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/dfg/- Dwarf Fortress General
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Last Thread: >>145648084

>Download the basic game here. Current version is Dwarf Fortress 0.43.03
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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>another autismflat fort as the OP image
>>
surface forts are not for elves, fuck off there is nothing wrong with developing a town on the surface
>>
>not building your fort in multiple z-levels for efficiency
It's like you're not even trying.

Alright, enough with the shitpost. I use DFhacks prospect because I'm a filthy casual which shows ~8k bituminous coal, but I can't find it anywhere near the reported z-levels.

Any ideas?
>>
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>>145853536
>>
Is there a notciable difference in wood and metal shields? mass prodcuing wood shields seems a fuckload easier
>>
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In adv mode can I turn other people into vampires? I feel like it should be an option to beat someone within an inch of their life, see if they are worthy, and then on the verge of death offer them another chance in the world as a lion among sheep.

It might also be interesting to just poison a well with vampire blood or give a child a necromancer slab and see what they become on their own.
>>
>>145853656
use dfhack reveal and look for it
>>
>>145853961
That's cheating anon
>>
>crashed after I clicked save
please be ok
>>
>>145854035
bad times incoming
>>
Page 9 already? Damn. Probably the americans sleeping.
>>
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>cut off someone's hands
>reanimate them and make them beat him to death

This game is wonderful.
>>
>>145856048
>sleeping at two and a half pm
This is why they need to make America great again.
>>
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Are there any ways to clean a tile (remove vomit, blood or maybe mud) without a dwarf performing a cleaning job? Any at all?
>>
>>145856764
You can use DFhacks clean all command.

I use it once in a while to reduce lag and remove vomit.
>>
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can you run in adv mode?
It's always 1 tile a tick and villagers/animals can move 3+ tiles at a time.
>>
>>145857160
oh yeah, but i meant a more legitimate, in-game way.
>>
>>145853656
Look up exploratory mining on the wiki. Then when you find a vein, use digvx.
>>
>>145857285
Not to my knowledge... Rain ay wash it away?
>>
>>145857207
shift+S selects walking speed.
>>
>>145857285
It can only be considered cheating if you use it to get rid of potentially harmful substances. If there are none that actually threaten your dorfs, you're free to use the clean command as you wish.
>>
where can I find the raw for my character in adventure mode?
>>
>>145858726
Individual creatures don't have raws.

Creature raws are for entire species.
>>
>>145858971
Darn, I was hoping I could edit my character after creating them. Oh well, that's ok.
>>
>>145853817
Give them a goblet with blood in it, they'll drink anything.

Leave necro books in a library, they'll get read.

>>145855336
I couldn't get someone to drink me, game crashes instantly when they do, but yeah, I used dfhack to put someone in a cage, put the cage in a goblet, and handed it to them.

They then drank themselves and disappeared right out of the universe.

>The elf clothier drinks the steel goblet.
>Elf clothier has died in a cage.
>>
>>145859251
You can just edit the species you belong to, if you want. The changes made will affect your adventurer immediatly.
>>
>>145859575
I was trying to edit his physical description. I dunno if I can do that.
>>
>>145859639
You can't by ordinary means. Perhaps some of the dfhack savvy anons can do that, but it's beyond my knowledge.
>>
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>>145859787
Ok, I'll figure something out.

On an unrelated note, does anyone know how difficult it will be to manage these needs?
>>
So does everyone use DFHACK because changing peoples labors in game seems like a fucking nightmare.
>>
>>145860196
"Eat good meal" is hard to fulfill in adv mode, since there aren't any kitchens. The rest of them are fairly easy to fulfill, but you'll want to have FAAR less of them. An ideal character only has 4-2 needs that are moderate or higher.
>>
>>145860306
Either dfhack's dwarf manipulator, or the rapist.
Or you just don't change people's labors all that much and deal with it.
>>
>>145860386
That's just a feature of my race I think. I'm playing the Masterwork mod (Yes yes I know I'm a terrible person) and using the succubus race. They've got demonic strength and charm and all that but they also have needs out the ass to balance it out.
>>
>>145860306
Unless you want to autistically micro-manage every single dorf, the vanilla interface works alright. Most of the time, you'll just want to give a certain labour, on which you're understaffed, to some useless idler. It's not that hard.

Of course, using manipulator is more efficient, but it's not really a must.
>>
Can animals graze on sand or does it have to be grass? Also can I keep them underground or do they need sunlight?
>>
>>145860545
>Can animals graze on sand
What do you think, anon? Are you the same anon who asked why people settled near rivers?
>>
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>>145860645
Well my crops are growing just fine in dry sand, underground, and my dwarves have yet to use the river for anything so....
>>
>>145861268
Do you have fisher dwarves?
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>>145860386
Is this any better? I went and tweaked some variables manually.
>>
>>145861341
No, should i?
>>
>>145861540
Looks ok.

Socialising just requires talking to someone once in a while. Excitement can be all sorts of things, but as long as you fight once in a while, you're kosher. Learning is good, because that's what adv mode is all about. Be creative just requires carving bone crafts once in a while, and wandering is just standard wilderness exploration.

I'm not sure what taking it easy actually means, but it's probably not a problem.
>>
>>145861628
Fish is good food and it gives you crafting materials, and it makes rivers more valuable.
>>
>>145861998
I've heard its either resting or telling stories. I'll have to look into it.
>>
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>mfw i have never tried adventure mode

Hmmm. I do feel like an adventure
>>
>>145862362
It's fun, I played as a super strong cunt who's only method of attacking was throwing things into one another.
Killing someone by throwing the corpse of his friend into him with all your might makes for a good time.
>>
>>145862362
>not seen: immediately after that shot, bilbo was held down and ripped apart by little magical kung fu shadowbabies who laughed the whole time
>>
I'm trying to get a tavern working. I have made a meeting zone at my dining area, there's food, booze, chairs, tables, chests and instruments, but for some reason I can't get it working. In the zone menu, the "assign location" has a "?" as key, and I can't figure out how to access it. In the keybinds menu there's nothing related to it.

I'm on .42.06 by the way.
>>
>>145862362
Adventure mode is a such chore. I always get lost within 30 minutes and die
>>
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>>145862484
>tfw no mod where you manage a bogey lair
>tfw no attack on titan styled "beast attacks" where adventurers attack your lair
>tfw no bogey caste system where you have specialised "sentries" with 360 vision cones, "fliers", and so on
>tfw no friendly cave dwelling bogey tribes to interact with in adv mode
>tfw no tiny friendly bogeys to keep as pets and bodyguards in adv mode
>>
>start up an adv character
>spend an hour making him just right
>he is mauled by werebeasts in the starting town in like three turns.

I'm rolling up a mammoth man with demigod stats right now. What weapon is best at killing Werebeasts?
>>
any good vid tutorials i can follow for adventure mode or should i wing it?
>>
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How large should your military be? I have 2 squads (12 Axedwarves, 6 Axe Lords, and 2 others) now on a total population of 110. Do I need more? Do I need to make extra weapons in case I get a siege or should 2 squads be enough for now (I have ~450k wealth)?

Also how do I solve pic related?
>>
What's the BEST tile set for a beginner like me guys? I'm thinking Taffer, but I don't really know. Do tilesets have to be up to date to match the new stuff? Or does it not matter.
>>
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>>145844249

I think of a dining hall as a more formal place to eat where feasts and such could be held, whereas a tavern is a more casual thing.

Pic related as to my view of a dining hall, much unlike a tavern.
>>
>>145864053

Vanilla default.
git gud
>>
>>145864370

I'll fuck you with my dwarven drinking cup.
>>
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>>145863513
Update on operation Woolly Vengeance.

I am going to punch all the werebeasts to death.
>>
>>145853679
wood is actually better than adamantine for shields, because material properties do not affect the efectiveness of the shield
>>
>>145865018

Except for the weight and bashing abilities.
>>
>>145865291
what do you have more, adamantine or wood?
>>
does dwarf therapist work with the latest version?
>>
>>145865402

lel
>>
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>>145862362
Do you think it would be possible to do a pacifist adventurer run? What kinda of immense power would it take to survive in a world without bringing any harm or death?
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>>145865402
Elf detected.
>>
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>>145864053
Ignore this guy, SD vanilla is too damn small:
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>>145864931
Currently fighting a wererhino in a fistfight. This is the most fun I've had in dorf fort in awhile.

I am

One Punch Mammoth.
>>
>>145865676
Weirdly enough, the power of music.
Your country could use more bards, son
>>
How do I make a tavern? I've used the guide on the wiki, but without luck. Can someone please make a clear walk-through?
>>
>>145865291
Wood is better than adamantine for shield bashing. Higher density=more blunt damage.
>>
>>145866268
i for zones, metting areas, tavern.
I think l is the key for areas like that, but i dont remember
>>
>>145866037
Is music/dancing effective against everything? Can I walk though a necromancer tower with a bunch of dancing dead?
>>
>>145866509
Yes but no not really. You'll die.
>>
>>145866509
Do it like MJ.
>>
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WEREMAMMOTH VERSUS MAMMOTH MAN

THE ULTIMATE SHOWDOWN
>>
>>145866329

I didn't say adamantine was better.
Though there is also the rigidity of the material to consider no?
>>
>>145866441
All I see is this
>>
>>145864053
Whatever looks best to you is what you should use. If you like taffer use it. It's entirely cosmetic, so your preference is the only thing that matters.
>>
>>145866509
If your music is sicc enough, they will start an undead rave party, and probably kill their masters in the process, rendering them dead again
actually, that´d be awesome
>>
any tutorials on how to use dwarf therapist effectively?
>>
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Can dwarves walk through filled stockpiles?
>>
>>145867010
Elasticity and impact yield ought to have significant effects on blunt damage, but don't. If they did, adamantine would outperform every material except slade for blunt damage. As it is, the momentum of an attack is the most, if not the only, thing you need to consider for blunt damage, and it increases with the weight of the material, the strength of the dwarf, and any velocity modifier the weapon has. I've seen it claimed that impact yield is a significant factor for blunt damage, but if that were true then adamantine would at outperform materials that were close to its weight but had much lower impact yield, such as aluminum or featherwood. It doesn't though.
>>
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>>145868958
Yep, no problem.
>>
>>145869104
i got a well-crafted silver whip from human traders
sounds like it was worth it
>>
>>145867071
Assign location.
>>
>>145869648
That's the problem. I can't access that for some reason. I can't find the binding in the keybindings menu.
>>
>>145869104

Oh, thanks then.
>>
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I don't know how you guys can get in the game with these ASCII graphics
>>
>>145867007
i managed to kill the weremammoth only to die of blood loss moments after. So ends operation Woolly Vengeance.
>>
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>>145870376
Imagination.
And the game being awesome.
>>
>>145870376
Watch out anon, that giant kea is about to steal your thread.
>>
>>145870421
Fear not brave warrior, your noble sacrifice will be remembered for about 2 weeks.
>>
>>145870376
Just download a tile-set to make it more understandable, have a decent imagination, and enjoy the complexity and minor detail that allow you to do amazing things no other game will allow.
>>
>forgotten beast show up
>send in millitary, 3 og 10 dies
>one of the surviving hammerdwarves
>seriously, this fucker
>"I feel great!"
>head is torn open
>>
>>145870863
Its fine, my new plan is to repeatedly create mammoth men in the town, retire them, and then eventually recruit them to create a werebeast-fighting elite mammoth monk squad.
>>
>>145853443
Cool snowflake.
>>
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>>145871150
the thrill of victory and battle can overcome any inane little injury you have, anon, didnt you know
>>
>>145872185
Good plan. Hope your world has plenty of werebeasts.
So do mammoth men become smaller when they transform into a werebeast? Can a mammoth man become a weremammoth? What would it transform into?
You must answer these questions, anon. For science.
>>
>>145874785
I'll do my best. Also to answer your first question, I use Masterwork, which has a Werebeast civilization. I don't think I'll run out any time soon.
>>
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>Guide says to start next to river
>Bring plenty of beer like everyone says
>Never use the river
>Migrants show up and all drown in the river
>Migrant ghosts bothering my dwarfs
>Finish the basic fort around winter time
>River freeze over
>Run out of booze
>Everyone starts to die from dehydration
>The river only had one job.
>>
>>145876467
>the river
>implying it wasn't you who had that job and you fucked it up
>>
>>145876563
My first game, I knew I was going to fuck it up. The river was suppose to have my back, but all it did was kill my dwarves and freeze up when I needed it most.

Never trust rivers. Or water for that matter. Next embarks going to be deep in the mountains.
>>
>>145876467
>ugg, me caveman
>river danger
>river dumb!
>>
>tfw 90 dwarves and 400k fort wealth, but no militia and not secure from flyers
>havent had a single siege yet
it is only a matter of time

What decides the size of sieges? Is it:
incremental (Eg: first siege is small, next is bigger, next is even bigger etc)

based on population

or based on wealth
>>
Am I the only one that has never lost a fort, not even the first one?
>>
>>145866268
>>145867071
>>145869736
Please, can someone help me with this, I really want to make taverns/libraries. For some reason I can't use the "assign location". There doesn't seem to be anything in the keybindings.

Any ideas?
>>
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>>145870692
>wrestler
>2 swords
>>
>>145876930
>it is only a matter of time
No it isn't.

>What decides the size of sieges?
Proximity to the nearest goblin civ.
>>
>>145876734
He would have had your back, if you prepared accordingly. You had more than enough time.
>>
>>145876734
>build well
>dont worry about water
>fish for 3 seasons
>1,500 raw fish
>>
>>145877191
never thought of that
>>
>>145877493
>build well
The quickstart guide needs to have this higher up. It's at the bottom of the page. :(
>>
Seems like an influx of new players after GDC/those recent news articles.

It's apparent on bay12 as well.
>>
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>>145878207
>/those recent news articles.
DF made the news again? Where?
>>
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>>145878468

http://www.seattleweekly.com/arts/enormous-dwarf-2610456/
>>
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>>145878207
>GDC/those recent news articles.
Never heard of it.
I came to /vg/ because /v/ was unusable due to E3 spam. Knew about DF from various stories told about the game. Came to /dfg/ hoping to hear more cool stories. After lurking a bit finally downloaded it.

Was tired of how modern games have become extremely pretty cardboard movie sets instead of deep worlds you can get immersed in.
>>
>>145878696

It's been a long time since I've lain eyes on that map.
>>
>>145878696

Also yeah I feel like most AAA western games coming out these days are shit/as you described. Basically indie/niche ultranerd games are the only good games these days.

DF is probably one of the greatest games ever made, so far. Have fun.
>>
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>>145878696
I stumbled upon the article about it when I hit the 'random article' button on encyclopedia dramatica in like 2009 (whenever 40d was the latest version). I couldn't believe what I was reading and thought it had to be a joke.

And now here I am, 7 years later.

40d a best
>>
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>>145879009
AAA has finally figured out that accessability and ease of use makes way more money than complexity. For evidence, see the extreme push for casual and mobile gaming as well as every single gaming company, nay, any company with PR being extremely and aggressively politically correct.
>>
>>145877024
Alright, nevermind. I took the vanilla interface.txt from the wiki which belongs to 43.03 and not 42.06, which I'm using.

Downloaded a copy of 42.06 and restored the original file.

It's working now.
>>
>>145877827
Not having a well wasn't your problem, running out of alcohol was.
>>
>>145878207
>“I’m going to attempt to prove that the game is not really as hard to get into as so many people think.” So begins the first of six 30-minute videos entitled “Dwarf Fortress for Dummies.”
yes because nothing says a game is easy to get into like a 3 hour tutorial
>>
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So most of my dwarfs are dead or dying from thrust. If I abandon the fort, can I reclame it with a new group of dwarfs?

Will it be haunted all to hell?
>>
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Why isn't my bridge stopping this water? It feeds from a river above and to the top, and then there's an underground tube connecting the room at the top to the room at the bottom, with an area hollowed out underneath the room at the bottom. But now it's flooding through the bridge and flooding this room. Now I don't even know if I'll be able to access the room to hollow it.
>>
>>145879293

I can't imagine being someone who was more satisfied with the lower number of attributes in Skyrim than Oblivion, but apparently those people exist? Or is that just an incorrect understanding on the part of Bethesda? If they had fleshed things out more, removed quest waypoints, etc., would it have sold less, do you think?
>>
>>145879906
did you make it a retractable bridge by accident
>>
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what in fuck.

This thing is the size of a titan.

I'M NOT READY
>>
>>145880049

>attributes
skills*
>>
>>145880056
How would I tell? I mean, I don't think I did.
>>
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>>145879495
I tunneled down, set up a stockpile, built a farm, made some stills, then winter came and we ran out of booze.

I guess next time I just have to bring more.

Kind of disappointed my first fort falls to thirst.
>>
>>145880285
>"oh no I'm so thirsty"
>"if only I was holding this canteen 3 inches closer to my mouth ;_;"
>>
>>145880285

The fuck is he doing? Did someone tear his lower spine apart so that he has to try to drink prone?
>>
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>Playing for the first time in years
>2 big gators next to where we have embarked
>Recall what just happened at Disney
>Assign swordsman to militia commander, kit him with leather armour and a sword I brought, assign him our hunting dog
>Tell him to kill gator
>Dog bited alligators toe and runs away in terror
>Militia commander repeatedly stabs gator in the head, getting his sword stuck in the skull while the gator continues to vomit
>Finally stabs it so hard its head is torn asunder
>The alligator vomits
>>
>>145880456
>cancels give water, needs empty canteen
>>
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>>145880669
>>
most effective way of training besides danger room?
>>
>>145880884
>danger room
>effective

Wasn't that patched out years ago?
>>
>>145880935
nope
>>
>>145880884

Sparring in squads of 2.
>>
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>>145880669
>recall what just happened at disney
>>
>>145881010
Will one squad of 10 with 2 minimum training work? There are always only 2 or 3 people training at a time anyways
>>
>>145880049
Less development time would be reserved for graphics, and it could scare away some people because of it being "too complicated".
>>
>>145881124

Probably yes but it would be less effective I think, since you're letting 8 people go off duty without training.
>>
>tfw I just now discovered box select options using the mouse with dfhack
FUCK ALL THAT WASTED TIME
>>
>>145881397
The what now
>>
>>145878667
>that 6x5 stairwell
>>
>>145881492
literally just clicking a start and end point for constructions instead of using the keyboard
>>
Can someone explain what the (out of date) means next to all the stuff?

Do I need an older version of DF to run with them? Will they still work? I'm new and what is this...
>>
>>145881269
Is there a quick way to merge the squads together for when something shows up?
>>
>>145881010
>>145881124
The groups-of-2 sparring trick was a workaround for a bug that was fixed almost 2 years ago. Paired dwarves don't spar any more often or any more effectively than squads of any other number.
>>
>>145881712

No. But you could just send them all to the same place.

Usually what I do is start off with like two dwarves in the squad, then once they get good enough and are sparring regularly I add one or two more, then increase over time.

You don't need to stick with 2 unless you're really minmaxing.

The reason 2 is better for sparring at first is because the more people seems to increase the propensity to do lessons instead; for example if one person is really green they might just stop sparring and do lessons until they get decent enough.
>>
>>145881852

Really? I wonder how much of what I do in the game is based on bugs that have already been fixed...
>>
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>>145881647
>>
>>145882956

Play vanilla fag.
>>
>>145881712
You can't, but you and the guy you responded to should probably read the wiki page on scheduling. You can set multiple orders for a squad. If you really want to use that obsolete training trick for some reason, you can give the same squad as many minimum 2 training orders for each month as you want.
>>
>>145881647
>>145882956
Dwarf Fortress is a frequently updated game. The various utilities have to catch up after each new release. That's what out of date means. No utilities are compatible any version that they weren't created for.
>>
>>145881647
>>145882956
It just means it isn't for the most current version.

Since everything with dwarf fortress is on a sort of lag when it comes to updates because of the frequency and irregularity of the releases.

If you play the lazy newb pack, which says "out of date" only because a new version was released and all the tools that are in the lazy newb pack haven't been updated to the newest version by their authors yet.

You'll be fine with playing out of date if you make sure you use the "2014" version of the articles on the wiki.
>>
>>145882892
All the other civs must be looking at your dwarves and wondering what caused them to adopt a battle-brother approach to training.
>>
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>>145883419

>Dwarf Fortress is a frequently updated game.
>>
>>145882892
It's a lot to keep up with. In the case of that particular fix it was one of the undocumented and possibly-accidental changes that came with conflict levels being introduced in .40.01.
>>
>>145883627
Frequency is relative. If you take a random sample of pc games and count the number of updates they've had in the last 10 years vs the number of updates dwarf fortress has had in the last 10 years, DF would probably compare pretty favorably.
>>
Do you consider starting on a volcano cheating at all? Thinking of doing volcano fort
>>
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This game turns me into a horrible person. I just grabbed a small elf child, broke both her legs, gouged out her eyes, ripped out her tongue, broke her arms then left her begging for help.

Why does maiming elves feel so good, /dfg/?
>>
>>145880285
If you had a farm, how did you run out of booze?
>>
>>145884995
thats what they are for
>>
>>145884995
rape mods when
>>
>>145884616
I used to consider volcano embarks easy mode. I avoided them because I didn't want to cheat myself out of a challenge. Then I got gud, learned to work with magma at all depths, how to transport it effectively through a variety of means, and started allowing myself to embark on volcanos again. Now I consider them labor saving devices, because I could move magma from the magma sea to the top of my map in my sleep. It's not challenging to me anymore. If you aren't in the same place, I recommend not embarking on them. You haven't really played dwarf fortress until you've cursed yourself for deciding to build a 200z pump stack. Unless of course it's an embark too good not to play, there's no reason to be masochistic about it.
Just remember that it's a single player game and you're not accountable to anyone for your decisions. You don't need our approval. Even if you do seek it, getting called a casual by dwarf fortress veteran on a forum for discussing dwarf fortress is almost a compliment in any other gaming culture setting.
>>
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>>145885075
The farm finished in winter. Took me that long to learn how the controls work.

The way it randomly switches from */ to +- to the arrow keys is asinine.
>>
>>145885715
Will wooden coffins stop them from becoming ghosts?

Should I just dig a mass grave away from my fortress or do the families need access?
>>
>>145885429
Add body part donger

add body parts anus and vagina

strike x with y

u done it
>>
what is the point of a jail? What criminal acts can dwarves even commit besides not making 5000 adamantite cages when the mayor demands it?

Also instead of individual cells can you just make one big room with a bunch of chains to stick all the prisoners in?
>>
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>>145886620
I wonder if you can give titans, werebeasts and demons huge dongers
>>
>>145886861
Tantrums?
>>
How do you fill the make merry need?
>>
>>145886861
If I'm not mistaken, if someone goes into a tantrum and assaults his fellow dwarves, that counts as a crime

If a vampire is caught in the act that might count too

Overall though the justice system isn't really worth it and you're better off finding dwarfier ways to administer justice, like sealing insane dwarves in a tiny room, or making vampires bookkeep for all eternity
>>
>>145887256
It seems pretty doable. Just slap the body part on the raws.
>>
>>145886861
>What criminal acts can dwarves even commit besides not making 5000 adamantite cages when the mayor demands it?
Unhappy dorfs will throw tantrums, attacking and potentially harming other dorfs. Locking them away gives you some breathing space. Also there's the vamps.

>Also instead of individual cells can you just make one big room with a bunch of chains to stick all the prisoners in?
Yes. I usually divide my prison into four to six "units", in which I put about four chains per unit. Turning one of the chains into a room will make all chains in that room function in your prison.
>>
>>145886620
but wot about impregnating them
wot about leaving your mark inside of them so a never goes by without them feeling your violation and taint on their body
wot about missionary consenting rape
>>
How can I muddy the surface? I want to make large farm plots on the top, but there is little tiles of stone that make the plots have gaps.
>>
Are books currently being read or copied at a table not shown in the total, or are these visiting scholars actually taking my books faster than I can write them? The library's count went from 30 down to 21
>>
>>145888284
>How can I muddy the surface?
Apply water.

>>145887845
>>145887403
Dwarves that destroy buildings or furniture while tantruming will also be charged with a crime.
>>
>>145887968
I dunno I guess that's a lil more complicated.
>>
What is the best pre-steel armor type?
>>
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>>145870421
Damn, would be amazing if you could have become a weremammoth mammoth, for The Mammothening Part 4: Tuskception

>>145889903
Black Bronze is a bit better than Iron in some cases, but they're very close.
>>
Troll just ran into my storerooms tipping my shit over, it's dead now.
What do I do with its mangled corpse? Any actual uses?
>>
>>145890328
To be honest I'm now terrified of that town. I may have avenged my fallen character, but god knows how many people have been bitten. There could be dozens just waiting for the full moon.
>>
Is there any way I can fix the 'can't cut trees with stone axe' bug myself?
>>
I dont know why I though manually pumping from a river was a good idea
>>
>>145891314
Nah, it's coded in, glitch from the training axe fix.
>>
>>145892167
Oh, shoot. I'll just have to wait then.
>>
>>145890328
Black bronze isn't a weaponable or armorable alloy. It's gold, silver and copper.
If you mean bismuth bronze, its properties are identical to regular bronze.
>>
I assigned a guy as captain of the militia and axedwarf, and then noticed he has trouble breathing due to a past injury

Should I replace him, or will he be a fine warrior anyway?
>>
>>145892568
>then noticed he has trouble breathing
Oxygen is overrated. He will probably die before he ever gets in a fight
>>
How can I make money as a storyteller?
>>
>>145892568
Just make him a vampire so that breathing isn't a problem.
>>
>>145892803
He's one of my starting seven and he's been working with that injury just fine for 2 years now and regularly spars with his subordinates and hauls heavy shit to the workshops so it doesn't seem to affect him too much oddly
>>
>>145892494
Derped, yeah I meant bismuth, was watching a cat show and got distracted while typing, and I think the main reason I go to that is just because it's worth more than ordinary bronze.
>>
>>145893032
Guys pls I would really like to learn a way to earn money in a way that doesn't involve leaving town. The entire place is evil badlands and thus no place for a peasant.
>>
>>145895691
>tell boring stories
>wait for listeners to fall asleep
>stab them in the head
>take their money

Murder and murder accessories is currently the only profitable industry in adventure mode.
>>
>>145896029
Oh really? That's a shame. I guess I'll have to hunt whatever deformed fauna lives outside the towns borders in order to stay alive.

The sheep here are our only source of food.

They are also perpetually on fire.
>>
>>145896243
>They are also perpetually on fire
screen caps bitch
>>
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How screwed would I be if I had to fight this, /dfg/?
>>
>>145896959
>Organic
>Not flying
>Blood

You can take it down with marksdwarves easily enough, just don't let anyone go retrieve the corpse
>>
>>145896959
harmless to a decent militia
>>
Do paved roads do anything besides look nice?
>>
>>145896959
Depends on how bad the blood is and how much it gets spread around. If it bleeds a lot you'll want to shut down the cavern until you can arrange to clean it, unless you know the syndrome isn't very bad.
>>
>>145896243
I'm with: >>145896664 here, post it!
>>
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>>145896664
This is some kind of bird rather than a sheep, but my point still stands. Most everything out in the badlands is on fire. Bugs, vultures, iboms, sheep... its all on fire.
>>
>>145897557
Prevent trees from growing. Give passing dwarves a happy thought if they're skilfully made. That's about it.
>>
>equip my miltia with axes and shields
>hammer demonstrations
>one dwarf has become a wrestler
are they even training their axxe skills?
>>
>>145897675
Wait, so do you have fire sheep or !!sheep!! ? Because that thing in your screenshot isn't on fire, it is fire.
>>
>>145897893
They will, just give them time, also check the equip screen in the militia menu and make sure they're actually using them and you didn't leave individual choice enabled or something
>>
>>145897937
It is a fire sheep. As in, a subspecies of sheep that constantly generates flame yet is unharmed by it. Same with almost every other prey animal in this hellscape.
>>
>>145897893
The dwarf became a wrestler because his fighting skill exceeded his weapon skill or hit novice before the weapon skill. A dwarf can't gove hammer demonstrations unless it has a hammer or crossbow equipped. I'm pretty sure there has to be at least one other dwarf equipped with a hammer or crossbow to attend the demonstratio , but you may only need a dwarf with the hammer skill. Did you actually assign the weapons to their uniform in the military menu?
>>
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If I have two barracks, but knock out the wall between them so the squads can see each other, will they sort of passively train together by watching each other's demonstrations? I remember my engraver became a master observer and competent in every fighting skill from his time spent engraving the barracks while the squad sparred, so I'm wondering if I can take advantage of the same thing here
>>
>>145898649
No, demonstrations only benefit the dwarves whose jobs are watching the demonstration. Observer trains merely by being in LoS of combat or sparring. You're mistaken about the engraver, observer is the only skill that can be increased just by being around an activity.
>>
>>145898649
Which tileset is that?
>>
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Why aren't you running a 1x1 fort, anon?
>>
on a scale of 1-10, how much does the mayor really need an office and dining room?
>>
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They laughed at crundle breeding, but now my dwarves dine on the finest delicacies known to man
>>
>>145896716
what is the context of this?
>>
Where can I get iron and stuff in adventure mode? Having to forge a battle-axe to chop wood is a bitch.
>>
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>>145899547
I am, but it's in the middle of a 3x3 since I can't control the size of a camp directly yet.
>>
>>145900735
Someone was asking about the political affiliation of Toady, someone else replied that he doubts Toady even knows there are elections coming up, and a third anon drew the image.
>>
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Does embarking on a world generated road increase the number of traders, or have any effect at all?
>>
>>145901369
Nothing.
>>
>>145899547
I like my forts large and inefficient, but beautiful.
>>
>set up reservoir for a well
>winter comes
>literally the only tile that freezes is the one below the well while the rest of the reservoir is fine
>>
>>145900983
Alternately, could I use DFhack or something to spawn one in?
>>
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What about city dwarfs?
Does embarking next to a city/fort/exc have any impact at all?
>>
>>145901873
Creatures that come from that site will take less time to reach your fort.
Though that's really only noticeable with sites that are at war with you.
>>
>>145902412
That's a shame. I would like to do more capitalism ho.
>>
Goddamnit NO
>>
>>145901369
Well, I notice camp sites in spots like that tend to get a lot more visitors. The one I just posted down in the volcano is kinda in the middle of nowhere, no visitors.

The ones I put in the area where my zoomed-in travel map overlaps another zoomed-in travel map are just constantly buzzing with activity.
>>
Is it possible to remove the clothes from a dead elf or goblin in fortress mode
>>
How do I find a 'sedimentary layer'? I've read this is where you find iron. I've dug down to the magma sea but i only ever found intrusive igneous or metamorphic rocks
>>
>>145903627
You mean how you find sedimentary layers to embark on? Or how to find iron once you embarked on a sedimentary layer?
http://dwarffortresswiki.org/index.php/DF2014:Sedimentary_layer
>>
Does generating a huge world add to FPS death after the world is generated? Or just the embark size?
>>
>>145903919
I set out on a place with flux stone but I've dug all the way down to magma and i only found intrusive igneous and metamorphic rocks? I am looking for iron
>>
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>>145903326
>>
>>145904068
Your site might not have it, you'll have to import it from merchants
>>
>>145903941
Size of the world doesn't have a direct impact, but a bigger world usually has more creatures, civilizations, etc. And that does take its toll on performance.

>>145904068
Sedimentary layers are layers that contain the stones/minerals/etc that are listed on the wiki page linked above.

Within those, there might be clusters of iron ores. You won't find "pure iron", but iron ores that have other names.
>>
>>145904068
Only hematite is found outside sedimentary layers and it's found in extrusive igneous.
>>
>>145904251
>clusters
I mean veins. Sorry.
>>
>>145904189
Well that sucks I really wanted to be able to have a metal industry. Almost everything is marble and granite and slate here... Maybe I will restart, my fort sucks anyway.

I am playing with aquifers off, I've heard aquifers make sedimentary layers spawn though. Is there truth to this?
>>
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>Hunter gets injured somehow and has 'severe blood loss'
>Never checks himself into a hospital or gets treated, just continues hunting like normal until one day he drops dead in the ammo stockpile

Also this happened

Dem dorfs man
>>
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>>145879842
>thrust
>>
>>145905197
>>
>giant humanoid monster with two heads
This is my first megabeast

Will a squad of 10 axedwarves be able to kill it
>>
>>145905545
Probably, giants and ettins and cyclopes go down pretty fast if you have multiple soldiers with mid-tier skills

With a basic militia all you have left to fear are bronze colossi, dragons, and inorganic beasts really
>>
>>145905728
Don't forget webbers!
>>
>>145899846
tantrum/10
>>
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>>145853443
What's the catch? How can a game be this good/complex? What is a major flaw this game has?

Graphics, UI, and Optimization doesn't apply to this question
Thread replies: 255
Thread images: 156

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