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/pmdg/ - Pokemon Mystery Dungeon
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Across the sea edition. Old thread >>25932816

SPMD .cia http://pastebin.com/uR5bKJkw

Check the guides at >>>/vg/hbg if you don't know how to install the game. You won't lose any online feature or anything doing so, don't worry. You will be able to do everything that you'd normally be able to and much more.

Blue, Sky, and an emulator (now comes with rom editor so you can have custom starters): https://mega.nz/#!TUEBhRQY!mfpcugVQp_aVbNVNDoJjElo3c__57V0s6O45ftnMSHQ

/vp/'s Mystery Dungeon guides: http://pastebin.com/Dbq61R5u

PSMD Wondermail codes: http://www.cpokemon.com/2015/11/24/todas-las-contrasenas-wonder-mail-

Super Mystery Dungeon FAQ: http://pastebin.com/aY45shVA

Super Mystery Dungeon Treasure List + Locations: http://pastebin.com/1xsZmqgJ
REMINDER: If you need a rescue, post your region. Due to a few things that make no sense, rescues are region locked. It's shitty, but be sure to mention if you're European or American. If you use the .cia in this post, your region should be listed as American.
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>>25971328
First for where are those damn stories
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>>25971328
Second for... completely forgot about the whole spin-off even when it waa the only game I've played last year thanks to XY/ORAS
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>>25971446
>Defeat Rayquaza by making it fall in love
oh god, here come the Vietnam flashbacks
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Just finished up some testing in PSMD:

SE is ~125%, NVE is ~85%, and STAB is ~115%. They really should be higher. I mean, you can use a 4x effective STAB attack and you won't be doing even twice the base damage.

Super also seems to use a damage formula very similar to if not the same as Sky's (thanks, whoever made the guide on that). You can get the move power by taking the width of the power bar in pixels. Each power upgrade gives 2 points.

hopefully these threads will stop being dead soon
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>>25972653
the memory never leaves
we'll all have PTSD for a while Anon
but for now we're all fine, it's all just a memory, a legend
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>>25972698
So quad resist is only like 70% damage? No wonder Bellossom can 1shot everything
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>>25971328
lapras must be SO FUCKING STRONG now
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>>25973538
At least it's not as bad as RT's weird combination of 150% for SE and 90% for NVE
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>watch part of a let's play for reference for a scene i wanted to draw from sky
>get to the really sad part
>the let's player is hyucking it up like a retard and making jokes in the saddest part of the game
>they had also named their partner hitler

fuck this, this is why i don't watch let's plays of games I'm emotionally attached to

can these fucking idiots take one goddamn second to feel some feelings for once and stop meming it up to make it seem like they're above everything
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>>25974667
sounds like dsp playing a mgs game
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Please god just kill me.
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>>25974667
the hell are you watching DSP for? the fucker is stupid, yes.... but it was all over when he fucked up Metroid Prime.....
well who was the person anyways if it wasn't DSP?
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>>25975199
>tfw god-senpai won't notice and kill you
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>>25975212
it definitely wasn't dsp, it was one of the first videos i saw when i searched for temporal tower lp
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>>25974667
Honestly, underage kids should not be allowed on the Internet
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>>25975426
The Internet can make them better.
Or worse, it depends on how they use it.
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>not having 7 blazikens
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>>25976530
>evolving
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>>25976897
>not evolving
You can't stay a kid forever. You have to grow up eventually.
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>>25976897
evolving is one of the most interesting mechanics in the pokemon franchise and gives a visual representation of development of a character.
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>>25976952
In this series of spinoffs you can, and it's perfect like this. You can also be a kid and evolved and be an unevolved adult. It doesn't matter.

>>25976993
Evolving is the least interesting thing in Pokémon and I'm glad PMD fixes it.
I can't wait for Pokémon to be able to digivolve in the main series.
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>>25976897
I much prefer the fully evolved forms to the NFE forms, and thus evolve as soon as possible unless going for a particular move.
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>>25976993
Evolving is cool until you get a Pokemon design that you like better than the final but not evolving it puts you at a disadvantage. Thank fucking goodness for PMD.
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>>25977126
LOL, you rang m8? I love p2's design but his role in the main series w/evolite always bored me to tears.
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>>25977101
nearly every pokemon looks better unevolved to me
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>>25977452
I completely agree with you. And when I happen to like their evolutions, I still don't like them more than the first stage. My favourite lines are Shinx and Litwick.
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>>25977500
I mean i'm not saying the final evos are bad, it's just the pre-evos look better to me. Pic related, they're both great
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the entire point of pokemon was to train them to be the best and evolving them was part of that and reflected in their designs. they grow up when they evolve and look stronger. this was a major appeal to the series and is a siginificant contribution to its success
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>>25977519
Yes, that's what I meant too.
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>>25977524
You can train them to be the best without evolving them here though.
Also the anime completely ignored that from the beginning
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>>25977524
And? That doesn't make the final forms look any better.

Part of why i like pmd is because i can finally use whatever i want without being forced to evolve. Sure you can just not evolve in the main games, but you heavily gimp yourself.
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>>25977541
>>25977559
>next PMD game
>evolution unlocked at the beginning of the postgame, also plays a part of it
>evolved pokemons get better stats on levelup and through vitamins
>non evolved pokemons will need a lot more grinding to get to stat cap, if it is even possible for them
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>>25977602
worst game since gates/10
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>>25977541
you can but that doesnt mean its better that way. im just confused that others dont seem to understand how evolving is good when its literally designed to make you think its cool. gamefreak didnt just think to themselves "lets make the player have to choose between a good design and better stats" the evolved forms are generally accepted to be a good progression design wise.
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>>25977627
>it's not better that people can choose what form they want to use, with minimal drawbacks
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>>25977602
>>25977613
>next PMD game
>you can evolve at the start of the game
>evolving is basically easy mode, this also means there's no reason to have blast seed being overpowered
>not evolving is how the game is meant to be played, those who evolve can brag about how strong they are

>>25977627
>generally accepted
It's just an opinion. Also I would refrain from saying it's one of the most appealing things to most people when the biggest advertisement pretends not evolving is fine.
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>>25977627
Generally the ones that prefer the unevolved forms are the same that have been eyeing the family dog in lewd ways and have a not so secret stash of eeveolution porn.
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>>25977665
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>>25977665
epic
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>>25977672
Genuinely funny reply to this faggot >>25977665
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>>25977647
being able to choose doesnt eliminate the concept of evolving. i was referencing people who think that super making evolution less desirable as an option isnt a viable complaint in the game design because you recruit every pokemon anyways.
>>25977649
its an opinion some people are trying to force.
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>>25977688
>i was referencing people who think that super making evolution less desirable as an option isnt a viable complaint in the game design because you recruit every pokemon anyways.
It is a valid complain.

>its an opinion some people are trying to force.
How? The only thing I can see it being forced in is Explorers. Super handled evolution better compared to that, in my opinion.
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One of the best parts of the game is that nearly everything, barring the obvious Ditto, can be made usable. It just so happens unevolved mons fall into that as well. Use what you want, because there's no drawback to it, and even some lesser used mons can be far better than they ever were in any other game.
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>>25977701
ive seen the discussions for those who think super is/isnt the best game in the series, and one of the recurring points being brought up is whether it is worth or not to evolve your pokemon. the fact thats an argument already means that a value other than the visual design of the pokemon is being placed on the evolutions which isn't what we want. you should evolve when you want to and dont when you dont want to. i will say ive never played the game but im just going off what i see people saying about it in the thread. im not judging the game im just addressing the devaluation of evolving.
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>>25977701
As someone that doesn't evolve most of their mons in pmd, i will say evolving should give some stat buff, but those that want to stay unevolved should be able to overcome not having said stat buff, be it vitamins or whatever.
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>>25977774
removing the stat buff on PSMD was one it's greatest mistake
the other being the connection orb
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>>25977810
Connection Orb was a neat idea on paper, and it's neat when you recruit a ton of mons in one go. Right up until you realize that's several less possible missions you could have gotten, and that this means no random missions.

Once you recruit everything, there's no incentive to keep playing at all. The game's long even with this, but it still leaves me wanting more. You hit max rank long before you recruit everything, too. The Orb should have had a random missions section. Thankfully Chunsoft seems to learn from their mistakes, as shown that a lot of complaints people had with Gates were done away with, so I'm remaining optimistic. I really wish i could say the same for GF themselves
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>>25977841
And also removes random recruiting, thus leaving you with a checklist of pokemons you can recruit.
What's that, you don't want to recruit this shitmon? Too bad, enjoy never completing the orb and running out of missions even faster.
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>>25977841
>>25977857
Ayo Hol Up, so when I go from town to town to talk to pokemon in order to get them in my connection orb I'm actually gimping myself from taking on future dungeon missions with them? If so, that's a stupid design.
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>>25977885
As gimped as actually running out of missions.
Also the clutter the pokemon list and I want most of them gone, or at least invisible.
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>>25977841
I hated random recruitment and much prefer the Connection Orb. It's not fun grinding the same dungeons over and over again and then for what? You're probably already max rank, why even take missions? Aside from special ones, the rewards are shitty and the veil has long since lifted so they just become meaningless jobs. Then there's just the level reset and treasure dungeons. At that point it's the same as Super. I genuinely don't understand how it's different, is it just that Super doesn't mask it?
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>>25977917
Wait, you can actually miss out ofmissions by recruiting Pokemon in the towns by just talking to them? I thought there would be two groupes: Pokemon you get through talking and Pokemon you get through missions
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>>25977963
That is similar to my question as well. I don't get it because some pokemon like blazinkin get up to 4 different iterations of themselves.
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>>25977963
You run out of missions when you complete the orb and recruit all recruitable pokemons.
Which is basically one of each pokemon, plus most pokemons with gender dimorphism, and not counting Hoopa (because of the bottle) and Volcanion.
I think Raichu is one of those that has gender differences but you only get one of it, if not the only case.

>>25977983
The whole Blaziken line has both male and female models, but the differences are very hard to spot.
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>>25978016
I think what's they're asking is if talking to Pokémon in the town replaces doing their mission, or if talking to them is the only way to recruit them.
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>>25978016
I honestly did not know this at all about the line and probably never would have until you told me about it.
>>25978031
What this anon said is my qustion tho
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>>25978031
There's no difference if you get the mission directly from them or from the orb.
Hell, they will always give you thee same mission across playthroughs.
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>>25978050
Ok that is worth knowing. I was getting 2 venusaur and seriously wondering if there was a "talk to" requirement for one and a "go do a mission" requirement for another. Anyway, what makes a pokemon have more than one recruit forms besides the ones with gender differences?
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>>25978093
Some story characters have separate connections. Celebi has two, for example, since there are two separate ones each being their own character. Not many get this treatment, though, and mostly it's just starters that get two of each.
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>>25978114
aight cool. thanks man, you've been real helpful with figuring this stuff out
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>>25977961
I agree with this. I do miss naming recruits though.
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>>25977961
>is it just that Super doesn't mask it?
Honestly? Yeah.

I know it's not just me when I say that PMD has always done a really good job making random missions feel meaningful or interesting, and that's mainly because of good world design and natural setups. Leaving your home, heading to the mailbox or bulletin board to see what jobs there are, and then preparing and heading out all feels intuitive and easy to do, and it's all done in the world itself. It's a world that makes sense; Pelipper delivered your mail, the guild was constantly getting job requests, and so on. It's similar to why games like Etrian or the like feel so strong that way, too. The orb feels totally out of place and lifeless by comparison, which is why it doesn't have the same advantages. It's not necessarily a bad idea, just a badly botched one, which is why it feels like such a big step down. A little setup can go a long way, and there's many games that do it better than Super does.

Super's weird kinds of missions also kind of contribute, too, since in terms of entertainment they get old fast. Monster House/Not Monster House missions in particular get really old after the second or third one, since you're going to prepare for a house no matter what, and finding out that it's actually a bunch of friendlies is honestly less exciting and satisfying than a chase sequence. Duel missions are rare, "outlaw" missions and a lot of their variations are uncommon or ousted entirely, so on and so forth.
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>>25978124
We're all here to help, don't be afraid to keep coming back with questions.
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connection orb and random mission together


worst idea ever or worstest idea ever?
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>>25978190
Connection orb for plot important NPCs
Random Missions for everything else

Also recruiting in dungeon is back and how you get most pokemons.
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>>25978221
*as long as the game doesn't make recruitment rates tied to level
**also as long as Pokémon don't get negative recruitment rates
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>>25978190
board/letters
and
connection orb kind of missions without the connection orb itself

you get either a board that gets updated or pelipper delivering letters to you. random mission wonder mails are back.
but you also get people randomly coming at your base or the guild you're part of to ask for help, and they act kind of like part of the story things but not really, maybe with some little, more interesting, side story to them or something. though this is rare, at least until you reach postgame or something.

you can recruit pokemon randomly in dungeons (even by giving them presents like in GtI, if you want)
you can recruit pokemon with the random missions, though this is rare
you can recruit pokemon from the semi-random missions. this method is the rarest one, but still present

what do you think?
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>>25978236
I remember that somebody talked to me about some sidequests ala Rescue's "Punish Bad Mankey" as a way of filling some backstory into the world.

wouldn't you want to help azurill and marill's mom?
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>>25978247
is that supposed to be innuendo or
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>>25978295
i have this autistic headcannon where she wears glasses. and you would find them for her. while she talks a bit about her life or something.
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>>25978302
desu that kind of sidequest/job is the kind of thing i feel like PMD could use more of, not as a big focus, but it'd be a nice way to spice things up

maybe that could be what the connection orb could be like if they included both it and a bulletin board? bulletin could be for random missions like normal, orb could be more about little stories about the characters
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>>25978149
All of this is fair. I won't tell you you're wrong, and this obviously means a lot to you. It's just that, to me, it's not that big of a deal. At first, when the stories in Rescue Team and Explorers were just starting, I was super into it, but then after it ended and it was just gameplay, the illusion shattered for me and it just became nothing. I understand the criticism that the Connection Orb is simply a checklist and the preset missions don't really add anything, but that's just what it's always been for me. The Orb helped organize things by putting everything on one screen, but I was still just going through the motions like past games.

The main reason I don't care is because I'm kind of tired of everything that isn't the main story.
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>>25978149
Not that anon but
>PMD has always done a really good job making random missions feel meaningful or interesting

I mean, I agree, but I disagree too. It makes contextual sense in the game world, which is nice, but I wouldn't really call any of the random missions OR connection orb missions interesting or meaningful. I think the connection orb also makes sense in the context we're given, although I agree it doesn't have the same charm as getting mail requests. But I definitely wouldn't compare it to Etrian Odyssey. I personally thinks EO does interesting side quests/missions a lot better than PMD probably because I think the EO games are just better games in general but hey each series offers great things that can't be found in the other.
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>>25978333
I guess for me it's kind of the opposite. It's part of why I prefer Oblivion/Morrowind to Skyrim, too - if you want to see a game that can't mask its RNG quests to save its life, look no further than Skyrim and it's Radiant AI. Though I guess that's not totally fair, since almost every NPC in there is devoid of personality.

For me, I guess part of it is that I get so into the game that I view the missions, and the postgame in general, as the next part of the story, even if it's just daily jobs after daily jobs and the actual "story" is mostly in my head. Even now, five or so years after I first bought and played the game, I still haven't erased my file despite the fact that I've never bothered to try any of the dungeons with special restrictions or whatever. For me, getting out of bed with my partner and taking some jobs from the guild is compelling enough, and it's something that really left me wanting in Super. It's a subjective point, of course, you said so and now so have I, but yeah. Maybe I'm just weird.

Either way, I gotta admit that this is the first time I've really been able to hash out my thoughts on it so clearly. I get the feeling I'm probably going to write up another essay in Word and then post it off elsewhere again. It always seems to happen like this, lol.
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>>25978333
I'm >>25978360
and are you me? That's exactly how I feel about it. The "illusion" shattering after the story is exactly why I don't care to play the games too much beyond the story.
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>>25978392
Nah, you're not weird and I see your points. What's amazing to me is how divided people are on some things in PMD. Like, there's a mechanic, or a character, and people either love it or hate it, and there's completely valid reasons for thinking either way. It's strange, but also a sort of accomplishment as far as the games go.
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>>25978360
>spoiler
Fair enough, hah. EO4 is right up there with Sky as one of my favorite games ever for how well it managed to pull me in - but in all honesty, neither of the Untolds managed to feel as interesting, but personally I peg that on them being remakes. It's why I'm looking forward to V.

In all honesty, I wouldn't mind seeing a Pokemon-themed crawler more like EO. I think PMD is stronger for being a crawler roguelike and everything, but a more traditional crawler, with synergy teambuilding and the like, would definitely have some huge potential strengths.
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>>25978413
That kind of sums up why I love PMD so much, really. I mean, you could probably argue the same thing about the main series, but there's so many main series games and they've gone through so many mechanics that they rarely keep around for multiple games (I'm looking at you, following Pokemon), that the whole debate becomes a big mess. PMD's always been more focused like that, which is nice.
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>>25978416
A Pokemon game in the style of EO where you either play as a team of 5 Pokemon in the/a PMD style world with first person battles would be pretty rad. I wouldn't even mind getting actual gear and shit. Maybe not swords and bows, but maybe armor that gives you more defense against some types, but also gives you weaknesses to others, and accessories (scarfs, looplets etc, those already exist). It would probably have an element of SMT where you'd have to make sure your team has as few weaknesses as possible to avoid getting destroyed by RNG. Not to mention I'd love to some of the dungeons in PMD in a first person perspective. Plus a game where all the character and personality of the group is left up to you from the get-go means that the end of the story mode, and thus the end of dialogue seen in PMD wouldn't be a problem for people.
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>>25978544
>where you either play as
whoops ignore the 'either'
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>>25978544
>>25978416
Oh yeah and
>Yuzo Koshiro doing the soundtrack like always
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>>25978317
11/10 would play.
>>25978544
How does Etrian Odyssey work again?
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>>25978599
Preset dungeons, usually fairly large floors, you draw your own map. You create your own team from a bunch of classes (max teamsize is five), and they all have skill trees so you can customize them further, a bit like WRPGs. Battles use a typical turn-based formula like a JRPG, which is part of what makes the game's genre-blending unique. It's also got a single town (usually) like PMD does, with an inn to save in, shops to buy items, a bar to get sidequests, and so on.

I'm not sure how easily you'd be able to do it with Pokemon, unless you had multiple portraits of popular choices for each class (maybe a monk could be Lucario, Machamp, Hitmons, etc?), but yeah.

>>25978567
>Koshiro doing a Pokemon soundtrack
god, what i wouldn't give
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>>25978599
>How does Etrian Odyssey work again?

>Make a team of up to five characters, picking from 6-8ish classes, some of them unlocked later on
>Each class has four variant designs, two male, two female
>Name each character and their guild
>They're adventurers looking for fortune
>Accept quests from the local tavern, eventually get caught up in something big and take big story quests from the mayor

>Dungeons are in first person, so is the combat (It's just standard turn based)
>you draw your own map on the bottom screen, fun as FUCK and rewards you for being extra detailed by noting potential areas of interest as they are later involved in quests, so you know right where to go
>The dungeons aren't randomly generated, but pretty big and have multiple levels. The challenge is definitely there too, it's not a walk in the park, but not brutal either (well, it can be)
>The story is fairly barebones, but can still be pretty interesting and entertaining because none of your party members have a single line of dialogue, so it is impossible to dislike someone in your party because they're annoying

So if a Pokemon one were made, classes would probably be replaced by types, probably starters for Grass, Fire, and Water and other first forms for the rest of the types. Other than that, the PMD formula is similar in a lot of ways. I think it could work, when I think about it.

That's the basics... I've actually only beaten EOIV, but I'm pretty sure the others follow the same general outline. Which reminds me, >>25978416
Hyped as fuck for EOV too, but I heard the world map is being taken out because the Nips didn't like it. If that's true,
fuck
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Someone give me ideas for my 4th team member in Sky. Haven't played in a few days and want to get back into things, using Wooper/Ampharos/Drifblim, but i need a 4th member
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>>25977709
come to think of it, would ditto be useful if you gave it a few steroids or will it be forever useless?

doesn't it get full pp when you transform? i guess the problem is getting a shitty moveset maybe
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>>25977963
>>25977983
>>25978016
the "talk to X" missions don't disqualify you from getting missions later, that's just how you recruit that particular pokemon

I guess they mean, that "talk to them" mission should and could have been replaced with something more interesting, like random missions to get the stragglers in the orb
>>
why do people dislike the super partner anyway, it's the only interesting one so far
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I've played explorers of darkness/time/sky before and today I completed the epilogue of super mystery dungeon.
Both are good games, but the former was a lot more compelling both for story and feels.
Partner-wise, I also prefer darkness/time/sky, but liked the super partner as well.
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>>25979718
Because the plot focuses more on them than the player
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So how quickly did you lose interest in the game after completing all aspects of the story?
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>>25980779
Immediately.
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>>25979718
the dialogue is dumb 80% of the time and tries to be something it's just not going to be

sky's plot will forever remain superior
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>>25980828
>sky's plot will forever remain superior
yep. remember when people said this about super when we didn't know anything at all about it?
exactly.
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>>25980885
>>25980885
Anon right here really knows what's up.
Sky just seems like everyone's first game so those people will already be biased towards repeating what everyone else says, much like how a person's first LoZ is their favourite LoZ.
Point is, it looks like everyone's already pre-disposed to prefer sky in spite of everything afterwards.
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>>25978777
Is there any specific typing or role that you're looking for? It'd help narrow things down a bit. I would've recommended Froslass or Kangaskhan, but I don't think Kangaskhan works very well as support, and you already have the best Ominous Winder.
also nice trips

>>25979718
The partner overshadows the player character for the whole game and the ending tacks on an awkward backstory that just made me dislike them even more.

>>25980779
Right after I finished everything except It's a Meownderful Life.
>>
>>25981124
>The partner overshadows the player character for the whole game and the ending tacks on an awkward backstory that just made me dislike them even more.

I actually liked the fact that we had an active partner this time around. Though I agree that the epilogue felt a bit off.
>>
>>25979718
Because people want to be the centre of attention but the spotlight is cast on the partner 24/7
Translations: Attention whores
>>
>>25981395
>PC wants to be hardcore but the Partner won't let them
>>
>>25979718
They're written poorly, their personality changes halfway through (and not in the character development way) from a lovable troublemaker into a bland, no-traits hero, and the story focuses on them so much that you could cut the player character out entirely and not lose anything.

I feel like I should explain that last point, since unsavory types like to say that it's because players are attention whores, but that's a bad attempt at defending bad writing anyway.

The thing about Super's player character is that they aren't integrated into the story in any meaningful way. You break some magic glass, and that's it. You could easily replace that role with anything else, like Mew gave you a special power before sending you back/calling you back, or so on. You being human and having amnesia doesn't have any real impact on the game at large, and it means you don't have any real relevance outside of cheering the partner on.

In Rescue Team, you being human was a big part of the story, due to the Ninetales' legend and Gengar's shenanigans. In Explorers, it was why you could use the Dimensional Scream, but also why Dusknoir and Grovyle couldn't recognize you, and a good portion of the story was spent trying to figure out why you were here. In Gates, you're one of multiple humans called in, and a big part of the story is finding out why you got called in. You being you is an important part of all these games and stories. In Super, you being you has absolutely no integral effect, and you could easily have the whole amnesia/human backstory replaced or cut out, which is a sign of poor writing. A main character shouldn't be that irrelevant - the fact that Chunsoft went with it despite it being so irrelevant to the plot at large is a sign they're doing things just out of tradition rather than trying to do what would have worked best.
>>
>>25981496
Why is everything you don't like bad writing?
>a main character shouldn't be that irrelevant
This has never been a flaw in any form of media. Stories don't have to be about the one telling the story. The MC has always been an avatar through which we experience the story. They're not interesting, they barely have a character if they even do. It's the reason you can choose what Pokémon you want, the MC is only there to show you the story through the eyes of someone unfamiliar to the world just like you.
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>>25981688
>The MC has always been an avatar through which we experience the story
And the MC in every game is usually actually doing things or has relevant mysteries or things to keep you interested. Again, this has been discussed before, and pointed out multiple times. If you don't like Explorers' partner, you can still engage yourself in wondering what's up with those weird visions you keep having. If you think the Gates' partner is a fuck, at least you can still get invested in your own goal of figuring out what was up with that Munna and Hydreigon. In the main series Pokemon games, you yourself are actually accomplishing things like kicking evil team ass and taking badges.

The player character in Super has no reason to be. They're like Tierno or Trevor from XY, remember all the useful and important stuff those guys did? Remember how you could have cut them out of the game entirely and you would only have to make some very minor changes? When the player character themselves could easily be cut with only minor changes made to account for it, that's a mark of bad writing. Of course, it's not the only problem with Super's writing, since in general it's riddled with plotholes, pacing issues, character problems and so on, but I get ahead of myself.
>>
>>25981903
And what I'm saying is that it's not bad writing. The MC doesn't need to "do" anything to keep me interested, I can do that just fine on my own. It's not the writer's fault you don't like the partner. It's fine, but it's an opinion, and you can't treat it like an objective flaw.

>riddled with plot holes, pacing issues, character problems
I hope you aren't implying that the other games don't have this as well. It's nothing new, these games aren't perfect. I still enjoy them regardless, and I'm sure you do as well. If you want to keep playing the old games you can go ahead, I've moved on.
>>
>>25982027
>I hope you aren't implying that the other games don't have this as well
diff anon here, but i've lurked here long enough and seen enough debates about the stories other than super that the problems with the other games stories aren't as bad as super's

everyone seemed to like super's story at first, then everyone started to look back on it and it all fell apart, and i see that happen on other websites too
>>
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Have our heroes discovered the fabled Lochness monster Nessie?
Will they be able to go through another boring plain cave to reach whatever their adventure leads them towards?
Will Anon EVER find the right theme song to play?
Tune in on this episode of One Punch Mon
https://www.youtube.com/watch?v=RMWlTF-56oE
>>
So question, if I was playing this emulator on two saves, I could basically force myself to lose in one dungeon, get rescued by the other save, and then send an item as "thanks"?
>>
>>25982228
I know, I've been here for a while as well. Everyone is entitled to their own opinion, and I accept the fact that mine isn't the same as everyone else's. But I'm not going to stop thinking Super is the best, and I won't stop posting in its favor as fruitless an effort as it is here. Super has flaws, but I see a lot more of "I didn't like these characters" or "This section wasn't memorable" which isn't something wrong with the game, that's just a person not liking it.
>>
>>25982351
Sure, though I don't think you can do that if you're using save states of the same file.
>>
>>25982228
I'm late to the party. Can you fill me in?
>>
>>25982507
Come to think of it
The character being human is bait for us - to think it's got to do with reasons similar to those of the previous games, but then it twists that idea twice.
>continued in next post
I don't really know what the second twist of mew was for, but there was pretty much no foreshadowing on this regard that I can recall.
The other continents at large didn't play quite a big role on the story, which seems like an awful waste, even considering everyone was envolved near the end.
I actually quite liked the early segments, it's a pretty cool glimpse at how the world at large works for the mons that are not going into dungeons for sweet loot.
It still weirds me out that there's very little in-universe parallels to the bittercold, as if it hadn't ever happened. Not even a bit of vague allusion.
Continuity in my eyes was nice, but if it was going to consist of mere easter eggs, I don't know if I really want it that bad.
>>
>>25982711
We STILL don't have a proper timeline. We don't know how far apart these games are, how much (if any) post-story recruitment is canon, and where the MC and partner from past games go and why we never hear from them again. And I don't think we'll ever get it, which is disappointing to say the least.
>>
>>25982711
>there was pretty much no foreshadowing

There was terribly little I agree, but from what I remember:
> the tree of life is associated with mew in pokémon lore
> celebi and jirachi are working together... one could think mew should be involved too
>>
>>25982711
With respect to the human character, Sky's conclusion would've been impossible without the partner's journey. In sky, more than a protagonist, it's more of a deuteragonist.
But that same mcguffin treatment was what the PC gets on Super (Relic fragment/ability to open a lake that later proves almost pointless?)
In any case, I don't think the issue is the lack of protagonism. I believe the main problem is that the human doesn't have a significant impact - the partner might have solved it on its own - but that's not the case on Sky. They needed each other, somehow.
And even then, yeah, it's not really an issue. But after playing through the previous games and having some degree of story incidence, it's jarring that you're just the real protagonist's best friend and that you don't need each other for real. Though - RT did this, and since you were the real main character nobody seems to care.
So yeah, Super inverts RT, not Sky or GtI.
I think.
>>
Special Episode with Dark Matter encounter with Mew when?
>>
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I can't imagine why some people find the partner being more interesting than the player to be a bad thing. That can be applied to sooo many other great RPGs. Even other JRPGs like Chrono Trigger.

That said, I still found the PC to be interesting enough in SMD. There was always the mystery of your amnesia and it was brought up fairly often, especially in the beginning (which was good foreshadowing for Nuzleaf)
>>
>>25982777
>it's jarring that you're just the real protagonist's best friend
It kind of bothers me how little credit people give the PC in Super, even going as far to say that you're not the real protagonist. I just kinda disagree with that. Neither the PC or the partner could have tackled some of the situations they were in alone, and even if that means that the PC was more of a bodyguard than anything, that still means something. Not to mention moral and emotional support they give to each other. Even when everything was said and done, I see what people mean when they say the partner has more impact on the plot overall, but I still felt, as a player, that I had a crucial part in it all.
>>
>>25981118
I >>25980828 have played RT before it but still think so. I don't have any RT bias though, it's just that it would've been the best story had it continued on like it did before the forced ending announcing the meteor

Yes I spoilered that
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And now this is happening I guess
>>
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jelly likes water dungeons
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>>25983537
bad top screen taste desu senpai
>>
>>25983584
>wanting the bottom screen clogged with the map
>>
>>25983584
I like having a map without it fucking up the bottom screen, one thing I didn't like about Red
>>
>>25983584
What is this, a new meme?
>>
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honestly... when you've seen this quite a few times, there tears begin to end around the 20th time they probably won't go away completely until the 50th time though
>>
>>25983597
>not wanting a comfy overview of your team on the top screen
>not wanting the best map in the series
>not actively using the map

still bad taste imo
>>
>>25983657
I'm not him, but I actually like having the map on the bottom screen in the 2d games. Also I'm not used to look the top screen for it I guess.
>>
>>25983749
Isn't there a top screen that shows your team's qt portraits and stats?
>>
>>25983795
Yes, that's the one I use
>>
>>25982973
Well, I have to concede there's a moment that comes to mind that could probably have not happened without there being both of them Moving to lively town
I like to think that the MC was actually the logistics behind the whole operation after going into the second attempt of going to stop the dark matter taking it as a broader interpretation of the bodyguard idea. Then it makes a lot of sense - it really couldn't have happened if there hadn't been both of them together.
>>25983371
I do believe the real conflict was gengar and the cause of the meteor: deoxys
Anyone could've solved the latter, but only the sympathy of another human could solve the former.
>>
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So I went back to town to stock up on revivers, and then this.... I am Immune but they just.... it's hilarious
>>
>>25983830
thanks for the backup anon :3
>>
>>25983584
>loading the bottom screen with a map, cluttering the view
bad taste
>>
>not having the basic controls list on top screen
It's the default option, that means it's definitely the best one. I bet you faggots also change the default settings of the websites and IM clients or something!
Also it's better to have the basic controls on the top screen so you never forget them. It's definitely the best one.
>>
>>25984124
>not looking at both at the same time
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>>25984124
Not to mention once you have clairvoyance or scan orbs it becomes a nuisance to even see the red or blue markers as you're running around.
Bottom screen map is like aids.
>>
>>25984170
>Map Surveyor+Xray Specs

How bad does that make bottom map anyways?
>>
>>25984170
I never had that problem
If you have, you're supposed to press select
>>
>>25984183
Unplayable for me. I'd get jumped by not even seeing a monster sometimes despite investing in the IQ skill to avoid that.
>>25984187
Press select? Never heard of that, it gives a black screen. Why waste time pressing more buttons when a map is clear as day on the top (or side if you want to maximize screen real-estate while emulating) screen?
>>
>>25984239
Maybe I'm just not used to it, but I like looking at both at the same time. I keep it on the bottom screen in the 3DS games, and I have to choose between which one to give more attention, while in the DS games I can see both at the same time without any problem.
I set it up that way in the 3DS because I didn't like its look in GtI, but I think I'll try again with Super.

>Never heard of that, it gives a black screen.
It hides everything except the bottom screen map.
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ok NOW we're going in
wish me luck bois
>>
>>25984344
>Are you ready?
Short answer: No

Grind up to level 50 or it'll be an endless cycle of
>Monster house
>Everyone circlejerks each other into 4x speed
>Die and waste all reviver seeds
>>
>>25984449
>not carrying spurn orbs or foe seal orbs for either warping all of them or stopping them
>>
>>25984449
>he can't do it at level 35 or so

It's called having a strategy
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>>25984344
oh cool, this looks nice
>>
>>25984600
fuck off, someone already posted jelly
>>
>>25984499
>Use warp orb in monster house
>Several enemies warp back to the same room and you still get fucked
>>
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>>25984747
>Steal from a Kecleon
>Use the seed that warps you to the stairs
>Smell you later!
>Forgot about the Kecleons that spawn at the stairs
>>
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WEW LADS
force palm has been good to me.... but it's time for
BIG BANG ATTACK
or you know, Hadoken
or is it Spirit Bomb? no wait, that's Focus Blast
>>
>>25979718
Tbh, I just found his/her personality annoying. Also didn't help that a lot of his development wasn't really development. Felt like the story was just bending itself to make the partner look good rather than changing him aside from the partner manning up in regard to the ghosts and that short section just after escaping the void.
>>
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>>25984840
this is it
we're here, the biggest challenge so far
https://www.youtube.com/watch?v=_TUTJ0klnKk
>>
>>25981496
I think the real problem, as you alluded to, is the player character themselves.

I've heard people saying that the player character exists to be a conduit to the partner's development, but it just doesn't work when the character's a mute player stand-in. Explorers had a similar issue with the partner being a bit of a wimp initially, with conversations going like this:

"I'm scared, I don't want to do this!"
"..."
"I feel better now, let's do this!"

We don't learn enough about who the player character is in order for it to be an effective development point for the partner. I think the story would have worked much better if they ditched having the player character being a mute player stand-in and made him or her a fully dialogued character with its own personality and feelings.
>>
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>>25984960
I've stunned him, he can not do anything while I power up
Kira.... I will defeat him alone, in one punch
>>
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>>25984993
Special attack: Serious Punch
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>>25985009
ONE PUUUUUNCH!
>>
>>25984960
>>25984993
>>25985009
>>25985019
h-he didn't even get to attack once?! A-anon.. how?
>>
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>>25985019
you've all seen it already, so there's no point pandering it out
>>
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>>25985019
Look at this white knight bullshit, this is why I say we should just kill them all
>>
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shit.... looks like Jelly truly is becoming a meme
>>
>>25985064
quick seed to get into place, throw a stun seed, Violent seed boost, sleep seed, vile seed debuff, One Punch
>>
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>>25985321
>looks like Jelly truly is becoming a meme
did I miss the birth of something epic?
>>
>>25985626
not really, it's pretty recent, just some guy posting a shrugging tentacool
>>
>>25985287
>Implying the Lucario's won't be the shining beacon of hope
>>
>>25985287
>>25985638
>Espanon kills all Lucarios, only two alive, her apprentice and One Punch pupper >>25985019
>Something something Super Saiyan Something Something defeat Frieza
>>
>>25985686
>Something something planet witll bow up something something 5 minutes something something really drawn out fight
>>
>>25985704
>Something something one last chance something something leave with your pride shattered and your bones broken something something YOU FOOL
anything we're missing?
>>
>>25985731
One Pupper being Vegeta while Espanon's apprentice being Goku and going super saiyan
Because One Pup is from Sky and there was no Mega's then
>>
>>25985731
>>25985741
You are missing something, the fact that this is false
First, Espanon's apprentice would be Vegeta because, you know, working for Frieza until rebellion
and Two, this is what's we've established to happen
>Lucario is chosen as the new apprentice and must strike down Umbreon to claim her place
>Umbreon survives and runs, going back to the past to prevent Espanon's reign along with, One Pupper
>Lucario goes back to stop them, Umbreon sacrifices herself to take her back to the past
>One Pupper beats Espanon in the past
>In the future Lucario learns what it means to live for yourself, to not be a slave for just a moment, given the sad truth of the evil Espanon truly is
>Lucario springs the trap to finally kill Umbreon and become the true apprentice
>can't do it.jpg
>team up to take down Espanon in their future
also
>You say One Pupper should be Vegeta, yet we clearly see, he was named Kakarot
>>
>>25985832
The deepest lore
>>
Playing my first mystery dungeon game and seeking the counsel of elders. Playing SMD. Questions:

What role does your partner play in the story? I'd like to pick the right partner for roleplay and autism purposes.

Can you recruit the starters you didn't pick in character selection?
>>
>>25986349
Partner is practically the focus of the story.
And yes, you can get the others later on.
>>
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>>25986349
>Roles
I like to be the offense and leave the partner up to defense and range. Good thing about SMD is any starter can perform any role at least decently during the main part of the game. Moves have variety and the IQ groups are no longer inhibitors for rolling with your favorites.


Anyway my first playthrough I let the quiz give me riolu and picked totodile for my partner.

>Recruiting starters you don't pick
Yes, you can in the post-game.
>>
>>25986370
OK. Does anything change if I make them cool vs cute?
Does their personality and story change depending on pokemon? Or is it just aesthetic?
>>
>>25986349
The partner is mischievous and a troublemaker in the beginning, so a lot of people find Fennekin to be a good fit. I definitely agree, I picked Fennekin just because I like its design but now it's my favorite pokemon aside from snivy who I played as because of this game.

And actually, the PMD games really influence my taste in Pokemon when I think about it.
>>
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FUCK POLITOAD AND FUCK PERISH SONG

REEEEEEEEEEEEEEEEEEEEEEEEEEEE!
>>
>>25986388
Just aesthetic.
And assuming you're playing the english version, they don't really use any pronouns.
the gender thing is purely to satisfy your autism
>>
>>25986404
I want to be cyndaquil so I noticed it won't choose the other fire starters as partner.
I'm not into pokephilia but I got a shipping vibe between the PC and partner from the first 5 mins of a trail run. Initially I wanted to pick bulbasaur because he's my second favorite and I imagined being bros but if the story is going to ship our characters, I'd rather not. Am I totally misreading things?
>>
>>25986447
It's more like they're best friends. You can read it like it's shipping, but it really doesn't go there if you don't want to read the lines like that.
>>
>>25986470
OK cool.

Thanks for the help guys. Story and characterization seems so much better than the main series games. Is game freak even trying?
>>
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>>25986470
>partner says they're scared as ghosts
>asks if it's okay to stick to you like glue in the spooky dungeon
Cute. CUTE!!
>>
>>25986486
>Is game freak even trying?
I really don't know. It's clear that when it comes to story and characters, PMD generally blows the main series out of the water. The main games are still being made with children as the target audience, I doubt they want to let something like a good story get in the way of "Gotta catch 'em all!"

When I played the first PMD game, I was still a kid, and it didn't leave that much of an impact on me. It wasn't until the months leading up to Super that I really started to appreciate what these games do. I know not every kid is stupid, but I guess they don't want to waste talent on people who won't appreciate it.
>>
>>25986540
The kids game rationale gets thrown out a lot but plenty of children friendly games have better writing. Kids don't remember or care that much. Like you said you played pmd as a kid and got on just fine.
>>
>>25986568
Yeah, I started the post with one message then shifted to another and didn't change/delete the first half to reflect it.

I don't know, I want everyone to be able to enjoy stories like these, but I'd hate for GF to sit down and actually do some business, only for reviewers and fans to say "It's a Pokémon game, the story doesn't matter." Because it really hasn't mattered. The main objective of the main games has always just been "defeat 8 gym leaders, defeat the Elite 4, defeat the champion," with the story only being something that took place in between and didn't really try to be amazing or even great. It would be great if GF came out and said that they'd like to do more story-focused games, change the formula, prove people wrong.
>>
>>25986658
I feel like people only say story doesn't matter in pokemon because we've come to expect it being lame. That's true for me anyway.
I think with the resources and success pokemon has, they should be expected to have better writing than they do,...but let's be honest, we'll buy the games regardless. I don't think pokemon needs to be heavily story driven but it should be expected for 40$ they provide some presentation and atmosphere. Otherwise, we ought to just play showdown.
>>
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>>25986741
What's wrong with showderp? Old image, I know.
>>
>>25986779
Rotom was one of my favourite Gen4 mons, and klefki my gen 6 fav.
I hate how i always got the "hurr durr, pokemon should be based off of animals, like Charizard" meme everytime i got asked what my favourites were.
Now that they are useful in smogoni get "hurr durr, smogonfag, stop being this autustic"

i dont even attempt to understand the meta
>>
>>25986779
yeah, does need updating
and all of your competitive elitists outright refuse to admit that this is fucking horrible
>>
>>25986779
Nothing but that's why the games need more than just the gameplay
>>
>>25986816
the meta is literally the same exact team every time, and the elitists constantly try to counter with "you have to predict well and out play them"
when it's literally the same Smeargle scarf dark void, Geomancy Xerneas spam dazzling gleam
there is no variety, people just don't want to admit that the game is dead
>>
>>25986919
It doesn't have to be but it needs rebalancing and no that doesn't mean adding a new type or making stronger mons to counter the current strong mons. They need to nerf some and reassess stats on many pokemon.
>>
>>25986966
and remove legends
honestly, the best moment in VGC was Pachirisu, because that guy SHOULD have lost becuase he WASN'T using uber tier "this is the meta and you will use the meta or you are a faggot" but he won using what he liked, and I long for that day when this is what happens every single time
>>
>>25986996
It would be very awesome if the meta allowed more variety in a game with 720 options. It would be really awesome to see people making their favorites work as a team instead of the copypasta
>>
Tips for clearing the Zero Isles?
Are there any that are easier ("easier") than others and should be attempted first?

I've tried West a few times and am trying to pick the best leader. Absol has good attack and can learn a lot of TMs but levels really poorly and only gains +1 to one or two stats each time. It;s still been the most successful out of five different attempts, getting beaten at floor 19 by some ranged attack.
>>
So I'm playing through Super, at the part where you climb Showdown Mountain in response to threat letter about Entie. Man I had my doubts at first but I think it's awesome how easy I can slap together a team of different pokemon and just go in this game.
My question is while I think it's rad you can rescue yourself in this game, can you still do wondermail or does it have to be streetpass/internet now?
>>
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>>25985287
and here I thought we were rid of her
oh well... the cycle begins anew
>>
Chansey is the best healer of all
>>
>>25987600
Yes, Wonder Mail rescues are still a thing, but it's much easier to just take a picture of the QR code and post that. I think it should have unlocked on the main menu with Pelliper Island.
>>
Do you guys have 2ndary teams that you use, not as much as your primary team but somewhat frequently?
>>
>>25987755
Yeah bruh, variety and the spice of life and all that.
>>
>>25987483
North lets you go in at full power, so it's the easiest.

For all others, if you just want to beat it? Drifblim is far and away the best pokemon for level 1. It's the best fighter in the entire game. Get a female one, they have higher evasion, and evasion is very important. Drifblim needs 0 TM's to be good, and Unburden is just god tier. Look at the Level 1 Pokemon guide in the OP for more.

If you dont want to use that, Smoochum's the next best mon
>>
>>25987755
Nah. I've never been one for splitting the party or having multiple parties. I always prefer having a single group, whether it's PMD, the main series, or non-Pokemon games.
>>
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Is there a pokémon that could even possibly EVEN TOUCH Drifblim? Let alone defeat him? And I’m not talking about Aftermath Drifblim. I’m not talking item holding Drifblim either. Hell, I’m not even talking about Ominous Wind Drifblim. I'm not even talking about Drifblim at max stats. I'm talking about Drifblim with the Minimize buffs and Unburden (with no held item and being capable of both Gust and Shadow Ball), at quadruple speed from Unburden Ominous Wind, equipped with his Breeze Scarf, a Draft Ring, control of the IQ Skills and Quick Striker for a quad hitting normal attack, with stat drinks and Life Seeds implanted in him so he has 999 HP and 255 in all stats and can perform Ominous Wind spam while being an expert in shrinking and evading attacks, while also having an immunity to Electric and Ghost attacks from the Sky and Nether Globes, and also being permanently at double speed due to the Sky Gem, and having every beneficial swap item in the Treasure Bag for a grand stat total of 275 Attack, 269 Defense, 295 Special Attack, and 281 Special Defense, after using Ominous Wind enough to hit +10 to Attack, Defense, Special Attack, and Special Defense.
>>
>>25988740
Why do that? We have all seen it
>>
>>25988787
glorified bump
>>
So I've never done a rescue thing

Do I just click "ask for a rescue" or whatever upon a wipe, take a pic of my DS QR code with my phone and post it here?

And then scan an anons corresponding QR code with my DS?
>>
>>25989846
Yep.
>>
>>25989846
yes
remember to specify what region or to take a screenshot of both regions if you can
;_;
>>
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Since there seems to be both recruit able Riolu and Lucario in the game, can I have a team full of Lucarios if I started out as a Riolu?
>>
>>25990333
Yes
>>
Is speed worth roiding in SMD?
What does it even do?

My partner and I are about lvl 30 with about 150 attack and sp. Atk, should I focus on Def and sp. Def now? Ignoring speed?
>>
>>25990385
I don't understand why they wanted to have it in Super like that, it doesn't make sense with PMD. I guess it's to make it more similar to the main series, but is it actually worth it? It changes your evasiveness or something, by the way.
>>
>>25990385
>>25990470
Accuracy/evasion are slightly affected by it, as well as the effects of moves like Electro Ball and Gyro Ball. It's basically exactly how it worked in Conquest I think.
>>
Also, is it worth using he PP-up / power boosting / accuracy boosting move vitamins from Cofagrigus, despite the pretty hefty price tag?

Sorry for the question barrage, just noticed I have 90 gold bars so I should really spend them
>>
>>25990539
Roids are definitely your best bet. Much cheaper and they aren't move-exclusive (though the move drinks' effects are shared between all Pokémon). Go after move drinks when you've finished boosting your stats.

If you want to boost moves, go PP. You get +2 PP from a PP drink, but only +2% from an accuracy drink and +4 points (~2.4 damage) from a power drink.
>>
Playing Super. Who should I invest my vitamins into? the MC, or a pokemon I would use often outside of the story?
>>
>>25990852
PC and the partner
>>
>>25990852
Invest them in whatever Pokémon you intend to use for the postgame if you plan on playing through it.
You can get through the main story just fine without them, unless you picked an MC with shit stats or moves or something, and even then you can just use items as a crutch until you finish.
>>
>>25985019
>>25985458
so you basically trivialized the fucking Roar of Time spam, and blazed through the fight with no trouble at all
sounds like another Anon we know
>>
>>25991531
Riolu, I can wreck especially if I get my hands on a Type Bulldozer
>>
>>25992403
One of them is a criminal, the other ones a hero for fun.
>One Punch Anon gets a job offer
>find a rapist and bring her to justice
>retraces her steps
>follows her even to the end of time
showdown between these two when?
>>
>>25993321
once he takes guild graduation he can be a hero professionally and rise the ranks
>>
>deafeat boss utterly and thoroughly
>haha just kidding you actually lost because you're not strong enough to beat my real fully powered self

why
>>
>>25993384
same tho

i overprepare for bosses so i usually smash their shit in, but the game doesn't even bother to have an alternate cutscene about it, it's just like "no actually you got super punted"

honestly I'd be "content" with the boss going "huh I underestimated you, but I've still got more fight in me" and then swiping us instead of us going "oh fug they're too stronk"
>>
>>25993195
You're fine then. I had Riolu too, used no roids until postgame, and had no problems with the main story.
>>
>>25972653
I beat him first try, no status effects
>>
does fly still exist in TDS, gates, and super? i don't remember finding an hm for it at all
>>
>>25994185
It's not an HM anymore, it's just a regular TM after Rescue Team. I don't know where to find it, it's probably random chance like the others.
>>
>>25993321
they're two sides of the same coin
In more ways than you know
>>
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>>25994339
what? what do you mean Anon? explain yourself
>>
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>>25994339
N-Nani?
Nanda?
B-Bakana!
>>
>>25994376
>>25994640
Each coin has a two sides, a good and a bad there are incredible similarities, but both are still on different sides
or am I not seeing what they mean? am I missing something?
>>
>>25994666
thanks Satan... but I think it's deeper, perhaps
They met eachother as humans
they were dating, but someone being to hate the other
Espanon knows what pokemon he became, and hates all Lucarios, wanting to take him down in the process
>>
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The adventure continues, I could go to this place and face the grand master of all things bad... but that sounds too boring and weak, I might go do some other things
https://www.youtube.com/watch?v=Bcv-VQeVCLk
this time.... I've got the right theme song
>>
>>25995363
oh yeah, remember that mission where I had to find an Absol for Slugma? yeah, i never did that, so here she is, and supposedly there's another Absol that stole Slugma's Max Elixer, unless it's the same in which case.... no idea what's going on
>>
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>>25995504
I've beat the game yet I still can't remember to post the image.... it never ends
>>
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>>25995527
and this absol was also a female....
perhaps it was actually recon sent out
>>
>>25995624
>Inb4 you just fell into the biggest trap since the mousetrap
>>
>>25995710
well.. I'm still alive so far, so...
>>
>>25995726
TRACKING DEVICE! Clean him! Leave no hair unchecked!
>>
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>>25995736
oh no, I don't need such a useless thing
I can see him wherever he goes
each footstep, every move
every single thought
I can see ALL
>>
>>25995772
>>
>>25995806
when i was a kid i hated those
>>
>>25995772
>She's a psychic so she can see him at every moment and read his thought
>but that's just a cover up of why she really sees him all the time
>as a human they were once the same person
did someone order irrational theories?
>>
>>25993321
here's some good music for it
Goku has the Bruce Falkner track
One Punch Pupper has this for his Mega during the fight
https://www.youtube.com/watch?v=CzzS2S1xbuQ
>>
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finally got max iq on jumpluff and magcargo. now to work on stats
>>
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>>25997037
How high can you get it?
>>
>>25997042
idk havent done the math. im probably not gonna worry about items too much because they take up space anyways and at that point its overkill. after i get 255 in every stat im probably gonna start raising a new team.
>>
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what a deal
>>
>>25997111
It feels like this/Patsy Band/Link Box are just there so you don't get Joy/Life seeds and vitamin offers more
>>
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>>25995853
>when i was a kid i hated those
>>
Reminder that IQ group E is the worst
>>
>>25995853
>Not liking CTC as a wee lad
Confirmed something else. Something not from this plane of existence
>>
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>>25995853
>Lying over the Internet
>>
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>>25988740
He is strong but can he outdamage Charizard? And I'm not talking about level 100 Charizard. I'm not talking max stats Charizard. Hell, I'm not even talking about Blaze Charizard.
I'm talking about critical-hitting Blaze Charizard under Sun while facing off against his weakest enemy, Dry Skin Paras, (with sufficient IQ to have mastered the Erratic Player IQ skill and to be capable of the Blast Burn technique which only 4 Pokémon could learn) after ingesting the maximum number of Calcium and Ginseng vitamins and with access to the Fire- and Flying-type exclusive Red Silk, Fire Dust, Sky Dust (and also possession of the Exclusive Items of the Charmander line), while under the effect of the legendary Space Globe from the highest floor of Destiny Tower, giving an effective Special Attack stat of 531, attack power of 477, a damage modifier of almost 60x, and damage values high enough to make the popup overflow.
>>
What does curse do when used by a ghost type in SMD?

I just faced Giratina and I had Cofagrigus in my party and I could have sworn I saw Giratina get hit for 477 in the text box a few times and I had used curse, but the text was going so fast I couldn't be sure
>>
>>26001381
It should act the same as it does in the other games, big damage over a couple turns if I remember correctly.

You can change what the bottom screen displays by hitting Select (again IIRC), and one of the things you can see is the message log.
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