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/egg/ - Engineering Games General - Formerly /svgg/
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Industridition

Previous jej: >>145704595

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:
Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
https://www.youtube.com/watch?v=7YyxsW_2xmo

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>https://www.youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Robocraft:
>robocraftgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Garry's mod:
>garrysmod.com

Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

GearBlocks:
>http://www.moddb.com/games/gearblocks

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
So, are we supposed to post in this thread or what?
>>
>>145976521
Yes, this one has REM
>>
>>145976738
REM Get me a working Linux version dammit
>>
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Third for CLANG
>>
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best
>>
Posting unrelated REM
>http://www.rem-projects.nl/wordpress/?p=6

KRAAAA
>>
>>145976876
Best what?
>>
I bought a 4-pack of MAV and have an extra key for you guys if anyone is interested.
>>
>>145977697
what kind of game is MAV?
>>
>>145977780

You build custom robots from the ground up and fight with them. It's a Chromehounds clone/spiritual successor.
>>
>>145977843
Sounds interesting, post the key, i'll try it when i finish work
>>
>>145977958

It requires registration at Bombdogstudios but once you activate the key you are given a Steam key as well as the DRM free version of the game.


MAV-66AF8-71GOW-5781T-5353S-V4O4N
>>
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How long until Keen fixes the night time textures again, I miss my nights looking like this and not like every tree has a small amount of glowing goo on them
>>
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Thought I'd see if I can build my forklift even better.

Using electric motors instead of controllers now. It's an ass as anything that needs to reverse needs the joints doubled, and where the speed has to double relative, it needs another joint per direction. So between the upper and lower arm has 4 joints in it.
>>
>>145978117
Done, thanks m8
>>
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>>145978117
>MISSED IT AGAIN
>>
>>145978632


MAV-TK302-SOJDD-9HP2U-X94Q3-G74UE

No you didn't m8.
>>
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>>145978720
THANK YOU BASED ADOLF
>>
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>>145978161
>>
>>145976856
>Earthquakes are the planet gentling CLANGing
>>
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Would a kind anon happen to have another mav code?
It looks fun.
>>
>>145981859
It's not.
>>
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>>145982604
Nothing is fun, that's why we're /ded/
>>
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WICH JEJ IS THE TRUE ONE
>>
>>145981859

Maybe
>>
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>>145983440
This.
>>
>>145983440
Is this the Emperor of Dune troop transport?
>>
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>>145983440
>notice the other hole on the other side, so you can dual wield
>>
I wanna make a small /egg/ game like factoryidle. What should I make it about?
>>
>>145985417
Bioclang
>>
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>>145983440
>>
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>>145983803
This thing?
>>
>>145985417
Make it about making ded games
>>
>>145985417
>>145985578
Go further: make it about making a game company that produces ded games with shitty coding
>>
>>145985461
>>145985578
>>145985703
Elaborate.
I'm feeling productive, not creative.
>>
>>145985797
I have another idea.
You are CLANG, but you're not in our dimension. In order to gain a foothold here, you need to manifest yourself in voxel games, and to do that, you need to haunt game companies that produce those games.
>>
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>>145986172
FUND IT
>>
>>145985797
You have to make the most efficient shitposting machine
>>
>>145986774
>the most efficient shitposting machine
You need to create a /s4s/ machine
>>
How am I supposed to play Adventure Mode in FTD? Is it worth it? I just want to go on comfy single-ship adventures.
>>
>>145986774
>>145986875
int main ()
{
while(1)
{
cout("AAAAA");
}
}
>>
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>mfw found filk music

Guys, what ya all expect life to be in 2050s? 2070s? 2100s?
>>
>>145987197
Spam isnt the same as shitposts
>>
>>145986961
>How am I supposed to play Adventure Mode in FTD?
You need to have over lv.100 character skills,
> Is it worth it?
Not yet
>>
>>145985492
No, House Atreides one. Looked exactly like the >>145983440
>>
Why is Garrys Mod still in the OP
>>
>>145987393
Just as shitty as it is nowdays
>>
>>145986774
>Game about building the ultimate shitposting machine
>Each 'level' has outshitting a certain group as the objective
>Australia is the final boss
>In the end, it becomes the machine shitposting against itself for all eternity after humankind is gone from the Earth
>>
>>145987914
You, sir, are an optimist.
>>
>>145987927
Nice.
Similar to this, however you keep working on the same shitposting machine, and the levels are actually tiers you have to achieve.
Instead of shitposting against itself it shitposts against other people's shitposting machines
>>
>>145987927
>>145988232
>In the far future, ayylmaos find post human earth. It has ruins from an old civilization, nothing worth of mention except a weird machine.
>They plug it somehow into their database, and it shitposts the full galaxy at faster than light speeds.
>In a paralel dimension, CLANG sheds a tear
>>
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>>145988387
>In one glorious moment, after countless thousands of years of battling itself, the shitpost machine ascends beyond the 127th level of irony and achieves godhood in a stream of incomprehensible memes and swearing only it can comprehend
>>
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>>145990712
>127th
>not 1337th
>>
>>145990967
>le 1337 meme
CLANG yourself
>>
>145892394
How about doing space trebuchet?
>>
>>145978296
Remember forks, to keep the whole thing balanced, rotate in another axis at the base of it so it can push the weight a little to the back.
Aside from that is pretty good solution.
>>
>there are three /egg/ threads
>>
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https://www.youtube.com/watch?v=20CNeKa3QYE [Embed]

Is it me or did he change the struts.

Also how come they abandoned this style.

https://youtu.be/pOLVduVdjIM?t=681 [Embed]

11:21

Clearly way more TRON than what should be the current version, bright outlines with black inside.

Also if there's a model that should be changed it's the gun model because it looks like a tube with the weirdest cap on at 8:49

Why not just make it look more like a small tank turret instead of a big gun on a swivel joint.

I'm talking about the rear, it's just so weird for a big gun. Make it an oscillating turret or something, a nice rear structure instead of that pen cap on the back. Or make it a fully detailed breech, you already have shell casings.
>>
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>>145993150
>>
>the bait thread caught another one
>>
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>>145993795
every thread
>>
>>145993373
>>
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>>145993373
Whos making that noise.
>>
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>>145978296
>>145992915
forgot to post actually, made a much simpler solution.

doesn't have the tipback though and needs to be more powerful. Might try ganging joints for more torque by use of the weld tool.
>>
>>145995030
but klaus, haven't you forgotten something?
>>
>>145995030
This looks so exciting!
>>
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>>145995030
Nice.
Another solution on the crates or bases is put some physical way to stack them without sliding and also to align them.
>>
multithread posting

>>145981707
>>145993349 (Cross-thread)

Hi. Yeah, we did change the struts and weapons' texture but the struts and weapons are going to be reverted to the way they were.

>Also how come they abandoned this style.

We didn't, I promise. Only the armored plates and other non-functional things will be grey and flat and boring.

So when you crack another player's ship open its like a pretty pinata of satisfaction.

>Also if there's a model that should be changed it's the gun model because it looks like a tube with the weirdest cap on at 8:49

Looks much better with the tron aesthetic. A lot LOT better.

Here's the 120mm autoloader in the webm.


>>145981357
Working on it. <3

>>145983019
>Dev hell, small market, little focus on the harder game mechanics, no good physics engines

No, its the physics and physics alone. CLANG is powerful stuff.


PEOPLE ARE TALKING ABOUT MY GAME WITHOUT ME JAMMING IT DOWN THEIR THROAT I'M SO HAPPY RIGHT NOW YOU DON'T EVEN KNOW
>>
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>>145995030
a stack of three of those was its previous limit.

been working on the power, and now it can lift my old forklifts. A happy side effect is as I'm using more joints to do this set in one direction only, it's acting like a brake for the single downward joint, making it a lot more controlled.
>>
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>>145996123
>forgot the webm
FUCK
>>
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I just want to make a ship and pilot ship
if only corneroids had gotten a few more mechanics before Mikko dissolved into the european workforce
>>
>install MAV
THE ROCKET SPAM IS REAL
YES
>>
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>>145996475
that looks nice anon
>>
>>145997782
>install MAV
I can't get past the logging screen, it stays logging in forever
>>
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>>145997782

>rocketspam
>>
>>145996475
you better be making some sick reload animations for chainguns and energy weapons
>>
>>145998216

Through Steam or the standalone version from the website?
>>
>>145997782
>>145998221
>>145998216
MAV is a buggy piece of shit that's been in solo-development for years and already had a Kickstarter, it can fucking die.
>>
>>145998531
Steam
>>
>>145997593
Can't you just cheat on the smaller caliber guns by making them look chain-fed from a box.

Also how would you balance weapons? Robocraft/MAV where redundancy wins because if you lose your gun/thruster to easy you're dead or more realistic like a tank with 1 main gun or a jet with 1 main engine
>>
>>145998615

Are you using your login info from your bombdogstudios account?

Your best bet might just be to email the developer, he gets back to people within an hour usually.
>>
>>145999206
Yes, i use the same login
>>
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>>145998392
Oh hell yes. Idunno about lasers though. Might just be a capacitor swap or something, Evangelion style.

>>145997793
Thank you anon.

>>145998870
Small things like a 0.50cal machine gun (ha!) could be belt fed rather easily, correct. However, the larger the thing, the slower we generally want it to reload.

Everything is going to be balanced around cost. You can have a ship that is a cockpit welded to a machine gun with some maneuvering thrusters, or a massive box with thirty thousand redundant engines and thrusters, but really shitty armor because you spent all your money on spinners for your thrusters or some shit.

The cockpit and minigun is going to have a massive maneuvering and dodging advantage, so I'd put my money on him.

Everything you add makes you heavier and more expensive, so its a slipery slope of

>no armor, so you die
>add armor
>now you're fucking slow
>die
>add thrusters
>now your shit is too expensive for most people to fight you and you need to calm down
>sudoku

The players are going to do the balancing for us. Hopefully. If it becomes an issue we'll put our foot down and force people to use a realistic system.
>>
Seriously, doing indirect with the quad rocket tubes is really, really fun
If only the game didn't chug, area saturation bombardment confirmed for meta
>>
Where do I download this rem game? The website in the op is just a blog or something, no download links.
>>
is avorion dead
>>
>>146002901
The demo is only out, early access isn't until august. I think people are avoiding it to not get burnt out on it before its even out.
>>
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>>146002243
I remember a download for very very early versions, i dont know now.
>>146002901
what do you think?
its the 5th? or the 6th egg game?
>>
>>146002901
IT
ISNT
EVEN
BORN
YET
>>
>>146003116
>ded without beiong born
It has a fitting name.
>>
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You guys like THICK treads?

>tfw Besiege is the only /egg/ that can do treads as seperate bodies

except maybe Gmod....
>>
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>>146004154
THICK
H
I
C
K
>>
>>146000341
>Oh hell yes. Idunno about lasers though. Might just be a capacitor swap or something, Evangelion style.
You could have chemical lasers that vent gas and replace the cartridge or just have electrical lasers that vent coolant. Maybe both.
>>
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>put block on joint
>put wheel on joint
>use welding to make decent suspension
F U N
>>
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>>146000341
Hey REManon, I'm listening to some more of your stuff. You two make for some interesting conversation. Also you have a sexy voice.

Are you a seasoned /egg/er? Or did you just stop by recently so show off your sweet sexy game?

Will gimbaled guns have some lowered stats or downsides compared to their fixed counterparts? Or will the added gimbal mechanism just cost more?
Besides what you've already mentioned, are there any more weapon types planned?
What about utility modules?
>>
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Show me those THICK spess boats, /egg/
>>
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>>146005794
Who wants thick spessboats when you can make compact cute spessboats?
>>
>>146005794
>tfw piratefag
>tfw gothic fleet has no orkz campaign only edgy empire
Fuck my life
>>
>>146002243
We'll be having the public demo out soon, we just have to implement armor, bulkheads and weapon damage physics that actually function. We might be able to get the AI to shoot back too.

>>146003116
SOON. Also only like two people played the prototype.
>>
>>146004806
If we had giant spess lasers they would need two things, time for capacitor to charge and time to dissipate heat. So he could work on those two things.
>>
>>146006786
And just to add the bigger problem would be heat dissipation because of FISIKS. Capacitors can get better and smaller but heat will work the same shitty way for ever.
>>
>>146006914
Just do like mass effect, "store" heat inside some canisters and use that as ammo
>>
>>146007834
Do you mean ejectable heatsinks as ammo?
>>
>>146007981
Yeah, you just add fresh heatsinks once the hot ones can't take anymore
>>
>>146006786
It would be cool to see heat as a balancing factor for certain weapons and systems. I also could see it being a good way to balance between larger and smaller ships naturally since the square cube law would come into play if heat dissipation was related to the surface area of a radiator part.
>>
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>>146008892
Yup. But the dev would have adopt his own FISIKS for heat and laser power. Because if you go down to the math even the most efficient lasers will need to be huge, 95% radiators weird things.
>>
>>146008892
>blow up enemy radiators
>enemy can't shoot or move that often or it will cook itself

I like it. Energy weapons could overheat it's target or it would be too OP?
Cryo weaponary that does extra damage to armor because it makes it more brittle and in exchange helps cooling the enemy?
>>
>>146009119
Nigger let they add damage first THEN we talk about heat. Remember, unity not us :^)
>>
>>146009106
I don't think anyone would have a problem with fudging numbers as long as the concept is there. Sounds like there's definitely some serious thought being put into it though. I'm looking forward to seeing it.

>>146009119
Heat really is an overlooked balancing factor for /egg/ games. Starmade could have solved a ton of the gigantism balance problems it had if there was a heat system that required external surface area to radiate it. It also would give large ships very obvious and exposed weak points instead of just being a solid block of ship.
>>
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I've started making a carabelle for early game CotE. The main issue is that the wind is too strong and makes it fly like a kite. I'll probably have to switch the sails for uglier tinier ones.
>>
>>146005619
I love the name REManon. Makes me blush and giggle and people like my voice and aaaaaa

Ahem.

Gimballed stuff will be heavier, larger, more expensive, turrets more so. They will also have slower reloading because you need to reset orientation of the gun every time you want to reload it.

I've been around for forever. Since early star made iirc. Weapons like missiles, lasers, and whatever else makes sense will be added eventually. Technically we could already do missiles with PID controllers.

Most of the systems for running the ships are ironed out in concept, but we'd be open for suggestions of utility modules.
>>
>>146010090
Does it nose up and then take off, or does it just lift off even when the the nose is level?

Do you have any props?
>>
>>146010747
nose up and then take off. It doesn't have any props
>>
>>146010090
Caravel you dirty gringo. And the sails are triangular.
>>
>>146010861
That means that either you have vertical force being applied somewhere, or your center of drag is above your center of thrust. I don't see anything that'd be shoving in the vertical, so it's likely the latter.

Is the mast on a spinblock? It doesn't appear to be.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=700789172

Man, I think Besiege devs went full retard when they didn't add multiplayer....
>>
>>146011029
>Caravel you dirty gringo
I'm spanish, how the fuck i'm supposed to know how it's called in english? I just wrote the first thing google showed up
>And the sails are triangular
Point taken

>>146011107
>Is the mast on a spinblock?
No, i'll have to replace it anyways
>>
>>146011279
>No, i'll have to replace it anyways
Before you rip anything off, try just prefabbing both masts and throwing them on spinblocks.
I'm 99% certain the giant flat face of the sail blocks and wood beams is throwing your center of drag way too high, and that's making you do loops.

Also, mast on a spinblock is necessary for the sailing AI to make best use of the sails.
>>
>>146011243
The problem is you have to have multiplayer in mind during the earliest parts of designing the engine pipeline. If you don't, you might as well try to multithread a 32-bit game from 2006 because it'll be just as hard and work just as poorly. An engine that was never developed to play multiplayer very likely never ever will.

We knew this about besiege very early on and understood it meant multiplayer never. Sucks, but nothing can be done about it by anyone. Only a Besiege 2 can fix it and that requires a new engine.
>>
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>>146003623
kek.
Poetry.
>>
REM will save us r-right
>>
>>146011997
Can always shoehorn things in. Look how masterfully keen has added planets to SE.
>>
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>>146004154
>>
>>146010252
did you ever play on neetfleet?
>>
>>146012589
It's not a shoehornable thing. It's got to be written into the entire damn pipeline. Shoehorning something like this is how you get studdering from hell and CLANG like we've never seen. Forget any kind of moving parts. The problem with multiplayer isn't that you have to squeeze every optimization you can out of it and push the rendering limits as far as you can get them to work, a multiplayer system has to be tied to the engine at every level, including the physics system, rendering pipeline, you've also got lag prediction and mitigation to work out, it's a complete nightmare.
>>
>>146011997
Try telling that to Squad
>>
>>146013762
Unity is built for multiplayer.
>>
What about dual universe?
Its like a WoW for /egg/
>>
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>>146014226
>>
So who's ready for Fallout Factorio
>>
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R I P
>>
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>>146014939
>logic gates
>item sorters
>conveyor belts
well it's likely turing complete so I guess it gets a free pass based on that.
>>
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;_;7 went down with all hands lost.

Deepwater Guard reported to have machinegunned survivors.
>>
>>146003116
>>146003623

Geee why is it called abortion?
>>
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Round 2 not going much better. Lost my AI in the first salvo despite it being underwater, underneath two layers of spaced armour.

Yes, I know the flag is backwards.
>>
>>146015486
Avorion sounds like abortion so it's called abortion now
>>
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>>146015637
>no shields
>against 20km crams
>>
>>146015659
One day we're finally going to force the developer to release a statement asking people not to call his game abortion and we will have won.
>>
>>146015659
Because back then, if you wrote avorion on google it corrected you about typing abortion.
>>
RIP /fcg/
>>
>>146016104
Was there one recently?
That would explain sudden lack of Factorio posting.
>>
>>146016104
stop trying to leave us
>>
>>146005058
have you thought about putting a joint on the wheel then a block then weld it to avoid your stupid space at the right of the wheel?
>>
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>>146016104
You can't hide, what's inside.

ded
>>
I would like to play this game. https://childrenofadeadearth.wordpress.com/
>>
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>>146015773
WOODEN SHIPS AND IRON MEN
>>
>>146011997
REManon here. Beseige uses unity, just like REM, so its not the engine. If I had to wager, its more to do with the physics calculation they have. Since its very complex, you'd have a LOT of shit going through a laggy, small, p2p connection. Given what I've seen, every little damn thing is calculated. Good chance there's no optimizing algorithms anywhere.

If you were to ram someone else, and your computer was slower, there is the chance you'd just break on him as if he were a brick wall.
>>
>>146012413
Yes.
>>146013020
No, I ran with the Thunderdome server, my Lightning sphere and mushroom fleet. Some other light smattering of things, but I'd leave when I saw players getting a ship over 200m, as that was the runaway curve for invincible bullshit shields.
>>
>>146015773
>shields
>wooden and ironclad boats

>shields
>ever

This meme needs to end.
>>
>>146019013
Neetfleet was only spengies, so I'll still take that as a 'no'
>>
>>146020585
Never ever really seriously played with spengies in multiplayer. Biggest thing I did was rote control robot wars with friends. Clang got worse over many updates. And nothing to fix anything was ever really done.
>>
CLANG?
>>
>>146022653
Ded
>>
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Damn near falls out of the sky when it shoots, mission accomplished.
>>
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Anybody try the Dune 2 mod for Factorio?

AKA "Unstable Ground" mod, you can only build non-transport structures on pre-generated patches of stonepath, can't expand these patches you have to connect them via transport systems.
>>
>>146024603
how would you even survive ayys with that limitation
>>
>>146024753
I play maximum alien spawns normally.
Game is too easy.

For this mod, I'd consider lower frequency alien base spawns.

Plus:
ACTUAL REASON TO EXPAND
though there were other mods that gave resource incentive, etc, to expand.
>>
tfw /egg/ will kill REM before it even exists, thus completing the cycle of ded
>>
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I will only play REM if it includes Nazi imagery.
>>
>>146027660
>moon nazis
>played Wolf:TNO recently
>plot is basically jew lmao
I want to build mechs from stolen jew magitech.
>>
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>>
>>146026002
we have all the stages of dead

abandoned and decomposed corneroids
dust and mold-covered starmade
dead clang-mutilated spengies
robocraft on a deadly slippery slope of casualization
machinecraft in the hands of a crazy nip who will press the rest of the DLC buttons eventually
garry's mod forgotten in a corner somewhere
besiege was flavor of the month, but is tasteless now
abortion
and now, REM, which is so dead it's only a dream
>>
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>>146028159
What is dead may never die.
>>
So REMcast #01 talks about penetration, does this mean you'll have realistic armor instead where penetration is required to bypass armor or will be more MWO/Spengies where you pound on a spot and the armor falls off.

If it's like WoT/WT does that mean you guys will have penetration and angling mechanics?
>>
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>>146028778
Both, actually. We've already internally demonstrated both working alone, we just need to combine them.

The idea being that you build your craft exactly how you want your armor angled, then you can choose the specific thickness equivalent of the panels individually. Touching, smaller panels are then 'casted' into larger panels to avoid eating through the physics part count too much.

Projectiles have different attributes based on what, how and how well you're firing. Pic related is a really early pass of this idea. We'll be talking about this in the next REMcast.
>>
>download starmade demo
>Try and connect to first decently populated server
>Game hangs during load Everytime

Oh well.
>>
>>146029742
java not us :^)
>>
>>146029742
My advice:
don't bother
>>
>>146029987
they should rewrite it in c
>>
You guys think FotD will be going on sale anytime soon?
Being a pirate fag is lackluster when you're a Blueprint whore who's gotta collect'em all
>>
>>146029349
Congrats REManon, along with me, this guy >>146028778 , and that one other anon who mentioned it, you now have at least three REMcast listeners.
Do you have a following anywhere else? Or just us?

Also, Windows demo when.
>>
>>146031506
Call me retarded, but what's FotD?
Also, no. Law #1 of /egg/ games. Your hopes and dreams for any game are immediately crushed upon inception.
>>
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>>146029349
>varables
>performence
>balencing
>happends
>strurctrual
>stuctrual
>comparded
>therfor
>>
>>146031774
>>146031774

From The Depths
I guess it would be FtD
>>
>>146031940
>>146031774

it has always been FtD, only idiots have recently taken into calling it FotD, just ignore this fags and type the name as it is, FtD
>>
any space engineer piratefags have a server I could join?
>>
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>>
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>>146032181
Where does the o come from, though? The same place as the n from 'turrent'?
>>
>>146032493
only those retards know why they put an "o" there
>>
Some new hacks came out for robocraft, and all the cool kids are using them and pissing all the other kids off.

Gives people faster speeds, accuracy and faster fire rates, unlimited energy, etc.

And its a paid hack too.
>>
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>>146032493
Actually, turrent is the original word, it comes from Hindi as a term for any spire (or 'meenaar') adapted for military use.
I studied Hindi linguistics, I can scan in a page from my dictionary if you want.
>>
>>146033516
Playing at lower brackets, I somehow don't find this any less fair than homing missiles and aerial hard counters.
>>
>>146033521
how about you scan your penis you homo
>>
>>146033521
tourette*
>>
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>>146033831
>>146033843
>>146033864
I don't know what your problem is friend, if anyone else here reads Hindi they can verify this for you. Just trying to teach you some fun knowledge.
>>
>>146034002
how spicy is it?
>>
>>146034002
>I can prove it
>posts mspaint sandrunes

Come on anon, post some actual proof, or at least use GOOD bait.
>>
So is it Lieutenant, or Leftenant?
>>
>>146033864
>Tourette turret that yells curses and mocks other players
Fund it.
>>
>>146034002
>pajeet
>relevant

pick one(1)
>>
>>146034294
Actually, Lieutenant comes from the Hindi word 'Le-o-turrent' meaning 'He who commands the turrent' (Literally 'Man of the the turrent'). Leftenant was used on occasion as 'Lef' means 'Hand' in Hindi, making the word mean "Turrent hand".
I studied Hindi linguistics, not sure if I mentioned that.
>>
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>>146033753
>>146033516

https://www.youtube.com/watch?v=s25TK-xWsDU

Apparently EAC got disabled in the last update due to some freejam fuckup, so right now even shit like Cheat Engine works in the game.
>>
>>146034703
>I studied Hindi linguistics
God fucking knows why...
>>
>>146034998
>Apparently EAC got disabled in the last update due to some freejam fuckup
That actually sounds pretty stupid.
>>
>>146034998
FREEJAM
DOES
IT
AGAIN
>>
>>146035507
I just wish it was the stupidest thing they've ever done.
>>
>>146035648
What can be worse than those functional one-legged robots?
>>
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>>146034998
Un-fucking-believable. How can a company be so fucking incompetent?
It's just... I don't have words for this kind of shit.

Digital Extremes, KEEN, Squad and FreeJam merged into incompetence incarnate when?
>>
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I'm running out of keys to control the servos in the arms :(

I might just not build legs and put the torso on wheels.
>>
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You bitches wish your bote had a rudder like mine.
>>
>>146035760

Game doesnt allow built in hotkey/macro type stuff, where pressing a single key activates a whole series of commands in a specific order and timing?
>>
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http://robocraftgame.com/forums/topic/as-a-longtime-vet-player-hundreds-of-invested-this-is-irking-me-colors/

>Back when the game required you to pay for weapons/blocks/movement types piece by piece I invested hundreds and hundreds of dollars into the game. I was addicted and I had the means at the time but now, I should be able to have all colors unlocked.

>This is ridiculous. I’m currently on hard times irl (100k+ medical bills) and I’m absolutely sick of the available colors for non premium players. Freaking orange and blue and shit – give me a break. This is a slap in the face to your veteran players who have remained loyal to you through your multiple payment models. I refuse to pay more for a game I have already invested so much money into just because I want to make my bots looks nice.
>>
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>>146039934
>hundreds
>>
>>146040196
>hundreds AND HUNDREDS
>>
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>>
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:^)

A cannon clip would probably be better than a belt though.
>>
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Optimized version
>>
>>146043039
I can hear the tinnitus.
>>
Now in webm.
>>
Besiege has rockets!
>>
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weeeee
>>
>>146039934
When will goyim learn?
You stop buying plat - developer stops caring about you.
Buy plat today goyim. Developers have to eat too! :^)
>>
>>146039934
>100k in medical bills
pfft ahahahah

Sometimes I forget that Americans live in literal and metaphorical squalor, but then shit like this reminds me.
>>
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i just noticed there're shockwaves for HE/HEAT explosions
>>
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The power of braces.
>>
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>>146047214
>tfw you make a stable hovering machine
Now all I have to do is figure out how to make one that can go more directions than up and down
>>
>no REM demo

reeeeeeee
>>
>>146047875
REM demo Soon™.
>>
>>146016831
that "stupid space" is neccesary. as I said, it's an extra joint. The wheel is powered by a joint spinning a block spinning a joint spinning a wheel.

Doesn't make it hugely faster, but more fun.

Then I realised if I want more speed I should have just used thrusters. This game probably has the best thrusters out of the egg games available. Shame control for them is a bit crap
>>
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REM anon are you a marxist?
>>
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0.13 hype?
>>
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>>146047875
SOON
>>146048049
CORRECT
>>146048208
INCORRECT
>>
is this muzzled guy the rem dev?
is he a furfag?
gay?
>>
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>>146049220
>is this muzzled guy the rem dev?
no
The other one is. I'm the everything else guy such as talking to you lot. and ideas

>is he a furfag?
no

>gay?
no
>>
>>146049360
thats a shame
>>
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>>146049360

Do you fags intend on having multiple ammunition types for dakka?

Cause i can already tell you that if I can get ahold of the game, and we have armor and shit, Im going to be layering armor like a motherfucker with bulkheads and shit around imporant parts to minimize any and all damage I take.

You'll need deep penetrating armor piercing shit to take down whatever rape machine I end up making.

Normal ships with a single layer of armor will feed me and make me stronger.
>>
>>146049360
>armour plates

Yessssss
>>
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>>146050002
Good luck, we're behind seven contingencies. SABOT, AP, HE, HEAT, Slugs, HEF, HE Proximity Fragmentation for the projectiles, then all the different missile types and lasers and masers, and a fucking morning star on a chain.

You're going to have to have some pretty amazingly hardcore thruster setup to not have problems moving around, given you have to have a thruster actually outside of your armor in order to move.

Also, you'll need a very good shock absorption design. Someone can and will rip you in half like pic related if you're lazy and they hit you with something hard enough.

>>146050506
yisss
>>
>>146048208
>can't pick a day to waste on reading "Capital"
Feel like a dirty imperialistic swine.
>>
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>>146050527

Are there plans for thruster damage? I don't know how effective it would be as a weapon, but imagine

>enemies ship in pieces
>cockpit floats in empty space
>coast up to the cockpit, do a 180 and shit plasma on them until they die

Enjoying the REMcast btw
>>
>>146049360
>>146050527
>customizable armor
>customizable bulkheads soon™
>structural integrity
>at least mild deformation
>structural integrity actually matters
>modular dakka
>many kinds of dakka
>energy dakka
muh dick
>>
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>>146050785
>coast up to the cockpit, do a 180 and shit plasma on them until they die

There is now.
>>
So in REM I guess the best ship deisgn will just be a cube of armor and thrusters with guns sticking out everywhere?
>>
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>>146050898
Hey
hey anon
what if
hey
what if
hey listen
what if
I told you
hey
bulkheads ARE the armor, but instead of being on the outside they are internal, and are placed however you fucking want
>>
Apparently we've hit DEFCON 3.
Who's ready to get comfy?
>>
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>>146051323
dudewat
>>
>>146051394
http://www.defconwarningsystem.com/

admittedly,
The DEFCON Warning System is a private enterprise which monitors world events and assesses nuclear threats against the United States by national entities. It is not affiliated with any government agency and does not represent the alert status of any military branch. The public should make their own evaluations and not rely on the DEFCON Warning System for any strategic planning. At all times, citizens are urged to learn what steps to take in the event of a nuclear attack.
>>
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>>146051479
Dammit man, I don't have time to get nuked. I have to make REM.

>>146051026
Boxes kinda get fucked because flat surfaces suck at redirecting energy. Box up all you like, but you ain't bouncing shit, sunshine, not until you angle yourself.
>>
>>146051323
From what I've found, the only time we hit DEFCON 3 this millenium was the 9/11 attacks. What the hell could have caused it this time?

Is there anywhere we can see a history of the DEFCON level? I want to verify my info.
>>
>>146052178
>What the hell could have caused it this time?

>Trump
>ISIS sleeper cells
>Obama poking the Ruskies too hard with those F/A-18s
Pick one.
>>
>>146052178
It's not the official DEFCON level, however, the last time that site did a defcon 3 was when north korea was doing nuclear tests, the serious time.
Also there's apparently a lot of radio chatter going off, and both russia and the US are up to some shifty shit in the pacific.
>>
>>146052282
>and now a bunch of military planes in europe have launched
I wonder if it's actually happening this time.
>>
>>146051636

Do you have an approximate date for a windows tech demo? It looks like it'd be neat to play around in.

and I can start figuring out D E V I L I S H tactics
>>
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If some of us end up never posting again, its been an honor shitposting with you all and I hate you.
>>
>>146052736
It's probably nothing, like every time.
>tfw will never get a global scale happening ever
>>
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>>146052520
Cockblock like usual fampai. Like the last seventy fucking years.

>>146052623
SOON™

We have everything to do with building, flying and multiplayer done ish enough for the demo. Damage mechanics are currently just punching the other ship with high velocity fists, which will have to do for now. We are now working towards a functional UI and symmetry in the builder. Might be a while. Might not. Always SOON. Follow the REMcast for the most up to doodliest information on the blogsite and youtube channel.


>>146052736
Love you too.
buddy
>>
>>146052736
>live next to NORAD
Is NORAD a viable target in nuclear warfare? I don't know much about this country's military, but I recall it being super important in the past.
>>
>>146053331
>NORAD
https://en.wikipedia.org/wiki/North_American_Aerospace_Defense_Command
Sort of? I dunno, I think the ruskies will just nuke the population centres and economic hotspot .
>>
>>146053331
it could be a target, but it will probably have some kind of antimisile defense. If i had to nuke something, i'd nuke defenseless cities
>>
>>146053467
There's a nuclear warfare doctrine though. Nobody does that with nukes from the start.
>>
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>>146053592
>nobody
Sempai, only 2 nukes were ever used in anger and it was shock and awe purposes. The Putin has gone on record as saying the US has been a world power for too long, and it needs to stop that.

I read that as fucking bugerland's shit up as quickly as possible.
>>
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>>146053498
How viable are anti-missile defences when nukes are involved? Dropping nukes via bombers is clearly out of the option, especially in the center of the country. If a modern nuclear ICBM was aimed at NORAD wouldn't it get within effective range before it could be shot down? Especially from high altitude or even outside the atmosphere, or maybe with multiple warheads.
>>
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>>146054095
>nuclear mirv
Thread replies: 255
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