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Subnautica general /sub/
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Laughing sharks edition

Previous thread : >>148075260

Website: http://unknownworlds.com/subnautica/
Trello: https://trello.com/b/yxoJrFgP/subnautica-development
Steam: http://store.steampowered.com/app/264710/
Wiki: http://subnautica.wikia.com/wiki/Subnautica_Wiki
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>not even a reply yet
Wew.
>>
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REAL UPDATE WHEN?
>>
how do you get more chinese potatoes?
say you accidentally the only one you found on the island
>>
YES
SOMEONE
WE CAN NOW ARGUE ABOUT THINGS
Coop when
>>
>>148229353
Bundled with Half-Life 3
>>
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>>148229603
You monster
My delusions
>>
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>green energy biofuel
;)
>>
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>>148230939
>soylent fuel is sandsharks
I kek everytime I feed one of these things into the blender
>>
r8 my sealab
>>
>>148231662
Bond villain/10
Bonus for finding a cliff underwater
>>
can you open cargo crates?
>>
I'm up to 20 gold in a row from sandstone I think it's a bug
should I just cheat in the silver I need at this point?
>>
>letting the old thread die

You all should be fed to the DOOK DOOKs.
>>
>>148233565
Well there is a new one now
Also at 3 AM i am not bumping anything anymore
>>
If you build power cell charges inside the submarine. Does it work? Does it trade 1 energy for 1 energy or is it actually worth it to do?
>>
>>148235208
At the moment, yeah. They'll definitely fix this at some point. What I'm hoping for and they've mentioned is a docking mechanism for the Cyclops to attach to your base.
>>
>>148232001
It looks like it's on a mushroom, not a real cliff. A for effort though
>>
>>148232802
Yeah, I was looking for silver for 3 hours and I've only found one piece.
>>
can you open these cargo crates all over the ocean floor?
>>
>>148237154
I assumed that's what the laser cutter was for, but no; you can't open them. Cargo crates are just clutter.
>>
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>there are 3 different beds in the game
>and I haven't found a single one
>>
>>148237502
Did you look through the junk and wreckage by the Aurora?
>>
>>148237502
Does hammer in the fact that the player isn't inventing or manually designing anything, it's pre-programmed designs or nothing.
>>
>>148231662

Aren't mushrooms breakable?
>>
>>148237790
nuoh, 2spooked
guess I'll pass on over though
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Is this game worth buying?
>>
>>148239836
If you like spooks, like exporation, like building things, and don't mind early access, then yes.
>>
>>148239836
Yea but you just missed the sale where it was like 40% off.

There's currently around 15+ hours of content, if you don't rush things. The devs have been pretty steady with updates.
>>
what's the current most end-game zone that's finished?
>>
>>148240343
The Deep Grand Reef, I believe. Or whichever one's above the Lost River.
>>
>>148239836
Do you enjoy being underwater ?
Seeing nightmare fuel ?
Building comfy bases and submarines ?
Listening to creepy sounds ?
Early access ?
It's bretty gud tbqh familia, go watch some gameplay and make yourself an idea
>>
>>148230939
Seriously, what is the deal with reptiles looking like theyre laughing any time their mouths open?
>>
>>148241186
It's how their jaws are set up, the large area where the muscles attack give the mouth a slight smile.
>>
>scanner range is shit
what do I even use this room for?with
>>
>>148242343
take a screenshot because it's pretty then deconstruct because it's useless until it's fully implemented by the game.
>>
the one thing that irks me about this game is sub pressure limitations
like really?
the cycops can't break 400 meters but I can swim to 1k on my own?
>>
>>148244985
Giant glass bubble instead of some kind of sensible camera+monitor system.
>>
>>148244985
they're planning on limiting the player's depth outside of a sub, they want to make it so you can splice your DNA to upgrade how far you can go.
>>
>>148246393
I think giving you new diving suits would be more logical but hey, who doesn't want fish tits
>>
>>148246624
They'll likely work on them, too. We have three variations right now, a fourth pressure-resistant one can come later.
>>
>>148246624
>>148246791
I think different air mixes would be cool too.
>>
>>148247319
Liquid-breathing would be the best way to handle swimming around in really deep areas.
>>
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>still no update

I mean I get it, but I'm still overcome by an irrational rage.
>>
>>148247659
Don't rush devs, that's how things like Sonic 2006 happen.
>>
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>>148247659
>No big update until end of this month or early August.
Just throw me to the wolves
>>
>>148231662

Pretty sure a reaper lives there m8.
>>
>>148249303
I'm pretty close to the dunes, but I haven't seen one yet. you might be thinking of the mushroom forest bordering the mountains and koosh zone
>>
>>148245595
All of the sub concept variations better amount to more than nothing.
>>
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>"This is an automated bounce-back from the Aurora. Your distress signal has been received! An automated dispatch has been sent to your location."
>"Estimated arrival time: 9999999999 hours."
>>
>>148249757
>"This is trade vessel Sunbeam. Aurora, we've received your emergency transmission and your co-ordinates have been recorded. Wish we had better news for you, but we just aren't equipped to assist you at this time. We're anticipating arrival at the nearest starbase in approximately 461 earth days, that's four, six, one days. We will at that time pass on your emergency message to the appropriate corporate authority. You hold on in there, alright? Sunbeam out."
>not equipped to pick up one person

Maybe they think there's more survivors I guess.
>>
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>>148225092
So will there ever be any actual weapons In the game to defend myself with? Knives and stasis guns don't do jack shit when it comes to reapers
>>
>>148251750
You have to hit the Reaper's head/front half for the stasis rifle to work, as well as other projectile weapons.
>>
>>148251750
You're on a hippy colony ship in the far flung nu-future, they likely don't have any weapons schematics on board.
>>
>>148251750

Besides torpedoes for the seamoth and exosuit, the propulsion gun in the experimental build can load and fire items from your inventory.
>>
>>148251750
Reapers have a lot of HP, but 2-3 diamond knives should be enough. It's crabsnakes that I really don't feel comfortable knifing because they move around so much even inside the stasis field.

>>148252419
I haven't tried out the gas torpedoes yet, how powerful are they?
>>
>>148252419
I prefer unconventional weapons like these than some kind of space gun that can fire bullets that still works underwater.

a real gun would take away from the experience where as a shooting crashes from a propulsion gun would add to it
>>
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>>148252741
I think a tossable harpoon/spear would be fun as fuck to use
>doesn't instantly kill
>have to gauge distance and throw with enough power most often while swimming in a panic
>have to land a direct hit that sticks out of the animal
>have to run while you wait for it to bleed out
>they take 3 or 4 spaces of inventory in a straight line
>reapers take an exhorbitant number to finally kill
yes this would please me greatly
>mfw swearing vengeance on the gigantic jet black reaper that took my leg
>>
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COOL BUG
I didn't want my seamoth anyways
>>
>>148252230
Using that logic, why is there a survival knife schematic?
>>
>>148254515
following typical antigunner methodology, a knife is somehow less lethal than a rifle, despite contributing more deaths per year. because wifles are scawy and muh children :( you don't NEED a high capacity, babykilling, salt weapon when surviving the harsh wilderness. those animals are just trying to live as much as you are bro, no need to have an unfair advantage!
>>
>>148255080
But fuck them, i'm a human. That makes me more important then any other living creature in existence. It's my God given right to have an unfair advantage!
>>
personal firearms aren't being introduced into the game because they'd make the early game boring with no danger
You can already build torpedos for the leviathan and future bigger enemies.
>>
>>148255285
We wouldn't have been born knowing how to use tools if we weren't meant to kill wildlife, after all.
>>
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>>148255080
I'm gonna follow up with this by saying that I support the choice to not have guns in this game. but for the love of Christ, don't support your decision as a dev with sappy garbage like "muh sandyhook" as the reason why you didn't put them in. I don't give a shit if it was just one dev, this one dev makes the rest of the team look like a bunch of limp wristed, skinny jean wearing, frap sipping, nu male faggots who have no mind for the real world.
>>
>>148255356
>Leviathan
>future bigger enemies
Just how big are some of the creatures in game? I just started playing and the largest thing I've encountered so far is the reefback and reaper
>>
>>148254515
A knife has more practical purposes than a gun. I realize a gun is also a good tool but lets be honest a knife has more uses.
>>
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>>148255614
>>
>>148255567
In an unprecedented period of our cultural history, gun violence in schools has frequently been attributed to the proliferation of firearms in video games. Removing firearms from your video game when they aren't essential is pandering to the lowest common denominator, and I commend UW for stooping to the level of AAA companies.
>>
>>148255080
>>148255567
ONE

MOTHER

FUCKING

DEV

OUT

OF

SEVERAL

Jesus H. Christ, do you all ignore this fact just so you can shitpost?
>>
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>>148256601
it's very easy for one dev to speak for a whole development team
and very easy for one dev to be mistaken as speaking for a whole development team

GUYS PLS STOP
TORPEDOES HAVE COMMITTED WORSE AUTROCITIES THAN A SINGLE GUN EVER HAS
P L S STOP
TORPEDOES ARE IN THE GAME
>>
Looks like silver is going to be part of the drillable resources, thank christ for that.
>>
>>148257041
The other devs put in the Gas Torpedo over the whiner's objections.
>>
>>148251598
I think it's more about the ship not having vessels designed for entering and leaving atmosphere
>>
>>148257372
who was the whiner?
>>
>>148257729
The dev who made those posts about guns destroying the world and America having daily school shootings.

Also, I disagree with his mindset, but I do agree that putting guns in Subnautica would indeed make the game less fun. It's not Resident Evil, and there are already plenty of tools with which to defend yourself with. Hell, the Exosuit can grind the Reaper Leviathan into hamburger with its drills and punch arm, and you're going to have to fight Sea Dragons in it to reach the Sea Emperor's Prison.
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>>148256472
>gun violence in schools has frequently been attributed to the proliferation of firearms in video games
I think you believe school shootings happen far more often than they actually do
>b-but faggotdev said they happen every day!
>>
>>148255567
>one dev says something
>this means all devs are the exact same as him

What needs to happen is this mindset going away, stop judging an entire group for one person.
>>
>>148258659
subnautica devs please leave
>>
>>148258070
Yeah when I first started playing I wanted guns but realized it would just trivialize the game. Having torpedoes and advanced sensor/graphing tools for end-game stuff seems super cool tho
>>
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>>148256601
>>148258659
in the professional world, the opinions of employees represent the companies they are employed with. if you can't handle keeping your garbage, poorly educated, melodramatic opinions to yourself for the sake of corporate professionalism, then you don't deserve a job greater than a fry cook, with the rest of the immature teens who can't keep a lid on it.
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>>148239567
Less spooky when you get the cyclops, then you feel like god of the ocean
>mfw I got my first cyclops an hour ago
I know that feeling won't last though. Any tips for best cyclopsing?
>>
>>148259586
Or you bitch-slap him and tell him to get back to work like the other devs did. They said "Fuck you" and put in the Gas Torpedo over his protests.

Now, I'm fine with there being no guns in the game, but because they would make it boring and pointless. Exotic weapons like the stasis rifle, propulsion/repulsion cannon, and torpedoes are far more fun to play around with.
>>
>>148259827
I agree wholeheartedly. still doesn't excuse his faggotry, and it will forever mar the public opinion of the company.
>>
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Personally I think it's pretty disgusting that there are any kinds of weapons in the game at all. Weapons promote unhealthy views and behaviors in people, and I really hope the devs remove them all ASAP. It would make the game so much better, don't you guys agree?
>>
>>148260067
Stop being a faggot who thinks one person completely destroys everything you love and hold dear.
>>
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>>148260968
you know you may have a point anon, I value your opinion as one of our fellow anonymous brothers
>>148261052
you stop being a faggot who excuses juvenile business practice and misinformed, brainwashed opinions. the sooner we reduce the number of moronic faggots sharing occupy democrat blogposts as their source for gun control, the sooner we can start keeping ourselves safe from people who will just steal firearms if they're illegalized and use them on us.
>>
and just like that, gun control killed /sub/
>>
>>148263385
I'm so sorry I brought it up
>>
honestly guys. ballistic weapons in subnautica is a bad idea.
Ethics and political stances aside.
It would require a completely rework of the early game enemies since you can completely trivialize all of them up to the reaper leviathan by just hitting wasd-wasd-wasd-repeat to infinity with minimal effort. It's actually kind of stupid. Giving guns to the player just let's players kill enemies off which don't respawn readily so it becomes an empty grassy plateau with nothing in it for you to scavenge through all that shitty red garbage to try to find shitty silver

tl;dr no1 cares about guns in subnautica
it's all about torpedoes and submarine technology although now they're doing this exosuite thing so ???
>>
>>148264081
Guns are a terrible idea but i think we should have more ways to defend ourselves in the game, especially when they are adding larger and larger hostile enemies
>>
We need weighted nets. Let us collect heavy stuff and lots of Creepvine, and craft nets to slow/catch predators.

>Basic Net (1 use before it breaks)
>Immobilizes Stalkers for 5 seconds.
>Wire Net (5 uses before it breaks)
>Immobilizes Sand Sharks and Stalkers for 5 seconds.
>Mesh Net (20 uses before it breaks)
>Immobilizes Bone Sharks, Crabsquid, Sand Sharks, and Stalkers for 5 seconds.

All can be loaded as torpedoes in the Seamoth, or thrown by hand. If it still has uses, you can pick it back up. All nets can be used to slow down a Crab Snake or Reaper Leviathan for a few seconds, though the net is destroyed in the process regardless of remaining uses. Nets do nothing to the Sea Dragon. Caught predators can be collected, and take up 9 inventory slots. They can be cooked or cured to fill you to full hunger instantly. You can't catch and cook the largest beasts.
>>
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>>148265276
that's not too bad an idea
still stand behind my harpoon idea though
>>
>>148265671
>Throw a net at a Crabsquid
>Poon the fucker when it can't move
>Collect Crabsquid meat

This plan cannot possibly fail.
>>
>>148265276
>not loaded on a net gun
y tho. Personal defense doesn't mean killing an enemy outright, but preventing him to be attacking you any further
>Dartgun Lethal/non lethal when with poison harvesting from drooping stingers/rabbit rays (their flesh is poisonous)
>Shock weapon when, stunning for a short while anything smaller than bone shark (doesn't work on DOOK DOOK, crab serpents, leviathans, etc)
>>
>>148264081
Guns are shit underwater anyway, even guns specially designed for underwater use only have a range of a few dozen meters.

https://www.youtube.com/watch?v=tzm_yyl13yo
>>
>>148266552
yeah but space guns from the future aren't shit underwater
>>
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Should I bother using the experimental build? Or is it too unstable?
>>
>>148267523
filename
>>
>Can't put spikes on the seamoth then ram into a reapers mouth to stop it from trying to eat you
>>
>>148251598
You know, everything considered, this is a pretty lucky scenario. The other group was stranded there what, 7 years? The PC seems fairly competent, could easily make it to, let's say 3½ years until rescue would arrive.
>>
>>148272469
The problem is the rescuers will be shot down just like you and the previous survivors.
>>
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>>148276331
>shot down
what does that imply?
>>
>>148276331
Then you just keep sending rescuers until the aliens run out of ammo. Simple!
>>
>>148276926

A bigass G.U.N on the Mountain Island, which I think is gonna be re-done and made bigger?
>>
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>>148277121
>xeno scum inadvertently build an army against themselves
>after so many vessels lost, the Earth Federation sends a battle cruiser full of hardy soldiers to figure out what the fucks going on
>gets shot down
>soldiers unite with survivors
>assault the precursors and set up an outpost on the planet, securing the precursor cannon
another successful campaign under the Emperor's sun
>>
>>148278263
Doing a ground campaign against a planet is long, hard and bloody
Against a water planet ? You have 2 dimensions to cover, plus the damn fauna that is genetically engineered to kill
It would be Hell on sea, and doomguy doesn't exist in this universe
>>
>>148276926
It implies that not all space faring creatures abandoned combat. And that the bounty for rescuing that long dead CEO who was shot down over this planet will continue to get more and more unarmed (and unarmored) human freighters and passenger ships get shot down.
>>
>>148255890
We need a bigger with a different design
>>
if the seamoth is docked in your cyclops, can it still be damaged by pressure if you go past its depth range?
>>
>>148287564

Yes.
>>
>>148287564
yes
>>
>>148279039
just chuck some big asteroids at the planet and call it a day
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>>148291169
>>148291171
poopy, got the warning and was like wtf.
thanks for confirming my fears
>>
>>148265164
We have plenty of ways to defend ourselves.

Stasis rifle + knife can deal with everything up to the Reaper Leviathan
Propulsion Gun to grab Crashes and Acid Mushrooms and fire them at other things
Repulsion Gun can make even the Reaper Leviathan go flying
Seamoth has two types of Torpedoes plus a Fuck You Zappy Field that kills Bonesharks with two full charges and forces Reapers to release you
Exosuit is loaded to bear with punch hands, drill arms, Propulsion Gun, and Torpedo Arm
>>
Ever since today's update, i can't disembark my cyclops with my seamoth. i get in the seamoth, the bay doors open and i drop down, but then the seamoth freezes and i cant move. i have to then kill myself and my seamoth is forever stuck below the cyclops mid-animation.

anyone else getting this? could it really be because i didn't start a new save file?
>>
>>148293765
I'm pretty excited for the exosuit to be officially released, that things bad ass
>>
>>148295070
>today's update

?
>>
>>148291257
Unlike usual terran planets, aquatic ones where life thrives more than a kilometer below the surface without any light whatsoever will easily survive asteroid impacts and will not need to worry about the air pollution.

You would have to take this to an extreme of bombarding the planet with many rocks for the overall seas to heat up enough to start making life uncomfortable, but considering that the planet's most dangerous inhabitants can swim in fucking lava and built a castle out of it in a gigantic underwater cavern, I think they'll be okay.
>>
>>148295246
steam updated the game a few times for me today. last night i could disembark from the cyclops fine, and then today after these microupdates, i cant anymore.
>>
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>>148295473
the only choice is exterminatus
>>
>>148295516
>>148295246
>>148295070
well, it just updated again and now my save wont even load and the new game buttons don't do anything either.

wonder what's going on here.
>>
>>148295070

Are you on experimental?
>>
>>148296817
Yes. im verifying my game files now.
>>
>check Steam twice a day
>only get one little update that's anywhere from 1.4Mb to 30Mb
>keep seeing people talk about a 1Gb update and getting several small updates a day

Are you getting them from a different place? I've never gotten this fabled 1Gb update.
>>
>>148259590
I have 3:

1. Immediately build a fabricator and power cell charger in the cyclops. You'll charge faster than you drain, somehow.

2. Build a nice bedroom for yourself aft of the wheelhouse. Don't forget a lanternfruit tree.

3. Build a wall locker on every other surface available in the sub, then fill them with all the resources on the planet.

Enjoy unprecedented levels of comfy.
>>
>>148297665

Good idea. It'll be harder for the ayys to catch you in a mobile base.
>>
>>148297000

Oh well that'd do it then. Experimental can get all kinds of fucked. For example, I can't start or load games now.
>>
>>148297854
oh perfect i have that too. glad im not the only one. oh well, gotta take a break sometimes i guess.

JUST LET ME PLAY FUCK
>>
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Game needs more hot crustacean band.
>>
>>148297665
A power cell charger in the Cyclops is pure cheating though. I restrict the chargers to my base so that I have a reason to go home every once in a while. It's really not like the power can run out. Really really not going to happen.

Also the standing glass lockers work better on the sub because the walls are curved and mounted lockers will be floating. Most of the other wall items are very obvious in their floatingness too.
>>
>>148299768
I'll give you that it's kind of cheaty to have the infinite energy going, but i imagine the full version would have a sustainable energy source too, like nuclear, so I'm pretending that's what I'm using. Multiple chargers in the base is a good idea though.

As for the wall lockers, I have to push back with you there, I find they fit perfectly, take up less space and I haven't noticed any weird floating positions. Of course now I'm going to look and it will probably look weird to me for the first time. So thanks for that.
>>
>still no update

Fine, fuck it, I'll go back to improving my base.
>>
anything in the dunes worth risking you ass over?
>>
>>148301231
tons of scrap. Way more than in the kelp forest. convenient if you base on the west side of the map
>>
Has anyone actually tested to see if the Reaper can damage a habitat?
>>
Why does the inventory menu show completely incorrect battery values for equipment? Have to select it from the hotbar to get the true value.
>>
>>148301391
I suppose that's true, been going in for the plasteel in my pressure compensators. they're just so empty and hearing the screams of the reapers is bone chilling.
>>
>watch three stalkers fight over a piece of scrap for five minutes
>not a single tooth drops
>>
Question.

Does the repulsion cannon work on the 14 meter long vore shark monster?
>>
What possible reason could there be for the game not letting me place an alien containment in an empty room?
>>
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I gave the stalkers outside my base 3 pieces of scrap metal and they lost them somehow. Stupid fucks.

>>148302947
Want to trade?

>>148303767
Are you in the creepvine forest? There might be an invisible stalk in your base. Knife around a bit in the room you want to place it in.
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>>148304037
No, I'm in the plateaus, building on a plateau. It just occurred to me that it is supposed to turn red, not white, isnt it?
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>>148304174
yeah red is the rejection color for building.
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>>148304517
So what does white mean then? I think that's what multiple overlapping silhouettes would look like, so just a bug? I tried rebuilding the room, and have build one on this build of the game before.
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>>148304037
FUK U DELETE THIS
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>>148304174
>>148304770
Ah, so there is indeed a phantom object in the room. I'm bumping into something that seems like a narrow pole. I built in this exact spot in creative. What gives?
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>>148304981
Scratch that, its a fucking cube that extends outside of the room. I'm gonna try restarting.
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>>148305127
Aaaand it persists through restarting.
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>>148305390
WHAT DID YOU DO?
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>>148302108

The reaper I trapped didn't seem to be able to escape its cage, so I'm guessing no.
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>>148305626
I dindu nuffin. This is quite irksome.
>>
>have a pressure compensator from the aurora
>have to build another for v2 to show up

ebin

>>148305817
can you deconstruct the cube? is it like a terraformer glitch or something?
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>>148305817
And I'm trying to search about this and get absolute trash for results. Three of the results on the first page for one search are nexusmod pages for bethsoft games that happen to contain one word of my search.

Is google search continuing to get shittier and shittier? It's mind-bogglingly bad now.
>>
so what are the best seamoth modifications? i heard sonar doesn't even show fish so what's the point of that?
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>>148305963
I don't think so. I literally havent done anything weird. Just started building on top of one of the plateaus. For some reason the room isnt obstructed by this invisible cube, but the containment within is, and so am I if I go bumping into it. It is a perfect cube, not even attached to the plateau. I'm gonna have to go build on a different plateau, I guess. Or maybe I can rotate my planned base.
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>>148305963
>have to build another for v2 to show up
?

If you have the compensator in your inventory the second level will be available. It's upgrading the original, not creating a new compensator.
>>
>>148306074
It does show creatures, at least larger ones. They're all interchangeable and quick and easy to swap, so go with what you want and change it for what you need.
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>mfw didn't set the FoV to a tolerable setting until just now
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>>148307089
Goggles overlay is fixed though.
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>>148306620
yeah i figured out i was at the wrong station.
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driving the seamoth makes me actually sick. there's something off about the way it moves. like i'm a bobblehead.
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>>148307089
I kept forgetting to do that. Thank you for the reminder. Pushing it to 90 fisheyes the hud a bit, but I think I'd rather tolerate that than have it at 75 or even the disgusting 60 default.
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I'm watching what appears to be three reefbacks mating.
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>>148308087
Do reefbacks even drop eggs? Ive never seen a reefback egg; but having a tank full of a bunch of them sounds really cute
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>>148308214
As far as I know eggs are spawned in, not generated by any actual mating process. The reefback eggs are supposed to be extremely rare, and probably end up hidden in the grass. They definitely do exist, as they are a valid fuel source for the bioreactor.
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>bar table takes three times as long to scan as a seamoth fragment
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>>148309873
Gotta make sure it's juuuuuust right.
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Will I miss the grabbing function of the propulsion cannon if I make it into a repulsion? I havent even used it yet.
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>>148310475
Yes, you will, it makes grabbing things to collect so much easier. Also launching fish at high speed is awesome.

You could always upgrade to repulsion then make a second propulsion.
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>>148310587
But for a self defense device, it has to be repulsion, yes?
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>tfw the comfy base you made is going to be wiped with your save when the full version releases
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>>148310794
It can't grab larg things, but you can fling things at Stalkers and other enemies to damage them and make them retreat for a minute.
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>>148310794
Repulsion is amazing for blasting away anyone but a reaper.
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I've encountered my first bone sharks. Their screams were as promised.
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>>148236008
Check in the red grass biome for silver
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>>148312406
>>148236008
like it's right in the grass. just hidden rocks in the grass. smash em
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How have they still not fixed the Seamoth getting crushed inside the Cyclops below 900m?
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>>148311928
Wait until you hear the Spine Eel's shrieks.
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>>148312406
>>148312697
Whenever I manage to find a node in the grass, it seems to always be limestone. I dont have trouble finding caves in the creepvine forest when I need silver, but I havent needed to farm lots of it at which point it would be a problem.
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>>148313692
Also I found a thermal vent which was nice, but the sandstone nodes are only a few at a time and the vent erupts pretty damn frequently - makes me nervous.
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How do I change the FOV?
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>>148313502
It gives the audio warning but it doesn't actually take any damage
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>>148313795
The vent eruptions won't damage you so as long as you stick to the sides. There's a fair bit of good stuff down there in the adjoining cave system. If I'm not mistaken, it connects directly to the kelp cave entrance right next door. Bring a propulsion gun and don't stare at suspicious looking things.
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>>148313974
"fov <angle>" in console
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HE ESCAPED
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I think the amount of fish in a containment tank caps. I have 4 floors and I never see more than 20 airsacks at once.
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>>148245595
God damn I want that. The cyclops is too tiny for my tastes.
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>>148315418
>fish running the base
>human as a pet

As it should be.
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>>148317509
>running the base

all he does it clip around inside my base and eat my lantern fruit. fucking NEET piece of shit fish.
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>>148317509
This is going to end like the Reaper picture isn't it?
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>>148293765
>propulsion gun can shoot acid mushrooms
I might breed predatory fish and put them in a safari, just for the fun of the hunt.
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>>148229304
There are a fuck ton of them growing in another part of the island.
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>Thermo Blade glitched and wont break
>Go around purging everything that's aggressive and stealing their young as trophies
This is living
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Is the Seamoth electrical discharge lethal or does it only do temporary non-lethal damage?

Because the Cyclops is starting to look like one really big convenient battery for a tazing spree.
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>>148320225
>not installing four torpedo bays in Seamoth and filling them with nerve gas torpedoes
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>go to bed
>thread is still alive when i wake up
Good job fellow divers
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>>148322469
Wait, you can do that?
>>
>PAGE 9...9...9...9
>>
Holy shit people wake up
Time to hunt 'em DOOK DOOK
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>>148322019
It's lethal with enough applications. Bonesharks go down in 2 full charges, Crabsquids in 3. Amp Eels are immune to it, and I think Reapers only get discouraged.
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>>148333252
>and I think Reapers only get discouraged.
Hm. Well, now there's only one way to really find out.

I mean, I could also just gas the poor guy with two launchers if he doesn't comply.
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I regret putting rabbitrays in alien containment. I only put two of them in there and when I came back the damn thing was filled to the brim with rabbitrays. I had to take them outside and get rid of the pile of eggs now I have them slamming against my base trying to get back in. I am not sure how I can get rid of them.
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>>148336774
toss em in the bioreactor
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>>148337814
I did that but only four can fit and I had a shit ton of them. I was gonna put other various fish inside later but I forgot I can't use rabbitrays for anything else besides energy. I learned my lesson and will try to be more careful with it next time. I had to use the repulsion cannon to kill them and push their corpses away hopefully they despawn after a while.
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>>148297665
I got the power cell charger, fabricator, and battery charger, got a metric shitload of food and water from my habitat and stored it in lockers, and collected melonfruit, that one tree that gives you water, some lanternfruit, and planted all that shit in pots so I can get a lot more mileage in american mode. I found the exterior growbed but not the interior yet. Can I get a water filtration system on the cyclops?
Also
>mfw an unseen reaper bodyslamming into the side of my cyclops but he can't do shit
I am poseidon
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>>148264081
They are not. Just don't give a player a GOOD ballistic weapon, give him some electrified harpoon launcher that needs expensive harpoons manufactured and is manually reloaded, and stick the blueprint somewhere deep.
Or maybe make some sort of airdrop mechanic, where the Sunflower or whatever that transport was called drops you a cache of unscannable emergency weapons (this is the same universe as Natural Selection 2 after all) and ammo, but not the blueprint. You will therefore need to ration the ammo, not blast enemies willy-nilly, but spend ammo on shit that presents an existential threat (or an extreme annoyance, like those fucking sandsharks).
And that dropped weapon is dropped a long distance away from you, above the abyss. Unless you get it right away, it's going to end up 4000 meters under the sea.
When you finally get there after constructing a PRAWN suit, the weapons will turn out to be corroded and useless


Also, how about a set of more rugged structures? Basically the same corridors/junctions/rooms, but with a different, more angular design, bigger price tag (3 lithium and 1 titanium ingot for a multipurpose room? Diamond for reinforcement?) and an ability to withstand way, way more pressure than ordinary structures.
You'd use default base structures for bases above 500m, reinforced default structures above 1.5 km, new structures for bases below 1.5 km.
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>>148283154
>>148276926
Remember, this is the same universe as NS2. Kharaa are probably still out there, so your distress calls may alert them to a planet filled with lethal and diverse lifeforms.
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>>148338683
Don't let it push you down past crush depth, though.
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I really hope this becomes a biome at some point. A forest of giant Forever Trees you can weave through and around sheltering a bunch of weird beasties.
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>>148342019
I want the acid pillars thing from the concept art
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>>148342195
Haven't seen that one, can you post please?
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>>148342645
http://subnautica.wikia.com/wiki/Concept_Art
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>>148344085
>manta when
>draconis when
>any OTHER medium-large submarine when
inb4 never, they were just artworks for the cyclops
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This is probably going to be the spookiest part of the Lost River.
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This is the kind of creatures the game needs, especially in the deep dark ooky places.
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>>148345446
I dunno, that ghost canyon one freaked me out a little. after I'm done exploring the zones I haven't yet, I think I'm gonna spawn the exosuit and look through the incomplete zones
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>no 1:1 scale replica of anything in this game

I want a replica scanner, or at least a thermis that looks like the big filtered water. I'd use it.
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>>148345063
I really makes you think why they picked the Cyclops design over the rest. It's the most generic "sub with a glass bubble" out of the entire bunch; if we could only have one I would have went with the Shark instead, though the scale of the concept Shark appears to be more than twice as large as the Cyclops.

Hey, maybe the Shark is the multiplayer-centric super sub. But still it'd be nice if all of them were available for singleplayer.
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>>148345063
>Wanting the Manta over the Shark
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>>148346663
>>148346791
>>148345063
I dunno, I think the vehicle bay would go to waste if it could only build the moth, cyclops, and exosuit. I have a feeling we'll be getting more subs/vessels soon.
>>
>>148346791
Any really
The Shark can be another large with the draconis, but i think the manta would be amazing as a medium-small sized sub.
It has a comfy as hell design
>>148347091
I fucking hope so. i wouldn't even be mad if it took another year, i just wanna know there is something
>>
>Draconis
Compact, well-armored, most depth-resistant, armed with torpedoes, but has little room for anything

>Manta
Most spacious, lots of interior room, but is weaker and less crush-resistant and is slower and less amneuverable

>Shark
The multiplayer submarine, two times larger than the Cyclops, workstations, separate rooms, the works
>>
>>148348826
I would make the Manta a two or three crew large sub, with the bubble being the driving seat placement instead of being a bridge
As of now, i can't really decide whether the draconis or shark are the fittest to be the multi crew one
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How would you feel about there being a single unique version of each the various creatures?
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>>148349405
it would make me that much more inclined to hunt them down and murder them
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>>148349405
I want a Reaper Leviathan that regularly moves through every biome it can fit in
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>>148295473
With a big enough and/or fast enough rock, nothing would be left but a rocky debris field.

Yea you lose the planet, but that's better than having xeno scum mucking about.
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>>148349847
They have no brain to think of this
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>>148346791
This design is cool, but it's way too big for the current map.

If the map gets bigger though, multi-seat subs for 2-4 player co-op would be cool. It could require a driver and commander/observer in order to pilot it effectively.
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>>148350028
It'd make for fun gameplay, which always trumps lore

I also want a several day long eclipse where Crabsquids roam free
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>>148350526
>fun
>DOOK DOOK
Pick one
Also deep sea animals can't go higher or their organs pop like balloons
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>>148350693
It's only a 600m difference at best and those things look robust

Also it's on an alien planet, and more importantly, it's a video game
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>>148350526
>I also want a several day long eclipse where Crabsquids roam free
please, no
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>>148338387
So put the rest in a box until they are ready to be goopified
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>>148350028
I don't think they are literally brainless
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>>148351306
Just look at their scan
They are. 100% Muscle and reflexes
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>>148351753
>This creature is all muscle. No brain. No reflexes. No sense of morality. Just muscle, sinew, and teeth.
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>>148351753
>This creature is all muscle. No brain. No reflexes. No sense of morality. Just muscle, sinew, and teeth.
it doesn't seem to mean it literally, just that it's a killing machine and little else.
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>>148351870
Shit, i messed the description
Still, how can it move without any reflexes ?
I ain't sure about this. Sure, it needs some nervous system. But i wonder still
>>
>random event where a wounded, bleeding and wailing Reefback wanders over your seabase
>you have to help heal it or else a pack of Reaper Leviathans follow the blood trail right to your doorstep

y/n
>>
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I lovw how they used the female PC for the size comparison in this.
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>>148351031
Oh I just realized the max capacity is 10 fish but I have over 60 fish and more coming in. I think it bugged out on me for some reason.
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>>148352242
Is there porn of it yet?
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>>148352143
I think any random events like that would be welcome to break the monotony. they'd be pretty fucking scary though, even the solar eclipse spooks me whenever it happens.
>>
>there will never be a more horror/suspense focused version of this game with more accurate and frightening alien sea life and better performance
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>>148352143
Random events better be rare or some shit and not happen again depending on what it is. Fallout did terrible encounters that became stupid after doing them over and over again.
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>>148352331
Not yet. There's only 2 Subnautica lewds in existence right now.
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>>148352618
I found 3
The reaper ugly drawing
A nude airsack and another nude fish by the same artist
>google r34 subnautica
>>
>>148348826
The Manta's flat body design would be good for multiple vehicle bays with a design that allows their upgrade slots to be accessed. Even if it is singleplayer only, the Manta could be that sub that can hold both the personal sub and exo at the same time or maybe even up to two pairs of those. It really depends on the final scaling.

The Shark will end up being superior unless its only advantage is having a huge amount of internal space but only a similar number of vehicle bays. Big enough for certain base components to fit would work out pretty great, like fitting in an alien containment inside or if it came with a built-in moonpool + upgrade station.

Nothing wrong with the Cyclops being the cheap one-man submersible that services the early game and can go all the way to the end with enough upgrades.

My only real concern with the big subs is IF we do actually get a whole set of them instead of just the Cyclops, then they will always need at least one vehicle bay or the player will not be able to get out after player crush depth is implemented, OR the dock module for attaching a big sub to a base must allow him to transfer into the base directly without going outside. The Draconis actually looks like the ideal candidate for the big sub with no vehicle bay.
>>
>>148352796
I like the Reaper one, the mix of peril and lewd is nice, how Survivor is pinned and struggling. The two "hurr sexy titty fish" pics are shit. We need more Survivor lewds, both male and female.
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>>148353048
>We need more Survivor lewds, both male and female.
Yes
>I like the reaper one
We already discussed this one mate, i'm pretty sure it was you aswell
>>
>>148352960
I like the idea of the Manta having a docking bay in each "wing", so you can store both vehicles in it. Though for that to be really useful the Manta would need the highest depth resistance so it can launch the Exosuit into the deep more easily.
>>
>>148353249
Not really, at the deepest depths only the Exo can survive so the Seamoth and its brothers are irrelevant. A singleplayer sub for the endgame story sections only needs to hold one Exo, unless they can add in dangerous (story) situations where a highly-upgraded Manta with two vehicles could provide something that a Cyclops won't.
>>
Next update when
Kharaa lore when
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Finally finished my base. Guess I'll give this game a rest until the next big update.
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