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/agdg/ - Amateur Game Dev General
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Space Jam in less than 3 days. While waiting, play some DD9 games.

> Current Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
We are not going to post the link for the DD10 in the OP yet?
>>
>>148164332
First for
>your character isn't in a mashup image
>>
>>148164504

Cross posting

Maybe I'm just dumb.

I have a class called Paddle, which I use to generate an object called paddle.

I have another class called Ball. I want a function in ball that puts the location at the middle of the paddle. I can't use the object paddle to reference it though (to find where the paddle is on the screen). Why not?

c# btw.
>>
>>148164521

That's still 2 months away right?
>>
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>>148164550
ive been depressed since dday and now this
>>
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This is the proof that dreams do come true.
>>
>>148164662
Don't feel bad anon mine isn't either
>>
>>148164507
>>>/v/
>>>/eceleb/
>>
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Have you downloaded my game already?
>>
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>>148164510
>>
>>148164867
That's one buff bunny
>>
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>>148164332
They look kinda romantic
>>148164623
Well yeah, but you can put it after the DD9 link so people can join it with time
>>
>>148164954
hey it worked
>>
>>148164550
i don't have any characters so i don't feel bad

i mean it i'm not sad
>>
Is GML a meme?
>>
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>>148164550
I can dream
>>
Feeling a bit depressed, this shit I've been working on all day still isn't working, can I get some (You)'s for a quick confidence boost??
>>
>>148164845
>>148164954
>anime is not agdg
>Nick Ridgway is
Shut your mouth.
>>
>>148165006

np. Will put it in the next thread I make, if I get to make one.
>>
>>148165086
Reminder that if you work hard you will get a lot of fanart!
>>
>148165086
No, yo have to deserve it.
>>
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>>148165086
sure
>>
>>148165086 can do it. Just believe that >>148165101 are capable of doing anything!
>>
>>148165071
Woah there nodev
Where is your demo?
>>
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>>148165086
here ya go
>>
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>tfw just want to make a very simple game with cute girls
>can't into art FOR SHIT, like, not even stick people
At least I can program I guess, but the games I want to make are so simple programming knowledge isn't really necessary.

Any artbro want to do a mindswap with me so I can follow my dreams?
>>
>>148165245
>tfw i fucked up my motivational (You)post because I'm bad at clicking.
J-just pretend I didn't fuck that up.
>>
>>148165086
>this shit I've been working on all day still isn't working
post pastebin
>>
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Is Googum here today?
>>
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>>148164118
Come at me bro
>>
>>148164507
>those reviews
I needed a good laugh.
>>
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>>148165309
I didn't submit it because I didn't think anyone would want to play a game where you just walk around on platforms
>>
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Are you going to bully me into Oblivion if I make a VN game with Adventure elements? With Anime aesthetic, of course.
>>
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So, what are we doing after Space Jam?
>>
>>148165493
ah, the dreaded dandybot
>>
How expensive is it to draw sprites on GameMaker? I want permanent bullet marks and stuff.
>>
>>148165086
>got something i've been working on since last night to finally work today
We're all gonna make it.
>>
>>148165594
gogem jam

make a game in the style of our beloved shitposter within 2 days
>>
>>148165626
About two cents by the shell, but you can get it cheaper if you buy in bulk.
>>
>tfw wanna make a game but I have no idea what game I want to develop
>>
>>148165561
People have submitted demos with less content. Seriously though, this is literally the point of DD, it's not for finished games.
>>
>>148165468
googum shot up a school after being bullied about his art. police got him. turn on abc news tonight
>>
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>>148165468
>>148165712

probably sleeping since he's NEET
>>
At the risk of being called a shill you niggas need to check out pyxel edit. It's like if the developer isn't a complete retard and knows how make shit actually intuitive.
>>
>>148165580
Probably, but you'd have to become yesdev first.
>>
>>148165694
is it too late to post demos then, even tho demo day has passed?
>>
>>148165580
Only if it looks bad and/or has no cute girls.
>>
>>148165594
https://www.suggestionox.com/r/SBFF3k
>>
>>148165692
-.-
>>
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So what do you guys think about the portrait?
Also that red thing is going to be the dead player
>>
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>>148164867
no it looks too hard
>>
>>148165828
No, you can post your demo whenever you want, DD just gives it more visibility.
>>
>>148165907
why does she have such a narrow head though
>>
>>148165907
Doesn't really look like her, face should be WIDER
>>
>>148164557
any help on this? I get "paddle does not exist in current context"
>>
I'm so happy that superstock was in the group drawing for dd9. That made my day.
>>
Would Rumba Flamenco be a cool genre of music to have in a soundtrack?

https://youtu.be/-hwiCkU73NA?t=4m14s
>>
>>148165561
your webum breaks upon scrubbing, what do you use to encode?
>>
>>148165907
Should have a little upward bounce when taking damage from spikes.
>>
>>148165907
As the other guy said it doesn't really look it's the same character

I mean, I like both, but there's not much consistency
>>
>>148166152
Doesn't break here m8
>>
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>>148165594
>space jam is in 2 days
>haven't accomplished shit

STOP STOP STOPPPPP
>>
>>148165493
What a shitty hairstyle.
>>
>>148165907
IMO its okay to have a portrait that looks different from the in game character (Anubis for example) but even has a rendered character her proportions should match, duh
>>
>>148165561
Don't feel bad, I'm a hack who can't draw robots or mechanic parts so I would have ignored the cool mecha and draw the girl instead.

Fuck robots.

>>148165907
Yeah, she needs to be wider like the other anons said. Also make her cry.
>>
>>148165907
Midori-chan is wide. WIDE.
>>
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>>148166241
not dat anon
>>
>>148165907
If you can't jump up from that pit it better instantly kill you.
>>
Got hitting multiple targets at once working. This isn't what I planned on working on today at all, but that's how it always happens I suppose.
>>
Reposting: What should my next idol look like? I need fresh ideas.
https://www.suggestionox.com/r/hsQoL8

Also, if any musicbro wants to make me a song, let me know.
>>
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This is a professional game developer in Japan.
>>
What's a good pixel art program for Android? I wanna do stuff on the go.
>>
>>148166146
Depends on the pacing and how much the music influences the gameplay. A song like that one would look cool on a fast-paced action game.
>>
>>148166480
Damn your game is looking good.
>>
>>148165907
As I see I will be alone with my opinion, but I like it as it is. Maybe you should bring her a little bit more to the center.
>>
How do I into architecture?
>>
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>>148166518
this
>>
>>148166106
Sounds like your Ball doesn't have a reference to Paddle, which it probably shouldn't

I'd make a third object called Level, and give it references to both Ball and Paddle, and when the game is reset, Level is the entity that moves Ball into position above Paddle or whatever you're doing

If you're using Unity you can give things references to other things by putting

public Ball theBall;

inside a script, then after you save and switch back to the editor, it'll chug for a moment and recompile, and then what ever script you added that line to, will have an entry in the inspector called TheBall, which now you have to drag your ball gameobject onto.

Theres other ways to do it but theyre probably too advaced for babbys first project, no offense
>>
>>148166518
busty idol
>>
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>>148135796
Game Name: Icarus
Dev Name: IcarusDev
Tools Used: C#, Unity, Sketchbook Pro 2011,Paint.net
Progress:
+found some free space textures which i'm going to use as placeholder
+finished basic movement
+added guns

Anyone got some ideas or tips for my game? I'm currently working on the basic gameplay, and once i'm done i'm going to work on the core mechanic, which is being able to walk around your ship, fix shit and basically control things
>>
>>148166480
Any reason for there not being any knockback on the enemies?
>>
>>148166518
shortstack
>>
>>148166518
Bunny girl but with a lewd costume.
>>
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reposting in new thread

I have a small problem with my game, so I thought maybe someone here could help me.
There is this parallax map, a couple of transparent layers in PNG but when they start moving it looks like this. Buildings that should be in the background are overlapping with buildings in front of them. I think the problem is with VBOs and the way SDL2 handles them but I'm not sure. Any ideas how to fix it?
>>
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>>148166435
How would one make a game using glitch art as its aesthetic?
>>
>>148164332
>Cube Chan
It's super nice to see her being part of the mash up. Thanks to whoever did this.
It's one of the best thing to come out of the DemoDay. We really need to do one of these things for each DemoDay, I'm sure anons will really want to be part of the event just so they are included in the mash up.
>>
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>>148166262
This one better?

it gets stuck in a ground puncthrough at the end, I need to code a reset command to get out of it
>>
>>148166580
Thanks anon.

>>148166767
Those are supposed to be some kind of mysterious object that shoot things and is rooted in place so it is immune to knockback/launching. Maybe some kind of evil mutated plant? I don't know what could work for a mountain area.
>>
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Now I have some effects for when ships take damage.
>>
>>148166896
Git gud with shaders
>>
>>148166550
The only one I have ever used is dotpict. I don't know if it's good but the mascot is cute as fuck
>>
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>>148166749
Fuck wrong file
>>
>>148166708
I'm using monogame, not unity. for clarities sake, Ball is the class, ball is the object.

Do you know how to give reference to something in xna/monogame?

Why shouldn't the class Ball have reference to the object paddle?
>>
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>>148166518
>>
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>>148166094
>>148166103
What if she can't be WIDER enough?
>>148166170
That's in my list of "things to do"
>>148166216
>>148166287
Her sprite is pretty wide because of the proportions of the canvas, I wanted to make her cute and stuff, but that's pretty difficult if the sprite is 32x32 and if you use normal proportions on that. but I don't really have a problem with making the real design chibi too, I'm going to look at it.
>>148166374
>Make her cry
That's a bit rude!
>>148166407
Please don't bully her!
>>
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>>148165907
Can we press F to pay respect?
>>
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>>
>>148166915
It's worse.
The first is not that bad, I was just baiting Jojofags.
>>
>>148164507
>>148164279
>Why doesn't this work

>if (Input.GetMouseButtonDown (0)) {
>GameObject newbul = Instantiate (bullet, bulletspawn.position, transform.rotation) as GameObject;
>newbul.GetComponent<Rigidbody2D> ().AddForce (newbul.transform.forward * bulletspeed);
>}

GetMouseButtonDown() is updated every Frame and Addforce() doesn't set the velocity but adds a force that pushes your body using physics.
physics should be manipulated in FixedUpdate() but the problem here is that FixedUpdate() might miss the Frame your MouseButtonDown() got registered, so you should remember in a variable that your mouse got pressed and reset it when it got processes by your FixedUpdate
>>
>>148165580
Nah, I will just ignore it. I can't bully people for shitty taste.
>>
>>148165580
I will like it
>>
>>148165764
>implying i would go to sleep this early
like around noon
>>
I've been thinking of changing the jumping mechanic in SuperStock to just walking. It wouldn't be fast and you would be more focused on dashing instead. It'll allow for better precision.
>>
>>148167558
Have you worked at a real job at any point in your life? Or have you been on the dole since arriving in autstralia?
>>
pokemon
>>
>>148167323
This first is probably more in line how it will appear in the actual game(emo haircut was just a response for you).

Each mech will have a nanite flow with which they can invest into additional modules and weapons. Because the legs are on the side and there's ground below the only real option is to build straight up. So all guns, launchers and shield generators will be stacked on top the existing base fortress. Some might appear as auxiliary slots behind but overall the better a mech/fortress is the taller its core will be. Which also happens to makes it an easier target.
>>
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What is this supposed to be?
>>
>>148167691
neither, ive never been on the dole and ive never worked a true scotsman
all you gotta do is earn some ameribux and manage your finances like you're living in india, not that hard
>>
>>148167840
>>148167898
what if... hear me out... wha-what if we make pokemon game that based around on children's trading cards
>>
>>148166480
That's pretty useful.
>>
>>148168046
A png for ants?
>>
>>148166258
It starts in 2 days. You've got until the end of the month to submit.
>>
>>148168139
Impressive
>>
>>148168196
https://en.wikipedia.org/wiki/Pok%C3%A9mon_Trading_Card_Game_(video_game)
>>
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i'm gonna make a multiplayer game
>>
>>148168046
It looks like a dog to me
>>
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>>148166374
>I would have ignored the cool mecha and draw the girl instead.
I'd be ok with this. I'm sure you'd do a better job than me.
>>
>>148168378
Will it be about who can act the worst?
>>
>>148167317
Your particle effects aren't very good. Do you have a contact email or should I message you via Itch when I have spare time later this week? I'm not a wizard but I'm pretty sure I could make them more sparkly than what you have right now.
>>
>>148168378
She's uglier than the troll girl. GoTfags truly have the worse shit taste of all.
>>
Things seem to run smoothly for my Greenlight campaign.Pic related (5 hours).

If you still support that I post here now that I'm famous, I will ask you to support the game on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=660056803
>>
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>>148167114
What is more beautiful than a girl crying? Isn't it a natural reaction of the life endangering situations you're forcing your heroine to go through? That salty nectar would move the hearts of your players and motivate them to move forward.
>>
>>148168378
solid plan
>>
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>>148168551
http://zillo7.itch.io/tier-1
The thing is though, is that I have to make effects for 20 something classes of ships. Just copying things around is taking forever.
>>
Too bad we didn't have a monday free released of a 2D or 3D cute girl.
>>
>>148168772
Damn, now I'm hard. BRB.
>>
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>>148166673
pls respong
>>
>>148169120
what is this
>>
>>148166518
Give us some lewd Bunny
>>
>>148168046
brian
>>
>>148169192
I've spent about a day practicing sprite creation with 3D renders. Now that I've slept on it and have a chance to reflect on what I made, there is really only shame.
>>
>>148167061
>Why shouldn't the class Ball have reference to the object paddle?
Personal preference, objects shouldn't 'know about' things they arent directly concerned with, but it depends on where you do your collision checking

Where are you creating your ball and paddle objects?

as long as the Ball class has
public Paddle paddle;

just go
Ball ball = new Ball()
Paddle ThePaddle = new Paddle()
ball.paddle = ThePaddle;
>>
>>148169170
easiest way is to emulate other styles
>>
>>148168441
Kind of looks like Kusanagi Motoko
>>
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>think I'm nearing the end
>play through my game like a normal person
>make like 40 notes of things to fix
Never ever
>>
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finally working
one part of background was rendered in reverse order
>>
>>148169591
I mean software architecture, not building architecture

I can't imagine how to do the things I want to do. I've thought the whole day and nothing has come to me.
>>
>>148166673
I did some freelance work in arch viz. Couldn't be easier. Recreate your favorite stills from your favorite movies till you git gud.
>>
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>>148169640
>think I'm nearing the end
>play through like a normal person
>realize it's very poorly paced and basically requires a significant overhaul
>>
>>148168884
See
>>148136948
>>
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>>148164662
>dday was over 70 years ago
>tfw
>>
>>148169692
Nice
And lewd
>>
>>148168843
Shouldn't take very long to make 20 sortof juicy effects, maybe your particle workflow is a bit rusty?

I will probably be a bit busy for a few days but I'll try to send a message by the weekend or so if I can keep my motivation to be helpful going.
>>
>>148169708
map it out?

i'm just making things as i need them and cleaning them up when something can be
>>
>>148169640
The advantage of this is becoming more familiar with retard-proof designs. Specifically well made intuitive designs. The next thing you make will be even more resilient to their stupidity, so that kind of makes it worth slogging through it.

And lord knows video games need more good intuitive design.
>>
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>>148135796
Game Name: TacticalRPG
Dev Name: HowDoGameDev
Tools Used: OpenTK, GIMP, Blender, VS
Website(s): howdogamedev.itch.io/tacticalrpg
Progress:
+ Participated in Demo Day 9
+ Received a lot of good feedback
+ Store partially implemented
+ Alta Swamp and Alta river are fully functional
+ Deployment display angle for units and maps are customizable
- Several skills were hastily made and use the same effects
- One Demo Day tester encountered an error. No ideas on cause
>>
>>148169856
dday left to buy cigarettes and never came back
>>
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firing style 1 or 2?
>>
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>>148168046
Updated
>>
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I miss Cristian
>>
>>148166749
>mfw also making a space game named Icarus
SHIT
>>
>>148170338
1
>>
>>148170338
Neither.

It needs to fire faster and the bullets need to be bigger and easier to see, use style 1 if you want it to look cool, 2 if you want it to be completely functional.
>>
reminder

it was me who pitched pokemon go some years ago

i am the ultimate idea guy
>>
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Evolved a creature with an additional fitness constraint today - floor is lava, essentially. Touching the blue root block to the ground costs a huge amount of energy, and it kills the creature almost instantly.
I was already hoping for something with actual limbs, but I guess true walking can't really evolve before I put some balance and contact sensors into their brains.
>>
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>>148169940
I guess my big problem is I don't understand how gameobjects in unity are actually supposed to interact with each other in any meaningful/performant way, all I can come up with is a higher level object that stores references to everything and does it procedurally, but then how do you build the references?

I don't know how I'm supposed to organize shit either, do I make a ton of subobjects? a single massive behaviour per thing? I just don't know.

OOP just encapsulates things away from you being able to use them I guess
>>
>>148170514
difficulty to see is from 20 fps recording
>>
>>148170338
2, definitely
>>
>>148170550
Give me an idea so I can start my game.
>>
>>148170579
this is a nice science fair project but wheres the gameplay?
>>
Guys, did you get the news? Rotate shot up a school and killed himself.
>>
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>>148159810
how's this? too big/small? poor approach? (minus the artifacts)
>>
>>148170784

Did he drop any good loot
>>
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>>148164332
>mgw finally getting the hang of noise and shader
This is the first progress I've made in about a year. feelsgoodman
>>
>>148170787
Perfect.
>>
>>148169692
Looks good, anon.

She's going to get some clothes, right?
>>
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One more comparison. I can't get over it.
>>
>>148170768
Gameplay will come as soon as these creatures can pose any kind of threat to the player.
>>
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>>148171097
>>
>browse aggydaggy for years, posting every failed project along the way
>never work on any one thing for more than 3 months at a time
>decide posting puts too much pressure on myself and makes it feel like work to program
>begin new project, make a vow not to post progress
>have now been working on this project for almost 10 months and have submitted it to steam greenlight
>the whodevs were right all along
>>
Wheres the pastbin with the criticisms
>>
>>148170903
weren't you suppose to use stencil shadows?
>>
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Dungeon Break dev here.

Anyone have any experience with creating basic 3D models for Game Maker: Studio?

I've been working on some Star-Fox-esque space segments between the planets you explore in my Space Jam entry (which is in 2D otherwise), and I do not know where to begin with texturing this spaceship.

This ship is super simple, and basically my first 3D model ever, but I have no idea how to go about making a texture for it. I tried to bake a UV mesh thing in Blender, but I must've done something wrong because I wound up with an unintelligible mess of hundreds of triangles, which can't be right, given this ship has like 8 shapes.

I'd appreciate any help, or if someone who's way better than me at 3D wants to help with 3D models, I'd be down for that. I really just need the player ship and maybe an enemy ship, literally no more detailed than this, since its a Star-Fox-esque game.

Appreciate it in advance.
>>
>>148171209
>can't even handle /agdg/ "pressure"
>expecting to handle everyone else
wew lad
gz though m8
>>
>have 24 hours to evacuate my apartment and take everything I want to own with me.

RIP devtime.
>>
>>148171384
What did you do, anon.
>>
>>148171298
Lightmaps for level geometry, shadow maps for entities.
>>
>>148170579
Humans are the most intelligent species on earth yet as this webm shows even we cannot create true life, ergo something far beyond our intelligence is required to create humanity - your game is proof of God. You're checkmating those atheists one line of code at a time.
>>
>>148171454
he's behind on rent.
>>
Is there any point updating my demo now that the dd9 is over?
>>
>>148171384
>RIP devtime.
All the opposite. Go and make your dream game prototype in less than 24h then set up a kickstarter + patreon + gofundme pages.
>>
>>148170579
what are you doing to train the weights from the neural networks? genetic algorithm?
>>
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>>148170895
I tried to make her look like an android, but I didn't know how
Her metal skin just kinda reflects environment I think
>>
>>148171645
You can't make decent art assets in a day m8, and that's a necessary hook for a succesful kickstarter.
>>
>>148171532
>>148171384
How far behind?
>>
>>148171454
Decided to move back home to my parents

>>148171532
Nah, paid rent and could afford a few more months, but better to safeguard my savings by going NEET for a while.
>>
>>148171384
they found you on the sex offender registry huh
>>
>>148171754
>Decided to move back home to my parents
Really? Why?
>>
>>148171746
Steal assets.
>>
- rogue like
- typing game

top two voted for themes for tonight's nightly game jam

which one do you like?
>>
>>148171520
>we cannot create true life
normies create life all the time.
it's pretty lewd.
>>
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~~=Early Weekly Recap=~~
We have a total of 20 games. Eleven games have returned from previous recaps! All this progress is great! Reply to >>148135796 if you want to make it in this week's recap!

~~=High Scores=~~
(8) [Placeholder Title]
(8) TacticalRPG
(4) Vampire's Bit
(4) Vindis Saga Tactics
(4) God is a Cube
(3) SNEK
(3) Untitled ARPG
(2) Unnamed Pixel Platformer
(2) Ordinary Platformer Life
(2) Frogs Life

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.
>>
I need a good font
>>
>>148171953
Look for some 100% free fonts or make one.
>>
>>148171953
ok
>>
>>148171754
>24 hrs
It should be more like a month, or did you not give them any notice?

Moving back in with your parents sucks, be prepared for them to not treat you like a real person
>>
>>148171335

to create a texture you need to UV unwrap it. this is a very simple guide https://www.youtube.com/watch?v=x8Dxh4QOuqE
>>
>>148171724
yeah, customized SharpNEAT. It's a pretty full-featured genetic algorithm, but I might move on to neural networks with backpropagation at some point.
>>
>>148171946
I believe it when I see.
so never
>>
>>148171953
wingdings
>>
>>148171950
You can remove the gravestone now, you're the new recap guy.
>>
>>148170787
I personally like larger neck fluff, but that's fine.
>>
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>>148172023
Yeah this is what I had tried before, which results in this mass of triangles. This could just be because I massively screwed something up while building the model.
>>
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I'm trying, ok?
>>
>>148171875
Because I finished my studies and "parents" for me is my mom only. and she's hospitalized for the long term atm.

So I really just move in with my whoever of my siblings are at her apartment at the moment.

>>148172021
I have this apartment in my name for another 6 weeks but It's in the ass end of nowhere and I'll either get a terminal addiction to alcohol or get the fuck out of here to a civilized place. So I booked a ticket to a happy place with short notice and now I've spent the last 12 hours throwing out all the shit i've hoarded over the years.

And holy shit that's a lot, I swear to god it was at least 200 kilograms of things I haven't touched in 2 years that went straight into the fucking garbage.
>>
>>148170449
I'll finish first, faggot
>>
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>>148171950
>(2) Unnamed Pixel Platformer
Should be 4

Also my progress list didn't fit the field. Not the only one with that issue either.
>>
>>148172651
It looks fine.
>>
reminder to actually play the games you're going to clone.
https://www.youtube.com/watch?v=97BDoEMyuks
>>
>>148172502

try unwrapping parts individually instead of the whole thing at once.
>>
oops replied in the old thread

>>148161531
you're using gm, right? for basically anything that moves, make a draw event and floor the x/y values you draw at ie:

draw_sprite_ext(sprite_index,image_index,floor(x),floor(y),1,1,0,c_white,1);
>>
>>148135796
Game Name: Throbot
Dev Name: Anonymous
Tools Used: PS CS6, GM:S
Website(s): http://scarfdev.tumblr.com/
Progress:
+basic platform and slope stuff started
+designed player character/ made some sprites
+upgraded from notepad document to slightly more specific documentation for game plans
-only 10% done with player sprites
-have 0 enemies or platforms sprited
-can't suck it up and use placeholders
-fuck sprite sheets
>>
>>148172883
>smash bros without famous characters
>smash bros with boring shit characters for that matter
>smash bros with boring stages

Amazing
>>
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>>148172502
Your uv should look like this anon
>>
>>148172502
UV maps are very rarely usable when you auto-generate them. You have to manually slice and dice them into something coherent.
>>
>>148173012
but smash is all about the deep mechanics :^)
>>
>>148172024
wait can you actually make those creatures walk using backpropagation? l thought you could only use it to classify data given you have some examples to train the net. how would you do it?
>>
>>148171950
Maybe make the progress text brighter, its really hard to read with how small and dull it is
>>
>>148172729
just too much progress to be expected from /agdg/
>>
>>148172883

the animations look laggy and shit

>inb4 /agdg/ game
>>
>>148173117
>that beautiful UV
Just made me commit suicide, you fuck.
>>
>>148172668
Also, the fucking garbage house caught fire. I don't think I put anything violently flammable in there and thus I feel no reponsibility but for sure that was my fucking 3 year old clothes that were fueling that fire.

I'm actually pretty sure in a completely unconfirmed way that I put something in there that caused the fucking fire but I can't figure out what that would by. Why the fuck else would it go up in flames 5 hours after I've dumped 100 lbs of shit I don't need into it when it have lasted several year without catching flame before this?
>>
>>148172883
https://www.youtube.com/watch?v=xFWtIcAKFlY
>>
>>148173334
>3334
animation's shit and laggy?
it must be from aggy daggy!

call now
>>
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>>148172883
how do these people live with themselves
>>
>>148173446
yes audio is important gaggems.
>>
>>148173517
They don't have a soul. So they're not alive.
>>
>>148173517
$$$$$$$$$$$$$$$$$$$$$$$
>>
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Many things yet to fix in this, but main gameplay part is kinda working.
I hope I will manage to something this jerky hook. I want to have effect like winch in gmod, but I have to play with unity hinges because I can't inot nothing smarter.
>>
>>148172920
>>148173132
Ah I wasn't aware of this. Jeez, maybe for the sake of space jam I should just go find some free spaceship models. I have no idea what I'm doing.

>>148173117
I wish I could produce anything near that quality.
>>
>>148173446
>that fucking Dark Souls kill sound
>>
>>148173152
yeah, it should be possible to optimize their bodies like that, at least. I could start with a single seed input into the network, run it through a bunch of hidden layers and generate several hundred values to be used as body genes on the other side. After calculating fitness, I could tweak the hidden layers with backprop.
Same with the walking, optimize the net that outputs muscle activations.
I'm also planning to put a reinforcement learning layer on top of the neural network at some point, so the creatures could learn several behaviours, but that's gonna take a while yet.
>>
>>148172883
If this was an anime fighter no one would be upset
>>
>>148173517
>Angry Mob Games is a game development company. Originally focused on mobile game development

Never fails.
>>
>>148173415
>garbage house
lol you foreigners and your silly names for everything
its called a dumpster
>>
>>148173517
>return to when people realized they could play melee on dolphin
>>
>>148172883
Add screenshake and it would be 10 times better.
I mean, the punches and shit doesn't make me feel anything, it just feel really weak.
>>
>>148173964
Yes they would because Skullgirls already exists and is better than smash.
>>
>>148173889

http://www.blendswap.com/blends/search?keywords=spaceship&is_fan_art=1&blend_license=&render_engine=&sort=downloads&direction=desc

also, OP has links to free models too
>>
>>148172883
>no one wants an actual smash clone
Fuck them. I'd play it
>>
>>148173981
The dumpsters are in a shitty fucking house, thankfully made of non flammable shit. So I guess it's a dumpster fire because the only thing that can burn in there is the garbage and the dumpster itself.
>>
>>148174142
Ah, thanks man. I'll go poke around here I suppose then. Thanks for your help everyone.

This is why I stick to 2D :P
>>
>>148170629
pls help
>>
>>148174134
>comparing apples and oranges

I love smash and couldn't give a fuck about skullgirls/street fighter/teken/whatever
>>
>>148174161
I want a COOL smash clone, not a poor man's smash.
>>
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Does anyone have any advice for having solid collision detection for top down games that point towards the mouse? (game maker)

I'm still getting caught on edges, corners, normal walls, everything under the sun, etc, when changing angles and moving. I've tried using precision collision. I've changed the mask of my sprites from precise to a perfect circle. I've tried using collision_circle to ensure that nothing jagged could get stuck. I've made my own system and I've tried some on the internet. I've even remade my movement system in desperation. I have no idea how to get this working.

Any advice, please?
>>
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Done with Status Effects
Starting Item Management now.
Did a shitty little necklace to test equipment later.
>>
>>148174213
>house,
Or house is probably wrong. They're in a corrugated steel shed. The neighbours have something more like a house with good concrete walls and a lockable steel door. But I guess I live on the poor side of the block.
>>
>>148174301
Looks better than playstation allstars
>>
>>148174418
Just don't use solid collisions anon

Look for a collision tutorial on Youtube, just don't use solids
>>
>>148174272
I don't understand your question animegirl.

Unity objects are just like that, objects. You should use them like you'd use a standard OOP object if that's your thing.
I don't understand why people hate so much having references around, the Unity Editor is built around passing references, or even assigning them within the scene.

There are features, just use them.
>>
>>148174292
>couldn't give a fuck about
other fighters
nice broad taste.
>>
>>148174418
Oh, sorry, just re-read it

Just use Unity like every other dev
>>
>>148174527
I'm not using solids. I'm using a parent object for my walls and such.
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