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/xcg/ - XCOM General
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EXALT-chan edition

Previous thread: >>146240295

News:

1)
XCOM 2 officially coming to Xbox One and PlayStation 4 on September 6th.
>https://twitter.com/XCOM/status/740181548419272705

2)
Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

3)
Long War Studios are working on more mods for XCOM2. The first in a planned series of five is live on Workshop + Nexus now, and is called Long War Toolbox.
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831
Also cosmetic mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team to model stuff.

4)
Alien Rulers has been released alongside a large patch
> https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc

5) Anon dug up some Shen's Last Gift SDK assets
>http://imgur.com/a/Z5aWQ

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

Piratez mod for OpenXCom: http://openxcom.org/forum/index.php/topic,3626.0.html

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

Music to kill ayys to
>https://www.youtube.com/watch?v=0_1IMZmJe-U
>>
>>146274682
>I WANT TO STUN AND SUCESSFULLY CAPTURE EXALT-CHAN.
>>
So ded got deleted
>>
>>146275730
Archived would be the proper word.

Though its quite clear what killed the last thread.
>>
Ok, /xcg/ is pretty dead, so how about we liven it up with a little offtopic conversation, what games does /xcg/ like?
>>
>>146276178
DeviantArt?
>>
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EXALT
X
A
L
T
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>>146268673
No I won't.

I know I've been posting this "meme" for the longest time now but, as some posters guessed, I'm a longtime poster on /xcg/, and I usually keep the cyclops pics to one post at most. After that, I usually mingle with the rest of the thread.

Referring to >>146261901 & >>146262234, I would love to learn how to mod, but, between juggling work, exercise, vidya (including xcom 2) and some other hobbies I have, modding isn't really something I have time to allocate to. Which is why I would love to commission a modder, provided I have a good lead

But I won't leave you guys - I love xcom way too much.
>>
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>>146277576
Way too addicted to Guild Wars 2 atm. Trying to kick the habit.

Trying to get into the Skyrim. The mods are sweeteass. But the oversimplification of the game is really losing on me - to put into perspective, Morrowind was a game I spent hours on. And it had a good amount of complexity, and mods that could change up gameplay.

As for all time favourite games.... well shit. I love a lotta games. Lets see what are the immediate ones I can think of:

Sid Meier's Alpha Centauri: Fucking love this game. I think this is THE game that defines Firaxis. Sure, the Civilization games are great, but SMAC is what made their mark

Deus Ex: THE Deus Ex. Not that Adam Jensen weaboo stuff. Motherfucking JC Denton. Thats my shit right there. Fact: if you're not playing Xcom 2 with the JC Denton voicepack, youa re doing it wrong.

Half-Life: Whats said about Half-Life thats not been said before. The fact that people still play HL1, years after it came out, speaks about the longevity of the original game alone. Heck, I'm still playing Team Fortress Classic over TF2. And there's some pretty good mods - like The Hunger

Arcanum: One of the best RPGs I've played. Made by the same company who did

V:tm:B - Its like Dues Ex. But with vampires. Its a bity Valve fucked Troika over this game. But it was some sweet shit

S.T.A.L.K.E.R. - if mdoern FPSs are too easy for you, STALKER really puts you on the edge. Its a pity not even FPSs are like STALKER

Neverwinter Nights 1 & 2: Aside from Morrowind, my other favorutie RPG. YTeah I also liked Icewind Dale 2 and Baldur's Gate, but NWN had more mods. And just felt more fun. Plus NWN 1 and 2 were sufficiently different from each other that both could be enjoyed for their respective merits

Skullgirls: Yeah I play fighters. Aside from other games. And I just like setting and characters of Skullgirls the most. I really hope, after Indivisible, they do a SKullgirls 2

(tbc.)
>>
>>146279937
>Neverwinter Nights 1 & 2
Could it be that I've found the only other person in the world who's played 2 past the first act, where it goes from a 3/10 to a 8/10?
>>
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>>146277576
cont. from >>146279937

King of Fighters 2002: The other fighter I play msot of the time when I'm relaxing. I'm waiting for Tekken 7, (which will be next year). Fucking love the KoF series, and KoF 2002 is pretty much the pinnacle. Also the easiest fighter to get into. Aside from Skullgirls, prettty much the best fighte ron Steam. Get it. GET IT NOW

Starcraft 2: Well, its the only major RTS atm. Actually its weak sauce, depsite its popularity much like

Grey Goo: also weaksauce

C&C: Tiberium Wars: Ah, there we go. Also Red Alert 2. Which reminds me - theyr eleased http://www.openra.net/ If you want to play classic command & conquer. Pretty much the best thing in RTS imho

Disgaea: Yeah, I played it on PC. yeah, I was playing it while waiting for Xcom 2. Launch was buggy, but fixed the issues. One of my fave RPGs

Prospective games I hope to complete:

Homeworld - never got in-depth into it. Need to

Disciples 2&3 and Endless Legend: Currently doing some fanatsy research. Having a hucnh that playing some fantasy 4X might help me out.

Thats what I can think of from the top of my head
>>
>vg tarts STILL playing this trash
Wow I press 1 until the rigged rng lets you win

So good
>>
>>146280618
>Endless Legend
That's a great fucking game, it's not a super typical 4X either, lovely artstyle and music.
>>
>>146280668
Why do you savescum, Anon? Do you dislike fun?
>>
>>146280731
I really like some of the races in Endless Legend. Especially the elves, which I think are some of the most original elf designs I've seen to date.

Endless Space was mediocre, but Endless Legend deserved its good reviews. Just wished I had more time to devote to it
>>
>>146280668
>firing the gun
>not completing the missions using exclusively grenades
Jesus what a pleb get the fuck out of my sight
>>
>>146280974
Endless Space 2 is something to keep an eye ;) on.
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>>146281230
Guess you know who I am Still gonna hoping for that Mod

And I am interested in Endless Legend 2 - kinda curious to see where this developer goes next.

On a side note - I think I'm the only guy whose not that hyped for Civ 6. Like, I get they have to make a new Civ once in a while. But Civ 6 is looking much the same like Civ 5. And sequelitis is gonna bog it down. Personally, I think Firaxis should take it easy with the sequels for Civ and try something else like buying the rights back to SMAC or doing an actual sequel to Xcom 1 that continues from that storyline

Hey. Anything's possible, right?
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>>146282527
I don't care for Civ 6 either and neither do any of my strategy playing friends. It looks boring.
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>>146280104
You're not the only one. NWN 2, much like NWN 1, is worth playing in full. And spending time kaing builds on. Hell, I think NWN 2 was the last game of tis kind - the last game to make use of 3.5, to try out complex character builds and prestige classes, the alst game where you could really make your own character, independent of mods. Everything these days is also streamlined and simplified, that a lot of character is gone from RPGs these days. Its sad.
>>
>>146282728
It's not just that, the locations and characters later are really, really interesting and everyone ignores that because hurr durr the village was boring so the whole game is bad.

>that trial
>that entire duel plotline
>amon jero
>amon jero's fucking house
>that king of shadows subplot
>exploring them ancient elven ruins
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>>146282727
I think Todd's philosophy to games and their sequels is something other develoeprs should follow:

https://www.youtube.com/watch?v=LiBEfBQvOYU

Skyrim was sufficiently different from Oblivion, and Morrowind was sufficiently different from Oblivion, that each game could be played for their respective strengths. Hell, I still play Morowind once in a while, years after it first came out. Thats longevity.

Civilization 5 was sufficiently different from 4, graphic wise, and the same was 4 from 3. It really makes me sad that they're going into 6 so quickly. Hell, they should at the very least try something different. Like I dunno - maybe make a new 4x based off something else. Like Fantasy. I would play an actual Fantasy civ thats like Civilization and not Endless Legend. I know Firaxis can make it work.
>>
>>146277576
Fire Emblem, Total War, Saints Row 3
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I never finished NWN2. Got to the part a little after that green monster lady with the face veil joined the party and got lost in some ruins shortly after.
Wish I could find the disks and reinstall now.
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>>146283432
It's on GOG, comes with the god tier expansions too.
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>>146283432
https://www.gog.com/game/neverwinter_nights_2_complete

Buy it. DRM-free. Off gog.com. Its worth it. Trust me.

Pro-tip: its best to wait for it when GOG has huge sales. Also, and for the record: Bethesda;s decision to re-release Fallout 1 & 2 on GOG, as well as releasing Morrowind on GOG, reaffirmed my faith in them. They're not perfect, but there are far worse publishers out there cough cough EA cough

Also guess the fighter pic related is from. Pretty fun fight
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Also, and the topic of recommended vidya.

If you like turn based strategy: Get Disgaea. Fucking get it. Disgaea makes me wish there was a turn-based squad based game like Xcom but in a fantasy setting. And I don't mean an RPG like Icewind Dale 2, I mean an actual, turn based, tactics game, but with fantasy elements.

But anyway. get Disgaea. Fucking get it. Its like watching elves play classic Xcom. And fi you can unlock the Earth levels, you can literally recreate the original Xcom squad, complete with guns.

FUCKING GET IT

https://www.youtube.com/watch?v=B9twSVE5RgQ
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No one else on atm?
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>>146285175
>disgaea
>turn based strategy
I think you mean tactical crate throwing simulator.
I still love those games though.
>>
>>146287257
Nice neck fag
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>>146288360
Can you do better?

:^)
>>
>>146277576
Perfect Dark is an all-time favorite of mine. Great OST, cool cyberpunk theme, kickass collection of weapons with secondary modes, and missions that never get old.

One of the few games I've play where it feels like the developers thought of everything.
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>>146288428
Yes
:^)=
>>
i have been playing piratez 0.99 and i have a few questions
whats the menacing hull? do i need it for something?
do i have to go to progroms?
>>
>>146292009
I don't know anything about the "menacing hull."
I can answer your question about mutant progroms though. The way the end of month report works in x-com (and pirateZ) is that it simply tallies your entire score into either a positive or negative number. The score is calculate primarily from doing missions. You get a positive score at the end of a mission and that contributes to the end score. Bad missions obviously contribute negative score.

Other things that generate negative score are when certain missions are successfully completed by another faction that directly hurts your operations in some way. A mission is considered successfully completed if their ship makes it to their destination without being shot down, and lands without being assaulted, or if its assaulted you fail and have to retreat.

Mutant Progroms are one of these missions. Ignoring them, or letting all the civilians getting killed in the battle generates the negative score.
Enemy hideouts/bases also generate a flat amount of negative score every month.
Thing is, if you run a bunch of successful missions and generates lots of positive score, that will end up overwhelming your negative giving you a good monthly report. Its still likely that the area where the Progrom happened will reduce funding, but as long as it doesn't happen multiple months in a row, its pretty negligible

tl;dr, no, as long as you have done well in other missions that month
>>
About to start playing 2, what difficulty should I pick?

I completed the first game on normal, struggled a bit towards the end and I would like a similar challenge. I read a review, think it was ign, that said that veteran is too easy. Is that true?
>>
>>146292873
i see, then that was my problem i skipped a lot of ratmen rodeos missions, i thought no one would care about them
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>>146293292
I don't know, do you know what happens at ratman missions? Are they rampaging on people's territory or something?

Also, mutant progroms generate alot of negative score, I want to guess -500 to -700 (just a guesss) so you can't just do a few small successful missions and call it a day.

If i skip a mutant prorgom or have to bug out, I make sure to take on extra missions that month, more then I usually would.

>>146293215
If you haven't played XCOM for awhile, you still may want to play veteran. There are some big changes between how you play missions as well, so you can't just apply the same exact tactics from X1
>>
>>146293612

Okay then, I'll go for veteran.
Can't remember, can you change difficulty during the campaign?
>>
>>146293612
the mission briefing makes it sound that i am the one kicking in their village of thieves and bandits looking for treasure but i only played one of those missions and was a chore chasing them around their village
>>
>>146293871
Nope. If it feels too easy you'll just have to start up a new campaign. Just note that early game is usually the hardest part of an XCOM game, so if you are having flawless missions from the start, that doesn't mean things will get harder later.

>>146293973
Yeah, sounds like they don't generate negative score, at least I don't think so. If you want a 100% answer go ask in the forums.
>>
>>146274682
I can't get over how the handgun is four inches off her hip floating in the air.
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>>146287257
Dude you either created the same character I did, or you saved my image, feels nice either way.
>>
>>146295782
Magnets, son
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Am I the only one who has an all black squad?
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>>146296247
I have an all female squad and an all Greek squad. The Greek squad is down to one guy after the kings fucked them up over the course of several missions.
>>
>>146294115

I'll try veteran first.

>Just note that early game is usually the hardest part

Really? I'm sure I remember the first one getting harder as I played. Especially the last missions, I struggled quite a bit.
>>
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>>146296496
>I have an all female squad
Repre-fucking-sent

Though you lose points if they aren't a skinsuit unit.
>>
>>146296529
How many times did you play through X1? I could see someone struggling if it was their first time through, but generally if your experienced, once you clear the early game your golden.

It might be a bit different on normal as well maybe, the difficulty gets inverted on higher difficulties. I only played normal once and that was a long time ago.
>>
>>146296892

Only once. It was enemy within.
It's weird, I absolutely loved the game, was the most fun I had in years and I actually finished it which I rarely do yet I never felt like playing it again. I just felt really satisfied with my playthrough.
>>
>>146296496
Also, are you using Squad Cohesion and the Traits mod?
>>
>>146297350
Huh, that is unusual, I'm kinda of used to just assuming people have played the campaign multiple times if they're here. If you ever go back make sure to give it a spin on Classic difficulty and give Long War a try as well.
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>>146297497
Yeah, I also use fatigue and notoriety mod so my entire squad is basically unusable for a week so I have several squads.
>Two of the members in my all female squad have the Misogynist perk
>>
>>146297773
>Two of the members in my all female squad have the Misogynist perk
Not surprised. Have you read the stories about those all female companies and shit. Bitches hate bitches, fact of life.
>>
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>>146293612
Following up on the negative score generated from Mutant progroms, this pretty standard mission has 18 civilians. If they were all killed, that's -630 points. I think you also get a malus for not even trying/not showing up so I think -700 points if a pretty safe guess.
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>>146277576

FFT

http://ffhacktics.com/
or
http://www.insanedifficulty.com/
>>
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Superhero mod when
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Has anyone else got this plot before it seems pretty huge?
>>
I usually build GTS then AWC but then my power is maxed out so I have a gap before I can build the proving grounds. What do you guys generally do for a build order?

Looking for ideas.
>>
>>146303414
II pretty much do the same thing but awc first
>>
>>146302957
I feel like the blacksite map is that bi.

>>146303414
I always do GTS then AWC so I don't have any cool ideas for you.
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Anyone else using reshade 2.0 in their game kinda curious what settings I should try
>>
>>146303810
I just use it for AA and some deeper colors
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>>146304081
Il give those a look
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If I blow up the roof would this thing just insta die?
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>>146306057
I think so, it could treat objectives differently, but I would bet on it insta dying.
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>>146306057
It would be extremely intriguing.
>>
>>146303810
Not using Reshade yet. Maybe I will when someone makes a preset to mimic Enemy Unknown's lighting
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>>146306335
>>146306378
Insta dead neat
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>>146306735
Thanks, I'll remember that.
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>>146306687
I've gotten pretty close to the EW reshade look in my resent fiddling so it may be worth a look

>>146306814
Lucked out pretty hard with this bridge so close to the objective
>>
>>146297497
What is the "Traits" mod? Checked the pastebin and workshop but didn't see anything.
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>>146308117
Cant help you there sorry pal
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>>146306735
And yet enemy flares are indestructible.
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>>146309519
They should be making their structures out of flares at this rate. Also neat psi nickname
>>
Why is there always a large landed in the first month of long dong...
>>
>>146310678
Alien base
>>
>>146310780
Not that, ayys usually send a harvester right on door step and be like :^)
>>
>>146309519
You know what's fun?
Putting a bladestorm ranger right on a reinforcements flare.
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>>146310678
It's there to teach you that you're not supposed to win every battle, that retreating is always an option.
>>
>>146311892
I prefer a Kill Zone sniper myself, Anon, but that works too.

also, having tried attrition and all pods activated, all I can say is holy shit I am so deliriously happy at how hard the game is now.
>>
>>146287257
Why don't the guns look like yhat.
>>
Holy shit getting pinned in guerrilla war is literally the worst thing that can happen. 3 men down and 5 pods of reinforcements in coming just have to snag the black site juice and fuck off.
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>>146312493
TOLD YA
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>>146314530
wow cant say ive seen that beore
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>>146308117
https://steamcommunity.com/sharedfiles/filedetails/?id=695216006 ?
>>
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>>146317208
>Playing with cheats
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What's the build order you guys usually follow in XCOM 2?
>>
>>146317703

Negatives:

Afraid of Aliens - decreased aim against organic alien units

Afraid of Advent - like the above but against ADVENT

Afraid of Machines - like the above but against mechanical units

Hates Cities - randomized debuffs in City Center and Slums missions

Hates the Outdoors - randomized debuffs in Small Town, Wilderness, and Shanty missions

Hates FNGs - debuff to stats when in a squad with majority lower ranking soldiers

Rebellious Rookie - debuff to stats when on a squad with majority higher ranking soldiers

Fatalist - debuff to stats when injured

Gloryhog - debuff to stats in a squad with multiples of the same class

(EXTREME) Coward - will do a forced defensive move every time a pod reveals themselves (so this will probably proc only once if you have All Pods Active)

(EXTREME) Scared of Blood - gets a chance to faint for a turn (ie stunned for two AP) every time they get hurt

(EXTREME) Panicky Reloader - can waste an action point on reloading a weapon randomly, chance to do so scales to 50% per turn as a mission goes on
>>
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So I was thinking, wouldn't flying armor make the squadsight scouts in Long Dong really useful?

Perk wise they can get almost the exact same perks as the typical ITZ sniper, except they get a "free" perk at SGT between flush, battle scanners and aggression on top of the typical sniper kit. ITZ snipers might pick up lock and load instead of bring em on (I know I do), so scouts might actually outdamage them on single shots. Maybe a hit and run build might work out better, soar around the map picking up insanely long reach flanks for huge single damage shots every time, good synergy with the weapon at plasma tier.

They can move and shoot like a snapshot sniper, except marksman rifles don't have the penalty to aim that snapshot has, so you'll actually be free to move them a lot more.

This might even solve another conundrum I had. I really like gauss long rifles but the other tiers are better against things heat doesn't work on. Using gauss without lock and load is kind of hard, so the idea here would be to build marksman scouts for pulse and plasma tiers while keeping snipers around with gauss, which work almost just as well for most ITZ cleanup but also let you know you have something that can hit a disc, mectoid or sectopod with for huge amounts of damage.

Main con I see is items. You lose an item slot to a marksman scope and with actually having a reason to move in flight your fuel might be a concern, making you lose another item slot to pack extra.

Did anyone try something like this before? How does a scout compare to legit snipers?
>>
last gift dlc when, i want to come back to x2 with all the shit
>>
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>>146318004
>Responding to stale memes
It was a ruse, sir. It's not a mod I'd use myself, but it certainly looks intriguing all the same.
>>
>>146317208
>https://steamcommunity.com/sharedfiles/filedetails/?id=695216006
Thanks m8.
>>
So in Piratez should i just ignore civilian vessels?
>>
>>146319707
Kinda. You lose points for killing them, but you lose less for capturing them alive, and then you can make them into slave or ransom them. I'd say ignore them until you get armor that can easily block their damage. Then you can just run in and stun everyone.
>>
>XCOM 2 will NEVER EVER be on consoles
>PS4 getting XCOM 2
How does it feel it lose another game to PS4 PCucks? Gonna enjoy cucking all of yous from your Snake waifus.
>>
>>146320165
Snek is shit pal
>>
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>>146320165
>He doesn't know
>>
>>146317761
>What's the build order you guys usually follow in XCOM 2?
>>
>>146318121
I'm pretty sure your itz sinpers are just going to outdamage the scouts anyway, and 10 tiles of squadsight is good, but it's still not infinite. Go for it if you want to, but one of the big issues is that flying armor is a late-game item and you would have to build a scout that is sub-optimal until you get it.
>>
>>146322079
awc gts than what ever i want
>>
I/I EW here, fucking squad got gutted on Gangplank, lost 3 troops. Now i've got 2 colonels and a major, everyone else is squaddies. Laser and carapace for everyone, mutons just started showing up. I feel like the squad is super gimped without soldiers with abilities. Can this be saved or am I fucked?
>>
>>146322524
>gangplank
>I/I
bad idea mate
>>
>>146322524
>>146322875
For real though there's only one way to find out. If you aren't going to make it it won't take long to find out. Campaign isn't over till its over.
>>
>>146322875
A bit late for that. I lost two of them to a chryssalid and the zombie it spawned (zombies get to attack when they spawn which is frankly bullshit when you kill the chryssalid the previous turn and can't move to avoid it) and the third to a really really shitty roll on a 90% to hit the last muton which promptly naded her.
>>
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tfw all available soldiers are sharpshooters
>>
>>146320165
Your trolling efforts could use some work, Anon.
>>
>>146325405
but...how?
>>
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>>146320165
Enjoy your mods.
>>
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Here we go Long Dong once again
>>
>>146296730
I love femsquads as much as the next guy but you don't need to be gay about it
>>
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>>146329324
I missed this
>>
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>feel like making another weapon mod
>getting tired of conventional stuff plus everyone's doing conventional stuff
>few folks out there making gauss, laser, plasma--mid/endgame weapons
>want to make something
>can't think of any designs plus my last design was pretty bad so confidence is low
>still want to make something however
Life is suffering.
>>
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>>146320795
Know what?
>>
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>>146333532
>He is unaware
>>
>>146332773
Make a rocket launcher or some shit
>>
>>146318563
Well, I know what you mean but...

Some mods are flat out cheaty imo. I think that ballance issues are fucked up because of modular modding and no real overhauls yet.

So memes aside I was defending this mod as one that attempts balance.
>>
>>146332773
This calls for a total conversion mahou shoujo mod
It would fit perfectly with templates and beam spells and shit
>>
>>146335928
Shit, that actually sounds neat. You play as M.A.H.O.U., a resistance squad of young magical girls who must band together to cleanse the sinister aliens from the planet before they can synthesize human sadness and suffering into a weapon
>>
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>>146335928
>>146336094
Sounds interesting, but I'm just a weapon modeler at the moment. Maybe another time when I'm far more experienced and motivated.
>>
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>>146332773
>>146336408

Don't give up man
>>
>>146336408
Right on, I just wanted an excuse to throw out the idea and check for interest
>>
>>146336481
I doubt we have any /drawfags/ here, but if anyone has any ideas or drawings they'd like to share that'd be chill. Currently looking at some stuff hoping to get an idea as to what to make.
>>
>>146332773
Make some WW1 weapons or other antiquated weapons. I doubt Firaxis will ever have a Museum Piece DLC
>>
>>146306687
you guys really need to stop fapping to EU/EW so hard
>>
>>146332773
you should make a gun that shoots a small AoE that does full damage to the target and lesser damage to surrounding targets.
>>
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>>146332773
>>146336408
>>146337113

Make a space machine laser shotgun. Like this, but space and laser.
>>
For those of you who run all-female squads, are you just indulging yourselves in the fantasy that all of your soldiers are bi and have lesbian orgies between missions while the MVP gets dicked by the Commander until the next mission?

Or do you just like girls kicking ass?
>>
>>146340303

I just like to pretend i am commanding the Sister of battle from 40k since said tabletop game is too fucking expensive.
>>
I'm trying to get into XCOM EW
I did reasonably okay on the 1994 version but the remake is confusing me a bit.

Is it a better strategy to only take 1 or 2 classes and then two rookies? Or should I just go with trying to stick to 6 high level troops only?
>>
>>146340303
I have an all female squad that just came about from the RNG. I had a bunch of starting rookies as female, most of the available recruits were female, and then on a couple of missions my dudes got wounded, so I ended up with a female squad of two specialists, two infantry, two rangers, a grenadier, and a sharpshooter. They became my stealth team while my male-only team became my kick-in-door team. I did have a couple of other mixed gender teams though. Just the way things happened.
>>
>>146342728
You should run a few missions to get your first 6-8 guys up to sergeant or so, then start mixing it up. I generally aim to have a spread, so say a major, a captain or two, a sergeant or two, and a newbie or two. This way I avoid having a dead A-team and a B-team or C-team that just can't deal with shit.
>>
>>146317761
Build Guerilla Tactics immediately. I hsualmy follow up with the AWC in the next emptied room, followed by a temporary generator. Next it Resistance comms and proving grounds, by which loony you should have a better generator spot for bonus power

After that you go with whatever you need atm. Workshops are a luxury but they're helpful when you aren't getting a lot of engineers. I usually don't even bother with the Laboratory.
>>
>>146342728
both are viable options
sticking to the same 6 guys means that you are bringing your A game at every mission, the drawback is that if any of them get hurt you might not have some one as high level as your core 6
i would say that rotating your roster is the smarter choice so that if one of them dies you wont be as screwed
i recommend bringing them to small ufos and also abductions if it wasn't a critical mission (like country at almost max panic or a really good reward) and bringing the best of the best for terror and council missions (late game council missions become kinda easy tho)
>>
Started playing Payday 2 again.

Made this.
>>
>>146344593
I like it.
>>
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>>146337113
>>
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>>146345215
>>146337113
A laser is fine too
>>
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>>146337113
>>146336408
>>146332773

How about a set of Gyrojet weapons? XCOM made them elerium powered or something and made them practical again. Could make it a magnetic replacement.
>>
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>>146345415
Good idea dude.

There was an anon who was making 40k weapons before XCOM 2 was released. No idea what happened to him, it looked like he was almost there.
>>
>>146345736

A tiger ate him.
>>
I've finally returned to my post as XcomThemesGuy.

I'll also take requests for songs to edit.

Here's Ghost Division by Sabaton:
http://pastebin.com/R0Qh3mWn
>>
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Which is better?
>>
>>146346568
Or a mental breakdown that removed the modder who was porting over SHIVs and EU/EW enemies to X2 from existence
>>
>>146346829
Shadowstrike combined with Conceal and shotgun so your spotter can intervene at the right moments and tip the scales
>>
>>146346829
Shadowstep
>>
>>146345415
You like bolters?
>>
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UPGRADED SHIP WHEN

This is seriously like the opening few months of Legend. It's fucking exhausting.
>>
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Nice name generator.
>>
>>146341480
I also like this approach. Sisters are battle are great.

The fantasy of >>146340303 doesn't appeal to me.
>>
>>146346829
Shadow strike. I just feel like there are so many tools to remove overwatch now, a dedicated perk doesn't seem necessary.
>>
>>146344593
Care to port over the Payday 2 Hotline Miami masks?

I wanna make Tony the Tiger and beat the Ayys to death with my knuckle dusting fists.
>>
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Post dysfunctional squads
>>
So like, is there a way to combine all the mods you got? That way the game
>a. behaves a bit better
>b. doesn't take ten years to load
>>
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>>146351106
What do you mean by dysfunctional, exactly?
>>
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>>146351940
>>
>>146351613
I just use a mod launcher, Anon.
>>
>>146351940
Is the one on the right a homage to Hotline Miami, Biker?
>>
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>>146275730
>>146276178
>>146277759

wait

What happened to the previous thread?
>>
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>>146351106
Also post empty skyrangers ;_;
>>
>>146353471
Just died of natural causes.
>>
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>>146353485
>Mission Failure
casul
>>
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Should I research mag weapons this early? I never know when to start researching weapons and armor since they take so long.

Laboratories are very very tempting, but they cost a ton early on.
>>
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>>146345215

Pistols are Useful.
>>
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>>146353964
I got fucked over, and was forced to surrender my troops, under the circumstances
>>
>>146348441
You should be able to get a Pachyderm or a Shark Bike pretty early
>>
>>146275402
She'll stick it to herself before you can stick it to her.
>>
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With a little work, Outsider armor could make a nice T3 mod.
>>
>>146355297
Is that a Halo Warthog in the background?
>>
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>>146275402


>>146351106
>Ye
>>
>>146353979
What do you guys think about this?
>>
>>146355901
Ye's full name is actually Ye Ye. I didn't name him that, it's what RNGesus designated for him.
>>
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Just unlocked the skyranger. Got all excited. Then I saw its speed. It is actually SLOWER than the battery powered shitbus. HOW DO YOU DO THAT? ANYTHING THAT SLOW SHOULD DROP OUT OF THE SKY

JUST
>>
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>>146356087
le shitbus for comparison

>>146353979
I think you may end up fucking yourself over on the avatar timer if you don't do resistance radio maybe? What difficulty is this? I found myself getting down to the wire early on in Legend. So I guess I'd recommend Resistance Radio, then Mag Weapons.

>>146356026
Heh, wow.
>>
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>>146356087
>>146356205
That 14 assault team size though. Pick your poison anon. Maybe one day you'll be able to get best ship.
>>
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>>146356087
also
>no weapons
but yeah, as anon says above, 14 gals is a huge step up. I just wonder if I'll be missing more missions since I'm too slow to catch anything.

>>146355207
What unlocks those?

>>146356374
One day ;_;
>>
>>146353471
Faggots started attacking cyclopsbro
>>
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>>146355718

yep
>>
>>146357214
As well they should.
>>
>>146357214
Why is this a problem when someone is simply shit-posting for the sake of shit-posting...?
>>
>>146356493
Contacts: Authorized Dealers will sell you these along with some expensive but very strong (for that early in the game) guns.

I think you need social hierarchy and personal database researches to make it available. Maybe also having knowledge of the trader's guild.
>>
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>>146358154
>>
I feel like Piratez is "losing" some of my ammunition, and I definitely had an Officer's pistol disappear (it was in one of my gal's hands, not on the ground where it could have fallen victim to a grenade). And now I find out my assault laser isn't even loaded. Hmmm.
>>
>>146358914
Sounds like you have thieves in your crew
>>
Also, I think the cattle prod is broken or gimped somehow. Does it just not penetrate armor? I stunned a church wargirl 10 times with no effect.

>>146358975
Hahaha. Now that I think about it, it's entirely thematic. Just surprised more of the x-grog hasn't gone missing.

>>146358703
Thanks.
>>
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I think it randomly picks some ammo to decrement from your stores. That's pretty asinine. I only fired this thing once in the mission.
>>
>>146359097
Im totally on board for "X-GROG"
>>
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Gonna be seeing a lot of this screen for the foreseeable future.

>>146359551
That's exactly what it does, just reloaded the last turn a few times and it seems to pick a random thing or two to destroy.
>>
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This game is better at setting a dystopian atmosphere than XCOM 2.
>>
>>146359819
If i'm not mistaken what you're experiencing is the new openXCOM extended feature called statistical ammo conservation. I think the way it works is that each used magazine has a chance to be preserved at the end of a mission based on how many rounds remained.

You can turn this off in the options, and the game will return to the default openXCOM ammo behavior, which is to add all used magazines together at the end of a mission and then round down. This rewards using multiple copies of the same weapon in your crew since you'll only ever lose one incomplete magazine at most.

Or maybe you've run into a bug or something. Can't tell, but I'm pretty sure it's the ammo conservation.
>>
Is there a T2 complete weapons replacement yet? I don't want real world weapons, but it'd be cool if the mag weapons weren't just an exosekletal frame with wires sticking out all over the place.
>>
>>146361472
Plenty, blackops, halo, xcom1 and a few other separate weapons like the ak
>>
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What the fuck is this? How will this even be possible to pull off successfully?

Dark event that reduces my mission timers apparently gives me five turns to complete this mission from the start.

I'm using the True Concealment mod but jesus christ this is daunting.
>>
>>146350525
>no knuckle dusters in the workshop
>only weapon that seems to fit is a baseball bat and a few of the firearms
life is pain
>>
>>146362048

Don't activate any pods, get the vip and just run away like a pussy.
>>
>>146362428
Well the building is guarded by two turrets, a MEC, lots of troopers and two vipers. I can't find a concealed route into the building to get the VIP.

Battle Scanner would have helped a ton here.
>>
>>146360979
Oh, thanks for the tip! You're absolutely right.

I found it under the "Extended" options, but I really thought the original game rounded _up_ on your ammo, not down (i.e. if you hadn't used a full magazine, it would not disappear, and it wouldn't keep track of how many rounds you had left). Maybe I'm remembering wrong. Or maybe ammo was so plentiful in that game that I didn't notice.

Here it's kindof a pain in the ass because I can't buy ammo for the weapons I've looted on the black market, so losing one machine gun drum is a serious blow.
>>
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Which on /xcg/? I just experienced a squadwipe and got back from a pretty taxing retaliation.
>>
>>146274682
alright, I've been away for about a week. Did I miss any new maymays?

I'm seeing an unusual amount of EXALT-chan for some reason

not that I'm complaining, of course
>>
>>146362954
Counter High Alert, let the UFO catch you for an easy base defense. Gets a bunch of free level ups for your troops.
>>
>>146362972
>Ironic shitposting is still shitposting.

>Console players are the cancer that will kill this general

>pctatds KEKED by based xbonx
muh gfx can't save u now drunpfkins

>haha pc master race le golden man never ever come to consoles
Haha, what now PCucks?

Reminder that Xcom 2 is shit.
>"aliens" no longer look like aliens
>no ethereals as enemies
>no SHIVS
>no airgame
>less enemy types than the first game

>fuck off retard

dress up
memes
action screenshot

Shen's last gift when

>Newfag

Wow, I can't fucking wait for sneks to win. AGAIN. Jesus Christ those sneaky fucks think they're so fucking tough by picking on unprepared rookies, what a load of shit. What's the point of having a cup if we know what the result will be anyways Fucking sneks ruining the cup, they should be out

Cyclops eye mod when
never you fucking degenerate
You really are new if you're complaining about cyclops poster
This post right here is why xcg is going to shit
I think prudefags had vacated this place.

NO AYYS ALLOWED

I'm making a new "state of the general" comic, but I'm still short about 5 panels. You guys need to come up with some better memes.
>>
>>146363372

4 u
>>
>>146362954
This: >>146363170
I'm getting screwed right now by the high alert dark event.
>>
>>146362954
Always high alert. Cracks me up that's still in the mod, it's so severe.
>>
>>146363372
The hero we deserve
>>
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I've never really used the nanoscale vest in X2. Do you guys use them? I mean it takes the place of a grenade early game so I dunno.
>>
>>146364691
Yes, with the Ammo and Vests mod.

It adds two more slots to your soldiers, one for ammo types, one for vests
>>
>>146364823
>cheating
>>
>>146364872
>cheating

How the game should have been to begin with, familia
>>
Around what time do you guys start researching and training psi operatives? I want to get into it early but not quite sure when is a good time.
>>
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It amazes me how such an old game can still have atmosphere like this. That lighting is gorgeous.

I wonder how hard it would be to add a vision radius to XCOM 2. (i.e. if you're not facing a certain direction and you don't hear someone come up behind you, they can shoot you in the back). It really ups the tension.
>>
>>146365016
Never. Psiops are a crutch
>>
>>146364691
The vest is a near total waste of supplies to me. I'd consider it more useful if wounded time was affected by wearing vests/armor more. Maybe not directly making it so all wound time is negated if it only eats into vest/armor HP, but at least if it was better than it is now.
>>146365006
>Justifying cheats
>>
>>146358612
Except cyclopsposting is not shitposting
>>
>>146367920

Cyclops are shit, so posting cyclops is shitposting.
>>
>>146367920
Ironic shitposting is still shitposting.
>>
>>146367920

I disagree with this statement.
>>
Attack dogs in OpenXCom are so fuckin metal
>>
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Fuck that. Time to call it a night.
>>
>>146367962
>>146367969
>>146368142
>A single post per thread in a general that got archived at under 200 posts is shitposting
>>
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>check old thread
>people are spitting on cycloposter
>check current thread
>"mods are cheating" meme goes unnoticed
>no correct memery
>"what is shitposting" debate
Wew. lad. We need that DLC ASAP
>>
>>146369003
I could use a sandwich right now, actually.
>>
Ey senpaitachi what's been happening here since 1 month after release?
>>
What disturbs me the most about cyclopsposter is the idea that if I were to persist in loudly proclaiming my autistic waifu-/husbando-ism every thread for 5 months, random anons would start to defend my shitty behavior.

I guess I'm afraid of that temptation.
>>
>>146369003
is this OC? I've never seen it before.
>>
>>146362531
just evac out
you dont need to complete all the missions
>>
>>146371078
found it on imgur a while ago, i think its from tumblr or so
Don't think anybody posted it, but i'm pretty sure i've seen some material from the artist here before
>>
>>146366186

http://steamcommunity.com/sharedfiles/filedetails/?id=690713958
>>
>>146372749
Not interested, but thanks for the thought.
>>
>inspired by Bagle to finally get some Xcom 2 done
>it's a fucking breeze, still no deaths and I've got all standard tier 3 equipment due to a perhaps overly cautious early lab
>few days later, get bagel withdrawl, try out some other youtuber
>constantly sprints into the fog, takes cover against things that aren't cover, tries to lay an overwatch trap but forgets to put people on overwatch
>too triggered to continue past the first pod

God it's awful, every move they take feels instinctively wrong to me, I just want to scream into their headset and make them fucking think before clicking.
>>
menace 1-5
>>
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>>146370031

>>146373402
The only other person I know for sure is competent at XCOM is Wittel, but I just haven't taken the time to actually see if his content is good. The last time I looked at one of his streams he was doing an I/I Long War base assault, so I just kind of assume he knows what he's doing.
>>
I think Im having some trouble with aliens added by mods, they just seem to stop spawning/spawn extremely rarely after being introduced initially. Is this a common issue?
>>
>>146380842
I haven't heard of it before, but that doesn't mean its no common. Have you read through some of the steam mod pages and seen if anyone else mentioned it? Its also possible some of your mods are interacting in an unpredictable manner.
>>
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How many people here have actually beaten Legend Ironman?
>>
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>>146384653
Hello, any questions?
>>
>>146384790
>5 soldiers dead

NOT FLAWLESS
>>
>>146384790
Vanilla with Ayy Lmao 2, or shit tons of mods?
>>
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>>146384951
4 were rookies early on
1 was a grenadier on final mission who ran out of nades, so his usefulness was limited, although he will be missed in the new world.
Also have a spooked lid.
>>
>>146385226
Vanilla with Ayy Lmao 2, and enough luck and asspulls that would make beagle blush.
Like my first scanning place being an engineer, and black market/loot drops basically shitting mobility PCS's in my direction to go FAST on missions.
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>>146385243
don't bully the chrysallids!
>>
>>146385476
I'll bully whoever my dick wants to bully
>>
>>146367962
Wew lad

>>146367969
I don't think you know what "ironic" means
>>
>>146370031
Here's the question: are you a genuine xcom fan like he is?

There is enough evidence that cyclopsposter is just a longtime xcom fan who has been a constant in these threads. He's like Fubukiposter.
>>
>>146386146
this, cyclopsposter is an OG.
>>
Has Jake fixed his game yet?
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>>146386146
>He's like Fubukiposter.

Who is also a cancer I wish was purged.
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>>146386801
no
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>>146387445
How close is he to doing it? Kinda want to dive back into the game
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I think XCOM 2 can use a Leach Trench Catapult
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>>146387601
Probably the best time would be when Shen's final gift is released since that will mark the end of new content for awhile. Also its probably the biggest dlc, since it adds the sixth class.
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>>146389281
Any rough estimate as to when that is?
>>
>>146390153
Its supposed to be this summer, and they have been adding stuff related to it to the SDK. July seems reasonable, but we don't have any official info, just my speculation.
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