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/hg/ - Halo General
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Brutes Were Gud Boys Dindu Nuffin Edition

Important Halo Links, Notes etc.
http://pastebin.com/64rb9y4w

>Latest Halo Community Update
https://www.halowaypoint.com/en-us/news/warzone-firefight-preview


>Spartan Companies:
https://www.halowaypoint.com/en-us/spartan-companies/halo%20general


>Looking for custom games/campaign co-op players/matchmaking squad
http://halolfg.com
http://halocustoms.com
http://halolobbies.com
Watch the threads for occasional party squads

>Xbox One clips and screenshots
http://xboxdvr.com/

The third /hg/tage is out!
https://www.youtube.com/watch?v=Bj0swJRlm5g
>>
First for why isn't SPV3 in the OP?
>>
That new UI for Firefight actually looks pretty alright
>>
>>146672982
Because it looks like trash.
And also because no one actually cares about the OP.
>>
>>146672982
Because I completely forgot about it.
I'm digging for my old CE copy, since it's still got the working key on it.
>>
>>146673118
Just use a keygen.
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I gotta know guys, what do old guard Bungie employees think of the Direction Halo has taken? Are they even allowed to talk about it?
>>
>>146673212
I doubt they'd want to comment on it at all, given the fact that they've taken quite a bit of flak for Destiny
>>
>>146673212

They probably think it's pretty cool. When you're a grown ass man with the knowledge about how the gaming industry works, I'm sure you can respect many things about games in the market.
>>
>>146673212
>Finally got my emblem back
>probably can't turn the wings off
Ah well, you win some you lose some
>>
>>146673212
They probably hate it, because the DMR doesn't have bloom.
>>
>>146673491
I think even /hg/ can agree that Destiny is an order of magnitude better than the messes 343i has made

>>146673494
This seems the most realistic desu. But I can't help but feel like they don't feel too good about having their titular series fucked up.
>>
>>146673751
I wouldn't be so sure of that.
Destiny and Halo 5 had the same exact issues; fuck-all for content and a butchered story slapped together right before release.
>>
>>146673876
At least H5 doesn't have paid DLC.
>>
>>146673876
you have a point about the story but I would argue that Destiny went for a minimalist approach, and that's fine; whereas 343i fucking brought cortana back, ruining what was arguably the only emotional moment in Halo 4. Also making Chief the Chosen One really rustled my fucking jimmies.
>>
Can someone fill me in if I've been away forever
1. What the fuck happened since Halo 3 plot-wise? I'd read the backstory stuff up until that point.
2. Have they ported anything else to PC since Halo 2? All I have is my 360.
>>
>>146674105
>What the fuck happened since Halo 3 plot-wise?
literally nothing worth knowing anon, I promise.

>Have they ported anything else to PC since Halo 2? All I have is my 360.
>>
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>no one playing Halo

Are there any lobbies up? I'm going to be playing Warzone in the meantime if anyone wants to join.
>>
>>146674082
I wouldn't consider completely cutting more than half the story and fucking up massively when it comes to the writer a "minimalist approach"
>>
>>146674398
That's fair.

Personally I would prefer half a good story than an entire terrible one, and I feel like Activision is behind much of Destiny's cut content.
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>>146674332
I'll hop in for a while before I go back to slaughtering anything that speaks Kikongo in MGS V
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>>146674591
Oh, it's entirely the company's fault. Same goes for Halo 5, really.
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>>146673212

That looks nice, I've been looking for somewhere that has all of the released official concept art. They released a big arse book with all of it didn't they?
>>
>>146674105
Depends on how much you like forerunners.
And we're getting forge on PC and possible Halo 6, but that's up in the air at the moment.
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>>146674925
That's probably true.

Now the question is, do I wait to get the Xbox One S, or just get a refubished from Gamestop for 217$.

>>146675623
I have a fair bunch of concept art on my HD, I'll post some. Also I work at Barnes and Noble, and I think I've seen some concept art books floating around
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>>146673751
>Destiny is an order of magnitude better

"No"

Halo 5's story wasn't great but at least it -had one- and I understood what was happening.

5, just like Destiny, cut lots of content and launched as an empty husk of a game, but 343 added much of the missing stuff back in for free, whereas with Destiny it was all paid DLC.
>>
>>146675724
Just buy a regular Bone new, since the price is going to drop soon since the S is on the way
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>>146676063
I wouldn't say it being "free" excuses it, but it's certainly leagues better than paying for it, and buying the same game twice.
>>
>people still trying to outdamage someone getting pistol headshots with the AR
how fucking dense are FPS players
>>
>>146677329
It can work if you're decent at strafing, but nobody is
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>>146676065
Think it'll just be a flat 200?
>>
>>146678547
>>146676065
It's 217$ used at my gamestop, I don't think we'll see prices on new ones get much lower than 279 for new
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Why is Halo Reach so garbage on the Xbone?
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>>146678790
It was never all that optimized to begin with and now you're moving it to a new architecture
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>>146677818
What is strafing anyway?

Moving sideways back and forth?
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I want to believe
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>>146673593

THE WAY IT SHOULD BE
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>>146679329

Reach baby detected
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>>146674105

People me and Mexican teenagers still play Reach online.

It's the best Halo, don't you know.
>>
>>146679782
>the natural evolution of the Zaku
>>
>>146677329
Up close, the AR outdamages the Magnum.
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>>146680001
>>146680004

lol

Rude.
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>>146680606
not really it's just easier to use and harder to fuck up because you only have to aim at their body and not the head the TTK is about the same
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Thanks. Peace.
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>>146680875
The TTK is faster if you land headshots.
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>>146681027
The AR's TTK, that is.
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>>146681159
Everybody seems to forget that the AR can headshot
>>
Last thread somebody said there was a way to grab h2a?MCC gametypes and maps from people not on your friends list.

How?

Also, anybody have a gif or webm of the one stone cold stunner assassination, or assassination webms/gifs in general?

>>146673212
Evil otto has said that he enjoys 343's take on stuff and doesn't mind they go in other directions then what bungie wanted to on lore things

Marty has said he likes the score for 4 and 5

No idea about staten but he did a novella for halo recently so he likes it enough to do work for it
>>
>>146681738
only once sheilds are down, it only saves you 3 shots

I liked it better in the beta when it worked on shields too, it gave you a reason to burst more.
>>
Does Halo 2A include maps from that map pack released back in like '05? Those maps were cool as shit
>>
>>146682308
I like that it only headshots when shields are down, staying in line with every other headshot weapon in the series. I would prefer the difference between body shots and headshots to be higher, though.
>>
>>146682310
The classic Halo 2 multiplayer does, yes, it even has the vista maps. The anniversary engine mp only has 1 DLC map pack map, being relic.

>>146682807
It makes it not worth even trying to aim for though, and makes it more effective to just hold the trigger down most of the time, reducing the skillgap

> I would prefer the difference between body shots and headshots to be higher, though.

As is it only kills in 3 unshielded headshots, any less and you could easily do it by accident.
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>>146682308
Head shields being weaker and taking more damage than body shields would make no sense, what would be the technical explanation for it?
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>>146682987
>different mp playlist for Halo 2 OG and Halo 2A
>it even has the vista maps. The anniversary engine mp only has 1 DLC map pack map, being relic
Are you for fuckin-real?
I might just take back everything bad I've ever said about 343i. My god.
>>
>>146682987
I just don't think shielded headshots would work out for the AR. Maybe make it have a higher base spread and slightly faster recovery so you can burst fire with it.

>As is it only kills in 3 unshielded headshots, any less and you could easily do it by accident.
Nerf the body shot damage, then. The gun is already way too powerful for how easy it is to use.
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>>146683193
Remember they had minimal involvement.
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>>146684118
I didn't know that; who did the heavy lifting?
>>
>>146684223
Certain Affinity did the multiplayer.
But they captured lightning in a bottle because they also made Doom 4.
>>
>>146683134
There are plenty of gameplay contrivances that have no lore explanation that exist only for gameplay's sake, this could and should be the same.

>>146683278
>Maybe make it have a higher base spread and slightly faster recovery so you can burst fire with it.

You can ALREADY burst fire with it, the issue is outside of long range you never need to, which means everybody just holds the trigger down, reducing skill and making it so people who do burst and are accurate just lose to people who spray and pray

>I just don't think shielded headshots would work out for the AR

It did in the beta

>rf the body shot damage, then. The gun is already way too powerful for how easy it is to use.

I agree, that's what i'm saying. Make it so it does headshot bonus on shields, but reduce bodyshot damage, so shitters who hold the trigger down and spray and pray do less damage then normal, and people who burst and aim for the head and can land it consistently do more then normal damage.

Bam, higher skill rewarded, gun is less easy to use.

>>146684398
Doom 4's MP isn't actually bad though, is it? It's just not what people wanted
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>>146683193
If you ever have to think that, make sure that the segment wasn't outsourced. If it's something from 343 that you like, it was probably outsourced.

>>146684483
>Doom 4's MP isn't actually bad though, is it? It's just not what people wanted
Doom's MP is too slow. Certain Affinity is good at taking a base game given to them by the studio and building shit around it. However, after the response of the game being too slow at E3, the main devs made the singleplayer faster, but never really informed CA, so MP stayed slow.
>>
>>146684483
>You can ALREADY burst fire with it, the issue is outside of long range you never need to, which means everybody just holds the trigger down, reducing skill and making it so people who do burst and are accurate just lose to people who spray and pray
Higher base spread would force bursting unless you wanted to never hit anything.

>It did in the beta
It was even more OP in the beta than it is now.
>>
>>146684483
Oh I remember them, they made the Defiant map pack for Reach right?

Was pretty mediocre imo, but as long as they did a good job bringing Halo 2 content to the Xbone, I'm okay with it.

>If it's something from 343 that you like, it was probably outsourced
kek, good point.
>>
>>146681027
but if your close enough that you can land head shots with bloom you might as well melee
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>>146680001
>shitters are still mad about Armor Lock.
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>>146684870
Scoping with the AR decreases your spread by a significant amount.
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>>146684712
>It was even more OP in the beta than it is now.

And we both agree making bodyshot damage lower would help even it out so that wouldn't be the case. I don't see what the issue is.

.Higher base spread would force bursting unless you wanted to never hit anything.
I'd rather go with lower damage on bodyshots then doing that,. the spread rate and accuuracy of the AR in 5 feels literally perfect and i'd rather they not touch it. Even for 6 i'd rather they just keep it exactly how it was in 5 for that respect.

I don't want it to risk turning into the halo 4 AR accuracy wise where the first 2 shots are accurate buty due to the high spread rate you can't even burst properly because it maxes out almost instantly, even if you feather the trigger
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>>146685048

except halo 5 has de-scope when you take damage
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>>146685393
>>
So how will they do the Halo 3 Anniversary? Release it as DLC for the MCC?
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>>146684903

>liking reach

OUT
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>>146685393
That's only with snipers, I'm pretty sure
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>>146685605
That's for every weapon retard.
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If they would have kept the same artstyle I would like Halo 4/5 much more, but god damn I hate this tron looking Forerunner shit and these "subspecies"
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>>146685552
>unable to adapt to Reach

Git Gud.
>>
>>146685605
It's with every weapon. That was one of the major problems in the beta with the SMG. If someone grabbed an SMG, scoped, and got the first hit in, the opponent couldn't land a shot to descope the SMG user and they just died.
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>>146685495
>So how will they do the Halo 3 Anniversary
Not happening. I'd bet my life on it.
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>>146684483
Making the AR generally less effective would be a win for the "BRs everywhere" crowd.

I'm happy with the AR being more effective than in past Halos, as it gives the middle finger to the BR purists who scream for every other weapon and gameplay element to be removed.

>reeeeeeee, getting 4-shotted by a BR is the only thing in Halo that involves skill, get rid of everything else, no AR spawns should be allowed ever reeeeeee
>>
>>146685847
>you don't like Reach so I'm gonna ignore the blaring flaws of it and tell you, you only don't like it because you couldn't adapt
>Every
>Single
>Time
Reach was the beginning of Halos downfall, Reachbabby. Fun campaign at least.
>>
>>146685959
Why?
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>>146686260
Spoken like a true competitive fag.
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>>146686260
>keeps losing to armorlock
>wah, it's shit!
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>>146685495
campaign disk and halo 5 multi player disk while putting out commemorative arena legacy maps
and a new warzone map based off a halo 3 campaign mission for halo 5 players who have save data form the campaign disk get a special variant of mark 6 along with a legendary variant for those who beat the campaign on legendary unlockable through special req packs granted upon completion similar to how you unlock Achilles
>>
>>146686357
Trust me.
>>
>>146686453
>>146686508
>samefag
>no actual argument so resorts to implying

Lol. You like Halo4 MP too?
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>>146686612
>Trust me.
w-what?
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>>146686702
>argument relies on samefag
>no actual reasons so resorts to implying
>>
>>146685847

adapting to bad mechanics doesn't make the game any better in fact it just makes you worse at all the good halo games
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>>146686702
>samefag

I do enjoy H4 but only on MCC as the class-creation is only present in 2 modes.
>>
>>146686971
>it just makes you worse

Maybe if you're a shitter it can.
>>
>>146686260

casual babies only like reach, this is a proven fact
>>
>>146687124

but you like reach you're already proven to be a shitter.

i don't understand this meme
>>
>>146686882
Reach is shit, babby. You're a minority in the community for liking it, and can never prove why it's a decent game besides, "hurr durr I like ett lol" and every time someone tells you it's shit, you get so flustered and resort to, hurr durr git gud to defend your flawed non halo shitty mechanics of Reach, when in reality you're probably a absolute shitter like most of /hg/ The campaign was good, even though it killed "lore" and the multi is barely a step above 4. :^)

Get over it
>>
>>146686260
>Reach was the beginning of Halos downfall
Halo was always on a decline.
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>>146687376
>can't prove it's a bad game
>just resorts to strawman
Play better.
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>It's a tryhard gets triggered by people liking what he doesn't like thread.
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>>146687638
The arguments for Reach being a bad game have been going around since launch, but reachtards always plug their ears while screaming "adapt", or they just say "lol works on my machine"
>>
>>146687376
Tldr; like things all you want but don't fucking come in here pretending your average game is good, and be an elitist especially when you tell others to git gud, in /hg/ of all places where there's like 4 good players and everyone is mediocre
>>146687638
Read above and don't reply or post stats and show us all how good you are because
>lol git gud
Is your only argument, and that's hilarious when you're defending one of the most casual Halos

>>146687569
I disagree but how so? 2/3 were worse than 1?
>>
>reach is a bad game
Is this the new meme?
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>>146687872
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>>146687895
And yet you have yet to say them. If they've existed so long and been refined, more than just "I don't like armor lock", then it's really a case of git gud.

>>146687963
>Is your only argument, and that's hilarious when you're defending one of the most casual Halos
You have yet to say why it's bad other than you insulting armor lock and then just saying the game was bad.
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>>146688020
it's just shit posting, so yes.
>>
>>146686104
>Making the AR generally less effective would be a win for the "BRs everywhere" crowd.

That's not what I want though

I want it less effective for people who hold down the trigger, but more effective for people who burst. So no net buff or nerf, just tuning so there's more of a skillgap
>>
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it's a fact not a meme
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>>146688243
Problems that cannot be fixed by changing around custom options:
>shit movement, due to the sideways movement acceleration is so low and makes movement feel like ice skating
>slow time for shields to begin recharging/slow recharge wait, making the overshield not a viable pickup on maps due to it giving the holder 6+ seconds of invincibility
>frame drops consistently
>motion blur out the ass

Issues that can be fixed in custom games:
>sword base existing at all
>no powerups on any default maps
>loadouts
>weak weapons all around, with the main gun taking nearly 2 full seconds to kill
>player traits being nerfed to make armor abilities seem like more of an attractive choice(shit movement speed, low jump height)

Issues fixed in the patch:
>reticle bloom being entirely unnecessary on precision weapons, as it didn't actually do anything but make the DMR more frustrating at longer ranges while keeping its dominance over the AR in any range that matters
>having no counter to armor lock, waiting is not a counter
>armor block completely negating the point of sticky grenades
>sword block completely negating the entire purpose of the sword in the first place
>no shield bleedthrough, making melees and bullets arbitrarily deal less damage, and punishing the person able to take less damage in a fight

There could be more, but I can't be bothered to think of anything else after typing the same responses to (probably) the same reachfags over and over.
>>
>>146689329
I disagree with a lot of those points being worth noting at all or being inherently negative, but even taking them as all being true, that's not any more issues then the average halo game has, nor are they worse in severity.
>>
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>>146688406
anybody else wish they would go back to the halo 3/reach/wars artstyles where the spartans actually looked like they had armor on instead of wetsuits and rollerderby gear

mark IV best vanilla armor
>>
>>146689329
The only complaints you have, then, are the top third. And even then, blur is ignorable, frame rates is only an issue on Xbone, almost none of the maps have overshield, and the "shit movement" is nowhere as bad as you pretend.
You saying that Sword Base is terrible really just shows how bad you are at the game.
>>
>>146689761
I'll be honest, anon - I loved Reach and even I didn't really like Sword Base all that much.
>>
>>146689761
>blur is ignorable
No.
>frame rates is only an issue on Xbone
No. The game consistently had sub-30 drops on 360. Don't let your nostalgia blind you.
>almost none of the maps have overshield
That's a problem in and of itself.
>and the "shit movement" is nowhere as bad as you pretend
>works on my machine x3
Called it.

>You saying that Sword Base is terrible really just shows how bad you are at the game.
Then explain to me what makes Sword Base a good map, because I can make another post just about how shit that map is.
>>
OPINION TIME POST YOURS, WHAT GAME YOU STARTED ON, AND IF YOU'VE PLAYED THEM RECENTLY

Campaign
2>CE>3>ODST=Reach>>>>>4>5

MP
2>3=5>CE>Reach>>>>>4

Started with CE, and I've recently replayed them all this year. CE's multi would be higher, but I may be a little biased on it because I might be burned out. I can only really play it in small doses. Also, 5 is only that high because of actual gameplay/balancing, and not map design. Customs weren't taken into account, or 3 and Reach would be higher, obviously

Is anybody playing?
>>
>>146687895
>>146688243

I like Reach, but I'm aware of it's faults, they are follows;

>occasional but noticeable framerate drops
>unblanced maps
>unbalanced abilities
>Emile's stupid helmet

On the whole though it's really rather ace.
>>
>>146689983
>literally "No" the argument
Man, you sure proved the game was shit.
>Then explain to me what makes Sword Base a good map, because I can make another post just about how shit that map is.
That's not how it works. You made the claim that Sword Base is a problem on the same level as inconsistent framerate. You have to prove it's bad. I don't have to prove it's good, let alone bearable.
>>
>>146690018
Started with Halo 1 in 2006-ish, but I went into the series blind and didn't play a Halo game on launch until ODST. I skipped 2 until the summer before Reach came out.

SP
ODST > 1 > 4 > 2 > 5 > 3

MP
1 > 5 ≥ 2 > TU Reach > 3 > Bungie Reach > 4
>>
>>146689761

multy tier maps are usually never good in halo the movement was really bad when compared to every other halo halo game including H3. it took the halo out of halo and is the reason no one plays halo anymore
>>
>>146690427
>4 that high in SP
Neat. Why so? I'm playing 4 on MCC just grabbing achievements.
>>
>>146685774
God damnit, some day I'll find the fabled +5 treasure spoiler
>>
>>146690271
That's exactly how it works, we're sharing our thoughts and ideas.
If you think something is good, then surely you can explain why you like it.

>>146690603
Multi-tiered maps can work fine with Halo's movement and mechanics, but work less so when there are so few options to approach situations or simply move around.
>>
>>146690085

you forgot the bloom weapon mechanic
>>
>>146690603
Multi tier maps have been in since Halo 1, and the guy whining about Sword Base is the same one that whines that ladders are gone.

>>146690845
>If you think something is good, then surely you can explain why you like it.
You made a claim, refuse to back it up, and demand I make your claim for you. That's not how arguing works.
>>
>>146690018
>>146690427
Started the series with CE, technically, but I didn't play that much of it back in the day and only got really into the series with 2.

Campaign
2>Reach>ODST>3>4>5>>>CE

Story
2>ODST>Reach>3>>>CE>5>>>>>>>>>4

MP
2A>2=5>>>3>CE>Reach>4

Customs
>In theory
5>2A>Reach>3=4>2>CE

>In practice
Reach>2>>>4>3>5=2A>CE

the in pratice is because I had nobody to do customs in 3 with, and I didn't get the chance to do 2A customs at all due to the dumb fileshare, and haven't played any 5 customs yet

CE's SP is so overrated it's ridiculous, shit hasn't aged well.

>>146690085
Emile gets a pass on his helmet due to actually being well written and being a bro, IMO
>>
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>calling reach shit
>when it gave us the gift of glorious S3 ass
>>
>>146690663
After ODST and H1, I don't really care about any of the games' single players, but I mostly ranked them for how enjoyable they are to play.
2's Elites and Jackal Snipers were unfun to fight, and forced you to practically run around with just a BR/Plasma Pistol for the entire game.
I could have ranked 5 a little bit higher, as it had some fun to it but the Warden fights and forced AI teammates knocked a few points off of it.
3 was literally only good for the double Scarab fight, everything else was done better by other games.
>>
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>>146691168
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>>146691397
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>>146691585
>>
>>146690920
>and the guy whining about Sword Base is the same one that whines that ladders are gone
They were a good mechanic that should have returned at some point. They are preferable to lifts in some situations.

As to why Sword Base is shit:
Limited options to the top, cannot actually go between two levels without going out into the open or using a loud lift.
Glass that allows you to see anyone trying to move across these bridges safely and prepare for their advance.
No options to move across either side of the map without being totally exposed.
Forced usage of armor abilities instead of allowing them to be a natural addition.

I know you won't tell me why you actually like Sword Base and think it is a good map, but you will respond to each of my points with "lel git gud xD"
>>
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>>146690920

lifts are better and always will be but sword base is extremely uneven and poorly thought out. weapon spawns are too isometric compared to initial spawns and gives one team an easy lead the only game type worth playing on it is FFA/multiteam oddball
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>>146691791

>>146691843
sword base is shit but it ironically is made way more bearable thanks to armor abilities, speffically sprint and jetpacks
>>
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>>146691974
>>
>>146691876
Lifts make a sound and give no option to go down or move at your own pace.
>>
>>146691843
>Limited options to the top, cannot actually go between two levels without going out into the open or using a loud lift.
Of which only one lift is ever a problem, and you can avoid that.
>Glass that allows you to see anyone trying to move across these bridges safely and prepare for their advance.
Only in about three spots, and one is the bottom floor.
>No options to move across either side of the map without being totally exposed.
Unless you're above the other team, and anyone with a brain would just be on the other side of the map so it's harder to get shot.
>Forced usage of armor abilities instead of allowing them to be a natural addition.
Play a different playlist. This one is entirely your fault.
So, yep, you called it. It's just you playing bad. You've done nothing but whine about Sword Base and armor lock, leading anyone to believe that you're the loser who walked into green lift and decided to stay in there and punch the guy with a shotgun and armor lock instead of just walking out.
>>
>>146691843

ladders ruin flow and lifts are preferable in every way

other than that i agree
>>
Is it just me or does anyone else see the winking crying emoji in these Reach asses?
>>
>>146692306
I think it's time for you to take a break from the internet, anon.
>>
>>146692289
How do they ruin flow?

>>146692227
>Of which only one lift is ever a problem, and you can avoid that.
Two are lifts, the one in red and the one in gold. It's still a very long trek for the simple action of getting to the level above you.

>Only in about three spots, and one is the bottom floor.
Nope, there are at least 2 that look into the middle part of the map, the one part at the very bottom looking into bottom gold lift, and the floor of that one platform near top gold.

>Unless you're above the other team, and anyone with a brain would just be on the other side of the map so it's harder to get shot.
So it's okay to just have no options to get onto the other side of the map, making it potshot central? That was the main complaint with Sword Base other than the gold lift; no safe movement options so everyone would just camp on their side and call it a day.

>Play a different playlist. This one is entirely your fault.
Sword Base exists in no playlists without sprint or jetpack, and only becomes worse when you remove those abilities.

Still not explaining why you like the map.
>>
>>146692225

i understand the sound issue but walking even makes a sound in halo so thats not really valid point most maps have jump downs next to the lifts if you need to get down why moving lowly up ladders just makes you more of a target for anyone who looks in your direction
>>
>>146692838
Having to put a drop-down next to a lift limits designs.
>>
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>>146692609
Seriously. Look.
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>>146689634
I always wish we could, those were the best armor designs. H2A is what H5 should've had for Spartan armor, all black under-suit with actual armor. But for some reason we got Crysis nanosuit with armor bits slapped onto it.
>>
>>146692825
>Two are lifts, the one in red and the one in gold. It's still a very long trek for the simple action of getting to the level above you.
And nobody ever uses red lift, just green.
>Nope, there are at least 2 that look into the middle part of the map, the one part at the very bottom looking into bottom gold lift, and the floor of that one platform near top gold.
You just listed three places and counted one of them twice. And even the, it's only four spots.
>So it's okay to just have no options to get onto the other side of the map, making it potshot central? That was the main complaint with Sword Base other than the gold lift; no safe movement options so everyone would just camp on their side and call it a day.
And as another anon pointed out, sprint is a thing, making it completely safe. And even then, my point still stands that you can just cross on the other side of the map. If you're trying to cross right next to or in front of the enemy team and get shot, that's your fault.
>Sword Base exists in no playlists without sprint or jetpack, and only becomes worse when you remove those abilities.
That's false, but okay.
>Still not explaining why you like the map.
I never have to. You have to prove it's shit, and you haven't. Every source of your frustration is exclusive to your follies as a player. It's seriously a case of gitgud and you can't, therefore it's the map's fault.
>>
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>>146692987

so do ladders
>>
>>146693202
Ladders alone do, but so do lifts alone. I want both to coexist. They fill similar but different enough niches.
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>>146693091
the actual H2A chief model looked better
>>
>Look through the service records of a bunch of the more vocal hg anons
>almost every single one has a massive dip in game time between Reach and 5

I can't say I'm surprised, strange since people often defend 4 here
>>
>>146693172
I'm not even going to bother with a proper response, since every one of your responses is "git le gud xDD", and you will never actually tell me why you like Sword Base or think it's a good map. You're not even disputing my claims, and just using the "git gud" non-argument.
>>
>>146673494
I am scared. This is actually a sane post on 4chan. Can such a thing exist?
>>
>>146693621
>I'm not even going to bother with a proper response
You were never capable of one.
>and you will never actually tell me why you like Sword Base or think it's a good map.
I don't have to. I never made that claim and I don't have to back it up.
>You're not even disputing my claims, and just using the "git gud" non-argument.
I did, but you choose to ignore them because you can't respond.
>>
>>146693730
>You were never capable of one.
Not when you move goalposts or just straight-up loe.
>>
I think i'm one of the only people who defends 4 and was still playing after it's population dipped

most people hate it
>>
>>146693730
>gets rek'd
>still bothers to respond to the person who is clearly done acknowledging them

It's probably time to log out, anon.
>>
>>146693786
Goalposts never changed.
>>
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Anybody know how to view the MCC menu backgrounds without the UI like in this webm, or have similar webms/videos for the other menus?

Thought I had a webm for ODST too but I can't find it
>>
>>146693491
That's because Chiefs model is just a re-skin of his campaign appearance. The multiplayer component of H2A is a modded H4, which is why they look different from Chief. Why 343 didn't just use H2A as a baseline for H5 armor design and art direction is way beyond me. It's a damn shame because H2A looks amazing and is worlds ahead of H5.
>>
>>146693861
>And even the, it's only four spots.
>Only in about three spots
Even though there are more and you refuse to acknowledge how much glass is on the map.

Also, there are no playlists without sprint or jetpack that also feature Sword Base.
>>
>>146693310

>Coexist

NO, GLORIOUS GRAV LIFT MASTER RACE
>>
>>146693879
I too would like the ODST background.
>>
>>146693987
>Even though there are more and you refuse to acknowledge how much glass is on the map.
You are wrong on that, but I pointed out that even if it were actually the case, it's still pointless. Especially after you made the claim earlier that everyone is always at the top, and one of the three points with glass is the ground floor.
>>
>>146693909
Probably because they're different studios making both games, and 5 was already well into production by the time H2A became a thing.
>>
Is this Didact concept art, or is that an elite?
Once more is anyone playing and if so what
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>>146694165
>>
>>146694632
Looks more like a Forerunner than a hingehead
>>
>>146694127
The amount of outsourcing 343 did ever since they took over is staggering. It's also pretty sad that H2A is the better game.
>>
>>146694724
>very clearly has hinges
>>
>>146694724
That's an Elite you idiot.
>>
>>146694787
Didn't notice the split on the lower jaw
>>
>>146694939
You don't have to. You just have to look at the armor around them.
>>
>>146694165
>>146694632
Could be an unused concept for an Elite Promethean thing

The same way Knights are ancient humans that got Composed, what if the same was done to an Elite
>>
>>146695245
It just looks like 343's typical overdesigning of everything.
If anything, I'd say it's Jul M'dama.
>>
>>146694760
All CA had to do was remove sprint and add descope to Halo 4, and that's exactly what they did.
>>
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>>146693675

Make you sure to follow for more sane posts posted by yours truly.
>>
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Reach posters plz go.
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>>146696187
>sane
>thinks Sm4sh is a fighting game
I'm surprised those Warzone matches earlier went as well as they did.
>>
>>146697541

I've been thinking. If the developer doesn't consider it one since it limits the imagination and standard tournament play has to have such a large amount of rules to consider it tournament viable, maybe it isn't a fighting game...these are just thoughts though.
>>
>>146696756
There's a skype chat or something?

How do I join?
>>
>>146695863
And loadouts and kill-cams and perks

Except oh wait they didn't

4 still has all that garbage and the things you listed as well on MCC
>>
>>146680190
That is quite clearly a high-end GM.
>>
>>146697926
Then play game modes where those are turned off, those are game mode settings you can adjuist dumbass
>>
>>146697807

It's a party game, the fact that players have to basically abuse game mechanics and physics to hold a tourney pretty much shows that it isn't made for competitiveness. Smash is made so little timmy or grandpa george can pick up and play just as well as Sigmund82 which is why its simplistic and doesn't have very complex moves
>>
>>146698171

Yup. I think that's it. It can be made into a fighting game, but the modification you have to do are so much that it defeats the purpose. Anything can be a fighting game at that point.
>>
>>146697926
He was referring to what they did for H2A since its a modded H4 dumbass.
>>
>>146697807
Sakurai defines it as a party brawler, similar to Power Stone and the Shrek games.
>>
>>146699510
I always forget those Shrek games existed.
Those were pretty fun.
>>
>>146698142
"Just do customs"

Isn't an excuse for a shitty game

Halo 4 is garbage
>>
>>146700579
It was okay, I still had some fun with it.
>>
>>146697926
Kill-cams is fine. I fucking miss them compared to 5's camera turning the opposite way of who killed you. Halo used to point at the person who killed you, but now it doesn't.
>>
>>146700579
>Isn't an excuse for a shitty game

So halo CE is a shitty game then since it didn't have anything but customs
>>
>>146672890
What happened to the official Russian Halo Online? Did that go anywhere or get updated at all?
>>
>>146700748
It's terrible

>>146700872
CE had good base gameplay and wasn't COD like halo 4. 90% of the players multiplayer game time will be in matchmaking not customs, especially by the time halo 4 was out, and the matchmaking settings were pure trash
>>
>>146700579
It kinda is desu my gangster buddy. You can turn them off and play it like that with your friends. They gave the option for a reason.
>No killcams
>No loadouts
>No perks
Boom, the Halo 4 that you ever wanted.
>>
>>146701114
I think they stopped the service. It literally died in like 8 months I believe.
>>
>>146701198
Where's the option to turn off the eye-cancer low res graphics, shitty redesigns of Spartans and enemies, and ear raping sound design

Wheres the option that makes the campaign good
>>
>>146701198
Still not an excuse for the MAIN multiplayer matchmaking being so terrible
>>
>>146701150
>CE had good base gameplay and wasn't COD like halo 4

What

But all the parts of 4's gameplay you are bitching about isn't a part of 4's base gameplay, it's gametype dependent

>>146701396
>Wheres the option that makes the campaign good

It's sure as hell better then CE's campaign
>>
>>146701114
It's dead, Jim. Crashed and burned like it was destined to.
>>
>>146701396
Are you talking about CE? I talking about Halo 4.
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>>146701740
>>146701972
>we live in a time where people unironically defend halo 4 and prefer it over halo CE
>>
>>146702130
This wouldn't have happened if you'd bought Todd's game.
>>
>>146701740
No, sprint, perks, loadouts, killstreaks, and kill-cams were on by default

That's how the matchmaking was on day one and you have to go and TURN THEM OFF if you don't want them in customs

>>146701972
I was talking about 4. That game is a visual mess and was fuck ugly compared to 3 and reach, textures, designs and sounds

The campaign was terrible too, but as seen with 5 343 isn't good at campaigns. At least they got the multiplayer better this time.
>>
>>146702372
I don't really care about the visuals really. It's just fun to play.
>>
>>146702614
Not with loadouts, perks, classes, kill-cams, see through walls vision and pocket shotguns it's not

Or how about that fun perk that lets someone survive their vehicle being blown up :)
>>
>>146682169
You have to find the player you want to grab them from then message them. They will tell you how to get the fileshare
>>
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>>146702787
>>
>>146703118
I like fun, that stuff is NOT fun

Halo 5 is much more fun
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>>146702787
>stop liking what I don't like!
>>
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>>146703262
Yes, it does annoy me when people like pure shit

Halo 4 deserves no praise
>>
>>146702787
Are you the same asshat that was just saying Reach was shit for no reason?
>>
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>most of /hg/ was under 10 when H2 came out
>>
>>146703663
Maybe most of the people that post here, but most of the people that consistantly play are over 20
>>
>>146703554
Reach is ok, it could do without armor abilities

I like it's campaign even with all the retcons they made. Flying the falcon through the burning city and getting the pelican and phantom Easter eggs was top tier fun

Halo 4 is just pure shit all around and the low point of the series unless you count those garbage mobile games
>>
>>146703857
>Reach is ok, it could do without armor abilities
It was the arcadey Halo game. Without the armor abilities it would be considerably less enjoyable. It wasn't supposed to replace Halo 3 as a competitive game
>I like it's campaign even with all the retcons they made.
Muh lore
>>
>>146703596
> this again
Oh, look, the /sthg/ shitposters are bleeding over.
>>
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>>146704250
There's a lot of crossover between sonic fans and Halo fans
>>
>>146702787
That's a nice opinion you have.
>>
>>146704051
Halo 4 was even less competitive and more arcadey, though.


As for lore, Reach and 4 both have really stupid parts but I find reach's more forgiveable. Because it didn't ruin chief's ending, didn't ruin the didact's character, and didn't kill off cortana only to bring her back immediately the next game
>>
>>146704489
Can't for the life of me imagine why.
>>
>>146703753
Really? I thought most of regulars were 18-20.
>>
>>146704489
For some reason I doubt that.
A lot.
>>
>>146704592
Unlimited sprint.
>>
>>146704592
A lot of Sega kids jumped to Xbox when the Dreamcast sank.
>>
>>146704756
I laughed harder at this than I should.

>>146704827
Really? Would have thought they'd have hit the PS2 instead. Mind you, coming from a poor family, I didn't get an Xbox until I was old enough to earn my own money and buy a pre-owned one, and before that there was only really the Sega Genesis or the PlayStation in the house.
>>
>>146704592
>blue colored characters
>can go fast with a speedboost
>rings
>>
>>146705134
Xbox was pretty much dreamcast 2.0

A lot of the IPs got re-released on it or had sequels on it.
>>
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>>146703663
>tfw when I was over 10 when H2 came out
>>
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>>146704756
>>
>>146705176
Ah, that makes total sense
>>
>>146702130
I'm not saying 4 is better then CE as a whole, i'm saying very specifically that 4's campaign (not it's story, JUST the actual missions) is better then CE's.

Seriously, try to play CE as somebody who hasn't ever tried it before

>reused copy pasted corridors all over the place
>entire second half of the game is the first half in reverse
>the only enemy types you see regularly are grunts, jackals, and elites
>low amount of visual variety
>the areas that aren't cramped repeated corridors.are mostly empty, sparse outdoor envoirments
>the library
>the gunplay just not feeling as polished
>there narrative is paper thin so that doesn't effectively keep you going

The game's campaign has not aged well. Now, if you were comparing how CE's campaign, for how it was when it came out, was compared to how good 4's campaign was when it came out, CE would absolutely shit all over 4's campaign no question, but comparing them just on fun, first time playing them value regardless of age, CE does not fare well.

>>146702372
>No, sprint, perks, loadouts, killstreaks, and kill-cams were on by default
jesus fucking christ why does it matter what the arbitrary default is when it comes to customs or local play, just turn it fucking off you faggot

I don't even like 4's MP but you are just being insufferable
>>
>>146707062
>4 defender getting toasty
>>
>4 campaign is better than CE campaign
Too many new memes coming out of /hg/ today for me.
>>
>>146707390
4 certainly is less repetitive than CE, have to give it that if nothing else.
>>
>>146707062
>it isn't part of the base gameplay

>yes it is it's on by default

>omg I don't care just turn it off!!!1!!


I suppose every gun but the BR isn't part of base gameplay because you could just turn them off

Halo 4 is a shit game
>>
>>146707981
>I suppose every gun but the BR isn't part of base gameplay because you could just turn them off

I don't even know what you are saying anymore

>>146707390
Explain why you think CE's is better. Both are tedious as fuck, but at least 4 doesn't just litterally copy past hallway geometry over and over and reuse level settings and layouts for half the campaign.
>>
>>146707896
Yeah, CE is older though so I usually cut it some slack in that department.
>>
>>146708168
I don't even need to analyze this. The levels are just more fun and memorable for me. If you asked me what good missions (if any) Halo 4 had, I'd tell you Forerunner and Shutdown. Forerunner because I do think that's an exceptional level. Shutdown just because of the setpieces. Even a level like Truth with the repetitive fucking hangar hallways is much more enjoyable than nearly all the Halo 4 missions.
>>
>>146708168
The story is better

The gameplay is better
There's better environments and fun parts

Certain areas might be copy pasted but it's more fun overall and it came out in 2001
>>
>>146708168
>but at least 4 doesn't just litterally copy past hallway geometry over and over and reuse level settings and layouts for half the campaign.
Yes it did.
>>
>>146708852
Story is the biggest gripe, since Halo 4 was a bunch of fanfic tripe.
>>
>>146709004
This, halo 4 copies forerunner hallways and buildings fucking everywhere
>>
>>146709780
Don't forget the pelican mission, where the innards of the spires are literally copy pasted.
>>
>>146708851
See, if you asked me what good missions CE had, all i'd say is the Silent Cartographer, and even that has still considerably aged and suffers from a lot of the issues the campaign as a whole do. MAYBE assault of the control room if I push it.

Honestly, I think CE and 4's campaign are almost tied, the only reason I put 4 higher is because at least it's not quite as cavalier with reusing shit and it has the benefit of having graphics and polish almost 2 console generations ahead.

>>146708852
>>146709474
>The story is better; 4's story sucks
I completey 100% agree, but that's only by virtue of 4's story actually having offensively terrible bullshit, whereas CE's is merely almost nonexistent, so it's just nothing rather then actually being bad.

But i'm talking about the missions, not the story.

>The gameplay is better
>There's better environments and fun parts
I can't agree here though. CE's gunplay just feels unpolished compared to any of the games that follow it. It's an odd sensation I can't quite describe. The fact CE has a tightly designed sandbox with only 1 gun per role is a huge plus, but sadly the campaign doesn't take advantage to this and actually turns that pro into a con since it keeps many gunjs away from you till late into the campaign, and when each role is only filled by 1 gun each, and you only have 3-4 guns to work with,... you get the idea.

I also just hate how the AR can't hit anything to save it's life and I just hate how the magnum "feels", and how wide it's reticule is. I can't actually tell where inside the damn thing the bullet is going each tier I pull it; and when those are the two guns you have on you for 90% of the campaign, and again, the game doesn't give you a wide variety of weapons from the get go, that quickly makes it aggravating.

As far as the environment, CE's environments have always felt bland to me compared to the other halo games.

IDK, maybe CE's campaign just doesn't click with me, personally.

1/2
>>
>>146709893
Halo 4 was a mess overall for stuff like that
>>
>>146710504
Terrible taste desu famalam. Nothing I can do about that.
>>
>>146710504
The CE Pistol always hits roughly dead center in campaign.
>>
>>146710504
>having an opinion this shit
>1/2
>expecting people to read a second half of your dumb shit
>>
>>146711379
That's how I treat it, but I still just feel uneasy with it and I can never tell if i'm actually hitting what i'm trying to hit. It takes me a full half a second after I kill an elite before it registers to me that "Oh, that last shot hit, and now he's falling over" and I can stop shooting.

>>146709004
>>146709780
>>146709893
It had a lot of corridors to be sure, but the actual textures and geometry and the exact patterns of foreunner shit in 4 was different, at least, and it didn't outright reuse levels like CE did,

Maybe i'll go replay CE's campaign tommorow just so I can give it another chance (I've only played it the whole way through 3 times so far, the original time in 2002, again in 20011 when CEA came out, and then in 20014 when MCC came out)

>>146711585
>>146710514
Explain why it's shit then, I wasted 15 mins of my time typing that shit out, the least you could do is respond in half the amount of detail I did.
>>
>>146711870
>but the actual textures and geometry and the exact patterns of foreunner shit in 4 was different, at least, and it didn't outright reuse levels like CE did,
False.
>>
>>146711870
>20014
Future man, is Halo 372 so bad that 4 looks good in comparison?
>>
>>146711870
It's hard to take you seriously when one of your boosting points is that a game has better graphics. Come on man.
>>
File: The Halo Cycle.jpg (147 KB, 1316x1886) Image search: [Google]
The Halo Cycle.jpg
147 KB, 1316x1886
Are we really arguing over whether CE is worse than fucking 4?
>>
>>146712140
I'm glad we skipped that last one, and that some people genuinely like H5. And that the ones who don't are smart enough to not rate 4 higher.
>>
Friendly reminder that posters who put needless enter spaces into their posts have opinions not worth reading, and that if you have to reply to more than two posts in a single reply, you are wrong.
>>
>>146712460
>the majority is always right because ________
>>
>>146712393

I think I stopped watching this show after that one suave motherfucker was being retarded and got his head squashed by the Mountain. The writing was just so bad. Did it ever get better?
Thread replies: 255
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