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/agdg/ - Amateur Game Dev General
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Thread replies: 255
Thread images: 204
File: demo-day-9.png (717 KB, 1047x945) Image search: [Google]
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"Demo Day 9 is over, but still play games (especially the last minute submissions!)" edition

(also look at this in-progress fan art, isn't it nice)

>Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

>Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd (embed)

>Previous Jams
http://pastebin.com/hVhvNWLw

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
please help me gamedev is killing me
>>
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Daily reminder
>>
>>148003075
i want hard trance music
id like to learn how to make it but i havent composed much in 5 years
>>
>>148003292
Bunnydev here, can you please stop lying about the secret costume? Yes it's there, multiple anon have posted screenshots of it (albeit censored) so I know the costume is unlockable.
I don't give a fuck about getting downloads, I can upload it to MEGA or something and post the link here if you want.

Thanks for telling me about the pause cheat, I'll fix that right away.
>>
https://nurikabe.itch.io/viplikedd9

this game was submitted literally minutes before the deadline

lets bully it
>>
>>148003591
you dodgy bastard
>>
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You still have time guys!
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>>148003591
>>
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More tetris progress!

- mallocs a tetrimino on collision with the y limit
- rngen of colors (just for this, but useful)
- code refactoring shit


The next things are shapes, rotation and collision in that order.

> tfw it starts to feel like gameplay
>>
Gib me a simple prop to model.
>>
>>148003601
please do
>>
>>148003591
I'm not going to believe your lies, probably the next DD.
>>
bunny dev: can we make an alliance
>>
https://consolepet.itch.io/console-pet

i wasn't able to get the battle system done, i thought i had more time
for now, whoever replies to this post with the highest stat total when their pet passes wins i guess
>>
>>148003716
wooden chair with armrests
>>
>>148003716
A HOUSE
A SIMPLE ONE STORY COOKIE CUTTER HOUSE.
PREFERABLY WITH A CHIMNEY AS WELL
>>
I had a dream.

A dream with a free released 2D or 3D cute girl.
>>
>>148003716
A bed from the European renaissance Era suitable for fucking a waifu on.
>>
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>>148003737
forgot pic
please note that not all pets shown in this image are available in-game
>>
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For future reference, how do I submit my project? I uploaded my files, set payment to 0, and made my page, but when I tried to submit it at the dd9 page, it said I didn't upload any and kept asking me to upload. What did I do wrong?
>>
>>148003850
this is false advertising i demand a refund
>>
>>148003902
You had no game.
>>
Alright does that outfit exists or you're all memeing?. I have been doing nothing but playing games and browsing /agdg/ for the last two days and I havent seen any screenshots of the secret outfit
>>
>>148003902
Sounds to me like you weren't ready for demo day any and are making excuses
>>
>>148003902
It was probably too late.
>>
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Look out now! We're really devving now!

I was actually pretty excited about being able to parent the animation bones in the hands to the sword and shield meshes, which mentally for me make swapping out items at lot more approachable!
>>
>>148003817
I dreamed that you tried to make one yourself.
>>
>>148003910
anon the game was free
if you bought it then know that it was from an uncertified distributer and try to get your money back
>>
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>tfw game is submitted at 2:58
>>
>>148003930
>>148003947
>>148003951

No, I had 20 minutes. I had my demo ready. I spent the little free time I had making this. Someone play my demo please.

https://kawaiibruh.itch.io/the-cookie-quest
>>
>>148004202
If it's not part of the game jam then i am not touching it you slimy nodev
>>
>>148004202
>404: Not Found!
GOTY
>>
>>148004202
404: Not Found!
>>
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So I'm having trouble designing levels for SuperStock. Right now in the current demo it's I wanna be the guy type levels short and difficult. Some say it doesn't work since the jumping doesn't allow for precision movement. What would be a good example of level design where the characters move in broad strokes like in this gif?
>>
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Welp now that the Demoday is over I don't have any excuse to not make progress.
>>
What kind of music do aggydaggers usually need? I'm trying to become a musicbro.

>>148003534
untz untz untz. I haven't done trance before, maybe I need the practice.
>>
>>148003902
>>148003902
Artist?
>>
>>148004329
DELETE THIS
>>
>>148004423
Don't know. An talented anon here made it based on my sprites.
>>
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>>148004329
>>
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>>148004117
>>
I know what you're doing. I see you.
>>
>>148004576
Don't joke like that.
t. paranoid schizo
>>
>>148004329
Faggot.
>>
alright, i updated my game page
now i wait for the downloads to come, right?
>>
How many hours do you guys with a full-time job put in? Or is everyone a NEET?
>>
>>148004838
Yeah, wait two months, when DD10 will begin
>>
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>>148004885
>>
>>148004345
Give me back my spikes
>>
>>148004345
You could check out Dustforce
IMO, it's the best 2d platformer made period, and the level design seems to fit what you're asking for
>>
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So what exactly happened here

What caused the explosion of sudden progress
>>
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>>148004885
>full time job
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>>148004117
>mfw
>>
>>148004980
I posted DD on /r/gamedev
>>
>>148004345
You can have the levels be like that but you need to encourage really good flow and pacing. The levels I played basically required me to stop and adjust which in conjunction with the imprecise hopping made it difficult.
>>
>>148004980
>What caused the explosion of sudden progress
summer
but in a good way
>>
>>148004961
Oh I'm sorry I'll make them more isoscelesated.
>>
>>148003292
>no bunny
:(
>>
>>148005135
this.
I'm admittedly a summerfag.
>>
>>148004885
I have shit all to do at my eng internship. Some days I can almost put 9 to 5 into my game with lots of alt-tabbing and "h-hi, you too", especially if I eat lunch at my desk. EEs are expected to do coding and most people can't tell the difference between one Whitesmiths-indented shitheap and the other. I look super productive and synergistic and shit.
>>
>>148005134
I feel like the levels that are vertical are the true offender to that.

You're not wrong at all though, I'll need to practice more with the levels.
>>
>>148005283
we have lewd fanart already
>>
>>148005283
It's a wip anon
>>
>>148005356
But wanted cute fanart, not lewd one.
>>
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Post final scores
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BunnyDev here again. Pause cheat is now fixed, you may download the game again. If there's amother cheat or anything like that, please don't hesitate to tell me so I can update the file and upload it again.

Also, please stop the falseflaggin. Thanks.
>>
>>148004968
Man that would be good. Do you think the only jump movement would make it hard though?
>>
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>>148005465
I feel loved.
>>
>>148004202

Please fix the link. I would like to check out your game!
>>
>your game will never have a dedicated shitposting squad
>>
would you ever suck a dick?
>>
>>148005724
yes
no
>>
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>>148005530
Get a trip. It's not literally illegal.

Don't shitpost or blogshit with it and you'll be fine.
>>
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>>148005465
The download was me
But its only been up for half an hour
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>>148005465
I'm very happy.
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>>148005785
Which one are (You)? I'll give you an extra download before I go off.
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>>148004980
>progress
Okay steamchat.
>>
>>148005724
Sweden
yes
>>
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It hasn't been up long but i feel like its probably better to upload as soon as possible.
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Who is this whodev?
also how is he doing this in unity?
>>
>>148005784
Agdg is one of the few places where tripcodes are still guaranteed to cause problems. Don't lie.
>>
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>>148005879
https://itch.io/jam/agdg-demo-day-9/rate/75222
Thanks, my dude
>>
>>148005784
Done. Also, don't forget to download it and test it.
>https://squaredev.itch.io/idol-commnder-dd9-edition
>>
>>148006120
I'd secure it just for the protection m8.
Be prepared to get filtered though.
>>
>>148006063
I just feel like there's a way to do it properly. If you don't inject your """"personality"""" into your progress posts, at least not to a significant extent, people will be less inclined to lash out.
>>
>>148006043
What are you talking about, he posted very frequently here.
>>
>>148005784
>please reply
lol
>>
>>148006120
Prove you're bunny dev by editing your tripcode into your itch.io page
>>
>>148005337
I can deal with the spikes, I really really disliked the gun emplacements.

It felt genuinely terrible to me. I think they were too densely packed together.

Like I said earlier, I don't really like these games so I'm not your target market.

I do think for any platformer though, you should be trying to emphasis fast pacing and flow (like your webm's show). Obviously you've had a lot of time with the game to get good at it and learn the nuances.

I think having a better difficulty curve would be good. probably something like

>First level has no pitfalls and no spikes, just purely for learning. Teach about jump dashing, double jumping, the flow for jumping and 3 delayed dashes.
Then slowly encorporate the stuff in small amounts.

>add one or two pitfalls in a segment
>a few spike traps in a segment
>one or two gun emplacements in a segment

Then a segment that incorporates all three.
>>
>>148005784
Despite being itself an ironic MSPaint image, it is a pretty accurate summation of cutting edge internet culture.
>>
>>148006221
i don't know what i'm talking about, i've been avoiding the thread
:^)
>>
>>148006120
filtered
thanks
>>
>>148006120
>trigger autist nodevs and saltfags into false flagging you
>listening to the mouth breather who has told so many devs before that tripcodes are okay if you behave properly as if your behavior has anything to do with anything
RIP BunnyDev they got you exactly where they want you now.

>>148006215
>I just feel like there's a way to do it properly.
Your feelings are worthless.
>people will be less inclined to lash out.
BunnyDev has already caused cancer posters to lash out. Best thing to do now is leave agdg behind because it's not fucking worth it.
>>
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>>148006043
I've been posting kid scribbles here since early July and I'm not telling you.

I think I've spilled the secret sauce like twice by now.
>>
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>>148005465
>literally over 100% download rate
well at least its something
>>
>>148005530
Don't impersonate me faggot.
>>
>>148006385
How the fuck is that possible
>>
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>>148003292
Whos the artist of this?
It looks like Lendo
>>
>>148006306
> BunnyDev has already caused cancer posters to lash out
those meme posts were from him though
>>
>>148006434
Its me downloading it 10 times so I can burn them on disks and sell them half price.
>>
loving all these bunny girl shitposts
I'll be in steamchat, someone call me when the cancer ends
>>
>>148006453
>my shitposts towards a dev were actually the dev
So fresh!
>>
I wish there were more games with bunny girls in them.
>>
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I think it would be funny to make a Visual Novel, to be like 10 hours long trying to romance a Waifu
Then at the end of the game a demon comes and steals your waifu and then it becomes a hack and slash for that one boss fight for you to save your waifu
>>
>>148006502
kek

>>148006434
Probably downloading all versions (mac/linux/pc) in one pageview
>>
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haha hey guys whats up
>>
>>148006583
I think you should go back to /a/.
>>
>>148006583
I like it
>>
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>>148006306
>>148005530
This guy is right. Attach a PGP digest to your post instead, it's new and scary and will make shitposters think you're a hacker.

a4ae04f5e4be1d75cd6e713f4b404438

Sent from my iPhone.
>>
>>148006120
Why do you need a trip to prove you are Bunnydev? Just post a never seen before screenshot of you working on Bunny stating everything people needs to know and you are done, no trip, no name, no cancer. If anyone impersonates you and tell lies again you just link that post from the archive.
>>
Start getting ready for the demo day 10 you lazy shits
https://itch.io/jam/agdg-demo-day-10
It's specially important one since it's the 10th anniversary
>>
>>148006583
So, Berserk? I'd be happy to play a Beserk VN/Hack n Slash.
>>
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>>148005465
they're just trying out all of the other games first i'm sure
(see lower left)
>>
>>148006583
Probably one of the two parts is going to suck, you can't just go and make two different kind of games in one and expect it to be perfect.
>>
>>148006686
You're right.
>>
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Now available in blazingly fast downloads at a size of only 7 MB a pop!

https://merteor.itch.io/beni
>>
>>148006703
>not Demo Day X
You already fucked it up.
>>
>>148006656
Use it for progress posts, feedback reply and releases only you suicidal fuck.
>>
The tripfag is not me.
>>
>>148006779
you've caused enough cancer bunny dev
please leave
>>
>>148006772
This forum is mostly visited by american serfs you dumbass they don't know what roman numerals mean
>>
>>148006779
>Shit resolution
>Shit quality
Yee, nice Photoshop skills.
>>
The only proper thing to do once cancer faggots have a vendetta against you in agdg is to leave agdg or stop posting progress here.
>>
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Working on forest assets for the forest world. (world after the dd9 demo).

Maya to unity porting is E-Z I recommend.
>>
>>148006703
There is no funny video?
>>
>>148006769
I've got an NES and can play Super Mario Bros already.
>>
>>148006821
Okay then.
Yeah no, I'm here to make games
>>
>>148006860
>>148006821
>>
>>148006779
>>148006914
Not even the supposed BunnyDev has the Secret Costume. Very nice, indeed.
>>
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it's ok if I just don't have any surfaces past 90 degrees, r-right?
>>
>>148006887
>No Funny video
Why would he change what hes been doing so far?
>>
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>>148006860
this desu
I remember when a dude searched for all my posts from various imageboards and compiled them into one big cancer image.

That was not a good time to be the dogposter.
>>
>>148006946
Yeah because getting into an eternal struggle with top tier faggots who have no life is the brave thing to do.
>>
>>148006903
I think I might scrap this project and work on something more unique.
>>
>>148007025
You probably should have said that before you made that fucking bear you shit
>>
>>148006860
WRONG the right thing to do is keep posting progress on your game and ignore the salty nodevs as you keep making dank progress.
>>
Reminder that devs that crave attention are what's ruining /agdg/

Yes, most of the "bunnydev" posts are false flagging shitposters, but the real bunnydev has some of the blame for the way they've handled their game lately

Don't be like Bunnydev. Be like Clarentdev or that FPS dev or the Frog dev - humble yesdevs that just make game (instead of making it about themselves)
>>
>>148006836
We already when through this. Anyone that has gone to school or that knows how to read the time on an analog a clock knows what roman numerals mean. If they don't I doubt they can even into gamedev, so nothing of value is lost.
>>
>>148006703
Wow two months? I thought it was only one, I'm going to get my game fucking completed in that day.
>>
>>148007135
No you aren't. There are more than 20 devs here who said to themselves this exact thing 5 demo days ago and now are depressed when they realized their demo won't be ready yet again for the demo day 9
>>
>>148007098
Agree 100% with the post. Bunnydev has a lot of talent, but doesn't manage the attention he gets well and creates a lot of drama/circlejerking/shitposting.
>>
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>>148007098

Jelly dev here, I been wondering what kind of platformer mechanics do people find fun? I would like to add a bit more variety to my game to keep interest through the whole time.

also as an aside does anyone know how to store values through uses in unity? I've been considering using a text file because unity has some goofy registry writing shit and I'd rather not edit people's registries for a simple game.
>>
Should I just make a visual novel? I can't fucking make anything I want to make, but at least with ren'py I won't have to program any complex shit I don't understand
>>
Setting up the menu sure is boring senpai
>>
>>148005568
Either hard or just less satisfying. I think part of what makes Dustforce great is the really varied moveset the player has, and how the later levels really reward you for knowing every little movement you can do.
You should look for some gimmick to stand out from other platformers and if you do, have that be the rewarding other dimension to your level design along with those sweeping moments of flow. If you really like the idea of flow and playing at a fast pace, you could maybe add some mechanic that forces the player forward. To perfect a level in Dustforce (which is how you unlock more levels) you can't wait any more than like 5 seconds without sweeping up dust or hitting enemies (moving through the level).
Good luck with your stuff, I've never thought too hard about making a platformer so don't take what I'm saying too seriously.
>>
>>148007098
>The shitposters aren't to blame, the dev provoked them!
You're worse than #blacklivesmatter posters
>>
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>>148006960
>supposed
I really hope this is all some complex way to make me post the secret costume. In which case I'm not posting it, git gud or fuck off
>>
>>148007069
Yeah no. The right thing to do is either leave or bully your shitposters until they literally lose their minds about you and/or start dressing like a girl. It takes a very long time and it isn't gamedev but it's very satisfying.
>>
>>148007056
It's fine, this only took like 5 days, plus I learned the framework and build processes. Also, the sprite was made by a different anon.
>>
>>148007185
Okay I take that, I'm just going to work trying to get something decent.
>>
>>148007272
SHE DIDNT START DRESSING AS A GIRL SHE WAS A GIRL ALL ALONG
>>
>>148007259
pretty good but the type hinting is wrong, try Strong instead

hell you should always use Strong anyway
>>
>>148007098
>Reminder that devs that crave attention are what's ruining /agdg/
>Yes, most of the "bunnydev" posts are false flagging shitposters, but the real bunnydev has some of the blame
Wow we've never heard this exact same thing about other devs before.
>>148007254
Pretty much.
>>
>>148007339
It was a faggot all along and I called that very early on.
>>
>>148007369
t. BunnyDev
>>
>currently have no game
>signed up for Demo Day

I'm going to have something playable that hopefully actually looks good too.
>>
I lost like 3 hours of dev time today because I discovered SDT loader lmao
>>
>>148007215
Use passwords like the atari games
>>
>>148007098
>for the way they've handled their game lately
How did I handle the game lately exactly?

Anyway, I'm going back to devving for some time. It's been fun.
>>
>>148007368
i actually just patched the IL assembly and edited the intro scene file
>>
>>148007369
>Wow we've never heard this exact same thing about other devs before.
There is a lot of devs here that never had any kind of drama surrounding them, because they do what they need to do. Post progress, post game updates, ask for feedback, give feedback to other devs and nothing else. IF someone impersonates tem they don't give a fuck because they can prove who they are by making what any impersonator can't. Working on their game.
>>
>>148007513
why does the subtitle text look blurry then?
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>>148006860
Thats stupid
You're stupid
You're a coward
>>
>>148007590
never mind, maybe I'm just tired
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>>148007587
Cuck.
>>
>>148007590
i think its the text scaling mate
it looks sharper at lower resolutions
>>
>>148005465
Here's mine
>>
>>148007215
>I been wondering what kind of platformer mechanics do people find fun?

I thought your game was a swimming game. At what point do the platforms come in?

Just look at Super Mario World for inspiration - it's one of the best platformers ever.
>>
>>148007662
I just gave that advice I never actually did that though. I stayed around and bullied my shitposters until they had mental breakdowns lasting many months in a row.

The advice I gave wasn't stupid you retarded cuck faggot it was sensible advice. Kill yourself.
>>
>>148007712
10/10 Great argumenting skills.
>>
>>148007215
>>148007797
Most people would quote SMW, but I'd say that Super Mario Bros. 3 has the best feeling controls in the series.
>>
>>148007932
All you did was repeat yourself, cuck.
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>>148007258
>git gud or fuck off
If you knew to fix your shit before uploading it you wouldn't have this problem. The thing is that people got gud and recieved a "fuck off" from you.
>>
Has there been any paper mario style games made by anyone? (like 3d model stages and 2d based player/npcs).
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If I have a large 2d tilemap, like 250x250, should I be spawning every tile at once, or should I like separate it to 50x50 plots and spawn/destroy when you get closer to/get farther away from them? There's about 22x14 tiles on screen at any given moment.
>>
>>148008041
One anon here was working on something like that. Visually it looked a lot like wind waker.
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>>148008041
that's my plan yeah but my game is pretty reduced in scope
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>>148008085
Oh sweet. Anyone happen to have a name for it by chance?
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>make animation for character some months ago
>take a long break
>come back
>character went gay
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>>148008054
I would create all the objects at level start, then frequently deactivate the ones, say, more than two screens away, while activating the ones closer than that. But that's just me and I don't know everything.
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>>148007797
>>148007995

I use platformer as it is the closet description I could give to this kind of a game. I'm not really sure what genre it would be described as.

>>148007472
I think I might. I believe the game may be short enough to be played through in one sitting. I'm aiming for something simple and fun like Sparkster or sonic in nature. I feel there aren't too many games like that anymore. These types always tend to end up as metroidvania type of games which I don't enjoy too much.
>>
>>148008054
Are you asking based on performance or gameplay reasons? I would not worry about performance too much now unless you are targeting old hardware or your tiles have insane performance requirements for some reason.
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>>148008125
Reduced how? And in what, unity? I haven't heard how well U4 works with 2d (or if at all).
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>>148007098
>Don't be like Bunnydev. Be like Clarentdev
>Be like Clarentdev
You mean the other dev who had autistic shitposters riding his ass until he eventually left agdg? His name was Arikado and he wore a tripcode and did perfect behavior exactly as the cuck tards are currently claiming Bunnydev should. Still got obsessively shitposted at and false flagged until he left.

Do you realize how fucked up it is that someone has to explain this to you?
>>
Is there anything that might be useful for learning gamedev on Pluralsight?
>>
>>148008041
There's that one game someone was (is? haven't seen them for maybe a week or two unless I missed it) doing in the same visual style but with bug characters.

I think they mostly post over in the /v/ threads though.
>>
>>148008127
Someone in the /v/ game dev threads is making a paper mario clone with bugs. It stars a bee, a moth and a stag beetle. I don't know what it's called.
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>>148008160
Ecco and EVO are the only character sidescrollers with underwater movement that come to mind
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>>148006962
That looks fucking sweet mang. How are you doing it?

I tried something similar myself ages ago but it was clunky as hell.
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>>148008145
>Just pooped my pants walk
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Would anyone sue me if I made a game entirely with emojis?

I was thinking of making a mobile game before the Emoji movie comes out. Might call it "Emoji Go".

Pic related, just seeing what sort of UI/graphics I could make by arranging Emoji.
>>
>getting VM warmed up to play some demos
>windows in VM wants to restart to apply update
>"sure go ahead"
>the prompt was actually from my real windows
>desktop out of commission for another hour at least
fookin hell sorry mates, i tried
>>
>>148008145
reminds me of that Richard Williams lecture which I'm not going to link because I'm tired and deving
>>
>>148008351
I remember this
It's a pity you dropped it, it looked neat
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>>148008472
hahaha holy shit
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>>148008472
meme run got sued for using meme faces
You stand literally zero chance of not being sued into the ground
>>
>>148008472
Depends where you got the emoji and what license they are under. You probably want one that is free non-copyleft.
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>>148008127
Check the recaps, they should be easy to spot
>>
>>148008472

you could claim it under fair use for derivitive work because you're not actually using the emoticons _as_ emoticons but for something else. you might have to really change them up and make that more clear though. you could also go down the parody path too if you want super safety in a legal battle.
>>
>>148008319
>>148008160
There's also Starfy, though that series is mostly Japan only.

I was going to mention Aquaria but I'm going to guess that's one of the ones you're referring to when you say Metroidvanias.
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>>148008576
by whom? the original artist?
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>>148008702
Facebook.
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>>148008232
To be fair, Arikado wasn't an attentionwhore, he just didn't trust enough to take our bantz about his stolen artwork as just bantz. Being susceptible to persistent bullying isn't a sin
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Stellar Jets.
https://itch.io/jam/agdg-demo-day-9/rate/75023

I don't think 7 downloads is bad for the first demo.
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>>148008702
Trollface is copyrighted by the original artist, dude. He's probably made an assload just from telling people to pay him or get a cease and desist.
>>
>>148008472
> if you’re distributing the images from Apple Color emoji, you are violating copyright law.
Might try finding an open font version
>>
>>148008810
He was called a namefag attention whore normie by the shitposters who used the placeholder assets as an excuse to drive him out.
>>
>>148008472
>>148008927
these look like shit

https://github.com/Genshin/PhantomOpenEmoji
>>
>>148008838
Whynne did not sue anyone. He only made money by cashing on with merchandise such as T-shirts and through the partnership with DeviantArt.

>thinkb4youspeak
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>>148008173
Just worried about performance. Each tile has a sprite and holds some info so I'm worried if I might run into memory problems or something like that.
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>>148008351
oh hey I remember your game

I get the upward direction by doing raycasts downward from the perimeter of the player and setting their up direction to the normal of the best plane fitting those points. The feet are just objects which have to stay a given distance from their parent and move back to it when out of range.

Still working out getting over acute angles
>>
>>148009010
He did take one game down because they refused to give him credit.

http://kotaku.com/the-maker-of-the-trollface-meme-is-counting-his-money-1696228810
>>
>>148009010
I wonder if the Whynne that posted Linecraft here was the real one

probably not
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>>148009037
You should be using the flyweight pattern for your sprite data. The other data probably does not matter but if you are that worried about it go calculate out how much space you want to allocate per level and divide that by your tile count then compare to how much you are using now.
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>>148008494
My scope was too big. I ended up cutting a lot of corners and parts of the game to make it manageable.
Then I realized that I cut out too much, and what was going to make the game interesting was gone.

Now I'm trying to build my skills by working on smaller, self-contained projects before I attempt another game idea.
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>>148009114
That is very cool.
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>>148009114
Damn dude you managed to succeed where I failed. The way it walks on walls is A+, keep it up.
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>>148009231
Id pay money if you took what you got there and combined it with this:
http://imgur.com/gallery/Vf95r
>>
>>148006368

It was something from the asset store.

Your main feature is literally an asset store asset.
>>
>>148009231
Have you ever played Deadly Creatures?
>>
Reposting my pasta containing some notes about all the Demo Day games. I've also included some thoughts about the overall Demo Day experience.
http://pastebin.com/CfBELs4X

Let me know if I have missed your game, and I'll try to find some time for it when I can.

Keep up to good work! Thank you for all the games! You are truly wonderful people!
>>
>>148009456
Thanks friend
>>
>>148009537
I don't even have a game in DD but it's cool to see other people care

I had recorded my playthroughs then my video got corrupted and I gave up

you're a cool dude!
>>
>>148009114
You should make a SM64/Banjo-kazooie-like where you play as a lizard and can get an upgrade/powerup to climb up any surface. FUND IT.
>>
>>148009486
Prove it faggot.
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>>148006962
Depends on how you are doing that, are you using manually edited euler angles? If you you are probably getting fucked over by the gimbal lock. I am using simple direction assignment for my rotated movement.
>>
>>148009468
>Id pay money if you took what you got there and combined it with this:

Including shape-shifting into a hot chick?
>>
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>>148009486
Pretty much, yeah.

A few years back, I experimented with some of the algorithms that would be necessary to implement this thing myself. It looked really fucking tedious and computationally expensive so I dropped it.

Then I found the asset and said "fuck it" and dove in. The past month or so was spent adapting, optimizing, refactoring and fixing all the weird author idiosyncrasies to make it fit-for-purpose.

>>148009718
false flagger go home
>>
>>148009790
I was telling him to show us the asset. Faggot.
>>
>>148009730
Nah, it works fine on up to 60 degree angles, it's just a matter of getting it to detect sharp corners and compensate for it by increasing the hover height
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>>148009537
>I was in a room with two text boxes, and a small wall to my right, and one platform at the top which I could not reach.
fuck, I forgot to tell people you can press up on a wall to wallclimb
>I was in a room with two text boxes
>text boxes
Fuck. Those are the start and close game buttons, not text boxes. The combat is what I want feedback on, and certainly more substantial than just the character moving around the start screen.
It's understandable if you don't feel like giving it another shot. The conveyance is shit right now because I'm waiting on my artfriend to make me assets. If you do feel like trying it again, tell me and I'll upload a newer build. I added a fourth level and fixed quite a few minor bugs.
>>
I've started looking at LÖVE, should I try using their shitty/non documented libraries, or just go with Unity?
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>>148009760
That would be a bonus, but just playing as a cute spider who likes to help the home owner would be kawaii.
>>
>>148010030
>Non documented library.
You might as well code in binary.
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>>148009537
Again, thanks for your feedback, and spot on review of Demo Day experience.

>>148009939
>The combat is what I want feedback on
Best feedback I can give you is that I discovered how to break the game. Put your back against the wall on the slope at the center of the screen and the enemies can't spawn behind you anymore, after that just keep spamming attacks and you can get really high scores without being touched even once.
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>>148009863
sorry friendly fire I guess

bunnydev's fanclub is putting me on edge
>>
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>>148009662
Thank you, anon!

Are you the guy who usually do the recordings? I remember that at DD7 your play trough of my game was really helpful. I know video editing takes a shit ton of time, so it's sad that all your hard work went to waste. Thank you for your efforts, nonetheless!

>>148009939
Berserk Kusoge? Here's a screenshot about the scene I don't know how to pass trough. Please, when you reupload your game, reply to my previous post (the one with the paste link), and I'll get back to it.

>>148010246
Thank you!
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progress: Each soldier has their own mood, wounds and sanity level
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>>148009537
>You've lied to me. It's not a cool shooter. It's a radical shooter! Cowabunga, dude!
lol
>>
Any recommendations of where to go from flash/as3? I enjoy making 2d stuff but i really need a visual editor to build stuff in (and nest stuff), it's why i stuck with flash so long. Tried love2d but it was just nothing but code.
>>
>>148010104
To give them credit, the libraries others have made look ok. However lack of any real examples and most of the sample code is for an older version or just doesn't work at all.

I wanted to like LÖVE, but it has ages ago before much will come from it
>>
>>148010515

gamemaker or unity. Try GM first.
>>
>>148009537
Could you review mine? Deeplinks
Good point about zipping the game folder and not the individual files.
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>>148003292
Hey, this art is good, kinda want to participate in the next demo day now
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>>148005465
I also did a write up about the aftermath like I do every demo day, but it's too big to post in thread.
>>
>>148010515
I went from flash as3 to unity and it only took me about a month to get equally comfortable
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>>148010660
I looked at GM but it seemed to be only sprite based in terms of animating. Maybe i just need to learn to animate and export out instead of doing ti all in one thing like i'm used to (although it's quite a foreign concept since the stuff i animate and put code into the nests for face animation/randomization).
>>
So how do people generally make their trees for Unity? The speedtree stuff feels horrible and it seems i'm not the only one having problems with them in 5.X . So blender (sapling addon)? Unity tree creator?
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>>148010710
this isn't fair
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now all I need is everything else

Thoughts?
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>>148005465
Also 5 comments. It got way better reception that I thought it would.
>>
>>148010925
Don't feel bad anon this isn't from this demo day the actual view count from this is about 20, this is accumulated views since I started
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>>148010716
What is coding like in unity? Is it all within one frame or multiple classes?

Say i want a menu system that pops up over screen when enter is called, how is that called onto screen (like in flash i'd use addchild to call an as3 linkd object).
>>
>>148010950
STOP that camera thump
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