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/dfg/- Dwarf Fortress General
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Last Thread: >>146881702

Elf are scum
they stink like shit too.
Putrid.

>Download the basic game here. Current version is Dwarf Fortress 0.43.04
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
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>Embark surrounded by human cities
>Good spot, clay, shallow/deep minerals
>Fort is coming along nicely
>mid summer undead shows up
>4 necros show up with 60+ zombies
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What the hell is going on here? Is this a bug or something? Anyone else has this problem?
>>
14 year old fortress, 125 year old default map parameters, 192x192 tiles embark size, 484 dwarves, year 14, 3x3 u/d stairway from top through 3 open caves to bottom, circus wide open and visiting, cavern 1 draining through multiple waterfalls over statues and a 100 block drop into cavern 2, 40+ maximum size stockpiles, inhabited layers almost completely dug out with minimal doors or hallways outside of bedrooms, no atomsmasher, waypoints, no optimizations, no idle dwarves. 6 fps!
>>
>>147213532
...is not a glitch, it shows you your relative skill level. Bad terrain, pain, etc. can reduce your skill level from legendary to accomplished.
>>
>>147213615
Oh! Is this a new feature? I never had this in 42.06.
>>
>>147213678
Its """"""""""""""new""""""""""" in the sense its a part of the new combat system (pulping, observation of forecasted enemy actions, rapid/wild/power/accurate attacks, etc. etc), it was definitely in 42.06.
>>
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wew lad
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>>147213180

I recommend just sticking with 43.04 until next version comes out.
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>>147214764

I meant 43.03, lol.
>>
>>147212469
Is there a Noldor elf mod that makes them wear adamantine/super strong and fast?
Also how is the 64bit version, is it any better?
>>
>>147215810
64 bit version handles larger ram allocations and whatnot, seemed a bit faster during later years of world-gen, seems faster during high population area visits with adventurers.
>>
is there a thread/page dedicated to hardware that gets the most out of DF?
eg. Should I put DF on my SSD?
>>
>>147222520
Page swaps aren't going to be the biggest hit, it's cache misses from the CPU to RAM that hurts DF, then page swaps from RAM to disk.
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bumpin' 'n lovin'
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reminder elves are so weak they can't even trample grass
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>>147215810
Originally elves in Masterwork had mithril as their thing, which is like adamantine lite (steel strength but more lightweight), now he's trying to make it more like a vanilla+ thing; that is, having races be like in the core game but moreso, a la civilizations of FB, titans, night creatures, necros, etc.
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>>147232708
I wish night creatures/random generated monsters could replace normal creature populations.
>>
>>147232926
Normal creatures as in civilized or normal creatures as in random ass fauna?
>>
>>147232947
I'd be happy with either.
>>
>>147206034
'I'nteract with the weapon.
Or just move, since that's less keystrokes.
>>
>>147234394
Didn't it used to be the case that you could twist weapons to inflict pain? Is that gone now?

>>147233382
Well ok, yeah in Masterwork you can enable/disable whichever races you like, and you can have no goblins, humans, or elves, and just night creatures, necromancers, forgotten beasts, and titans if you like, or what not.
>>
>>147212469
Alright /dfg/, time to step up your game. Make a new fort, it can only export animals and tamed vermin. Animals and tamed vermin, not their products. Not 3689986 dorfbuck roasts of their meat. Not their 25892598 bux egg roasts. Just the animal or vermin.

Theme is you're a band of animal poachers off to get rich selling pets and exotic pets to dwarves in the homeland.
>>
>>147213337
>Embark
>Look around
>Yup, I like fort there
>Dig out essentials and make a couple stone doors
>Put up like 2 stone doors
>Lock the door when shit comes, just ignore them until they leave
>Stockpile and dump everything underground
:^)
>>
>>147213337

When I get to a new map I build a quick little wooden hut around the starting wagon, then dig a ditch around the map.
>>
>>147234537
yeah, I always see goblins twisting their swords in me, how can I do that?
>>
>>147234537
Is there a way of limiting what's Active in Masterwork?
I tried it once before but didn't really enjoy the billion things it added and I'm too lazy/stupid/busy to mod.
>>
>>147236194
Yes. The new version is much more moderate, and there's a loader that lets you do just that.
>>
>>147236285
neat.
>>
>Parakeet men on the surface
>Oy vey, mebbe there's sheckles down this here slope
>They travel roughly 200 tiles and kill themselves on the stonefall traps by me depot just above the magma sea
Words fail me.
>>
Is it normal that human nobles have such titles as Holy Cancer and Great Tumor?
>>
>>147236690
Those are probably religious leaders following gods of deformity and disease.
>>
I don't use many crossbow types. Anons, have you ever seen crossbow hits inflict a pulping?
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>>147236690
>Holy Cancer
That's some WH40K shit
>>
>>147236924
I remember causing collapses with thrown knives and spears so you should be okay. If stuff's getting reanimated you shouldn't be remaining in the first place.
>>
>>147236690
They must be nurgle cultists
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>They say the Age of Myth is over. That the Gods no longer walk this Earth. But neither do the humans or the Elves and the truth Urist is that only demons walked this land.
>We must prepare Urist and strike hard at the Earth for soon we may no longer walk upon its surface.
>>
Allright, I'm out.
>my lady is a goblin
>tells me to kill a gorlak
>gorlak is lady of neighbour hamlet
>>
>>147238136
I don't think I have the burrow configurations for madness of this caliber. Try uh, try settling in that valley without a pop cap to reestablish the dorf civ then you can embark elsewhere and get solid migrants to leapfrog around.
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>>147236690
>Is it normal that humans have such titles as Cancer and Tumor?

Yes, for that is all humans really are.
>>
>>147238262
One thing that intrigues me is the way that if you abandon a fort, and embark somewhere else with the same civ, you will often see your old derfs as the first migrants.

I'm not a fan of migrants at all but if you have a ded civ you can use this to tailor pick what your two migrant waves will consist of.
>>
>>147238262
I found a nice cliff face. Frequent klobad blood rain but only wildlife so far is a mountain goat (living)
.
Getting people inside and building a small wall around the entrance to try and keep the needed migrants alive for slavery
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>>147222520
Make a server out of macbook pros and run it from there
>>
Give me strength /dfg/, this Forgotten Beast is being a really sneaky cunt.

Stays in the water just waiting for an opportunity to fuck my shit up. Any Dorf that waltz by gets snib snabbed before shitting back to the water, so I have basically had to mass forbid half the map just to keep Urist McCunt from getting himself killed.
Playing an extinct civ, the last refuge of the Dorfs, I really don't want to lose any Dorfs if I can help it.

1/3
>>
>>147239247
I could just wall the fucking lidless fox in, but that is a cowards strategy and he has made a fool out me to the point it is personnel. I can no longer stand to see that thing alive in my unit list.

I've set up a catapult hoping to conker this cock but the dipshit engineer balks whenever it comes that close. Also way too unreliable.

And finally the real reason I can't fucking kill this thing.

2/3
>>
>>147238567
Yeah, it used to bother me too but it's too much work to do a "king's expedition to build a forward base in evil lands". Plus with new combat, half of your superdorfs are gonna get killed regardless.

>>147239247
Just wall it off? Your well will be pulling water with a screw pump through a grate with no path to it from a fortification with a raising bridge shutoff filled cistern.

Do you have an aquifer? Is it a flier with breathes fire? run around the edges of the cavern carving fortifications with 1 tile walkways. Patrol marksdorfs and they'll eventually kill it. Then just pump stack magma into the cavern to boil shit up until you have control of the cavern. Wall up the edges, set traps and a barracks in the border gatehouse and station a squad. Add a lot of wood doors and a bait animal or 3 so you know when your guys get rolled.
>>
>>147239360
Webs. Fucking Webs.
All the Adamantine Armor in the world can't help you if you can't move, and the shit head can break your neck using just the impact force.

Marks dorfs can't hit reliably because it fucks off to water. Melee Dorfs get killed en-masse because it fucking sprays and prays before making the kill. Siege weapons can't hit the bitch and can't trap the cunt because that would require sacrificing someone when I can't afford any more losses.
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>>147239515
>Beware its webs!
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>>147239515
Channel a hole in the roof near the waters edge. Pit a bunch of animals in to draw it out of the water the fuck its asspussy with 70 marksdwarves with sufficient ammo.
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>>147239515
WHAT ARE YA DOING, YA GOTTA SPIN TO WIN URIST
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>>147238136
What parameters did you use?
Upload world
>>
>>147239491
>Yeah, it used to bother me too but it's too much work to do a "king's expedition to build a forward base in evil lands".

I'd just have an adventurer do it. Then he can become a migrant.
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>>147239745
I just used Masterworks swamp world
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>>147239515
Have you tried draining the cavern?
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>>147239515
Why not just collapse a few z-levels of cavern above it?

Although personally I would just leave it and build an alternate route around it.
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>>147240117
I could do that, but then I would lose the only source of water in the entire map. A barren husk of a wasteland with every city burnt and ruled by Goblins and their Demon overlords.
>>
>>147240147
Yeah, this is another good one. Mine out the roof, channel your plug and assblast it.
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>>147240242
It's map edge isn't it? It'll refill. If it isn't, use fortifications to drain it all into a cistern.
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>>147240242
How did you generate this world?

How annoyed are you that you did it before Toady's new hostility slider?
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>>147240417
He said it was from Masterwork's swamp world.
>>
>>147240332
This is the plan lads, I'm going to throw a rock at it.

And by rock, I mean the ceiling.
Try and web that away you utter knobhead.
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>>147240510
I'd recommend fortifications in the wall and pitting a ton of animals but whatever
>>
>>147240510
Good lad. Dropbear made of solid rock will kick his shit in.
>>
>Cavern 3 FB
>Deadly dust
>Super dense cavern
>No marksdwarves
>9 military melee dorfs
>Nobody above 5 skill
I don't think a brush fire will kill him but it's all I got. Magma soon
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>>147240568
Bit late for fortifications m8. See how the cunt has cozied up to the side of the caverns there? If I forticate that wall, the whole hall will flood. Whilst sticking a sword in his gut will be a hell of a lot more possible if he is unable to web and swim at the same time, I aint' gunna let him bloody me anymore.

Here is the dropbear package.
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>>147240851
If your caverns seriously 1-z high? you got a range of 20 tiles -1 for every z drop.
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>>147240904
Really fucking low z- levels on this map.

I hit Magma on 23-z, adamantine on 27-z
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>>147240851
Im so excited for this
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>>147241507
This must be what the Coyote felt like in a Road Runner cartoon.

The little shit didn't even feel it. Dropped four blocks on him, he didn't budge. Dropped four levels worth of rock on his stupid ass and didn't do shit.

All I learned is he actually really can swim and shot web at the same time. It was a noice shot lads, but we are back to the drawing board.
>>
>>147241718
Drop more is the only answer


> alternatively you can set up a pit zone where the hole is and throw rocks down at him
>>
>>147241718
If it didn't do shit then you missed. Cave-ins are 100% fatal to 99.9% of the creatures in the game. Ghosts are the onlyexception. On account of being ghosts.
>>
>>147241718
You missed then. Cave-in's are pretty much the only way to kill shit like an adamantine FB. Was the plug at least 2-z tall?
>>
>>147241718
you missed it, cave-ins are fatal

show his page, he should at the very least be hurt
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>>147241909
Throwing rocks is always an option, but this fucking furry always giving me this stupid look on its face has unleashed my inner sadist.

So the shit parked himself right to the shore did he? Well he can web like a cunt and swim like a duck but he is still bound by Toad Physics.

Some hapless dwarf I make dig the wall in front of him will make him get dragged down a nice corridor I made special, I'll make sure to welcome him with style with the very best spears and axes engineered to swing at the right moment.

Fuck I'll even throw in an anvil for kicks.
>>
>>147241996
>>147242050
>>147242073
How did he miss when the crumbled rock is on top of where the FB was??

Does the water have an effect?
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>>147242154
Pit animals to bait him out of the water then fuck him up.
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>>147242159
>>147242073
>>147242050
>>147241996
>>147241909
I haven't the foggiest lads, all I know is when I drop the rock it turns into smoke the moment it hits the water.

In other ACME attempts I have a huge hall of ACME products all getting ready to try and shake hands with our uninvited guest.
>>
>>147242159
>crumbled rock
You imbecile, this kind of fuckery is what makes evil overlords off their minions. You can't even kill right. Those are fucking pebbles. You need to drop wall tiles.
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Alright, should I become a vampire first, or a necromancer?
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>>147243495
Being a vampire makes becoming a Necromancer infinitely more achievable.
>>
>>147243495
Vampire. If you're cool with savescumming, just topple some shrine statues until you get cursed with vampirism(if you don't see living entities through walls immediately you're a werebeast)

Necromancers will be cool with you if you're undead and basically give you their books, if you try to approach them as a human their minions will attack you.
>>
>>147243495
You can only become a vampire or werebeast if you are not a necromancer. So always vampire first.
>>
>>147243714
>tfw you're trying to clear a tower and there's like 50 camping the hatch up
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I'm making a new fort and want to spice things up a bit
Post your workshop/storage areas! I want to see how others manage their shit and change mine a bit
>>
I wonder if motiviations for sites will ever be expanded. I'd expect far more raids on a fortress or town that's by the only source of water in a massive desert, for instance.
>>
>>147244791
Yes, attack motives will be covered later on.
>>
>>147242614
You're not building that pressure plate for the FB to trigger, are you? Because it won't work.
>>
>decide to start off as a peasant
>friendly red panda man that is only good at dodging
>get an elf to follow me as an entertainer
>we form a cute little troupe that plans to travel the land spreading song and dance
>cold and frozen all around, not much civilization for huge distances
>have trouble finding food and water
>after traveling awhile on the verge of dehydration
>end up stabbing my elf companion in the legs to stop him running away
>brutally slaughter him
>drink his blood to survive
>sleep for a whole day
>immediately find food and water in abundance upon travelling a short distance
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>>147245183
Your sacrifice pleased the gods i suppose.
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Anyone know why these 20 turkeys have been in this same corner for 3 entire years?
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At what level should your weapons skills be to fight off bogeymen?
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>>147245183
>Playing Masterwork as Incubus bard.
>Get mugged alot.
>Hire Jotun lady because maybe she will help me.
>Give her my spear to use.
>Her eyes burst into flames and she starts attacking me.
>I have to beat her to death.
>"He doesn't care much about anything anymore."
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>>147245418
Well, we dont really want them in Europe
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>>147246314
Legend everything and even then you should be outrunning and shooting when they're far enough away, throwing when they aren't. You'll get crippled and gangraped or instakilled by a horn gore or hoof kick eventually. If you bothered to train climbing up with macro's, light the grass on fire, set dodge to stand ground, tree yourself, then just keep forcing them to throw themselves off the tree until dawn. Throw bolts or knives when you can.
>>
>>147246314
I've fought off a group with just expert striker/wrestler abilities, it helps to charge and pick them up a lot. They're tiny as fuck, so they go flying.
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>>147247159
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>>147241718
>This must be what the Coyote felt like in a Road Runner cartoon.
try engraving a door on a wall
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Mustard gas is no joke.

What's your high score in WW1 Medic?
>>
someone post that 'the dingo stands up' story
>>
How do you build a door in adventure mode?
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>>147249217
Seconding this
Really any OH SHIT story
>>
>>147249217
>>147251357
Please don't. "Stands up" is one of the worst DF memes that have ever existed. Almost !!SCIENCE!!-tier.
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Am I as fucked up as I think?
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>>147248617
~23k on the old PC.

finally died to losing the front
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>>147251925
>using compressed saves
Honestly, you should turn them off if you're not on a potato.
>>
>>147251839
I thought it was funny. I just wanted to show my kid brother what kind of things happen in this game. Any other meme type things would work.
>>
>>147253332
I didn´t know my saves were compressed
Im playing on a laptop though
>>
>>147253503
Read the init and d_init you barbarian. You should know what you're running.
>>
>>147253337
What happens if I press start new world :^)
>>
How many years is this next update going to take?
>>
>>147253626
_____noob_____ _____here_____
>>
>>147254230
Around 2 for an early half finished version, then for the next 3 years a bunch of patches to fix it up bit by bit.
>>
>>147254519
Economy update 2030?
>>
Question: what happens if I set caverns to 1? Will all the different kinds of flora and fauna of all 3 caverns spawn there, or will it just cut the content of caverns 2 and 3 from the game?
>>
Question: What happens if I pick adventure mode?
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>>147239515
I tried to Artfag your forgotten beast friendo.
If you guys like it I could Artfag some of your suggestions.
>>
>>147257770
wereass
>>
>>147236187
You don't see it unless you're playing 34.11 or something.
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>>147257770
I feel like it loses some of the charm if it's not sitting in the water spitting webs.
>>
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>>147258016
A Human twisted into the form of an ass
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>>147258712
It is terrifying.
*poot*
>>
>>147255518
I haven't tested it myself, but anon has reported that caverns "stack up" when you remove any of them, and that in a single cavern world cavern 2 and 3 creatures and trees will have a chance of spawning in cavern 1.
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>>147258567
Here is Litheme in a pool of water spitting webs
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>>147259546
You're great.
>>
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>>147259546
>>147257770
>>147258712
>>
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>tfw almost your entire fortress is wiped out and all the visiting bards in your giant tavern just awkwardly stand around staring at each other for years while you rebuild.
>>
>>147259216
Sounds not half bad. There was one of those mostly premade configuration maps someone posted, and they had caverns 1; editing this borks the whole map, so yeah.

Doesn't sound bad. I'm now curious whether this enhances what derfs can embark with, too.
>>
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>>147260648
Siege, FB, clouwns, what caused ur fort to chaos?
>>
>>147260914
Siege followed by a forgotten beast with a rock body that spewed webs
>>
>>147248617
any way to make the game resolution higher? It's unplayably small.
>>
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>>147260996
Shit, Urist what a coincidence of siege + FB
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>>147261005
just drag the window edges to make it larger like anything else
>tfw he didn't download the SDL version
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>>147259546
could you plz be our drawfag?
>>
>>147261268
Gimme a request Urist
>>
>>147261256
Where is that? Is there some other version than the one on the bay12 front page?
>>
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>>147261430
>>
>>147260648
>>147260914
>>147260996
I love how gobbos, despite their kill neutrals ethic, never attack the non-mercenary visitors in your tavern.

In the first 0.42 releases, where sparring was fucked and sieges actually challenging again, I had my fort viped out at two occations, and both of the times, the gobbos would go into the tavern, cut down all of my dorfs in there as well as any merc who fought back, and just leave the visiting performers alone.

I bet visiting performers are the war photographers of the DF world, and enjoy some kind of diplomatic immunity against invading armies.
>>
>>147261596
They were talking about WW1 medic, not DF.
>>
>>147260891
The only embarkable goods it might affect would be wood, meat and dwarven cheese. Honestly, being able to take a ton of nethercap at embark is pretty enticing.
>>
>>147248617
>killed by spade
KEK
>>
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How do I see what types of weapons I have stocked? 40 weapons should not be that hard to count.
>>
>>147263256
Get better at counting and writing stuff down, or dedicate more time/effort to it.
>>
>>147263256
>40 weapons should not be that hard to count.
maybe not, but you still need someone to do the counting. Assign a bookkeeper and have him or her work full time.
>>
>>147263884
>Assign a bookkeeper and have him or her work full time.
I did, even embarked with 5 points in record keeping. Not noticing any difference from just 1 point in it.
>>
>>147264001
You have to go into the settings on the noble page and set accuracy to "highest".
>>
>>147264118
>go into the settings on the noble page
I did not even know that was a thing. Thanks
>>
>>147245418

It's the mating corner.
>>
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>>147264647
GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

THE NOBLES & ADMINS KEY IS EVEN ON THE MAIN SCREEN, ITS POSITION IS LISTED, AND THERE'S A SETTINGS OPTION THAT LIGHTS UP
>>
if the art fag is still here, I'm currently dealing with a giant horned chicken that is apparently lancing my drawers with a spear and carrying them around on the spear
>>
>>147265302
Dwarves not drawers
>>
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>>147265302
>lancing my drawers with a spear and carrying them around on the spear
Miasa feels tunnels tier typo AND severe misinfo in the same post? Impressive.
>>
>>147265302
>and carrying them around on the spear
That's not a thing that can happen yet.
>>
>>147265782
>>147265656
I imagined hat part because it's moving them around after they died. Thought it'd be funner to draw
>>
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>>147265897
>>
>Image on axe is of the axe itself
>>
A fun thing for adventurer mode is when a human city spawns so that it expands through evil lands, and so the sewers, dungeons, catacombs, etc. are in a reanimating biome. As a result, there's not just bandits in the sewers, but skellingtons!
>>
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>>147265302
I tried my best based of your description Urist
>>
>>147268953
Jesus Christ man that's perfect
>>
>>147268953
We play a game that uses ascii graphics.
Our standards are VERY low.
Good job.
>>
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>>147267732
>>
>>147261410
I would like a little two strips comic.
On the first one, A dwarf swings misteriously his wand, trying to make sorcery, on the second one, he is surprised, as his both hands have been teleported by mistake.
I know its oddly specific, but if it is as good as the previous, i´ll print it and hang the drawing in my house
>>
>>147261268
he's been for a long while now anon
>>
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>No Outpost Liaison...how strange

I'm scared guys. What happened?
>>
>>147270068
No dwarf civs in your word.
>>
>>147270353
But there are. I saw on embark. I'm even listed as a member of a civ with a queen and everything.
>>
>>147270068
He got killed by something on the way to your fort, or the Mountainhome got seiged/destroyed.
>>
>>147270469
Are you separated from them by ocean.

Toady will implement boats in 2021.
>>
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>>147270654
No.

>>147270594
>He got killed by something on the way to your fort, or the Mountainhome got seiged/destroyed.
So that's it then?

We are the last...
>>
>shatter ankle jumping from a tree limb to a roof
>unconscious
>night approaches
>wake up
>crying
>vomiting
>call for help
>open window few feet from where I lie
>humans inside
>they definitely can hear
>don't come help
>can't crawl inside
>get eaten by a fox
>'it was inevitable'
>>
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>>147269461
Here you go!
Now I'm gonna be gone for a bit but I will return later
>>
A forgotten beast spawned in the caverns below my fortress, which I'd accidentally flooded a while ago. It's trying to swim against the flow to reach the staircase that the water is coming from, but it's not making any progress. So I eternally have a forgotten beast on my map.

Does this help me?
>>
>>147271165
bretty gud, can we know you by a name?
>>
>>147271308
Call me Enclave
>>
>>147271079
>Didn't cozy up in a nest of campfires to stay safe

>>147271208
Fix your shit. http://dwarffortresswiki.org/index.php/DF2014:Aquifer#The_cave-in_method
>>
>>147271308
He's obviously Ben "Zyklon B" Garrison aka A Wyatt Man notorious anti-semite, jew hater, and nigger killer. Third cousin of Adolf Hitler he watches and waits for the Shoah.
>>
>>147271356
Fallout sucks
>>
>>147271308
My name is Johan Andersson.
>>
>>147272218
fuck off rob you're not fooling anyone
>>
I've been playing an incubard in masterwork and this reminded me of something.

>>147271079
The crying bit anyway.

My dude had a tigerman friend who followed him around and did bodyguarding and stuff, and then he died to gobbos. My character apparently cried nonstop for weeks. Is that normal?
>>
>>147272874

Virtually any adventurer who can cry, will be crying forever. Any strong emotion whatsoever will make the character cry.
>>
>>147272874
>It was inevitable
;_;
>>
>>147272965
>Virtually any adventurer who can cry, will be crying forever. Any strong emotion whatsoever will make the character cry.

That's actually hilarious
>>
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>>147272218
>>
>>147273014
It was vry sad. They bonded and everything.

U could say they were... succubuddies
>>
>>147272218
-t. Johan
>>
>>147271384
I flooded only a part of my Caverns 1, I still can dig past it. I'm just wondering whether there's any benefit to keeping the beast alive but trapped.
>>
Is all the stuff about big updates taking years real or a meme?
>>
>>147274463
>Is all the stuff about big updates taking years real or a meme?
It's totally real. Source: I've been here since 2d forts.
>>
>>147274463
Recently Toady has been doing very fast work, but the jump from 34 to 40 (appropriately) took fucking forever.
>>
So strength, as well as eating a lot and doing little (extremely easy for fort denizens, seemingly impossible for adventurers despite eating 100x as much food or more), can increase size via thickening muscle and fat tissues respectively.

Anyone know by how much? What's the most grossly distended cancerous mass of hypertrophic musculature you've seen in dwarfdom, and what was its size?
>>
It takes longer and takes more power to worldgen a world that is larger, but would playing a game in adventure mode be slower on a bigger world as well?
>>
>>147275318
Yo mamma.
Two tiles
>>
>>147275536
No, but certainly the two week pause when starting or stopping a game will take longer.

What determines adventuring mode's FPS is largely pathing issues, cavern size, number of materials/complexity/etc (the alpalca bone thing), how many fuckers are around (there's always going to be a fairly decent amount of creatures wherever you go, as everywhere on the planet there are creatures in the cavern and absolute hordes of demons beneath your feet).
>>
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Rare creature sighting.
>>
>>147274463
No

The next big update will take 2 years MINIMUM
>>
>>147277451
What IS the next big update tho?
>>
>>147270753
>So that's it then?
Nah, outpost liaisons die all the time. It doesn't mean anything. You press c to look at your civ's nobles. If there are only a few, or many of them are goblins then you might start worrying.

>>147270654
That doesn't apply to your home civ. They can reach you almost anywhere you embark. Your embark would have to be completely sealed at the map edges or have edges composed entirely of water/magma to keep the diplomat and caravans from coming.
>>
>>147277590
Adding in genitals and sex for ERP
>>
>>147277590
http://www.bay12games.com/dwarves/
>6/28/2016
>We've posted the new development page with artifacts and myths. This is the culmination of years of work on Dwarf Fortress and our other projects which never saw the light of day. We've been playing around with magic systems for years, ever since DRAGSLAY.BAS, and are looking forward to finally being able to place the dwarves into a more meaningful, mysterious and exciting universe!

>We'll start in on an artifact release once the 64-bit versions are complete. We might get away with one release there, but the myth/magic dev items will almost certainly happen over multiple releases, and we won't get to everything on the first pass.
>>
>>147277714
>you grab the elf penis
>you lock the elf penis
>you break the elf penis
>elf penis flies off in an arc!
>the elf has died
>>
>>147277760
>>147277451
2 years is too much, he already has a functional prototype for the myth generator.

The starting scenarios, which will be after the magic/myth release WILL be too much, because they plan on adding a lot of different stuff
>>147277714
Dont need an update for something that is already done in a famous mod
>>
a
>>
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I've literally never had this happen before. What could it mean?
>>
>>147281215
Seriously? It's a human town.
>>
oh no
>>
>>147281747
Nigga he said he's never seen it before. Fuck you mean seriously?
>>
>>147281895
This is the entire fight.
>>
>>147281215
Mid sized human town, towns are probably the most badass single location in the game as they have markets, shops, taverns, dungeons, sewers, catacombs, keeps... especially check out the keep, there may be free stuff.
>>
>>147282504
Cut that bitch in half
>>
Wow I've never thought to make an elephant beast adventurer, this ought to be great. Can't wait to have him build a nice preliminary fort for some dorfs, and have him retire to be their protector.
>>
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>>147268237
Gotta love when tombs are like this.
>>
>>147282309
>Fuck you mean seriously?
His wording implied that he believed he was experiencing an aberrant worldgen result, which further implies that he would have enough experience to be able to determine whether or not a result is aberrant, when in fact he was expressing surprise and confusion at an incredibly common map feature. If I received a quarter in change after a financial transaction, then turned and asked the other people in the store to identify this mysterious object I had discovered, I would expect at least some of them to be similarly incredulous.
>>
>>147282690
We're gonna eat it.
>>
>>147283212
I generated many, many worlds before I got a city result, so...
>>
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>>147283204
>>
>>147283494
Yeah, me too, but cities used to be pretty rare due to a bug. They're a lot more common now that they don't get genocided by vampires.
>>
>>147272965
Remember, if you're constantly depressed and on the verge of tears almost daily, it means you're just a player character in a dwarf fortress like game.
>>
One of my dwarves got bit by a wereantelope. Thanks to the quarantine measures I took, he didn't get a chance to attack anyone else, but now I'm facing the prospect of keeping him isolated indefinitely. Any suggestions on what to do with him?

Also, does he need food and water, or does the monthly transformation keep him alive?
>>
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>>147283717
Well, cities that weren't sacked, though I always had a higher than normal population of cities since I had dorfs make them too.
>>
>>147264969
Wait seriously? That exist?
>>
>>147285034
>Also, does he need food and water, or does the monthly transformation keep him alive?
He won't need to eat or drink.
I'm pretty sure they don't go insane either (maybe stress & needs are reset?)

You could use his blood to contaminate your main water source, have all your dwarves turn into werebeatss.
Keep in mind that werebeasts are building destroyers, so you can't really have him work a workshop unless you micro-manage him hardcore.

Other than that: emergency soldier.
Lock him up near the gates. When he turns during a siege, let him loose.
>>
>>147285034
Make a D&D dungeon and have him be a boss. You can drop dwarven "adventurers" into the dungeon and have them progress room by room via levers and bridges.
>>
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>>147285729
Do eet.
>>
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>>147285402
>You could use his blood to contaminate your main water source, have all your dwarves turn into werebeatss.
I thought that only worked with vampires? The main vector for werebeast curse is bites, I don't think blood comes into it.
>Keep in mind that werebeasts are building destroyers
That explains where his bed went.

I guess I could have him grind out rock crafts or something, rebuilding the workshop every time he trashes it.
>>
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I'm back any art requests?
>>
>>147286376
You're right, it's just vampires. If you want a werebeast fort you have to get people bitten.
>>
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>>147286584
Shit pic came out messed up
here! now I'm back any requests
>>
>>147286890
Draw
>>147282504
>>147281895
>>
>>147286996
What does the champion look like and what is she wearing
>>
She's wearing exceptional or masterwork steel mail shirt, breastplate, greaves, helm, mask, gauntlets, high boots, a bugbat leather robe and hood.
>>
>>147287723
whoops, meant to reply to >>147287201
Also, a giant mole rat leather waterskin.
>>
I need boats so bad
>>
Whats the maximum amount of armor you can deck someone out in? I read the most recent armor page on the wiki but it was super confusing and I didn't understand the size/under/over armor stuff.

I know robes cover everything, and I know you want high boots/gauntlets but it made it sound like you can wear like, 7 robs 5 mailshirts and a full set of armor or something rediculous.
>>
>>147288018
Layering is weird. Multiple mail shirts and cloaks generally don't interfere.
>>
>>147288018
Take the armor >>147287723 here, and 2 more mail shirts, mittens, socks, remove mask, remove robe (optionally). I think its 3 hoods and 6 cloaks? 6 and 9? Maybe you can add trousers to that? I can't remember, it's on the wiki.
>>
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>>147286996
Here you go one champion choppin a big bitch spider, any other requests?
>>
>>147289345
Damn, you're fast. Thanks.
>>
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>>147289345
Draw my character in leather armor.
>>
>>147290620
*please
>>
>>147289345
Just posting to say that your drawing are amazing. You should do DF comics or something of the sort.
>>
>>147290620
Its a dwarf right?
>>
>>147291118
Its an incubus from Masterwork. Lewd aside they're incredibly fun to play in fortress mode, because they expand their numbers by converting prisoners into demonic subspecies. Humans become fiends, elves cambions, orcs into Oni, all with different specialties.
>>
>>147291560
So they're slutty Zerg
>>
>>147286890
That's fucking amazing.
>>
>>147291672
Gee I never thought of it that way.
>>
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>>147257770
>>147259546
Just saw this, holy hell m8 you got a talent. That last picture is movie worthy.

Just found out that traps don't work on Forgotten Beasts, and the channel I dug right to the magma layer to lure Lithème in he just swum around like the mad cunt he is.

One last attempt to off him, if he manages to somehow swim upstream from the burning inferno I will directly drop him into I will let him live.
Out of sheer begrudging respect for the Forgotten Loony Tune

Hell if I wall him off he might add to the fortress defence. He already kept my fisherdwarfs safe from the Amphibian Men starting shit and shooting blowdarts from the trees.

Maybe the Dwarf civ that will not fall just found itself a mascot.
>>
Multithreading when?
>>
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>>147294872
s o o n
>>
>>147294126
THIS IS IT.
THE LOONY JUST GOT BOONIED
>>
>>147295304
I love bees but that makes me very uncomfortable
>>
>>147295739
Okay, what is with the fancy as fuck screenshots
>>
>>147295739
And so it ends, I finally outfoxed the fox.
Go and run free in the caverns of the spiritual underworld my old friend.
>>
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>>147290620
Sorry for the long wait, but here you go
I also tried the suc race in Masterwork never got too far but I summoned a few demons it was pretty cool, especially fire resistance
>>
... Lithème swam against the artificial current pulling him in. Breaking out of the death waterfall I made for him.

Absolute
Mad
Mammoth

And HOLY SHIT IS HE PISSED
Can't get inside the fortress even with his level of trickery, so he is taking his rage out on the poor bloody amphibians blowing darts against his hide.

I might want to bolt down in the burrows until he has calmed down.

>>147295906
PC broke so I have resorted to my Mac laptop, normie computers come with decent photo apps.
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