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/twg/ - Total War General
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Sweden edition

>FAQs & General Info
http://pastebin.com/gZ1T9VCN

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

>OVERCASTING SPELLS
Double click a spell (it needs to be a boostable spell and you need to have enough magic in the magic pool) to overcast the spell
There's a 50% chance that the caster damages itself though!

>QUEST BATTLE TELEPORT
Select your lord (make sure he isn't garrisoned or in a stance)
Select the quest battle (on the map or through quest log)
There's a button in the bottom right of the quest battle window that you can use to teleport for 5k gold (when the battle's finished you're automatically teleported back to your original position)

>GROUP ATTACK
Group units with ctrl + g
Select your group and right click the enemy
All your units move and automatically direct themselves to and engage enemies they get close to while maintaining formation

DED SHIT
>>145456805
>>
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IF OUR DAIMYO IS TO BECOME SHOGUN

MILITARY RULER OF ALL JAPAN
>>
So what happened to the orcs in the end times
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Darthmod actually makes cav usefull
>>
>>145515540
>Implying killing your own peasant troops is wrong
thats what they are there for
>>
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>>145515567
>always siege with 1 necro + 19 zombies with supporting monster armies
>zombie army is only 1200 upkeep
>all the towers and range waste their time on the zombos
>half the wiped out units usually rise after the battle anyways
nothing more satisfying than winning "10%" battles with the big zombie D
>>
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>lone swordsman takes on wyvern
Some one stop the madman
>>
>>145515540
>Propelling your troops towards them
>Rising Sun attack
>>
>>145515793
What are some more forbidden secret tactics?
>>
>legendary Emp campaign where I try becoming a horde and conquer a different start location
>move to the south
>score heroic victory against Tilea turn 13 due to lucky reinforcement placement
>move in to attack Miragliano
>their garrison includes 3 mortars AND mortar towers
>on fucking turn 14

I feel no shame in savescumming this and just starving them out instead. My army was half dead by the time I even reached the walls.
>>
>>145515793
Id do this aswell for all battles if it wasnt that 60 percent of the time my army would reinforce from behind the enemy and vice versa.
Right now I just have a small like of Zombos to eat the charge of infantry and grave guard to back them up.
>>
>>145516484
terrorgheist armies, get a mounted necro with all the constantly replenishes hp upgrades and 2 terrorgheists. you can now cycle charge then fly away to defeat EVERY army in the game, the more terrorgheists you have the better, just disengage them when morale is low and they regenerate passively anyway, fly them back to muma necro.
this doesnt work in multi though obviously, because people just spelldamage the gheists
>>
is there any reason to use the gay vampire dogs? they just seem like shit cavalry
>>
>>145517009
They're earlygame and cheap cav

You're not supposed to use them later on unless you want a really cheap stack that might actually do some damage
>>
>>145516764
another thing would be using blocking bats, this one works in multi too real damn well. because they are dirt cheap take 4, use them to rearcharge skirmisher cav/archers and bind them from running away from your slower and deadlier black knights, the last 3 multiplayer matches I did this worked 100% of the time, scrub empire lad lost all his outriders for 1 unit of bats.

also use distraction bats to eat the charge of a high value unit, by flying them to countercharge lets say demigryphs(from the side preferably) while they were charging my seemingly 'side facing' black knights they were tangled up for enough time for me to swing around and get 2 cycle charges before they derped and started macroing them/

basically bats are goat, keep some in reserve for chasing cav and a few directly helping your cav for binding and you will laugh at your 300 points spent to remove 2000point artillery/3lots of horse archers/.
>>
>>145516715
The reinforcing in TWW is pants on head retarded. Before TWW the direction seemed to be about right when you compared the positions to the campaign map, but in TWW I've had several instances where 2 of my stacks stand right next to each other, and the enemy has 2 stacks standing next to each other, and my second stack ends up coming from behind the enemy and their second one comes from behind me. Not only is it annoying as fuck and inconsistent, but it also makes army specialization dangerous as hell (for example, having 2 stacks together as the Empire with one filled with melee units and a general with melee unit buffs, and one with ranged units and a general with ranged unit buffs).
>>
Why is the economy in this game so fucking retarded unless you are playing Orcs or Chaos?

No matter how many provinces I conquer, no matter how much I turtle and build growth/economy buildings, and even with 1 good army and two or 3 of meat I can never fucking get more than 2500+ for more than a few turns. Its fucking retarded. I have to sit for six turn or so just to afford to build anything, and then another six or so to recruit any kind of useful units.

The only faction I ever had a massive economy with was as the Orcs, Grimgor was shitting out 20,000 gold per turn easy, and that was with four doomstacks and two lesser armies.

Can't even recruit agents to sit idle for the rest of the game at homebase because it takes so long and costs so much to even recruit them. This is as both Dwarves and Empire.
>>
>>145517648
VC moneymancing can get pretty crazy
>>
>>145517648
How do you manage not to drown in cash as the Empire? In my Empire playthrough I'm 50 turns in, and I make about 10k a turn.
>>
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You can take some cool screenshots of this game
>>
>>145518178
Monsters are too cool. Can't wait for Ogres.
>>
>>145518178
>stabbed by your own Spearman (without shield)
>>
>>145518529
VENGENANCE
>>
>>145517342
Its a bug apparently. Needs to be fixed really, I had a battle in the pass between the Border prices and the empire against 2 chaos armys vs my two greenskin armys. Both the Lord of Changes and Grimgors armys reinforced from my flank at the EXACT same spot, making it a clusterfuck. And turning what could have been a fun battle into a annoying mosh pit in the corner as the Stupid everwatcher got tickled by a troll and died.
>>
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Ded slav is a gud slav
>>
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>>145515371
Is there emperor more effective against infantry on foot or mounted?
>>
>>145517342
>WW is pants on head retarded. Before TWW the direction seemed to be about right when you compared the positions to the campaign map, but in TWW I've had several instances where 2 of my stacks stand right next to each other, and the enemy has 2 stacks standing next to each other, and my second stack ends up coming from behind the enemy and their second one comes from behind me.
This has happened since the first Rome, the only difference is that Warhammer never gets it right where Rome/mw2/etc only fucks up like 25% of the time
>>
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>>145518990
>>
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>>145518178
I don't know why but, i really like the movie look you can get going. I should make a webm(since black bars on a screenshot are dumb)
>>
>look up tww on twitch
>down to nowhere with 225 viewers

Well, that was quick
>>
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>>145519448
>>
Playing as Chaos, got a huge amount of brave Dwarf boys to crush.
Probably at least 8 full stacks from what I can see.
What's the best anti-Dwarf stack?
I've mostly been getting by with a mix of Shield Chosen, Great Weapon Chosen, and a couple Chaos Spawn units for flavour.
In the rare circumstance where I can get away with spending 2 turns encamped, I'll build like 6 Chaos Knights too.
It works out okay but I do tend to lose a fair amount just working through their numbers.
Especially my Great Weapon Chosen soak up the most losses mostly, despite the fact that they're the ones running around to flank and back attack usually...
>>
>>145519290
Before TWW it was such a marginal problem I never even really gave it a second thought, an army that was roughly to the side of my stack would come from somewhere on that side in the battle map, but in TWW it can appear from any direction making it impossible to plan accordingly. Not only does it hurt the player, it can also make hard battles way too easy. In my Empire campaign I was attacked by Mannfreds full stack + a half stack that was behind him on the campaign map. Had the second stack arrived from the correct direction I could have lost the fight, but instead they showed up in my deployment zone which meant I got to butcher them easily while their main stack ran full speed towards me and thus lost all coherence.
>>
>>145519707
The ai loves to target non shielded infantry.
>>
>>145519909
Shields don't do anything in melee. It's just a 30% chance to block ranged fire coming from the front.
>>
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>>145519705
>>
>attack Miragliano turn 14
>they have bombardment towers
>defend Miragliano turn 30
>regular towers

WHAT THE FUCK IS THIS FUCKING SHIT
AS IF THE AI DOESN'T FUCKING CHEAT ENOUGH ON LEGENDARY
>>
>>145520080
and the ai will focus fire on the unshielded units.
>>
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>>145519674
Atleast its still up there on steam, hope it stays that way
>>
>>145519674
>this means that the esports plague will never reach total war
nice
>>
>>145519674
What are the twitch demographics? I can't help but imagine it's 90% teenagers (and younger) who are only interested in the e-celeb aspects of stream viewing.
>>
>>145520228
I'm pretty sure it's because it's a unique city, like the major faction capitals, Kislev and couronne
>>
>>145520713
50% moba/CS:GO viewers
40% cancer (hearthstone, e-celeb spammers)
10% random people who occasionally watch something they like or an event
>>
>>145519674
The tw youtubers get ~18k views a video

Staying off twitch is a good thing
not like YouTube is much better *kappa* *stankface* *420blazeit*
>>
>>145521053
YOUTUBE
>>
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>5 factions
>>
Dumb TW:W Question Alert
What does "Guard Stance" actually do?
>>
>>145517648
Dwarves have high upkeep
Empire I dunno, I was sitting at +5k after getting Marienburg and the province near Altdorf
Taxes are nice, but don't forget to trade
>>
>>145520661
esports are cancer but it would be nice to see expanded multiplayer options.
just seems so bare bones.
>>
>>145521441
Never thought I'd miss tomb kangz

At least he didn't identify as a prepubescent girl
>>
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> Tomb Kings still not announced
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>>145521441
hasn't played the game, the post.
>>
>>145521664

I'm still here man
>>
>>145521509
Makes your dudes hold their ground if the enemy they're fighting routs instead of chasing them
>>
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so since unit variation is capped out at 5 items per slot. why on earth do some units have more than 5 variations, pic related its the last 3 hidden 'unused' dwarf warrior variations for heads.
>>
>>145521509

It just means they won't chase after enemies
>>
>>145521546
I agree with this, if you open up the chat bar, lock it then minimise it at least the chat box can be permanently open all match in game. just figured that out last night.

it does seem very unfleshed though, can we even change weather/time of day in this one?, seems randomised
>>
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>>145521441
>1 (one) imperial province
>no provincial units other than Reiksguard
Long Rifles and Fireloques when?
>>
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>>145522131

>Muh Empire needs to 4x as many units and attention than every other faction because they're my favourite
>>
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Burlok, what's yer least favorite part of being dawi?

I'd have to say it's the hellcannons, me king, and what say ye yerself?

Most certainly chasing down hellcannons.
>>
>>145520848
Yes and? There's literally no reason that the defenses should downgrade after I take it
>>
Honestly a DLC that is just an extra unit pack for existing factions would be pretty nice
(as well as Ogre mercenaries for hire)
>>
What retard though settlements not being given lord units was a good idea? It makes 90% of the towns worthless and pads out the game length playing whack-a-mole with the AI pulling armies out of its ass.
>>
>>145522486
Just gyro them up
Chaos doesn't even have ranged to attack them
>>
>>145522239
Not him, but half of the Empire roster are just different types of warmachines. Haven't played TT in a decade, but at least back then Empire also had free companies, archers, flagellants etc. Dwarfs for example have more units in TWW than they had when I still played TT.
>>
>>145522486
Get Gyro Copters Nerd. They are fast enough to fly in and give them a taste of close air support and explosive death.

Alternately, take it like a Dwarf, and just march straight up and slap their shit.

At some point they might grace us with "Dogs of War/Regiments of Renown" units so you can fill gaps like that, or that might be a long term mod project.

For that matter it would be fun to just go whole hog and have them as a playable faction, at least in skirmishes.
>>
>>145522486
>>145522750

They really need to add support for burying units which are a pretty important part of some factions. Would make miners not completely useless like they are now.
>>
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>>145522750
>>145522818
I'm kraka drak, so I have to wait awhile to get my gyros running. Once we do they will be absolutely essential to me, but for now the heroes go on long journeys dodging cannon fire.
>>
>>145522713
And why the fuck are raids deleting my buildings are resetting the fucker to level 1, and why the fuck are garrison units made up entirely of trash. I swear most of the game decisions exist solely to pad out the length of the campaign with obnoxious tedious shit because their AI when it comes to battles is completely fucking garbage and they're too lazy and cheap to improve it.
>>
>Pick empire
>run around and kill off seccessionists
>delayed by rampaging orc tribes
>Middenland declares war on me for cleansing their lands of the orcs that just sacked all their shit
>won't peace out
>destroy two of their cities
>defensive dwarves near me decide they want to burn my shit to the ground

Being emperor is a chore.
>>
>>145523090

>Recruit lords are worth 500-600 men
>cost nothing to maintain with a marginal boost to faction costs
>>
>>145522028
95% of my quick matches nothing is even said in the chat. depressing lack of bants in this game.

Dunno about weather/time conditions. I'm not fussed to be honest. Wouldn't mind if it was implemented at random especially if rain had an effect on troop movement speed and ranged.

Worst thing about esports/competetive communies is that they suck the fun out of the game. Can't have any asymmetry on a map, no rng and all units have to be completely reduced to a mathematical value. If they had their way each faction would be a reskin of another and all like units stats would be exactly the same and maps would be flat as fuck boring surfaces.

The more random elements at work the more problem solving you've got to do is how i see it.

Hoping this magic lord sniping shit gets nerfed a bit or spells with potential for great damage should really have some repercussions for the caster.
>>
>fire wizard launches his flaming vomit skull into a clusterfuck of goblins
>kills 10

the medium unit size meme is actually real?
>>
>>145521874

>tfw no winter mountain pass fights for Dwarves
>every battlefield is just a flat open area with a few hills
>>
>>145523526
thats due to no one even knowing how to chat and do the lock thing, so people have to click oin the chat button, stop commanding. type. enter, backspace away the chat bar. ect. makes it a disadvantage AND tedious

it should really DEFAULT to locked and on so everyone chats.
>>
>>145523090
How about you build the walls then? The only way to lose towns with walls to the AI is if they bring multiple stacks or they siege it for the 15 turns in takes for the garrisons to die and you do nothing about it.
>>
>>145523537

http://steamcommunity.com/sharedfiles/filedetails/?id=695024040

Also use the fire tornado for kills
>>
>>145523637
its possible to mod the battlemaps still in this one, I hope somone adds at the very least BRIDGE battles. mountain pass battles too anon.

Idk if we have the battlemap editor is all as I only use pfm for modding
>>
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>play FOTS with ultra sizes
>four rows of line infantry just stand there and do nothing, don't even switch after shooting
>kneeling needs to be researched
>>
>>145515614
It's a travesty that you've been ignored for so long

So I will answer your question:

I don't know
>>
>>145523970
This is why you use Darthmod.
>>
>send a unit of Black Knights (Lances) crashing into a unit
>it literally bowls over the entire unit, some of the dwarves go flying at least 30 meters or so.
>3 or so casualities, the rest all stand up slowly.

Wew lad
>>
The AI just broke a peace deal with four turns left. I didn't know they were allowed to do that.
>>
That's it. I'm installing Radious.
>>
>>145523732
dunno why they cant just implement the old "press enter to chat- press enter to exit chat" fade in overlay.
>>
>>145523970
Rising Sun Mod for FOTS from the workshop.
Thank me later.
>>
>>145515614

Orcs get teleported from Cathay/Nipon or some shit after wrecking the great wall
Grimgor gets jobbed by Archeon.
Orcs got fucking wiped by chaos dudes

Skarsnik makes a deal with the skaven for them to fuck off out of Eight Peaks. Surprise surprise he didn't forsee them betraying him (classic GW!) Gobbla gets killed, Skarsnik ponders life and runs away or some other garbage.
>>
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>not playing on Ultra unit-size
>>
>>145524279
neither do I anon, its bad design, simple as that. that I have to reset and relock and move the bar every match is bad enough
>>
>>145517648
Build cash nuildingss in ever y prpboince

1 hand soory
>>
>>145517648
>I can never fucking get more than 2500+

That's a decent income, not sure what you're complaining about. The only buildings you'd have to wait to afford are the end game buildings.

Also you aren't sacking enough if money is an issue
>>
>>145524564
I think they will expand upon multiplayer.
They've made units smaller/kept them the same size as previous games and simplified some systems. Could be so that more stable multiplayer is possible?

I wonder if 3 way battles are possible with this engine.
>>
>firing mass cannons at giants

Best feeling. The way they stagger and swat away the cannonballs as if they're flies never fails to amuse me.
>>
>>145524842
>sacking in TWW
>>
>>145525110
You arent manually aiming them. When I hit a giant with a cannon ball 9 times out of 10 they are getting knocked on thier asses.
>>
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>>145525160

What are you implying? Sacking is extremely important as every factions.
>>
>>145519448
>>145519705
>>145520148
>>
>>145525160

>not sacking for those juicy 10-30 thousand cash injections
>>
>>145525160

>he doesn't poo poo pee pee all over the stunties homes

youz muckin about
>>
>>145524504
I wish there was some way to filter smug anime faces.
>>
>>145525274
>>145525298
>sacking
>not just conquering every town and owning 30+ settlements before chaos event even happens
why.jpg
>>
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>>145525442

You can sack and then occupy towns in the same turn you nonce.
>>
>>145525495
>sacking a town you're planning on taking
that's even more fucked up
>>
>>145524279
well for now we can at least rebind enter to show chat, pressing enter again doesnt get rid of it, backspace does but its a start.

>>145525035
I hope so anon, its annoying to have to fiddle with things like chat just to co-ordinate.

also f5 toggles ping.

also why can't I do any mousebutton binds god dammit this is 2016
>>
So how do I empire on legendary?
>>
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>>145525531

git gud
>>
>>145525531

Because It might not be the right time to occupy a settlement? Sometimes it's better to take the money and run, the settlement aint going anywhere.
>>
>>145525531
Soldiers need post-battle relief :)
>>
>>145525635
>git gud
if anything taking and holding settlements is too easy. unless you're playing as the dwarves facing those waagh stacks you just end up steamrolling everything.
>>
>>145526117

What does that have to do with anything
>>
>>145525531

If you dont own any other cities in that province you wont get the stacked debuff. Basically free money
>>
>>145525531

It makes sense as Orcs because the usual rebellion sucks up a lot of the negative nancies and gives you more people to fight.
>>
>>145525556

remove marienburg REMOVE MARIENBURG
>>
>>145526364
They've got a 14 unit garrison and a full stack defending
>>
https://www.youtube.com/watch?v=a6IUbraF9Oo

Hadn't seen this before. thought it was a right laff.
>>
>>145526421

what about their north province?
>>
>>145526476
Why would I bother capturing that when they'll just send a stack from marienburg
>>
>>145526553

Because that's when you fuck them right in the pussy at Marienburg. They need to cross a river which is 2-3 turns so you draw away their full stack then sack Marienburg for big $
>>
>>145526237
Well if you're trying to get rebellions going then sacking has a purpose. Generally speaking sacking gives about as much money as holding the settlement for a few turns and unless I'm mistaken it lowers the tier of the city/town building meaning if you do plan to take it any time soon you'll just need more population.
>>
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>fight dwarfs as VC
>send air at their archers to distract their army while my army closes in on them
>accidentally send air at miners because their icon looks like a crossbow
WHO THE FUCK DESIGNED THIS
>>
>>145526436
>two more expansions
>eleven more races
>dozens of bugs to fix
>several units to rebalance
>countless dlc
>spend time making videos like this
>>
>tfw Prussian campaign in Napoleon

is this the most boring Total War campaign?
>>
>>145526691
>Generally speaking sacking gives about as much money as holding the settlement for a few turns

It gives far more.

> it lowers the tier of the city/town building

Not generally even an issue. By the mid game you'll have so many settlements waiting to be upgraded you won't even notice one less
>>
>>145526421
Bait them out with a small army raiding them with your real large army in front waiting in ambush. Might work.
>>
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holy shit rekt
>>
>>145527110
>far more
Usually the amount I would gain from sacking is around 3-5k, rarely going near the 10k mark.
>waiting to be upgraded
literally how? I've played Dwarves, Greenskins and Empire so far and everytime (especially with Empire with the 15 trade agreements) I end up making a shit ton of cash after the first 10-15 turns.
>>
>>145526843
>be a miner
>just want to dig
>your entire life is digging underground where you don't have to worry about the sky
>get drafted into some army just because muh grudges
>flying monstrosities come at you in your very first surface battle
>what is this flying shit
>why is the sky so big
>my feet hurt
>I just want to dig in my comfy tunnel
>>
>>145527460

You'll expand much faster by spending more of your income on army maintanence, and relying on income from sacking to develop your settlements.
>>
>>145527460
>Usually the amount I would gain from sacking is around 3-5k

If it's a low level settlement like that it'll probably only be bringing in a couple hundred per turn anyway. In which case 5k for sacking is well worth it.
>>
>>145527432
rofl, your enemy vc was running an absolute turd of an army though.
no spears? how did he expect to defeat monsters
>>
>>145526691
>Generally speaking sacking gives about as much money as holding the settlement for a few turns
Nope, sacking gives income based on buildings. AI loves building basic barracks everywhere so I may as well sack the city before capturing it since I'll be removing them anyway.
>>145525495
>You can sack and then occupy towns in the same turn you nonce
Pretty sure you can't, you'll only have "do nothing" option after sacking
>>
>>145527641
Well since I haven't tried a sack heavy approach I can't speak from experience, but during all of my campaigns I've owned between 25 and 40 settlements 50 turns in so it's hard to imagine sacking them would make things faster.
>>
>>145528014
>Pretty sure you can't

I guess every campaign I've played up till now was bugged then because I've done that with 90% of my conquests.
>>
>>145528014
Generally speaking the difference after a few turns is maybe 1-2k in favor of sacking, while in the long run you make a lot less money by taking it for yourself. And I only ever notice the barracks thing if it's a province owned by multiple factions, otherwise it's just the 1 (per barrack type) per province.
>>
>>145528192
I'll check it later, maybe I was playing as Chaos and they can't raze a city after sacking it.
>>
>>145528350
a lot more*
>>
>>145528358
You can't raze after sacking with any faction. It's because in Attila you got more money from sacking than razing so you always sacked then razed if you intended to raze something.
>>
So when's the next patch coming that fixes all the broken shit and terrible balance and most abilities and units being useless? Or do they refuse to acknowledge these issues.
>>
>>145528773
They mentioned magic being shit on ultra but said that it might take some time to adjust it :^)
>>
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HELP ME
>>
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>>145529317
>>
>>145529057
Bullshit, they're too lazy to do it.
>>
>>145528773
> CA is 'unsure' of whether or not Spirit Leech is broken
> CA is 'unsure' of which way to point their head to get it out of their ass
>>
so lads is it possible at all to override the binds in config files to make mouse side/thumb buttons work?
i need this
>>
>>145529317
>allied with Karak Norn
Good riddance.
>>
>>145529694
The whole magic damage issue can be fixed by switching it from normal values to a percent of total health
>>
>>145530179
this anon gets it.
please post that somewhere, anywhere where it gets seen.

that and the hitbox issues and magic would be grand.
>>
>>145529317
Is that the fucking vampire cunts? How on earth did you let things get this out of hand?
>>
VAMPIRE CHANS FEET!
>>
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>>145530948
eternal war with other empire factions around me because they just could fucking stop. Then chaos came. Then dorf fucks started to attack me. Then dorfs got raped out of the mountains by Vampires who annihilated everything in its path until the only safe place was the region behind the mountains. It worked for a while because VCs seemed to be more interested in raping Greenskins. But eventually that rapetrain poured into the western mountain range until they broke through. You can't blame me for this bullshit.

Look at the screenshot. This is how my average turn looked on TURN FUCKING 26. Literally everything around me hated me.
>>
>>145531710
What difficulty?
>>
>>145533304
very hard
>>
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>getting this map as you get attacked by an army with 18/20 enemy units being melee
by sigmar yes, this has to be the best map to defend on, too bad crossbowmen are fucking retarded and need babbysitting or they have a cry about how they can't shoot at the target they want because it's obstructed, unless you point out to them that there is an entire army there they can shoot at and half of them are clear shots
>>
>>145527432
>all those zombies
>no grave guard
>no spears
>no anything good
what a retard
>>
>>145530029
What's wrong with Karak Norn?
>>
>>145535302
They love declaring war on the Empire provinces for no fucking reason.
>>
>>145529459
I want to facefuck that waifu.
>>
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I really love this art, Dwarfs are the grumpiest motherfuckers in the land so you gotta know they're experiencing true joy.
>>
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>>145535805
Dwarfs deserve nothing but death
>>
>It's a Everything North of the River is filled with marauding Skaeling warbands episode
>>
>>145530179
So a dmg spell does just as well against zombies as against ironbreakers? Either I didn't get your solution or it's pants on head retarded.
>>
>>145537319
Magic ignores armor anyway
Why do you think there's magic resistance stat?
>>
Is it possible to just turn off the weather effects in Warhammer? It's fucking terrible.
>>
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>co-op with friends
>be dawi, he is umgi
>100+ turns in
>have a comfy time removing greenskins from the mountains, soon finished with clearing them out
>pretty high tier stuff everywhere
>look at my friend's lands
>everything in the empire is in shambles, lots of un-upgraded buildings and his armies mostly consist of swordsmen and spearmen
>shield of civilisation helps me jew the old world
>friend is flat broke
>keep giving him cash injections to try and help him out; even have a whole army wholly dedicated to assisting him, cannons and all
>making armies of organ guns, ironbreakers and soon gyrocopters
>his best units are mortars
>tfw nothing i do gets him out of the shit
>tfw look up north to see 5 stacks of skaeling and 4 stacks of WoC descending onto him
>tfw there's nothing i can do in time because my main stacks are in the far south hunting orcs
I... I'm sorry
>>
>>145537319
well seeing as all dwarves have 25% magic resistance, i'd say it doesnt do quite as well against them
>>
>>145537736
Did you guys only autoresolve battles?
>>
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>>145537736
Some shit "friend" you are.
>>
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>empire on legendary is a bitch
>everyone always said DUDE JUST TAKE OUT MARIENBURG XDDD
>have a flawless campaign so far, good relations with everyone around me
>turn 22, Reikland consolidated and Marienburg at war with Brettonia
>declare war on them, march stack army into their territory
>put them in ambush while smaller force raids behind them
>Marienburg doesn't take the bait with the stack they always keep in the city of Marienburg
>next turn
>another fucking stack out of nowhere
>Marienburg has 2 full stacks on turn 22
>I get obliterated in a battle I had no chance at winning
>3 hours of careful gameplay down the tube

Alright that's it, I'm done trying this.
>>
>>145537671
Not all units have magic resistance. So magic spell killing 50% zombies will also kill 50% of experianced heavy cavalry that doesn't have magic res. How is that a solution to anything? Unless you are planing to use magic res the same way the armor is used now and differenciate stronger units from weaker by slapping different degree of magic res to everything.
>>
>>145538040
>turn 22, Reikland consolidated, only 1 full stack
>3 hours of gameplay
Nigger please
>>
Why did Vlad start the Vampire wars?
>>
>>145527461
That summarizes my life.
>>
>>145538227
Yes? What are you trying to point out?

I fought 7 battles at that point, including the quest encounter.

>1 stack
Do you even play legendary? If you don't constantly pump money into the 4, 5 Brettonian and dwarf factions they'll declare war on you. You can't afford more than a stack
>>
>>145537848
nope, we fight everything except the 90% in our favor ones
>>
>>145538915
do you just fight together then? Like gift units to each other?
>>
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>>145538040
don't fuckiing take marienburg you scrub. Go south towards Pfeildorf. I won my Empire legend campaign without many issues, you let Marienburg do their shit in south because they'll eventually get raped by Norsca anyway. Let chaos do the heavy lifting for you and only fight the empire factions below you.
>>
>>145538830
There's no reason to bother with quests on legendary, you won't have time to do them anyway
Also giving AI money is a waste of time, it's easier to sit and hope that they won't attack or will be too busy fighting each other and restarting if they do it early and you can't do shit about it
>>
>>145538040
accurate to lore
marienburg didn't take the empire's shit and bought a full stack of mercenary units with their teutonic dutch jew gold
>>
>>145539187
This would be a good idea, except the fucking norscan factions don't declare war on Marienburg
>>
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Why do people hate the orcs right of the bat? Isn't the incredible racist against greenkin?
>>
>>145539727
Well they got attacked by something. No idea what it was because I never really bothered to look south until it was time to beat the shit out of Chaos. When I was up there they had one territory which wasn't even their original starting location and had shit relations with anything in vicinity.
>>
>>145538579
I think cause he felt he was the rightful emperor
>>
>>145539872
they shit in your settlements and build idols out of it.
>>
>>145539872
They stink, look like fags and are a bigger danger to themselves than anyone else.
>>
>>145540045
but Indians do that too and we dont hate them
>>
>>145540364
>we
>>
>>145540364
>>145540364
they shit in the streets and don't build idols out of it. Thats why we are barely tolerated.
>>
What should my army makeup for the Empire be early-mid-late game?

I just took Marienburg, I was gonna go to Middenheim or Wissenland but they got some defensive treaties I don't want to deal with. So I'm gonna beat up the not-Brettonia shits down south while I wait to get the forces I need to take the northern lands.
>>
how is /twg/ doing today family
>>
>>145541034
for fighting early-game empire armies, swordsmen and crossbows do fine because your enemies have little armor, a couple of spears are okay but no-one has anything but pistoliers for a while so spearmen aren't good for much unless you start fighting Brettonia or anything that starts popping out cavalry or monsters or something. You should be able to get halberdiers fairly quickly to fight armored units and cavalry and stuff, they're pretty much an upgrade to spearmen but you can't give them shields and they're more expensive, naturally. A couple of handgunners are good, especially against things with armor, so as Chaos starts rolling in with armored units, or Vampires get grave guards, or Empire and Brettonia start using their higher tier units, you'll want to rely more on greatswords, halberdiers, some handgunners (they can be a bitch to micro if you have too many), some outriders are okay. Empire artillery isn't incredible, but getting a couple of cannons is nice. And rockets are fucking fun, I don't care what anyone says about their cost effectiveness. Firing like 20 rockets at a group of massed infantry is one of the best things about Empire. Besides demigryphs and steam tanks, which you should also aim to get in late game, because along with greatswords, they're basically the best units.
>>
>>145541109
getting ready to go to south africa
>>
>>145541793
Enjoy your rape
>>
>>145541527
Rockets are pretty shit tho
Their fire arc is kinda low and they do shit damage
Unless you have a good hill they'll be firing into your back the moment melee starts
Honestly I can't understand how flying gobbos can be more lethal than fucking rockets
Just get a couple of cannons and make V formation
>>
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>>145542209
>>
>>145541109
Bleh, game keeps crashing on me. Really dragging down my enthusiasm for my Legendary VC campaign, which is going great other than forgetting my pupper was in a support stack when I autoresolved a siege.
>>
>>145542557
>Bleh, game keeps crashing on me
Any active mods?
The game crashed once in 160 hours for me and that was when opening the diplomatic screen
>>
>>145542707
I've only got about ~40 hours of playtime, but the only times I have crashed were when loading multiplayer lobbies, and that happened 2 times
>>
>>145515759
Doesn't make the AI much smarter though. Just had a battle where I deployed 2.2k against 2.3k and only lost 53 men because they charged against my line infantry while they were behind cover. Some horse charges up their flank and morale broke faster than your mother's hymen.
>>
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>>145520467
It could be worse.
>>
>>145542209
My buttcrack is hairy.
>>
>>145542707
Just visual stuff like chaos steeds resized and varied zombies. Last week the crashing was real bad, like every 15 minutes. Found a thread that had me delete a bunch of auto generated stuff, that helped push it back to 4-6 hours between crashes but it's getting more frequent again.
>>
>>145542946
>chaos steeds resized
This needs to happen in general, horses are too small

Dunno if those mods actually make the game crash that often, maybe verify the game cache?
>>
>>145519219
Depends on how many infantry there are and what mount you're using.

On foot, Franz can rek near enough anything and is a great duelist, you'll seeing him send tens of niggers flying with his hammer, but obviously he's slow without a mount, he can get bogged down and cut off from the rest of the army easily.

Horse mounted, franz is best used alongside cavalry, the only advantage to a horse/pegasus mount is their speed and maneuverability, they'll get eaten alive in crowds of infantry alone.

Deathclaw mounted Franz is an absolute monster vs crowds of infantry but is generally a pretty bad duelist.
>>
>>145543420
>pretty bad duelist
How is he bad? Deathclaw can stunlock lords
>>
>>145542224
I know they're not terribly effective, but they're just so fun. And yeah, fucking goblins. I mean, a 40kg sack of meat hitting you at 100km/h would hurt, but I don't really see how it bowls over a dozen armored knights. Maybe they should have several gobbos glued together into a gobbo ball with random bits of scrap metal taped all over them, and then have a couple of gobbos glued to the top with the wings controlling the gobbo ball.
>>
>>145543420
>Deathclaw
>Pretty bad duelist

Apart from ripping a new one to every flying lord out there, Deathclaw can stunlock like no other. Of course, if you're facing some shit like Grimgor or Ungrim, then you need to micromanage it a bit more, but he can still duel basically anything short of a Spirit Leech spamming Mannfred.
>>
Is there a torrent of crack for TW:W yet

I learned my lesson with Creative Jew-bly after buying Rome 2 with all DLCs
I still enjoy that shit though but $60, no
>>
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Always nice to have a good book when stuck in traffic
>>
>>145543905
>no subscribe button
>>
>>145543730
>>145543897
I say deathclaw's a sub par duelist because deathclaw seems to be terrible at actually picking out a single lord and fighting them amidst a crowd of enemies. Deathclaw is just too bulky for the job and his attack animations usually throw him way off target, forcing you to micro him back to the lord you want to fight.

For dueling I would much rather pick a dismounted Franz.
>>
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OH SHIT WADDUP
>>
>>145543905
Never ever.

>I learned my lesson with Creative Jew-bly after buying Rome 2 with all DLCs
Sounds like you're just an idiot who bought all the DLC without checking what any of it was or if you even liked the base game.
>>
>>145544216
Obviously none of this applies vs other lords that are also mounted, Deathclaw Franz will fucking murder them.
>>
>>145544216
>his
>>
>>145544256
>slowpoke.jpeg
>>
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why do we even need to build siege equipment before assaulting a town if a single man can kick down the gate in a matter of minutes
>>
>>145543905
>Is there a torrent of crack for TW:W yet
No, probably never gonna happen.
Either pay because it's good and worth it or fuck off
>>
>>145544308
Swear I saw a pair of PhysX enhanced balls dangling off DC, must have been a dream.
>>
>>145544425
This. Is there any way to attack in the first turn? I have a fucking army full of monsters, they don't give a shit about rams or siege towers anyway. Why do I have to wait until a ram is built to attack?
>>
>>145544425
>a single man
He's the Emperor of this door, obviously he should kick it down in a matter of minutes
>>
>>145544425
yes, the same with vamps. If I don't manage to damage the walls with a banshee I have to wait to build some equipment I won't need, instead of just bashing the gate in with my varghulf
>>
>>145516551
>legendary
>savescumming
What?
>>
>>145544425
On the other hand, I seriously wish it was just monsters that could do that, or that the gates at least threw oil or something. It's pretty frustrating when you manage to destroy the ram before it gets to the door, and then a cavalry unit just walks up to it anyway and destroys it.
>>
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>Chaos Dwarfs confirmed to be the 13th DLC

Chaos Dwarfs haters BTFO
>>
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>>145544951
I've never even managed to destroy a ram.
>>
>>145544951
You can open the gate and attack them
AI can't compute this shit and usually will continue attacking the gate
>>
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>>145544983
DAWI ZHARR
>>
>>145522713
>>145523090
>OUR PLAYERS ARE RUNNING FROM THE GAME MY LORD
>A SHAMEFUL DISPLAY
>>
>>145544425
Gates are pretty fucking weird in general
Why build several gates in one wall? Why make it in a way so people attacking the gate are safe from archers?
>>
>>145545190
No-one has worked out that you can just pour boiling water on people's heads yet. Or oil if you're extravagant, or boiled liquid shit if you're a greenskin. Or a Bretonnian.
>>
>>145545190
Why can't archers light their arrows on fire?
>>
Is Grudgebearer immune to stun?
>>
>>145545770
haha try burning down a solid oak gate with fire arrows. what distance do you propose the archers to shoot from as well?
>>
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I don't know why exactly, but I love Helmut Feuerbach. Maybe it's cos his name is Helmut and he wears a full helmet all the time, and Talabecland is always bro tier until they wisely confederate.
>>
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>>145545983
also I can't argue with these moves, the man has style
>>
>>145545983
He went missing after the Storm of Chaos/disappears shortly before the End Times, so he's usually MIA in the lore. Marius Leitdorf is also dead by the 8th ed.

I agree about Talabecland though, they usually invade Kislev and Ostermark, weakening our northern defences. Albericht Haupt-Andersson on the other hand, usually razes most of West Sylvania and checks Baldfred von Cuntstain, assuming Marius Leitderp leaves him alone.
>>
>>145545843
Personally I'd use fire arrows against monstrous units, they seem like they wouldn't like it much. Gryphons and demigryphs look especially flammable.
>>
>>145545843
I'm not referring to gates. I just mean in general. There are no special stances for units as well. You're telling me dwarves never figured to cross shields to withstand a charge or horse archers to circle the enemy?
>>
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>mfw play multiplayer

inb4
>multiplayer
>chaos

I don't care if I win or lose... I just wanted... fun....

this guy matched against me 4 times in a row and he left before the match, every single time after this one
>>
>>145546282
Some dwarven units are immune to charges when standing
I guess making every unit with a shield immune to charges would make Dwarves nearly invulnerable to cavalry because cavalry kinda sucks in melee without charge bonuses
>>
>>145546143
Marius is always a huge cunt in my games. If he doesn't straight up declare war on me even if our territories aren't even touching, then he usually tries to take Stirland and the end result is that the Vampire cunts simply expand however the fuck they want because the ones that should be opposing them are getting rekt on two sides.
>>
>>145543905
Either wait it out or look into key reselling sites (cdkeys, GMG w/voucher, g2a…) the game is overpriced as fuck

It costed 40€ for me, with Chaos included
>>
>>145546379
I haven't even touched multiplayer at all, the game really doesn't seem balanced for it and I don't want to go in with my well balanced fun Vamps army and suddenly 10,000 demigryphs and magic sniping my lords. I mean this is really what they were talking about when we covered 'dominant strategies' in video game design class
>>
>>145546282
CA took out shield wall and stuff and added it to units by having it part of their default abilities because having to micro all that plus magic was too much. Like "charge defense" is now just standing still instead of pushing a shield wall button
>>
>>145546663
It says it negates their charge bonus but you stick a bunch of spearmen there and have some knights charge into them head-on and it sure doesn't look like it. I really miss formations.
>>
>>145544443
>never gonna happen
How so?
>>
>>145546805
They still get plowed it just negates the damage which is why charges sometimes blow up a unit but don't get a single kill. I also would like formations back. At least we have guard mode back, but where's loose formation
>>
>>145546604
I'm not really sure how other matchups go, but it's become very evident that chaos doesn't like massed heros all that much.

The worst is witch hunters.

It's pretty fun, mind you I still got raped in all of my battles, but that's when you're not playing against the Empire or Bretonnia. Though, the empire can still be fun to play against when they're not 19 witch hunters.

I would suggest, in full confidence not to play chaos and probably multiplayer altogether, until they do some balancing

Sucks it's impossible to find more than a couple people playing multiplayer in older titles. Some of the most fun I've ever had in a multiplayer game was in Shogun 2
>>
>>145546604
I haven't played that much MP lately, but there's still a lot of people who don't use cheese setups. Personally never come across one. Then again I stay away from 1v1 and only play team matches. You missed out not playing MP in the first few days of release.
>>
>>145546849
Denuvo
>>
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>>145547007
Yeah, near launch was a lot of fun. It's just disheartening to see this as the room-list when I want to play a couple matches.

I don't mind being a little masochist and playing chaos on quick matches, but I don't know if it's just these hours of the night, but goddamn. I'm lucky not to run across 19 hero armies.
>>
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>>145546379
>playing chaos
the absolute madman, I do it too desu, or to be more precise, I DID it too, stopped playing tww alltogether recently

anyway here are a few tips if you need them for chaos in mp:
use a few marauders in spaghetti lines as meatshields to absorb arrows and charges
forsaken are weak in most match ups because they have no armour pen, they do pretty well against vamps since they rip their meatshields apart very quickly
dont use more than 2 halberd units, put one behind the main line and another on one of the flanks
death lore is the only one worth having
when fighting brets and/or VC dont put your general on a flying mount
trolls arent worth it
demigryphs kill any of your monsters so always try to first bog them down with some marauders, and only then send your own cav/monsters is
>>
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>>145547231
I regret buying the game. It just feels T O O incomplete in its current state. Waiting for new content is suffering too.
>>
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>>145547442
I don't lol, I don't buy these games for multiplayer. Factions are different enough, and the game itself is different enough, for this to be the TW game I've played the most since FOTS.
>>
>>145547608
>lol
kill yourself.
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