[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/xcg/ - XCOM General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 159
File: 1467395388332.jpg (378 KB, 1920x1080) Image search: [Google]
1467395388332.jpg
378 KB, 1920x1080
Robo MonoEye Edition!

Previous mission >>147238159

News:

1)Shen's Last Gift DLC Rleased!!!

2)
XCOM 2 officially coming to Xbox One and PlayStation 4 on September 6th.
>https://twitter.com/XCOM/status/740181548419272705

3)
Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

4)
Long War Studios are working on more mods for XCOM2. The first in a planned series of five is live on Workshop + Nexus now, and is called Long War Toolbox.
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831
Also cosmetic mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team to model stuff.


The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

Piratez mod for OpenXCom: http://openxcom.org/forum/index.php/topic,3626.0.html

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

Love the monoeye
>https://youtu.be/9IjucogSAnE

Human cyclops mod when?
>>
File: XCom2 2016-07-04 04-09-27-73.jpg (217 KB, 1920x1080) Image search: [Google]
XCom2 2016-07-04 04-09-27-73.jpg
217 KB, 1920x1080
>>147420841

>engages cloaking device
>>
File: XCom2 2016-07-04 04-38-02-77.jpg (219 KB, 1920x1080) Image search: [Google]
XCom2 2016-07-04 04-38-02-77.jpg
219 KB, 1920x1080
>>147422010

That mission was too tiring, it went on for a long time and we got keked on by sneks by lancers. Lost a gunner and another rookie. JUST
>>
TODAY WE CELEBRATE

OUR

INDEPENDENCE DAY

Time to kill some fucking aliums
>>
File: ADVENTSpark.webm (3 MB, 852x480) Image search: [Google]
ADVENTSpark.webm
3 MB, 852x480
>ADVENT SPARK prototypes do the trooper animation when dropped off

cute.
Though this mission put me on the spiral of doom.
>>
File: 1437092776470.jpg (533 KB, 1210x1462) Image search: [Google]
1437092776470.jpg
533 KB, 1210x1462
S N E K
N
E
K

A C U T E !
>>
>>147407574
I'd restart that without shame, you can't win it without knowing beforehand and anyone playing LW knows and expects that mission. Another one to expect is that the 3rd terror mission will be 100% lids and zombies.

long schlong newfoundland strategy:
>a minimum of two engineers with grenades and AP grenades
>everyone else carries one AP grenade; if bringing a rookie, they can bring two AP grenades; don't be hesitant to use them on the thin mints too since you get no corpses anyway
>assaults, infantry, scouts are most useful, but you can also bring some rookies to train
>2-3 shotguns but not more, you need an answer to the thin mints and you have enough AP nades to kill all the lids anyway
>don't go through the middle because you can have 12 lids walk in on you, take the back route
>>
How the fuck do I make that stupid fuck of a game not to mess with my character pool and assign them different classes or change their outfits?
>>
>>147423809
I've never had the game mess with the clothing options for a character. Bear in mind that each tier of armor has its own customization settings, however. If you only customized them in T3, you won't see that customization until you get them back to T3.

For the class thing, however, go into the character pool. You can set their class there - it defaults to random, I believe.
>>
>>147422672
>100% lids and zombies.
Actually kind of easy, especially the zombies.
Just get a bunch of Assaults with Close Combat Specialist
>>
>>147424146
It just did with me. Had some of my troops appearing the first mission, wearing some of that anarchy faggotry props which I never use.

The characters appearing in the pool have their prefered class already BUT if they appear in the first mission, they will be assigned a class at random by the end of it, which will most likely not be their prefered one, and this is what I'm trying to avoid.
>>
>>147424402
Newfoundland is easy too, I train rookies on it, point is that you have to be prepared for it.

CCS is autowin and one of the best perks in the game, which is why it has never sat right with me that the "orthodox" assault tanking build takes steadfast.
>>
Some of the halo armor mods seem to have invisible legs
>>
File: 1432598758560.jpg (552 KB, 1749x1046) Image search: [Google]
1432598758560.jpg
552 KB, 1749x1046
>>147424658
that's cause psi assaults are a thing of beauty
>>
SPARKs are such wasted potential.
They should have given them a secondary weapon slot where you could choose between the BIT (Heavy Weapons and Remote Obj Hacking), Kinetic Strike Module and a Grenade Launcher similar to the ADVENT MECs.
>>
File: 20160704152359_1.jpg (336 KB, 1920x1080) Image search: [Google]
20160704152359_1.jpg
336 KB, 1920x1080
>>
File: 1433286326102.jpg (88 KB, 597x893) Image search: [Google]
1433286326102.jpg
88 KB, 597x893
>browse old thread
>rare snek
>Spoiler : it's vore for fuck sake
>new thread
>new rare snek, no fetish attached
Today was a good day
>>
>>147428353
I think I might raise the ADVENT head a bit.
>>
File: 20160704151447_1.jpg (328 KB, 1920x1080) Image search: [Google]
20160704151447_1.jpg
328 KB, 1920x1080
>>147428535
Yeah, It does clip with every torso aside from the actual ADVENT one.

Though I wonder if it would look a bit too weird higher up.

Best MEC head tho
>>
File: 20160619001457_1.jpg (354 KB, 1280x720) Image search: [Google]
20160619001457_1.jpg
354 KB, 1280x720
haha lol
>>
>>147428745

Christ
>>
>>147428535
>>147428691
Could always have two versions of the head, the current one that fits well into the ADVENT MEC frame and one a bit higher up to fit the other frames.
>>
>>147428691
>Best MEC head tho
Not when this one exist
>>
>>147429674
Very ugly flat textures
>>
>>147429674

>those textures

For what purpose
>>
>>147429698
>>147429746
If yo can do a better one, pls do so
>>
>Doesn't even destroy cover like the Faceless melee

Jake deserves the Walk of atonement for this disgrace
>>
>>147430818
It would lead him to destroy Firaxis with some volatile mix
Not worth or maybe it is, I still am butthirt on how Firaxis dropped the ball on Civ : BE
>>
File: wetsockslap.webm (3 MB, 1280x720) Image search: [Google]
wetsockslap.webm
3 MB, 1280x720
>>147430818
whoops, forgot webm.

Here's a thought, if you only had SPARKs in your character pool, and force the game to only pick up the pool. Could you do gatecrasher with a full compliment of SPARKs?
>>
>>147430962
That... I'm going to go test that
>>
>>147430962
>XSCUM make a new robot
>Can't even knock an ADVENT rookie off his feet
Silly terrorists, just give yourselves up alrady.
>>
>>147430962
>>147431775
Nope, you get six random meatbags

Although I only tested it by shoving in a single MEC inside the character pool, and I know already that even with meatbags, having less than six won't duplicate some of yours, instead filling them with randoms.
>>
>>147430962
I hate the stupid particle effect.
>>
>>147432147
There's probably some flag on them anyway to stop them from showing up anyway.
else you could recruit them from the rookie pool or get them as mission rewards.
>>
Should I get XCOM Enemy Unknown + the Enemy Within dlc for $15 or XCOM 2?
>>
Why can't I seem to equip the Hellfire Projector on the MECs?
>>
>>147433595
I would definitely recommend EU/EW if possible, but if you can only have one, get X2.
>>
>>147433595

EU/EW if you want a deeper and more challenging experience
X2 if you want polish, more customization and a tighter experience

XCOM 2 is the better game but it doesn't have a major overhaul mod yet.
>>
>>147433595
They're both great games honestly, I'd recommend giving both a Vanilla playthrough. The big difference is what comes afterwards.

With EU + EW, you future would revolve around Long War(a large majority of mods for that game deal with Long War). Once you get your customization in via mods and your own ini edits, Long War is something you can put hundreds of hours into easily if you end up liking it. It was intimidating for me at first, but ended up being my most favorite XCOM experience to date

XCOM 2 has a lot more diverse mod community, and you have a lot more to choose from. Class mods, gameplay mods, fine tuning mods, map mods, just about everything. You can more or less make your own Long War in XCOM 2, and with the improvements 2 has over 1, you'll likely enjoy it longer.
>>
File: robit.jpg (412 KB, 1680x1050) Image search: [Google]
robit.jpg
412 KB, 1680x1050
>>147421663
Show us your robits, xcg!
>>
Anyone know how hard it would be to add in extra chassis options for Sparks?

I'm thinking tiered chassis options that would roughly ape the Mec classes from Long War.

Mk-1 Spark is as it is in the game.

Light Chassis options add more mobility and dodge, but less armor and health - adds a slot to be used for Nades, Vests or Ammo.

Regular Chassis options are as they are in the game, but with 2 Slots for Items.

Heavy Chassis lowers mobility but adds the most Armor/Health and has three slots for Items.

It would be the start of a decent Mec mod - giving more specialization options. Next up would be adding Class Options for SPARKS to treat them like old school Mecs.

Maybe getting the Advent Mec Micro Launcher to play ball on the Spark Chassis.

I have ideas, but no technical knowledge on how to plan them out.
>>
File: 1461419559701.jpg (34 KB, 654x639) Image search: [Google]
1461419559701.jpg
34 KB, 654x639
>>147429871
Does shitty textures and knows it. Gets butthurt when other people point it out. Just...
>>
>>147434952
This picture greatly confuses me.
>>
>>147433595
EU/EW for that eternal long war fun, X2 will be discounted in the future too and maybe it will have more mods then.
>>
File: Start of the list.png (15 KB, 248x569) Image search: [Google]
Start of the list.png
15 KB, 248x569
Maybe some day i will stop being a lazy ass fag and download the mod tools to make mech heads
or i could upload them instead and ask people with experince to do it instead
>>
File: 20160704171832_1.jpg (519 KB, 1920x1080) Image search: [Google]
20160704171832_1.jpg
519 KB, 1920x1080
>>147434689
>>
>>147435398
I don't hate the particle effect, I just want some attacks to use different ones, why do they use them so much?
>>
>>147435398
That's not a vanilla head you're using is it? Looks pretty cool. Is it a mod?
>>
File: XCOM_EW_MEC_Minigun&KSM2.jpg (109 KB, 676x653) Image search: [Google]
XCOM_EW_MEC_Minigun&KSM2.jpg
109 KB, 676x653
>>147435537
We need someone to port over the actual Kinetic Strike Module from EW, along with it's rocket booster FX.

>>147435597
It's the ADVENT MEC head

http://steamcommunity.com/sharedfiles/filedetails/?id=715887476
>>
>>147435537
Because it looks cool
>>
File: Hello Darkness My Old Friend.png (151 KB, 309x446) Image search: [Google]
Hello Darkness My Old Friend.png
151 KB, 309x446
>Activated 3 pectoids, 2 vipers, and an stun lancer with officer
>In the same turn
>>
>>147434893

I assume adding customization options for the Mecs is no different than adding them for normal soldiers, which means it's not difficult at all.

That's just implementing them though, modeling, texturing and rigging is obviously more complicated.
>>
File: 1466742587837.jpg (29 KB, 320x283) Image search: [Google]
1466742587837.jpg
29 KB, 320x283
guys what the fuck I'm gone for a month and all of a sudden we have 3 DLC's?
>>
>>147436549
kek, they announced them on launch, but yes. Probably means your completely behind on the modding scene too.
>>
>>147436678
>completely behind on modding
oh god I didn't even think about it

about a week ago I went through and made sure I got the latest halo mods at least
>>
File: 1441836532528.jpg (126 KB, 600x337) Image search: [Google]
1441836532528.jpg
126 KB, 600x337
is "alien hunters" really as bad as people say?
>>
>>147436919
No

You're given the tools to deal with them way early on in the game. As long as you have them in tow, especially the grenade, the encounters are simple. The issue arises if you manage to activate a ruler while unprepared(engaging another pod or something). Then things go to shit uncontrollably(on the level of triggering a level 9 sectopod in a long dong terror mission while fighting other stuff).
>>
>>147437323
The triggering of the pod itself can be avoided by simply packing some battlescanners, they're a lifesaver
>>
>>147436919

Pretty much what >>147437323 said, on their own rulers can be easily dealt with with massed fire and the Alien Ruler weapons.

But if you activate when you are already engaged against an enemy fire team, boy it can get out of control fast.
>>
A bit would make a neet upgrade for sectopods, would also evoke the classic sectopod with its drone escorts
>>
>>147438387
Someone should make BITs an enemy on it's own right for true drone emulation
>>
A pity you can't use ruler upgrades on sparks, imagine a spark coated in berserker skin
>>
>>147438526
I just wish I could attach weapon mods to their guns.
>>
Quick PSA

Gremlins can still trigger pods while checking hack chances on security posts. I forgot if this was always a thing or not.
>>
>>147438981
Yup, sucks ass when it happens too.
>>
>>147438981
>>147439094
>check hack chance
>gremlin goes through a window, fly near a pod
>Shit chances, don't take it
>gremling come back, break the window, triggers the pod
Thanks Jake
>>
File: InfiltrationMission.jpg (240 KB, 1600x900) Image search: [Google]
InfiltrationMission.jpg
240 KB, 1600x900
>>147421663

Marbozir just started his next XCOM 2 campaign:

>https://www.youtube.com/watch?v=5Mw6Pfrm-W0
>>
>>147439094
>>147439407
I ended up fighting a lancer, shieldbearer, two archons, viper, muton with not alpha strike capabilities.

Fortunately, I was able to apply burning to one half and disoriented to the other while tossing out a mimic beacon. Everything went A-ok.
>>
>>147440223
What is stronger, Beagleluck or Marboluck?
>>
File: mimic i choose you.png (18 KB, 500x280) Image search: [Google]
mimic i choose you.png
18 KB, 500x280
>>147440257
Meme beacon save lives
>>147440563
The only marbo i know is Sly marbo
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
File: Sly Marbo.jpg (56 KB, 393x600) Image search: [Google]
Sly Marbo.jpg
56 KB, 393x600
>>147440624
Sly Marbo voice mod when?
>>
>>147440815
Would be pretty funny IMO
*Throws grenade*
AAAAAAAAAAAAAAAAA
*Shoots rifle*
AAAAAAAAAAAA AAAAAAAAAAAAAA
Obnoxious af, but funny
>>
I havent been in this thread in ages. is the waifu stuff still around at all? I remember people made waifu versions of the advent troops.
>>
File: 1466230602155.jpg (129 KB, 570x396) Image search: [Google]
1466230602155.jpg
129 KB, 570x396
>>147441016
>*Shoots rifle*
>>
>>147441308
This guy makes me laugh every time
Do you have the original ?
>>
File: 1435267715599.jpg (176 KB, 779x1026) Image search: [Google]
1435267715599.jpg
176 KB, 779x1026
>>147441417
>he doesn't have the original zergface
>>
>base defense on FMP
>oh shit I just sold half my old weapons while I transitioned to railguns leaving me with half my men unarmed
>its floaters
>panic recedes as the entrance hallway turns into a comfy shooting gallery to level soldiers accuracy in
Whew, was worried it was going to be something with psionics for a second there lads, especially since the last month every UFO I've had was ethereals..
>>
>>147441620
thank you
>>
File: ksp_xcom___firestorm_by_djp15.png (474 KB, 1024x382) Image search: [Google]
ksp_xcom___firestorm_by_djp15.png
474 KB, 1024x382
>>147440563

I'll say Beagle luck as Marbozir doesn't like to deal with Ironman given the nasty bugs he has had in XCOM EW/LW
>>
Can I build sparks if I start a campaign with the Shen mission disabled?

Also, did the mission after plasma and sparks feel really weak late in this campaign : can't equip items, can't receive weapon upgrades or implants. I think they were provided to the player as a tool to prolong the firefights, but this is and will always be the worst way to play xcom2, at least until lw2 comes around. Game makes alpha striking fun - it just needs more pods / more enemies per pod / all pods rushing towards you when you begin combat. Make me chain the alpha strikes or combine them with CC. Don't expect me to just stand there and take shots from the enemy, especially not when 20% to hit is also 20% crit.
>>
I was looking through the mods for openxcom and saw the area 51 overhaul, haven't seen anyone talk about it. Anyone try it? Is it good?
>>
>>147443397
I've heard good things about it, but have zero idea what it actually is. The author bothered to finish it though, and since its competing with FMP and PirateZ I expect it to probably be good.

>>147443291
>Can I build sparks if I start a campaign with the Shen mission disabled?
I believe you can, though I don't know exactly how it works.
>>
File: into_ganplank_by_jigsawss.jpg (448 KB, 1920x1200) Image search: [Google]
into_ganplank_by_jigsawss.jpg
448 KB, 1920x1200
Pistols are Useful.
>>
>>147443779
Thats why he drops it after firing it 3 times.
>>
Whats the best way to balance out the difficulty of increased squad sizes?
>>
File: 20160704190058_1.jpg (277 KB, 1920x1080) Image search: [Google]
20160704190058_1.jpg
277 KB, 1920x1080
>>
File: 20160704001219_1.jpg (300 KB, 1600x900) Image search: [Google]
20160704001219_1.jpg
300 KB, 1600x900
>>147434689
>>
File: longwar2.webm (3 MB, 900x720) Image search: [Google]
longwar2.webm
3 MB, 900x720
>>147443964
By doing the same thing to the aliens and increasing pod sizes
>>
>>
ABYSMAL PERFORMANCE. STILL.

Let's hope that one day, it will get a remaster, on a better engine, by more competent developers.
>>
>>147444613
Works for me :')
>>
>>147444523
Will berserkers attack other berserkers?
>>
>>147444613
It's running better than it did day 1 that's for sure. My aging toaster has no hangs or stutters on medium, only time I get some lag is on those retaliation missions with a million particle effects. Could definitely be a lot better though
>>
>>147444613
What's happening with your system? Is the graphics card, memory, or CPU at max usage while in game?
>>
>>147444342
>>147444593
Difference between the two is very subtle.
Have you also fixed the colours? So we can colour them without camo?
>>
>>147445152
Yes.

That second post wasn't me, I don't who it is, call for help
>>
File: image.jpg (2 MB, 3264x2448) Image search: [Google]
image.jpg
2 MB, 3264x2448
>>147443646
Tried it out and holy fuck did I get raped by these green robot bug floater things. So far seems a lot like fmp
>>
>>147444613
Specs?
>>
File: this went pretty fucking well.jpg (472 KB, 1680x1050) Image search: [Google]
this went pretty fucking well.jpg
472 KB, 1680x1050
>>147444370
I love the ancient greek-like theme!

By the way, guise. I've never had such luck on commander difficulty. EVER!
>>
File: dream.jpg (98 KB, 900x506) Image search: [Google]
dream.jpg
98 KB, 900x506
Does modding DLC ini still cause problems?
>>
File: 268500_20160326102810_1.png (2 MB, 1920x1080) Image search: [Google]
268500_20160326102810_1.png
2 MB, 1920x1080
>>147425181

It's intentional as some of the halo armors (or other mod armors) use theseparate arm/leg/shoulder sections for their legs or arms. So you need an invisible base.

>>147434893

I imagine it's possible. Would like to see it too since like much of long dong the MEC variety was one of my favorite things.

If I knew anything about modding on Xcom's engine I'm really curious if there are the leftover code, animations and so on that would let you port over stuff from Xcom1 wholesale. Like sectoids or SHIV.

>>147448864

Glad to hear it.
>>
>replay for the first time since before Alien hunters
>beat Julian on Commander Iron Man first time
>immediately have a Supply Raid
>end up spiralling
Pain
>>
File: 20160704203056_1.jpg (377 KB, 1920x1080) Image search: [Google]
20160704203056_1.jpg
377 KB, 1920x1080
>>147445384
Slight issue man, the materials on the new stuff (and a few spots on the previous but very minimal) is shiny.
Like plastic , fake chrome, shiny.

You can see it really well on the back of the Mk2 legs.
>>
>>147450619
Yeah i had an issue with that, I'm doing the MKIII now so I'll change some things.
>>
>>147430962
Why hasn't anyone modded environmental damage to the punch yet?

A fucking sword, hell, a fucking pistol is more destructive than BIG PUNCH???
>>
>>147450927
It's one of those things where everyone wants it so expect that it'll come out ASAP.
But everyone thinks that someone else is working on it so in the end it never actually comes out.
>>
File: 20160704124547_1.jpg (217 KB, 1280x720) Image search: [Google]
20160704124547_1.jpg
217 KB, 1280x720
Its nice when fresh soldiers show up with a cool look or theme.
>>
Holy shit, how fucking long does it take to repair 2 HP on the spark?
>>
File: 20160704195641_1.jpg (314 KB, 1920x1080) Image search: [Google]
20160704195641_1.jpg
314 KB, 1920x1080
>its another episode of everything is going fine till the last pod
>faceless activation and i used a car as cover
>>
File: 2016-03-10_15-43-27.jpg (3 KB, 119x146) Image search: [Google]
2016-03-10_15-43-27.jpg
3 KB, 119x146
>>147452334
>car as cover
>>
>>147452706
IT WAS ONLY 2 LANCERS OKAY? I DIDNT EXPECT THAT CIV TO BE FACELESS, THEY LET ANOTHER ONE ALIVE RIGHT NEXT TO THEM

ffs
>>
File: facelessinanutshell.png (147 KB, 1148x1460) Image search: [Google]
facelessinanutshell.png
147 KB, 1148x1460
>>147452993
>not expecting the civilian to be a faceless
>>
>>147452993
>car as cover

mate, you deserved it. just take your lumps and learn not to use cars as cover unless you've personally seen them explode.
>>
>>147453996
>Trusting cars even if they've exploded
>>
>>147454424
>Trusting cars not to be MECs in disguise
>>
>>147436919
It's not great. The new weapons are dumb-looking and the Rulers are dangerous because they just break the rules and have HUEG health bars.

You can play without it, but if you want the extra challenge go ahead.
>>
>It's a 'sold all your trooper corpses before realizing you needed them' episode

everytime
>>
>>147430962
>The wall dont even budge
What a blunder
>>
>>147454424
>>147454626
dam.... u right
>>
>>147455216
http://steamcommunity.com/sharedfiles/filedetails/?id=648410303
>>
>>147455503
The thing is, I am using that mod.
>>
File: live kek.jpg (148 KB, 1280x408) Image search: [Google]
live kek.jpg
148 KB, 1280x408
>>147455605
>>
>>147455605
cant help you there then
if the problem was that it didnt showed the tooltip because you didnt had the tech you can change that on the config file
>>
File: 20160704212239_1.jpg (655 KB, 1920x1080) Image search: [Google]
20160704212239_1.jpg
655 KB, 1920x1080
EXALT
X
A
L
T
>>
File: MechSurvivor.jpg (404 KB, 1694x1200) Image search: [Google]
MechSurvivor.jpg
404 KB, 1694x1200
>>147421663
>>Operatives + Mechas

Yes Please.
>>
File: 20160704214025_1.jpg (307 KB, 1920x1080) Image search: [Google]
20160704214025_1.jpg
307 KB, 1920x1080
>>147450619
Fixed it, I was being overzealous with the contrast on the specular.
>>
>>147456786
Nice f a m!
>>
Another quick PSA

Did you know that Mech micro-missiles doesn't trigger covering fire or killzone? Well now you do.
>>
>>147457679
they also have infinite range unless you fix it with a mod

so enjoy that
>>
How is all the DLC? Feeling a bit overwhelmed by it all after revisiting it for a new impossible ironman run.
I haven't played since the 1st DLC launched and didn't bother with it after I saw what the content was even though I have the pass.

Are mods totally fucked now with the DLC?
I grew to enjoy the Rogue and Infantry classes.
Have they added anymore which don't totally break the experience?
>>
>>147456786
Updated.
>>
>>147456245
WTF has happened to Numerical Health Display and why does it look so shitty?
>>
>>147458526
He couldnt replace the vanilla HP bars anymore so he covered them up instead.
>>
>>147458491
the dlcs are bretty gud, most divisive being anarchy's children and Alien Rulers if you can't git gud.

Shen's Gift broke the mod sdk a lot and a few of us are still waiting for mods to be fixed. But at least long dong is good for that.
>>
>>147458491
Mods are actually doing just fine for the most part.
>>
File: 1404742562766.png (184 KB, 500x500) Image search: [Google]
1404742562766.png
184 KB, 500x500
>>147441815
>since the last month every UFO I've had was ethereals
this is the shit that makes me not want to try FMP. that and the super early base defenses people tend to get.
>>
File: 20160704141954_1.jpg (184 KB, 1280x720) Image search: [Google]
20160704141954_1.jpg
184 KB, 1280x720
Things are getting weirder around here
>>
>>147456786
Awsome, can you do the weapons next? I miss the MEC gatling gun
>>
>>147456786
Is it possible to fix the horribly crushed fingers? Maybe replace the hands with existing spark hands?
>>
>reinforced frame

and just like that, the aesthetic of my SPARK is ruined.

fuck.
>>
>>147462105
ADVENT hands maybe, but the DLC files aren't accessible.
>>
File: Atlas_IMC.png (624 KB, 920x1080) Image search: [Google]
Atlas_IMC.png
624 KB, 920x1080
Titan mod for robots when?
>>
File: mpc-hc 2016-07-04 14-50-19-47.jpg (80 KB, 1920x1080) Image search: [Google]
mpc-hc 2016-07-04 14-50-19-47.jpg
80 KB, 1920x1080
WW1 WEAPONS IN XCOM 2 WHEN
>>
>>147462530
why would you use such archaic, out of date weaponry? What's the point?
>>
>>147462530
>WW1 WEAPONS IN WW1 GAME WHEN
Fixed for you.
>>
>>147462682
Im willing to bet 7.92 will continue to hurt things for a long time
>>
>>147462682
So I can create WW1 XCOM

Or at least get some Resistance: Fall of Man feels
>>
>>147462682
Because it'd feel a bit like the Bureau which was actually pretty neat and had a fabulous aesthetic.
>>
>>147462682
I want to EXALT the fuck out of EXALT
>>
>>147463742
The Bureau was in the Cold War era though in terms of weapons, you tit.

>>147464078
EXALT starts play with laser weapons. That isn't World War 1 at all.
>>
>>147459890
I actually get entire months of ethereals more often on vanilla. That was the first time I ever got one in FMP, the sheer number of species in it makes it really rare.
And the early base defence isn't actually any earlier than you'd usually get one, it's just there's a chance you get gazers who are mutons who trade shooting ability for tank and with the slower tech progress chances are you've only got alloy ammo rather than gauss or lasers.

Honestly, early gazers aside, FMP is actually slightly easier than vanilla, the difficulty is higher but your options are so much more varied and your tech progress goes smoother rather than massive jerks when you hit lasers and heavy plasma that you can handle everything provided you use your head. Sniper rifles combined with dog scouting in particular is a ridiculously potent combination matched only by blaster bombs and psionics, except you can do it from day 1.
>>
>>147464551
>The Bureau was in the Cold War era though in terms of weapons, you tit.
I said "feel", fucknugget, not identical. I'd prefer just the Bureau exactly, but that appears to not be happening.
>>
>SPARK turns ugly because plated armour is fucking hideous
>next mission i'm forced to evac and fail it in order to not lose parts of my A-team

This is all your fault jake
>>
File: XCom2 2016-07-04 15-26-13-56.jpg (278 KB, 1920x1080) Image search: [Google]
XCom2 2016-07-04 15-26-13-56.jpg
278 KB, 1920x1080
WHAT'S HAPPENING
>>
>>147465529
How they fucked up so badly with the second tech tier in xcom2 still amazes me. It was the best looking tier in 1, lasers and skeleton suits were sex as fuck and the mech railgun was great.
>>
>>147456035
>>147455503
I also just sold all my trooper corpses before realizing I needed them despite the black market usage mod. Researched plated armor and suddenly I need 6 advent trooper corpses to built the armor upgrade.
>>
>>147465529
It's supposed to be ugly, it's the cobbled together Plate armor, before the refined power armor
>>
I know that the Rulers still appear if you disable the DLC mission, but if I have the Alien Hunters mission enabled and available, but I never start it, will the Rulers still show up?
>>
>>147465919
Nope

Rulers only start showing once the mission is completed. You can do the scan to enable the mission and then leave it for how long is needed. I waited until full mag and 6 man squad before hitting it, so I could wipe the Snek King out that mission
>>
>>147465637
Welcome to squad cohesion! Minor bonuses to stuff because you're playing fire emblem simulator.
>>
>>147459917
nice leggings
>>
>>147465783
problem is plate armor looks too ugly and power armor looks too nice
>>
Is there a way to have the game use randoms for gatecrasher and only put character pool people into the recruit from barrels option?
>>
>>147465734
Probably the cobbled look of a supposedly low resource resistance force, chopping up the components manually into the shapes they need, then they go to power armor where they clearly learn how to refine the alloys themselves and make them more integrated
>>
>>147466208
>nice leggings
Even stranger, I've never seen these leggings before. I actually would like to know what they are.
>>
File: XCom2 2016-07-04 15-39-20-18.jpg (345 KB, 1920x1080) Image search: [Google]
XCom2 2016-07-04 15-39-20-18.jpg
345 KB, 1920x1080
>>147466190
I see

>>147465637
SNEK KING MUST DIIIIE

On another note, space marine backpacks look pretty kickass when paired with Halo armor or any other armor
>>
>>147466805
They look good on you, bae. Will you be my gf?
>>
How many mods are broken from the Beagle collection? I haven't played the game since release and though of trying it out with mods since there seems to be plenty of them out now.
>>
>>147467334
I haven't looked at it in awhile, so I'm not sure. Can you see the last time it was updated?
>>
>>147468112
17th of March it seems.
>>
>>147468398
Yeah, then there's definitely broken stuff. The /xcg/ modlist was at least updated mid april if you want to check that out.

I'm pretty sure perfect information and Longer Namer are broken, though there is a longer names v2.
>>
>>147469117
Empty Names is broken too.
>>
Happy 4th my nigs!
>>
>>147469117
Yeah I'm looking through the /xcg/ list and I was wondering how do the class mods work? Are multiple class mods compatible with each other? Also the list is missing the Leader class from LWS, it's not /xcg/ approved?
>>
File: AWGbot.jpg (206 KB, 1131x1600) Image search: [Google]
AWGbot.jpg
206 KB, 1131x1600
>>147462402

This.

A mod that makes the MEC huge a la 'lid Queen so they can be full out Mechas WHEN
>>
>>147469495
I have 20 classes other than the normal ones (and have disabled two of the vanilla classes due to them being infinite shit) and they all work perfectly together.

Here's the list, if you're curious. I also use Grenadier, Ranger, SPARKs, and Psi Ops (though I don't actually go for them much these days).

Trooper
Headhunter
Officer
Rifleman
Rogue
Sniper
Field Medic
Infantry
Shock Trooper
Gifted
Bruiser
Guerrilla
Scout
Anarchist
Fury
Samurai
Rocketeer
Gunner
SpecOps
Engineer
>>
What are some good vanilla style classes to replace the current ones?
>>
>>147469781
How do I disable original classes?
>>
>>147470226
Personally, I've found that the Fury/Anarchist/Headhunter/Bruiser are a great OG replacement. They're interesting and highly different, but hit many of the same boxes. Give them a try.

If you want something more traditional, give the Sniper, Infantry, Rogue, and Engineer a whirl. There's no good replacement for the Specialist's GREMLIN (though I never cared, because it is crap).

>>147470282
There's a series of mods called "Disable <classname>". I have Disable Sharpshooter and Disable Specialist.
>>
>>147470630
>Fury/Anarchist/Headhunter/Bruiser
Oh, I forgot, this is a single mod. I think Grimy made it, I forget the name, I'm sorry.

Also, the Scout/Rocketeer/Gunner are a single mod as well, and they're pretty good (except the Rocketeer who is just sorta shit).
>>
>>147469117
>>147469495
If you guys find any mods in the /xcg/ that are broken send me a message on Steam and I will remove them. Also, if I'm missing any mods from the modlist same thing. I haven't really spent much time on it recently because I've been busy at work.
>>
>>147470226
Technician basically axes the healer portion of Specialist and focuses on doing things with the gremlin. It's main paths focus on party buffs or enemy debuffs. They can also use shotguns for some reason

Feels kind of OP so far, though. Being able to freely stun enemies from a distance for example is basically a better version of Stasis
>>
>Stabilize
>>
>>147472979
yeah but statis is just one reason why psi oops are silly

balance it out by adding A Better Advent, ABA: All The Enemies (and every enemy type endorsed and used in it), and ABA: Better Pods Plus.

Then it won't feel so OP
>>
>>147476564

Enjoy the bullshit of sectoid soldiers if you do.

I recommend A better advent and all that, but jesus christ it's thin mint grade.
>>
I want to experience Long War in XCOM 2, but there's no modification like it. Even worse, I believe there probably won't be one at all due to how widespread the modding community is, how everyone uses different things, and the massive amount of conflicts that will result in the creation of such a mod.

As such, the next best option is combining the individual mods available on the workshop to create an experience similar to Long War.

What combination of mods would lead to such an experience?
>>
>>147477383
THAT'S XCOM, BABY!

its part of how i tried to simulate long war with xcom 2
>>
Think it's possible to port the Mechtoid model as parts for the SPARK or at least the torso and legs?
>>
>>147477419
Use a variety of the QoL fixes combined with A Better Advent (with All The Enemies and Better Pods, obv). The class selection is the big issue, one I'm unsure about how to solve. I know what I like in classes, but I'm not yet sure what classes make the best LW-type experience.

Also, some change to the Avatar Project and timers would seem in order for the tactical experience of LW (where long, cautious, dangerous missions are the rule, not the exception). Personally, I'd make timers really short, but only post-concealment, to make the conceal game more difficult yet rewarding. As for Avatar, I'd probably seriously extend it but not remove it, to provide a longer campaign (again, ala LW).

It's not going to be LW. But it can be made into something great on its own.
>>
>>147477419t
the modding community is widespread yes, but how is that different from installing LW and then making ini changes to suit your preferences?
fuck the air game

right now i am playing with around 60 to 70 different mods between tweaks, fixes, gameplay additions and rebalances and has been very rare to me seeing 2 mods conflict with each other and even when they do if they are popular enough it would probably get fixed

i think that the problem is that right now there is no standard on how a "balanced LW like experience should be" but just give it time, grimmy already has a collection of mods meant to work together, i am sure in the future we will see more collections like that
>>
so any word on future XCOM content?
>>
>>147480080
something to do with tygan
>>
>>147469781

Until someone gets around to make grenadiers into gunners and lose their grenade launcher Rocketeers feel like a lot worse option than a grenadier. The higher spread is not worth 1 more damage. Do rocketeers get better in the higher tiers? Half the reason I had them in Long dong was the abundance of mechanized enemies needing that HEAT.

Now you got blue screens and specialists for that.
>>
File: 20160704224200_1.jpg (208 KB, 1680x1050) Image search: [Google]
20160704224200_1.jpg
208 KB, 1680x1050
>haven't played xcom in a while
>open it
>load game
>this happens
>there's been an update

what the fuck

what do I do now
>>
Do meme beacons work on rulers?
>>
>>147481067
Start a new game.
>>
>>147481262
I tried making a new soldier and my cosmetic mods are kill too though
>>
>>147480928
First, the Gunner from that same mod is just a grenadier sans grenades. It's also a good class, if you like bullets, which you should.

Second, the Rocketeer is fucking terrible. They have spread on their rockets which *always* seems to screw you. They are just worse than every grenade-focused class I've come across so far (Grenadier, Engineer, Anarchist, mostly). They also aren't as necessary against robotic enemies either, as you note.
>>
The mod that tells you with a yellow target if your move flanks the enemy broken for anyone else?
>>
>>147481067
Quit, reload. That happens after every DLC update. No idea why.
>>
>>147433595
Both
>>
>>147481147
no
but thats why you have freeze granades
>>
File: 268500_20160518205533_1.png (2 MB, 1920x1080) Image search: [Google]
268500_20160518205533_1.png
2 MB, 1920x1080
>>147481379

Oh I know about the gunner. I love it. With good accuracy the thing is a goddamn machine gun bunker on steroids. It's 10/10 my favorite class, I loved them in Long Dong and I love them here. Their sheer utility in suppression and overwatch makes them stand out against grenadiers and be as valuable as them. My gunner from the previous campaign that I quit to restart with Sparks out. By the end I think his kill rate was in the 140s or so, he could literally single handedly down an entire map's worth of pods. It was the whole WW2 German doctrine of "Everything focuses on the machine gunner - we'll give rifles to our ammo-bearers so they can feel like they are actually doing something of worth".

But yeah Rocketeer is just plain abysmal. Scout seemed disappointing when it came to stats alone and I feel like it's the same issue there - Long dong made the assault shotgun or bust CQC and until/unless you nerf rangers into that role a ranger can do a scout and assault all in one.

Only way I could imagine having the Rocketeer be more valuable is if grenades did little terrain damage and rockets did lots.
>>
>>147481885

Annnd my continent bonuses are dogshit.

>50% less expensive (I hope it was 50%. I'd be furious if it was 25%) GTS stuff in europe
>20% faster research for a lab in Asia
>25% intel bonus in Australia (That's a little better).

I fucking knew I should have used that 'no shitty continents' cheat. Lemme see if it's retroactive.
>>
>>147450927
>>147455365
I think it's part of the 'fix' where swords don't instantly explode everything around them like the Hammer of Thor. I noticed you can no longer melee through full cover compared to launch.
>>
File: 20160704222625_1.jpg (279 KB, 1360x768) Image search: [Google]
20160704222625_1.jpg
279 KB, 1360x768
Anyone know how to fix this? it wasn't doing this yesterday and the only thing I've done is verify my files.
>>
>>147481885
>Gunner
They're iffy early, when they have shit aim, but they get super impressive later on, I definitely like them too. They're not my favorite, but they're super good.

>Rocketeer
They're shiiiiiit I hate them.

>Scout
Ok, so, it took me awhile to learn to like this class, but now I'm a super big fan honestly. You have to use them extremely specifically though: they're a far more stealth focused operative than the Ranger is. While you can build stealth Rangers, Scouts and Rogues are vastly better at it, since they're quick and can focus a lot more. If you play with a Scout/Rogue pair and you think of them as a highly mobile spotter and problemsolver unit, they'll pay you dividends. Give Scout a chance.
>>
>>147484250
Take your dose.
>>
File: diglet.jpg (10 KB, 257x196) Image search: [Google]
diglet.jpg
10 KB, 257x196
Should I be buying engineers and scientists on Legend? I finished my commander run with only what I got from missions and stuff but I'm getting scared that I'm digging too slowly maybe.
>>
please no memes
>>
File: pkk98aB.png (80 KB, 700x400) Image search: [Google]
pkk98aB.png
80 KB, 700x400
>>147484847
>no memes

Where do you think we are?
>>
>>147484690
If you have the spare cash, an extra scientist/engineer can't hurt too much.
>>
How far xcom2 do I need to go to start encountering AH/SLG content? I'm thinking about starting a new campaign but not if I'm going to spend the rest of the night just replaying intro missions with 4 basic soldiers.

I'm not sure how I feel about the way DLC works in xcom and xcom2. I guess you could be strategic with save files in non-ironman (is the dlc even active in old saves?) But the idea that you need to start a whole new campaign every time they add anything is kinda bothersome.
>>
>>147484250
well my game is now unplayable because of this...
>>
>>147486831
Stop installing meme-mods.

>already unstable, buggy game
>lets install game-system related mods created by randos, what could go wrong?
>>
>>147487159
the only mods i'm using besides cosmetic ones are in the beagle mods list... and i'll say it again, they were working yesterday before i verified game files.

Good suggestion m8.
>>
>>147486083
About 3 missions is when they start triggering. You can get both unique missions done inside of two months, if you want them done.
>>
>>147486831
>>147484250

Just restart your game.
>>
File: XUOQuFH.png (216 KB, 877x620) Image search: [Google]
XUOQuFH.png
216 KB, 877x620
Started production on carapace armor
Is psi viable to rush now or should i wait?
>>
File: 268500_20160704234542_1.png (3 MB, 1920x1080) Image search: [Google]
268500_20160704234542_1.png
3 MB, 1920x1080
>When you know A better advent is bugged as shit

>This is the reinforcements on the first mission
>>
File: plan2jh7.jpg (26 KB, 360x360) Image search: [Google]
plan2jh7.jpg
26 KB, 360x360
>>147489229
>>
Just catching up on the past week or so of threads

/xcg/ is really bad at this game
>>
>>147489229
Ah shit they look badass nice effects dude
>>
>>147489229
That's a nice screenshot. Even has the speaker graffiti on the wall.
>>
>>147483812
My Ranger is still smashing everything around when he hits.

Also, sneks now destroy all adjacent cover when they wrap one of your guys. I don't remember that happening previously.
>>
The fact no mods are being update is very upsetting. I hate that the workshop exists, people just throw stuff up there, forget about the game, and never update their mods.
>>
The bolt caster has made my specialist my most powerful soldier. Pls no nerfs.
>>
>>147490253
>I hate that the workshop exists
So you hate people bringing you free content, and then complain when they don't update it fast enough. The DLC released two days ago, as in over the weekend - a July 4th weekend at that.

Do you realize how you sound right now?
>>
File: HALT!.gif (447 KB, 800x682) Image search: [Google]
HALT!.gif
447 KB, 800x682
>>147489229
>>A better advent is bugged as shit

Explain.
>>
Does Alien Infiltrator dark even add even more faceless to retaliation missions?
>>
>>147490557
There are mods, good mods. that haven't been updated since before alien hunters came out.
>>
File: fuck this asshole.jpg (115 KB, 1200x675) Image search: [Google]
fuck this asshole.jpg
115 KB, 1200x675
ayyyy yo just got my ass handed to me trying to beat Shen's legacy mission on legendary difficulty

next legendary run I won't even touch it without outfitting all 6 soldiers with AP rounds

fuck this asshole unit in particular
>>
>>147490997
So if they're good mods, why are they in need of an update? Are they breaking something? Did you report it? Are you sure it's even that one mod breaking it, and not some other mod you're using?

You're still coming off quite petty.
>>
>>147490557
>4th of july
not everyone lives in burgerland my friend
>>
>>147490997
modders also have lives
sometimes they have to leave the modding scene because of real life issues
its a shame but nothing can be done
>>
File: 20160704211428_1.jpg (214 KB, 1280x720) Image search: [Google]
20160704211428_1.jpg
214 KB, 1280x720
Playing around with the bare mod can be pretty fun.
>>
>>147491393
That may be, but it's still a plausible reason why at least some of the modders may not have been doing anything on part of the weekend. Or did you just want an excuse to type out burgerland, Mr. Yuropoor?
>>
>>
>>147492046
its a good thing all the sneks know how to play dead
>>
>>147492131
the sneks died at the start, it would have bled out by the time i left
>>
File: 20160704214120_1.jpg (211 KB, 1280x720) Image search: [Google]
20160704214120_1.jpg
211 KB, 1280x720
>>147491431
>>
>>147491079
SWOLE MODE
>>
IESS doesn't work anymore apparently.

Does anyone know of any pod size increases?
>>
>>147493395
>Does anyone know of any pod size increases?

I mean mods that increase pod sizes/more pods.

Is A Better ADVENT what I'm looking for?
>>
>>147493395
>>147493485

IESS+ works for me.
>>
>>147493840
I just have it not load since the mod author said Alien Hunters killed it.

I haven't played since a bit before that launched so I'm not sure what it will do.
>>
>>147493916

http://steamcommunity.com/workshop/filedetails/discussion/619302232/364041776199079516/
>>
File: 1451857402571.gif (968 KB, 320x265) Image search: [Google]
1451857402571.gif
968 KB, 320x265
>>147494023
shit senpai

Thanks.
>>
>>147493485
A Better Advent and its companion plugins, Better Pods Plus and All The Enemies, are desu way better than IESS+ and have more flexibility in terms of making shit harder.

You do you, however.
>>
>>147494023
What the fuck? I did this and now numerical health and free camera rotation no longer work...
>>
>>147484250
This can happen if you have a major conflict in your mods or if you've changed some graphics settings mid-mission
>>
>>147494435

Well, if it rebuilt a file maybe you have to relaunch the game for them to work again, i don't know. I was just pointing out that IESS+ still works.
>>
>>147494593
I launched it twice, nothing... fuck... these were like the top two mods I need to play this game too.
>>
>>147494690

delete them and have steam download them again?
>>
>>147494735
Tried that. they're at the bottom of my mod list now, still nothing. I've had the same mods for months too. defuq?
>>
>>147494995

Maybe they conflict with IESS+? That wouldn't make sense but i don't know, does it work if you start a new campaign? Do you have to manually edit any .inis to make those mods work? Did you get keked on by the will of Jake Solomon under the pale moonlight?
Thread replies: 255
Thread images: 159

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.