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/mbg/ - Mount & Blade General
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Crazy Charlie edition

(Looted) thread: >>147251583

READ THE PASTEBIN BEFORE ASKING QUESTIONS.

LATEST BANNERLORD INFO/VIDEOS:
E3 Bannerlord siege videos:
https://www.youtube.com/watch?v=705at0Pr4fM
https://www.youtube.com/watch?v=iObwq1WaxQ8

E3 interview by Techraptor :
https://www.youtube.com/watch?v=txjEMt7utvE

Last blog:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/15.

OLDER BANNERLORD INFO/VIDEOS: See Pastebin

PASTEBIN: http://pastebin.com/2ZjZZZpc

M&B Wiki: http://mountandblade.wikia.com/wiki/Mount_and_Blade_Wiki

NOOB GUIDE: http://imgur.com/a/FMAqV

M&B VERSION ARCHIVES
>ftp://ftp.taleworlds.com/

Anon's mods and upstab guide:
http://pastebin.com/agwZu9Df

>/mbg/ Steamgroup
http://steamcommunity.com/groups/mountandbladevg

Module Recommendations:

>Anon's ACOCK minimod
https://mega.nz/#F!JRQ1DRqA!Evh-3Q3uQRbaLzR4LiQ85A
>Gekonewer
https://mega.nz/#F!itxViDAT!PhBfJWsjATkdqN28V2kZ5g
>Swedish Mayonnaise
https://forums.taleworlds.com/index.php?topic=211788.0
>>
>>147364916
was just about to make one
good OP image too
>>
B U T T E R
U
T
T
E
R
>>
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>>147364916
First for CoMM, the best fantasy mod for Warband
>>
>>147365038
y-you too
>>
>>147364940
>Khergit
>Culture
>>
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>>147365142
Indeed
>>
Does Warwolf do any justice to horse archery with improved AI?
>>
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>>147365142
Holy shit
>>
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Thanks for putting up my key bind reference sheet. Here's an update and printer friendly version.

http://i.imgur.com/uBak6PH.jpg
>>
Is the combat in this game fun enough to bother setting to a high difficulty and gitting gud at it?
>>
>>147366484
Brainy bots, or you're a scrub, and yes it is
>>
>>147365142
GREATEST
>>
>try brainybots for the first time
>do tourny in rome
>pope blows me the fuck out

wew
>>
>>147366884
>try brainybots for the first time
>fight a drunkard in Serbia
>get rekt

wew
>>
>>147367085
I keep getting stunned by what I assume are kicks but the AI doesnt do a kick animation and they do it faster than a kick actually happens
>>
>giving pendor a whirl
>noldor
>unimpressed at the name
>hear they're broken in a fight
>decide to tag along when they get in a scrap
>lind erebos starts playing
Holy hell, the dev seriously made them literal Noldor, didn't he?
>>
>>147366484

Oh yes lad.

When you get to manual / chamber blocking levels in MP it is something else.
>>
>>147367178
it is a kick, you're not used to it
>>
>>147367294
But they kick way faster than I can, are kicks governed by agility or something and I never knew?
>>
>>147367358
no you're just used to the AI hugging you and being able to stand relatively still while they do so
you want to move around more with brainybots, try and keep rotating left or right so they can't kick you
kick damage is affected by STR though
>>
OH SHIT
ITS THE MAN ITSELF
>>
>>147367594
Very interesting.
>>
>>147366484
With Brainybots, sure. Not in vanilla. Raising the difficulty does little more than make early game harder. The AI is still pretty dumb and even the higher damage becomes pointless as IIRC, damage & armor are calculated BEFORE the difficulty based modifiers. The best armor in the game'll just no sell most anything short of couched weaponry and elite troops.

As a result, it doesn't matter how much of a modifier the game applies. 0 x anything is still 0.
>>
>>147367594
As far as I've noticed in taverns, there are a dwarf, an elf, a guy called Minion, Crag Hack, Sandro and Christian as companions.
There's also a black market merchant who sells artifacts
>>
>>147366181
>p - Surrender

For real? I never tried that.

>c - Battle Cry

huh
>>
>>147367834
the normal combat AI is fine for new players i'd say
>>
>>147367594
Help!
>>
>>147367906
it's NW specific
>>
taleworlds employee here. ask me anything
>>
>>147368521
Ravioli ravioli, give me the bannerlordioli
>>
>>147368521
how many isis guys have you killed so far
>>
>>147368521

WHERE

IS IT
>>
>>147368521
can you add dual wielding?????? its so cool!!!!!
>>
>>147368612
it is not just mine to give
>>147368714
none
>>147368718
being developed
>>147368793
that is stupid, nothing beats shield and a sword. go watch some anime
>>
>>147368521
>>147368873
go roleplay on reddit
>>
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>play total war, itch to play m&b
>play m&b, itch to play ck2
>play ck2, itch to play total war
>>
>>147368521
might be bait but

Is it gonna be possible to extensively mod the campaign part of the game? (this includes being able to make interfaces for new things) I love the action and it's one of the main reasons it's one of my favourite games, but I'd like to see more developed kingdom/city/village management, and all that.

Also, are skills getting reworked? There are many in warband which are pretty useless or underwhelming. It'd be nice to have different skills (or to make these moddeable at least) and maybe perks as well (both for the battles as well as the campaign)
>>
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>>147368793
Not him but parrying daggers WERE a thing, so in theory you could maybe expand on it. Maybe something like it counting as one handed but having to have a certain rank in Weapon Master to do it.

To be honest I've never understood the sheer hatred for dual wielding that exists in general.
>>147369106
You're playing Total War for the big battles, but you've got a bird's eye and you wish you could be down there, so you play M&B.

You play M&B but you wish there was more political shit to do when you inevitably get into that realm during mid-late game, so you go to CK2.

CK2 scratches your itch for politics, but you want to actually see the battles play out, so you go to Total War.

It's all suffering.
>>
>>147369106
>tfw no game that perfectly combines all 3
>>
These fucking sieges
>get to the wall
>Summon Devils to start reking inside
>After a while cast raise undead
>>
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>>147369456
>>147369326
BONERLORD OH BONERLORD
>>
>>147369326
Addendum to my post. I should also mention that as a result of all this, you never actually finish any of the games you started, so they sit there for like a year until you get back to the game and decide on a fresh start.

Am I in the ballpark?
>>
>>147369541
Magic makes all battles trivial sadly, I can conquer a city of 1000 on my own assuming I come with 2500+ magic
>>
>>147369741
Magic is proly impossible to balance without fucking it too much
>>
>>147369981
Even without player magic, liches are pretty nuts

Probably the best ranged unit in the game and also use raise dead for free
>>
>>147369981
let the enemy use magic
ez
>>
>>147370090
AI<player
Therefore, it will not be balanced
>>
>>147370090
Inb4 they inferno their whole army to death
>>
I haven't touched warsword since full release, how were the patches? Is the map stutter fixed? Is the horrifically large chaos model fixed?
>>
Is there a Freelancer + Diplomacy mod that's just those two? The only one I found has some dumb extra recruitment "improvement" mod and some other mods I don't want.
>>
>>147370302
yeah, check the new vampire faction here
Even your own liches resurrect dead troops
>>
>>147369326
>To be honest I've never understood the sheer hatred for dual wielding that exists in general.

The only game that made it somewhat right that comes to my mind was Ragnarok Online. Only Assassins could dual wield, with base damage set to 50% on right hand, 30% on left hand, and masteries would increase them up to 100% damage on right hand, 80% on left. Also, it would reduce your attack speed by a great margin.

In the end, you had to put a lot of effort so it can be actually useful when compared to other builds against monsters, and only dumb people would use it in PvP and even dumber people would die to it because you're completely shieldless while investing a lot into killing as fast as you can before they notice, thus you're paper thin.

Meanwhile you have dumb shit like Skyrim that actually rewards you with no effort needed to use two weapons at the same time and Game of Thrones (the show, that is) with dual wielding completely out of context (or actresses who had next to no training before recording) and people tend to think that's the way to go.
>>
>>147370168
that's why I never personally participate in battles in regular M&B either
>>
>>147369565

Like a towel about to slip off.
>>
>>147370389
I checked the update page and there's 1 patch, which has no mention of map stutter in the patch notes. They really aren't going to fix it are they?
>>
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>Holy
>Roman
>""""""""""Empire"""""""""""
>>
>>147369326
>parrying daggers WERE a thing
Because people always carried daggers with them. A shield is better, but most people dont carry shields around with them. For a while it was fashionable to carry a buckler with you around town.

A shield is ALWAYS better to anything else in your offhand (except a gun of course)

When people say they want dual wielding in a video game they dont mean parrying daggers anyway. They mean bullshit unrealistic higher 'deeps' damage spam or flashy unrealistic movesets.

Thats what i like about mount and blade. Want to fuck something up? Heavy Great Bardiche. Now thats realistic!
>>
>>147370573
To be honest I'd think a dual wield build would ideally work as great crowd control. You're still flinging very sharp steel in multiple directions. Most people want to stay out of range if they can.

>Meanwhile you have dumb shit like Skyrim that actually rewards you with no effort needed to use two weapons at the same time
Dual wielding in Skyrim is actually completely pointless. The game really does nothing to discourage the retarded combo of "weapon + heal spell in other hand" that you can pull from the very beginning.
>and Game of Thrones (the show, that is) with dual wielding completely out of context (or actresses who had next to no training before recording) and people tend to think that's the way to go.
Yeah, that's retarded. I'm not sure why they had Arthur dual wielding instead of using Dawn like he does in the books. Especially when they tried to be "realistic" and have Ned refrain from using Ice.

Admittedly I could see Syrio dual wielding (or having a parrying dagger) and buy it, but the guy's style leaves one hand open as is and he's clearly trained in both book and show to fuck multiple people up at once. They actually nerfed him in the show. In the books he doesn't knock those guys out, he just straight up fucking kills them.
>>
>>147371002
youforgot

>"""""""""Holy"""""""""
>"""""""""Roman""""""""
>>
>>147369728
Not him but you described me pretty well. I have 900+ hours of warband playtime but I've never actually finished a game, mostly because I don't like starting where I left off. Maybe it's because I know the kingdom management part of M&B is pretty bad so I prefer the early game.

Then again this shit happens in TW and paradox games as well.
>>
>>147371171
>dual wield build would ideally work as great crowd control

Crowd control is actually what large two handed weapons were for.
>>
>>147371028
most worn daggers weren't used for parrying
parrying daggers are daggers with generally complex hilts like main gauche daggers
>>147371171
>To be honest I'd think a dual wield build would ideally work as great crowd control.
using a 2h sword for this is much more effective than dual wielding
dual wielding is pretty much a modern meme thing
>>
>>147371419
>parrying daggers are daggers with generally complex hilts like main gauche daggers
You are missing the point. They can be worn, they are not out of place, people arent going to freak out if you have one like they would if you stroll through town with a poleaxe.
>>
>>147371683
well you said people always carried daggers with them
and they did, but generally they wouldn't be parrying daggers
>>
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>>147371772
The correct use of daggers
>>
>>147371401
The irony is I don't really use them for that. Admittedly I use the Heavy Bastard Sword, but the only time I switch that puppy to two-handed is when I'm on the walls. Then it's block properly, let my armor soak up anything that gets through, and bring the sword down on their heads.

Ineffecient as hell, I'm sure, but it's so damn fun to just watch a shield break or someone go down whenever you swing that thing.
>>
There's this fucker named "Farrell" who has a bunch of bands of bandits following him, totalling to close to 500 men. I never questioned it and only avoided the region they roamed, but I can't find anything about this in any floris-related page. They have roughly 250-300 in prisoners so far and it gets higher each time I see them...
>>
>>147371904
that's not really comparable to a dedicated two hander
considering how large greatswords were in the 16th century
>>
>>147371772
Its an evolution and based on utilitarianism. Because people always carry daggers with them, a parrying dagger is going to be socially acceptable to carry. Because people always carry daggers with them, the parrying dagger only exists because people started using their daggers in their offhand for fighting and looked for ways to modify it for that purpose. Because people always carry a dagger, carrying a parrying dagger is really not a big deal.
Compared to carrying a shield around. A parrying dagger is much more defensive than a proper fighting shield is, which most people dont understand, they think a dagger must be a weapon, but a parrying dagger is almost entirely defensive because to attack with it closes no lines at all, unlike a shield which leaves your entire side protected while you strike with it.
>>
>>147371171
That depends on what weapons you're using. Daggers would create a rather small shield around yourself, and swords could do an okay job, if you could control the weigh that well, but large 2h weapons would still do a better job, as they would be larger and much stronger.

>I'm not sure why they had Arthur dual wielding instead of using Dawn like he does in the books.

I don't even know. Hell, have him use Dawn and another sword if they really wanted to shove dualmemes into our throats so much, but not using Dawn was outright stupid.

Man, Syrio was based.
>>
>>147371904
Thats because the AI in this game (and brainy bots) just runs towards you with no self preservation instinct.

Two handed as crowd control wasn't for battles, it was for crowds. To keep angry peasants away.

Heavy great bardiche friend, it is the master weapon for wall chopping.
>>
>>147372116
it's not really utilitarianism so much as the duelling culture of the 16th and 17th centuries
as far as i'm aware parrying daggers weren't used on the field
>>
>tfw gaelic shields have the best designs but a paintjob I dont like

reee
>>
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>>147371171
>>147371028
I think shit like this would work if the combat was reworked a bit. Personally I would add stuff like dodging (not with rolls, but with sidestepping to the sides, and small leaps fowards and backwards) and would make the attacks have a more defined trajectory. By this I mean you shouldn't be able to move your character so much in the middle of an attack animation, which is what makes the MP combat so "flaily", as in, everyone twirls around all the time to get more speed bonus and to cover more space with their attack.

I'm not saying it should be like dark souls, I don't like that type of combat, but I think M&B's combat needs to be more than jogging around and flailing. The current system we have now + those things would allow playstyles based on different kinds of weapons. By this I don't mean every weapon should be useable on every situation, but it would allow the player to use, say, a rapier or maybe sword + dagger in situations outside the battles on the field.

Thinking about it, a game that did this sort of OK was Severance Blade of Darkness. So yeah, basically I hope bannerlord's combat is moddeable enough to get a nice mix between vanilla and severance-type of combat.
>>
>>147372298
>as far as i'm aware parrying daggers weren't used on the field
They probably were, because people will use what they have available to them.

They are not optimal for that by any means. Thing is, because you are always wearing a dagger, why wouldn't you wear a parrying dagger?

Also for people using polearms, since swords in the field are sidearms and people are usualy not carrying shields in later eras because they have a halberd or something, if you have a sword you may as well have an offhand item.

I have nothing against parrying daggers, i just dont think they even really count as dual wielding. If a parrying dagger is dual wielding, then so is using a shield.

When people say dual wielding they mean using two one handed weapons, both offensively.
>>
>>147372613
>why wouldn't you wear a parrying dagger?
well depending on the design, weight
depending on what you're doing it might not be the most practical design for you to have
>I have nothing against parrying daggers
i think they're fine, shields need to be more offensive
if instead of dual wielding we had offensive capabilities for offhand weapons like parrying daggers, bucklers, shields etc that'd be good
>>
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>>147371002
>Kraków
did they even add at least miniature of real Wawel Castle in this game for sieges?
>>
>>147371935
They're called bandit heroes, you can switch them off in the mod options
>>
>>147372878
Wawel Castle didn't exist in 1257
>>
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>>147372607
https://youtu.be/DRuudjlr7RA?t=16m3s

>M&B bannerlord
>with tweaked combat that added something like this
>and better kingdom/city management

I honestly wouldn't need another game if this existed.
>>
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>>147372878
This is the look from outside
>>
>>147373261
if anybody wants to play this, there's a GOG torrent on kat
you can't actually buy it anymore
>>
>>147371171
>Especially when they tried to be "realistic" and have Ned refrain from using Ice.
Considering Ice is Valyrian steel, it's probably not that heavy and it's also sharp as fuck. It's probably pure death if used on horseback.
>>
>>147373532
I got the torrent awhile ago, but it was a pain to get working and it runs really poorly for some reason.
>>
>>147373532
Yeah, it's a pretty old game. Still holds it's own though, and I think they had the sweet spot between the type of combat M&B has and the type of combat dark souls has. It'd be great to see something like this with today's technology.
>>
>>147373713
you gotta fuck around with the launcher options
use openGL then change the options to your preference
>>
>tfw bringing a pike to a 1257 tourny
>>
>>147373139
It existed, but it was much smaller, in gothic style. Somewhere during XI - XII century (so 1200s - 1300s) polish kings started to improve it till it finally got big overhaul to look similar to how it looks today.

>>147373493
>no Wisła river
shameful. But I guess looking up pics of old castles and making compeltely new models with surroundings to make every city look real is a lot of work. Would be awesome though.
>>
>>147370383
Freelancer 1.5something has Diplomacy built in.
>>
Has anyone ever had a glitch in Viking Conquest where you start warping around the campaign map every few seconds, and during the warp it pauses for a microsecond?
>>
how to stop modded 1257 from crashing


help
>>
>>147374697
it's an outdated version of freelancer though
>>
>>147375203
https://forums.taleworlds.com/index.php/topic,131274.0.html
>>
>>147375162
yeah, I think, but it was never significant or game breaking so I just assumed it was the game lagging or something.
>>
>>147375223
Doesnt really matter though
>>
>>147369741
How do I get more mana anon?
>>
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How do I "Escape from the castle" in Gekukujo?
I'm supposed to rescue a prisoner, but I get caught every time I go in. The first two times, I got the prisoner, but her ran off and got KO'd.

Now I'm trying to find my way out of this japanese... place. I can't kill the guards either, because they're under the bridge, and running takes too long.
>>
>>147375397
As far as I can tell it just builds up over time, either there's a cap at somewhere around 2500 or I keep having battles when I hit that point

I think mana regen might be int based or not, don't know.
>>
>its an all of italy is throwing tournaments episode
>>
>>147375896
>not slaving
once you slave you'll look upon tournaments with disdain
>>
>>147376170
>implgin


11000 a tourny is 2 gud to ever turn down
>>
>>147376308
>not playing native for the full spawning without a shield against an archer experience
baka
>>
>>147376580
>playing native

wew
>>
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>>147376580
>he can't even take on an archer without a shield
>>
>HAHA THIS BITCH HAVE FACKABLE BODY

What did he mean by this
>>
>>147377957
Shake it, baby
>>
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>>147376580
>>
>>147376580
>walk sideways
>now impervious to archers

That was hard
>>
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>>147378252
>>147378226
>>147377794
>>
>>147378580
i think you have used that image macro incorrectly
>>
>>147375678
escape prisoner scenes end when all the guards are defeated

you have to go down there
>>
>>147378682
Is there some way I'm missing? Because every time it happens, I can't jump down, and have to surrender and reload.
>>
I'm posting Cao Cao in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>>
>>147378860
It's not gonna happen man, give it up
>>
>>147378929
you cannot crush his chinese spirit
>>
>>147378814
Bring a ranged weapon
>>
>>147378860
Keep up the good work
>>
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For friendship.
>>
The two best weapon are the heavy great bardiche and the masterwork siege crossbow

Prove me wrong
you can't
>>
>>147379556
Ranged weapons are homosexual.
>>
>>147379556
can you use either on a horse?
>>
>>147379556
>Prove me wrong
Don't normal bows eventually eclipse crossbows thanks to shit like Power Draw? Also I've heard that Masterwork Morning Star is a total nightmare of a weapon.
>>
>>147379721
The masterwork siege crossbow penetrates everything and its only gay to take.
>>
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>>147379742
You can use berdiche.
>>
>>147379846
that is fucking scary.
>>
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>guild masters and village elders aren't a menu option
>>
>>147378580
two can play at this game
>>
>>147378860
>>147378929

I don't know man, there's a pretty cool Warwolf mod out that is kind of promising
>>
>>147379742
The great bardiche is a two handed weapon (not to be confused with the long great bardiche which is a polearm) and therefore only suffers a 22% damage penalty on horseback. So immense is the heavy great bardiches damage, however, that it is still on par with the heaviest of one handed weapons damage wise on horseback, and while swinging slightly slower, has a massive 120 reach, for cleaving peasants in passing with ease

You can fire the masterwork siege crossbow from horseback, just not reload it. Why you would need a ranged weapon on horseback with a heavy great bardiche i do not know, however. The crossbow is to let you kill things at range while on foot.

The masterwork siege crossbow is superior to any bow! It fires slower, certainly, and can not be used on horseback. But its velocity gives it a penetration value far superior to the strongest of bows, which is exactly what you need when obliterating shield formations!

Also you can save skillpoints for maximum powerstrike to maximize your heavy great bardiches one-shotting potential.
>>
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>>147379942
>guild masters and village elders still aren't a menu option even after you talk to them

"Now you can always view the hard work of the scene modders, anon"
>>
>>147380153
>Guild master (you haven't met this person yet)
why are you torturing me
>>
>>147379556
Military Pick.
>>
>>147380105
>>
>>147379846
fun fact, the shorter version of the bardiche (originally a pole arm, the two handed version in games then can be taken to be the 'shortened form') was invented by jan sobieski III. The leader of the largest cavalry charge in history, savior of europe, and remover of kebab.

Another reason why the heavy great bardiche is the best melee weapon.
>>
>>147380153
Shit like this makes me think a lot of modders dont actually play the game
>>
>>147379556
multi function weapons are more fun
not to mention blunt + high weapon weight for lotsa knockdowns and that great sfx
>>
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>>147379883
The most satysfying thing you can do with berdiche is OHKOing armored swadian horse on full speed head on.

>>147380150
Horse Archery > XBow faggotry.
>>
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>>147380420
>There are people who actually defend the modders when they do this
>>
>>147380568
>a horse archer calling someone else a faggot
>>
>>147380568
I'm >>147379883
I prefer bow, lance, and sword, mounted on a courser or armored horse with heavy armor myself. I don't usually use crossbows except for when I'm starting out, so I'm curious as to their efficacy when not defending.

I reckon bows and arrows are more efficient in the long run because you can use loosed arrows that are buried into the ground or stone or trees, whereas with crossbows you need to ration your shots and aim very, very carefully. Of course, they payoff for a good crossbowman is excellent.
>>
>>147381156
you get a higher RoF with bows but you hit harder with crossbows initially
>you can use loosed arrows that are buried into the ground or stone or trees
you can reuse bolts as well, what's your point
>>
>>147364916

He still thinks it's some old Japanese game. He still hasn't realized it's a M&B mod.
>>
>>147381283
>you can reuse bolts as well, what's your point
oh, shit, you can? ah well.
>>
>>147364916
pastebin has expired
>>
>>147381156
>so I'm curious as to their efficacy when not defending.

You can gather bolts as well off the ground/castle walls.

For siege attack i use crossbows when ive got crossbowmen and bows when ive got bowmen, for this reaon, but it dosent really matter.

Crossbows are bad in the field since all but the lightest ones are ground only. But the idea is that with a 120 reach massive bardiche you dont need ranged weapons when you have your horse available, you just run around slaughtering things.

The crossbow is for sieging and random events.

That said, you could also carry 3 stacks of throwing axes and max power throw for a similar and more stylish effect i guess, and still have some use in the field.

Maybe ill do a playthrough of that.

Horse archery is just so fucking boring
>>
>>147381436
why would you think you couldn't
they aren't guns
>>
I hope unifying the Empire will be a quest chain in Bannerlord. In fact, I hope every faction has a questline of sort.
>>
>>147380150
>only suffers a 22% damage penalty on horseback
according to the wiki it's 23.5%
i don't know where they get that from
>>
>>147382379
The Battanian questline will deal with uniting the Battanian tribes under the Wiccan faith once again.
>>
>>147382517
Really? Where did you hear that?
>>
Why does Aragon have the most gay helmets ever
>>
>>147382729
The Wiccan Gods told me.
>>
>>147381565
>they will never feel the wind in their face as they loose black arrows towards knights and their peasants
>they will never serve the khan under the power of the eternal tengri
>they will instead stay rooted in their barbarian stone yurts and fuck their barbarian stone women and hide behind their barbarian stone walls whenever so much as a single man sweeps off the steppe, falcon in hand

pitiful

>but for real though

i prefer crossbows in defensive sieges and bow in attacking sieges and in any battle. i had one character who i tended to use throwing axes with and i kept wrecking face with that, so that was fun. i might actually try a rhodok playthrough next. or an italian one in 1257 if i can be assed to weather the loading screen.
>>
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What'd I'd give to be fighting a massive army with a crack force of 100 welsh longbowmen right now
>>
>>147382936
Is a Kar-shit faction in bannerlord?
>>
>>147383238
I've never had any scenes like that in 1257
>>
>>147381156
>I prefer bow, lance, and sword, mounted on a courser or armored horse with heavy armor myself.
Good taste. Lances are love.
For fields it's lance + shield + bow + arrows on courser
For clusterfuck or villages its 1h weapon + shield + lance + 2h weapon on warhorse

>>147381565
Masterwork siege crossbow has like 68 dmg. Bolts add 2 for 70 total.
Masterwork war bow has like 30 dmg. Best arrows add 3 for 33 total. With maxed power draw skill it gets additional 140% for 79,2 total.
Masterwork strong bow has like 28 dmg. Best arrows add 3 for 31 total. With maxed power draw skill it gets additional 140% for 74,4 total.
Masterwork khergit bow has 26 like dmg. Best arrows add 3 for 29 total. With maxed power draw skill it gets additional 140% for 69,6 dmg.

Siege crossbow is not only slower and has less ammo, but also is weaker than 3 bows: war bow, strong bow and long bow. Both bows and crossbows do piercing damage. The only advantage of crossbow over bow is bonus damage towards shields.
>>
>>147383403
>The only advantage of crossbow over bow is bonus damage towards shields.
they don't do bonus vs shields, they penetrate shields
>>
>>147383343
Got ambushed by some bandits near the mountains near Barcelona
>>
>>147383403
You are not seeing the full picture, projectile velocity factors in somehow when it comes to shield damage, i dont know how, i read about it years ago.

No projectile is faster than a siege crossbows, and for this reason they destroy shields better than any arrow. Its something like that, i dont know the specifics. But you can certainly feel it when you compare an army of rhodock sharpshooters vs an army of marksmen. I really like marksmen because they clear trash a lot better and sometimes ive had marksmen land headshots from across the entire map, but sharpshooters shred hard targets much faster like advancing shielded heavy infantry.

I wish i knew the specifics but i dont
>>
>>147383452
>>147383403
also forgot to mention:
>With maxed power draw skill it gets additional 140%
no
power draw only adds 4 levels of damage above the minimum requirement
>More powerful bows have a minimum Power Draw requirement to use. Power Draw also adds 14% to each hit with the bow, until four levels beyond the bow’s minimum Power Draw requirement; for example, if the bow’s Power Draw requirement is 2, then a skill level of 2 will add 28%, while a skill level of 6 will add 84%, while any level beyond 6 will still add 84%. Finally, higher Power Draw makes powerful bows easier to use by improving your accuracy and the time you can keep your aim steady while the bow is drawn, though this cannot overcome having a low proficiency with bows. Maximum of 140% more damage.
so those bows are going to do less damage
>>
noice
I got minion to use summon scrolls
>>
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>>147383898

>Unicorns
>>
>>147383682
You can get the full +140% with a bow that has a powerdraw requirement of 6 or above.

This includes a materwork warbow (25 base, requirement of 8, as anon used in his example) or the FAR SUPERIOR masterwork nomad bow (20 base damage, power draw requirement of 6, much faster than a warbow and better suited for horse archery)
>>
>>147384068
none of the ranged weapons in native have a base PD bonus of 6
the highest is the war bow, at 4
>>
>>147383682
From the same site you copied the text
>Crossbows are widely available throughout the game and a decent option if you didn't have the patience to master use of a bow. In terms of base damage, crossbows do more than other weapons; however, they don't get the same kind of damage modifiers as others (i.e., from your Skills) and so quickly fall behind in the damage category.
>quickly fall behind in the damage category
http://mountandblade.wikia.com/wiki/Thrown_Weapons#Thrown_Weapons
>>
>crossbow fags think they're hot shit

lmao
>>
>>147384348
modifiers increase the requirements of items.

Masterwork is a +4 increase, it makes the power draw requirement be 4 higher (unless its a masterwork hunting bow, which has no requirement to start with)

Bows can also be 'strong' which is a +2 increase.
>>
>>147384348
>not knowing that masterwork bonus increases power draw requirement
>>
>>147384509
but it's not quickly is it
if it takes max power draw to outdamage the best crossbow in the game by 9, that's not exactly quickly
not to mention the huge stat investment needed to get to that point
also crossbows get higher missile speed, which i think adds to damage but i can't remember
>>
>>147384696
Yes, advantage of crossbows is no skill requirement. No one denies that. But they are slower, have a bit less ammo, can't use any good one while mounted and make less damage. I'll take bows with higher requirement over crossbows any day.

>also crossbows get higher missile speed, which i think adds to damage but i can't remember
>no source
>>
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>>147384541
>>147384613
i'd forgot the up to +4 of requirement
>>147384853
>I'll take bows with higher requirement over crossbows any day.
except if you're doing anything other than a pure str character
>>no source
native module.ini
>>
First odd (you) decides if I'm playing Vaegirs or hergits today.
>>
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How should I have these set?
>>
>>147385074
>implying getting 30 str is hard
Do you quit the game after 100 days or something? Or maybe you conquer it all within 150 days because you play with 1/4 damage?
>>
http://www.moddb.com/mods/rise-of-the-undead
Looks spooky, but is it good?
>>
>>147385287
>>implying getting 30 str is hard
i never said that
maybe i don't want to do the same build every time
>>
>>147385360

No
>>
>>147385287
>playing a str build
>not getting 30 agility for 10 atlehetics so you can run forward with your siege crossbow for higher speed bonus and headshot nords through their shields
>>
>>147385285
by mouse, by mouse, manual (hard)

I actually have no idea what manual easy vs hard means
>>
>>147385446
Compare couching duration and interaction with horse head. Maybe this is difference.
>>
>>147385148
butterlords
>>
>>147385639
b-but I don't have swadian save
>>
>>147385778
start one
>>
>>147385921
Ok, then first even (you) decides
>character name
>character sex
>character backstory (starting test)
>3 main skills
>if I should serve Harlaus, Isolla, or become king myself
>if I'm joining faction to lvl up faster or try to take some castle myself and start new swadia (kingdom name in such case also needed)
I'll be delivering screenshots and stuff every now and then.
>>
>>147386381
sup nigger
>character name
nigger
>character sex
male
>character backstory (starting test)
3x gay
>3 main skills
one handed
crossbow
spear
>if I should serve Harlaus, Isolla, or become king myself
become king of the gays
>if I'm joining faction to lvl up faster or try to take some castle myself and start new swadia (kingdom name in such case also needed)
nope
>>
>>147386381
Krondar
Male
whatever
Power Strike/Iron Flesh/Athletics
Isolla
whatever
>>
>>147386381
>name
use a fantasy name generator
>sex
pick one depending on the name you get, if it sounds more masculine or feminine
>backstory
merchant/urchin/peddler/wanderlust
>3 main skills
power throw, athletics, shield
>serve who
do claimant if you haven't done one before, otherwise do the butterlord
>join faction or take castles
join faction
>>
>>147386606
Winner
>>
>>147386381
>Bloodgore Murderfuck
>Female
>Raped by the patriarchy, seeks revenge
>Power Strike, Power Throw, Ironflesh
>Become Queen
>Take a castle as soon as you can besiege (which I think is 10 units or so)
>>
>>147386747
Fuck off cancer
>>
>>147385285
manual (easy) is the correct setting
hard is just unrealistic and obnoxious and adds nothing to the game
>>
>>147387142

What's the difference though?
>>
>>147387142
they don't feel any different
>>147387228
stop namefagging
>>
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STOP RAIDING MY VILLAGES
>>
>>147387228
You have to couch the lance with a key as well as attaining sufficient speed, instead of being done for you once you're charging fast enough.
>>
>>147387228
hard means that after you couch your lance there's a cooldown before you can couch again that's literally ages long
in addition it means you can only couch your lance for 1 or 2 seconds at a time which is really unrealistic

easy lets you manually couch your lance but doesn't add unrealistically ridiculous cooldowns or short timing windows
>>
>>147386747
>tfw I won and made you play swadian as well

It was fated. Krondar the Butter Barbarian shall conquer this world, in one save file or the next
>>
>>147387438
>>147387501

Man, fuck that.
>>
>>147382379
Fucking this.I appreciate being able to just avoid storylines, but sometimes it's nice to have a path to take if you want to.

Hell, I wouldn't even mind if the game had more fighting outside of battles (like, infiltrating a town or so) or at least better designed scenes.
>>
>>147382379
>>147388291
Honestly I imagine that there won't be native support for custom player faction troops, and my autism won't let me have the same troops another faction is using

So if there isn't a campaign to unite the three Empires, they'll probably be the first ones I take out just because the units will say "Imperial" and not "Battanian" or anything more specific sounding
>>
Just started the game with mouse movement controls. I can't get my attacks and blocks to go in the right direction consistently. How much should I be moving the mouse? Fast, slow, a lot, or just small movements?
>>
>>147388475
It'll be Calderian just to spite you.
>>
>>147381378
>he never told him

kek
>>
>>147388624
a lot so you get used to it
smaller movements as you skill up irl
>>
>>147388624

Enable the visual cue arrows. It really helps when getting the basics down.
>>
Just reading through all this conversation, to me it's not worth the trouble of leveling your Power Draw so hard, because:

>after certain point of proficiency, your arrows already do quite a lot of damage
>past that point you'd rather focus on faster drawing speed than doing overkill for no reason while drawing slower
>in some mods, you should also not focus too much on stronger bows as their accuracy is lower
>same reason why you shouldn't level up power strike too much, if at all for some: you don't need it if you're good at hitting things efficiently
>>
>>147388624
should be pretty intuitive though, just keep doing it, you'll get the timing right.
>>
>tfw brainybots makes you realize how shit you actually are
>>
>>147389782
brainy bots AI is really weak against kicks though, the native AI at least knows to backpedal against kicks
>>
So will the three Empire fragments all focus on a different type of unit? I know the Southern Empire has cataphracts. A united Empire sounds like it would be unstoppable in terms of units.
>>
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LONG MAY HE REIGN
>>
>>147390604
The unit we've seen was called 'Imperial Cataphract' and not 'Southern Imperial Catahract'. Seems like the Empire units may share a troop tree.
>>
>>147390370
native AI is still incredibly easy to kick though
if they're coming toward you all you have to do is walk forward a little bit so they release their swing while being out of range, then just line the kick up as they close in
>>
>>147390795
B..but its not final..... :_:
>>
>>147390795
it's pretty disappointing that the empire is going to be entirely homogeneous despite having 3 separate portions
no historical empire was ever entirely homogeneous so it doesn't make any sense that the old calradian empire shouldn't have regional variation
>>
So are lords in Bannerlord getting their own int slaves? Do you think their companions will do anything but be slightly better elite troops?
>>
>>147393116
They might have quests or be recruitable. I'd like to be able to pay one to betray their Lord
>>
Sarranid scum need to do Calradia a favor and kill themselves
>>
>tengri is a goose
>>
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>install a mod
>play it for an hour
>install another mod
>repeat forever

How do I escape from this hell?
>>
>>147394337
you run out of good mods pretty quickly
>>
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>>147323020
Take your time. The longer you take the more I can postpone without it being my fault.

>>147342997
I may. I was planning on giving the yokai skeleton and Oni still now sure jhow these will work troops all the horny stuff. But since the only way to even see those troops is to recruit them at neutral forts I'm not sure how they player would get them. Since unless you fucked up really bad you would never fight them. If you never fight them there is no loot.

Also I found more hanny masks.
>>
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After some bandit bullying and destroying several bandit nests
>>
>>147394912
Bandit nests are fucking bullshit, I hope they are removed or at least vastly improved in Bonerlord.
>>
>>147394412
Rance when
>>
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>>147395014
What? They're fucking easy for really good reward. High exp, 1500 cash and you don't even need to kill that many. Just take the quests when you stumble upon nest just by travelling.

Also swadian knights OP.
>>
>>147395014
Bandit nests need only one thing to be improved and that is either a limit to how many bandits can be spawned when you attack it, or allowing you to bring more troops.

>Having to deal with 30 or so heavily armored bandits with only 7 people because I'm level 20-something

It hurts.
>>
is there a mod that combines warwolfs slave brothel/fighting pit functionality with the ability to raid viliages for peasant women as slaves.

Basically i want something that combines mount and blade with jack o nine tails but on a smaller, more cozy scale like native.

Being able to take your fighting-pit trained slaves and run an army of them all dressed in bondage armor would be kind of neat as well.
>>
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>>147395321
>heavily armored bandits
what
You don't need to take all 30 of them at once, they keep coming to you in waves of few.
Your fully promoted units eat them alive.
Your lvled up companions eat them alive blindfolded.
What is wrong with you?

Also some nice drops from bandits. One was Balanced Nomad Sabre.
>>
>>147395662
This is Viking Conquest, where I can give a companion fully upgraded scale lorica, a shield, and a good sword and I'll still be alone when the next wave of 7 javelin throwing vikingr spawn.
>>
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>>147395662
>tfw i got a masterwork sabre from killing some vaegirs only to lose it after getting captured
>take revenge on the party that captured me but I don't get my shit back
feels bad man
>>
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This post is dedicated to Arwa the Pearled One, the true ruler of the Sarranids and future Empress of Calradia.
>>
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would you hire a looter?
>>
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>>147395180
Somebody was nice enough to send me some 3D rance assets but they aren't for Mount & Blade. I don't anything about modeling. I don't even know what a .pmx file is.
>>
What mods do you use to play Native? Is there any up-to-date Diplomacy+PBOD+Freelancer somewhere?

I really want to go back to native but the troop trees kill me and we hate Floris now so I'm trying to find something with a good balance that I can tolerate
>>
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>>147395578
Wedding Dance.
>>
>>147396534
They can be upgraded to mountain or forest bandits, and those can be upgraded to rhodok or swadian troops
>>
>>147396613

Well, shit.
M-Maybe find an armor that looks just like his, retexture it and add him into the game as a companion?
>>
>>147396534
only if i had lolimod face and not disgusting slav face
>>
Do english bodkin arrows now appear in markets? I can't find them on anyone but welsh longbowmen
>>
>>147396703
the diplomacy with PBOD is on diplomacy 4.2 iirc
you could always just play diplomacy with WFAS formations on, and edit troop trees yourself
>>
>>147396703
>we hate Floris
no
>>
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>>147396881
Unfortunately I couldn't give a fuck about adding him to the game so unless someone else wants to do the assets for me it isn't going to happen.
>>
>>147397065
Scratch that, finally found one
>>
>>147397065
they're sold in wales and england
>>
>>147396851
>hire level 11 forest/mountain bandits
>costs 40 denars to upgrade to level 4 swadian/rhodok recruits
why on earth would anyone do this
>>
>>147397171
Gekokujoneweranon, I appreciate you, and I love the work you do, but please hurry the fuck up and release your patch so that I can go back to playing the mod.
>>
>>147396792
Really wish they would update it for Warband. The 18th century guard units were retarded but I could manage, I loved the story based campaign, it was interesting and had very satisfying progression and yet tied in seamlessly with the flow of the game.
>>
We're likely getting early access this year or some form of beta. Can't wait.
>>
>>147397662
You're going to have to. Probably until December 31st...
>>
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>>147397385
I will. I'm done with weapons. Next up is adding in the new armor. Alot of which seems to be helmets. Which then means I need to make "Woman's" versions Then mixing and matching pieces of armor into new armor and adding those in. Then on to troops.
>>
>>147397525
the author is as dead as a doorknob
if the source were available it'd be really easy to update it for warband. unfortunately because wedding dance adds new animations you can't use the normal compatibility method to get it to work on warband
it's funny, the wedding dance author promised to release the source when they were done updating the mod, just like doghotel and his brainy bots mod
all these modders claiming they'll release the source all mysteriously die or disappear without delivering
>>
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>hire a tracker in 1257
>his stats are focused in agi
>all his major skills are in int
Thread replies: 255
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