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/agdg/ - Amateur Game Dev General
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T -19 hours to Space Jam.

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

> Demo Day (Nine) is Over. Play some games and leave some feedback.
https://itch.io/jam/agdg-demo-day-9

>Next Demo Day - Demo Day 10
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
>Soundcloud Group
https://soundcloud.com/groups/agdg-audiofriends
>>
hi
>>
anyone know what a good platform for starting your game's dev blog is?
>>
>>148390916
hiii
>>
>>148390880
take the shitposting elsewhere lad.
>>
>>148390690
>HURR DURR UNITY IS DYING
https://techcrunch.com/2016/07/13/unity-announces-181-million-monster-round-led-by-dfj-growth/
engies btfo
>>
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Guh I hate my work schedule.

Trying to make a creature template for fat fish (???) people.
Lookin okay so far?
>>
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>>148390945
Everyone here uses tumblr.
>>
>>148390945
Tumblr
Come circlejerk with us
>>
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Looking for feedback on some new demos

https://instaud.io/sUt - Demo for Forest area (pic related)

https://instaud.io/sUs - Demo for turn based combat against biker punks in a sci fi area

Any comments, are they worth continuing?
>>
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>>148390690
Godot 2.1 beta released https://godotengine.org/article/godot-2-1-reaches-beta-ready-for-testing
Perfect for space games!
>>
>>148390945
tumblr
>>
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>>148391018

pretty good

meat sprite is best
>>
>148391020
Gay forced meme is gay and forced kys steamchat aka sourceposter
>>
>>148391103
Pretty good
That art looks really plain though. Shading is not very detailed, at all.
I assume it's still wip?
>>
>>148391018
That's pretty cute!
>>
>>148391018
Pink blush seems a bit odd, i'd try and use something closer to purple/blue for the blush to reflect their skintone.
>>
nightly game jam #11 is going on now

theme is '2nd person'

https://itch.io/jam/nightly-game-jam-11

submissions due 3am pacific
>>
>>148391008
It's literally just because of PGO.
Fads gonna pass just like the first poke-wave did.
>>
If you haven't finished your game in 6 months you're doing something wrong.
>>
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>Post progress

Have spell that summons undead to follow player around doesnt attack anything yet. Ai is hard yo.

Started process of capturing monsters.
>>
I made this little thing for the title screen of my game, what do you guys think?
https://clyp.it/x1dctgnr
It's my first song ever so don't be rude ;_;
>>
>>148391342

I haven't finished my game in 348 months tbqh
>>
>>148391116
Please godot release c# scripting asap
>>
>>148391278
>fads
loling at your life hipster enginedev
>>
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>>148391382
>It's my first song ever so don't be rude ;_;
Y-you tried
>>
>>148391342

It took Bethesda like 7 years to make FO4 and look what we got
>>
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>>148388826

>transparent pixels

is this a meme? what's the backstory?
>>
>>148391570
t. born before gen 1
>>
>>148391103
>>148391240
Still wip. Areas like the snow/ice world will have fog and blizzard effects, the horror area will have lighting etc so there'll be more to make it interesting I think
>>
>>148391382
This displeases my ears
>>
>>148391623
One of the best games of our generation.
>>
>>148391103
There's a white pixel on the bush.
>>
>>148391382
I'm keking so hard anon

>>148391665
trixels
>>
>>148391862

that pixel is my spirit pixel
>>
>>148391713
Funny way of spelling most disappointing.
>>
>>148391702
t. faggot who needs to find a new way to meme reply
>>
>>148391665
> gm 'precise hitbox detection'
>>
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>>148391382
>>
>>148391382
You tried, i think.
>>
>>148391959
t. actually mis-typed and meant after
ts. you're a faggot
>>
>>148391382
Oh, fuck, I'm dying.

All I can hear is
https://www.youtube.com/watch?v=XCPj4JPbKtA
>>
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>>148390690
How does this look AGDG? Background not done yet.
>>
>>148391981

oh fuck. I get it now.

I'm ashamed to call myself a dev now.
>>
Do you shill your game on Reddit?
>>
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I made a simple warp up effect where you jump in a beam of light and it sends you flying in the little doors on the back of the robot. I'm now making the cockpit model to which I'll add a bunch of animated UI elements
>>
>>148391981

GM actually has a really fucking annoying problem where nigh invisible transparent pixels form when they shouldn't.

I think it comes from using level 0 transparent pixel replacement with the pencil tool.
Sometimes it removes the pixels, sometimes it sets them to like 0.0000001 visiblity.
>>
>>148392176
That's a HUGE fucking garage.

Yet it looks like a car wouldnt actually fit there.
>>
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>>148392176
Impressive
Those blocky trees look like the result of hardcore jpeg compression.
Not many people can do that by hand
>>
>>148392176

Pretty cool.

But structuring and details would make a lot of difference.
>>
>>148392176
I forgot to delete the OP link.
>>
http://breedingseasongame.blogspot.com/?zx=c30d6c02be6587a2
lol
>>
>>148392176
It's too bright, lacks focus points.
>>
Some anons helped me in the last thread about the shadows on vertex lit shaders. I've got this vertex lit cube to project a shadow onto a standard shader plane, but not onto a vertex lit plane
>>
>>148392232

you have to have a game to shill.
>>
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>>148392380
>trusting a literal jew AND artist
>>
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>>148392176
>>148392415
Was about to post, but yeah, anon's right. Would also advise to pick a better color palette.
>>
>>148391382
Can I use this on my Space Jam game?
>>
>>148392380
Good, maybe he won't be such a shitter next project
if only
>>
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>>148392415
I will make the background darker to balance then.

>>148392327
Thanks, i will try to put more detail later if it doesnt fit the rest of the scenery.

>>148392318
I was really lazy to do decent trees so i just used the square tool.

>>148392303
The perspective is a bit awknard bc i want the player to move almost only <- ->

>>148392562
I have a big problem with palletes, anon. Pic related.
>>
>>148392803

I think that's just random colors thrown into a square. Most definitely not a proper palette.
>>
>>148392917
So how do i do a good one? or do i just pick the master system one they sent here?
>>
>>148392232
Pff, no, what kind of dumb loser do you take me for?

I shill it on tumblr.
>>
>>148392380
>artists
>>
>>148391018
What do you do, retail?
>>
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The second playable ship is mostly done, and a fancier front end along with it.
>>
>>148391382
>https://clyp.it/x1dctgnr
oh my fucking god lmao
>>
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>>148392380
Oh man, how sad. I can't believe such a thing could happen.
Who could have thought all that money could cause any trouble at all?
>>
>>148391379
You're using libtcod, right?
>>
Reminder not to trust artists
Become your own or have a damn good lawyer
>>
>>148390690
>GameMaker: https://www.yoyogames.com/gamemaker
>Godot: https://www.godotengine.org/
>Haxe: http://haxeflixel.com/
>LÖVE: https://love2d.org/
>UE4: https://www.unrealengine.com/what-is-unreal-engine-4
>Unity: https://unity3d.com/

Is any of this really necessary? Are ANY Of those not the first result when you search fo them?
>>
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>posting progress
Got a basic menu working, and started integrating sprites stolen from the internet. Also game progression. Next is audio and "challenge phases."
>>
>>148392176
That tree standing behind one house but in front of the other one right next to it is bothering the hell out of me.
>>
>>148393561
They are recommendations.
>>
>>148393561
Quit complaining about the OP
People never read it
>>
>>148393561
They are to deter WHICH ENGINE DO I USE posts.
even though no one bothers to read the fucking op
>>
>>148391103
Music is too complex/high fidelity for that pixel world
>>
>>148393618
I just put random trees to take the screencap.
>>
>>148393795
Just make sure that doesn't happen in later versions of the game.
>>
>>148391862
Yeah my bad, I dun goofed
>>
>>148391705
I second this >>148393781
Either make the pixel art better or make the music retro
>>
>>148393860
I'm likely to forget.
Would you like to join the dev team as executive tree placer to ensure no tree placement issues arrive?
>>
>>148392176
Seems familiar, did you do a short demo before but B&W?
>>
Man, after I'm done with my current game, I'm making a porn game.
I hope I'm not too late to jump on the patreon wagon.
>>
>>148392380
Fucking lol

Though... couldn't they just hire a new artist, they certainly have enough money.
>>
>>148393493
yes
>>
>>148393945
Don't be a sarcastic wiseass, anon, I was just trying to help you make a better game.

Whatever, good luck with your game.
>>
>>148393781
>>148393931
Ok thanks, I'll give making the music more old school a shot
>>
>>148394071
I'd say it's too late but people funding porn games are fucking retarded so you can still get money after this scamming season fiasco.
>>
>>148392380
>I also allowed him to retain the rights to his artwork

lol retard
>>
Is using a ds_map for storing controls overkill?
>>
>>148394087
They'd have to redo half to all the assets including any animations involved. Might as well redo the game from scratch.
>>
>>148394238
No
>>
>>148394135
It wasnt me senpai
>>
>>148394280
They aren't. It's dead.

rip furry porn
>>
>>148392380
>artfags

Holy shit haha.
>>
You guys seen this >>>/v/344927491 ?

I'm never doing a collab/partnership.
>>
>>148393676
>People never read it
People never read it because its so full of irrelevant garbage

>>148393631
Its just a list

>>148393740
>even though no one bothers to read the fucking op
So lets make a sleek, attractive OP that people will want to read

>http://incompetech.com/music/
Whats so great about this one guy that he gets his own entry in the list, but
>>148390885
doesnt?

At the very least get rid of the ugly and pointless http:// everywhere

>http://www.blender-models.com/
Why no library of models for Maya?

And the one thing that would actually be useful, how to make progress webms, isnt mentioned

At least the OP image isn't just the agdg logo plastered over someone elses work, for once
>>
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>>148394032
I only posted it before.
>>
>>148394683
good luck m8.
I've tried de-bloating it several times.
You just get autists throwing tantrums and immediately making a new OP.
>>
Another thread without a free released 2D or 3D cute girl.
>>
>>148394683
I don't get why OPs stopped having https://soundcloud.com/groups/agdg-audiofriends

then you could team up with musicbros and it's right there without anyone having to dig deep to discover it.
>>
>>148391382

http://vocaroo.com/i/s1PMESuT2DkP

keep on beat something like this
>>
>>148394135
I dont even have a dev team or have a decent english to talk like that normally
>>
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>>148394683
>a sleek, attractive OP that people will want to read
Totally impossible. But here, have an OP image for your trouble.
>>
>>148394735
You need to refresh your frames each iteration.
>>
>>148394487
>>148395012
How the fuck was I supposed to know that my man?

It's all good though, we're all cunts here.
>>
>>148394636
>the artist literally milked them to death
What did you expect from an artist?
>>
>>148394735
Are you Japanese?
>>
>>148395230
Brazilian, but the building was based on one i saw in animu
>>
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Adding my first enemy creature ever
>>
>>148395512
>Brazilian
Why do I sometimes get the feeling AGDG is like 25% Brazilians? Every other dev here is a fucking BR
>>
Why are all artfags such horrible ""human"" beans?
>>
>>148395607
You can do it anon!
>>
>>148395673
huehuehue
>>
>>148393676

>thinking that people don't read the OP because it's long

no, that's because most people are lazy. What is the alternative? Shorten the OP and redirect it to a website? And you think these same lazy fucks are going to read a website?
>>
>>148395673
Name 4
>>
>>148394636
This is exactly why you don't write up some random contract yourself. If you need a contract you need to absolutely hire a lawyer to help you with it, otherwise scumbags will take advantage of it.
>>
What exactly do you constitute as "gameplay" that you have to invalidate games such as visual novels, adventure games and the like as legitimate video games because it doesn't fit some arbitrary criteria?

Why can't some of you accept that it's perfectly fine for a game to not have combat or that the game is a somewhat cinematic experience in order for it to be enjoyable? Even if a game doesn't fit your criteria, it can still bring upon an experience that other mediums of art can't properly provide.

Here's an example: Ace Attorney: Phoenix Wright is a point and click adventure/visual novel with a lose state, although the lose state is considerably arbitrary and it would not dull the experience if you were to savescum through it, it is overall very linear within its gameplay. Would you consider Ace Attorney a bad game simply due to the fact that it doesn't have "riveting gameplay"?

So, what are your thoughts?
>>
>>148395809
Why don't I name the places I fucked your mom in instead?
>>
>>148393372
>>148393584 me
God does everyone make shmups around here?
>>
>>148395905
Go on...
>>
>>148395830
>Would you consider Ace Attorney a bad game simply due to the fact that it doesn't have "riveting gameplay"?
yes
>>
>>148395673
I'm a dev, and I'm not a not a dirty BR!

I'm a dirty PR
>>
>>148395967
>PR
Are you el peruANO?
>>
>>148395830
(You)
>>
>>148395805
I did.
I read the new agdg site, and that list of links copypasta.
Having links to engines is only relevent once, when a dev is starting out. Starting out you don't know enough to weigh the pros and cons of an engine easily, and really should just pick something. A single link to a FAQ would be more helpful than links to a lot of engine sites.
>>
>>148395830
> adventure games arent games
Dont put up a strawman like that then pretend to be seeking actual discussion

But you'll get replies, so congrats
>>
>>148395673

Brazil is big and poor. They want to be not as poor. That is why a lot of programming and shit is done in Brazil. They are pretty much India with more creativity and less java.
>>
>>148395910
Because most are programmers or at least shitty artists. Schumps generally rely on no animation just movement. So get a nice ship picture and cal it a day,
>>
>>148392380
I mean, it was a small team making barely any meaningful updates while bringing in 30-50k a month for quite a while. I am willing conspiracy theorize to believe they orchestrated this to drum up more drama for the next project(s).

Is patreon considered a donation in the US and avoids income taxation?
>>
>>148396152
>>148395673

Not sure if thats the case, poor people here dont do anything. I bet most of the br guys here are just nãrds, well at least its like that on 55chan, unless you are an white and socially awknard they will shit on you.
>>
>>148395830
keithburgun.net/interactive-forms/
Keith is instinctively contrarian.

Game has several idiomatic meanings, and VNs and adventure games fall into some definitions and not others.

Sometimes when people say "not a game" they are making a value or quality judgement about the piece of media in question rather than classifying it.
>>
Bounce some level themes or ideas off me for a paper mario clone
>>
>>148396292
>and avoids income taxation?
Of course not, that shit is taxed
You can't get untaxed income unless you're a registered charity or some shit
>>
>>148396292
>and avoids income taxation?
no, it's still capital gains regardless.

Project obviously failed because the guy had no fucking clue how to manage a team to set and accomplish goals. And most likely got complacent.
>>
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>>148395910
No, it's because of the Space Jam. There's usually only a couple of other shmups around here, and there aren't any other Horizontal ones that I see around. I've been making mine for a while.
>>
>>148396292
>I am willing conspiracy theorize to believe they orchestrated this to drum up more drama for the next project(s).

I was thinking the same thing. It just seems more likely than someone actually being that autistic.
>>
>>148395910
>God does everyone make shmups around here?
Not really
>>
http://www.strawpoll.me/10742288
http://www.strawpoll.me/10742288
http://www.strawpoll.me/10742288
>>
I want to actually program my game and be able to change anything

I want it to be 2D

I want the language I'm learning to have good tutorials and documentation

I want to make PC games #1 but would like the ability to go mobile if possible.

Any suggestions? Really want to get started but have no idea where to start learning,
>>
>>148396563
It looks pretty good btw. Did you do all the art too?
>>
>>148396678
gamemaker
>>
>>148396678
c++ and SFML.
>>
>>148396678
unity and c#
>>
>>148396678
Godot.
>>
>>148396749
>C++
>Good documentation
pick one
>>
>>148396668
I just want it finished. I want to feel good about myself. Fuck the money.
>>
>>148396695
I wish. All I did is the transition palates. All of my artists keep quitting on me, so I started 're-purposing' assets from other stuff until I can either get one that doesn't quit or the game is done. If there's no art by the time it's done, it's freeware.
>>
>>148396678
UE4 with Blueprints
>>
>>148396741

I have to buy it though right? Do you actually program in it? I have no money to spend on licenses unless it's like $20 or some shit.

>>148396749

I heard C++ is hard, do I have to just go to college for comp sci?

>>148396791

same thing as gm, also isn't unity kind of shit for 2D?

>>148396863

I'll look into it first one I haven't heard of


also thanks for samefagging for sure
>>
Using UMA, yay or nay?
>>
>>148396901
Are you fucking joking?
>>148397031
Not at all, going to uni for programming is a dumb idea anyway.
>>
I don't use these boards for recruitment much, I usually just lurk and work on my own projects, are there any writers on here willing to work under someone else's project? Or are you all just game devs?
>>
>>148396678
Our engine recommendations are in the OP.
>>
>>148396965
That'll probably be the state of mine, but by God's grace I have a bunch of friends that are artists so maybe I can get a discount.
>>
>>148397132

Really? That gives me some hope because there is no way I can afford and spend time going to college unless I make drastic changes.

If I learn something like C++, how well will that translate to picking up python, or C#, etc...
>>
>>148397031
You can learn basic C++ with online or youtube tutorials without stepping foot in Uni. I went to college for Compsci because I was intimidated by programming and it was a waste of 20k.
>>
>>148397174
What's the project senpai?
Always looking to branch out my writing scope.
>>
>>148397132
>going to uni for programming is a dumb idea anyway
>tfw couldn't learn to program without someone teaching me to do it
>>
>>148397174
We're all nodevs and highly educated memers.
>>
>>148397031
GameMaker is free for personal development. Couldn't tell you about commercial honestly. It's probably similar to Unity in that regard.
There was a humble bundle about a year ago that had it the professional edition on sale for like $20 instead of $140. Keep an eye out.
It uses scripting with its own language that's similar in syntax to JS.
>>
>>148397031
GM has its own scripting language, it's not as powerful as an actual programming language but it's far from limited, most indie games are made in GM.
You can download it for free, I think you only need the license if you want to sell your game.
>>
>>148397289
Considering C# is just MS's offshoot of C++, not hard at all. But you won't really want to go back to C# as it's a bit more restrictive. Python pretty simple to learn.
>>148397335
What method works best?
I personally have to use the example->modify->understand why X does Y->try to expand it etc

So far a mix of books, and various github code looks has helped.
>>
>>148397174
I am a 1ma but i wouldn't at all mind practicing my writing and helping out on a cool project. What's it about, anon?
>>
>>148397289
Once you understand the ideas behind programming learning new languages from the same paradigm is a matter of looking up the syntax for 10 minutes.
>>
>>148397174
Whats the project, whats the scope, free or paid game, contact info?
>>
>>148397261
>by God's grace I have a bunch of friends that are artists

Funnily enough so do I, but none of them have any idea how to do what I'm going for. I've recruited them to other programmers though so it works out in the end.
>>
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>>148393370
IT assistant at a radio station

>Heavy breathing
>>
>>>/v/344935023
This fucking guy
>>
>>148397678
l2link
>>>/v/344935023
>>
>>148397174

Depends on who's asking. Post details.

I graduated at the top of my writing class, where everyone dropped on the floor and did the dinosaur.
>>
>>148397678
> >>/v/
this fucking guy
>>
>>148397678
Notice how agdg doesn't make a single comment?

It proves that this place truly is filled with artists.
>>
>>148397754
>>148391018
How do I learn to draw like that and also where can I see more of your work?
>>
>>148396678
GMS
>>
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>>148397289
C++ is a difficult start, but it translates super well into C# (C# is like C++ minus all the super-complexity, which is great for ease of writing) and java.

>>148397312
>>148397476
Making an RPG. Not a traditional one, though, I need someone who's good with non-cringey humor, as well as an overall well-written plot and script.

If you dislike undertale or the south park game, you will probably not like writing for my overall vision.

The game is a satirical RPG that places heavy, over-exaggerated emphasis on the character's flaws. For example, one of the main characters of the game is a white mage who your typical mmo healer: very ragey, refuses to heal you if you're standing in fire, etc. Things with repercussions both outside and inside combat.

>>148397584
Full game, 4% done, see above for project, looking to hit a kickstarter but will be launching game regardless of success. It's an ambitious project but I've put a good amount of work into it. I'm just putting out feelers into /agdg/ to see if there would be interest.
contact my spam email [email protected]
>>
>>148397642
Neat. I have a friend who had a project he wanted to do a while ago. Finally time to hit him up about it I guess?

>>148397754
Ah yes. Radio station probably would keep you busy.
>>
>>148397846
Or maybe instead of bitching and viraling a demo on /v/ looking for pity (you)s, you could actually continue work on the game.
>>
>>148397475
>What method works best?
Classrooms for me. Honestly, it was the pressure of having deadlines and assignments, combined with the ability to directly ask professors and TAs to explain things that I didn't understand. That, and collaborative efforts with other students when we ran into problems, group study sessions, etc.

Reading technical books just kills me. I'd say that on my own, the best way for me to learn something new is like what you do: look at existing code and try to replicate/modify it. The classroom method still works best for me, though.
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>reworking a ton of code
>breaking everything in the process
>but now everything is much simpler and easier to handle
>looks much neater
>better in the long run
>things slowly starting to work again, much better
>tfw
>>
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>>148397918
>well-written
>non-cringey humor
>undertale or south park
>>
>>148397956
Then maybe uni is good for you then.
Goodluck on finding a relevant class though. CS is pretty much a joke these days
>>
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>>148398019
Same here but instead of getting better it only gets worse.
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we gameover now
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>>148397918
Sounds like a bit too big of a commitment for me, sorry anon. Good luck anyway, hoping to see progress from you eventually.
>>
>>148396678
I'm doing something similar. I'm using Unity with AssetBundles and XML files. It's pretty easy once you get the general idea.
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>>148398289
Your game is so fucking cool, please make a blog or something i can stalk you on, senpai.
>>
>>148398069
>le undertale is cringey and pretentious meme
I know this is bait, but the first time I played through Undertale I enjoyed it. It's a popular beloved game and it's an experience to non-memers, There's a fucking /vg/ thread up for it at all times, basically. The humor isn't south park inspired, the visual style is, I probably shouldn't have mentioned it to a non-artist.

>>148398371
No problem anon, thanks for asking.
>>
>>148398289
that gameover is juicy as fuck.
>>
>>148398237
Sorry, to clarify: I'm not the anon that was originally asking about this. I was just relating my experience as someone who learned programming in a classroom. I did a CS degree, too; I'd say it was alright. If that guy learns better in a classroom, I'd recommend trying Khan Academy/Coursera/whatever online class site is popular these days.
>>
>>148397880

I'm only okay at characters, I'm really pretty awful at everything else.

But anyways, all I can really tell ya is to practice and experiment.
I've tried out so many styles its kind of ridiculous. I've enjoyed them all. Along the way I've learned better methods of coloring, and general spriting.
Patience and practice friend. It helps to prototype ideas and use what you make as well. Although some people bum themselves out when they make fresh art assets and then drop stuff. I don't.
I'm weird.
>>
I want to make a game with dual protagonist, it would be boring if both characters had a gun and swords are overplayed.
>>
>>148398743
Like two sides of the same story protag or JRPG switching out protags or what?
>>
>>148398289
are you space jammin?
>>
>>148398743
>boring
It's only boring if your core gameplay mechanics are boring anon
Nothing is "overplayed" if you do it correctly.
>>
A game where you must evolve from a single-celled organism to a spacefaring civilization.
>>
>>148398879
nah
>>
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>>148398237
>>
>>148398743
Need some more info. Is the game real time action, or turn based strategy? Are the character basically going to be reskins with slightly different stats, or are they going to be completely different play styles?
>>
>>148398743
I think games need more staff-users who aren't just healers, so that would always be cool. Anyway, TV Tropes is decent inspiration for this sort of thing. I can't remember if it's considered okay to link there or not.

General weapon ideas: http://tvtropes.org/pmwiki/pmwiki.php/Main/WeaponOfChoice
Weird weapons: http://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableWeaponUser
>>
>>148399064
>le don't link to tvtropes meme
>>
>>148398858
Switching out or something of the like, they're supposed to be traveling together.

>>148398998
I'd fuck up some way

>>148399041
Real time, it would be more fun that way, completely different characters with different playstyles.

>>148399064
>TvTropes

Oh, anon-chan.

Do you like staff users? I thought about a halberd/axe but both protagonist are supposed to be 12, so that might be stretching it.
>>
>>148398727
Can I request that for the next sprite you make, that you record a short timelapse for us? It doesn't have to be anything extravagant, it could be anything, I just am in love with the artstyle and I want to learn from it.
>>
>>148399378
>both protagonist are supposed to be 12
A yo-yo and a baseball bat.
>>
>>148396043
i think PR is Puerto Rico actually
>>
>>148399295
Shit, dude, I don't know if it was /a/ or /co/ where they'd flip out about it.

>>148399378
>Do you like staff users?
I fucking love staff users. I've always wanted to make a game featuring a character who uses a lacrosse stick as a weapon; that fits for a 12-year old, right? Obviously only for modern times, though.
>>
>>148399378
>but both protagonist are supposed to be 12
So why not go the children's imagination route and make play-weapons real weapons?
>>
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>tfw you learn the ins and outs of your code editor
>tfw you can clean up code faster than you thought possible
>tfw this leads to rapid development
>>
>>148399479
Google "Mother"
>>
>>148399378
What time period is the game in? I'm assuming modern because of gun. But I think it's kind of weird for a 12 year old to be running around with a gun.
>>
>>148399735
You are a /pol/ack and the nose is trying to shut you down!!!
>>
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I made another unit. It does 2 area of effect damage in a 3 x 3 square and also removes obstacles. It's analogous to the eye but is much easier to set up. Sorry about the shitty placeholder graphic.

Any ideaguys have a hot suggestion for a unit?
>>
>>148399884
?
>>
>>148399979
star of mohammed
>>
>>148399979
Look at the shapes of the enemies.
>>
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>>148399029
>using an integer to traverse instead of just incrementing the pointer
>>
>>148399882
>But I think it's kind of weird for a 12 year old to be running around with a gun.
Depends on where it takes place.
>>
>>148392380
And that's why I'm 1ma masterrace.
>>
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>>148399809
>>
>>148400301
Why is the Wikipedia preview talking about surrogate mothers?
>>
>>148399479
The female protagonist has a western bandit type thing going on so that's where the guns come into play, as for the male protagonist everything is pending.

>>148399670
Staff-users aren't so bad, I'll keep it in mind.

>>148399701
How will she kill the ancient evil then? I'll think of some other weapons she could use.

>>148399882
Some alternate western type of universe, I'm still planning out the big picture so that everything 'fits' together. Though I should just form some type of random world with different levels/scenery instead of going pure west.

Though fantasy western would be my best bet.

>>148400301
>>148399479
>not knowing what Mother is

Surely you jest?
>>
>>148400435
>How will she kill the ancient evil then?
The power of imagination.
If Japan can do it with friendship we can do it with imagination.
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Hows it looking?
>>
i have no idea what im doing
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>>148400435
Do not worry anon, I know what Mother is, which is exactly why I suggested a baseball bat and a yo-yo, as a joke.

Fantasy western could be cool. I can't think of any weapon right now, but if I do I'll post.
>>
>>148400754
None of us do, anon. Just keep pretending you know what you're doing and eventually a game will appear.
>>
Placed next to a human sized character for reference, kinda big. But then again, in first person it looks about Morrowind mudcrab sized.

I'm liking that I'm getting more familiar with the state machine setup of the animator, I'm just also staying mindful that I'm avoiding the actual scripting by posting this right now, as that part is less intuitive for me.
>>
>>148400980
Man I hope.
>>
>>148400435
>tfw I have a perfect idea for you but I'm gonna keep it for myself even though I will never make anything out of it
>>
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>>148400090
>>148400115
so my subconscious has a sense of humor...
>>
Trying to figure out how surfaces work for a bit of a lighting effect. I don't really understand how this works but I figure if I keep throwing myself at it I'll get it. It did have a bit of a memory leak though when I go back to the main menu from the pause menu inside the room where it is active but I managed to fix that at least.
>>
What's a good setting for a 2D character action game akin to DMC and Bayonetta?
>>
>>148401313
Hell and/or a school playground
>>
>>148401313
if you can't think of it yourself, you're doomed
>>
>>148400435
idea guy here
>girl protag
Sharpshooter, she has a rifle and a revolver, for long and medium ranges. Can switch ammo types for any situation. Lightly armored.

>boy protag
Melee, he has a spell tome and a bo-staff. His magic can enchant his bo-staff with different magics, but he has no ranged attacks. He is heavily armored.
>>
>>148400709
Very standard. Very low player feedback. If you're just making a simple mobile game, go for it, but it won't be groundbreaking as it is. This is just fall up for calculators... but keep it up. I'm sure you'll learn.
>>
>>148401485

>you're doomed
>doomed
>doom

>>148401382

>Hell

>>148401313

Probably hell man or mars
>>
>>148395967
Oh boy another PR shitposter, hey bud
>>
>>148400709
Not bad, though you should consider making the stars look smaller. They look like projectiles that you could collide into and distracting in general.
>>
>>148401570
>girl with range weapon
>boy with melee weapon
Misogynist much?
>>
>>148401648
the girl shouldn't be using any weapon to be fair.
>>
>>148401313
The inside of a living, breathing creature.
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>>148401313
sewers
because youre idea is shit rofl
>>
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>>148400709
Solid. Is it counting score after death though?

Since it seems like there's a fair number of shmupbros around right now what are you guys working in particular to expand your game? I'm actually considering rebuilding mine from the ground up following framework of another project in the same engine found via GitHub trying out the physics engine to see if it will provide precise collisions.

I don't even know what anime this is I just think it's cute.
>>
>>148401648

Seriously the man should stay back and be a healer while she is pegging and donkey-punching enemies
>>
>>148401730
But then it'll attract the vorefag audience.
>>
>>148401648
>girl requires actual skill to aim
>boy is dumb brute wildly flailing around
I'm a misandrist
>>
>>148401197
Man, your game is living proof that even games with extremely prototype art can look fun and smooth as hell.
>>
>>148401850

>not wanting easy money
>>
>>148400846
Good, I was worried for a second.

>>148400561
She lost her imagination.

>>148401098
It's okay anon, use the idea for yourself and actually do something.

>>148401570
Pretty much for the girl, yes. As for the boy for story reasons they really won't use magic only the ancient evil and a rival girl.

At one point I thought of him having daggers and hand2hand.
>>
>>148401642
Will do.

>>148401775
Yeah, It counts score by Asteroids. I'll fix it out. thanks as well.
>>
>>148402123
Then have the boy explore with her to gain it back.
And slowly things get more grand and absurd. and fun
You just found yourself a cute story.
>>
>>148402197
>cute story

The main plot of the game is the girl teaming up with the boy to recuse her parents from the ancient evil.

I had planned for about 3/5 different endings depending on what choices the player picks
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