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/agdg/ - Amateur Game Dev General
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>video games

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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Reminder that talent is just hard work.
>>
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does it look good? Ive only started to animate. im trying to go for a cartoony style.
>>
I've noticed I make a lot of calls to pull a subsection of a 2d array in my game. I'm currently just doing it by looping through the thing and copying over the values in question. Is there some fancy trick to do it faster? I'm pulling subsections nearly 100-200 times every update loop
>>
Free released cute 2D or 3D girl yet?
>>
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~~=Early Weekly Recap=~~
We have a total of 24 games. Twelve games have returned from previous recaps! Recap guy is on the other side of a graveyard! Don't forget to enter your game in Demo Day 9! There isn't any excuse at this point. Reply to >>147457526 if you want to make it in this week's recap! You have until 6ish EST.

~~=High Scores=~~
(7) [Placeholder Title]
(7) TacticalRPG
(6) Zero Quest
(4) Dark Elf
(4) Idol Comm@nder
(4) Stellar Jets
(3) God is a Cube
(3) Vampire's Bit
(3) Unnamed Pixel Platformer
(3) Vindis Saga Tactics
(2) SNEK
(2) The good book
(2) Untitled ARPG

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.
>>
Google has some pixel art in their logo celebrating some space thing.

Can I steal that pixel art and use it in a game? There's no way Google would sue me is there?
>>
>>147553961
hands are tiny and creepy. The rest probably works.
>>
>>147553998
How do you feel knowing the time wasting doing this is time you could've spent doing something productive?
>>
can I rip off all of Catherine's mechanics and get away with it?
>>
>>147554074
>pixel shit
>wanting to steal pixel shit
>>
>>147553927
>what if i have no talent at hard working
That's called reality.
Some people even with hard work will never be able to do some things, but people in this thread are too stupid to accept that.

Or actually it's an American thing. They seriously think that if you don't get something it just means that you're not trying hard enough. Bunch of idiots.
>>
>>147553961
>animate
>.png
[...]
>>
>>147554204
>hurr I'm not lazy I'm just not talented so what's the point of trying?
You're not going to make it.
>>
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>>147554074
>it's all ugly
>several mixels
Why would you want to steal this? What would you even use it for?
>>
>googixels
>>
Guys pls. Any game related subjects you'd be interested in reading a blog post on? I need stuff to write about
>>
>>147554293
whats a mixel
>>
>>147554208
Except, you know, all the people that will?
Remember, most consumers aren't colossal cunts about what a game is made unlike nodev elitists like you.

Except for RPGMaker. That's got a high bias against it.
>>
>>147554287
Way too miss the point you idiot. I bet you're American.
>>
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>>147554361
mixed pixel sizes
>>
>>147554131
It's automated you dummy. You probably wasted more time typing this comment than him
>>
>>147554352
AI
>>
>>147554436
learn something new every day
>>
>>147554436
Wait.... this is what people have been bitching about for years?

Who fucking cares you fucking nerds.
>>
>>147554352
shaders
>>
>>147553996
yes
>>
>>147554547
Get out.
>>
>>147554435
Sorry, I have no reading talent so I gave up.
I mean, no point in trying, I have no talent.
>>
>>147554352
M A T H

Basically a math for retards guide on how to do anything from water physics to Ai to basic lighting.

Translating basic shit like sin/cos/tan to game applications.
Yes I need help with basic trig shit
>>
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testing some fake ass bokeh for my cutscenes.

they are just quads with texture + my special shader sauce for billboarding and for double rendering and blur
>>
Am I the only person that honestly doesn't mind rixels? Gives me a Mode 7 vibe and I kinda dig it...

>>147554547
I'd say mis sized pixels can end up being a problem if large scale like in the image. It can cause a discrepancy in the art style.
>>
>>147554437
I don't see how it could be if it's from the threads? Do tell me how that's accomplished if it is, cause that's pretty cool, unless it's justy semi automatic or devs inputing it themselves
>>
>>147554721
dank
>>
>>147554352
this
>>147554580


>>147554450
fuck off there are like a billion texts on AI. I don't want to read "FSM are good but are shitty to expand XD" for the 1000th time.
>>
>>147554721
Is your main character Ryan "Goose" Gosling?
>>
>>147554721
hot
>>
>>147554547
rixels make me nauseous
>>
>>147554730
Mode 7 had no rixels
>>
>>147554730
You can rotate a sprite without introducing rixels.
>>
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>>147554819
no that's obviously christian bale and jake gyllenhall combined.

now THIS is gosling
>>
>>147554879
Really? I could have sworn. Sorry if I'm mistaken.
>>
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>>147554852
>>
>>147554547
*ixel posting is pretty much post-ironic by now. Besides mixels, that's the only legitimate complaint.
>>
>>147554131
>>147554750
If you're new as fuck, don't try to be a smart-ass.
>>
>>147554992
how did they get away with this?
>>
>>147555063
a good soundtrack
>>
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>>147554547
>you fucking nerds
>agdg on 4chan
>>
>>147554994
non pixel perfect rixels trigger me more than anything

this >>147554992 should trigger me hard but I think it has so many rixels my mind has stopped caring
>>
>>147555047
Trying to stir shit in generals I'm not apart of is a hobby of mine
>>
>>147555063
By not catering to a place like agdg only good for memeing.
>>
>>147554962
rixels are rotated pixels. It's when the pixels in the image are actually rotated so they look like diamond shaped.
Mode 7 and rotating the sprite in a native resolution will not have rixels because the pixels will still be aligned with the pixel grid, they will still be squares.
>>
>>147554992
Reminder that people don't care about rixels.
>>
>>147554992
>all the furnitures are perfectly aligned

this is triggering me
>>
fuck I have to learn how to AI.
>>
>>147555063
Because it actually has gameplay,though pretty shallow in my opinion. And they did a good job with atmosphere cohesion. So the wonky rixels worked in a weird way.
>>
>>147554992
If HM was posted on agdg during development it would've been laughed out of this place for mixels/rixels, bad animations and retarded color choices.

This is why I don't trust agdg
>>
Why would you ever use pixel art for sprites if you're not going to make it so the composed image is also pixel art?

It's like making a figure meticulously carving lots of different pieces and then sloppily gluing them together and painting them.
>>
>>147555353
because once you reach a low enough res, it's easier to do pixel art
>>
>>147555063
Because normies will see ANY pixel art as a retro old school game. Even if it has lighting, bloom, mixels, rixels, gradients, and any other shit that modern devs add to their pixel art.
>>
>>147555446
Except then adding mixels, rixels etc. is actually not low-res at all.
>>
>>147555182
Ah, I see. Thanks for the info.

So what would be the best way to work around this if you're using low res art? Would it be to upscale everything so it's higher resolution?
>>
>tfw you're too retarded to work out simple parallax scrolling, AND posted in the last dead thread because you missed the new thread links.
>>
see: filename
>>
>>147554750
It's pretty simple actually.
4Chan's API provides a json document for each thread:
a.4cdn.org/vg/thread/147553724.json

Program parses each reply, validates it, grabs the image if it passes and then stuffs everything into its own HTML file. HTML is converted into a PNG. I manually post it here, but that takes less than a minute. Whole process takes about 2 or 3 minutes. Only manual thing is updating the CSS.
>>
>>147555541
Render the entire scene and upscale in post. That's all you have to do.
>>
>>147555663
Both are garbage. If you need to rotate, either suck it up and draw frames yourself or don't use fucking pixel art.
>>
>>147555541
You make all the art in its native resolution. 1 pixel = 1 pixel. You make the game, the game window, and everything related to the game in its native resolution, 1 pixel = 1 pixel.

Only then after everything is in its native resolution, you can upscale the viewport of the game so that it stays pixel perfect.

This is the reason it confuses me as to why people don't make their pixel games pixel perfect. Not only is it easier to work with it when everything is native resolution, but it looks better too.
>>
>>147555352
And you are right.
>>
>ah yes i am fine with following pixel art restrictions such as sprite size and limited palette
>composing the final image accordingly? i scoff at the notion!
>>
>>147556141
Excellent post, lad.
>>
>>147555063
probably because nobody cares
>>
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Am I retarded for setting up my block pushing as a chain reaction when there are several blocks in a row? It works fine but GM doesn't like recursive functions and crashes if there's a chain of 32 blocks.
>>
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>tfw can't wait to make animations but need to build the solid gameplay / mechanics first
>>
So, when designing characters, do you guys do concept art, rough draft, or do you just jump into making sprites/models?
>>
>>147556570
That's not how Sokoban works.
>>
>>147555063
Outside this echo chamber nobody gives a shit.
>>
What sort of feedback should be given when the player defeats a wave of enemies? I was thinking of playing some sort of "ding" sound effect.
>>
>>147556660
I know, but my character is stronger than the Sokoban weakling.
>>
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Todays thread-ruiner:
-> Autists thinking that if someone does something in an medium that's new it is hereticism in its highest form not realising that 60fps pixel art is just as wrong by their own logic. So is 3d animation using bones!

Tomorrow: Arguing whether Ecs or Hierarchical structures are best!
>>
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>>147556638
I usually have a general idea of what I want and then spend lots of time collecting reference for the specific details. After that I jump right into modeling.

I try to make sure I get any changes I want before the sculpting stage because I don't want to redo it.
>>
>>147556813
>60fps pixel art is just as wrong
Why
>>
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>>147555352
agdg is always right
>>
>>147556813
Fuck off "spoopy".
>>
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aaaand finally the core game mechanic (not fully done but still).
you choose two tiles, collapse world between those and solve puzzle. I dont even know why I restarted this. I fucking did all these and much more last year.... whatever. It'll be better this time.
next; releasing collapsed sections
>>
>>147556943
> you will never meet the mysterious developer known as "pigpen" who makes all these shitty erotic games
if only he browsed a site that I browsed too...
>>
>>147557094
His address is publically available. You could go see him if you wanted.
>>
What do you guys think of this sound I got going on. Is it good, or does it sound too dated/runescape?
https://clyp.it/buqmct0t
>>
>>147556951
Why do you guys randomly point out some posts as mine? Its triggering me
>>
New to agdg, is this where you shill your wip games?
>>
>>147556813

It's that shithead using the same picture over and over.
Are going to post the picture of the guy laughing "not-safe.jpg" next?
>>
>>147556813
>60fps pixel art is just as wrong
Except that many NES and SNES games ran at 60 FPS. Of course they were more prone to slowing down, but if the devs knew what they were doing there wouldn't be any slow downs.

>So is 3d animation using bones
Except most 3D devs aren't trying to emulate N64 or PS1 games.
>>
>>147557651
No, just drop the finished game on demoday without ever posting here
>>
>>147557274
I like it, there's no such thing as "dated" OSTs, just bad/gimmicky OSTS.

Banjo Kazooie/tooie still holds up fine.
>>
>>147557651
yes
>>
>>147557275
Because either you're this guy (same images) as >>147557654 points out or this guy has pretended to be you in the past (hence the quotation marks).
>>
>>147557651
Just post gamedev my man. Made something for your game? post it. Added a new mechanic? post it.
>>
>>147556813
>60fps pixel art
This makes no sense. Pixel art is not related in any way to framerate. A pixel art picture has no framerate.
>>
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>>147557731
>>
>>147556614
>Made some code progress yesterday so today i can spend all day making the art, it's gonna be fun!
>Made the sprites for the enemies too small and besides that I don't know how to make them rotate when the direction changes
>>
>>147557654
No?

>>147557719
My game is in 2d and i'm not trying to emulate any earlier game, i just like the chunkyness.

>>147557830
No i'm spoopy

>>147557924
I meant that people are arguing mixels shouldn't be a thing because in ye old nostalgia days they couldn't be rotated, in the same way (i thought) those games weren't 60fps. So lets say 120 fps.
>>
>>147558123
>in the same way (i thought) those games weren't 60fps
Fuck off underage.
>>
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>>147558123
>>147557654
Fuck genuinely forgot image

>>147558284
FPS weren't a thing you talked about back in the day, so no you fuck off underage.
>>
>>147558123
>I meant that people are arguing mixels shouldn't be a thing because in ye old nostalgia days they couldn't be rotated
No, it's because if you are rotating a "pixel" from a square into a diamond it is not being treated like a pixel at all. The bloody SNES had hardware to rotate sprites, but it sure as hell didn't rotate the pixels of the display themselves.
>>
A game where you must interrogate pixelated characters and force them to move around to find out if they are mixelated or not.
>>
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Trailer is nearly done rendering.

What's a good software to encode avi to mp4?
>>
>>147558123
You're allowed to make a game with pixel graphics that aren't aligned to a pixel grid. All I'm saying is it looks bad compared to proper pixel art or proper high res 2D art. You're intentionally making art that looks worse than it should.
>>
>>147558383
Just because nobody talked about it doesn't mean the games weren't 50-60 FPS (depending on PAL vs. NTSC).
>>
>player stops falling inside the ground
>fix fall
>can't jump anymore
>>
>>147558557
What I meant was that because we didn't talk about it I didn't know what fps they where going. I'm not 40 and where a 20+ nerd talking about fps before it became meme in the snes days.
>>
>>147558469
FFmpeg
>>
>>147558383
>>147558557

FPS were a thing back then. In fact, they were acutely aware of it because on different hardware the game would run at different speeds.

There are implications for both fast and slow hardware when deciding how to make your game loop. You can read about it on sites lie gafferongames and koonsolo
>>
>>147558702
So you haven't played the games themselves?
>>
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Only 2 days left!

I hope you're ready kiddo
>>
>>147557654
whens chibi-old-man.png
>>
>>147558860
>mixels
>>
>>147558821
Are you honestly telling me that back in the early nineties you went like "Yeah this game runs at about 50-60 fps so cool"? Are you like 40-50 years old now so that you back then had the mental capacity to not only care about FPS, but to do fucking research about it, rather than just being awestruck by the games?
>>
>>147558702
>He never played MM2 with it's slowdown
>he's never played a NES/SNES SHMUP
>He never played OOT

Everyone bitched about fps then, but games were also more fun and weren't overly serious as they are today.

But you wouldn't know that being 15.
>>
>>147558860

this looks nice. I'd like to be able to draw things like this. I'm a programmer tho
>>
>>147554074
It's not even GOOD pixel art, anon. When I loaded their home page I double-checked the URL to see if I wasn't on some pishing website because that logo was really fucking low quality for Google.

>>147554547
>>147554992
If you do pixel art you gotta do it well. All the shit in the pic is what people do when they want easy low-effort art.
RoR had absurdly tiny character sprites. Undertale has its share of bad art. That doesn't mean you shouldn't strive to make your game look good. It's an ideal we gotta aspire to.
>>
I'm making a 2D game in Java using OOP with mixed pixel sizes and rotated pixels.
>>
>>147558469

I use shotcut, its free and has pretty much all formats imaginable.
>>
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>middle of intense deving and have to get up to eat food
Fucking human bodies
>>
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+ Improved piss physics
>>
>>147559093
I guess I didn't have douche friends then. We talked about framerates yes, but only int terms of fast and slow. Never specific numbers.
>>
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>>147559143
>>
>>147559086
No, I'm saying that the games obviously ran in 60 FPS despite that nobody talked about it, so your argument comparing complaining about mixels to complaining about 60 FPS pixel games (which nobody does) is invalid.
>>
>>147559237
How the fuck was that obvious, have you ever even seen an CRT screen and its blur in your life?
>>
>>147554879
>>147554730
Yes, Mode 7 did have mixels. If you upscale a sprite you'll get mixels.

But Mode 7 was alright because at the time they didn't have the technology to make pixel art rotate and look good. Today our games have a bazillon times more memory than Super Mario World and we can afford all these rotation frames. We have no excuses.
>>
>>147559140
>bones prone to RSI
>bodies aren't efficient enough to not produce waste
>have to waste literally 6 hours a day sleeping because our brains aren't server-grade


Being human sucks.
>>
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>>147559143
>>
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Is there any good pixel art tutorial you guys would recommend?
>>
Anyone working on minecraft/terraria/starbound clones?
>>
>>147556879
You made the arms too thin and the face is a bit asymmetrical, also, wtf is up with those jaggies on the shirt?
learn 2 3d faggot, and good fucking luck rigging that.
>>
>>147559143
And for a silly second I thought there's no such a thing as 'perfection'.
>>
>>147559237
>Guy is either 45 plus or bullshitting

Seriously did you as a kid actively think about fps? How autistic are you people?
>>
>>147559504
http://pixeljoint.com/forum/forum_posts.asp?TID=11299
>>
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>>147559504
>Good
>Pixel art

pick one
>>
>>147559528
hmmmmm
>>
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>>147558860
So I have until the 10th to submit my game?
I might need those extra two days.
>>
>>147554940
spooky
>>
>>147559962
That's right pixel art is nothing short of great BWAHAHA
>>
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>>147559962
por que no los dos?
>>
>>147559143
Nice!
>>
>>147559583
Maybe it's because I still play all these games (including emulation) but it's still a terrible argument.
>>
>>147560563
>Hardware was restricted to non-rotated pixels so you can't use them now
>Hardware was locked at 50-60 fps so you can't have an fps higher than that if you use pixel art
>Hardware was restricted to less than some arbitrary small amount of memory, so your game with pixel art can't use more memory than that
>>
>>147560264
>cannon smoke moves with the crab instead of falling behind
Shit.
Try again.
>>
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am i doing this right?
>>
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>>147556943
I jerked off in the women's toilet one time when it was late at night and no one was around. I kept looking at the little wastebasket filled with tampons and imagined the shame of taking each and every one of those out. Came all over the seat and never came back, highly recommend
>>
>>147560789
It's not that non-rotated pixels were a necessity, it's that a rotated "pixel" is not a fucking pixel.

Nobody has ever complained about the latter two because they are improvements, while the first looks bad.
>>
2d platformer, which framework engine for a first project, assuming I want to learn to actually program?
>>
>>147560849
I would only be able to think about how those tampons probably belonged to fat ugly dirty whales
>>
>>147560805
Looking good man
>>
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These are literally terms you will never see anywhere outside of this general.
If you're throwing a word around this rampantly and nothing comes up when you type "x definition" into a search engine, you're a faggot.
>>
>>147561025
>concepts don't matter, only words
???
>>
>>147561025
The terms themselves are aggy creations but the concept of pixel perfection is not.
>>
>>147561025
If anything, it shows how special /agdg/ is.
You won't find our kind of autism anywhere else
>>
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>>147560805
Pretty good anon, love the visuals.
>>
https://www.youtube.com/watch?v=7f2CLLEJZHY

Anyone got any good books on procedural generation.

Also, I was wondering what book should I read after Bjarne Stroustrup Priniciples and practice with C++. I want to eventually be able to program in C++ so I can make a good Unreal engine game.
>>
>>147561060
Just use the two words you're adjoining by themselves please, thanks.
>>
>>147561179
Rikka a cute, CUTE.
>>
>>147560931
>It objectively looks bad anon because my autism doesn't understand that opinions and reality are different.

Now I see where you're coming from.
>>
>>147561246
>stop having an efficient language
/int/ O U T
>>
>>147561293
That's Mei Misaki you dumb shit.
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>>147561246
Why?
>>
>>147561445
I get the joke.
they both have an eye-patch.
good job.
>>
Koksal baba
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How do I know my game is fun before wasting hundreds of hours making it?
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Beautiful, absolutely stunning. The rotated pixels really bring it all together.
>>
>>147561723
If you have to ask that then it's probably not.
>>
thoughts on drawabox.com ? Is it actually useful or a rabbit hole of bad advice?
>>
>>147561723
Make a prototype.
If it takes you more than a couple of weeks to make a prototype you'll know that the game's scale is too large. If the prototype isn't even a little bit fun then you'll know that the full game wont be fun.
>>
>>147561968
>implying juice is not 80% of the fun
>implying there's a single prototype that is fun
>>
>>147561723
Fun is a buzzword.
>>
>>147561723
> tfw making a shitty small prototype, end up playing it for hours
> show to friend
> "yeah, pretty cool to play already"
>>
The mixels/rixels/etc. debate is the stupidest nodev bullshit I've ever seen. Just shut up you spergs
>>
>>147562104
>juicy is not 80% of the fun
It's not, especially having played hundreds of generic screen-shake and my_first_bloom platformers. No amount of post-proc will cover up shit gameplay.
Now if it has more to offer like El Shaddai, then I'll keep playing.
>>
>>147562359
Mixels are the equivalent of pillow shading.
Both are objectively bad and should be avoided.
>>
>>147562359
You serious?
This (>>147561843) looks horrendous. Granted it still looks like shit without the rixles, but they make it look especially atrocious.
>>
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I'm definitely going to have Knightgame ready for Demo Days. I was freaking out because for some reason I thought it started tomorrow, but with all this time I might even be able to shove in a level from the catacombs!

Some menu progress. Gonna work on bugsquashing, and adding in some tooltips for controls. Gotta write a new BGM for the menu, and maybe do some kind of barebones-intro cinematic. PROGRESS
>>
>>147562104
I bet you also think people can't find their own games fun
>>
>>147562104
>projecting your inability to make an actually fun game on everyone else
>>
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The sounds of construction
I have had to put up with this fucking shit for the last 5 days
The last 2 days have been on my own fucking wall in the other room
Who the fuck uses a jackhammer to removes tiles
I havent had a chance to work on jack fucking shit because its so fucking noisy all the time and my desk keeps fucking shaking
>>
>>147562508
>>147562575
I'm not saying mixels/rixels/whatever look good (or look bad), I'm saying that people having huge slapfights about it is annoying and pointless
>>
>>147562927
Of course it's pointless, they look bad, end of story.
>>
>>147562578
>tfw when I realize I got demoday and spacejam mixed up and can release my non-space demo asap

Life is joy.
>>
>>147560965
Any help? There isn't any info in the OP, and the link that has a tutorials section is under construction
>>
is anyone else honestly in love with their game? It might sound funny but we really have something real, I don't care what anyone thinks
>>
>>147562979
>tfw i'm getting back into my knightgame hard and don't know if i can even commit to spacejam anymore

Yay!

>>147563018
First game? 2D? Go for Game Maker: Studio. It's going to be the most straightforward engine for a platformer.
>>
>>147563096
I love that I'm making my game but I can't help but compare my game to all the graphically impressive and super polished modern AAA titles. I know it isn't fair to compare them but I still find it depressing.
>>
>>147563096
When's the wedding, anon? Do you have any pics of her to share?
>>
>code a script
>no errors in it whatsoever
I don't know what this feel is, but I don't like it
>>
>>147563328
Why not compare it to the graphically impressive and super polished indie games? It's not so unfair then.
>>
>>147562890
>Who the fuck uses a jackhammer to removes tiles
lots of people
Do you have a laptop?
>>
>>147563363
sorry she's pretty shy
>>
>>147563328
If your game isn't trying to be a super-polished modern AAA title, then you shouldn't worry about that. just like make game
>>
does anybody have a "tile-based collision for complete retards who should have killed themselves long ago" tutorial?
>>
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>>147554721
>>
How viable is Java for making vidya?
>>
>>147562104
Juice also isn't hard to add. If it takes you more than a couple of weeks to make a fun game with some basic juice then the game's scope is truly too large.
>>
>>147563508
No, but I have other blunt weapons to beat someone with
>>
>>147563557
That sounds like an excuse not to try desu
>>
>>147563679
Then go somewhere else, bring the whole rig.
>>
>>147563258
Yeah. Isn't Game maker pretty much scripting? Do you ever feel limited by it? I'd like to learn programming as I do my project.
>>
>>147563603
Java sucks but libGDX is pretty good if you're gonna use Java. Biggest issue you'll find with Java is bullshit with either packaging the JRE (or whatever the right term is, it's been a while) with your game or expecting the user to install it beforehand
>>
>>147563739
fair point, but not working on your game because it doesn't measure up to AAA is even worse than half-assing it
>>
>>147563096
Is your game about waifus?
>>
>>147560802
The cannon smoke isn't part of the crab sprite though I think. It would be pretty easy to change that.

>>147563804
Game Maker language is close to scripting but you'll still have to learn the mindset you need to program. After that you can try and learn C# or other "real" languages. If you've already trained your brain to think in code then you'll have a much easier time.
>>
>>147563854
It's also a garbage language, not even considering the runtime.
>>
>>147563804
Yeah it can be 100% code if you want it to be. There's drag and drop actions to help out beginners, but each action has equivalent code.

I've never felt limited by Game Maker, but I also only make 2D games.

The knightgame I'm working on is all in Game Maker, and it has random level generation, a pretty decent inventory system, etc. and none of that is pushing GM to its limits by any means.

GM is basically worthless for 3D though.
>>
>unity
>>
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I have to visit my relatives so I cant work on this for the next one and a half weeks so I wont be able to finish until Space Jam.
>>
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>>147564092
Ah, alright. I'll give it a go then.

>>147564202
I see. I don't plan on moving to 3d anytime soon. One niggling concern is that I heard Hyper Light Drifter was made in it, and that as a result it runs at 30FPS and has stutters, fluditiy is a big concern to me, is that just hearsay, or?
>>
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>>147563597
>>
>>147564430
can you show your wireframe
>>
>>147564430
>that filename

You're one of those, huh.
>>
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This is one of the latest games released by Digital Homicide Studios, all of who's games are notable for their extremely negative reviews.
According to SteamSpy, this game has sold ~20,000 copies. Assuming most of those were during the recent Steam sale, Digital Homicide Studios earned a profit of roughly 5 to 6 thousand dollars.
Even if your game is absolute garbage, you can make a decent amount of money by just putting it on Steam. Good luck /agdg/!
>>
>>147564416
I honestly think if I had to watch this every time I launched my game I would kill myself. Such a mark of fucking shame.

Good thing I'm using UE4.
>>
>>147564768
>thinking UE4 is any better
Good thing I'm using GM:S
>>
>>147564429
Hyper Light Drifter runs at 30 FPS because it was a stupid decision the devs made and explicitly tried to justify. If you get into the habit of setting your room speed to 60 every time you should be fine.
>>
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>>147564727
>meanwhile pic related sits at around 600 sales +- 600
>>
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>>147553724
you might remember seeing me post a few screenshots of our game here in the past few weeks

just went live on greenlight concepts
http://steamcommunity.com/sharedfiles/filedetails/?id=714132285

what do yall think

pls no bully
>>
>>147564881
Okay, awesome, thanks guys.

Is there no global speed setting though? That seems a little silly.
>>
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>>147564593
not sure if it's much help

>>147564645
no idea what you're talking about :V
>>
>>147564881
It's so bizarre that GM has FPS per-room and not just one limit for the whole game.
>>
>>147565040
thanks
>>
>>147564943
I may be wrong but that looks very much like some kind of rock paper scissors card game and I cant see why anyone would make or try to sell this or think that it would sell well.
>>
So how does GM's license work?
It's pretty cheap but it doesn't say anything about royalties.
>>
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>>147564943
>>
>>147565124
>why anyone would make or try to sell this or think that it would sell well
>made by googem

There you go
>>
>>147565125
RIP joeinky
Neo agdg doesn't even know who he is
>>
>>147565250
this is some next level ironic shitposting
>>
>>147565029
You can adjust the FPSes of your game with room_speed. But low room speed won't run smoothly at all. You'll need to make your own delta time system.

>>147565046
It's a relic of the old days where people used GM to make simple arcade games and you could just increase room_speed as time went to inflate the difficulty.
>>
>>147565250
I miss his godly art
>>
>>147565125
Not before you play my demo, pls
>>
nested if statements
>>
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how do i stop this?
>>
>>147564413
Have fun, but don't fuck your cousin.
>>
>>147565847
PLATFORMER INTENSIFIES
>>
>>147565018
lol steam community just went down
>>
>>147565765
Check collision before letting gravity do its thing.
>>
>>147563096
I'm in love with my current project
And as always I'll lose motivation and stop working on it in a week.
>>
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Is it normal to feel overwhelmed when first learning code?

I started doing the online mit python classes and I was doing fine but then the assignment for the second class has this problem and suddenly I feel like a drooling retard.

I just like, learned about if: else: I dunno how to do this crap
>>
>>147565847
How is this even happening in the first place?
>>
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I evolved another creature with my genetic algorithm. This relentless motherfucker here might only have a single neuron in its brain but it seems to be enough.
I feed a sine wave into this creature's neural network from a single input, and it's up to evolution to translate that into some kind of locomotion.
Most creatures die out because they end up spinning in circles, but this one has a pretty cool system of counterweight and side limbs to even things out.
>>
3D tree ant RPG with wall climbing and 3D combat
>>
>>147565313
GM is terrible for this reason. It's designed like a toy for kids to make little games for fun. It's improved over the years, but it's still not a serious engine for grownups.
>>
>>147565979
Meant to quote >>147565847
>>
>>147566046
PLEASE END MY PITIFUL EXISTENCE.webm
>>
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>>147565765
>not making all your game inside a switch

gtfo with this RNG bullshit
>>
>>147565847
maybe they are animation cycles that move the art up a frame?
>>
>>147566046
Your game is creeping me out.
>>
>>147565847
Consider not having Micheal J Fox hold up the platforms.
>>
>>147565847
Post code.
>>
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>>147566127
>but it's still not a serious engine for grownups.
Thread replies: 255
Thread images: 163

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