after blunders. Only got lost once, looked it up in the wiki.
I'm just a slow and cautious player.
>>
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>>2843597
it's true, if you go the wrong way you let all sorts of horrible things out of traps.

i agree going for the sleeping quarters (as i like to think of it) first is probably the best approach. i decided to record it.

http://temp-host.com/download.php?file=jj72zh
>>
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>>2843941
>>
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>>2843947
the cyberdemon refused to behave itself.

i agree it is a shame that many of the more interesting maps in doom2 lack the SSG.
>>
>>2843591
Cuuuuuute
>>
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>>2843698
do jenesis map31 from a pistol start and tell me if you think it is a pain in the arse as well
>>
>>2843840
I can never finish maps either.
I always make a first room or two, then realize I have no fucking clue as to what I should do.
>>
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Tomorrow's the big day, anons.
>>
>>2844093
looking forward to seeing how much of a disappointment it'll be this year too
>>
>>2844093
Clue me in, what's the big day?
>>
>>2844108

Doom's birthday.

>>2844098

Your face is a disappointment.
>>
>>2844108
doom was released on december 10th, 1993
>>
>>2844093
apology for bad englich
When were you when DOOM was release?
i was home copying amiga games when Carmack call
"DOOM is release"
"yes"
>>
>>2844115
home shitting my pants
>>
>>2844109
>>2844110
oh jesus how the fuck did i not realize that
>>
>>2844109
Sorry for not having much interest in award ceremonies, I guess. I liked it better when players weren't told what to like by some self-appointed committee, and had to form their own opinions.
>>
>>2843676
I...have no idea.
>>
>>2844132
>I liked it better when players weren't told what to like by some self-appointed committee, and had to form their own opinions.

What the fuck are you on about
There is nothing stopping you from forming opinions
There is nothing saying that you have to like their choices
Do you think they'll raid your house if you don't agree with them or something?
>>
Looking for some good wads for DOOM, know any?
>>
>>2844186
i am currently playing jenesis and h2h-xmas, although, not at the same time.
>>
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the embarrassment of dying to a trooper
>>
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the embarrassment of dying right by a megasphere
>>
>>2844132
this is the most tinfoil hat comment i've read in a long time
>>
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>>2844074
I guess for me it's more of being unsure if I can finish package the maps in neat presentation - a single map is just bit meh, unless it is really polished and big.
But now that I have been fiddling with program, I am getting pretty good-looking results, although I tend to abuse linedefs for inane bullshit like lighting.
>>
>>2844286
Can't wait to see it on @doom_txt !
>>
>>2844338
><Linguica> Sorry for not having much interest in award ceremonies, I guess. I liked it better when players weren't told what to like by some self-appointed committee, and had to form their own opinions.
>* Linguica queues up for doom_txt at midnight

Don't worry, won't have to wait long.
>>
>>2844337
do not worry too much, i've had better response to maps i've thrown together in a day than to maps i've spent months polishing
>>
Fuck archviles desu.
>>
>>2844407
I got a deep raging hateboner for shotgunguys, revenants and mancubi mostly
>>
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new mod idea
>>
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This is just getting silly now, dawgs. I used to feel bad about saving mid-level but not anymore.
>>
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>>2844484
>wood sights
>mag launcher w/ scope
>>
>>2844486
If you save midlevel you won't improve.
>>
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>Just turned off sound filtering in ZDoom
>Those sweet crunchy sounds
UNNF
>>
>>2844519
I'm not very hardcore anyway. I just hate getting 25 minutes in and dying and having to start all over. That's a big loss.
>>
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>>2844484
>Tactical Oral Hygiene Apparatus
>>
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Where the hell do I get hexenworld? I can't seem to find a download, or any information on running a hexen 2 server that actually functions. It's pretty frustrating.
>>
>>2844628
I'm sorry that I can't answer your question, but I just want to say that's there's something oddly satisfying and hypnotic about that gif.
>>
>>2844632
That's alright. It's bothering me though. I tried setting up a dedicated gunman chronicles server to no avail as well.

My goal is to host some less-played classic FPS/whatever games daily. As in circulating. So it can be Tuesday-Doomsdays, or Bloody Sundays, or whatever. They don't have to have cute names, I just want them to function...

I have Unreal Gold up right now, so I know it's not my router or what-have-you...
>>
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>>2844770
Though I wouldn't say Doom is less played, but I was thinking of hosting less-played mods or Hexen 1/Heretic DM/coop or something... Things that aren't Scythe or BTSX or ... whatever.
>>
>>2844484
>>
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22 YEARS OF RIPPING AND TEARING
>>
Is Linguica an actual homo?
Just asking.
>>
>>2844801
Hue hue hue
>>
>>2844801
oh hey whats that?
>>
>>2844819

Why? You gonna ask him out on a date you big homo?
>>
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>>2844826
I would
right after asking yholl out first though
>>
>>2844826
Nah, I showed Action Doom 2 to a friend, but he got offended by the "homophobia" at the end of the first level (yeah he is your typical leftist weedhead hipster). If the creator is also a homo, this would invalidade my friend's statement.
>>
>>2844863

Linguica didn't make Action Doom 2, though.
>>
>>2844863
your idea is dumb and your friend is a faggot.
>>
>>2844863
The story bits of AD2 didn't quite work for me
What made him think of homophobia in it?
>>
>>2844897
That part when you get into a gay bar and starts beating stereotypical gay men.
>>
>>2844913
If you're >>2844863, tell your friend to mellow out and stop taking everything so seriously.
>>
>>2844931
Oh, and if your friend happens to not be gay himself, tell him to stop being offended on behalf of other people.
>>
I just gave Aeons of Death a try again and I forgot how much of a clusterfuck it is. The weapons are a mish-mash of shit that don't even fit the themes you choose, and whether you're tearing your way through demons, pigcops or mutant ninjas the mod still throws this occult theme at you regularly. If the weapons were consistent then maybe it'd be amusing but it really is only good for when you want a clusterfuck of everything.
>>
>>2844819
He's definitely a figurative homo.
>>
>>2844863
FWIW, Scuba Steve has expressed embarrassment for the (literal) gay-bashing aspect of Action Doom 2 and wouldn't have put it in nowadays.
>>
>>2845006

>nowadays

ah so NOW they care. pffft
>>
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>>2845023
there's times and cases where people oftentimes take back jokes they made in past times because they were either made in bad taste, extremely low-brow to the point of embarrassment, or mostly because they were just not fun at all

gay jokes are pretty much done for cheap kicks at one given point in time, but having them be overly recurrent can really make them lose their already quite poor reputation especially if not handled well
/vr/ - gay discussion
>>
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>>2845069
>/vr/ - gay discussion
you know it
>>
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I've run out of ideas.
>>
http://www.doomworld.com/22years/

It's up.
>>
>>2845142

More height variation? Possibly a bit more wall detail as well.
>>
>>2845142
It's a pretty decent map already Anon, even longer than maps like e2m2 or e3m7. you could just have the exit behind that blue door.

I mean, I was going to suggest trying for a fresh new level if you want to keep going, but I don't know if the project accepts more than one map per person. (probably, with the apparent amount of people working on it)
>>
Second alpha version of the city map. Most of the missing and misaligned textures should be fixed.
http://www.mediafire.com/download/k5sicp2tv2zyu31/CityALPHA_ThePortA2.pk3

>>2845142
Add some lights into the interior.
>>
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Once again Shivers saves me.
>>
TWENTY-TWO?!?!?!?
>>
>>2845157
what the fuck
Thread replies: 255
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