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/mbg/ - Mount & Blade General
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Thread replies: 255
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Brainybots edition.

(Looted) thread: >>148243380

READ THE PASTEBIN BEFORE ASKING QUESTIONS.

LATEST BANNERLORD INFO/VIDEOS:
E3 Bannerlord siege videos:
https://www.youtube.com/watch?v=705at0Pr4fM
https://www.youtube.com/watch?v=iObwq1WaxQ8

E3 interview by Techraptor :
https://www.youtube.com/watch?v=txjEMt7utvE

Last blog:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/16

OLDER BANNERLORD INFO/VIDEOS: See Pastebin

PASTEBIN: http://pastebin.com/2ZjZZZpc

M&B Wiki: http://mountandblade.wikia.com/wiki/Mount_and_Blade_Wiki

NOOB GUIDE: http://imgur.com/a/FMAqV

M&B VERSION ARCHIVES
>ftp://ftp.taleworlds.com/

Anon's mods and upstab guide:
http://pastebin.com/agwZu9Df

>/mbg/ Steamgroup
http://steamcommunity.com/groups/mountandbladevg

Module Recommendations:

>Anon's ACOCK minimod
https://mega.nz/#F!JRQ1DRqA!Evh-3Q3uQRbaLzR4LiQ85A
>Gekonewer
https://mega.nz/#F!itxViDAT!PhBfJWsjATkdqN28V2kZ5g
>Swedish Mayonnaise
https://forums.taleworlds.com/index.php?topic=211788.0

>"I made a mod recently or updated it. Wat do ?"
Link to the OP in your post so that it might be easier to find for the one making the next OP (also for regular people).
>>
first for all mods are shit and native reigns supreme
>>
I'm posting Cao Cao in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>>
>>148389117
t. f1 f3
>>
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Faggots are not welcomed here.
>>
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I'm posting Conan in honour of the poster who was posting in honour of the original Conan poster who was me. Until we get a good Hyborian Age mod.
>>
>>148389573
Why don't you just play a superior fantasy mod, like PoP?
>>
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>>148389705
>superior fantasy mod, like PoP

>mod
>superior
>fantasy
>PoP
>>
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LONG MAY HE REIGN.
>>
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>>148389705
I'd rather play CoMM.
Also
>"Superior"
>"Fantasy"
>"Mod"
>>
>>148388970
what's brainy bots
>>
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>>148390227
makes AI good at melee
>>
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>>148390336
Well thanks
Does it really make a difference? Wonder if I can integrate it in gekonewer and if it would fuck my savegame
>>
>>148389316
>western barbarians cannot into civilization
>>
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Mastermind modder here, ask me anything

>>148390538
As a modder I can tell you that yes it's possible
>>
>>148390538
>Does it really make a difference
See OP's webm.
You can also enable the kick command.
They're good.
Try to defeat someone with 100% block
>>
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>>148390538
>Does it really make a difference?
oh yes, the AI becomes very good at melee
>Wonder if I can integrate it in gekonewer and if it would fuck my savegame
it's save game compatible
http://www.mediafire.com/download/wteylken00cveb2/brainybots.7z
text file included on how to rebind the menu from F5
>>
>>148390717
Well you are a modder, I ain't one.

>>148390808
Well shit, thanks a lot. Maybe my samurais will actually be samurais now.
Though I'm kinda afraid of getting my ass kicked.

Not that it matters in a battle anyway, george's gun is too fucking OP.
>>
>>148390996
>Though I'm kinda afraid of getting my ass kicked.
you most likely will
there's a setting to make it so unique npcs only are affected by this
personally i have this on because having every guy in the game be good at fighting is a pain in the ass, though it may be fun for a native playthrough
>>
>>148391150
Would be nice if it tiered with troops level. Like high tier troops are actually good but peasants are still dumb.
>>
>>148391387
it's kinda supposed to do that, where relative skill level is affected by troop weapon proficiency
>>
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BEST MOUNTAINBLADE MOD THAT DOESN'T SUCK GO
>>
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>>148391876
Diplomacy.
>>
Is Swedish Mayonnaise still crashy and buggy?
>>
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>>148392060
no
>>
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>>148389573
I support this post.
>>
>>148391876
None of them because the game itself is trash and mods can't save it.
>>
>>148389573
Only if it has a lot of unique places to explore.

https://www.youtube.com/watch?v=bzscyVeJy6M
>>
I like dressing up my knight it lots and lots of very nice armor.

Which mod is best for that?

I spent five minutes with OpenBRF and I have given up.
>>
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>>148392413
1257
1429
PooP
or actually learn to use openBRF and morgh's (not hard) and add whatever OSP armour you want
>>
>>148392616
I'm trying to steal 1257 armor and put it into Diplomacy or whatever but even after watching a 20 minute youtube video I am unable to steal the armor
>>
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>>148392372
>Bannerlord comes out
>Conan mod made
>It is about having comfy adventures with good RP, exploring areas and dungeons, fighting lovecraftian horrors and occasionally participating in giant battles, sieges and raids.
>>
>>148392616
please share your secrets
>>
https://www.youtube.com/watch?v=QWnDwM0RSX4
>average knigger
>>
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>>148392802
>>148393150
Read some forum posts on how to add items. It's easier to add OSP items rather than steal them since you have the Resources and Textures already in order, and a lot of OSP packs come with item entries already written up. See if you can add this pack to the game by following the instructions:
http://forums.taleworlds.com/index.php/topic,119352.0.html
>>
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This is gooing great.
>>
>>148393681
I don't really understand how to install that armor pack, adding a line of code is good and all but where exactly does he actually want me to put the files?
>>
>>148394520
the Resources and Textures folders of the module you want to add them to
>>
>>148394615
I got that, what about the Modules_System_1.127_narf's_adds folder? It has all kinds of shit in it, do I just drag that into the module folder or do the files need to be in the thing somewhere?
>>
>>148394693
You can ignore the module system stuff, it's only there so that the heraldic mail armour will display the banner correctly, but I assume you don't want to mess around with the source code just for that one item.
>>
>>148394965
I might

Could I ignore the Warband compatible files folder too?
>>
>>148394219
Thought I might just copy the race from CoMM but of course there ISN'T one.
>>
>>148395103
>I might
You'll need the module system files for the mod you're adding to.

>Could I ignore the Warband compatible files folder too?
Yeah
>>
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Getting close now.
>>
>>148396747
jesus christ
>>
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>>148396868
Not quite.
>>
What AI and Campaign AI difficulty do?
>>
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One last hurdle and Oni-chan will be complete!
>>
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So i've been playing the Gekokujonewer mod(first time with a mod in this time period too) and i have a question: Are all Ashigaru balanced? i mean, it's not like in native where you have the Rhodoks being the best with crossbows, nords having the best meless and stuff? It's hurting my brain

>>148397713
Oh my god
>>
>>148398108
all the factions are effectively identical except the ikko ikki, ashigaru are cheaper but not as good as samurai though they get pikemen
>>
>>148398108
>Oh my god
Not yet. Soon™.

>>148398108
Some factions/clans have higher tiers of ashigaru.
>>
>>148398108
Damn, that makes it roleplaying as one faction way cooler, since i don't have to go around whoring myself to get other factions better troops
>>
>>148397713
Hey!
You could make evil spirits!
>>
>>148398742
>Some factions/clans have higher tiers of ashigaru.
Such as?
>>
>>148395303
Thanks my man, I think I made it work

I'm downloading Dejawofl helmets right now and figuring out how to add them in via Morgh's, are there any other OSP's/items you can recommend?
>>
>>148398742
Is it better to go full samurai or to have some ashigaru in the middle of an army anyway?
>>
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>>148398950
>>
>>148398742
Why don't we have some slutty armors for warband like we have in skyrim ? I don't understand a single thing about M&B modding btw
>>
>>148398783
>he recruits from more than one faction

mad gay
>>
>>148399206
Nah, i just don't have this big ass patriotism you guys have, i like to start a kingdom as soon as possible, and having a bunch of eclectic forces is pretty good for that
>>
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>>148398950
Some top off at Veteran but some go up to Elite.

Normally if it has an Elite melee it will have a Veteran Skirmisher or vice versa.

>>148399059
>using fleshbag troops
lol

>>148399193
If your playing GekoNewer this image is missing the new Hatamoto 3 OR Beyong Hatamoto (hero) troops some clans get.
>>
>>148399356
faggot
>>
>>148399402
>If your playing GekoNewer this image is missing the new Hatamoto 3 OR Beyong Hatamoto (hero) troops some clans get.
You mean the .txt file saying
>Clan: Unit - Weapon & type
>Uesugi: Uesugi Kenshin's Chosen - Nagamaki Infantry
>Date: Date Nodachi Hero - Nodachi Ifantry
>Oda: Oda Sharpshooter - Teppo Infantry
>Takeda: Takeda Fire Cavalry - Teppo Cavalry
>Otomo: Otomo Sharpshooter - Teppo Infantry
>Chosokabe: Chosokabe Bow Hero - Archer Infantry
>Shimazu: Shimazu Tachi Hero - Tachi Infantry
>Ryuzoji: Ryuzoji Tetsubo Hero - Tesubo Infantry
>Ikko Ikki: Ikko Naginata Monk Champion - Naginata Infantry

Nice job not editing the original picture, you lazy bum
>>
>>148399402
Holy shit you can have full on skelly troops?
>>
>>148399619
Whole 15 of them per week
As you can guess it's not really viable
>>
>>148399619
Yes, the modder spends his time adding memes instead of actually fixing problems with the old geko
>>
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>>148399516
>lazy bum
Thats right. I already made that list you just posted. Maybe I'll go back through and look at what I changed and make a new one but I doubt it. I don't really care about the nippy stuff.

>>148399619
>full on skelly troops
I plan on expanding them at some point but got distracted by trying to teach myself how to add new races.

>>148399719
The dead have all the time in the world.
>>
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Well mounting the meshes onto the bone didn't work. I don't get it.

They animate and walk fine in OpenBrf and line up on the hitbox-wire-skeleton perfectly.
>>
So, are agents any worth it in Gekonewer? I'm thinking about having some of them just to open gates
>>
>>148399989
What made you start editing a mod that is apparently full of stuff you don't care about?
>>
>>148400463
As far as I'm concerned the nippy stuff is complete. There aren't any more assets to steal or anything else to add. Every other mod set in or near that time period all use the exact same assets.
>>
I think we need to start asking the IMPORTANT questions about bannerlord
Will it have bouncy titties?
Will it have Loverslab mods?
>>
>>148400447
If you get ~15 Experienced Agents it takes about 6 hours of prep work to be able to storm a castle, so Yes I'd say it is.
>>
Jesus christ I'm getting my ass handed to me by everyone with brainy bots. I can swear the AI swings faster than me too.
I tried F5 but no menu came up to customize the stuff but at least it's compatible with geko.
>>
>>148401174
if you did the edits in the text file then it rebinds the menu to f11
>>
>>148401308
I didn't, I was wondering why I needed that if F5 should do it fine. Seems I do need that.
>>
How do I play 1257 properly?

How do I have fun?
>>
>>148401363
because F5 is used by the WFAS formations/advanced formations mods so if you press it it'll bring up both things
>>
>>148401435
you turn off your computer and go get laid
>>
>>148401725
sounds mad gay
>>
>>148401458
I tried rebinding it to f11, still doesn't work. Yeah, I did exactly what the readme said.
Guess it isn't fully compatible with gecko.
>>
>>148401834
You know what, I give up. Fucking Sarranids have 35 lords. I can't deal with that shit. I'm fucking deleting this save.
>>
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>>148401435
>Start as a freelance in teutonic faction
>Get rekt by mongols, taken prisoner and dropped on Anatolia
>Become a merc for the warring bizantine factions
>Everyone is a retard, ditch them and become a proper lord for Crsader States
>Deus Vulting like a madman until suddenly the Golden Horde again
>Mongols wreck middle east, Jerusalem is lost, everything goes to shit
>Escape and become a bandit around Algiers
>Eventually decide to DEUS VULT again andd join Castille against the moors
>Rekt moors, turn on other iberian kingdoms
>Peninsula is finally ours
>Time to fuck the french, anglos are next
you just need to craft your own stories
>>
>>148402042
wew
>>
>>148401909
it usually does, i haven't tried it on geko but it worked in 1257
>>
>>148402206
It does work in the sense that it makes nove fighters int he arena in unstoppable killing machines and that swing faster than you, but I can't seem to customize and I damn want to customize, especially proficiency I mean jesus christ I don't want to turn in a ranged char now

Thanks for the help anyway
>>
>>148402373
what i meant is everything was working fine for me in 1257, the menu came up
dunno why it wouldn't work in geko though
>>
>>148402042
Join them, befriend the sultan until he goes batshit and indicts everyone for treason but you.
>>
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>>148401070
1. doubtful
2. absolutely
>>
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>Morgh's won't let you just copy paste an item from one mod to another

That's fucking retarded
>>
>>148401070
Nah
The real question is if AI will react correctly to characters with different size than normal
>>
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>>148402663
That is what Notepad++ is for ya dingus.
>>
>>148402829
>Notepad++

explain
>>
>>148402859
copy the item from the item_kinds1.txt in the mod you want to steal from into the item_kinds1.txt of the mod you want it to be in.

You don't even need to adjust the item amount if you go crazy and paste in a tonne of new items. Open up Morgh's it will give you a window saying something like "Item count is 321 but there are 352 items. Morgh's will correct this when you save the file."
>>
>L'Aigle
>mod looks good
>only releases are alpha
>development is dead
why
>>
>>148403210
Thanks anon, congratulations on making the legs work

I just dump the texture and resources folder from one mod to another?

Can I just fucking copy paste the text for all the items from any given mod and add them to my mountainble?
>>
>>148403280
because after 4 years or so of working on it alone and making 3D models, docm realized that his mod didn't have any actual content in it and bannerlord is coming soon
>>
>>148403280
L'aigle is basically what happens when you spend all development time making the mod look pretty without adding actual gameplay content
>>
>>148403280
there's this
http://www.moddb.com/mods/1812-russian-campaign#
>>
>>148403453
Fuck me it looks good as fuck, why did the guy had to quit

>>148403607
What did the guy do or rather, didn't do?
>>
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>>148403451
>I just dump the texture and resources folder from one mod to another?
No I wouldn't reccomend that. While M&B will only load .brf files used by module.ini and .dds files used by .brfs I wouldn't "comprehend just dumping everything in". Even if you don't overwrite anything you may end up putting in something that replaces what is used from native, like fonts or Uis. PIC RELATED.

>Can I just fucking copy paste the text for all the items from any given mod
Again I wouldn't recommend doing "everything. Just the stuff you WANT.
Also don't expect for that item to be correct. I've stolen a lot of stuff that had stats/flags that made no sense at all. CHECK YOUR WORK.

>>148403627
>oni
>horns
Please don't remind me of my failure.
>>
>>148403895
he made all the uniforms, buildings, and other assets, he's a professional 3D artist

what he didn't do: add any new gameplay mechanics aside from a really shitty cannon script, any balance, literally anything aside from copy pasting items and troops
>>
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>>148389573

I can only pray that the modding community gets better tools with Bannerlord.
>>
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I guess I could try adding "hair" horns for the oni.

That way they will get covered up by helmets instead of being part of the head and clipping.
>>
>>148404189
fuck you nigger im gonna fucking do it
>>
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>>148403895
Docm won't admit the mod is dead even though he said there would be no updates this year. Although he did release a Mac compatibility patch a few days ago.

>>148404198
Military Depots and being able to capture enemy standards for cash are kind of neat.
>>
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>>148404654
shit
>>
>>148404791
Well there's shit like
http://www.nexusmods.com/mbwarband/mods/6096/?

so I guess there's some hope
>>
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>>148404791
>being able to capture enemy standards for cash are kind of neat
1257 has that too. Shit's pretty cash. Stealin' enemy eagles n' shit.


>>148404904
I warned you about assets bro! I told you dog!
>>
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>>148404308
https://www.youtube.com/watch?v=obO5sbziqjM
>>
>>148404791
>and being able to capture enemy standards for cash
is this like the same thing in 1257
>>
>>148405017
I'M FUCKING LOADING IT'S NOT CRASHING

THE TEXT IS ALL FUCKED UP AND GREEN BUT IM LOADING
>>
>>148405026
hopefully the edit mode window will support different screen resolutions
the M&B/warband one has half the scene edit features clipping off the screen unless you have a Big Monitor
>>
>>148405057
I don't remember exactly how it works in 1257, but I think you just sell the standards you capture at marketplaces? In L'Aigle it's similar but you have to bring standards to a military depot and exchange them for money and sometimes a promotion.
>>
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>>148405245
it's diplomacy but it says 1257 because i replaced all the shit
>>
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>>148405245
welcome to hell!
>>
>>148405362
>but I think you just sell the standards you capture at marketplaces?
yep
>>
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what's a good policy for my kingdom?
>>
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>>148405430
>>148405440
FUCK
>>
>>148405524
Does that even matter?
>>
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>>148405571
they all fucking look like this
>>
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does the ransom actually ever get paid if you capture a noblewoman?
>>
>>148405524
Decentralized, because kings are bad.
Aristocratic, because the nobles are the heroes of the people.
Almost all serfs, because freedmen are just criminals.
Quantity, because throwing more numbers at a problem always works.
Quite mercantilist, because outside goods aren't needed.
>>
What's the best swing-only weapon on gekonewer? Range, damage, block crushing, perhaps? Doesn't matter whether it allows horseback usage or not.
>>
>>148405820
How do you capture noblewoman
>im going to fuck you until the ransom gets paid
what mod
>>
>>148405745
Damn, looks just like my town.
>>
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>mods are better than vanilla
>>
>>148405571
>>148405745
It's almost harvesting season!
>>
>>148405976
by capturing a castle or town that they currently reside in
when you're awarded the fief, you can then talk to the women and tell them that you are going to hold them for ransom or let them go

it's easier if you take a castle suddenly and are awarded it quickly, that way the women don't have time to leave
>>
>>148406150
do you not know how to install a mod
>>
>>148406150
samurai zombie nation/10
>>
>>148405745
copy skins.txt from 1257 over to your mod folder
replace font.dds in your mod folder with native's or copy over the font xml files from 1257 to your data folder
>>
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>>148405571
>>148405745
>no sky
Spooky.

>>148405820
I've never had one paid. That may of been because the person to pay it was also imprisoned maybe?
>>
>>148406570
yeah the reason I'm asking is because in the code I don't see any place where the ransom actually gets paid
probably need to fix that
keeping the ladies prisoner indefinitely is fine too though
>>
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The women still look normal

>>148406367
Thanks anon, I'll try that

>>148406305
oh I installed it all the way
>>
>>148406774
you don't install mods in other mods
>>
holy shit, siege in napoleonic wars can be fucking intense.
>>
>>148406774
edit module.ini to make it so that you don't load the native faces by removing load_resource = meshes_face_gen
>>
>>148407152
I'll do that

in the module.ini, when it for example says "load_resource = horse_a" and the 1257 module.ini has a "load_mod_resource = horse_a", should i put them both there or remove/comment out the old one?
>>
>>148407617
if there are any conflicts/duplicates
use load_mod_resource instead of load_resource
>>
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>try one last time
>press f11
>doesn't work
>press f5
>it works
wew, I did everything the file said to do and the shit is bound to F5. Even stranger, first thing I did when I installed the mod was trying F5.

Anyway, setting the combat AI to poor has some improvement and changing a few numbers actually make low rank units suck
Wish there was a better explanation for this shit but I will play around and see what I can get


>>148406890
>tfw don't play MP so never experienced napoleonic wars
>>
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>>148406774
Hey Faggots,

My name is John, and I hate every single one of you. All of you are fat, retarded, noble-lifes who spend every second of their day waging stupid ass wars. You are everything bad in the world. Honestly, have any of you ever gotten any pussy? I mean, I guess it’s fun smacking people in the head because of your own insecurities, but you all take to a whole new level. This is even worse than jerking off to a tapestry on a wall.
Don’t be a stranger. Just hit me with your best shot. I’m pretty much perfect. I was captain of the cabbage team, and starter on my fruits team. What crops do you harvest, other than “jack off to poorly armored people getting trampled by heavy cavalry”? I also get straight A’s, and have a banging hot girlfriend (She just blew me; Shit was SO cash). You are all faggots who should just kill yourselves. Thanks for listening.
Pic Related: It’s me and my bitch
>>
>Everyone is standing or sitting in a nice pose in a way that would make a good art piece or at least get their face on a stamp or a coin
>Except Sherman
>Sherman just wants to go back to burning the South

Who are your favorite Confederate and Union generals, /mbg/?
>>
>>148407847
I also need to tone down the number of kicks, it feels like I'm playing against duke nukem trying to go for a no guns run
>>
>>148408040
fucking lmfao
>>
Any mods that make ai properly use spears?
>>
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>>148391876
1429
>>
>>148409327
*CoMM
>>
>>148408893
literally any mod with upstab
>>
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Just got Viking Conquest and start it up and this shit happens. Checked the forums and saw some posts about editing the config file a certain way. I did so to no luck. Any help?
>>
Civilization! Ancient and wicked. Have you ever seen anything like this before?
>>
>>148409327
>a quest-based warband mod
>a quest-based warband mod where half the quests are untranslated
too bad, it could've been good
>>
>>148409525
You got textures load on demand, yeah?
>>
>>148409641
Yup. Should I turn em off?
>>
>>148409796
Nah, keep them on, was just making sure. I never experienced your problem myself, so I'm just trying to guess.
>>
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>>148409527
Barbarism is the natural state of mankind. Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph.
>>
>>148409525
Show us a screenshot of your video options.
>>
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Now I don't get my ass kicked by novice fighters but I'm still getting it kicked fairly regularly. The AI is simply too good at blocking, especially at normal and veteran level. Feels like I can only land a hit when I kick them first.

I wish I knew "vanilla values" for this shit so I could tweak it from there. Shit I wish I knew if "kick range" actually increased or decrease the chance of a kick, if it does that at all.
>>
>>148410224
>Shit I wish I knew if "kick range" actually increased or decrease the chance of a kick, if it does that at all.
well it looks like it should set a range of % chance for a kick to occur
>>
>>148410061
haha no that's not true at all!

in truth all mankind lived happily in the wilderness, far away from violence and suffering of any kind!
our peace loving vegetarian ancestors experienced absolute happiness for every second of their existence

until CIVILIZATION, the ultimate evil, came around, that is

oh by the way both when running a company and educating a child one should do absolutely nothing whatsoever, just sit back in your chair and let things happen as they must because that's true leadership haha
>>
>>148410450
Yeah, that's what I'm guessing too, I still get kicked with a certain frequency but it only happens after a few blows are exchanged and blocked.

I'm looking for a manual or description of these things. I feel like skill should really play a bigger role in blocking. I increased that but veteran AI already blocks fucking everything.

At least I stopped novice units from reacting faster than light.
>>
>>148410860
maybe increasing the weapon proficiency range will be better?
keep in mind the stats on arena fighters: they basically have 0 powerstrike but a wide variety of proficiencies, a lot of them outclass native top tier troops like huscarls or knights in proficiency
>>
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I want to help her because she's my waifu but i think Uesugi Kenshin has a cause more worth fighting for
What do i do
Can i marry a claimant anyway? it would be pretty sweet to help her out and then marry her at the end
>>
>>148411106
You can, but it takes a lot of work. Honor, renown, being marshal, having no controversy, etc.
>>
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>>148410154
>>
>>148411086
I already did, "default" is 100 to 200.
Maybe I need to add a bigger range, maybe I didn't lower the "block chance range" enough. I think I should lower the upper level to, maybe to 75 or 80%.

Does anyone know if I can change this shit in module.ini
https://forums.taleworlds.com/index.php/topic,328858.0.html
for geko? Some shit like chaching assets seems like it would help me cut down on loading times since I can't alt-tab without crashing.
>>
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>>148410154
>>148411229
>>
>>148411229
>>148411386
These your actual settings, or did you edit these in an attempt to fix the problem? Do you even meet the system requirements for VC?
>>
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Adding "hair" isn't easy.

Nothing worth doing is.

to bad none of these howns I have look very oni-y
>>
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>>148407821
I worked on it and everything went pretty great, but now it's fucked up in a whole different way

How to fix?
>>
>>148411365
>Maybe I need to add a bigger range
that's what i meant, you could just set it from like 0 to 699 and see
>Does anyone know if I can change this shit in module.ini
maybe, try it and see
some of that shit is already available to warband and usually this sort of shit is more launcher specific
>>
>>148411476
I edited the settings to the ones recommended in the TaleWorlds forums, and yeah I meet the system requirements for the game, it runs fine textures just don't load for some reason. I've reinstalled it already to no avail.
>>
>>148411698
don't install mods over each other you massive retard
>>
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Somehow I need these to NOT use hair textures but instead use the hair textures thay use in OpenBrf like the LoliFaces do.
>>
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>>148411875
Piss off, that's the whole point

Learn to read threads you dip
>>
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The guy having trouble with large battles a few days ago might also try brainybots, since it makes the ai behaves in batches, helping with big battles.
I recommend anyone changing it from the default 5 though, I just now realized that's the reason why sometimes in the arena the fuckers would start ignoring each other and started ganging up on you or other AI without trying to fuck with each other. The AI in arenas should really be excluded from this.

I just hope that increasing it won't make them more likely to form bigger gangs instead of being a threshold to when they form gangs.
Fuck I need a manual.

>>148411774
Is it launcher specific? Thread says "modules.ini" which I assume is the mod specific module.ini.

>>148411817
Did you try lowering shadows or some shit like that?
>>
>>148411953
entirely pointless but alright
>>
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>>148411698
>invisible sword
Were did you get that?
>>
Does TweakMB even work for 1.168?
>>
>>148412074
>waaa im a dip

you can stop posting now

>>148412097
in unable to find mesh land
>>
>>148411974
>Is it launcher specific?
no i just mean these module.ini things are usually universal to the launcher platform they originated on
ie these new VC module.ini things probably won't work on WFAS or caribbean, but they should work on any warband mod
>>
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>>148412163
>unable to find mesh land
I'll have to check and see if that has any assets worth stealing
>>
>>148411974
I was having trouble with battles at 300 in VC a few days ago. Does the batch size really help?

Also, where do I get it? Wasn't Brainybots removed by the creator?
>>
>>148411698
place all the sceneobj files from native into your sceneobj folder

load_resource = weapon_meshes_c
>>
>>148412163
you're not going to accomplish anything at all
>>
>>148411917
use multi-meshes
the game engine applies the hair texture to the first model in the set of models
apply a dummy mesh as the base mesh and have the actual horns as a submesh

as follows:
horns - an invisible mesh with 1 triangle
horns.1 - the submesh, the actual horns model with horns material
>>
>>148412362
will do, i also copied the mesh file again

it adds up to 1945 meshes and i think that's a sign

>>148412408
i have already accomplished plenty
>>
>>148412217
Oh, right. Thanks, I will test this stuff.


>>148412258
Supposedly, I didn't test it myself but a modder here
https://forums.taleworlds.com/index.php?topic=344331.0
claim it does. If it works like it's intended (making the actors act in batch instead of deciding individually) then it should help in big battles and sieges.
Oh I remember how sieges in VC lagged the fucked out of the game for me.

Well I actually noticed the AI did form gangs in the fucking arena to try and fuck with other actors, so I guess it's working. Just remember to set this shit up right otherwise you get your ass kicked as anyone because the AI is literally acting like an AI.

It's gone from moddb but you can still find it in the nexus and kind anon here >>148390808 uploaded it.

Why the fuck did he remove it anyway? Rage quitted?
>>
>>148412464
OH FUCK

So that is why LoliFaces have that!!
>>
>>148412508
he removed it because I assume that he felt pressured to spend time on it and release the source and then decided to just nuke everything because he's a babby and can't handle responsibility
>>
>>148412560
>use_case_insensitive_mesh_searches = 1

Would that fuck up mesh loading in geko gekoguy?

>>148412680
What's up with modder drama these days, I'm seeing it so frequently. Seems more frequent than the past.
>>
>>148412258
you could just adjust the battle size
you can do this through the module.ini now as well
>>
>>148412778
>use_case_insensitive_mesh_searches = 1
>Would that fuck up mesh loading in geko gekoguy?

I don't know. What does it do?
>>
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>Arrows and bullets have the same air friction
>>
>>148412778
idk people are just pathetic honestly
when they feel overwhelmed instead of acting like responsible people they just passive-aggressively shut everything down without a single word
>>
>>148412508
>Oh, right. Thanks, I will test this stuff.
i just tried a few and they work as far as i can tell
i'd definitely recommend having reduce_texture_loader_memory_usage = 1 on since it seems to make loading faster as far as i can tell
>>
>>148412927
I assume it searches for meshes without using case sensitivity when loading up the module.

So the question is, are there meshes or shit like that that use the same name but have different casing?
>>
>>148412939
thing is does it mean "bullets" as in crossbow bolts or actual bullets
>>
>>148412939
realistically round shot should have even more friction than arrows
the friction values are in general about 10 times too low, but if you set them to realistic values then the arrows lose all damage at a distance (which is realistic but not fun at all)
>>
>>148413014
Supposedly makes it multithreaded so yeah, it should help for anyone with a multithreaded CPU.

Should probably make a compilation of shit like this and add it to a pastebin in the OP. Geko can really be slow when loading shit.

>>148413106
Good point, I'm pretty sure it means bolts (since it says you are out of bolts when you got no ammo left). Thing is, there are no crossbows in Geko (though the korean guy has the only crossbow I ever saw in the game it is probably treated as a gun).
>>
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>>148412362
You were right, the sword is no longer invisible

I suspect i have to put both the mod_resource and the _resource lines in the thing even if they double

Also i changed the launcher to this, is it complicated to change the image that shows during the loading screen?
>>
>>148413192
Bullshit, arrows have a bigger contact area.
>>
>>148413106
i imagine it depends on whether use_crossbow_as_firearm is set as 1 or 0
>>
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>>148413041
>searches for meshes without using case sensitivity when loading up the module
Why the hell would you want to do that?
>>
>>148413227
>I'm pretty sure it means bolts (since it says you are out of bolts when you got no ammo left)
that's just a UI thing
>Thing is, there are no crossbows in Geko (though the korean guy has the only crossbow I ever saw in the game it is probably treated as a gun).
there aren't in geko but isn't there some in gekonewer
i added a couple to nipland when i was working on it, it's just the weapon proficiency is turned off for crossbows in the UI
you can turn it back on if you set display_wp_crossbows = 0 to 1
>>
>>148413431
Hell if I know
>>
>>148413431
you should make some meshes that have horns+hair
>>
>>148413469
So you added crossbows but you can't level it up?

So what's the answer for that anyway, do bullets means bolts in module.ini?
>>
What does it mean where there's a # in front of a line in the module.ini?
>>
>>148412919
I could do that, but I'd much rather enjoy 300-size battles like I can in every other Warband module I play.

>>148412508
Will have to try it out eventually, then. Thanks.
>>
>>148413624
>So you added crossbows but you can't level it up?
no you can, just the weapon proficiency doesn't show up on the UI of the character screen, it's essentially cosmetic
native has the firearms weapon proficiency hidden by default
>So what's the answer for that anyway, do bullets means bolts in module.ini?
that's what i don't know, considering crossbows are used as firearms in firearm oriented mods like NW or WFAS because they support vertex animation, sound, and particle effects while the firearms slot doesn't without scripts, some of that shit actually means crossbows
it's confusing and there's like no documentation on this shit
>>148413645
common programming thing, # is used to comment things out which means the game doesn't read them
they're there for humans to read, the computer ignores them
>>
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>>148412981
Remind me not to ever do that with GekoNewer

>>148413227
>Geko can really be slow when loading shit.
And I just keep adding in more shit anyway.

>>148413469
>you can turn it back on if you set display_wp_crossbows = 0 to 1
Really? Where in the module.ini?

>>148413532
I guess I could...do Oni have hair? Is it the same color as their skin? It has been a long time since I watched DBZ.

>>148413624
>So you added crossbows but you can't level it up?
It is still there and levels up when used but no you can't level it up yourself or check your skill level. I think.

>>148413645
It isn't read.
>>
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>>148413332
>>
>>148413979
>>148413828
Thanks, I thought // was commenting out and Google wasn't very helpful when I tired to search for answers
>>
>>148413828
>no you can, just the weapon proficiency doesn't show up on the UI of the character screen, it's essentially cosmetic
Well if the WP doesn't show up I can't get a hero to level it up through non natural ways. I also don't know which one of the fuckers should use it,
I will add it back, thanks for the help.
>>
>>148413979
>do Oni have hair?
yes
>>
>>148414043
depends on the language
// is C++
>>
>>148413979
>Really? Where in the module.ini?
line 49, or just cntrl f it
also erasing the whole line turns it on
>>148414043
they're both used for commenting
>>148414058
>Well if the WP doesn't show up I can't get a hero to level it up through non natural ways.
it'll still level through use, it just won't display on the UI and you can't dump points in it
>>
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Play PoP and side with Empire or you're a fucking faggot
Also why is /mbg/ all about that gay ass nippon mod lately? Is it shilling or some other shits I'm not aware of?
>>
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>it's all working perfectly

My amazing mod is finally complete

Friendly reminder it took me nothing more than a few hours to create the best Mountainblade experience yet
And it hasn't even reached it's full potential, next I will steal all the armor from Brytenwalda
>>
>>148414018
Arrowheads are cone shaped and that doesn't factor contact area. An arrow isn't just the head travelling.

A musket shot went to 300 yards before starting to fall
https://allthingsliberty.com/2013/08/how-far-is-musket-shot-farther-than-you-think/

while you need a fucking high as fuck inclination to even get to 300 yards with an arrow

http://regimentalrogue.com/products/3d_archery_guide/04_CH-1.pdf

>>148413828
>it's confusing and there's like no documentation on this shit
VC puts bigger friction in arrows than bullets, that oughta tell something.
>>
>>148414210
Thanks. I was going to make some changes to the Nanban units and wanted to give the lower level ranged units crossbows instead of guns.

>>148414129
>sexy oni sluts
Beyond me sadly. I can only work with what I've got. I don't even have the assets for Blue Oni.
>>
>>148414703
guns have more initial velocity.

Air is just thinner water for the sakes of how things move in it. And as everyone knows, a long narrow boat can go faster than a short narrow boat, its the length to width ratio that really matters, and arrows are really long.

you should be comparing an arrow to a slingshot or something, not a gun.
>>
>>148414703
>VC puts bigger friction in arrows than bullets, that oughta tell something.
Not really because VC has both crossbows and firearms (slings)
>>
>>148414960
Rocks are irregular, bullets are pretty much regular.
Usually more regular than arrowheads anyway.

>>148415032
Shit. It can only mean bullets then, why would a bolt have different friction?
>>
>>148415151
>Shit. It can only mean bullets then, why would a bolt have different friction?
Because crossbows are used as firearms in other mods
So in those mods bolts are "bullets"
>>
>>148413532
>>148414129
So what kind of hair? What color? How do I do hair color?
>>
>>148415362
Any of the nip hairs in white would look good. I don't know how you would actually make the hair mesh white though, would the age slider still work for that?
>>
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>>148415461
White? I did a google search for oni and they all had black hair.
>>
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Well setting batches to 10 did stop the AI gangs from forming up in the arena, though I hope it doesn't fuck up with the battle AI too much.

Setting kick chance to 0 pretty much stopped the AI from every kicking, so I assume 1 is the minimum. I don't know what adverse effects setting weapon proficiency range to 0 as minimum had, but the AI was still pretty fucking brutal when blocking. More than the last time, so I assume the minimum bigger is better. Like if an actor has a 100 skill then the blocking changes start happening, lower than that it's vanilla. I hope it works like that.

The module changes are working too, loading times are pretty good. Wonder if I can disable the fucking intro video in modules.ini too.
>>
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>>148415583
If ((if)) the age slider works you could have black or white hair
>>
>>148415729
>intro video
delete bink play or whatever it's called and you're golden
>>
>>148415790
I'll see what i can do. They should also have beards it seems.
>>
>>148415790
the age slider should work
the age sliders just blend diffuseA and diffuseB for the face texture and hair texture
>>
>>148415729
>The module changes are working too, loading times are pretty good.
Which ones did you use?
Also delete the bink video thing in the main warband directory
>>
dickplomacy 4.3+ progress report
-added formations and formAI
-all fucking related code is done

things left to do:
-add entry points to all possible fucking scenes
-add more gameplay consequences to fucking
-improve tournaments
-???
>>
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>>148415729
I was killed by champions, 6 remaining before I defeated everyone.
I played around with values and my conclusions are the following:
Value of 0 for kicking disables it entirely.
Weapon proficiency range doesn't seem to have a noticeable effect. If it's from 0 to 600 or 500 to 600, I didn't notice changes.
BUT
Block chance actually affects the speed the AI moves. 60 to 80 is faster than vanilla, I played with 30 to 75 and it was generally slower than vanilla. So I imagine weapon proficiency actually affects how fast the AI swings their weapons because I swear to god I'm pretty sure they are swinging faster on default settings.
I wish I knew the block chance value to make vanilla-level the base.

I'm pretty sure Combat AI improves weapon selection somehow. With Poor they behave vanilla but when I changed it to normal the motherfuckers that throw weapons in the arena started changed their weapons to staff when I came close, which NEVER happened in vanilla.
Problem is, picking up the staff is a bad idea considering I'm running towards you read to hit you.

>>148416286
All of them. I activated caching and multithreading for loading. Forced the 1.168 module system, deactivated directx7 (pretty sure it's unnecessary but anyway) and added the other ones related to battle, added blood multipler and thanks to heavens reduced the number of battle messages, that shit took half of my fucking screen.

>>148415868
Thanks.
>>
>>148416932
Are you seriously fixing diplomacy? Did you take a look in 1.168 changes (like AI companions actually getting renown too)?
Doing god's work anon.
>>
>>148417037
yea im working on fixing diplomacy, ive fixed a number of bugs already but the current priority is to get the fucking and "must have" features shoved in so that it's in a releasable state
>>
>>148417143
Are you fucking the level stuff for AI/trade and stuff? That shit is pretty good too, makes you stop building the same enterprises every fucking where.
>>
>>148417143
>mod with gameplay improvements and new features
>and rape
you must be a slav
>>
>>148417237
дa, дa, xopoшo
>>
Fuck me this is boring. Why am I wasting time giving oni horns and hair when you are never even going to see them without helmets on? hopefully
>>
what's everyone's opinions on freelancer? personally i think it's boring and bad and probably buggy as well but, im wondering if i should add it to mods because I hear it's popular or something?
>>
>>148417558
For real tho
Can they use loincloth?
>>
>>148418036
If you can incorporate fucking into it somehow then add it.
>>
>>148418148
Show me a loincloth asset and I could add them.
>>
>actually convinced a lord to turn against his faction and join ours

Well shit, that is the first time that has ever worked.
>>
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This is the worst fucking siege I've ever had in my life.

It's like a fucking firing squad of javelins and arrows as soon as you walk out.
>>
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>>148416964
Anyway, I think brainy bots better melee combat works by changing how fast the ai acts. I'm fairly sure batch number is also how big the AI makes a gang - with 1 being 2 actors. The problem with this feature is it fucks the player during arena/tournaments as the AI will gang on you until you die. So I'd recommend disabling it before going to do these things.


The difficulty of the mod seem to come from the ridiculous high block chances. Default settings mean the AI is a jedi knight while you are C3-PO trying to hit them.
I don't think weapon proficiency or how good they are at blocking, I think it's a random chance given to each actor. I got novice fighters blocking as good as champions.

Then again, my char is not the best for this and the AI still suffers from some pretty glaring problems. Like when you charge at them with your weapon in one position, they come at you with their weapon ready to defend that attack, then they cancel their block to attack you and one-hit them.
Anyway, I think I found some settings I'm comfortable with. I just wish there was some fucking documentation goddamn why the faggot had to chimp out and delete the talewords thread for this shit, now I need to guess what everything does. Could at least include a fucking manual or readme.

>>148418882
Reminds me of the pictish in VC. Jesus that was painful.
Is that 1257?
>>
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>>148419038
I also need a fucking new armor, I mean the defense rating is fucking awesome and it was dirty cheap but goddamn I can't see shit with that flag in my back.

Sometimes I don't get the pricing in geko, wish the modder was more through with this. I saw, several times, armor that gives more defense but it's cheaper than some other armor that gives less defense because former is "crude" armor while the later is lordly or some shit like that. Shit makes no sense.
>>
>>148419038
>a jedi knight
>you are C3-PO

Sengoku Jedi mod when?
>>
>>148419038
the decompiled source is in the pastebin if you want to study how the AI works
>>
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I can't get age to work.
I don't know how to have more than one color hair.
I can't find any hair that doesn't look terrible anyway.
>>
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>>148419635
GOOD ENOUGH!! Now to find some hair that doesn't look like compleate shit.

I'm glud just copying and pasting things at random seems to be working
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