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/civ4xg/ - Stellaris, Civilization & 4X Strategy General
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Tell me about your sexual organs edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Dev Diary about upcoming Asimov patch
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-37-asimov-patch-part-2.950536/

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/civ6_overview.html

Last thread >>145804170
>>
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Asimov Dev Diary
>Beautiful Battles mod integrated
>Advanced Wargoals mod integrated
>map modes
>slave rebellions reactivated
>nomad events
>diplomatic events
>>
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>this or a science ship

Neat
>>
>>146163645
what's the event
>>
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>>146163802
The general was dead for a while so I forgot the exact details, but it involves salvaging a ship. Not the automated factory or derelict cruiser ones.
>>
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Oh wow these guys fucked up. That takes care of the only real threat on the map, and I had a tech advantage anyway.
>>
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is stellaris kill?
>>
>>146165073
>Oh wow these guys fucked up.
I was in similar situation and I thought the same thing, but then that absolute madmen actually conquered whole ascendancy
>>
>>146162795
>those wargoals
They're going full bullymode.
>>
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>>146165445
I'm just curious on what they did wrong. Because I've got a Keeper of Knowledge and Enigmatic Observer right on my ass, taking up two embassy slots with all my AI research and collectivist policies.

Has anyone noticed that every game you play, almost all your immediate neighbors are going to be the opposite ethos of you? This game I've dealt with spiritualists and individualists, but my last individualist game was filled with collectivist empires.
>>
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>>146164785
oh is it the Naked Now event? I had that twice now and twice I got Tasha Yar going crazy for Synth
>>
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>>146165118
wait that text isn't in the vanilla game, right
>>
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>war is already over
>made them abandon planets
>still has a frontier outpost

So I assume they are Militant Isolationists, but isn't that frontier outpost just going to continually cause border problems and drag them into war after war until it's destroyed?
>>
>>146166183
just little experiments with modding
>>
Has anyone else stopped making races that use wormholes?
Wormholes feel like cheating.
>>
Can someone explain to me how War Goals Warscore works?

I'm new to Stellaris and Paradox's 4X games in general.

It says it's a number which ticks up as I accomplish my goals, but considering the fact that I've occupied the planet I set out to occupy for about a year now and it's still at zero, I'm thinking its broken.

This hasn't been an issue until now, but now the empire I'm trying to absorb is part of a fuckhuge alliance, so I'm only getting one or two points toward victory for each battle, occupation, etc.

Is this intentional? Is there some way around it other than just slowly killing off the tiny corvettes they send?
>>
>>146166741
I don't even make races, I just hit random and stick with what I get. Unless I get peaceful, it's just so tedious.

But random opens up the game to plays I normally would never try, like mega corporation or isolationists plays.
>>
>>146166816
>>146166816
>Is this intentional?
yes :(

>Is there some way around it other than just slowly killing off the tiny corvettes they send?
no :(
you have kill their stations, occupy as many planets as possible, kill all their ships, just kill everything you can to increase war score. then you get whatever you put in as wargoal, even if it's just one planet and even if you never occupied that specific planet.
>>
>>146166975
What about the "slowly ticking" bit?

I've not once had it go above zero. What objectives would even work for that?
>>
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>>146166067
>data got to pound prime tasha
>>
>>146167206
FULLY FUNCTIONAL
>>
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>>146167265
MULTIPLE TECHNIQUES
>>
A group of friends and I just picked up Civ V + BNW + G&K, and I don't remember the first fucking thing about how to play Civ well- I remember playing IV in high school a little bit, but that's all. Are there any recommended resources for learning how to not eat total shit at this game? We're planning on doing random civs on fractal maps I think.
>>
>>146167595
I bet his dick even vibrates at a hypersonic frequency too.
>>
>>146167189
they must have destroyed something of yours or occupied something. also sometimes a retreating enemy fleet is considered to have won the battle.
>>
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>>146167206
Data pounded that pussy all night harder than an energizer bunny, he's basically a fucking machine. See >>146167717
>>
>>146167740
I've had that happen to me a couple of times, but I'm more wondering what the "Wargoals" indicator even means. I'm assuming it has something to do with doing what I said I'd accomlish before declaring the war, but occupying planets doesn't make it begin to rise.
>>
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>>146167717
>>146167890
but would he ever really use that? isn't a hypersonic vibro dick opposed to his quest to be as human as possible? would he innocently walk into tenforward and ask Geordi to help him remove his dick and deactivate the vibration function in front of half the crew?
>>
>>146168001
no it has nothing to do with your wargoals
it's just winning battles, occupying instead of being occupied, etc.
the wargoals just increase the warscore
>>
>>146167890
>data and lore will never tag team tasha

Could a human survive such an ordeal?
>>
>>146168065
of course. Tasha would have begged him and told him human use everything they can. Then, after nearly killing Tasha, she would still be recovering in sick bay, he would have no choice but to remove it lest there be more "incidents".

>>146168305
what a way to go though
>>
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>>146168305
>>146168683
you realize that Data is capable of shaking your hand without crushing your bones and ripping your arm out, right?

...but Lore...might not always be cautious with his power
>>
>>146168842
Imagine the excitement Tasha felt.
>This android love making god could pulverise me and pound me through the hull
>he's fucking me to my limit but he's not even using 1% of his power
>>
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Father, what are you doing to that woman?
>>
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>>146167890
>>146168842
>>146169560
How do cyborgs even compete?
>>
so has anyone tried that Star Trek total conversion for Stellaris yet? how is it coming along?
>>
Are "once per ruler" buildings completely useless? By the time I really need them my rulers are practically immortal.
>>
>>146172086
Buildings? Mostly useless.

Now oversized ships and elite assault troops are never useless
>>
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jesus this tomb world
all dat research
>>
>first time getting unbidden event
>they spawn within my borders
>they only spawn two fleets of 17k each
>immediately send a 70k strong fleet to deal with them
>unbidden defeated

Was that really it?
>>
>>146174184
Also I studied enough wrecks to get extradimensional weaponry, but now it won't let me research level 2 of that even though it's right there in my list of things to research. Nothing happens when I click it
>>
>>146173320
>elite assault troops
but they are useless
get the Mecha Armies mod and remove xenos by stomping them with Titan level mechs
>>
Why did Paracux make Militarist useless?
>>
This general is deader than /meg/, what the fuck.
>>
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Asimov patch available as beta on steam, patchnotes in: http://pastebin.com/n7gPriQK
>>
>>146178025
make love, not war
>>
>>
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>>146180853
>Not fungoid
>No tentacles

Fucking casual.
>>
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>>146180696
New system view is pretty. Also Spiritualist confirmed for never deviating from ethics ever again.
>>
>>146182765
What about happiness?
How is it now?
>>
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>>146183304
Happiness default is now 50, and instead of bonus at static levels, it just scales flat.
>>
>>146183481
>now 50
This sounds bad.
>flat bonus
That's okay, but I heard they might have nerfed stuff that grants happiness, so I'm skeptical about how this will go.
>>
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>>146183696
Ofcourse they have. Though pacifists now get happiness at peace. Just go through the patch notes with ctrl+f "happiness"
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>>146184058
>240 months
>>
>>146183696
yes, eg:
>Grand design is nerfed
>no happiness from migration treaties
>spiritualist happiness bonus removed
>ironic democracy happiness bonus removed
>>
any good mods for civ IV that aren't a clusterfuck like c2c?
>>
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Also reminder that in Asimov it's no longer core worlds but core systems, so get your multi-planet core systems now lads.
>>
>>146184554
civ V
>>
Have they said how long they expect Asimov to be in beta?
>>
>>146180696
Militarist is so fucking shit now jesus christ.
>>
>>146184732
kek

true tho'
>>
>>146185125
ship damage seems a lot better than army damage? armies are shit
>>
>>146185475
>3 %
I'm feeling it.
>>
>>146185613
Not saying it's amazing, but it certainly seems better than the old piece of shit bonus.
>>
>>146185475
the only real use armies have is to take planet war goals

you can pretty much just rely entirely on your fleet
>>
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amirite
>>
>>146186042
Atleast they didn't make Cleo black this time.
>>
>>146180696
>government types
What the fuck am I looking at?

Irenic Protectorate
* Leader Pool effect removed
* Leader Influence Cost effect removed
* Empire Leader Cap effect removed
* (NEW) Core Systems increased by 10

Transcendent Empire
* Slavery Tolerance effect removed
* Resettlement Cost effect removed
* (NEW) Edict Influence cost reduced by 30%
* (NEW) Edict duration increased by 30%
* (NEW) Ethics Divergence reduced by 20%

Transcendent Oligarchy
* Ethics Divergence effect removed
* Leader Influence cost effect removed
* (NEW) Leader Lifespan increased by 40 years
* (NEW) Resettlement Cost reduced by 30%

And in addition random happiness bonus for democracies.
Then there's this:

Fanatic Collectivist
* Food requirement increased from -10% to -15%

Collectivist
* Slavery Tolerance reduced from +50% to +33%

Fanatic Xenophobe
* Xenophobia reduced from 20% to 15%
* Rival Influence Gain increased from +50% to +75%

Xenophobe
* Xenophobia reduced from 10% to 5%
* Alien Slavery Tolerance reduced from +50% to +33%
>>
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>>146184887
Until the community modders fixed all the bugs

Also, final feature screenshot, you now get a popup to name a colony when you send the ship out.
>>
>>146180696
>people are not picking fanatic ethos, they say they're weak, maybe we should make them better?
>nah let's just nerf the regular ethos into the ground instead
>>
>>146187227
"feature"
yay more shit to click through
>>
>>146186692
Slavery shit now.
xenophobes uterly shit now.
>>
>>146188660
good, the slavery mechanics were dumb
>>
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What the fuck? I'm playing a hyperlane only game and these guys just appeared out of fucking nowhere in the middle of my space as if they warped.
>>
>>146188873
t. filthy individualist
>>
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>mid game
>micromanaging planets for maximum output potential
>every fucking game
They really need to set up an auto-upgrade option for planets, this is just getting boring

I still love the game though
>>
>>146188898
Must have gotten their hands on a Romulan cloaking device. You need to make a net of tachyon beams with your fleet so you can see an interruption when they pass by.
>>
>>146189318

That sounds like gay Star Wars crap desu
>>
Will slaves be a problem? It feels like all I'm going to have is need to put some garrisons on planets to quell rebellions.
>>
>>146188898
You can still make jump and psi jump drives.
>>
>>146191956
Lack of slavery tolerance might by a bigger problem.
Also there should be a Loyalist slaves faction who are happy and supporting status que.
Random sabotaging could be pain.
Military presence will be must have on slave worlds.
>>
Is the unit stack hate a meme or do people actually believe this?
>>
>>146193815
Unit stacking tends to turn zerg rushes into the only viable strategy. No flanking, no chockpoints, just throw a stack at enemy stack and hope your is bigger.
>>
>>146194001
Not unless you have a mechanic to punish stacking, like collateral damage.
>>
>>146182765
>>146186692
>fanatic spiritualist and collectivist Transcendent Empire
> divergence reduced -20 by government
> -30 by being fanatic spiritualist
> -15 by ministry of benevolence
> -30 by mindcontrol laser
> -10 by mausoleum
> -20 by frontier commissars
seems balanced
>>
>>146187227
>it would take literally five minutes to add button "randomize" in case you don't like the original name and don't have any inspiration
Swedes always find a new way to disappoint me
>>
>>146195574
so none of your pops will ever drift away from your shitty ethics that give little bonus?

it's like anti-theft devices on your 500 dollar car
>>
>>146174489

There is no level 2.

It'll go away after a while.
>>
does pd and point defense fire at all missiles in range or only at those fired at their own ship? using beautiful battles.

also, do fighters shoot down missiles and torps or only other strike craft?
>>
>>146196716
Fighters definitely shoot down missles. Don't know about pd.
>>
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Just gave this game another shot with the beta patch, and it's still utterly Bland McBland. Maybe they did a better job fleshing out the mid-game, I don't know, it's just so boring and pointless that I'll never get there.
You colonize everything in range, you build stations everywhere. Prioritize those things that give you the most profit. That's it. Special project? Go research it, you don't lose anything. There are no decisions to be made, it's just busy-work.
How the fuck did they manage to make SPACE so BORING?
>>
>>146195574
I would rather take fanatic colectivist spiritualist. As there is no other option than FC for slavery.
>>
I fucking LOVE that +5 core system government

Also fanatic purifiers have a -1000 relations malus nowadays. That's pretty funny
>>
Seems like plutocratic oligarchy is great to start out with now. -25% mining station cost in the early game when it matters and you then switch to something actually useful later.
>>
how does plasma cannon compare to tachyon lances?
>>
>>146202225
Tachyon > everything

Plasma is better then laser though, so they are worth investing in
>>
>>146202438
does tachyon have any bonus against shields or armor?
I already have plasma cannons due to debris, wondering if it's worth it to invest in laser research.
(I also have torps and kinetic arti)
>>
>>146202630
you should invest in lasers JUST so you get access to lances

But Plasma is superior to Lasers in almost every way
>>
>>146184732
Savage.
>>
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>they removed Divine Mandate's slavery tolerance
This is not okay
>>
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For those of us who didn't feed Jewhan, how do we get the Asimov patch?
>>
>>146205513

wait for a kind anon to upload it somewhere , its a beta anyway
>>
>>146205672
I know it's a beta, but I still want to play it.
>>
>>146205672
And how would one install it? I'm still playing Pre-clarke because I've never learned or bothered to update """my""" game.
>>
>>146204746
It's okay because slavery as of right now is absolutely bonkers
>>
>>146205672
Rezmar is on holiday so its take time.
>>
Is there a changelog for the beta?
>>
>>146204746
They're fucking it all up
They need to add more options so many different builds are viable, not rmove options so only one specific build is viable.

Divine mandate was fine because you could take standard collectivist or play the long game and wait for trancendent empire with some other ethic.
>>
>>146208120
I think they should make every government form really strong. Prepatch Divine Mandate was the only one that kinda standed out with 100% slavery tolerance, but with this patch every government form seems so good.

Well most of them anyways, they didn't buff like three of them
>>
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>that feel when glassing planets
>>
>>146186692
>what should we do with trancendent empire?
>eh just copy enlightened monarchy and add -divergence
Ebin paradicks
>>
>>146208937
I loved that "Yamato" event in GALCIV2 where a losing civ gets a super ship
>>
>>146208937
For what purpose.
>>
>>146208937
Who? Why?
Explain anon.
>>
Has there been any mention of further traits or such that allow your civilization to discriminate based on the *type* of alien another faction belongs to?

Like say, a Lizard civilization that isn't Xenophobic, but has negative social modifiers for all Fungoid species on principle, something like that.
>>
>>146209759
http://steamcommunity.com/sharedfiles/filedetails/?id=687358103&searchtext=glass
>>
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>>146166183
Nah dude it's totally there.
>>
AI rebellions are disappointing. From the moment they spawn they get dogpiled by everybody with no chance to expand. I've never seen them become a legitimate threat. I've even tried to create a big ai rebellion but they immediately get curb stomped by every neighboring empire.

Will they ever get buffed? An endgame crisis shouldn't be a minor annoyance.
>>
>>146166816
Any way that you fuck up the enemy counts as as points towards war goals. And if they're in an alliance, I think you can fuck up their allies stuff for a few extra points too.
>>
>>146186042
I'd fuck Cleo. I bet she's great in bed. She likes that angry sex.
>>
>>146189282
desu I don't even care about minmaxing the planets. I just build a food outpost, and once I got the food farm on the space port going, I ship the planet off to the sector.
Minmaxing 7 planets with the 50 "construction complete" notifications per month is just a pain in the ass.
>>
>>146209827
No they don't but I think it would be interesting if Xenophobia had increasing hostility toward different categories of aliens.

So Humans would be xenophobic towards the horse race but not as hostile as they are towards the mushrooms. Would be interesting.

They could even have it like the habitability scale for planets. So if you have continental preference each other type of planet is less habitable depending on how many "steps" away it is. Same could be done with species, mammals would be hostile towards avians and reptiles but even more hostile towards molluscoids and fungoids.
>>
>>146210182
I don't care about this snorfest shitty boring game or mods.
Tell me who and why glass this poor folks in your webm.
>>
>>146212536
why are you here then?
>>
>>146212406
That is not bad idea. Actually its rather great.
Fine with foxes and cats but nuking fungi from the orbit -just to be sure.
Any way to implement this?
>>
>>146212406
Fug. Well there go my dreams of making hateful, militant mold-supremacists.
>>
>>146212710
Because its comfy and I waited for patch. But it make game ever worse that it is.
O like 4x and space 4x and it wa fun for a moment but this game is so bad that its terrible in long run.
Also Its comfy and I don't go back to /r9k/ as its to depressing.
So as I answer your question answer mine. Why these nice looking folks are bombed to death?
>>
>>146213136
It's from an anime called "Battleship: Yamato" i think

thats all i know
>>
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>it's a Mohawk Warriors don't require any FUCKING iron episode
>>
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>>146213436
meanwhile
>>
>>146213136

Not him, but:

They were late on their tea leaf delivery to the Gamilon Empire
>>
>>146213436
What the fuck did you do to your game, Jesus Christ.
>>
>>146213136
It's from Space Battleship Yamato 2199.
It's actually a remake of an old series but a pretty good one.
>>
>>146213620
How aggressive is Rome?
I have friendship declaration and open borders with my bordering Rome, is he gonna attack me?
>>
>>146214208
Is your warscore lower than his?
>>
>>146214208
Caesar very often attacks his neighbor (and his Loyalty value is below average so I'd keep my eye on him)
>>
>>146212818
I'm sure there's gotta be a way. As long as paradox has seperately identified not just the species of aliens in the game files but the category they belong to it should be possible.

Something like: is_mammlian = yes then mammalian_xenophobia = 5% avian_xenophobia = 10% reptillian_xenophobia = 10% molluscoid_xenophobia = 20% and fungoid_xenophobia = 20%

I don't have a reddit account or a legit copy of stellaris otherwise I'd post this idea on their forums and see if anyone can actually work out the code for it but if anyone here does then pls do I want this in the game badly now.
>>
>>146213072
you can it's just that you'll have other fungoids just as much as anything else. Only your specific type of mold will be seen as supreme.
>>
>>146213808
>>146213759
>>146213365
Thank guys.
I already know that it is new Yamato. Just was interested on this folks death story as I can't stand all that cringe in anime.
Dunno why but can't watch this series.
Anyway thanks.
>>
>>146214875
You should have asked why they use some retardedly big shells.
>>
>>146214781
Yeah, that's the sticking point though. I want to give free beatings to all meat beings while being utterly bro-tier to other fungal life and have the game stats reflect it. Hopefully something like this will end up in the game eventually.
>>
>>146210881
>ywn be Julius Caesar and impregnate 21 year old Cleopatra
>>
>>146215104
Why?
It looks like decent way to kill stuff. Are they terramorfing engines or something?
>>
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>>146213436
He loves me
>>
>>146215391
I'd be happy enough if I could conquer Cleo, Dido and Penthesileia.
>>
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>>146215634
>I have informed the other leaders of your cowardice

I'm sure I'm the only leader you know of, you stupid faggot
>>
>>146206542

the download link was around here in some old thread , just click on the exe

maybe I can find
>>
>>146215984
Time to genocide the amerindians
>>
>>146215773
>Dido
she didn't even exist what would you fuck
>>
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>>146216571
>he has crossbowmen while I still haven't upgraded my archers to comp bows
h-haha yea
>>
Asking again because I got my shit stomped in my first game:
Are there any good resources for leaning how not to suck at Civ V? I'm playing with friends, and they always manage to completely outstrip me in technology/expansion while I fuck around in the dirt with warriors.
>>
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>>146216762
No more excuses.

remove longhouse from premises
>>
>>146216919
Prioritize growth and science

Remember to use your specialists and plant Great Person improvements when necessary
>>
>>146214390
>>146214459
I quit the game because someone got Hagia Sophia two turns before mine was completed

It was going so well too, but that just triggers me too much to continue
>>
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r8 h8 & appreci8
>>
>>146217158
>Triggered by losing a race
>>
>>146218213
Ehh, I'll probably get it by loading an autosave and clearing a forest tomorrow
>>
>>146218385
>savescumming over a wonder
>>
>>146218508
It's immortal, it's only fair

It's the only wonder I even want until Renaissance
>>
>>146218782
>It's immortal, it's only fair
no
>>
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>>146217043
I think I made a terrible mistake
>>
>>146218920
>the AI is allowed to massively cheat
>the player isn't allowed to use basic game functions

k
>>
>>146219316
>I'll increase the difficulty but cheat to render that increase inconsequential
you can beat the game on Deity with any civ, with any victory condition, without reloading
>>
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>>146219189
I think I made a terrible, terrible mistake
>>
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>>146219189
>>146219750
Use the conquered Indian cities to grind away his army, and put pressure on Buffalo Creek and Grand River.


Also, guess what country I am posting from ;^)
>>
I'm feeling really depressed today, /civ4xg/, and I'm going to play Civ V to cheer me up.

Any recommended game parameters? What are good mods you all like? I'll take any kind of suggestions on each.
>>
Asimov sucks, now the only way to get a decent amount of core systems is to go with the peaceful ethos.

Oh well I suppose it finally gave me an excuse to make a super Soviet themed Homo Sovieticus type human Empire.

So now micro managers have to use peaceful what are the drawbacks if you still pick xenophobic?
>>
>>146219832
You bastard!
>>
>>146162795
>>146221460

Patch notes
https://forum.paradoxplaza.com/forum/index.php?threads/beta-patch-1-2-0-asimov-released-checksum-50ca-not-for-problem-reports.950932/
>>
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>>146221331
>dropping the bomb on Nobamba
>>
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>>146221551
And finally, you understand why you should never listen to what that bird or some random anon on /vg/ says.
>>
>>146218031
It seems like it would be great, though I don't really see how Avians and Molluscs are the closest, when molluscs are generally a favorite food source of birds, but I guess that sort of relationship foster a happy societal order in advanced beings, idk.

This would actually give some meaning to the races. I'm sure they intend to do something with it eventually, seeing as the ships are grouped that way too, and it's one of the first identifiers when looking at another empire.
>>
>>146218031
Rather than circle I will just with 2 trinities.
Avian-Reptil-Mamalian
vs
Mollus-Arthrop-Fungus
The same category 10%
The same trinity 20%
Other trinity 40%
It would make more sense as reptils and avians are rather close)avians are just feather reptils).
>>
>>146218031
Rather than divvy it up by race, make it by preferred food source.
>>
>>146219189
I never play CiV modded, which are those? I'm mainly interested in whatever it is that added that dollar sign tab to your top right menus.
>>
>>146223323
The dollar sign represents Corporations, which are added as a part of the newest Community Balance Patch
>>
>>146223434
And what about the UI? It looks so neat compared to the shitshow that is vanilla.
>>
>>146223524
Enhanced User Interface
>>
>>146223323
>>146223434
What's the little castle and city icon stand for?
>>
>>146221625
>They somehow made military junta even worse
This is an accomplishment worthy of recognition.
Admiral level? Big fucking deal, the ship cost reduction at least help you build up in the beginning, and made it super easy to rebuild lost ships until you get your doom fleets going.

Maybe it would be worth a shit if the game didn't revolve around single doom fleets and instead focused on having several smaller fleets working independently.
>>
>>146223980
Castle icon represents the Vassal system from the Civ IV Diplomacy mod (which can come with CBP)
City icon represents the Random Events system from CBP (I think)
>>
>>146221331
>I'm feeling really depressed today, /civ4xg/
What's wrong, man?
>>
>>146221625
Ok lets go through the government changes one by one

>Military Republic
Good change, maybe I'll actually build defensive stations more

>Military Junta
Shit change until fleet dynamics are fixed.

>Military Dictatorship
Good change, easily one of the strongest gov types now.

>Theocratic Republic
Literally why?

>Theocratic Oligarchy
Leader lifespan is ok but it's still an underwhelming bonus, not to mention I don't get why it's even there from a flavor standpoint.

>Divine Mandate
ethics divergence version of enlightened monarchy. 5/10 it's ok, but really unimaginative.

>Direct Democracy
From the best gov for micromanagers to one of the worst govs in the game, bravo paradicks.

>Despotic Hegemony
I'll miss the survey speed, but research station cost reduction is welcome and fitting. This is one of the better changes from both a balance and flavor standpoint.

>Moral Democracy
The new direct democracy while being better, it's pretty good.

>Peaceful Beaurocracy
The other new direct democracy, having 5-10 more core worlds is pretty good.

>Enlightened Monarchy
Straight nerfs to be in line with divine mandate, but an extra core world, another good gov made overall stronger.

>Indirect Democracy
not much different, still the go to for level 5 starting leader shenanigans

>Plutocratic Oligarchy
Along with despotic hegemony one of my favorite changes

>Despotic Empire
Not much difference

I'm surprised they didn't buff scientific directorate since it's considered one of the weaker govs anytime past the extreme early game.
>>
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>no embassies
>removed one of my core planet upgrades
>these guys have been behind me the entire game
>enigmatic observers to the right, not enjoying my purge and slavery policies

Well I guess this run is boned
>>
>>146225792
> Theocratic Oligarchy: I don't get why it's even there from a flavor standpoint.

Sacrificing 10,000 faithful a day to His Glory seems to do wonders for the Emprah's longeivity.
>>
>Check battlefleet gothic: Armada
>Update
>OH SHIT
>read news
>SPESS MUHRINES ARE HERE
>>
>>146227387
I'm getting bored of Stellaris to the point that it feels more like work than play. Is Armada worth my dollarydoos?
>>
>>146227773
Armada is a very fun 40k game.
It's a fleet tactics game. The story mode is fun but it's a little restrictive for a while until you get through the tutorial part. My main complaint is that you can't actually skip the tutorial.
>>
>add a logistics stat to empires to limit the size of fleets
>going above the max decreases evasion
It's not that hard to fix death stacks. Why haven't they done it?
>>
>>146225450
Trying not to go into personal blog mode, but tl;dr, my life is basically a disaster, previous attempts to fix things never worked out, and I'm old enough now that it's a hole I'm unlikely to ever get out of at this point. It's just hitting me particularly hard tonight.

I'm going to try my hand at very light content modding tonight, mainly for practice.
>>
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>>146225792
two thirds of these form sof governemtns are still so shit that noone will ever seriously use them
>>
>>146162493
>>146162795
>>146221625
How can paradox just patch in mods others have created and call it an update? Isn't that theft or copyright infringement if the mod creators felt like pursuing it...?
>>
>>146232405
It's their game in the first place, so they can do it.
>>
These little sheep are completely isolated.

;_;
>>
>>146232586
seems kinda rude.
>make shitty game
>community improves it
>release update consisting of improvement mods created by community
>pat themselves on the back for making the game better
>>
>>146232858
just like new zealand
>>
>>146232892
Paradox peaked with CK2 and EU4 and even that's debatable, the downswing has been steep.
>>
>>146232892
What actually happened was
>make shitty game
>community complains about specific things
>patch the game to fix those things
>>
>>146233185
CK2 and EU4 were pretty shit at release m8. I suggest you go play them unpatched with no DLC.
>>
I haven't been on /vg/ for a while, and I came back surprised to see that Stellaris has been relegated to the /civ4xg/ rather than being welcomed into /gsg/, considering that it is a Paradox game and qualifies as grand strategy by any metric.

Can somebody give me the tl;dr on what the drama was with /gsg/ this time that made them kick yet another franchise out of their precious little threads? I know they like to whine like little children about how something isn't EXACTLY up to their specifications of what a grand strategy game is, but I'm curious as to what caused it this time.
>>
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Will Civ V become obsolete once Civ VI hits the market in October? Thinking of buying the game + a few expansions on Steam but now I'm not so sure with the new game coming around the corner.
>>
>>146235763
Buy it anyway.

1) Vanilla Civ releases usually require at least one expansion to be playable. While Civ VI admittedly looks better off the bat than Civ V did, don't be afraid to wait. That's what I'm doing.
2) Civ V is decent in its own right, as long as you make sure to get both expansions, but fortunately the complete edition with both/all DLC is now a thing and usually comes pretty cheap now on steam sales. There's also a lot of strong mods for it too.

In any event you have all summer to mess around with Civ V, so why not?
>>
>>146236056
Do you think the Civ V Complete Edition will be on the summer sale?
>>
>>146236301
I don't know the mechanics of steam sales but given the game's age and imminent release of Civ VI, I would be very surprised if it wasn't.
>>
>>146236301
Complete Edition basically goes on sale every two weeks
>>
>>146233192
>He thinks paradox developed the beautiful battles mod and the expanded war demands mod
>>
>>146231224
The actual number of good gov types remained the same, paradox just swapped some of the good ones with some of the shit ones, and made some of the shit ones even worse.
>>
>>146235098
Effectively it was the easiest option that didn't involve having one autistic faggot spamming every thread to shit.
It's comfier here anyway, /gsg/ is a literal shitheap.
>>
>>146235098
Didn't Paradox itself admit it being a 4x game?
>>
>>146238043
It's both, 4x grand strategy.
>>
So... should I get Stellaris? Wait until some DLC comes out? Not even bother?
>>
>>146238583
I'd say wait like a year
>>
>>146238583
DLC or pirate it
>>
>>146221625
>Strike craft number changed from 4 to 8
whew
>>
>>146238216
meanwhile in reality its a shitty 4x
there are no gs elements
>>
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>you still can't take decadent with xenophobe
And now that Divine Mandate is changed only collectivism lets you take it, that's pretty silly tbqh
>>
>/civ4xg/ - Stellaris, Civilization & 4X Strategy General

More like android sex general.
>>
Is asimov out for pirates?
>>
>>146239342
What is a grand strategy element really?
Based on gsg calling hoi4 a grand strat I don't think even they know.
>>
>changed Divine Mandate from a unique government type that increases slavery tolerance outside of ehtos to literally spiritualist enlightened monarchy
Why
How are they so shit at balancing
>>
>>146235098
Arguments included
> Not history, therefore not gs
> 4X elements, therefore not gs
> Casualised, therefore not gs
And, more convincingly
> Stellaris newfags will drown out all other discussion, making /gsg/ de facto /stellaris/
> Better that they have their own thread while they're HYPE. Stellaris can come back to /gsg/ once the posting slows down
>>
>>146240598
> Casualised, therefore not gs
By that logic hoi4 shouldn't be allowed there either
>>
>>146223029
And mammals are just furry reptiles.
>>
>>146240481
Dont forget that changing fanatic ethos to be 3x as strong pretty much invalidates 3 standard ethos races because you effectively miss out on 33% of a bonus.
>>
>>146240670
I didn't say the arguments made sense, I just said that those were the arguments.
>>
>>146188660
they fixed gene modding now
>>
>>146241015
well that seems fair.
fanatic is specialisation, it should be proportionately better
>>
>>146241387
Except there is literally no reason to not go fanatic now.
Before it was an actual decision.
>>
>>146237035
Are you actually retarded enough to believe they just took a mod and stuck it in?
>>
>>146241605
wut have you even seen the bonuses?
>>
>>146242338
>He thinks paradox hasn't done exactly that
>>
>>146242338
lol that's exactly what they did, they even openly admit that they integrated the mod into the base game. Typical delusional paradrone.
>>
>>146242658
I think you missed a not.

mathematically
33+33+33 < (33*3)+33
not picking a fanatic trait means you are at a mathematical disadvantage after the patch.
>>
>>146242338
lol
>>
>>146242338
'Literally', no, because first they have to go through the code with a fine toothcomb to ensure there aren't any cishetero comment strings hidden away in there.
But other than that, stealing the ideas and methods of popular mods is EXACTLY Paraduck's m.o.
>>
>>146242905
Diplomacy is something they said they were going to work on since the first dev diary after release.

>>146242993
>A number of mods (such as the Beautiful Battles mod) emerged quickly to tweak this part of the game, and we've been looking at them for inspiration on how to improve the battle visuals. We plan to look more in detail at ship roles and fleet engagements in the future, but for Asimov we've made the following changes:
Yeah you're retarded.
>>
>>146243293
LOL you are literally quoting something proving me right. I didn't think Johan or Wiz actually browsed this website.
>>
>>146243293
>Doesn't understand corporate buzzspeak
>Calls others retarded
All this irony
I have to believe stellaris is your first experience with paradox and you're simply ignorant of their MO, because otherwise you're just a paradoxplaza drone.
>>
>>146243152
yes ok, but there are other considerations other than mix maxing a stat
>>
>>146243530
The beta is out. Just open the files and prove me wrong then.
>>
>>146243602
except there isn't because they're completely shit at balancing those only reasons.

It's not like previously when you could take collectivist with divine mandate for slavery tolerance. Now the only way to get maximum tolerance is with fanatic collectivist, or fanatic xenophobe for alien slavery tolerance.

All of their government type rebalances are pushing the game further in the direction of min/maxed builds.
>>
>>146243246
You know the paradox games just use literally text files for that shit right?
>>
>>146243780
if your only gripe is how slavery changed, well thats just your butthurt
>>
>>146243830
Fine, replace "fine toothcomb" with "Ctrl+F".
Point is Paradox shamelessly integrate mods. It's not necessarily bad, as the fact that they're popular mods demonstrates that it's stuff the players actually want (rather than the Women In History agitprop that Paradox makes themselves). But it does mean that they're lazy hacks rather than actual game designers.
>>
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>>146221625
>natural beauty planets don't increase happiness anymore

>mfw I went out of my way to claim a frontier world just for that reason
>>
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>>146244363
I mean literally text files. Modders are literally just opening a text file in notepad and changing values.

Only on /vg/ would someone consider a developer taking ideas the community likes and putting them in the game a bad thing.
>>
>>146244835
I specifically said it wasn't necessarily a bad thing you ridiculous bellend.
Christ, if even this qualified criticism rustles your jimmies I really suggest you give paradoxplaza a try.
>>
>>146245585
And what exactly are all these mods paradox shamelessly integrates? I'm sure you aren't just being vague because you have no facts to back your criticism up.
>>
OOO SHAKA
>>
I was told that Stellaris would be worth buying by Asimov. Is it good yet?
>>
>>146246727
nope they broke it again try when Heinlein comes out, they are getting closer though.
>>
>>146246727
Nope.
>>
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>>146246727
Who told you that? It won't be until at least heinlein before it's worth it.
>>
>>146244169
>Use slavery as one example
>LOL UR BUTTHURT
>>>/paradoxplaza/
>>
>>146246727
It will be worth playing once they add in
>culture mechanics
>federation mechanics
>espionage
So roughly 2 years from now if ever
>>
>>146246878
>Formations
FUCKING FINALLY
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